EQUIPMENT GUIDE
Credits
Designers: ERIC CAGLE, JESSE DECKER, JEFF QUICK,
AND JAMES Warr
Additional Contributions by: ANDY COLLINS, DAviD NOONAN,
AND Rich REDMAN
Developer: RicH REDMAN
Editors: KIM MOHAN, Davtp Noonan,
AND JENNIFER CLARKE WILKES
Creative Director: ED STARK
Cover Arist: ERIC PETERSON
Interior Artists: DENNIS CRAMER, Davin Day, Davin MARTIN,
Scort ROLLER, AND SAM Woop
Cartographer: TODD GAMBLE
Graphic Production Specialist: ERIN DORRIES
Graphic Designer: CYNTHIA FLIEGE
Art Director; DAwN Murin
Category Manager: ANTHONY VALTERRA
Director of RPG R&D: BILL SLAVICSEK
Viee President of Publishing: MARY KIRCHOFE
Project Manager: MARTIN DURHAM
Production Manager: Cras DeLonc
Sources for this work include the following: AbvaNctp Duncrows @-Deaconst 2nd Edition Arms Eauiprent Guide,
‘AoiasceD DUNcIONS & Deacons 2nd Edition Monstrous Manual, Auroras Whole Realms Catalogue, Bastion of Broken Sol
Bask of ile Danes, Defenders ofthe Futh, Daacen® magazine #28 the Foncorren Reats® Campaign Setting, Hear of Nigtfang Spire
Awd ofthe lo Fortes, Magic of Fern Monstrous Compendiom Annual vl. 2 and 3, Of Ships a he Sea, rental Adventures
‘Song and Silene, the Standing Stone, Stronghold Builders Guide, Sword and Fist and Tome and Blond,
Based on the original Duncuoxs & Danconst rules created by Gary Gygax and Dave Arneson, and the new
Dunceons & Daacows game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison
“This Wizards ofthe Coast game product contains no Open Game Content. No portion of this work
1may be reproduced in any form without written permission, To earn move about the Open Gaming License
and the d2o System* License, please visit wwwssiardscom/d20,
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at—______ CONTENTS costottiretings 26)
‘Adventuring, Hirelings, and Hazard Pay... 61
Introduction ...... ot Skil Level of Hirelings 6
incorporating lems into Your Campaign 3 Craft and Profession Skills. 6
What's in This Book 3 Hiring Spellcasters «2.0... 1
Nonhuman Hirelings. 64
Chapter |: Weapons and Armor.......4 Mercenaries ... 6
Larger and Smaller Weapons Het wee Paying for Mercenaries... 0.0..00.00465
New Weapons . a Mercenary Leaders 22.0. 0ceceeee 067
Weapons and Technology. n “Types of Mercenaries. ..... +++ 6
‘Weapon Equivalents n Mercenary Statistics o
Weapon Materials a 2 Exotic Troops...... 6
Special Weapon Materials, 2 Exotic Mounts for Mercenaries... n
New Armor Types 14 Companions, Pets, and Mounts n
‘Armor and Technology ...- sd, Intelligent Creatures Beep
Aemor Equivalents... 0.0 .escesecsecse 18 Training n
New Armor Materials... 00... .csceseesessT8 New Feat: (creature yee Trainer. B
Pets... fs zB
Chapter 2: Adventuring G Gear........21 Guard Creatures m4
New Equipment ...... rays eaee cal, New Guard Creatures %
‘Adventuring in Low- or Mounts. 8
No-Magic Campaigns 26 Care and Feeding 178
Class Tools and Skil Kits 28 New Equipment tae ly
QUIRES, Sancen voreannater avert ons Magic Items. a:
Specific Clothing ....... mibewieead Other Animal Mounts .. veo 80
Jewelry and Accessories 30 Animal and Magical Beast Mounts ........ 81
Food and Drink rt 2 New Mounts . 83
Unique Alcoholic Beverages . ae30 Monster Mounts vee
Alcohol and Intoxication verse New Magic Item: Amulet fone Riding. 85
Special and Superior items... - 32 New Exotic Mounts... = 37
‘Alcherical tems 32 Vermin Mounts ..... 33
Alchemy or Magic? 35 New Potion: Queen Pheromone Admixture 90
Superior tems. 35
Poisons 36 Chapter 5: Magic Items... 2
New Poisons......... fee3B RMON. ave aces
Trade Goods... ‘Armor and Shield Special Abilities... 92
Economic Systems Specific Armor and Shields... 0.0.0.0. 98 §
Weapons. ono
Chapter 3: Vehicles................41 Magic Weapon Special Abilities. 95
‘A Quick Tour of Your Vehicle «2... .e..c.247 Specie Mage Weapons 8
Maneuverability Potions s xa 1B
Propulsion pu Elixir Armor . es -1BF
Controlling Vehicles Rings. ne
Vehicle Combat. RoE cas nea cS
Collisions . Staffs. . cee ay
Attacking a Vehicle Wondrous Items hee
Vehicle Augmentations......
The Vehicle Statistics Block - Chapter 6: Special Magic Items. .... 139
Water Vehicles . Intelligent Items ....... 139
Air Vehicles Sample Intelligent items... 140
Land Vehicles Cursed Magic Items ....... 144
Special Vehicles Specific Cursed Items 46
Artifacts... ion ag
Chapter 4: Hirelings and Creatures
Finding Hirelings Appendix: Treasure Tables........+ 155
Guilds