Академический Документы
Профессиональный Документы
Культура Документы
Contents........................................................................................................................1 Introduction...................................................................................................................2
What do we mean by Problems?.........................................................................2 What do we mean by Solutions?.........................................................................2
History of TRIZ..............................................................................................................3 How to measure if we are improving the Design..........................................................3 Design Process.............................................................................................................4
Normal Process of Design...................................................................................4 TRIZ process of Design ......................................................................................4
Solutions using 40 Inventive principal..........................................................................5 Design of Computer cum Study table..........................................................................7 Modelling the Idea & Prototype: ..................................................................................8 Working Background....................................................................................................8
The Law Of Gearing............................................................................................8 Chain Sprocket Arrangement..............................................................................8
Introduction
This coursework Innovation and Product development using TRIZ aims to make us understand Theory of Inventive Problem Solving. TRIZ is used to get most from our brains and use worlds knowledge to solve our problem. TRIZ is being used by Innovators and companies to overcome ones limit of knowledge. To understand TRIZ, we need to understand what is Problem and Solution.
TRIZ is a problem solving tool, which has long list of known solutions:
Problem To create
TRIZ
Solution To create
History of TRIZ In 1946, patent officer in Russian Nave, Mr. Genrich Altsuhuller discovered pattern in patents, published paper. He analysed 50,000 patents and identified what makes successful patents. He found out that most of the innovative patents solve contradiction and use knowledge outside their industries. He formulated 40 ways of solving a Contradiction, 8 general tends of technical Evolution for all industries and sciences. He found out that all designs contain contradictions which can be solved by applying 40 principals. By contradiction he meant that while designing/innovating/modifying/changing something gets better and something then gets worse. What gets better / worse can be defined in 39 ways on the patent database. His matrix uses these 40 parameters like Length, Power, and weight of moving object etc. In the matrix, Horizontal axis is for worsening parameter, while vertical axis is for improving parameter. (Refer to Appendix -1.pdf) For example of we want table to be strong (improving parameter), then its weight (worsening parameter) will become more.
BENEFITS IDEALITY COSTS + HARMS The use of TRIZ is to increase Ideality. That can be done by improving Benefits, while keeping Costs and Harms low. This can be achieved by Solving Contradiction and using 40 Principal of TRIZ.
Design Process
Normal Process of Design
To design an Innovative product or to solve a problem, we directly jump to solutions based on or previous experiences or by brainstorming. There is no systematic approach. It is random. The solution may strike your mind, when you are doing some other work.
Giving a solution to this problem, we propose a computer cum study table; normally we purchase two separate tables for our domestic use i.e. one for studying, which has flat table top and other a computer table. The following is how the problem was mapped and how I used TRIZ to solve the Problem and subsequent problems associated with launching any new design. In this study, I would like to use the same table as study table and computer table. Following are the problem, If we use the current design of table for both the purpose: 1) TFT screen takes space and very less space is left for Books. 2) When PC is not in use, dust settles on the monitor.
16,4
40, 16
Principle 16. Partial or excessive actions If 100 percent of an object is hard to achieve using a given solution method then, by using 'slightly less' or 'slightly more' of the same method, the problem may be considerably easier to solve. That means it is difficult to rotate the complete table top, only portion should be rotated.
Principle 4. Asymmetry A. A. Change the shape of an object from symmetrical to asymmetrical. B. If an object is asymmetrical, increase its degree of asymmetry. This means we need to change the symmetry of the table. It need not be horizontal throughout. We should make it partially vertical
Principle 40. Composite materials A. Change from uniform to composite (multiple) materials. This means it is not necessary to manufacture table top of wood. We can make it of different material or cover it with different material.
Working Background
Computer cum study table is designed to optimize the space constraints in domestic use. Its main concept is based on chain and sprocket arrangement. Two chain and sprocket sets interlinked to each other solve the purpose completely and efficiently. The ratio of sprocket teeth is calculated through machine design concepts.
There are different constructions for sprocket wheels. Small sprockets up to 100mm in diameter are usually made of a disk or a solid disk with a hub on one side. They are machined from low carbon steel. Large sprockets with more than 100mm diameter are either welded to steel hub or bolted to cast iron hub. In general sprockets are made of low or medium carbon steel. The surface hardness obtained in sprockets for low speed i.e. around 3m/s is 180 B.H.N., for high speed it is almost 300 to 500 B.H.N. Detail of Chain Sprocket Arrangement
Driven sprocket
Chain 2
Geometry
Driver sprocket
Chain 1
Taking a look at the geometry we see that when the knob will be given a rotational velocity the same velocity will be
transferred to the driver sprocket since the sizes of all the sprockets are same, the same tangential velocity will be transferred to the intermediate sprockets and then to the driven sprocket. In this way the velocity given to the driver by our hand (through the knob), is exactly experienced by the driven. This helps us to control the exact speed of the tft screen rotation. When the knob is rotated clockwise, the screen opens and when rotated anticlockwise the screen is closed.
Keyboard top
Table base
When the table is in closed state, the TFT faces the velvet-covered case which is made to keep the TFT safe from kids and any other damage
Drawback or Disadvantages:
1) We needs to be lubricated it properly else it results in wear. The chain is then stretched and may leave the sprocket. 2) Chain drives generate noise. 3) Difficult to manufacture.
The Future
As for all systems, invention and creativity are a journey along the S-Curve and the adventure never finishes.
Conclusion
The Design of Study cum computer table serves as an example of TRIZ as a powerful and innovative problem solving method. This example has showed and
convinced that TRIZ is can be used for innovative problem solving method.