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3.

0b24 - April 1, 2011 FIXED: The ribbon data in the misc tab was being applied to all Pokemon upon sav ing. (Found by winzev.) 3.0b23 - March 27, 2011 ADDED: Since apparently Pokshifting Pokmon that've been hatched results in the old Day-Care Couple value being retained, I've added "Day-Care Couple (G4)" to the location list to accomodate this. (Thanks to KazoWAR.) 3.0b22 - March 27, 2011 ADDED: German translation. (Thanks to AJFire.) ADDED: Generation 5 ribbon changes. (Thanks to DarkSteel for pointing out that there were ribbon changes.) FIXED: Locations for Platinum were missing in the Japanese translation. FIXED: Item names for Platinum were inaccurate for the Spanish translation. FIXED: Automatic PID generation was still restricting PIDs to values that match generation 4 nature rules, when generating generation 5 PIDs. This just means P IDs were less random than they could've been. FIXED: Detection of generation 4 save files was inaccurate. This could lead to an attempt to load a generation 5 save file as generation 4, causing a crash. FIXED: In the load file dialog, the text that was intended to say "Supported fil es" was set to "Supported files files". FIXED: The first set of male/female symbols in the character map now use their h exadecimal values instead of sharing the actual symbols with the second set. Th is allows for both sets to be used in nicknames again. FIXED: The "Right click" text wasn't being updated for the party slots when swit ching languages. CHANGED: Some updates were made to the Spanish translation data. (Thanks to Zar k.) CHANGED: The formula for calculating a random PID (That is, one with the PID edi tbox blank.) has been changed to be more understandable for myself. This may ha ve resulted in miscalculations of the intended data, so please report any proble ms, if they exist. 3.0b21 - March 20, 2011 FIXED: The issue with names (Pokmon and original trainer) not updating/saving pro perly has been resolved, finally. (Thanks to Highlighter and WerewolfOfTheWater for testing out quite a few modifications to track down the problem.) 3.0b20 - March 16, 2011 FIXED: Any Pokmon with the matching trainer info checkbox checked was having its location data written as if it were an egg. (Found by calvin_0.) FIXED: The PID finder wasn't properly matching abilities, and would never find a match if ability 2 was selected. (Found by QuixoticContinuum.) FIXED: Characteristic text for Black/White is now accurate again. (I hope. I d idn't test every one, I'm just assuming they follow a simple formula.) (Found by MetalGenocide.) CHANGED: Clarified the "Matching trainer information" tooltip, as it's only appl icable to eggs. CHANGED: Pokmon names are no longer entirely capitalized when generating Black/Wh ite Pokmon. (Thanks to Kenpari for pointing it out.) 3.0b19 - March 16, 2011 FIXED: There was a substantial error involving Pokemon with forms that frequentl y caused a program crash. 3.0b18 - March 15, 2011 ADDED: Drag/drop support for non-save files. This also supports dragging of mul tiple files at once. Pokemon will fill all visible empty slots, but will not le ak over into other boxes. This will likely be expanded in the future to be more

configurable. (Drag/drop suggested by Mordecai.) ADDED: There's now a checkbox on the met tab to let you indicate that the traine r information of the Pokemon matches your save file. This is necessary to make egg met data be interpreted properly by the game. If you set this checkbox impr operly, the met data won't appear as intended in-game. This only affects eggs. Normal Pokemon and hatched Pokemon aren't affected. This box is automatically checked upon loading a save file for all Pokemo n that have matching trainer information. ADDED: Leaving the PID editbox blank will now generate a PID with the appropriat e ability flag embedded for Black/White. The PID finder now obeys Black/White P ID ability rules as well. FIXED: Generating codes for party Pokemon for generation 4 games will now proper ly work again. FIXED: Changing games was defaulting the code generator game combobox to the wro ng entry. FIXED: There were issues with certain locations when generating Pokemon for Plat inum/HG/SS. FIXED: The nicknamed flag will no longer always be set based on the checkbox on the main tab. (Found by Prinndood.) 3.0b17 - March 6, 2011 ADDED: Code generation is now fully supported for Black/White, including all lan guages except for Korean. (Korean will almost definitely never be added.) FIXED: Reinterpretation of escaped characters in nicknames wasn't done properly, and resulted in a buffer issue that corrupted some (or all?) nicknames with esc aped characters. (Found by Bond697.) FIXED: When loading a .pkm file detected as generation 5, or when loading a gene ration 5 save file, the location comboboxes were forcibly being set to "-------". (Found by Bond697.) FIXED: The codes generated to toggle the flag in HG/SS that determines whether o r not the Pokedex button is visible were being generated incorrectly. FIXED: The male/female symbols can now be properly utilized in names. FIXED: Reset controls unchecks the nicknamed checkbox. FIXED: Reset controls was setting the met location combobox to an invalid value for Black/White. FIXED: Using "Send to" or "Delete" on the first Pokemon of a party when no other party Pokemon exist will no longer be possible. FIXED: "Send to" will no longer cause an incorrect number of selected Pokemon to occur. CHANGED: Save file loading will work as expected in situations where the checksu ms are set despite no data being present in that block. (Change inspired by Bana naMan14.) CHANGED: After some research, it seems that the Action Replay handles what I cal l code type 1 in a manner that can cause it to not work as expected. DeSmuME (e mulator) also handles them in an awkward way, and can even crash. Therefore I'v e simply removed this code type. All codes will be generated the same now, as t he previously labeled "type 2". (Thanks to Bond697 for his AR testing.) CHANGED: Pokemon, items, locations, abilities, attacks, and forms have all been updated to the official English and Spanish names. 3.0b16 - January 30, 2011 ADDED: Saving a save file will now recalculate all checksums for Black/White. T his is already done for generation 4. ADDED: Control + tab key support for tab switching. ADDED: Cherrim's alternate form data. ADDED: There's now a checkbox for setting the nickname flag. It's no longer don e automatically at all. FIXED: There were two Victory Roads in the HG/SS list with no way to differentia te between the two. FIXED: The Diamond/Pearl/Platinum item values were all off by 1, resulting in th

e wrong items attached to the Pokemon. (Found by Acanto.) FIXED: Using tab on the Pokedex dialog was broken and could cause the program to crash. FIXED: Tab wasn't coded to work properly on the last few controls of any of the dialogs. FIXED: Using the arrow keys on radio controls wasn't working properly. FIXED: There was a significant memory leak when switching languages. FIXED: Pichu doesn't have any other forms in Black/White, so the form combobox i sn't enabled for it for Black/White anymore. FIXED: Party-specific data wasn't being set properly when saving a 236/220-byte .pkm file. FIXED: The "Automatically update Pokedex" option wasn't functioning properly. FIXED: "Caught all owned" in the Pokedex dialog will now properly mark forms you own as seen. FIXED: When the Pokedex Pokemon list is sorted by number, typing a Pokemon name will properly select that Pokemon, rather than not recognizing it. FIXED: Detection of Pokemon in the party/PC wasn't always working for Black/Whit e. (Found by Guested.) FIXED: Windows inconsistently handles menu events internally, apparently, which resulted in menus not working at all for some users. This has been fixed. (Tha nks to dNice for helping me figure that one out.) FIXED: The item list for Platinum was missing entries. FIXED: Backups should once again work properly. (Found by Guested.) FIXED: The close "button" on the top right of the character map is drawn properl y again. FIXED: Loading of .pkm files on program startup was buggy. CHANGED: The following location name changes were made for Black/White: (Thanks to Guested.) Great Hall -> Giant Hole Battlefield Tours -> Battle Tour Battle Games -> Battle Tournament Plaza Challenge -> Challenge Plaza Pokemon Fiesta*** -> Pokemon Festa*** Room of Conduct -> Friend's Room Thunder Stone Cave -> Electric Rock Cave Distant Place -> Faraway Place Kanoto Town -> Kanoko Town Shisaku Plains -> Meditation Field CHANGED: "Updates and feedback" in the "Help" menu now opens the PokeGen section instead of the download thread. CHANGED: The three starter Pokemon for Black/White have had their names updated to the official English names. The rest are using the supposed English names. CHANGED: Hihidaruma's (#555) forms are now properly named. CHANGED: Location names for Black/White in Spanish have been updated to the Engl ish list for now. CHANGED: The Spanish names for Pokemon and attacks introduced in Black/White hav e been updated to the English list until I get Spanish translation data. CHANGED: The Pokedex dialog has been redesigned to allow modification of all asp ects of the data for all games. (Minus Spinda data, for now.) CHANGED: Switching between generation 4 and 5 will now reinterpret escaped chara cters. 3.0b15 - October 10, 2010 ADDED: Black/White character map support. FIXED: Some characters were missing from the valid character list for Black/Whit e. (One from generation 4 was missing as well.) This prevented them from being entered into the name editboxes. FIXED: Experience to level conversion was wrong. 3.0b14 - October 8, 2010

FIXED: The duplicate locations didn't have "(2)" appended after being updated to the translation project's list. FIXED: Caught ball data wasn't being set properly. FIXED: Loading of 236-byte (generation 4) .pkm files with the target game set as Black/White will work now, but the data will be interpreted as a generation 5 P okemon, resulting in some things being wrong. 3.0b13 - October 8, 2010 ADDED: Clicking "OK" in the PID finder will now always copy the selected PID int o the main dialog, regardless of how the PID finder was opened. It also copies the species/ability now. FIXED: Exporting codes for French, German, and Italian games would cause a crash . FIXED: The complete ball list wasn't available for Black/White. FIXED: "Characteristic" text SHOULD now be accurate for all games. FIXED: There were still problems with the location values. FIXED: The PID finder's Hidden Power type was being set incorrectly. This would 've affected Hidden Power-specific PID searches as well. FIXED: When the species of a Pokemon was changed (and on startup), the experienc e editbox was being set to the amount of experience needed for one level higher than was specified. FIXED: A crash could occur when setting Pokemon. FIXED: Black/White wasn't in the "Save as" dialog. CHANGED: All of the lists for Black/White have been updated to what's used in th e projectpokemon translation project. 3.0b12 FIXED: ften. FIXED: FIXED: - September 27, 2010 The offset for Black codes was wrong. I really should test things more o Exporting codes for Black/White should work now. Exporting codes for Japanese games will use the proper game name.

3.0b11 - September 26, 2010 ADDED: The final locations are available. ADDED: Update checks for beta versions. ADDED: Code support for Black. FIXED: The Black/White locations weren't using the appropriate values... I don't know how that was missed. FIXED: Loading a save file could result in multiple target games being checked. FIXED: The update dialog wasn't localized. FIXED: A crash that could occur when saving or generating codes. This also resu lts in eggs being properly flagged as nicknamed or not nicknamed. FIXED: Icon "Right click" text is updated properly when switching languages. CHANGED: The Spanish location strings were still using indices unintentionally. 3.0b10.2 - September 26, 2010 ADDED: Almost all of the available locations. There are still some unique ones I'm looking into, however. CHANGED: Guested Romanized the remaining Japanese locations for me. 3.0b10.1 - September 25, 2010 FIXED: The location list has proper values now, but isn't using a Romanized list for the time being, as I can't do that myself. The previous list was obtained from Eevee's data, which is apparently incomplete. 3.0b10 - September 25, 2010 ADDED: Saving to a save file for Black/White. FIXED: Black/White Pokemon names and trainer names weren't being converted prope rly when read from a save file or a code. FIXED: Code generation for PC Pokemon for Black/White hadn't been updated.

FIXED: Nature wasn't being set properly when loading Pokemon with the target gam e set to Black/White. FIXED: Switching between languages was erasing Black/White from the origin list. FIXED: The origin value for Black was wrong. FIXED: Met location games are locked to the appropriate generation based on the target game. FIXED: The Japanese character " " wasn't mapped. FIXED: The fateful encounter flag, form data, and some extra bytes were being ov erwritten unintentionally when generating Pokemon for Black/White. Nature was a lso not being set correctly. FIXED: Stat display for PC Pokemon. FIXED: Exporting of codes was producing incorrect game data. FIXED: Switching languages after loading a file from a different directory than the exe is in would cause the language file to not be found. FIXED: Minor cleanup in the English language file, as well as synchronization wi th Japanese and Spanish. CHANGED: Location, ability, attack, and item lists are now using the Romanized J apanese names for generation 5 entries. NOTE: The full location list is still not available for Black/White. It's encod ed in a different way than previous generations and will take further time to fi gure out. I wanted to get this release out sooner, so I just decided to leave t hem out. 3.0b9 - September 21, 2010 ADDED: Black/White (Japanese) support. Considering the number of changes involv ed to do accomodate this, there are undoubtedly going to be new bugs introduced. ADDED: In the options menu, there's a new entry called "Target game". This dete rmines what Pokemon, abilities, items, and attacks are available. It also affec ts how various Pokemon data is read/written, such as nicknames. ADDED: A way to differentiate between the two "Link Trades" locations. (Generati on 4) FIXED: The "Disable character map" and "Disable help" options weren't being prop erly set when starting the program. FIXED: The origin list had invalid entries. FIXED: Characteristic text wasn't being displayed properly. FIXED: Hidden Power types weren't being identified properly. FIXED: Some language checkboxes in the Pokedex weren't being saved. FIXED: Party-specific Pokemon data not related to stats is no longer erased when loading a Pokemon from your party. FIXED: Party stats weren't being set properly. FIXED: Checking the "Egg" checkbox on the main tab wasn't disabling the hatch co ndition controls like it was supposed to. FIXED: Problems with Pokemon data when generating eggs or Pokemon met as eggs in generation 4. NOTE: You CAN load Black/White save files by checking "Ignore save file checksum " in the options menu. You can't save them, however.

3.0b8 ADDED: The remaining strings have been added to the external string list. ADDED: String length limitations to a lot of text. (Fairly generous limits.) in names. ...plus others that I got tired of tr ADDED: Display of the characters to list. ADDED: Internal maximum string lengths to avoid buffer problems. ADDED: Spanish internal string lists and a partial translation of the external s trings, thanks mostly to Wylfred (projectpokemon.org forums). FIXED: Removed a popup dialog that was used for testing. FIXED: Potential buffer problems when loading strings containing "\n". CHANGE: Some strings have been removed and are translated internally now. 3.0b7

ADDED: All strings are now loaded from an external file. The default is lang_En glish.txt for now. If this file is missing or incomplete, the remaining strings are loaded from an internal copy. FIXED: Tooltip titles weren't updating when moving between controls. 3.0b6 FIXED: Searching for a PID based slow. Searches based on Hidden obviously have less possible IV FIXED: Nickname and trainer name on Hidden Power preferences was inappropriately Power are now faster than searches without, but matches. input wasn't functioning properly.

3.0b5 ADDED: Proper bounds checking for the stats editboxes. ADDED: PIDs can be searched for with IVs limited to certain Hidden Power types/p ower. ADDED: Tooltips for the code dialog, Pokedex, and Hidden Power controls in the P ID finder. FIXED: Toggling "Seen" in the Pokedex for Arceus could crash the program. FIXED: Tooltips should display more consistently now. CHANGE: Increased the width of the stat editboxes to be able to fit 5-digit numb ers. CHANGE: The progress indicator on the PID finder now updates consistently at hal f-second intervals, rather than based on IV settings. 3.0b4 ADDED: A lot more characters are displayed in the nickname/original trainer name editboxes now. Conversion of some characters could be wrong, so please report them. ADDED: A checkbox on the stats tab to let you manually set the stats, for those that want to temporarily (putting them in the PC, leveling, and other things res et the stats) set them to values they'd never normally reach. Note that this is only applicable to party Pokemon. PC Pokemon's stats g et calculated when they're placed into the party. FIXED: "Right click" text was being displayed in all party slots when it should only be displayed in the first available slot. FIXED: Alt + shift wasn't able to set Pokemon to slots that didn't already have a Pokemon. FIXED: There were various issues with icon updating when dragging Pokemon to/fro m the party slots. 3.0b3 ADDED: Language data in the Pokedex codes for Diamond/Pearl. FIXED: Diamond/Pearl codes weren't being generated properly. The activation but ton data was being erased. 3.0b2 ADDED: An option to automatically add Pokemon to the Pokedex when they're placed in the party or a box. ADDED: Forms for Rotom, Giratina, and Shaymin are disabled in the Pokedex editor for Diamond/Pearl. Forms for Pichu are disabled for Platinum. These forms are n't visible in the Pokedexes of these games. ADDED: Code generation for Pokedex data. FIXED: Party Pokemon are properly shifted to the left when one is moved into a b ox. FIXED: The seen/caught count is properly updated upon loading of any save file. 3.0b ADDED: The PID dialog can be closed (equivalent to the Cancel button) with the e scape key. ADDED: Tools menu to house the Pokedex editor and some existing tools.

ADDED: Language menu for future translations. ADDED: Copyright information has been added to the About dialog. This should've been there from the beginning. ADDED: Code output is displayed in the codes dialog, like it was in the past. ADDED: Support for code output for Japanese, French, German, Italian, and Spanis h games. This includes XML exporting. (Note: Codes have not been verified for most of these games. It's possible they won't work, and they could even have un intended consequences. I advise you don't save games unless the codes produce e xactly the result you expected. Please report problems in the PokeGen thread.) ADDED: Party count code generation so it doesn't have to be done manually. ADDED: A, B, up, left, down, and right are all able to be used for code activati on now. FIXED: A crash could occur when using the PID finder. FIXED: The speed EV wasn't being reset when using "Reset controls". CHANGE: (Internal) The program is now uses Unicode exclusively in preparation fo r multiple language support. There may be some new bugs introduced by this rath er large change. CHANGE: The checksums of all 4 blocks in a save file are updated on every save n ow, rather than just the used blocks. CHANGE: Pokemon icons are no longer transparent when dragged. The mouse pointer is no longer visible when dragging as well. CHANGE: Party Pokemon icons are always visible now. Pokemon can be dragged to/f rom the party to/from boxes. CHANGE: Renamed "Flavor text" to "Characteristic" to match what the community re fers to it as. CHANGE: Action Replay code generation has been relocated into a separate dialog. Tools > Code Generator CHANGE: File > Load from codes is now located at Tools > Extract Pokemon from co de CHANGE: File > Export XML is now located in the new codes dialog. (Tools > Code Generator) CHANGE: Codes aren't automatically copied to the clipboard, again. 2.312 FIXED: There was an issue with nickname parsing (both Pokemon mes) that could result in non-zero bytes after the terminator g displayed. This would result in modified nickname data for that had these bytes as any value that's displayed normally. XXX.) and trainer nickna character not bein any Pokemon loaded (As in without \X

2.311 ADDED: Some error handling when dealing with files to help alleviate crashes whe n a file isn't accessible. FIXED: Loading non-save files after a save file had already been loaded could re sult in a crash. FIXED: PP wasn't always being displayed properly for loaded Pokemon. FIXED: "Flavor" text (stats tab) was incorrect when the special attack, special defense, or speed stats were highest. FIXED: The "Load from codes" feature had a buffer problem that was causing codes to not always be read properly. 2.31 FIXED: Saving save files with the backup option could cause extra data to be wri tten to the save file. 2.309 (I'll be using this format from now on for updates.) ADDED: PP of attacks is now automatically filled in for you, and adjusts properl y to PP ups. FIXED: The backup file that can be created when saving a save file wasn't being

written properly. FIXED: "Male" in the original trainer is now selected by default again. FIXED: (Really this time...) Pokemon icons in ALL SLOTS will be updated appropri ately now. CHANGE: Some more code was changed to provide a little more speedup on startup. Again, I can't really notice a difference. Loading of all of these strings int o the comboboxes is just slow, and there's no faster way to do it that I'm aware of. 2.308 - Fixed typing in comboboxes (drop-down boxes) in Windows XP. It'll properly se lect the entry you type out now. - Fixed the "Generate shiny ID" button being enabled on startup when it shouldn' t have been. - Fixed box Pokemon icons not updating properly when adding Pokemon. 2.307 - Readded the "reset controls" feature from a while ago. It's (inappropriately) in the "Options" menu. I have some future plans for some redesigning that I'm going to wait on to put it in the proper place. - Fixed party Pokemon icons not updating when adding a new Pokemon. - The program should now start faster, but I'm not really sure if it's noticeabl e. - Changed the drag image location to be slightly above center on the mouse point er's click spot. This just seemed more natural to me. Now if only I could get it to NOT be so translucent... - When saving a copy of a save file (save as), you can no longer select other ga mes to save it as, since the program isn't capable of save file conversion betwe en games. 2.306 - Added support for loading and saving of DUC format save files. You can only s ave in DUC format if you currently have a DUC format save file loaded. If you s ave a file to the .duc extension without having a DUC save file loaded, it'll be saved in the same format as a .sav file, just with a different extension. - Redesigned the way shiny leaves are selected. - Fixed an issue where loading a Pokemon with a shiny leaf value set would cause problems. - Fixed writing of shiny leaf data. It's now done as the game does. - Holding down alt when clicking a Pokemon icon will display its information in the controls now. - Holding down shift + alt when clicking a Pokemon icon will set the Pokemon in that slot from the controls. 2.305 - The nickname flag will now properly be set for Pokemon that were hatched from eggs, came from Pal Park, or came from events. Note that Pokemon with non-Engli sh names will always be considered nicknamed by the program. 2.304 - Fixed loading of markers on a Pokemon. - Fixed shiny leaf settings not working properly. 2.303 - Added a close button to the character map. - Added an option to disable the character map. - Updated the character map to include 2 HG/SS characters that I didn't know wer e added. These characters, like a few in Platinum, won't be visible in precedin g games. - When moving the main dialog with the character map open, the character map wil

l now move as well. - Selecting unused characters at the end of the character map is no longer possi ble. - Fixed the "flavor" text when multiple IVs share the highest value. - Fixed stats for alternate forms of some Pokemon not being calculated properly. - Fixed the "Selected Pokemon" text being improperly aligned. - Fixed the use of the enter key on button controls on the tabs. - Fixed button controls on the tabs not removing the default state after being s elected. 2.302 - Changed the encounter combobox to be uneditable. - Added some new information to the origin tooltip. - Added flavor text and Hidden Power type/power to the stats tab and PID finder dialog. - Added the ability to open files when the program starts. This also means file s can be associated with PokeGen so that they can just be opened by double click ing. - Added version information to the exe. - Hopefully fixed the display of the program icon being the wrong size in some c ases. 2.301 - Fixed the positioning of the code input dialog when the main dialog is moved. - Added randomize IVs and EVs buttons. - Slightly changed some of the encounter names. - Fixed a crash that was occurring when switching code types under certain condi tions. - Changed the country, origin, and shiny leaf comboboxes to not be editable, sin ce they have such short lists. - Enabled tab key navigation on the code input dialog. 2.3 - Added support for loading and saving of encrypted Pokemon files. - Added support for loading Pokemon from codes. - Writing to PCD and PGT files hasn't been working all this time. This has been fixed. - Changed the program's font to utilize ClearType rendering. - Fixed some potential problems with switching between code types. 2.241 - Fixed Pichu and Arceus icons not displaying. 2.24 - Added XML exporting for Action Replay codes. - Removed checking of tab controls when generating codes that was no longer rele vant. 2.23 - Fixed Nidoran male/female name generation. - Tooltip updates. - Removed the region names from Origin, since the value actually represents whic h game the Pokemon are from and not the region. - Added automatic update checking. This can be disabled in the options menu. - Improved detection of the met game by checking the origin value. This still i sn't, and can't be, perfect. The hatch game is unchanged, since the origin does n't technically have any bearing on the game the Pokemon hatched in. - Fixed a memory leak when dragging Pokemon. 2.229

- Fixed detection of whether or not a Pokemon is nicknamed. 2.228 - Fixed the selected Pokemon count when deleting Pokemon that aren't selected. - Fixed updating of box slots when a Pokemon is deleted. - Fixed an issue with PP writing when it had a value of 128-255. - Clarified the priority tooltip in the PID finder. 2.227 - Fixed multiple problems with the Pokerus data. 2.226 - Tooltip updates. - Fixed setting of the ball list when loading Pokemon. - Added an option to ignore checksums in save files. This can lead to incorrect detection of which game the save file is for, but is very unlikely. Using this, you can load a save file that you've modified externally and save it to get the correct checksums. 2.225 - New icon. - Fixed an issue with saving party Pokemon. - Fixed initialization of the "Disable help" option. 2.224 - Changed the nickname and trainer name editboxes so that they don't select anyt hing when editing escape sequences. - Removed the first two extra byte entries, as they're verified to always be 0. - Nickname/trainer names will no longer have a terminating character (\FFFF) add ed if one is already in the string. Unused characters (if a terminator is prese nt) are filled with \0000. If no terminator is present, one is appended, then p added with \0000. - Fixed a problem with the date controls not being set properly on Windows XP. - Party Pokemon slots will now be compacted as they are in-game when a Pokemon i s removed from your party. This also means you can only add new Pokemon in your party to the first empty slot, not any of them. 2.223 - Removed a random message box that pops up when right clicking tabs. - ...fixed special attack, special defense, and speed IVs not being saved proper ly. - Added text to empty slots to make it perfectly clear how to use them. - Changed the "Disable tooltips" option to "Disable help" and made it also remov e the "Right click" text from slots. 2.222 - Checking the "Egg" checkbox on the main tab will now automatically check "As e gg" on the met tab and force it to stay checked. You also can't set hatch condi tions with "Egg" checked. Loading and saving of egg Pokemon now respects these restrictions as well. 2.221 - Tooltip fixes. - Fixed the "As egg" controls not being enabled when loading a Pokemon with thos e values set. - Fixed special attack, special defense, and speed EVs when saving Pokemon, incl uding to save files. 2.22 - Removed the old ugly method of selecting and saving Pokemon. There are now ic

ons representing saved Pokemon, with a highlight on selected ones. Only selecte d Pokemon have codes generated. When saving a save file now, the party and PC w ill be exactly as seen in the program, meaning selection has nothing to do with save files. Right clicking a slot pops up a menu with actions involving that slot. Pokemon can be dragged to move them to other slots. There's currently no way to drag to another box or to/from the party. You can right click a Pokemon and send them to the party/another box, however. - Added an option to disable tooltips. - Fixed the gender list in the PID finder. It wasn't using the right species da ta. - Fixed PID genders. They weren't using the right value. - Removed the code list and "Copy to clipboard" button. Codes are now copied au tomatically upon clicking Generate or when changing the code type. - Fixed the extra byte current value when loading a Pokemon into the controls. - Clarified where the Pokemon data comes from in File > Save Pokemon. - Fixed problems with IV and EV loading. 2.211 - Fixed PC Pokemon code generation. 2.21 - Fixed save file corruption in all games. - Fixed trainer name display. - Fixed a problem with loading/saving empty Pokemon slots from/to a save file. - Fixed save files sometimes having ".dsv" appended to the filename inappropriat ely. - Fixed IVs/EVs not being saved properly... at least I think they weren't saved properly before. - Fixed problems with saving .pkm files. - Fixed egg save file loading/saving. - Fixed a value related to nicknames not being set properly. 2.2 - Save file support added! - Tooltip updates. - Removed "Any" from the PID Finder's method list. - Significantly increased the speed of PID searches, finally. I think that's as fast as it's going to get. - Removed "Append codes", as it's no longer needed. - Added support for storing Pokemon in the program's memory. This lets you stor e all the Pokemon you want to generate, then select them and generate codes for them all at once. This was also needed for save files, as the selected Pokemon are also saved to the save file. When a save file is loaded, all Pokemon data stored in the prog ram's memory is overwritten. Only information currently in the tab controls wil l be left intact. - Added support for specifying which PKM format you want to save in, regardless of the target file size. - Added Wondercard and Mystery Gift file types to the save dialog. You cannot c reate files of these types, only save data into existing ones. - Fixed buffer issues with ribbons. - Improved nickname and trainer name handling. When loading a Pokemon, it'll no w show you the value of every byte, rather than stopping when 0xFFFF is reached. If you don't manually set all characters (11 for Pokemon, 8 for trainers), 0xF FFF and 0 padding will be appended, like the game does for normal Pokemon. You can also set all 11 or 8 bytes now, rather than being limited to 10 and 7. - Fixed gender controls not enabling/disabling properly with a PID set. - Fixed the ball value when loading Pokemon. It may not have ever loaded wrong before, but it's more accurately handled now.

- Generating codes now produces codes for all of the Pokemon you have selected. This can very easily overwhelm the AR and emulators (at least DeSmuME) if too m any Pokemon are generated at once. - Changed the PP editboxes to allow up to 255 to be entered. - Added an option to backup files when saving. This does NOT apply to saving Po kemon, only save files. 2.1 - Tooltip clarifications. - Added support for party Pokemon. - Reordered stats to match the way the game summary orders them. - Added "Chained shiny" to the method list. - Fixed duplicate PID entries sometimes being shown in the PID Finder. - Added sort arrows to the header buttons in the PID Finder. Sorry Windows XP u sers, but it completely hides some of the header text for you. I didn't want to practically double the width of the PID finder just to alleviate that. - Writing to PCD, PGT, and 236-byte PKM files will now write the full 236 bytes of data. Saving a new file will still create only a 136-byte PKM file, since th e 236-byte ones are just a waste of space without any means to edit the extra 10 0 bytes. - Clicking "OK" in the PID Finder won't automatically select the listed PID anym ore if there's only one. 2.017 - PID Finder tooltip changes. - Fixed the "Egg" checkbox being improperly set when loading Pokemon. - Saving a .pkm file will now automatically append ".pkm" to the filename if the file doesn't exist and doesn't already have ".pkm". 2.016 - The PID Finder dialog will now always center itself on the main dialog when op ened. - Changed the behavior of the "Generate shiny ID" button. It will now only modi fy the secret ID to give you a shiny Pokemon. - Slight speed improvement on the PID finder. - Added an "Append codes" checkbox. This lets you generate multiple Pokemon int o a single list of codes more easily. 2.015 - Fixed an issue with sorting in the PID finder. - Fixed an annoying problem where editing invalid text in a drop-down box always set the cursor position to the end of the string. - Fixed loading issues regarding the met games. Platinum and HG/SS set the loca tion data in exactly the same way, so it's impossible to always properly identif y what the .pkm file was originally saved with. 2.011 - ...I just now realized the "G" on the main dialog for the PID finder needed to be changed to match... 2.01 - Tooltip text fixes. - Changed the program icon (I know, my artistic skills are great.) and made it d isplay the small/large sizes properly. - Changed the width of the polarity and priority drop-down boxes in the PID find er so that the selection is fully visible. - Changed the width of the "Ability" and "Shiny" columns of the PID finder to ma ke their text fully visible by default on XP. - Fixed the use of the tab key for navigating controls. - Added thanks to the "About" dialog.

- Added "Check for updates" to the "Help" menu. It just opens a browser window to the forum thread. There's no internal checking done. 2.0 - Drastically changed the dialog design with tabs. - PID generator rename (to PID Finder) and redesign. You can now search through ALL possible IV combinations with the selected settings. The IV drop down boxes let you specify how to search for IVs. The first box d etermines the way the IV changes if a match isn't found. "+" and "-" indicates that the stat will be increased or decreased, and "=" means the stat won't chang e. The second drop-down box is the priority level of the IV. Higher priority I Vs will be changed before lower priority IVs. If IVs have the same priority, th ey're changed from bottom to top as listed in the dialog. You can stop the search process by clicking "Stop". The IVs it stopped on wil l be inserted into the PID finder's IV editboxes. Note: There are 1,073,741,824 possible IV combinations. Furthermore, for each combination, 131072 random numbers have to be applied, resulting in a total of 140,737,488,355,328 passes to fully scan all IVs for a match. I don't think I n eed to say that this will take a VERY long time if no matches are found. It'll probably take over a week to search through every combination. It's not too likely that you'll ever have to wait the full duration to f ind a match, unless you're trying to find a shiny match as well. Trying to find a shiny PID will take the longest by far, most of the time. - The PID finder will now properly set the special attack and special defense IV s when "OK" is clicked with a PID selected. - Added a shiny check to the PID finder. It uses the IDs you have set on the ma in dialog. - Added tooltips to the PID finder. - Added support for different code type outputs. - Fixed character map insertion problems. - Added the ability to select which game you want the Pokemon to have been hatch ed in. It's independent of where the egg was obtained. - Added an EV total display. - Added actual resulting stat display. - Fixed the square and triangle markers being reversed. - Changed the marker controls to checkboxes. The icons weren't always easily vi sible, depending on the user's UI settings. - Loading of a spiky-eared Pichu file now sets the form properly. - Fixed some control error checking issues when loading Pokemon. Note: There were major changes made all over in this release. There are likely to be more problems than usual. Please report them in this thread: http://proje ctpokemon.org/forums/showthread.php?6424-Pokemon-Generator-%28Updated-for-HG-SS%5BUS%5D%29 1.3 - GBA game support has been dropped. Sorry to anyone who was using it, but I ju st don't feel as if it's worth the effort to maintain. - Slight dialog redesign to accomodate changes and improve organization. - The codes generated are now independent of the game you set the Pokemon to be considered obtained in. This allows you to generate a legal Pokemon (well, mayb e not perfectly, YET) (also assuming you set the necessary extra bytes properly) that was, for example, considered obtained in Diamond/Pearl, yet the codes are for the HG/SS games. Example: Game: Diamond/Pearl Generate codes for: Heart Gold/Soul Silver Result: Codes that you use on HG/SS which produce a Pokemon whose data is th e same as a Pokemon obtained in Diamond/Pearl. The point of this is to help reduce some of the complexity of generating a per fectly legal Pokemon.

- Tooltip fixes. - Reverted back to the old combobox editing style. Having it auto complete as y ou type was preventing backspace from being used, and it was a more complicated fix than I was willing to deal with. This also fixes updating other controls wh en you type in a valid entry. - HG/SS Pokeballs are now properly set. As in the same way the games do it. - Fixed the ball selection when loading a Pokemon. - Significantly improved the use and error handling of the nickname and trainer name editboxes. - Double clicking character map characters will now insert the actual character if possible, rather than the escape sequence. Note: The first set of 0-9, A-Z, and a-z in the character map isn't the set th at the games prompt you with when you name your Pokemon/character. As a result, those still insert the escape sequences. There are also other duplicate characters that may have a slight differe nce in appearance as well. 1.22 - More tooltip corrections/clarifications. 1.21 - Corrected some tooltip errors. - Set the range of the caught level to 0-127. Yes, it lets you set it to 127 in -game. - Added the ability to customize what buttons need to be pressed to activate the codes. Read the tooltip for more information. 1.2 - Added information tooltips to most controls. This should help alleviate any c onfusion about what something does. I won't be adding tooltips to the PID generator until I get around to finalizi ng it. - Fixed an issue with locations not being set properly. 1.11 - Fixed inserting of escape sequences (\xxxx) when double clicking the character map icons. They were previously always being added to the end of the string, r ather than where the cursor is. - Fixed a mistake in the handling of attacks. The 3rd attack was being set to t he second attack. 1.1 - All generation 4 games now use the complete location list from HG/SS. - Loading of a file with a Pokemon name/original trainer name that has character s that can't be displayed will now place the appropriate \xxxx value in the edit box instead. - Updated the Encounter list to match what's on http://projectpokemon.org/forums /showthread.php?218-~Guide-to-44h-45h-46h-47h-and-85h-Values~. I have no idea i f this is accurate, but it's what everyone seems to base their Pokemon off of, s o until I hear otherwise, I'll assume it is. - Added Shining Leaf. - Fixed a few "Reset Fields" bugs. - Added the ability to specify if you want the extended location values from Pla tinum/HG/SS written as they would be if the Pokemon were obtained in Platinum/HG /SS. - The way combobox editboxes auto-complete for you has been improved. - Corrected the minor errors in the item and location lists. 1.02 - Added support for loading of 236-byte .pkm, Wondercard (.pcd), and Mystery Gif

t (.pgt) files. If you overwrite an existing file of these types, only the 136-byte Pokemon da ta will be written into the file. The rest of it will remain intact. Note that the program has no way to identify these files by anything other tha n their file sizes. If you were to overwrite some completely random file that h appened to be 260 bytes, the program would think that that's a Mystery Gift file and wouldn't change the file size to 136 bytes. 1.01 - Fixed the codes generated when a box other than box 1 is selected. 1.0 - Renamed to Pokmon Generator. "Calculator" didn't really seem appropriate. - Changed "None" from the HG/SS item list to "(None)", as was intended. - Fixed the "Reset Fields" button not resetting the gender radio buttons. - Updated the error tooltip for some editboxes to be a little more clear. - Fixed the PID generator dialog not updating to the proper selected nature in t he main dialog. - Fixed the PID generator dialog not selecting a default combo box entry for gen der when selecting a new species. - Added support for the alternate Pichu form. (Spiky-eared) - Fixed an issue where error tooltips weren't being removed properly. The PID generator still hasn't been updated to the functionality I intend it to have. 0.9.6.1b - Minor fix to enable the character map window for HG/SS. 0.9.6b - The met conditions encounter combobox now handles editing properly. - The hatch conditions location combobox now handles editing properly. - Changed the Form combobox to non-editable, since it wasn't really necessary to be that way. - Typing in the "Species" combobox will properly update a Pokemon's information when a valid Pokemon name is typed. - Updated the code generation and lists for Heart Gold/Soul Silver (US). Some l ists' entries may not be displayed properly at the moment. (Missing periods/apo strophes, for example.) - Fixed the level editbox to disallow the level to be set to 0. Note that the PID generator was updated. This isn't the final look/functionalit y I have planned for it, and was more of a work-in-progress change that I didn't finalize for this release. I can't guarantee that it works properly at the mom ent. 0.9.5.1b - Added the terminating code to the end of the generated codes for the Action Re play. I'm not sure if this is really necessary, but it doesn't hurt to have it. 0.9.5b - Changed the Action Replay codes to be activated upon pressing L + R, rather th an always on. 0.9.4b - Changed "Home town" to the more appropriate "Origin". - Fixed generation 3 markers. 0.9.3b - Fixed no PID use for generation 3 that was broken in the last version. - Fixed PID generator's display of whether a PID will produce a shiny Pokemon. - Opening the PID generator now sets the species and nature combo boxes to the v

alues currently in the main window. 0.9.2b - Removed character backgrounds in the popup window for characters that have vis ible pixels. - Added "Save as..." to the File menu. - Corrected some errors when saving. - Fixed the character window displaying upon loading of a .pkm file. - Fixed generation 3 met location, ball, and held item. - Fixed the use of a specific PID for generation 3. 0.9.1b - Prevented the character window from being displayed if a generation 3 game is set. 0.9b - Initial public release.

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