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Josh Winter NHS CCF

Military Section = 8 men EEF = Effective Enemy Fire Dash, Down, Crawl, Observe, Sight, Return Fire OR Return Fire, Take Cover, Return Appropriate Fire.

Section Organisation and Place in the Battalion: Battalion = 4 companies + HQ company Company = 3 Platoons + Company HQ Platoon = 3 Sections + Platoon HQ Section = 2 NCOs + 6 men, Minimum = 1 NCOs + 5 men Either = Two fire teams (Charlie and Delta) or Gun group + Rifle group Rifle Group = Section Commander + 5 Rifleman Gun Group = 2 I.C + Gunner

6 Section Battle Drills: - PREWAR Preparation PAWPERSO Reaction to EEF Enemy Location of (Can anyone see the enemy?) Win the firefight - When you are putting down more rounds than the enemy are returning subduing their fire. Assualt Approach, Assualt, Fight through Regroup PASSSWORDPC, off enemy position

Preperation for Battle: - PAWPERSO Protection All Round Defence (ARD) Ammunition - Amount, Type, Tracer etc Weapons Right Choice, clean and serviceable

Josh Winter NHS CCF


Personal Camouflage Cam cream etc Equipment Ponchos, water, ration s etc Radios Correct frequencies, working, batteries (ready accessible) Specialist Equipment Smoke Grenades, NVG, Scaling ladders, entrenching tools Orders

Reorganisation: - PASSWORDPC Protection - ARD Allocation of A rcs Situation Report (Sit Rep) to next level up Searches Weapons Ammunition Orders Resupply Dig in / Deploy Prisoners of War - POW Casualties

Target Indication : - Anyone! Group What is it you see? Range Indication Fire Control Order: - GRIT - I.C only (unless injured) Group Who you want to fire Range Indication Type of Fire Rapid, Deliberate, Ripple etc

Josh Winter NHS CCF


How to give an FCO: - CLAP Clear Loud As an order Pauses With Pauses

7 Ss of Observation: Sudden Movement Smoke Surface Shadow Silhouette Signature IR Shine If you cannot see the enemy, fire into likely enemy positions.

Type of FCO: Full Brief Individual Delayed

Harbour Drills: - SOCSW Selection Initial = Maps, Recce Patrol, Aerial Imagery Points for consideration: Good access, Proximity to population, Camouflaged, Proximity to enemy, not extreme conditions. Occupation - Stop Short Herringbone Snap Ambush rear man peels off etc Recce Pl.C, Section I.Cs, Scout/Runner, Gunners Right hand side of section.

Josh Winter NHS CCF


Stand too. Clearance Patrols 3 men including I.C Sentries Organised by 2 I.C Day x 1, limit of sight and sound Night x 2, limit o f sight and sound (less than in the day) Work Routine Track = Ground Clearance, 2 I.C Stag R osta, Weapon Cleaning, Resupply, Food, Sleep Duties of a Sentry You need to know What ground to watch. What to do if anyone approaches your post. The password. The direction of the enemy. Where their own neighbouring posts are. The names of landmarks in front of them. About patrols that may come in through or anywhere near their posts. The signal to fire if a sentry is manning a LSW laid on a fixed line. Challenge procedure Challenge by Sentry Halt! Who is (or goes) there? Action and/or Reply by Person o r Group Challenged Halts and gives any reply which indicates the person or group is authorized to pass, e.g., Friend or Ally. Person or group leader advances. No reply. Person halts until recognized by the sentry. No reply.

Advance one and be recognized. Halt (Sentry holds person until recognition is complete.)
Passwords:

The use of the password must be the last means of identification when other methods have failed. The password will always be in two parts each of two letters, for example: Challenge Sierra November Countersign Oscar Whisky If the two parts have some connection, as in the exampl e given above (SNOW), it is easier to remember. Passwords are changed daily at noon. Patrolling:
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Recce Patrol Fighting Patrol Standing Patrol

Three Main reasons for Patrolling :

Josh Winter NHS CCF


1. To obtain up -to-date, accurate information 2. To dominate the ground between a commanders own unit and that of the enemy for safety and information 3. To destroy and disrupt enemy forces Standing = 1. Watch and listen on likely enemy approaches. 2. Watch over dead ground in front of and between friendly localities. 3. Watch over minefields and obstacles. Fighting = 1. Denying enemy patrols freedom of action in No Mans land. 2. Driving in enemy protective patrols. 3. Interfering with enemy working parties. 4. Distracting enemy attention from other activities. 5. Carrying out raids . 6. Capturing prisoners for identification purposes. 7. Tank hunting. 8. Laying ambushes. 9. Protecting reconnaissance and working parties of other arms. 10. Escorting stretcher parties. Recce = The roles in which reconnaissance patrols may be employed in clude: 1. Collecting topographical information on features, tracks and the state of the ground. 2. Obtaining details of enemy minefields and the extent of enemy positions. 3. Locating enemy machine guns and defensive fire (DF) areas, where fire is immediat ely directed on call in case of emergency. 4. Investigating noises made by the enemy, their habits and patrol routes. 5. Checking our wire and/or minefields at first or last light. 6. Acting as listening posts to give early warning of enemy approach and wi th the ability to call down fire.

Vehicle Checkpoint VCP :

Josh Winter NHS CCF


1. Protect Two Cut off groups and central group. Central group = I.C, Searcher, Interpreter and Interviewer. 2. Confiscate 3. Intelligence 1. Intercept 2. Search 3. Interview
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Stop the vehicle Remove the keys Get him/them out separate Search & Question

ONLY OPEN FIRE IF RISK OR IMPORTANT INTELLIGENCE.

Ambush: - AMBUSH Advanced Planning Maximum fire power Battle Discipline Unseen, Unheard Surprise, Simplicity, Security Home Run Quick, preferably different route.

Platoon Battle Drills:


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Battle Preparation Reaction to point section coming under EEF The Attack QBOs Assault, Suppress, Reserve Rotation of section in those roles The Re-org

Map Work:

Position Finding: - DDCRAPS Direction

Josh Winter NHS CCF


Distance Conventional Signs Churches etc Relief Contours and Hills Alignment Of certain objects Row of houses etc Position of an object in relation to maps Shape Round Hill, of building

Enemy Location: Judging Distance: Observe See through concealme nt Conceal Defeat observation
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See without being seen Notice Details Interpretation Correct Decisions

Scanning: Foreground Middle Distance Distance

Visibility Method: Comparison with surroundings, using visible detail to judge distance. Need decent visibility! 100m Clear in all detail 200m Clear in all detail, colour of skin and equipment 300m Clear body outline, face colour good, details blurred 400m Body outline clear, remaining detail blurred 500m Body beginning to taper, head indistinct 600m Body now wedge shaped, no head apparent

Josh Winter NHS CCF


Unit of Measure Method:
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Take a known distance eg length of football/rugby pitch Estimate the number of times it will fit Do not use if o Over 400m o Cannot see all the ground between you and target (dead ground)

Key ranges: Known range to a point Halving : Estimate half then double Bracketing: no more than x, no less than y (x+y)/2 = approximate range.

Emergency First Aid


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Danger Response Airway Breathing Circulation

Triage
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Breathing Bleeding Breaks Burns

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