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The Haunted v2.

5 User Manual
Overview............................................TH-01 Controls.............................................TH-02 Characters & Enemies.....................TH-03 Weapons............................................TH-04 Game Modes & Icons.......................TH-05 Credits...............................................TH-06 =======================================================================

TH-01

Overview

======================================================================= Haunted is a Third-Person round based action game. There are 2 factions that fight each other - Humans and Demons. Killing monsters earns XP and points for the Humans. Demons earn points by hurting human players. The HUD for the Humans:

The HUD for the Demons:

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TH-02
Default Controls Humans: Fire / Reload Aim Jump Move forward Move left Move backwards Move right Roll forward Roll left Roll backwards Roll right Use / Pickup / Climb Melee Flashlight Walk Next/Prev Weapon -

Controls

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Left Mouse Button Right Mouse Button Space W A S D W,W A,A S,S D,D E Q F C Mousewheel

Advanced Controls Humans: Weapons: Sniper Zoom in/out Reload Rolling Normal Melee: Roundhouse Kick Roundhouse Kick Backhand left Roundhouse Kick Backhand right Uppercut Rolling Backhand left Roundhouse Kick Rolling Backhand right Jump Kick Ground Slam Mousewheel Fire

+ Rolling

No direction + press Melee Move forward + press Melee Move left + press Melee Move backwards + press Melee Move right + press Melee Roll forward + press Melee Roll left + press Melee Roll backwards + press Melee Roll right + press Melee Jump + press Melee Jump + press Melee (shortly before you land)

Instant Kill Charge Moves - (hold down Melee until the Charge Indicator turns white): Thrust Punch No direction + release Melee Roundhouse Kick Move forward + release Melee Backhand left Move left + release Melee Roundhouse Kick Move backwards + release Melee Backhand right Move right + release Melee Uppercut Roll forward + release Melee Rolling Backhand left Roll left + release Melee Roundhouse Kick Roll backwards + release Melee Rolling Backhand right Roll right + release Melee Jump Kick Jump + release Melee Ground Slam Jump + release Melee (shortly before you land) Blocking: Blocking is done automatically depending on the direction you hold. The amount of damage you take while blocking can be seen in the diagram. Full Damage / No Block - (red arrows) Running, Aiming, Ladderclimbing, Jump Half Damage / Half Block (yellow arrows) Walking Quarter Damage/ Quarter Block (green point) Neutral - No Movement No Damage / Full Block Roll, Climb, Kick, JumpKick, Uppercut GroSlam, Backhand, Chargeattacks

Default Controls Demon: Spawn Monster Play Monster Next/Prev Monster Fly forward Fly left Fly backwards Fly right Fly downwards Fly upwards Play selected monster Play random monster Left Mouse Button Right Mouse Button Mousewheel W A S D C Space E (spawn indicator is over a monster it shows a red aura) E (spawn indicator is not selecting a monster)

Default Controls Monster: (not all monsters can do all attacks) Attack 1 Attack 2 Special Attack Move forward Move left Move backwards Move right Jump Fire AltFire Q (once the superbar is full) W A S D Space

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TH-03

Characters & Enemies

======================================================================= The Human Team:

Bruce

Jacob

Hector

Gabriel

The Monsters (controlled by Demons):

Wendigo

Incubus

Manalishi

Reaper

Iron Jack

Bruiser

Headsman

Furion Orb

Hellion Swarm

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TH-04

Weapons

======================================================================= Each human player starts with 4 weapons, each of those starting weapons can be upgraded 3 times. Weapons can be upgraded by earning XP. Once your XP Bar is full, a monster drops an upgrade. Your currently selected weapon will be upgraded! Each weapon gives you a different amount of XP depending on the monster you kill. The XP factor is written in brackets. Starting Weapon 1st upgrade 2nd upgrade 3rd upgrade

Knife (1.2)

Chainsaw (1.1)

Witch-Hammer (0.9)

Glaive (0.8)

Pistol (1.3)

Cerberus (1.2)

357-Vendetta (1.1)

Jericho-Magnum (1.0)

Shotgun (1.0)

Sawed-Off (1.0)

Auto-Shotgun (0.9)

Arsonator (0.8)

Full-Auto (1.1)

Commando-Rifle (1.0) Heavy Assault-Rifle (0.9)

Machine-Gun (0.8)

Special Weapons: These powerful special weapons are hidden in each level. You can only carry one at a time. If you discover them - you can use them until they run out of ammo, or until you die! Afterwards they will disappear and wont respawn until after several minutes.

Grenade-Launcher (0.5)

Flame-Thrower (0.5)

Sniper-Rifle (0.5)

Nitrogen-Launcher (0.5)

Pickups: They are scattered around the level One pickup will get you 2 bombs. You cant carry more than 4 at a time.

Melee: The players melee attacks - this includes: Charge Moves, Kick, Uppercut, Ground-Slam Backhand left/right.

Dynamite (0.5)

Melee (1.0)

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TH-05
Survival:

Game Modes & Icons

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In Solo and Coop Mode you fight alone, or with up to 3 team-members vs AI controlled monsters. You advance to the next round by surviving until the Map-Round-Timer runs out. With each round the difficulty is raised. In Solo Mode you regain health by destroying a Health-Stone that is spawned once your energy runs low. In Coop destroying Soul-Stones resurrects dead team members. Hunt Mode: In Hunt Mode up to 4 Human players try to kill as many monsters as possible to earn points. The mode ends when the Humans have reached a set point goal. Battle Mode: In Battle Mode up to 4 Human and 4 Demon players can fight each other. The goal for the Humans is to survive each round. The goal for the Demons is to destroy the Humans. Each Demon player has its own Monster-Energy. This mode ends when the Humans survive or the monsters have killed every single player. Demonizer Mode: Each player starts as Human. Whenever a Human dies, he turns into a Demon. When this happens each survivor gets his health refilled. The mode ends when all Human players have been wiped out, or if they survive until the round ends.

<---- Health-Stone (Full Health)

Soul-Stone ----> (Health +50)

Icons: This is a quick overview of the icons that you will see during gameplay: <---- Shows the location of Humans / team mates and their health status <---- Shows the location of an ammo box <---- Shows the location of an upgrade box <---- Shows the location of a Health-Stone <---- Shows the location of a Soul-Stone (dead team member) <---- Use dynamite here to blow something up

<---- You can pick something up (Use-Key)

<---- Melee-Charge Indicator turns white when ready

<---- Indicates that you can hop over something or climb it (Use-Key)

<---- Indicates that you can climb a ladder here (Use-Key)

<---- Appears when you are stunned. Quickly mash the directional keys to get free. Charge moves also break stuns instantly! <---- Monster Spawn-Point Indicator

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TH-06

Credits

======================================================================= Michael 'Hegi' Hegemann ----------------------------------------------Occupation: Game and Development Director, Country: Germany Age: 24 Gerhard 'ScHlAuChi' Weihrauch ----------------------------------------------Occupation: Game and Level Designer Country: Germany Age: 31 Web: http://uttech.online.fr Tomas 'Drevlin' Lidstrm ----------------------------------------------Occupation: Environment Artist Country: Sweden Age: 25 Viktor 'Cds' Lidng ----------------------------------------------Occupation: Environment Artist Country: Sweden Age: 23

Josh 'Vertigo' Stoker ----------------------------------------------Occupation: Animator Country: USA Age: 30 Web: www.joshstoker.com Jack Menhorn ----------------------------------------------Occupation: Music Composer Country: USA Age: 24 Web: www.jackmenhorn.com Special thanks Alleles Paragonics Xavier 'Ailix' LeGuen Kimman Cheng Erik Wiklund Dimsane James Rossi Hourences - check out his awesome mod The Ball Martin 'Helltrain' Pavenstdt for the kickass trailer and support! Thanks to HideInLight for providing the installation guide! Markus "eLowar" Thiele for the awesome Setup tool! SPECIAL THANKS to the guys from Nervous Energy for providing us with a test server! Check out their site at: http://nervousenergy.co.uk/ Thanks to everyone we might have forgot!

Thank you for playing!

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