Вы находитесь на странице: 1из 162
EQUIPMENT GUIDE Credits Designers: ERIC CAGLE, JESSE DECKER, JEFF QUICK, AND JAMES Warr Additional Contributions by: ANDY COLLINS, DAviD NOONAN, AND Rich REDMAN Developer: RicH REDMAN Editors: KIM MOHAN, Davtp Noonan, AND JENNIFER CLARKE WILKES Creative Director: ED STARK Cover Arist: ERIC PETERSON Interior Artists: DENNIS CRAMER, Davin Day, Davin MARTIN, Scort ROLLER, AND SAM Woop Cartographer: TODD GAMBLE Graphic Production Specialist: ERIN DORRIES Graphic Designer: CYNTHIA FLIEGE Art Director; DAwN Murin Category Manager: ANTHONY VALTERRA Director of RPG R&D: BILL SLAVICSEK Viee President of Publishing: MARY KIRCHOFE Project Manager: MARTIN DURHAM Production Manager: Cras DeLonc Sources for this work include the following: AbvaNctp Duncrows @-Deaconst 2nd Edition Arms Eauiprent Guide, ‘AoiasceD DUNcIONS & Deacons 2nd Edition Monstrous Manual, Auroras Whole Realms Catalogue, Bastion of Broken Sol Bask of ile Danes, Defenders ofthe Futh, Daacen® magazine #28 the Foncorren Reats® Campaign Setting, Hear of Nigtfang Spire Awd ofthe lo Fortes, Magic of Fern Monstrous Compendiom Annual vl. 2 and 3, Of Ships a he Sea, rental Adventures ‘Song and Silene, the Standing Stone, Stronghold Builders Guide, Sword and Fist and Tome and Blond, Based on the original Duncuoxs & Danconst rules created by Gary Gygax and Dave Arneson, and the new Dunceons & Daacows game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison “This Wizards ofthe Coast game product contains no Open Game Content. No portion of this work 1may be reproduced in any form without written permission, To earn move about the Open Gaming License and the d2o System* License, please visit wwwssiardscom/d20, vs, camaoa uHorean HexDqUATERS ssxmgne gust nunc, sana pen (ering nace Sie a0 he Ute Sines ne as psa dred ine Unie St other dey eke AAhig othe Soot ade by Fenn Died wei Waar athe Cot Ic an mpond roa Aayreptton sored othe mo sto inthe pied nee eps epson of Me of Cn epee se tr osm nn po nnn a et oe Wa eat Hem SA at —______ CONTENTS costottiretings 26) ‘Adventuring, Hirelings, and Hazard Pay... 61 Introduction ...... ot Skil Level of Hirelings 6 incorporating lems into Your Campaign 3 Craft and Profession Skills. 6 What's in This Book 3 Hiring Spellcasters «2.0... 1 Nonhuman Hirelings. 64 Chapter |: Weapons and Armor.......4 Mercenaries ... 6 Larger and Smaller Weapons Het wee Paying for Mercenaries... 0.0..00.00465 New Weapons . a Mercenary Leaders 22.0. 0ceceeee 067 Weapons and Technology. n “Types of Mercenaries. ..... +++ 6 ‘Weapon Equivalents n Mercenary Statistics o Weapon Materials a 2 Exotic Troops...... 6 Special Weapon Materials, 2 Exotic Mounts for Mercenaries... n New Armor Types 14 Companions, Pets, and Mounts n ‘Armor and Technology ...- sd, Intelligent Creatures Beep Aemor Equivalents... 0.0 .escesecsecse 18 Training n New Armor Materials... 00... .csceseesessT8 New Feat: (creature yee Trainer. B Pets... fs zB Chapter 2: Adventuring G Gear........21 Guard Creatures m4 New Equipment ...... rays eaee cal, New Guard Creatures % ‘Adventuring in Low- or Mounts. 8 No-Magic Campaigns 26 Care and Feeding 178 Class Tools and Skil Kits 28 New Equipment tae ly QUIRES, Sancen voreannater avert ons Magic Items. a: Specific Clothing ....... mibewieead Other Animal Mounts .. veo 80 Jewelry and Accessories 30 Animal and Magical Beast Mounts ........ 81 Food and Drink rt 2 New Mounts . 83 Unique Alcoholic Beverages . ae30 Monster Mounts vee Alcohol and Intoxication verse New Magic Item: Amulet fone Riding. 85 Special and Superior items... - 32 New Exotic Mounts... = 37 ‘Alcherical tems 32 Vermin Mounts ..... 33 Alchemy or Magic? 35 New Potion: Queen Pheromone Admixture 90 Superior tems. 35 Poisons 36 Chapter 5: Magic Items... 2 New Poisons......... fee3B RMON. ave aces Trade Goods... ‘Armor and Shield Special Abilities... 92 Economic Systems Specific Armor and Shields... 0.0.0.0. 98 § Weapons. ono Chapter 3: Vehicles................41 Magic Weapon Special Abilities. 95 ‘A Quick Tour of Your Vehicle «2... .e..c.247 Specie Mage Weapons 8 Maneuverability Potions s xa 1B Propulsion pu Elixir Armor . es -1BF Controlling Vehicles Rings. ne Vehicle Combat. RoE cas nea cS Collisions . Staffs. . cee ay Attacking a Vehicle Wondrous Items hee Vehicle Augmentations...... The Vehicle Statistics Block - Chapter 6: Special Magic Items. .... 139 Water Vehicles . Intelligent Items ....... 139 Air Vehicles Sample Intelligent items... 140 Land Vehicles Cursed Magic Items ....... 144 Special Vehicles Specific Cursed Items 46 Artifacts... ion ag Chapter 4: Hirelings and Creatures Finding Hirelings Appendix: Treasure Tables........+ 155 Guilds

Вам также может понравиться