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Military Section = 8 men EEF = Effective Enemy Fire Dash, Down, Crawl, Observe, Sight, Return Fire OR Return Fire, Take Cover, Return Appropriate Fire.
Section Organisation and Place in the Battalion: Battalion = 4 companies + HQ company Company = 3 Platoons + Company HQ Platoon = 3 Sections + Platoon HQ Section = 2 NCOs + 6 men, Minimum = 1 NCOs + 5 men Either = Two fire teams (Charlie and Delta) or Gun group + Rifle group Rifle Group = Section Commander + 5 Rifleman Gun Group = 2 I.C + Gunner
6 Section Battle Drills: - PREWAR Preparation PAWPERSO Reaction to EEF Enemy Location of (Can anyone see the enemy?) Win the firefight - When you are putting down more rounds than the enemy are returning subduing their fire. Assualt Approach, Assualt, Fight through Regroup PASSSWORDPC, off enemy position
Preperation for Battle: - PAWPERSO Protection All Round Defence (ARD) Ammunition - Amount, Type, Tracer etc Weapons Right Choice, clean and serviceable
Reorganisation: - PASSWORDPC Protection - ARD Allocation of A rcs Situation Report (Sit Rep) to next level up Searches Weapons Ammunition Orders Resupply Dig in / Deploy Prisoners of War - POW Casualties
Target Indication : - Anyone! Group What is it you see? Range Indication Fire Control Order: - GRIT - I.C only (unless injured) Group Who you want to fire Range Indication Type of Fire Rapid, Deliberate, Ripple etc
7 Ss of Observation: Sudden Movement Smoke Surface Shadow Silhouette Signature IR Shine If you cannot see the enemy, fire into likely enemy positions.
Harbour Drills: - SOCSW Selection Initial = Maps, Recce Patrol, Aerial Imagery Points for consideration: Good access, Proximity to population, Camouflaged, Proximity to enemy, not extreme conditions. Occupation - Stop Short Herringbone Snap Ambush rear man peels off etc Recce Pl.C, Section I.Cs, Scout/Runner, Gunners Right hand side of section.
Advance one and be recognized. Halt (Sentry holds person until recognition is complete.)
Passwords:
The use of the password must be the last means of identification when other methods have failed. The password will always be in two parts each of two letters, for example: Challenge Sierra November Countersign Oscar Whisky If the two parts have some connection, as in the exampl e given above (SNOW), it is easier to remember. Passwords are changed daily at noon. Patrolling:
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Stop the vehicle Remove the keys Get him/them out separate Search & Question
Ambush: - AMBUSH Advanced Planning Maximum fire power Battle Discipline Unseen, Unheard Surprise, Simplicity, Security Home Run Quick, preferably different route.
Battle Preparation Reaction to point section coming under EEF The Attack QBOs Assault, Suppress, Reserve Rotation of section in those roles The Re-org
Map Work:
Enemy Location: Judging Distance: Observe See through concealme nt Conceal Defeat observation
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Visibility Method: Comparison with surroundings, using visible detail to judge distance. Need decent visibility! 100m Clear in all detail 200m Clear in all detail, colour of skin and equipment 300m Clear body outline, face colour good, details blurred 400m Body outline clear, remaining detail blurred 500m Body beginning to taper, head indistinct 600m Body now wedge shaped, no head apparent
Take a known distance eg length of football/rugby pitch Estimate the number of times it will fit Do not use if o Over 400m o Cannot see all the ground between you and target (dead ground)
Key ranges: Known range to a point Halving : Estimate half then double Bracketing: no more than x, no less than y (x+y)/2 = approximate range.
Triage
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