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Context
Social globalization Risk society Technological advance Educational Criticism toward the content or teacher-centered model New requirements over students Change in the studentsprofile Demand for change
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Criticism
game" a term overused and ambivalent (Jones, 1995)
Prejudices
pointless, casual, a childish activity, distracting, amusement
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Interactive Learning
interaction for educational purposes. central concept in interactive learning is event teacher becomes facilitator Uncertainty Theories of play Experiential learning
Games - definitions
a system oriented to accomplish clear goals and based on competitive activities (Anetta, 2008) a rules-based representation and oriented to interaction (Bogost, 2007) a competitive activity that is creative and enjoyable in its essence, which is bounded to certain rules and requires certain skills. (Prensky, 2007:4).
Simulation
a quantification (numeric description) of features and behavior of a system Interactive event with professional intents In training context aim to simulate a reality of function Can be best understand as a verb than a noun
Simulation - advantages
Offer contextualized learning Good cost x benefit
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Gamesims
An overlap between games and simulations Combine motivational features of games and professional intent of simulations
History
The blue box Edwin Link (1930)
Source: http://en.wikipedia.org/wiki/Link_Trainer
Wargames - objectives
to evaluate behavior of people and systems develop decision-taking skills test and develop doctrines and patterns of behavior
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Source: NAWCTSD
Conclusion
The boundaries between fun and work are more porous than before The same software can be used as game or simulation with few modifications. The difference lies in the intent Games and Simulations are not the same thing. But the overlap, gamesim is quite possible and already in use
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