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Here are a handful of excellent extras from Ernie Cline to enjoy and share!

Check out Ready Player One on Facebook and Tumblr, and visit Ernie’s blog for the latest news

Read up on Ernie’s thoughts on his favorite authors


(and kids books!), the movies that changed his life, Launch into uncharted territory with this Map of the
and his amazing fans with this awesome Q&A. Dystopian Universe, featuring some of Ernie’s favorite
authors and the most influential dystopian novels for
literary voyagers of all ages. Download a printable
copy here!

Embark on your own quest to win a DeLorean! Be the Behold! The updated Ready Player One book trailer.
first to overcome three increasingly difficult video
game challenges and become the proud owner of a
1981 DeLorean – complete with flux capacitor! Check
out the details here.
This is a work of fiction. Names, characters, places, and incidents either are the product
of the author’s imagination or are used fictitiously. Any resemblance to actual persons,
living or dead, events, or locales is entirely coincidental.

Copyright © 2011 by Dark All Day, Inc.

All rights reserved.


Published in the United States by Crown Publishers, an imprint of the Crown
Publishing Group, a division of Random House, Inc., New York.
www.crownpublishing.com

crown and the Crown colophon are registered trademarks of Random House, Inc.

Library of Congress Cataloging-in-Publication Data


Cline, Ernest.
Ready player one : a novel / Ernest Cline.—1st ed.
p. cm.
1. Regression (Civilization)—Fiction. 2. Virtual reality—Fiction. 3. Utopias—
Fiction. 4. Puzzles—Fiction. I. Title.
PS3603.L548R43 2011
813'.6—dc22 2011015247

ISBN 978-0-307-88743-6
eISBN 978-0-307-88745-0

Printed in the United States of America

Book design by Ralph Fowler/rlfdesign


Jacket design by Christopher Brand

10 9 8 7 6 5 4 3 2 1

First Edition

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0006

The rest of my school day passed quickly until my final class,


Latin.
Most students took a foreign language they might actually be able to
use someday, like Mandarin, or Hindi, or Spanish. I’d decided to take
Latin because James Halliday had taken Latin. He’d also occasionally
used Latin words and phrases in his early adventure games. Unfortunately,
even with the limitless possibilities of the OASIS at her disposal, my Latin
teacher, Ms. Rank, still had a hard time making her lessons interesting.
And today she was reviewing a bunch of verbs I’d already memorized, so
I found my attention drifting almost immediately.
While a class was in session, the simulation prevented students from ac-
cessing any data or programs that weren’t authorized by their teacher, to pre-
vent kids from watching movies, playing games, or chatting with each other
instead of paying attention to the lesson. Luckily, during my junior year, I’d
discovered a bug in the school’s online library software, and by exploiting
it, I could access any book in the school’s online library, including Anorak’s
Almanac. So whenever I got bored (like right now) I would pull it up in a
window on my display and read over my favorite passages to pass the time.
Over the past five years, the Almanac had become my bible. Like most
books nowadays, it was only available in electronic format. But I’d wanted
to be able to read the Almanac night or day, even during one of the stacks’
frequent power outages, so I’d fixed up an old discarded laser printer and
used it to print out a hard copy. I put it in an old three-ring binder that I
kept in my backpack and studied until I knew every word by heart.

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62 : Ernest Cline

The Almanac contained thousands of references to Halliday’s favorite


books, TV shows, movies, songs, graphic novels, and videogames. Most
of these items were over forty years old, and so free digital copies of them
could be downloaded from the OASIS. If there was something I needed
that wasn’t legally available for free, I could almost always get it by using
Guntorrent, a file-sharing program used by gunters around the world.
When it came to my research, I never took any shortcuts. Over the past
five years, I’d worked my way down the entire recommended gunter reading
list. Douglas Adams. Kurt Vonnegut. Neal Stephenson. Richard K. Mor-
gan. Stephen King. Orson Scott Card. Terry Pratchett. Terry Brooks. Bester,
Bradbury, Haldeman, Heinlein, Tolkien, Vance, Gibson, Gaiman, Sterling,
Moorcock, Scalzi, Zelazny. I read every novel by every single one of Hal-
liday’s favorite authors.
And I didn’t stop there.
I also watched every single fi lm he referenced in the Almanac. If it was
one of Halliday’s favorites, like WarGames, Ghostbusters, Real Genius, Bet-
ter Off Dead, or Revenge of the Nerds, I rewatched it until I knew every
scene by heart.
I devoured each of what Halliday referred to as “The Holy Trilogies”:
Star Wars (original and prequel trilogies, in that order), Lord of the Rings,
The Matrix, Mad Max, Back to the Future, and Indiana Jones. (Halliday
once said that he preferred to pretend the other Indiana Jones films, from
Kingdom of the Crystal Skull onward, didn’t exist. I tended to agree.)
I also absorbed the complete filmographies of each of his favorite direc-
tors. Cameron, Gilliam, Jackson, Fincher, Kubrick, Lucas, Spielberg, Del
Toro, Tarantino. And, of course, Kevin Smith.
I spent three months studying every John Hughes teen movie and
memorizing all the key lines of dialogue.
Only the meek get pinched. The bold survive.
You could say I covered all the bases.
I studied Monty Python. And not just Holy Grail, either. Every single one
of their films, albums, and books, and every episode of the original BBC se-
ries. (Including those two “lost” episodes they did for German television.)
I wasn’t going to cut any corners.
I wasn’t going to miss something obvious.
Somewhere along the way, I started to go overboard.
I may, in fact, have started to go a little insane.

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Ready Player One : 63

I watched every episode of The Greatest American Hero, Airwolf, The


A-Team, Knight Rider, Misfits of Science, and The Muppet Show.
What about The Simpsons, you ask?
I knew more about Springfield than I knew about my own city.
Star Trek? Oh, I did my homework. TOS, TNG, DS9. Even Voyager and
Enterprise. I watched them all in chronological order. The movies, too.
Phasers locked on target.
I gave myself a crash course in ’80s Saturday-morning cartoons.
I learned the name of every last goddamn Gobot and Transformer.
Land of the Lost, Thundarr the Barbarian, He-Man, Schoolhouse Rock!,
G.I. Joe—I knew them all. Because knowing is half the battle.
Who was my friend, when things got rough? H.R. Pufnstuf.
Japan? Did I cover Japan?
Yes. Yes indeed. Anime and live-action. Godzilla, Gamera, Star Blazers,
The Space Giants, and G-Force. Go, Speed Racer, Go.
I wasn’t some dilettante.
I wasn’t screwing around.
I memorized every last Bill Hicks stand-up routine.
Music? Well, covering all the music wasn’t easy.
It took some time.
The ’80s was a long decade (ten whole years), and Halliday didn’t seem
to have had very discerning taste. He listened to everything. So I did too.
Pop, rock, new wave, punk, heavy metal. From the Police to Journey to
R.E.M. to the Clash. I tackled it all.
I burned through the entire They Might Be Giants discography in
under two weeks. Devo took a little longer.
I watched a lot of YouTube videos of cute geeky girls playing ’80s cover
tunes on ukuleles. Technically, this wasn’t part of my research, but I had a
serious cute-geeky-girls-playing-ukuleles fetish that I can neither explain
nor defend.
I memorized lyrics. Silly lyrics, by bands with names like Van Halen,
Bon Jovi, Def Leppard, and Pink Floyd.
I kept at it.
I burned the midnight oil.
Did you know that Midnight Oil was an Australian band, with a 1987
hit titled “Beds Are Burning”?
I was obsessed. I wouldn’t quit. My grades suffered. I didn’t care.

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64 : Ernest Cline

I read every issue of every comic book title Halliday had ever collected.
I wasn’t going to have anyone questioning my commitment.
Especially when it came to the videogames.
Videogames were my area of expertise.
My double-weapon specialization.
My dream Jeopardy! category.
I downloaded every game mentioned or referenced in the Almanac,
from Akalabeth to Zaxxon. I played each title until I had mastered it, then
moved on to the next one.
You’d be amazed how much research you can get done when you have
no life whatsoever. Twelve hours a day, seven days a week, is a lot of study
time.
I worked my way through every videogame genre and platform. Clas-
sic arcade coin-ops, home computer, console, and handheld. Text-based
adventures, first-person shooters, third-person RPGs. Ancient 8-, 16-, and
32-bit classics written in the previous century. The harder a game was to
beat, the more I enjoyed it. And as I played these ancient digital relics,
night after night, year after year, I discovered I had a talent for them. I
could master most action titles in a few hours, and there wasn’t an ad-
venture or role-playing game I couldn’t solve. I never needed any walk-
throughs or cheat codes. Everything just clicked. And I was even better at
the old arcade games. When I was in the zone on a high-speed classic like
Defender, I felt like a hawk in flight, or the way I thought a shark must feel
as it cruises the ocean floor. For the first time, I knew what it was to be a
natural at something. To have a gift.
But it wasn’t my research into old movies, comics, or videogames that
had yielded my first real clue. That had come while I was studying the his-
tory of old pen-and-paper role-playing games.
...
Reprinted on the first page of Anorak’s Almanac were the four rhyming
lines of verse Halliday had recited in the Invitation video.

Three hidden keys open three secret gates


Wherein the errant will be tested for worthy traits
And those with the skill to survive these straits
Will reach The End where the prize awaits

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Ready Player One : 65

At first, this seemed to be the only direct reference to the contest in


the entire almanac. But then, buried among all those rambling journal
entries and essays on pop culture, I discovered a hidden message.
Scattered throughout the text of the Almanac were a series of marked
letters. Each of these letters had a tiny, nearly invisible “notch” cut into its
outline. I’d first noticed these notches the year after Halliday died. I was
reading my hard copy of the Almanac at the time, and so at first I thought
the notches were nothing but tiny printing imperfections, perhaps due
to the paper or the ancient printer I’d used to print out the Almanac. But
when I checked the electronic version of the book available on Halliday’s
website, I found the same notches on the exact same letters. And if you
zoomed in on one of those letters, the notches stood out as plain as day.
Halliday had put them there. He’d marked these letters for a reason.
There turned out to be one hundred and twelve of these notched letters
scattered throughout the book. By writing them down in the order they
appeared, I discovered that they spelled something. I nearly died of excite-
ment as I wrote it down in my grail diary:

The Copper Key awaits explorers


In a tomb filled with horrors
But you have much to learn
If you hope to earn
A place among the high scorers

Other gunters had also discovered this hidden message, of course, but
they were all wise enough to keep it to themselves. For a while, anyway.
About six months after I discovered the hidden message, this loudmouth
MIT freshman found it too. His name was Steven Pendergast, and he de-
cided to get his fifteen minutes of fame by sharing his “discovery” with the
media. The newsfeeds broadcast interviews with this moron for a month,
even though he didn’t have the first clue about the message’s meaning. After
that, going public with a clue became known as “pulling a Pendergast.”
Once the message became public knowledge, gunters nicknamed it
“the Limerick.” The entire world had known about it for almost four years
now, but no one seemed to understand its true meaning, and the Copper
Key still had yet to be found.
I knew Halliday had frequently used similar riddles in many of his

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66 : Ernest Cline

early adventure games, and each of those riddles had made sense in the
context of its game. So I devoted an entire section of my grail diary to
deciphering the Limerick, line by line.
The Copper Key awaits explorers
This line seemed pretty straightforward. No hidden meaning that I
could detect.
In a tomb filled with horrors.
This line was trickier. Taken at face value, it seemed to say that the key
was hidden in a tomb somewhere, one filled with horrifying stuff. But
then, during the course of my research, I discovered an old Dungeons &
Dragons supplement called Tomb of Horrors, which had been published in
1978. From the moment I saw the title, I was certain the second line of the
Limerick was a reference to it. Halliday and Morrow had played Advanced
Dungeons & Dragons all through high school, along with several other
pen-and-paper role-playing games, like GURPS, Champions, Car Wars,
and Rolemaster.
Tomb of Horrors was a thin booklet called a “module.” It contained de-
tailed maps and room-by-room descriptions of an underground labyrinth
infested with undead monsters. D&D players could explore the labyrinth
with their characters as the dungeon master read from the module and
guided them through the story it contained, describing everything they
saw and encountered along the way.
As I learned more about how these early role-playing games worked,
I realized that a D&D module was the primitive equivalent of a quest in
the OASIS. And D&D characters were just like avatars. In a way, these old
role-playing games had been the first virtual-reality simulations, created
long before computers were powerful enough to do the job. In those days,
if you wanted to escape to another world, you had to create it yourself,
using your brain, some paper, pencils, dice, and a few rule books. This
realization kind of blew my mind. It changed my whole perspective on the
Hunt for Halliday’s Easter egg. From then on, I began to think of the Hunt
as an elaborate D&D module. And Halliday was obviously the dungeon
master, even if he was now controlling the game from beyond the grave.
I found a digital copy of the sixty-seven-year-old Tomb of Horrors
module buried deep in an ancient FTP archive. As I studied it, I began to
develop a theory: Somewhere in the OASIS, Halliday had re-created the
Tomb of Horrors, and he’d hidden the Copper Key inside it.
I spent the next few months studying the module and memorizing all

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Ready Player One : 67

of its maps and room descriptions, in anticipation of the day I would fi-
nally figure out where it was located. But that was the rub: The Limerick
didn’t appear to give any hint as to where Halliday had hidden the damn
thing. The only clue seemed to be “you have much to learn if you hope to
earn a place among the high scorers.”
I recited those words over and over in my head until I wanted to howl in
frustration. Much to learn. Yeah, OK, fine. I have much to learn about what?
There were literally thousands of worlds in the OASIS, and Halliday
could have hidden his re-creation of the Tomb of Horrors on any one of
them. Searching every planet, one by one, would take forever. Even if I’d
had the means to do so.
A planet named Gygax in Sector Two seemed like the obvious place to
start looking. Halliday had coded the planet himself, and he’d named it
after Gary Gygax, one of the creators of Dungeons & Dragons and the au-
thor of the original Tomb of Horrors module. According to Gunterpedia (a
gunter wiki), the planet Gygax was covered with re-creations of old D&D
modules, but Tomb of Horrors was not one of them. There didn’t appear
to be a re-creation of the tomb on any of the other D&D-themed worlds
in the OASIS either. Gunters had turned all of those planets upside down
and scoured every square inch of their surfaces. Had a re-creation of the
Tomb of Horrors been hidden on one of them, it would have been found
and logged long ago.
So the tomb had to be hidden somewhere else. And I didn’t have the
first clue where. But I told myself that if I just kept at it and continued
doing research, I’d eventually learn what I needed to know to figure out
the tomb’s hiding place. In fact, that was probably what Halliday meant
by “you have much to learn if you hope to earn a place among the high
scorers.”
If any other gunters out there shared my interpretation of the Limerick,
so far they’d been smart enough to keep quiet about it. I’d never seen any
posts about the Tomb of Horrors on any gunter message boards. I real-
ized, of course, that this might be because my theory about the old D&D
module was completely lame and totally off base.
So I’d continued to watch and read and listen and study, preparing for
the day when I finally stumbled across the clue that would lead me to the
Copper Key.
And then it finally happened. Right while I was sitting there daydream-
ing in Latin class.

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