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2000 Pts - Blood Angels

Name # Grp WS BS S T Wo I A Ld Save Cost


Troops: Assault Squad (20 , 490 pts) Assault Squad 9 4 4 4 4 1 4 1/2 8 3+ 245 Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x9); Infernus Pistol; Infernus Pistol; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Squad 9 4 4 4 4 1 4 1/2 8 3+ 245 Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x9); Infernus Pistol; Infernus Pistol; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst HQ: Mephiston, Lord of Death (1 , 250 pts) Mephiston, Lord of 1 7 5 6 6 5 7 4/5 10 2+ 250 Death Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Psychic Hood; Force Sword; Plasma Pistol; And They Shall Know No Fear; Fleet; Psyker; Transfixing Gaze; The Sanguine Sword; Unleash Rage; Wings of Sanguinius Elite: Sanguinary Priest (3 , 280 pts) Sanguinary Priest 1 280 Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour; Sanguinary Priest in Terminator Armour Sanguinary Priest in 1 5 4 4 4 1 4 2/3 9 3+ [95] Power Armour Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Melta Bombs; Bolt Pistol; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character Sanguinary Priest in 1 5 4 4 4 1 4 2/3 9 3+ [95] Power Armour Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Melta Bombs; Bolt Pistol; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character Sanguinary Priest in 1 5 4 4 4 1 4 2 9 2+/5 [90] Terminator Armour (i) Unit Type: Infantry; Blood Chalice; Terminator Armour; Melta Bombs; Power Sword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character Fast Attack: Baal Predator (2 , 290 pts) Baal Predator 1 Grp: BS: 4 Unit Type: Vehicle Baal Predator 1 Grp: BS: 4 Unit Type: Vehicle
145 FA: 13 SA: 11 RA: 10 (Tank, Fast); Smoke Launchers; Twin Linked Assault Cannon; Heavy Bolter; Scouts 145 FA: 13 SA: 11 RA: 10 (Tank, Fast); Smoke Launchers; Twin Linked Assault Cannon; Heavy Bolter; Scouts

Heavy Support: Dreadnought (2 , 155 pts) Dreadnought 1 Grp: 155 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Smoke Launchers; Extra Armor; Blood Fist with Storm Bolter; Multi-Melta; The Red Thirst; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Heavy Support: Stormraven Gunship (1 , 200 pts) Stormraven Gunship 1 Grp: 200 BS: 4 FA: 12 SA: 12 RA: 12 Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; Smoke Launchers; 4x Bloodstrike Missiles; Twin Linked Assault Cannon; Twin Linked Heavy Bolter; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Skies of Blood

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Name

Grp

WS

BS

Wo

Ld

Save Cost
210 Shield; And They Shall Know No 2+/5 (i) 2+/3 (i) 2+/3 (i) [120] [45]

Elite: Terminator Assault Squad (5 , 210 pts) Terminator Assault 1 Squad Unit Type: Infantry; Lightning Claws (pair); Thunder Hammer & Storm Fear; Combat Squads; The Red Thirst Terminator with 3 4 4 4 4 1 4 2/3 9 Lightning Claws Terminator Armour; Lightning Claws (pair) Terminator with 1 4 4 4/8 4 1 4/1 2 9 Thunder Hammer & Terminator Armour; Thunder Hammer & Storm Shield Storm Shield Sergeant 1 4 4 4/8 4 1 4/1 2 9 Terminator Armour; Thunder Hammer & Storm Shield

[45]

Elite: Furioso Dreadnought (1 , 125 pts) Furioso Dreadnought 1 Grp: 125 WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Smoke Launchers; Blood Fist with Meltagun; Blood Fist with Storm Bolter; The Red Thirst
Total Cost: 2000

Option Footnotes Psychic Powers This power is used at the start of either player's Assault phase. The Librarian's close combat attacks are made at S10. Unleash Rage This power is used at the start of either player's Assault phase. the Librarian and his unit have the Preferred Enemy special rule until the end of the turn. Wings of Sanguinius This power is used in the Librarian's Movement phase and lasts for the rest of the turn. It allows the Librarian to move as if he had a jump pack. A Librarian riding a bike that uses this power moves as if he was riding a jet bike. Special Rules And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K) Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also, it scatters D6" less. Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Independent Character (See WH40k, pg. 50.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon. Psyker Can use three Psychic Powers per turn. Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Skies of Blood If the Stormraven has moved flat out, passengers can still disembark, but they must do so as follows. Nominate any point over which the Stormraven moved over and deploy the squad as if it were deep striking onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. Models ith jump packs do not make this terrain test and may use the Descent of Angels special rule. If any models cannot be deployed, the unit is destroyed as described in the 1-2 result on the Deep Strike Mishap table. Models that disembark in this manner cannot assault on the turn they do so. The Sanguine Sword

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The Red Thirst

After forces have been deployed, but before any Scout moves are taken and the first turn begins, roll a D6 for each unit in your army that has this special rule (includig units left in reserve). On a score of 1, one or more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game. Transfixing Gaze At the start of the Assault phase, after assault moves have been made, but before blows have been struck Mephiston can attempt to enthrall a single enemy independent character in base contact. once selected, the target immediately takes a Ld test with a -4 modifier. If the test is failed, Mephiston re-rolls all failed attempts To Hit and To Wound against the enthralled target for the duration of that Assault phase. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) (Open-topped) Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71) (Skimmer, Fast) Unit Type: Vehicle Unit Type: Vehicle (Tank, Fast) (WH40k, pp. 68-69) (Tank, Fast) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) (Walker) Wargear Artificer Armour Confers a 2+ Armour save. Blood Chalice All firendly units within 6" are subject to the Furious Charge and Feel No Pain special rules. Ceramite Plating Melta weapons do not gain the extra D6 armour penetration. Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Psychic Hood Allows Librarian to nullify Psychic attacks by opponent. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 4x Bloodstrike Missiles 72" Range; S8; AP1; Heavy 1, One shot. Blood Fist with Meltagun Strength 10; Ignores armour saves in close combat. Blood Fist with Storm Strength 10; Ignores armour saves in close combat. Bolter Bolt Pistol 12" Range; S4; AP5; Pistol Chainsword If used with another close combat weapon, +1 attack in close combat. Force Sword Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Heavy Bolter 36" Range; S5; AP4; Heavy 3 Infernus Pistol 6" Range; S8; AP1; Pistol; Melta. Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. Meltagun 12" Range; S8; AP1; Assault 1; Melta. Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta. Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot! Power Fist Ignores armour saves, increases strength in close combat. Power Sword Ignores armour saves in close combat (p42 WH40K 5E) Storm Bolter 24" Range; S4; AP5; Assault 2 Thunder Hammer & Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not Storm Shield attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 3+ Invulnerable Save. Twin Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon
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Twin Linked Heavy 36" Range; S5; AP4; Heavy 3 Linked Bolter Roster Design Information And They Shall Know No Fear... (p74 WH40K) The Black Rage (p4 C:BA) The Death Company (p4 C:BA) Validation Report c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Blood Angels Roster satisfies all enforced validation rules Roster Statistics % Elite: 30.8 % Fast: 14.5 % Heavy: 17.8 % HQ: 12.5 Model Count: 35 % Troops: 24.5 % Wargear: 0.0 Files version: 1.09 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 3 2 2 2

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