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ASSASSIN’S CREED II

2 ASSASSIN’S CREED II STORY 6 CONTROLS AND COMBOS 9 FAQ 13 AMMUNITIONS 14 APOTHECARY
2 ASSASSIN’S CREED II STORY 6 CONTROLS AND COMBOS 9 FAQ 13 AMMUNITIONS 14 APOTHECARY

STORY

6

CONTROLS AND COMBOS

9

FAQ

13

AMMUNITIONS

14

APOTHECARY SUPPLIES

14

ARMORS

14

DYE CLOTHES

14

FAST TRAVELS

15

OUTFITS

15

PAINTINGS

16

POUCHES

16

REPAIRS

16

SMALL WEAPONS

17

TREASURE MAPS

17

WEAPONS

17

MEMORY SEQUENCES

19

PROLOGUE

20

MEMORY SEQUENCE 01: IGNORANCE IS BLISS

20

BOYS WILL BE BOYS

20

YOU SHOULD SEE THE OTHER GUY

21

SIBLING RIVALRY

21

NIGHTCAP

21

PAPERBOY

21

BEAT THE CHEAT

22

PETRUCCIO’S SECRET

22

FRIEND OF THE FAMILY

22

SPECIAL DELIVERY

22

JAILBIRD

23

FAMILY HEIRLOOM

23

LAST MAN STANDING

23

MEMORY SEQUENCE 02: ESCAPE PLANS

23

FITTING IN

23

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ASSASSIN’S CREED II

ACE UP MY SLEEVE

24

JUDGE, JURY, EXECUTIONER

24

LAYING LOW

24

ARRIVEDERCI

25

MEMORY SEQUENCE 03: REQUIESCAT IN PACE

25

ROADSIDE ASSISTANCE

25

CASA DOLCE CASA

25

PRACTICE MAKES PERFECT

25

WHAT GOES AROUND

26

A

CHANGE OF PLANS

27

MEMORY SEQUENCE 04: THE PAZZI CONSPIRACY 28

PRACTICE WHAT YOU PREACH

28

FOX HUNT

28

SEE YOU THERE

28

NOVELLA’S SECRET

29

WOLVES IN SHEEP’S CLOTHING

29

FAREWELL FRANCESCO

30

MEMORY SEQUENCE 05: LOOSE ENDS

30

FOUR TO THE FLOOR

30

A

BLADE

30

EVASIVE

WITH A BITE MANEUVERS

31

TOWN CRIER

31

BEHIND CLOSED DOORS

31

COME OUT AND PLAY

32

THE COWL DOES NOT MAKE THE MONK

32

WITH FRIENDS LIKE THESE

32

MEMORY SEQUENCE 06: ROCKY ROAD

33

ROAD TRIP

33

ROMAGNA

HOLIDAY

33

TUTTI A BORDO

33

INTERLUDE

34

MEMORY SEQUENCE 07: THE MERCHANT OF VENICE

35

BENVENUTO

35

THAT’S GONNA LEAVE A MARK

35

BUILDING BLOCKS

36

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ASSASSIN’S CREED II

BREAKOUT

36

CLOTHES MAKE THE MAN

36

CLEANING HOUSE

37

MONKEY SEE, MONKEY DO

37

BY LEAPS AND BOUNDS

37

EVERYTHING MUST GO

37

MEMORY SEQUENCE 08: NECESSITY, MOTHER OF INVENTION

38

BIRDS OF A FEATHER

38

IF

AT FIRST YOU DON’T SUCCEED…

38

NOTHING VENTURED, NOTHING GAINED

39

WELL BEGUN IS HALF DONE

39

INFREQUENT FLIER

39

MEMORY SEQUENCE 09: CARNEVALE

40

KNOWLEDGE IS POWER

40

DAMSELS IN DISTRESS

40

NUN THE WISER

40

AND THEY’RE OFF

41

CTF

41

RIBBON ROUND-UP

42

CHEATERS NEVER PROSPER

42

HAVING A BLAST

42

MEMORY SEQUENCE 10: FORCE MAJEURE

43

AN UNPLEASANT TURN OF EVENTS

43

CAGED FIGHTER

43

LEAVE NO MAN BEHIND

44

ASSUME THE POSITION

44

TWO BIRDS, ONE BLADE

45

MEMORY SEQUENCE 11: ALTER EGOS

46

ALL THINGS COME TO HE WHO WAITS

46

PLAY ALONG

46

MEMORY SEQUENCE 12: FORLI UNDER ATTACK

47

A

WARM WELCOME

47

BODYGUARD

48

HOLDING THE FORT

48

GODFATHER

48

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CHECCOMATE

49

FAR FROM THE TREE

49

MEMORY SEQUENCE 13: BONFIRE OF THE VANITIES

49

FLORENTINE FIASCO

49

STILL LIFE

50

CLIMBING THE RANKS

50

UPWARD MOBILITY

50

LAST RITES

50

PORT

AUTHORITY

51

SURGICAL STRIKE

51

HITTING THE HAY

51

ARCH NEMESIS

52

DOOMSDAY

52

POWER TO THE PEOPLE

52

MOB JUSTICE

52

MEMORY SEQUENCE 14: VENI, VIDI, VICI

53

X MARKS THE SPOT

53

IN BOCCA AL LUPO

53

EPILOGUE

55

SECONDARY MEMORIES

56

ASSASSINATION CONTRACTS

57

BEAT UP EVENTS

65

COURIERS

66

FEATHERS

68

GLYPHS AND THE TRUTH

73

RACES

85

SECRET LOCATIONS

87

ASSASSIN’S TOMBS

87

TEMPLAR LAIRS

95

AUDITORE FAMILY CRYPT

99

TREASURES

100

VIEWPOINTS

101

VILLA AUDITORE

101

XBOX 360 ACHIEVEMENTS

106

COPYRIGHTS

108

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ASSASSIN’S CREED II

6 ASSASSIN’S CREED II DESMOND LAYING ON THE ANIMUS IN ABSTERGO. The story continues right where
DESMOND LAYING ON THE ANIMUS IN ABSTERGO.

DESMOND LAYING ON THE ANIMUS IN ABSTERGO.

The story continues right where the first part ends, Desmond is still locked up in Abstergo after finding them the locations of the artifacts by reviewing the memories of his ancestor, Altair Ibn La-Ahad. He is now suffering from bleeding effect and has gained eagle vision due to the over exposure to the Animus. At the beginning of the game, Lucy breaks into Desmond’s room and escapes him to a secret hideout used by her and two other Assassins, Shaun Hastings and Rebecca Crane to build a dubbed and improved version of Abstergo’s Animus. After

hearing what’s happening in the Order, Desmond decides to join the Assassins and help them by reviewing the memories of his ancestor, Ezio Auditore Da Firenze. So that he can learn the art of Assassins using the bleeding effect he has gained by Altair and find the location of the Vault and the codex pages.

Ezio, a nobleman living in Florence in the 15 th century, faces a conspiracy against his family, which leads to the capture and execution of his father and brothers. According to his father’s last wish, Ezio discovers an Assassin robe and tools hidden inside his father’s office and uses them to assassinate the traitor responsible for his family’s execution. He then travels to his family villa in Monteriggioni and takes shelter under the tutorage of his uncle, Mario Auditore. After completing his training and discovering the truth behind his family, Ezio helps his uncle slay Veiri da Pazzi in Tuscany. He then travels back to Florence and helps Lorenzo da Medici by assassinating the rest of the Pazzi family along with Francesco da Pazzi and Jacopo.

Back in reality / present, Lucy pulls Desmond out of Animus and makes him go through several training program to test his skill retention ability. Desmond successfully completes his training but when returning to the hideout, he experiences another hallucination and enters Altair’s body in Acre, when he was on a mission to assassinate Maria, a Templar he encounters when trying to assassinate Robert in Jerusalem. At the end of the memory, Desmond notices that he’s not following Altair but instead staying with Maria, concluding that she was bearing one of his ancestors within her.

DESMOND REALIZING THAT HE’S NOT FOLLOWING ALTAIR.

DESMOND REALIZING THAT HE’S NOT FOLLOWING ALTAIR.

During the intermission, Desmond also finds out more about Subject 16, the one responsible for the markings found in Abstergo. He also manages to hack into Abstergo’s Animus and upload 20 glyphs called ‘The Truth’ into the database, which can only be decoded by an eagle vision user, probably knowing that Abstergo’s going to replace him with another one with the same bloodline. Upon unlocking all the pieces of the glyphs, it shows a video footage of a man and a woman, believed to Adam and Eve running across several buildings [FREE RUNNING] and stealing the Apple from Those Who Came Before.

ADAM AND EVE HOLDING THE APPLE OF EDEN.

ADAM AND EVE HOLDING THE APPLE OF EDEN.

According to Subject 16, Those Who Came Before creates humans to serve them and the Pieces to Eden to make them obey. But after several years, a hybrid of two races comes to existence, who is more resistance to the Pieces and its power. They soon turns against Those Who Came Before and escapes from their grasps. It is believed that Adam and Eve are the first two hybrids born and all the humans are their descendants. But what can be noticed throughout the game is the immunity that Altair and his descendants hold against the artifacts’ power. Even after all this

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time, his family has managed to retain Adam and Eve’s skill and immunity against the artifacts. Possibly which have always led their fate towards the Pieces of Eden in one way or another, just like Adam and Eve steals the Apple from Those Who Came Before and use it.

When Desmond returns to Ezio, he arrives in Venice to find out more about the Templar Order and its leader, Rodrigo Borgia. He soon gets entangled in the city’s recent affairs and assassinates several Templars including the Doge. At the end, Ezio faces off Rodrigo who arrives in the city with the Apple that Altair buried in Cyprus long ago. Rodrigo believes himself to the prophet mentioned in the codex pages and attacks Ezio for standing in his way. But with the help of his allies, Ezio defeats Rodrigo and recovers the Apple. Later, all his allies including Niccolo Machiavelli and Mario reveals that they are all Assassins and takes him into the Order believing that Ezio is the prophet they were searching for from decades.

After recovering the Apple, Desmond once again returns to the present due to several corrupted memories, which Rebecca repairs using a computer patch. Then Desmond once again returns to the past when Ezio and the others gathers together to discuss about the strange artifact they have recovered from Rodrigo. Seeing its power, they realizes it is one of the Pieces of Eden and decides to take it to Forli, where it can be kept safely under the protection of Catherina Sforza, who Ezio rescues while traveling to Venice. But

when Ezio arrives in the city with Machiavelli, they find it under attacked by the Orsi Brothers, who have been hired by Rodrigo to steal a map containing the locations of all the codex pages, made by Catherina’s late husband, Girolamo Riario. In attempt to make Catherina handover the map and the Apple, the Orsi Brothers kidnap two of her children and threaten to kill them. Ezio gives the Apple to Catherina and asks her to keep it safe while he rescues the children. But when he returns after killing Ludovico, he discovers that Checco has stolen the Apple from the citadel. Ezio chases after him and kills him in the mountains but before dying, he stabs Ezio with a dagger and dies. Ezio falls down to the ground bleeding, but before passing out, he notices a man with a missing figure and wearing a black robe stealing the Apple from him.

EZIO’S JOINING RITUAL.

EZIO’S JOINING RITUAL.

After several days, Ezio wakes up at Catherina’s palace. He soon remembers that the Apple is stolen and sets out to find out it, and Catherina handovers the map to him so that he can find the remaining codex pages. Ezio travels to the monastery in the Wetlands, where a monk sends him to look for an abbot in Forli’s church. But Ezio when tries to talk to the abbot; he gets scared remembering Ezio as an Assassin and tries to escape. Ezio gives him a chase and catches him, then the abbot names the monk who stole the Apple as Girolamo Savanrola.

EZIO LOSING THE APPLE.

EZIO LOSING THE APPLE.

After nine years, Ezio tracks down Savanrola in Florence and travels back home. By that time, Savanrola takes control of Florence using the Apple and starts forcing the people to accept him as the prophet. After meeting with Machiavelli, Ezio decides to create unrest in the city which will force Savanrola to come out to settle it. As planned, Ezio assassinates nine of Savanrola’s abettors while Machiavelli and other Assassins organize the freed people in the city to create a mob. Finally, the people attacks

Savanrola’s palace, where he comes to disperse the crowd. He tries to control their minds using the Apple but Ezio quickly throws a knife at his hand and makes him drop the Apple. But a city guard quickly takes the Apple and starts running; Ezio chases after him and kill him in order to retrieve the Apple. Then the mob takes Savanrola to the bonfire and burns at the stake. But Ezio realizes no one deserves to die in such pain and kills him with his hidden blade. He then clams the crowd and tells them to follow their paths and not to follow others. It is believed that, Ezio uses the Apple to clam the crowd after killing Savanrola.

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ASSASSIN’S CREED II

In 1499, Ezio collects all the codex pages with his allies and discovers that the Vault actually lies beneath the Vatican Church in Rome. Then only they realizes that the Papal Stuff is the second piece of Eden mentioned in the prophecy and the codex pages and Rodrigo became the Pope so that he can gain access to the Stuff and the Vault, which is believed to hold Gods in their divine form. After discovering Rodrigo’s true intentions, Ezio decides assassinate Rodrigo and travels to Rome. He silently infiltrates the Vatican and tries to assassinate Rodrigo in the Sistine Chapel. But Rodrigo manages to survive Ezio’s assault and escapes with both the Artifacts. Ezio follows him to the Vault and defeats him but does not kills him saying that killing him won’t bring his family back.

In Ezio’s hands, the Apple and the Stuff opens the Vault and inside, he finds a holographic figure of Minerva, who addresses Ezio has the prophet that has brought Desmond to the Vault through him. She explains that she and others are not gods but came to Earth before the mankind. They belonged to a far more developed society [Those Who Came Before] and they are the one who created humans and the Pieces of Eden to serve them. But eventually the humans become immune to the artifacts and turns against the Those Who Came Before.

THE VAULT OPENING.

THE VAULT OPENING.

The two races start fighting each other and forget about the heavenly / celestial warning. Soon a solar flare hits the Earth killing most of the lives in it. It was supposed to be the end but the remaining few of both the races begins to rebuild and makes life once again return to Earth. She then explains that in order to prevent the event from re-occurring, the survivors have built several temples to warn the human to stop the destruction. But their works and sacrifices have been forgotten and misunderstood by the people and has now turned into legends and myths. At the end, Minerva directly addresses Desmond by saying “The rest is up to you, Desmond”, leaving Ezio confused.

DESMOND EQUIPPED WITH A TRADITIONAL HIDDEN BLADE.

DESMOND EQUIPPED WITH A TRADITIONAL HIDDEN BLADE.

As her holographic image fades, Desmond wakes up in the hideout to find it under attack by Warren. With the skills he has learned from Altair and Ezio, Desmond easily defeats Warren’s men and escapes with the rest of the team and the Animus. As screen turns to black and the credits continue to roll, Lucy explains that Earth’s magnetic field is weakening and a single solar flare can create worldwide disaster. The team sets off for another safe house in the mountains and Desmond returns to the Animus to look for more clues in Ezio’s memories which will help them solve the mystery.

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9 ASSASSIN’S CREED II CONTROLS MOVE FORWARD W MOVE BACKWARD S MOVE LEFT A MOVE RIGHT

CONTROLS

MOVE FORWARD

W

MOVE BACKWARD

S

MOVE LEFT

A

MOVE RIGHT

D

HIGH PROFILE

Button 1 [RIGHT CLICK]

ARMED HAND

Button 0 [LEFT CLICK]

EMPTY HAND

Shift

HEAD

E

LEGS

Space

MEDICINE

1

HIDDEN BLADE

2

SWORD

3

FISTS

4

WEAPON WHEEL

Q

PAN CAMERA UP

Up

PAN CAMERA DOWN

Down

PAN CAMERA LEFT

Left

PAN CAMERA RIGHT

Right

TARGET LOCK

F

CONTEXTUAL CAMERA

T

CENTRE CAMERA

C

MAP

Tab

PAUSE

Esc

FIRST PERSON CAMERA

9

PC COMBOS

AIR ASSASSINATION: When you are in high grounds, equip your hidden blade / dual hidden blade and Left Click on a guard to jump down and kill him / them.

ASSASSINATION FROM HIDING SPOT: When you are inside a hiding spot, equip your hidden blade and Left Click on a nearby foe to kill him and pull him inside the hiding spot.

ATTACK COMBO: Time your attack and press Left Click once per hit to chain an attack combo. You’ll break the chain if you press the button too soon or too late. Wait for your sword to make contact with enemy’s and press the attack button again to chain the second combo, keep this up to chain one combo after another and deal more damage.

Note: This will also work with dual hidden blade so switch to them when you are up against brutes to kill them quickly. Don’t worry; they are too slow to anticipate with your blades speed and will take maximum damage.

ATTACK: Press Left Click to attack with your armed hand.

COUNTER: When you are equipped with a melee weapon, hold Right Click and press Left Click when the enemy is about to attack to counter them.

Note: The most powerful, effective and also the easiest attack to perform. In short, it’s the best. But don’t try it with your hidden blade when you are fighting a seeker or a captain lever guard, you’ll often fail and get

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hurt.

DEFLECT: Hold or press Right Click to deflect an incoming attack.

DISARM: When you are unarmed, hold Right Click and press Left Click when the opponent is about to attack to snatch their weapon and disarm them.

Note: An improved version of counter and always offers an instant kill if you hit the attack button after disarming the guard.

DODGE: Hold Right Click and press W/A/S/D + Space Bar to dodge an incoming attack.

FLYING KNIVES: When you are equipped with throwing knives, lock onto the target and hold Left Click to throw multiple knives and kill the target in one shot.

INSTANT KILL: If the enemy is blocking all your attacks, then wait for them to block your attack and quickly press the attack button again to catch them off guard and finish them off in one shot.

Note: This is more effective than counter and disarm and can be performed on all the guards. But timing is very important; if you master when to hit the first and second attack then you can sweep off an entire army in no time.

HIGH PROFILE ASSASSINATION: Equip your hidden blade / dual hidden blade and press F to lock onto the target, then run towards him or chase after him and press the Left Click to strike him down.

INTIMIDATE: When you are equipped with the pistol, lock onto the target and hold Left Click to intimidate them to leave the fight.

LEDGE ASSASSINATION: When you are in hanging position, equip your hidden blade and press Left Click on a nearby guard to kill him and pull him down.

LOW PROFILE ASSASSINATION: Equip your hidden blade / dual hidden blade / poison blade and press F to lock onto the target, then slowly approach him from behind and press Left Click to silently assassinate him.

Note: When you are in open conflict, throw a smoke bomb to immobilize the nearby guards and quickly finish them off with your hidden blade. This is a low profile action and will save you from having a long tedious fight.

PICK UP WEAPONS: When unarmed, stand over a weapon and press Left Shift to pick it up from the ground.

PISTOL: Select the pistol from the weapon wheel and lock onto the target, then hold Left Click until the ray turns into a single sharp beam and release the button to shoot them.

QUICKSTEP: Press W/A/S/D and Space Bar to swiftly move into your desired spot and attack or dodge an attack.

Note: This is very useful in combat when you need to hit a distant guard before they recover from your previous attack or when you need to dodge an incoming attack and move to another spot.

SMASH: When you are equipped with a heavy weapon, lock onto the target and hold Left Click to smash the enemy to the ground with your weapon.

SMOKE BOMBS: Equip the smoke bombs from the weapon wheel and Left Click to throw them at the ground and make the nearby enemies immobilize.

SWEEP: When you are equipped with a long weapon, lock onto the nearby target and hold Left Click to sweep the weapon at the surrounding guards and make them fall off to the ground.

TAUNT: Press E before the enemy attacks to scare them away.

THROWING KNIVES: Select the throwing knives from the weapon wheel and lock onto the target, then repeatedly press Left Click to throw knives at them.

UNARMED COMBAT: When unarmed, lock onto a target and hold Left Click to pick up sand from the ground and throw it at the guards face.

Note: This works similar to smoke bombs; throwing sands at the enemies face will allow you to finish them off with your hidden blade.

WEAPON WHEEL OR QUICK INVENTORY: You can access all the weapons you are carrying by

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opening the weapon wheel by holding Q or quickly access the basic weapons like hidden blade or dual hidden blade, sword, fist and medicine by pressing 1, 2, 3 and 4.

XBOX 360 CONTROLS

MOVE FORWARD

Left Stick Up

MOVE BACKWARD

Left Stick Down

MOVE LEFT

Left Stick Left

MOVE RIGHT

Left Stick Right

HIGH PROFILE

RT

ARMED HAND

X

EMPTY HAND

B

HEAD

Y

LEGS

A

MEDICINE

D-Pad Left

HIDDEN BLADE

D-Pad Up

SWORD

D-Pad Right

FISTS

D-Pad Down

WEAPON WHEEL

RB

PAN CAMERA UP

Right Stick Up

PAN CAMERA DOWN

Right Stick Down

PAN CAMERA LEFT

Right Stick Left

PAN CAMERA RIGHT

Right Stick Right

TARGET LOCK

LT

CONTEXTUAL CAMERA

LB

CENTRE CAMERA

Right Stick Button

MAP

BACK

PAUSE

START

FIRST PERSON CAMERA

Left Stick Button

XBOX 360 COMBOS

AIR ASSASSINATION: When you are in high grounds, equip your hidden blade / dual hidden blade and press X on a guard below to jump down and kill him / them.

ASSASSINATION FROM HIDING SPOT: When you are inside a hiding spot, equip your hidden blade and press X on a nearby foe to kill him and pull him inside the hiding spot.

ATTACK COMBO: Time your attack and hit X once per hit to chain an attack combo. You’ll break the chain if you press the button too soon or too late. Wait for your sword to make contact with enemy’s and press the attack button again to chain the second combo, keep this up to chain one combo after another and deal more damage.

Note: This will also work with dual hidden blade so switch to them when you are against brutes to kill them quickly. Don’t worry; they are too slow to anticipate with your blades speed and will take maximum damage.

ATTACK: Hit X to attack with your armed hand.

COUNTER: When you are equipped with a melee weapon, hold RT and press X when the enemy is about to attack to counter them.

Note: The most powerful, effective and also the easiest attack to perform. In short, it’s the best. But don’t try it with your hidden blade when you are fighting a seeker or a captain lever guard, you’ll often fail and get hurt.

DEFLECT: Hold or press RT to deflect an incoming attack.

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DISARM: When you are unarmed, hold RT and press X when the opponent is about to attack to snatch their weapon and disarm them.

Note: An improved version of counter and always offers an instant kill if you hit the attack button after disarming the guard.

DODGE: Hold RT and press LS + A to dodge an incoming attack.

FLYING KNIVES: When you are equipped with throwing knives, lock onto the target and hold X to throw multiple knives and kill the target in one shot.

INSTANT KILL: If the enemy is blocking all your attacks, then wait for them to block your attack and quickly press the attack button again to catch them off guard and finish them off in one shot.

Note: This is more effective than counter and disarm and can be performed on all the guards. But timing is very important; if you master when to hit the first and second attack then you can sweep off an entire army in no time.

HIGH PROFILE ASSASSINATION: Equip your hidden blade / dual hidden blade and press LT to lock onto the target, then run towards him or chase after him and press X to strike him down.

INTIMIDATE: When you are equipped with the pistol, lock onto the target and hold X to intimidate them to leave the fight.

LEDGE ASSASSINATION: When you are in hanging position, equip your hidden blade and press X on a nearby guard to kill him and pull him down.

LOW PROFILE ASSASSINATION: Equip your hidden blade / dual hidden blade / poison blade and press LT to lock onto the target, then slowly approach him from behind and press X to silently assassinate him.

Note: When you are in open conflict, throw a smoke bomb to immobilize the nearby guards and quickly finish them off with your hidden blade. This is a low profile action and will save you from having a long tedious fight.

PICK UP WEAPONS: When unarmed, stand over a weapon and press B to pick it up from the ground.

PISTOL: Select the pistol from the weapon wheel and lock onto the target, then hold X until the ray turns into a single sharp beam and release the button to shoot them.

QUICKSTEP: Press LS and A to swiftly move into your desired spot and attack or dodge an attack.

Note: This is very useful in combat when you need to hit a distant guard before they recover from your previous attack or when you need to dodge an incoming attack and move to another spot.

SMASH: When you are equipped with a heavy weapon, lock onto the target and hold X to smash the enemy to the ground with your weapon.

SMOKE BOMBS: Equip smoke bombs from the weapon wheel and hit X to throw them and make the nearby enemies immobilize.

SWEEP: When you are equipped with a long weapon, lock onto the nearby target and hold X to sweep your weapon at the surrounding guards and make them fall off to the ground.

TAUNT: Press Y before the enemy attacks to scare them away.

THROWING KNIVES: Select the throwing knives from the weapon wheel and lock onto the target, then repeatedly press X to throw knives at them.

UNARMED COMBAT: When unarmed, lock onto a target and hold X to pick up sand from the ground and throw it at the guards face.

Note: This works similar to smoke bombs; throwing sands at the enemies face will allow you to finish them off with your hidden blade.

WEAPON WHEEL OR QUICK INVENTORY: You can access all the weapons you are carrying by opening the weapon wheel by holding the RB or quickly access the basic weapons like hidden blade or dual hidden blade, sword, fist and medicine by pressing their respective buttons in the D-Pad.

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13 ASSASSIN’S CREED II

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ASSASSIN’S CREED II

 

AMMUNITIONS

NAME

COST

LOCATION

THROWING KNIVES

50f

Anywhere

SMOKE BOMBS

350f

Anywhere

BULLETS

175f

Anywhere

 

APOTHECARY SUPPLIES

NAME

COST

LOCATION

MEDICINE

75f

Anywhere

POISON

175f

Anywhere

 

ARMORS

 
     

HEALTH

 

NAME

COST

RESIST

ADDED

LOCATION

 

GREAVES

1200f

2.5

1

Anywhere

VAMBRACES

1100f

2

1

Anywhere

LEATHER

CHEST

       

GUARD

4600f

4

2

Anywhere

SPAULDERS

2300f

3

1

Anywhere

 

GREAVES

5200f

3.5

2

Anywhere

VAMBRACES

2900f

3

1

Anywhere

HELMSCHMIED

CHEST

       

GUARD

10800f

5

3

Anywhere

SPAULDERS

6200f

4.5

2

Anywhere

 

GREAVES

7200f

4.5

2

Anywhere

VAMBRACES

6300f

4

2

Anywhere

METAL

CHEST

       

GUARD

17200f

6

4

Anywhere

PAULDRONS

12000f

5.5

3

Anywhere

 

GREAVES

14600f

7.5

3

Anywhere

VAMBRACES

12000f

6

3

Anywhere

MISSAGLIAS

CHEST

       

GUARD

27900f

8

5

Anywhere

PAULDRONS

21300f

7

4

Anywhere

 

GREAVES

 

- 7.5

3

Villa

ARMOR OF

VAMBRACES

 

- 6

2

Villa

CHEST

       

ALTAIR

GUARD

- 8

6

Villa

PAULDRONS

 

- 7

5

Villa

 

DYE CLOTHES

NAME

COST

LOCATION

ASSASSIN WHITE

500f

Anywhere

FLORENTINE MAHOGANY

560f

Florence

FLORENTINE SCARLET

550f

Florence

FLORENTINE CRIMSON

1200f

Florence

TUSCAN EMBER

1425f

Tuscany

TUSCAN EMERALD

500f

Tuscany

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ASSASSIN’S CREED II

TUSCAN COPPER

245f

Tuscany

TUSCAN OCHRE

500f

Tuscany

WETLANDS AUBURN

500f

Forli

WETLANDS STEELE

380f

Forli

WETLANDS EBONY

2300f

Forli

WETLANDS IVORY

150f

Forli

VENETIAN WINE

1980f

Venice

VENETIAN AZURE

450f

Venice

VENETIAN TEAL

500f

Venice

 

FAST TRAVEL

 
TO FROM
TO
FROM

FLORENCE

MONTERIGGIONI

TUSCANY

FORLI

VENICE

FLORENCE

-

100f

100f

150f

200f

MONTERIGGIONI

100f

-

4f

100f

100f

TUSCANY

100f

4f

-

200f

300f

FORLI

150f

100f

200f

-

100f

VENICE

200f

100f

300f

100f

-

 

OUTFITS

NAME

 

ACQUIRED

 

DESCRIPTION

PLAIN CAPE

 

After completing ‘Family Heirloom’ mission in Memory Sequence 1.

The Plain Cape is merely cosmetic. While you wear it, guards will respond to any criminal behavior and your notoriety will increase and decrease normally.

MEDICI CAPE

After completing ‘Road Trip’ mission in Memory Sequence 6.

While wearing the Medici Cape in Florence and Tuscany, your notoriety will remain at zero. However, guards will still react to criminal behavior.

VENETIAN CAPE

After completing ‘Play Along’ mission in Memory Sequence 11.

While wearing the Venetian Cape in Forli and Venice, your notoriety will remain at zero. However, guards will still react to criminal behavior.

AUDITORE CAPE

 

Collect 100 Feathers.

While wearing the Auditore Cape, you will immediately become notorious and nearby guards will investigate you as soon as they see you. Notoriety lowering actions like ripping down the posters and bribing the heralds will not be available while wearing this cape. When you take the cape off, your notoriety will return to the level it was before you put the cape on.

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PAINTINGS

NAME

COST

LOCATION

MADONNA AND CHILD

320f

Florence

BAPTISM OF CHRIST

280f

Florence

PRIMAVERA

2950f

Florence

PALLAS AND THE CENTAUR

3050f

Florence

ANNUNCIATION

429f

Florence

SAINT JEAN BAPTISTE

1608f

Florence

PORTRAIT OF A MUSICIAN

20f

Florence

FRANCESCO DELLE OPERE

1492f

Florence

LADY WITH AN ERMINE

85f

Villa

SAINT CHRYSOGONUS

3290f

Villa

ST-FRANCIS IN ECSTASY

581f

Villa

IDEAL CITY

2850f

Villa

BATTISTA AND FEDERICO

1238f

Villa

VENUS RISING

7220f

Tuscany

SLEEPING VENUS

9175f

Tuscany

VENUS AND THE MIRROR

1035f

Tuscany

SIMONETTA VESPUCCI

125f

Tuscany

PORTRAIT OF A LADY

525f

Tuscany

FEDERICO DA MONTEFELTRO

325f

Tuscany

THE BIRTH OF VENUS

14800f

Forli

JUPITER AND IO

6969f

Forli

LA FORNARINA

32f

Forli

LEDA AND THE SWAN

200f

Forli

THREE GRACES

500f

Forli

EVE

800f

Forli

ST-JEROME

53f

Venice

ADORATION OF THE MAGI

1290f

Venice

SAN SEBASTIAN

163f

Venice

ST-JEROME IN HIS STUDY

4300f

Venice

SACRED AND PROFANE LOVE

6295f

Venice

 

POUCHES

NAME

COST

LOCATION

MEDIUM MEDICINE POUCH

3000f

Anywhere

LARGE MEDICINE POUCH

6000f

Anywhere

KNIFE BELT UPGRADE

3000f

Anywhere

KNIFE BELT UPGRADE

6000f

Anywhere

KNIFE BELT UPGRADE

N/A

Uplay

MEDIUM POISON VIAL

3000f

Anywhere

LARGE POISON VIAL

6000f

Anywhere

 

REPAIRS

NAME

COST

INDIVIDUALLY

FULL SET

LEATHER

30f

120f

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ASSASSIN’S CREED II

HELMSCHMIED

60f

240f

METAL

100f

400f

MISSAGLIAS

150f

600f

ARMOR OF ALTAIR

Indestructible

Indestructible

 

SMALL WEAPONS

 

NAME

COST

DAMAGE

SPEED

DEFLECT

LOCATION

CHANNELED

         

CINQUEDEA

4100f

3

3

4

Anywhere

NOTCHED

         

CINQUEDEA

9300f

5

5

4

Anywhere

SULTAN’S

         

KNIFE

4300f

3

4

3

Anywhere

BUTCHER

         

KNIFE

6400f

4

3

5

Anywhere

DAGGER

500f

1

1

2

Anywhere

KNIFE

1300f

1

2

3

Anywhere

STILETTO

2200f

2

4

1

Anywhere

METAL

         

CESTUS

2000f

3

5

1

Anywhere

 

TREASURE MAPS

 

NAME

COST

LOCATION

SAN GIOVANNI

395f

Florence

SAN MARCO

150f

Florence

SANTA MARIA NOVELLA

160f

Florence

APENNINE MOUNTAINS

150f

Florence

MONTERIGGIONI

285f

Villa

SAN GIMIGNANO

245f

Tuscany

TUSCANY

175f

Tuscany

FORLI

260f

Forli

ROMAGNA

235f

Forli

SAN POLO

550f

Venice

SAN MARCO

500f

Venice

DORSODURO

495f

Venice

CASTELLO

485f

Venice

CANNAREGIO

995f

Venice

 

WEAPONS

 

NAME

COST

DAMAGE

SPEED

DEFLECT

LOCATION

VENETIAN

         

FALCHION

1900f

1

3

1

Anywhere

FLORENTINE

         

FALCHION

5200f

2

3

4

Anywhere

FLANGED

         

MACE

10500f

3

3

3

Anywhere

CAVALIERI

         

MACE

20800f

4

2

2

Anywhere

SCIMITAR

11300f

3

3

5

Anywhere

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ASSASSIN’S CREED II

MAUL

3600f

2

1

2

Anywhere

CAPTAIN’S

         

SWORD

5200f

2

4

3

Anywhere

MILANESE

         

SWORD

11300f

3

5

3

Anywhere

SCHIAVONA

25000f

4

5

4

Anywhere

MERCENARIO

         

WAR

1900f

1

1

3

Anywhere

HAMMER

OLD SYRIAN

         

SWORD

2300f

1

2

3

Anywhere

SWORD OF

         

ALTAIR

50000f

5

5

5

Villa

CONDOTTIERO

         

WAR

36000f

5

3

4

Villa

HAMMER

19 ASSASSIN’S CREED II

19 ASSASSIN’S CREED II

20

ASSASSIN’S CREED II

PROLOGUE

The game will pick up right where you left it in the first part, staring at the markings on your bedroom wall. After the cut scene, follow Lucy to the hall and hop onto the Animus for a short session.

In the cut scene, you’ll witness the birth of Ezio Auditore De’ Firenze [PRETTY LONG NAME IF YOU ASK ME]. Wait for the instructions to pop-up and hit B, X, A and Y to move baby Ezio’s arms and legs [MORE LIKE KICKING AND PUNCHING].

Ezio’s arms and legs [MORE LIKE KICKING AND PUNCHING]. Your short session will end with Lucy

Your short session will end with Lucy yelling at you to follow her, catch up with her and follow her to the door. Enter the corridor for some action scenes from Lucy then continue to follow her to the elevator, ride down and the camera will zoom across the area showing your next destination. Follow Lucy across the hall but be careful, you are not supposed to be spotted by the security. Run to the elevator and Desmond will open it using eagle vision.

Ride down to the basement and yeah, at the last our so called hero will be put to action. Task is simple; beat the guards until they fall down to the ground. Just grab and throw them around. Once you are done, follow Lucy to the car for a jolly ride out of Abstergo. You’ll be unloaded in her secret hideout, follow Lucy to the upstairs and you’ll have a bit of chat on the way. Enter the room and you’ll meet some new buddies, Rebecca and Shaun. Have bit of chat with everyone for some fill in the blanks details and finally hop onto the new Animus for a kick off from present to Renaissance.

the new Animus for a kick off from present to Renaissance. MEMORY SEQUENCE 1: IGNORANCE IS
the new Animus for a kick off from present to Renaissance. MEMORY SEQUENCE 1: IGNORANCE IS

MEMORY SEQUENCE 1: IGNORANCE IS BLISS

BOYS WILL BE BOYS

FLORENCE

The sequence starts in the 14 th century. You’ll see Ezio and his friends gathering in the streets for a celebration. But the arrival of Veire De’ Pazzi in the place ends the celebration with a stone at your pretty face. You’ll have couple of your buddies to help out and the fighting is much easier than before. Lock onto a target and repeatedly press X to hit them with your fists. Be careful though, you’ll have synchronization bar this time. If you lose all the bars then you’ll desynchronize from your ancestor.

After dealing with couple of men, your brother will join your little party. The guards will be bit aggressive this time. Try grabbing and throwing them at one another, you can also use your fists, legs and head to hit them while grabbing. Deal with couple more guards and they’ll pull back. Talk to your brother and he’ll tell you to find some money to pay to the doctor. Walk near a body and hold B to loot them, find 200 Florins to pay the doctor and the mission will end.

21

ASSASSIN’S CREED II

21 ASSASSIN’S CREED II YOU SHOULD SEE THE OTHER GUY FLORENCE After looting 200 Florins, talk
21 ASSASSIN’S CREED II YOU SHOULD SEE THE OTHER GUY FLORENCE After looting 200 Florins, talk

YOU SHOULD SEE THE OTHER GUY

FLORENCE

After looting 200 Florins, talk to Federico and follow him to the doctor. Hold RT and A while walking to free run, you’ll desynchronize if you fail to catch up to his speed so yeah, don’t let go of RT + A. [WHILE FREE RUNNING OR CLIMBING STUFFS, TRY OBSERVING THE EZIO’S ARMS AND LEGS, THEIR MOVEMENTS ARE MADE OUT REALLY WELL] Follow Federico to the doctor and he’ll fix your stupid face for 200 florins. Doctors will be unlocked after this; you can heal your wounds or buy medical supplies by visiting them.

SIBLING RIVALRY

FLORENCE

supplies by visiting them. SIBLING RIVALRY FLORENCE After visiting the doctor, Federico will challenge you to

After visiting the doctor, Federico will challenge you to a little race. Climb onto the crates and jump from beam to beam, then jump to the rooftop and turn right. Run vertically on the wall and jump to the next roof, jump church’s rooftop and run to the wispy white marker to win the race. Once you are done, follow Federico to the top of the tower and watch the cut scene. As the moves to the tip, Assassin’s Creed II title will flash into the screen and an eagle will fly over it. Cool.

NIGHTCAP

FLORENCE

Move to the edge of the tower, where the eagle is sitting and press Y to scan the area. Then perform a leap of faith to jump off the tower [NO MATTER HOW UNREALISTIC IT LOOKS, I LOVE DOING THIS]. Wait for Veiri to leave the area and come out of the hay stack. Follow the plot helper to Cristina’s house and… I don’t know why they put this sort of crap into the game. Kids will be playing and the game developers don’t seem to care about it. Well, just get over with it. In the morning, Cristina’s father will order the guards to catch you. Climb onto the roof and shake them off to end the memory.

PAPERBOY

FLORENCE

father will order the guards to catch you. Climb onto the roof and shake them off
father will order the guards to catch you. Climb onto the roof and shake them off

22

ASSASSIN’S CREED II

Make your way back to your home for a warm welcome from your father. After the cut scene, you’ll be tasked with delivering a letter to Lorenzo de’ Medici. Hit BACK button or access the document section in the database to view the letter. Once you finished reading, deliver the letter to Medici’s palace and return to your father.

BEAT A CHEAT

FLORENCE

During the cut scene, your sister reveals that her boyfriend has cheated her and wants to teach him a lesson for messing with the Auditores. Follow the plot helper to the market place and talk to Duccio. Be ready for QTE during the cut scene. Obviously, the conversation goes wrong leading to a fight; beat him up in a fist fight and scare him off the place to complete your little revenge mission.

PETRUCCIO’S SECRET

FLORENCE

You’ll find Petruccio near the front door of your palace, talk to him and he’ll ask you to collect some eagle feathers for him. You’ll have 2:30 minutes to get the feathers, climb onto the rooftop in front of your house and collect all three feathers. Once you are done, return them to Petruccio to complete the mission.

are done, return them to Petruccio to complete the mission. FRIEND OF THE FAMILY FLORENCE Talk
are done, return them to Petruccio to complete the mission. FRIEND OF THE FAMILY FLORENCE Talk

FRIEND OF THE FAMILY

FLORENCE

Talk to your mother and she’ll ask you to run an errand for her. Follow Maria to the art shop in the next street and you’ll meet the young Leonardo Da Vinci [YES, LEONARDO DA VINCI. IF YOU EVER WANT TO SEE AND TALK TO THE GUY THEN HERE’S YOUR CHANCE]. After the cut scene, pick up the paintings and lead Maria and Leo back to your palace to complete the errand. Make sure you don’t run into any guards while leading them back to the house.

SPECIAL DELIVERY

FLORENCE

Giovanni asks you to deliver two letters to his associates in the city and collect a letter from the not so near pigeon coup. The first marker is inside a garden type building from south of your house and the second one is located on the rooftop. Once you delivered the letters, make your way to the third destination and collect the letter for your father. When you reach the coup, you’ll be instructed to use the contextual camera to scan the area, do so to find a group of soldiers marching towards your house. Rush back to your house and talk to Annetta to complete the mission.

find a group of soldiers marching towards your house. Rush back to your house and talk
find a group of soldiers marching towards your house. Rush back to your house and talk

23

ASSASSIN’S CREED II

JAILBIRD

FLORENCE

You need to climb on top of the tower and talk to your father and brothers. The tower is heavily guarded by Pazzi’s men and they don’t mind shooting an arrow at you while you’re climbing. If you run into an archer or guard, try grabbing and tossing them off the tower for an instant and easy kill. The safest way to get to the top is to stick to the outer side of the tower, if you see a guard patrolling then wait for them turn around so that they can’t see you. Safely climb to the cell and talk to father. During the cut scene, he’ll ask you to collect some stuffs and documents from his office and deliver them to Uberto by dawn. Wait for the cut scene to end and jump off the tower to complete the mission.

FAMILY HEIRLOOM

FLORENCE

Return to Giovanni’s office in your house and turn on your eagle vision to find the hidden compartment. Well, it’s not really hidden and you don’t need to use your eagle vision to find it. It’s just there, glowing wispy white near the bookcase. Enter the hidden room and open the chest to find a cool custom, a sword, a broken hidden and some letters to Uberto.

custom, a sword, a broken hidden and some letters to Uberto. Exit the room and you’ll

Exit the room and you’ll be attacked two low level guards. You can easily deal with them by mashing X several times or wait for them to attack and counter to get an easy kill. Once they are dead, climb onto the rooftop and make your way to Uberto’s house. The guards will attack you as soon as they see you so make sure you stay undetected and move on rooftops. When you reach the place, knock the door and watch the cut scene to end the mission.

LAST MAN STANDING

FLORENCE

After delivering the letters to Uberto, he’ll ask you to join him when he goes to release your father and brothers. Go to the execution plaza and enter the wispy white marker. During the cut scene, your father and brothers will be publicly executed and more unfortunately, you’ll lose your sword [HEY, I LIKE THAT SWORD. GIVE IT BACK]. Wait for the cut scene to end and bust out of the crowd, if you are having trouble then hold RT+B to shove out the crowd. Escape the guards and run to a hiding spot to end the mission.

MEMORY SEQUENCE 2: ESCAPE PLANS

FITTING IN

FLORENCE

MEMORY SEQUENCE 2: ESCAPE PLANS FITTING IN FLORENCE At the beginning of the level, you’ll meet
MEMORY SEQUENCE 2: ESCAPE PLANS FITTING IN FLORENCE At the beginning of the level, you’ll meet

At the beginning of the level, you’ll meet Annetta, who’ll ask you to meet her at her sister’s house. Follow the plot helper to her sister’s house near the Duomo and you’ll meet a young lady named, Paola, who’ll offer to teach you how to stay discreet. After the cut scene, enter a group of courtesans and stand in middle to blend

24

ASSASSIN’S CREED II

with them. Unlike Assassin’s Creed I, you can enter blend with any sort of crowd [BOTH STANDING AND MOVING] and use them to pass guards and become anonymous.

After learning how to blend, Paola asks you to join her for a walk. Here, you need to stay undetected by blending with the moving crowd but make sure you stay close to Paola. Follow her across the street and back to her palace for another lesson. Hold A and walk behind a group of people or person to steal from them. Once you steal, move far away from them or else they’ll tail you and informs the nearby guards. Steal from five different people and return to Paola to complete the mission.

ACE UP MY SLEEVE

FLORENCE

Paola to complete the mission. ACE UP MY SLEEVE FLORENCE After learning how to blend and

After learning how to blend and steal, Paola sends you to Leonardo for a suitable weapon. Go to his workshop and knock on his door. During the cut scene, Leonardo will repair the hidden blade using the codex page. After the cut scene, a city guard will attack Leo for helping you. Equip your hidden blade and lock onto the target, walk behind him or run towards him and hit X to assassinate him. Once he’s dead, pick up the dead body and put it inside Leonardo’s workshop to complete the mission.

JUDGE, JURY, EXECUTIONER

FLORENCE

You have a weapon and the skill required to wield it, now it’s time to avenge your family. Talk to Paola and she’ll give you details of Uberto’s whereabouts. Follow the plot helper and enter the wispy white marker on the roof. After the cut scene, jump off the roof and enter blend with group of moving people. Use the crowd and follow Uberto to the gallery undetected. When reach the guard post, hire a group of courtesans and use them to distract the guards.

Continue to follow Uberto and try to get close to him without getting detected. There’s a group of people moving towards him and another one is standing few steps away from him, you can use any of them to get close to him. Once you are in range, equip your hidden blade and ice him to trigger a cut scene. After the cut scene, you need to become anonymous to complete the mission. Bust out of the gallery via rooftop and shake off the guards, there are couple of convenient scaffoldings leading to nearby rooftops, use them to get rid of the guards quickly.

nearby rooftops, use them to get rid of the guards quickly. LAYING LOW FLORENCE Your target
nearby rooftops, use them to get rid of the guards quickly. LAYING LOW FLORENCE Your target

LAYING LOW

FLORENCE

Your target is dead but the city guards are on high alert will attack you the moment they spot you. You need to lower your notoriety level before taking your family to safety. There are three ways how you can reduce your notoriety level: tearing down wanted posters or bribing the heralds to stop talking about you or by killing corrupt officers.

25

ASSASSIN’S CREED II

Tearing down wanted posters is the most annoying thing to do, they’ll reduce 25% notoriety but you need to search and tear down at least 4-5 of them to lower your notoriety completely. Whereas, killing an officer offers 75% and heralds 50% but costs 500 florins [UNLESS YOU PICKPOCKET THEM AFTER GIVING THE MONEY]. Do whatever you want but reduce your notoriety level to 0 and return to Paola to complete the mission.

level to 0 and return to Paola to complete the mission. ARRIVEDERCI FLORENCE You have lowered
level to 0 and return to Paola to complete the mission. ARRIVEDERCI FLORENCE You have lowered
level to 0 and return to Paola to complete the mission. ARRIVEDERCI FLORENCE You have lowered

ARRIVEDERCI

FLORENCE

You have lowered your notoriety level, now it’s time to take your family and get out of Florence. Follow the checkpoints and lead Maria and Claudia to the city’s entrance. When you reach the main gates, hire the group of courtesans near the fast travel and have them distract the guards or simply throw some coins to make them move away from the post. Either way, pass the guards and lead your family to Monteriggioni to complete the mission.

MEMORY SEQUENCE 03: REQUIESCAT IN PACE

ROADSIDE ASSISTANCE

MONTERIGGIONI

You’ll be confronted by Veiri as soon as you set foot in Monteriggioni, protect your family and kill the guards surrounding them to trigger a cut scene. During the cut scene, you’ll be given a sword and some buddies will join into the fight. Draw out your sword and deal with the remaining guards in the area to complete the mission.

the remaining guards in the area to complete the mission. CASA DOLCE CASA MONTERIGGIONI Talk to
the remaining guards in the area to complete the mission. CASA DOLCE CASA MONTERIGGIONI Talk to

CASA DOLCE CASA

MONTERIGGIONI

Talk to Mario near the main gates and follow him to the Villa. When you reach the spot, Mario will give you some florins and asks you to fetch some gears from the market. Go to the blacksmith in front of the Villa and buy a leather greaves and a dagger. Then visit the doctor and buy 5 medicines to complete the shopping.

PRACTICE MAKES PERFECT

MONTERIGGIONI

Talk to Claudia and your mother in the main hall and send them back to their rooms. Then talk to Mario in his studies and he’ll ask you to join him in the practice field for some quick tutorials.

26

ASSASSIN’S CREED II

1. QUICK STEP: Lock onto the target and wait for them to attack, then quickly press LS + A to strafe to another place and evade their attacks. Repeat the same three times to move onto the next lesson.

2. COUNTER ATTACK: The most useful and effective attack in the game. Lock onto the target and hold RT, wait for your opponent to attack and hit X to counter his attack.

3. TAUNT: Lock onto the target and press Y before they attack to scare them.

4. ESCAPE: Lock onto the target and wait for them attack, then quickly press RT + A to exit the fight.

them attack, then quickly press RT + A to exit the fight. Once you’ve mastered all
them attack, then quickly press RT + A to exit the fight. Once you’ve mastered all

Once you’ve mastered all the skills, you need to defeat Mario in a fight to complete the mission. For all the talk he does about Assassins and Templars, he won’t fight like one. You can easily beat him like a trash and put him in a dust bin. Just push him to a corner and hit X several times or wait for him to swing his sword and counter him. Either way, defeat him and talk to him in his room. Well, he’s not in his room. There’ll be a mercenary, who’ll tell you that he has left for Tuscany to slay Veiri. Go to the last room in the first floor and talk to Claudia to complete the mission.

WHAT GOES AROUND

TUSCANY

Go to the main gates of the fortress / Village and you’ll see couple of horses in the stable, hop onto your favorite one and ride it to Tuscany. Once you enter the city, you need to join up with Mario and the mercenaries. You can find them standing near the tower in the entrance of the city, dismount your horse and talk to Mario for a small chat.

After the cut scene, follow Mario and rest of the mercenaries to the southern gates. When you reach the spot, Mario will give you some throwing knives and asks you to clear off the archers on the rooftops. Climb onto the scaffolding near the gates and use it scale the wall. Once you are in, use the throwing knives and hidden blade and kill the nearby archers, then pull the lever to open the gates for the mercenaries.

then pull the lever to open the gates for the mercenaries. Talk to Mario and he’ll
then pull the lever to open the gates for the mercenaries. Talk to Mario and he’ll

Talk to Mario and he’ll explain the next step, he wants you to distract the guards while he and his men sneak into the city. In short, you need to kill 10 guards near the stairs and meet up with your uncle. Luckily, you’ll have four men to help you in the fight. Kill the marked guards and fight your way to the plot helper to find a wounded mercenary, who asks you to aid your uncle. Join up with Mario near the city square and deal with the guards.

Then follow the plot helper to the next destination to find Veiri ordering the guards to kill Mario and his men. Here, you’ll be instructed to kill Veiri while Mario and his men hold the guards. Climb onto the nearby

27

ASSASSIN’S CREED II

wall and follow it to the tower, where Veiri is located. There’ll be plenty of guards protecting him, not to mention how powerful Veiri is.

Stick with counter all the time and try focusing your attacks on Veiri instead of wasting your time on killing the guards. The best strategy I can think of is to approach the tower undetected and plunge your hidden blade to his neck from behind. Once he’s dead, your uncle will give you a letter and takes you back to the Villa.

will give you a letter and takes you back to the Villa. A CHANGE OF PLANS
will give you a letter and takes you back to the Villa. A CHANGE OF PLANS

A CHANGE OF PLANS

MONTERIGGIONI

Talk to Mario near the training ground and he’ll ask you to join him for a walk, follow Mario inside and he’ll tell you to read the letter he gave earlier and meet him at his studies. Do as he says and read the letter from the document section in the database [YOU NEED TO WAIT UNTIL THE LETTER IS FULLY READE BY THE COMPUTER / AI / VOICE], then talk to him in his room to trigger a cut scene, where he’ll explain a bit about codex pages and Altair.

where he’ll explain a bit about codex pages and Altair. After the cut scene, scale the

After the cut scene, scale the tower in front of the Villa and scan the area to reveal secret locations on your map. Then visit all the places marked on your map and collect the codex pages from the chests. Once you are done, return to the Villa and talk to Claudia and the architect in the ground floor of the Villa and they’ll explain what needs to be done to get the place back up and running.

You can order to re-open shops in the town and renovate the Villa by visiting the architect in the planning room. The more money you spend on the Villa, the more income you’ll get from it. You can also increase the Villa’s value by purchasing weapons, armors and paintings from outside. Completing all the renovations and collections mentioned in Claudia’s list will fully upgrade the Villa and increases its value and income to the MAX.

the Villa and increases its value and income to the MAX. Talk to Mario in the

Talk to Mario in the studies again and he’ll open a secret door to the basement. Follow him downstairs and he’ll take you to the Assassin’s Sanctuary, built by your great-great-grandfather to honor the Assassins Order and to protect its secrets. In the centre, you’ll find a huge statue of Altair with a cool looking armor. But the gate will only open if you find all six Assassins’ Seals, which are scattered all over Italy. Yeah in other words, you can’t get it anywhere in the near future.

28

ASSASSIN’S CREED II

MEMORY SEQUENCE 04: THE PAZZI CONSPIRACY

PRACTICE WHAT YOU PREACH

FLORENCE

Travel to Florence and pay a visit to Leonardo at his workshop. During the cut scene, he’ll offer to make a new design for your hidden blade by using the codex page you found from Veiri. Go to the courtyard and you’ll see Leo has setup three dummies for you to practice your new assassination techniques:

1. ASSASSINATION FROM HIDING SPOT: Jump into the haystack and use your blade to strike the dummy and pull it inside. This is useful when you are being chased or when you need to kill a target without getting detected.

2. AIR ASSASSINATION: For this you need to be on higher ground. Climb onto the platform above the dummy and hit the assassination button to jump off and kill the target. This is a high profile action and will attract nearby guards if you are notorious.

3. ASSASSINATION FROM LEDGE: A useful one when you are climbing towers or scaling walls. Run on the wall below the dummy and grab onto the ledge, then hit the assassination button to kill the dummy and throw it down.

Return to Leo after completing your training to get a brand new toy to play with, a dual hidden blade with a metal plate on top. Yep, that means you can now kill two guards at a time by walking between them. And as well as deflect incoming attacks and counter them with your hidden blade. Cool huh?

P.S: From now on, use hidden blade against brutes to kill them quickly. They are too slow to keep up with your blades speed and will take MAX damage.

to keep up with your blades speed and will take MAX damage. FOX HUNT FLORENCE When

FOX HUNT

FLORENCE

When you enter the marker, you’ll be told to look for a particular person in the crowd. Climb onto the rooftop and turn on your eagle vision to locate the target, he’ll be glowing yellow. Once you have found him, approach him for a short confusing cut scene, where he’ll steal your money and escapes. Chase after the thief and tackle him until he falls down to the ground. He’ll create lot of mess while running so make sure you are holding B to shove out the people and tackle him. The mission will end once you catch him.

SEE YOU THERE

FLORENCE

The mission will start immediately after meeting La Volpe. Climb onto the rooftop for a brief cut scene and he’ll take off again. Don’t worry if you lose sight of him, you just need to meet up with him at the checkpoint before the timer runs out. Stay on the rooftop and try not to fall off or run into any archers, they’ll ruin the mission if they spot you. Once you reach the place, a cut scene will take place ending the mission.

they’ll ruin the mission if they spot you. Once you reach the place, a cut scene
they’ll ruin the mission if they spot you. Once you reach the place, a cut scene

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NOVELLA’S SECRET

FLORENCE

Jump off to the ground and interact with the stone handle to open the passage to the catacombs. During the cut scene, you’ll be drop down in an eh… ancient kind of looking rundown basement. Climb downstairs and pull the lever to raise the gates, climb onto the stone platforms and head left. As you enter the next room, the camera pulls over to show you the way down.

Run to the edge of the stairs and jump to the pole, swing to the beam and then jump to the stone platform. Use your monkey skills and jump from beam to beam until you reach the wall near the wooden platform. Don’t worry if you fall down, there’s ladder which will take you back to the starting point. Pull the lever in the platform to raise the gates, jump to the opposite platform and then to the wooden beam. Jump to the pole and use it to swing to the next platform, pull the lever here to open the doors in the ground floor. Move to the edge and perform a leap of faith to jump off to the hay pile below.

perform a leap of faith to jump off to the hay pile below. On the left
perform a leap of faith to jump off to the hay pile below. On the left

On the left side of the hall, you’ll find some collapsed walls leading to the top floor. Climb onto them and jump to the loose bricks on the opposite wall, slide left and assassinate the patrolling guard. Then climb the stairs and kill the second guard, move over to the edge and use the poles and beams to get to the other side. Interact with the lever to open the main doors, jump off to the water and kill the guards in the area.

Once everyone is dead, a lone guard will try to flee back to the other guards. Chase after him and climb onto the stone platform using the broken walls. Turn left and go through the doorway, jump to the opposite platform and the guard will close the gates. Head right and jump to the metal ring attached to the ceiling to swing to the other side.

Climb onto the scaffolding and jump to the beam, jump to the opposite platform and head east. Jump from platform to platform and approach the stairs for a brief cut scene, the guard will shut the gates and continue to flee. Turn right and you’ll see some beams and poles, use them to reach the other side and catch up with him. Climb upstairs and you’ll see the guard running through the doorway, chase after him and he’ll lead you to an ambush.

doorway, chase after him and he’ll lead you to an ambush. Scale the scaffolding in the

Scale the scaffolding in the right side and enter the guard post, take out several guards with air assassinations and deal with the rest. Once they are dead, climb onto the platform with the stone handle and interact with it to open a secret passage to the meeting. After the cut scene, enter the right room and open the sarcophagus to find one of the Assassin’s seals your uncle mentioned in the Villa. Collect the seal and exit the tomb through the most obvious doorway to complete the mission.

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After triggering the mission, you’ll be told to find Francesco da Pazzi in the crowd. Climb onto a rooftop and turn on your eagle vision, find Frankie in the crowd and approach him to trigger a cut scene. After the cut scene, you’ll be instructed to protect Lorenzo from the attackers. You need to kill 12 guards plus defeat Francesco to win the fight. It’s not at all hard as long as Da Medici is alive; just try to stay close to Lorenzo so that you can counter most of the attacks and protect him from getting hurt.

Once you have killed all the guards, Lorenzo asks you to escort to him to his place. He’s not a free-runner but he can keep up with your speed on ground, try to stay in the alleys and small roads to avoid unwanted attention from the guards. If you stumble across some guards fighting with Lorenzo’s men then just ignore them and stay away, Lorenzo will attack the men if you get too close to them and it’ll be a pain to fight all those men protecting Lorenzo. So stick to the small roads and alleys and safely escort Lorenzo back to his palace to complete the mission.

escort Lorenzo back to his palace to complete the mission. FAREWELL FRANCESCO FLORENCE Talk to the
escort Lorenzo back to his palace to complete the mission. FAREWELL FRANCESCO FLORENCE Talk to the

FAREWELL FRANCESCO

FLORENCE

Talk to the men outside Lorenzo’s house and they’ll inform Francesco’s leading a battalion towards the palazzo. Climb onto the rooftop and start heading towards the tower, enter the white marker on the roof for a short cut scene of the fight going on in the city. Then climb onto the railing and jump to the opposite building or simply drop down to the ground and start climbing to the top.

There’ll be couple of guards patrolling on the tower, make sure you deal with them before going for Francesco. When you reach the top, Francesco will try to escape and jumps off the tower. Ignore the guards and jump off to the haystack below, chase after him and plunge your hidden blade to his back to complete the mission.

your hidden blade to his back to complete the mission. MEMORY SEQUENCE 05: LOOSE ENDS FOUR
your hidden blade to his back to complete the mission. MEMORY SEQUENCE 05: LOOSE ENDS FOUR

MEMORY SEQUENCE 05: LOOSE ENDS

FOUR TO THE FLOOR

FLORENCE

You’ll start the sequence standing on the bridge, walk forward and talk to Lorenzo for a looooong conversation. The mission will end after the cut scene.

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After talking to Lorenzo near the river, take the new codex to Leo and he’ll hook you up with a new weapon. There’s no difference between the normal hidden blade and the poison blade except for the fact that you can kill the target without getting caught. Yes, the guards will never notice that the target’s been injected and get’s you enough time to escape the area before the victim hits the ground. It also immobilizes the opponent from attacking you. So if you run into a brute or seeker then just inject them!

So if you run into a brute or seeker then just inject them! EVASIVE MANEUVERS MONTERIGGIONI

EVASIVE MANEUVERS

MONTERIGGIONI

Talk to Mario and join him for another practice session in the training grounds:

1. DODGE: Lock onto Mario and draw out your sword, wait for him to attack press RT + A to dodge his attacks. Dodge is very useful against spear wielders, who can stop your attacks and counter them.

2. DISARM: When you are unarmed, press RT + X to disarm your foe and take their weapons. Disarm is more like counter, you need to hit RT + X when they are about to attack, and they always offers an instant kill if you hit the attack button after disarming the foe.

kill if you hit the attack button after disarming the foe. TOWN CRIER TUSCANY When you
kill if you hit the attack button after disarming the foe. TOWN CRIER TUSCANY When you

TOWN CRIER

TUSCANY

When you first arrive in Tuscany, you’ll see there are several memories to complete than just one. You can do them in any other but you need to complete all four to trigger your next memory. You can trigger this mission by talking to the man near the town square; he’ll state that one of the conspirators has concealed himself in the city’s tallest building and needs to be dealt with.

Start heading towards the tower and you’ll hear prayers from the top. There’ll be some archers guarding the tower, do your best to take them out before climbing to the top. When you reach the top, there’ll be two archers patrolling around him. Don’t bother to kill them. Hang onto the ledge and move near the target, then perform a ledge assassination and jump off the tower before the archers notice to complete the mission.

BEHIND CLOSED DOORS

TUSCANY

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32 ASSASSIN’S CREED II The dude is located in the small Village outside the town, talk
32 ASSASSIN’S CREED II The dude is located in the small Village outside the town, talk

The dude is located in the small Village outside the town, talk to him and he’ll offer some of his men to use in the mission. Move to the gates and you’ll see some guards patrolling outside the walls, take out the brutes using your hidden blade and deal with the rest however you want. Once they are dead, climb onto the wall and take out the archers on the rooftops.

I say you take out as many men as possible before dropping down to the ground to open the gates. The archbishop will the join the fight as soon as you try to open the gates, he’ll be dressed in a commoner clothes and wields a giant axe. The best way to wrap things up is by allowing your men to distract him while you sneak behind him and finish him off or do an air assassination.

COME OUT AND PLAY

TUSCANY

This guy is located in the southeast part of the city. After triggering the mission, you’ll see a big green area in the map. Climb onto the rooftop and switch on your eagle vision to find the target. He keeps walking in the same place and often walks near the rooftops, allowing you to silently drop down on him. Once he’s dead, you need to deal with his goons or bust out of the place and return to anonymous to complete the mission. Just kill them to end it quickly.

to complete the mission. Just kill them to end it quickly. THE COWL DOES NOT MAKE
to complete the mission. Just kill them to end it quickly. THE COWL DOES NOT MAKE

THE COWL DOES NOT MAKE THE MONK

TUSCANY

You can trigger the mission by talking to the man near the chapel outside the city. According to him, the target is inside the church and is heavily guarded, you need to sneak inside and finish the job before they raise the alarm. Climb onto the rooftop and locate the target, he should be walking in the centre. You can either wait for him to walk near the walls and silently drop down on him with your hidden blade open or jump to the haystack in the middle and then run to him. Either way once he’s dead, bust out of the building and loose the guards to complete the mission.

WITH FRIENDS LIKE THESE

TUSCANY

The marker’s on the roof near the church. Switch on your eagle vision and locate Jacopo in the crowd to get further instructions on the mission. The first half of the mission is a complete pain; you need to tail the guy to the theater outside the town. Hire a group of courtesans and use them as a cover while following. Once you reach the main gates, throw some coins on the crowd to create a distraction or order the courtesans to distract the guards. Either way, pass the guard post and continue to tail him.

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33 ASSASSIN’S CREED II Try hiring a group of help here, Jacopo will be more conscious
33 ASSASSIN’S CREED II Try hiring a group of help here, Jacopo will be more conscious

Try hiring a group of help here, Jacopo will be more conscious to the surroundings after passing the main gates and there’ll be tight protection around the theater. Your coin trick won’t work here, so you need to distract them with your mercenaries or thieves or courtesans. There’s a group of mercenaries near the fast travel, hire them and order them to attack the guards near the theater, this’ll buy you enough time to get inside.

Follow Jacopo downstairs and watch the cut scene. Kill the guards when you are prompted and rush to Jacopo, finish him off with your hidden blade and watch the cut scene, where Ezio will have another chat with his victim. After the cut scene, you can either kill the soldiers in the area or simply run back to the road and shake them off your tail. Either way, the mission will end after you become anonymous.

MEMORY SEQUENCE 06: ROCKY ROAD

ROAD TRIP

FLORENCE

Talk to Lorenzo in his palazzo and he’ll hook you up with a Medici cape, which will turn off your notoriety system forever in Florence and Tuscany. After the cut scene, pay a visit to the Da Vinci to find out he has left for Venice.

ROMAGNA HOLIDAY

APENNINE MOUNTAINS

he has left for Venice. ROMAGNA HOLIDAY APENNINE MOUNTAINS You need to ride to the mountains

You need to ride to the mountains to trigger the mission. When reach the mountains, you’ll find Leo stuck in the middle of the road with a broken wagon. After the cut scene, you’ll be in control of a horse carriage with an endless number of soldiers chasing after you.

Steer across the mountains and try to shake them off before they destroy the wagon. You can flip the wagon or smash it to the side rocks to make them fall off, but make sure you don’t run into objects at full speed, it’ll drain quiet a lot of health. After crossing half of the mountains, you’ll be attacked by archers. They’ll often shoot fire arrows at the wagon or on the road ahead of you, rock around the fire and move in a zigzag formation to avoid their arrows from hitting the wagon. When reach the end point, Ezio will let Leo take control of the wagon and hops down. Well yeah, you need to fight a handful of soldiers including brutes and seekers; counter won’t work against the big guys so stick with disarm. Once everyone’s dead and gone, hop onto a horse and ride to Forli to complete the mission.

TUTTI A BORDO

ROMAGNA

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34 ASSASSIN’S CREED II Ride to the plot helper in the northeast part of Forli and
34 ASSASSIN’S CREED II Ride to the plot helper in the northeast part of Forli and

Ride to the plot helper in the northeast part of Forli and you’ll find Leo waving his hand at the docks, talk to him. Your conversation will be interrupted with a woman’s scream, dive into the water and swim to the marked boat. Row it to the lady and bring her back to the docks to trigger a cut scene. Fortunately, the woman you saved turns out to be the Signora of Forli and takes care of your ship problem to Venice. Climb aboard and enter the wispy white marker to complete the sequence.

INTERLUDE

You’ll be whisked back into the reality. Lucy asks you to follow her downstairs for some training and leaves, talk to Shaun and Rebecca before going to the basement [YOU CAN’T TALK TO THEM AFTER COMPLETING THE TRAINING] to find out how your team ended up as Assassins and how the codex pages got to Italy. Then meet up with Lucy at the basement and she’ll explain what you need to do.

You need to find and turn on four alarms in the area to activate the defense system. The first two are

located in the ground level, while the other two are in the first floor. Turn on your eagle vision to find them first, then use the scaffoldings and ladders to climb up and activate them. Once you are done, talk to Lucy

and follow her back upstairs to trigger an eh…

disturbing cut scene.

her back upstairs to trigger an eh… disturbing cut scene. You’ll be swept to Acre and
her back upstairs to trigger an eh… disturbing cut scene. You’ll be swept to Acre and

You’ll be swept to Acre and in control of Altair, which should be very familiar if you have played the first Creed [YOU CAN SEE ALTAIR’S FULL FACE THIS TIME. OF COURSE, I KNOW HE LOOKS JUST LIKE DESMOND BUT HE’S UPPER FACE WAS NEVER REVEALED IN THE FIRST PART. SO IF YOU WANT TO SEE HIM THEN TURN AROUND CAMERA AND LOOK AT HIM FROM FRONT]. Move towards the main gates and you’ll see your target running away, chase after her and climb onto the rooftop. Don’t worry about the guards, they won’t attack you and you can’t attack them. Just follow her across the rooftops and she’ll escape into the light house.

Start scaling the tower and when you are half way up, you’ll come across a balcony from where you need to jump to the wooden beam. Here, many gamers including me had difficulty in catching the beam. I tried half an hour to catch it but with no success… finally I quit the game for the day. The next day I tried, Altair was able to catch it in the first try. Here’s how it works, sit on the ledge so that you are right next to the wall or near the wall and face the beam. Hit LS + RT + A and jump to grab it [DON’T HOLD ANY BUTTONS. JUST HIT THEM ONCE]. From there on, climb the rest of the tower and enter the wispy white marker from another disturbing scene [WELL, IT SURE SHOCKED DESMOND].

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35 ASSASSIN’S CREED II The next morning, Desmond will wake up in the hideout like nothing
35 ASSASSIN’S CREED II The next morning, Desmond will wake up in the hideout like nothing

The next morning, Desmond will wake up in the hideout like nothing ever happened. Walk out of the room and have a chat with Lucy twice for some info on what’s happening on the outer world [WHICH WE HAVE NEVER SEEN IN THE GAME]. Once everything’s said and done, hop back onto the Animus for another ride to the past. Well unfortunately, it’s back to Ezio and not Altair, which is very sad news for Altair fans.

L

MEMORY SEQUENCE 07: THE MERCHANT OF VENICE

BENVENUTO

VENICE

Talk to Leonardo in the docks and a man will come to welcome you. Actually, he comes to welcome Leo. He offers to give a short trip around the city before taking you and Leo to the workshop, follow him across the city as he takes you to some of the famous places in Venice and finally follow him to Leo’s new workshop to end the mission. Oh one more thing, make sure you give Leo a brotherly hug at the end.

thing, make sure you give Leo a brotherly hug at the end. THAT’S GONNA LEAVE A
thing, make sure you give Leo a brotherly hug at the end. THAT’S GONNA LEAVE A

THAT’S GONNA LEAVE A MARK

VENICE

After leaving Leo in his shop, make your way to Emilio’s palazzo and enter the wispy white marker. During the cut scene, some thieves tries to attack the palazzo but instead gets outrun by Emilio’s men. Protect Rosa and kill the guards attacking her, then follow her across the city and escort her safely to the marker. There’ll be guards attacking her all over the city, make sure you are close to her so that you can counter their attacks.

When you reach the marker, some men will try to attack Rosa but luckily you’ll get some buddies to help you. Kill the guards and pick up Rosa, safely take her to the boats and her friend will take her from you. Follow the boat on foot or water and protect it from the archers. Best if you stick to the scaffoldings at the river side, you can easily follow the boat and perform quick assassinations on the archers. When you reach the hideout, pick up Rosa from the boat and take her inside to complete the mission.

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36 ASSASSIN’S CREED II BUILDING BLOCKS VENICE Spare a minute to knock on Antonio’s door and
36 ASSASSIN’S CREED II BUILDING BLOCKS VENICE Spare a minute to knock on Antonio’s door and

BUILDING BLOCKS

VENICE

Spare a minute to knock on Antonio’s door and watch the cut scene to complete the mission. Yeah yeah, that’s it. Memory synched. Mission accomplished. Go home.

BREAKOUT

VENICE

Ugo explains that some of his brothers are being held Emilio’s guards and asks you to free them and bring them back to him so that he can take them back to the guild and arrange for the next attack. After the cut scene, you’ll see three targets in the map. The thieves will be locked inside cages and guarded by a group of soldiers; you can easily take out the guards by silently dropping down on them with your hidden blade or by using throwing knives. Once they are dead, free the thieves from the cage and take them back to Ugo. You need to keep at least one man alive in every team so try to avoid fights and stick to the rooftops.

every team so try to avoid fights and stick to the rooftops. CLOTHES MAKE THE MAN
every team so try to avoid fights and stick to the rooftops. CLOTHES MAKE THE MAN

CLOTHES MAKE THE MAN

VENICE

Talk to Ugo in the docks and he’ll ask you to loot some chests containing armors and bring them back with a boat. All the guards are protected by a group of soldiers but you can easily steal the chests without alerting the nearby guards. The first one is just few steps away from you; it’s located at the end of the bridge and can be accessed through rooftop or water. I say, you go in through the water. The guards are facing the other side of the chest; you can easily swim behind them and loot the chest without alerting them.

The second chest is located near the large tower you climb in ‘By Leaps and Bound’ mission. you can’t sneak behind the guards as they are standing right next to it, but you can distract them using a dead body or throwing some coins at the crowd or by hiring a group of courtesans or thieves. The final chest is inside the red area in the map so the guards will attack you as soon as set foot in it. Hire a group of thieves or courtesans and have them distract the nearby guards. Wait for them to leave and silently loot the chest and leave the area before the other guards show up. Once you’ve looted all the chests, go to the docks and hop onto the marked boat. Row it to Ugo and leave it in the marker to complete the mission.

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37 ASSASSIN’S CREED II CLEANING HOUSE VENICE Some of the thieves have turned against the guild
37 ASSASSIN’S CREED II CLEANING HOUSE VENICE Some of the thieves have turned against the guild

CLEANING HOUSE

VENICE

Some of the thieves have turned against the guild and Antonio isn’t happy about it. Open your map and you’ll see three big green areas; let’s start with the nearest one, which is near the docks. The target is inside the ship, which means you need to get wet. Swim towards the ship and you’ll see him walking near the ledge, grab onto the edge and wait for him to get close. Once he’s close enough, perform a quick assassination and dive back into the water to lose the guards.

The second one is located on the rooftop; you can silently approach him from behind and finish him off with your hidden blade or take him out from afar using the throwing knives. And finally, the third one is inside the market protected by a guard. Use the crowd as a shield to get close and take him out without alerting the guard or simply walk to him with your sword and finish him off with a backstab.

to him with your sword and finish him off with a backstab. MONKEY SEE, MONKEY DO
to him with your sword and finish him off with a backstab. MONKEY SEE, MONKEY DO

MONKEY SEE, MONKEY DO

VENICE

Having trouble climbing the large tower near the docks? Here’s a solution. Talk to Rosa and she’ll have her buddy to show you how to scale walls with larger gaps. Run vertically on the wall and grab onto a ledge, then hit RT + A followed by B to jump up and grab onto the closest ledge. Repeat the same several times and climb to the top of the scaffoldings to complete the mission.

BY LEAPS AND BOUNDS

VENICE

After learning climb leap, Rosa challenges you to climb the tower near the docks in 5 minutes. 2 minutes is all it requires to climb the tower, unless you hit the ground while climbing. Start climbing from the rooftop attached to the tower, the southern face of the tower is easier to scale and you can climb to the top without using the new move. Once you reach the top, synchronize with the tower if you haven’t done it already and jump off to complete the mission.

EVERYTHING MUST GO

VENICE

Once you finish all the thieves’ guild missions, return to Antonio and he’ll explain the plan. You need to kill five archers posted on Emilio’s palazzo and regroup with Antonio and the thieves. Even though Antonio tells you to do it silently, you can go berserk and kill all the guards on the roofs. Once they are dead,

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regroup with Antonio IN FRONT of the marked building for the next step, they are located on the ground level so don’t look for them on the rooftops.

the ground level so don’t look for them on the rooftops. After the cut scene, hire
the ground level so don’t look for them on the rooftops. After the cut scene, hire

After the cut scene, hire a group of thieves or courtesans and order them distract the guards near the main gates. Once they are gone, start scaling the walls to the top and you’ll see Emilio talking to a man near the balcony. Take out the nearby archers and drop down to the balcony, chase after Emilio and finish him off before he escapes. Don’t worry about the guards; the thieves will take care of them. Follow Rosa to the main doors and open it for the thieves to complete the memory.

MEMORY SEQUENCE 08: NECESSITY, MOTHER OF INVENTION

BIRDS OF A FEATHER

VENICE

The mission is triggered by entering the wispy white marker in the city square. During the cut scene, Ezio notices all the Templars gathering together and decides to tail them to the others and eavesdrop on their little meeting. After the cut scene, hire a group of courtesans and start tailing them. They’ll usually stop and look around, if they spot you then just turn around and walk away as if you are not there. Eventually they’ll pass a guard post and joins up with rest of their buddies. Continue to tail them but be very caution of your movements; the new guy will spot you immediately if you do any monkey business.

guy will spot you immediately if you do any monkey business. Take my suggestion and hire
guy will spot you immediately if you do any monkey business. Take my suggestion and hire

Take my suggestion and hire a group of courtesans, they’ll never notice you if you move with a group of courtesans and if you bump into any guards then you can order your group to distract them and escape the area. Stay on their tail and soon The Spaniard will join their early morning walk. Continue to follow them from afar, if possible from the rooftop to avoid being caught and they’ll move towards the docks, where they’ll plan their schedule for the following week. Listen well, as it is going to be your schedule as well. The mission will end after the cut scene.

IF AT FIRST YOU DON’T SUCCEED…

VENICE

After the cut scene, you need to scout the surroundings of the Doge’s palazzo for a suitable entrance. Lead Antonio to the first way point and you’ll reach a huge building surrounded by a big red square. After the chat, take Antonio to the second waypoint, which is at the alleyway in the right side of the palazzo. Then lead Antonio to the backside of the palazzo and you’ll see the third waypoint swirling on top of a tower. Start scaling to the top and hit the marked to scan the area.

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After the cut scene, jump off the tower and wait for Antonio to catch up. He’s not a good free-runner so you have to wait until he climbs down manually. Head to the fourth waypoint and Antonio will notice a way up to the first floor. Scale the scaffoldings in the left side of the palazzo and enter the wispy white marker. A cut scene ensures and ends the mission.

white marker. A cut scene ensures and ends the mission. NOTHING VENTURED, NOTHING GAINED VENICE As
white marker. A cut scene ensures and ends the mission. NOTHING VENTURED, NOTHING GAINED VENICE As

NOTHING VENTURED, NOTHING GAINED

VENICE

As you already know, the previous mission ends with Ezio getting another stupid idea. Pay a visit to Da Vinci and a cut scene will occur. After the scene, Ezio will leap off a tower to test whether Leo’s new invention works or not and you’ll get to use his flying machine for the first time. Try to control the machine and fly around a bit, the controls are inverted so watch what you are hitting. The mission will end after you land or crash into something.

WELL BEGUN IS HALF DONE

VENICE

Leo has sorted out a way to make his flying machine cover more distance but before you can take it to the Doge’s palazzo; you need to take care of the guards on the rooftop. Antonio has marked several places on your map, you need to visit each one of them and clean the area before starting the next mission. The first two targets are located just few steps away from you, use the scaffoldings near Leonardo’s shop and perform a dual air assassination on them.

shop and perform a dual air assassination on them. The second target is inside the ship
shop and perform a dual air assassination on them. The second target is inside the ship

The second target is inside the ship marked with a red square. Climb aboard from the right side and you’ll see two brutes patrolling, if you are silent enough then you can easily slip past behind them and get a dual assassination before the other guards show up. The third area is actually a group of three archers on rooftops, here you can just go berserk and kill every goon you see as they are low level guards.

The fourth one is once again a pair of brutes near the palazzo; make sure you don’t step on the red square to avoid unwanted attention. Go near the targets and you’ll see both of them standing behind the guard posts. There’s no way to reach them without bloody your sword unless… you get wet. Dive into the water and grab on the ledge, wait for the guy to walk near you and pull him into the water. Repeat the same for the other one but be careful while swimming under the bridge. The archers will notice you immediately. The mission will end once all the marked guards are dead.

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After taking off with the flying machine, you’ll see couple of fire symbols all over your map. You need to fly over them to ascend your height but you can reach the roof of the palazzo without having the trouble of flying over them. Just try to balance the machine and fly straight towards the waypoint.

If you run into any archers then fly in zigzag to avoid their arrows. But doing so will lower your height and you need to fly over a fire to ascend again. One more thing, the way point is pretty high and you can’t reach it with your flying machine if you are not high enough. Fly over a nearby fire before flying towards the way point to reach it easily.

fire before flying towards the way point to reach it easily. Once you reach the rooftop,

Once you reach the rooftop, take out the archers before they alert the other guards. The waypoint is at the other side of the building, you can either drop down to the ground from where you are standing and run to the stairs or wind around the building and scale down the white wall, which will lead right down to the marker. Either way, hit the waypoint undetected and you’ll get a short cut scene.

After the cut scene, bust out of the building through the window and chase after Carlo and kill him. If you are quick enough, then you can get him before he reaches the courtyard. Once he’s dead, run back to the stairs and turn right, jump to the scaffoldings and use them to get to the rooftop. From there, shake off the guards and exit the area to complete the mission.

MEMORY SEQUENCE 09: CARNEVALE

KNOWLEDGE IS POWER

VENICE

MEMORY SEQUENCE 09: CARNEVALE KNOWLEDGE IS POWER VENICE Take your codex page and knock on Leo’s

Take your codex page and knock on Leo’s shop for a new modification to your hidden blade. After the cut scene, go to the backyard and you’ll see three dummies across the river. Equip your pistol and lock onto the target, hold X until the beam becomes sharper and release it to shoot the dummy. You can increase the accuracy of your shot by holding X. the longer you hold, the more chances of you hitting the target. Destroy the remaining dummies and return to Leo to complete the mission.

DAMSELS IN DISTRESS

VENICE

Head to Dorsoduro district in the south and meet Antonio and Sister Teodara. Your little chat will be interrupted by a murder. Yes, a murder. After the cut scene, chase after the murderer and kill him. Well, there’s no need to chase after him as he threatens to kill another courtesans if you try to get close to him. Equip your pistol and lock onto him, charge a fully aimed shot and blast him from afar to complete the mission.

NUN THE WISER

VENICE

Once you took care of the murderer, return to Antonio and Teodara to figure out how to deal with the new Templar Doge. During the cut scene, Teodara reveals that the new Doge is throwing the biggest party of all and will attend it to give a speech. But in order to enter the party, you need a golden mask, which seems to be a real pain in the rear to get. After the cut scene, follow Antonio and Teodara to the carnevale and the trio

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will have a bit of blah blah blah chat. When you reach the spot, you’ll get another cut scene, which will end the mission. Well, that was easy.

cut scene, which will end the mission. Well, that was easy. AND THEY’RE OFF VENICE The
cut scene, which will end the mission. Well, that was easy. AND THEY’RE OFF VENICE The

AND THEY’RE OFF

VENICE

The game is about speed and endurance. According to the game master, it’s nearly impossible to win but it’s as easy as taking the candy from a baby. You need to race through 16 checkpoints before the timer runs out to win the competition. Here’s how the checkpoints are arranged:

1. Right in front of you.

2. Behind the poles to your left.

3. On the bridge.

4. In middle of two buildings in the next street.

5. On top of the scaffold behind the clones [JOKERS?]. Shove out the people in your way.

6. On the metal plate. Just continue to follow the scaffoldings.

7. On the metal ledge of the opposite building. Use the two metal poles on the street to jump to the opposite building and then jump to the platform with the check point.

8. Metal railings near the docks, backside of the same building you are standing. There’s a metal kind of ring to your left, jump to it and Ezio will swing to the other side.

9. In mid-air near the window. Continue to follow the scaffolding to the metal platform and run to the window.

10. On the rooftop of the opposite building. Climb onto the rooftop and use the rope to cross the gap between the buildings.

11. Rooftop of the building across the street. Use the rope to cross the gap and run to the checkpoint.

12. On the rooftop. It is located a bit away from the previous one, run straight and jump from building to building until you see it swirling on the rooftop.

13. On the stairs in the next street. Run to the end and dive to the water, then quickly swim to the surface and hit the checkpoint.

14. In the next street. It’s just couple of steps away from you, run straight and you’ll see it behind the clones.

15. Near the well.

16. On the ship. Run to the ledge and jump to the ship to reach it.

CTF

VENICE

The next challenge is to the north of the carnival. The game master challenges you to collect the flag from the middle of the field and bring it back to the starting point before the others do. You’ll start on a rooftop and the waypoint is just couple of buildings away from you. Start running as soon as you get control of Ezio and jump down to the waypoint on the ground. Don’t worry about your health, you won’t die. Once you get the flag, take it back to the starting point to earn a point.

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42 ASSASSIN’S CREED II If the opponent manages to get the flag, then you need to
42 ASSASSIN’S CREED II If the opponent manages to get the flag, then you need to

If the opponent manages to get the flag, then you need to get it back from him. He’s an agile guard but he’s not a good free-runner, he need to stick to ladders and stuffs to climb onto the roof. Use this for you advantage and climb onto the rooftop as soon as he gets the flag, he’ll usually uses the ladder in the docks to climb onto the roof. Get there before he does and tackle him to get the flag [NOT SURE IF YOU CAN KILL HIM]. Repeat the same several times and earn three points to win the contest.

RIBBON ROUND-UP

VENICE

Alright, the game’s simple. You need to steal 25 ribbons in 4 minutes. Couple of groups will be marked on your map, all you need to do is to visit each one of them and steal their ribbons. The number of ribbons depends on the number of girls in the group and you don’t need to bump into everyone to the steal ribbons, just walk behind a girl and hit the pickpocket button and Ezio will automatically collect all the ribbons in the group. The game will end when you collect 25 ribbons from various groups.

CHEATERS NEVER PROSPER

VENICE

The final round will be unlocked after you complete the first three games. The rules are simple: No weapons are allowed, the last man standing will win the golden mask. Even though they tell no weapons are allowed, they’ll forget to strip off your metal cestus [A FOOLISH MISTAKE, I KNOW]. You can inflict twice the damage with it and win the rounds in no time, so make sure you buy it before entering the contest.

time, so make sure you buy it before entering the contest. The first two rounds are
time, so make sure you buy it before entering the contest. The first two rounds are

The first two rounds are against low level guards; you can easily break their bones and throw them out of the ring. But the third round is against a brute. Yes, a brute. Stick with counter as you can’t damage him with your normal attacks and try to grab and throw him around the arena, if you manage to throw him to the ground then you can get 2-3 kicks, which will surely inflict damage on his heavy metal ass.

Once you deal with the big metal guy, Dante will jump into the fight. Well, this is where it gets rough. The guy’s a total pain; he’ll dodge all of your attacks and counters them. Try to push him to a corner to make him immobilize and hit X several couple of times to finish him off. A cut scene takes place, where some dudes will jump into the fight with their sword drawn. Well, you can break the rules here; no one’s going to care. Kick their ass and win the fight to complete the mission.

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The bag guys have the mask and you have to get it back without killing them. Antonio has marked the dude’s location on your map; you need to go to the place and steal the mask back from him without alerting him. Climb onto the rooftop and go to the spot, then turn on your eagle vision and locate the guy in the crowd. Once you got him in your sight, drop down to the ground and hire a group of courtesans, order them distract him and he’ll stop to talk to them. You need to act quickly here, silently approach him from behind and steal the mask before he leaves the courtesans.

behind and steal the mask before he leaves the courtesans. Once you get the mask, you’ll
behind and steal the mask before he leaves the courtesans. Once you get the mask, you’ll

Once you get the mask, you’ll be instructed to go to the party and assassinate the Doge. Head to the carnival and Sister Teodara greets you at the entrance. But your little chat comes to an end with Dante arriving in the spot with his guards. Here comes the tough part, you need to avoid the guards and stay undetected without leaving the area. There’s two ways how you can do this, one is to hire a group of courtesans or use the crowd and blend with them. But the problem is… the guards will come and check every group in the area including the courtesans, if they spot you then you are finish.

The best way to stay away from the guards is to hire a group of courtesans and move to the outer perimeter of the area. Blend with a group of moving crowd while your group follows you behind, if you spot a guard approaching you then order the courtesans to distract them and move to another place. Stay out of sight for 1 minute and the guards will leave the area. Regroup with Teodara and she’ll notice that the Doge is not going to leave the ship and come out. Approach the ship and equip your pistol, charge a fully aimed shot and blast his head to complete the mission.

fully aimed shot and blast his head to complete the mission. MEMORY SEQUENCE 10: FORCE MAJEURE
fully aimed shot and blast his head to complete the mission. MEMORY SEQUENCE 10: FORCE MAJEURE

MEMORY SEQUENCE 10: FORCE MAJEURE

AN UNPLEASANT TURN OF EVENTS

VENICE

Meet Antonio in the palazzo and he’ll introduce you to the new Doge of Venice. The trio discusses about the current affairs of the city and assigns you with a new assassination target. When the cut scene ends, so does the mission.

CAGED FIGHTER

VENICE

As you remember, Antonio tells you to meet a man named, Bortolomeo in the military district. The place is not properly revealed in the map, you need to scan it from a viewpoint. When you arrive in the place, you’ll hear a man calling for help. Climb on top of the building and you’ll find a wounded mercenary, who asks

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you to save his leader from Silivio’s men. After the cut scene, you’ll see a marker on your map, which will lead you to the area, where Bortolomeo’s been kept.

will lead you to the area, where Bortolomeo’s been kept. As you get near the area,
will lead you to the area, where Bortolomeo’s been kept. As you get near the area,

As you get near the area, you’ll hear a loud man shouting things. Climb onto the rooftop and scan the area

to find his cage, it’ll be guarded by a group of four soldiers. Take out the hammer wielder with your hidden

blade and deal with the rest. Once everyone’s dead, free Bortolomeo from the cage and lead him back to his place. Of course, guards will attack as soon as they see you with Bortolomeo. Kill them, all of them and take

him back to his place. When you reach the place, two guards will challenge you. They are just two captain level guards; you can kill them however you want. So don’t worry too much, just kill them and open the gates to Borto’s place to conclude the mission.

LEAVE NO MAN BEHIND

VENICE

Borto asks you to free his captured men while he gets ready to attack Silivio. The first marker is located just few blocks away from you, climb on top of the cage and drop down on the guards to score a dual assassination. Kill off the remaining goons and free the mercenaries from the cage. A couple of mercenaries will join you while the rest returns to Bortolomeo.

Head to the second place and but try to avoid conflict as you get near, there’s a guard post protecting a codex page in the next street. They’ll jump into the fight if they spot your mercenaries, approach the cage from the right side and try to get an air assassination before engaging in combat. If more guards jump into the fight then free the mercenaries out of their cage. They’ll distract the men allowing you to sneak behind guards and get quick assassinations.

you to sneak behind guards and get quick assassinations. More men will join you to help
you to sneak behind guards and get quick assassinations. More men will join you to help

More men will join you to help free the others and the third marker will appear on your map. Lead your men towards the next destination and climb onto the roof as you near the area. Move towards the cage and you’ll see two spear wielders to the right side of the cage, they’ll join into the fight if you don’t deal with them fast. Jump to the beams in front of the cage and perform a quick air assassination on them. Once they are dead, deal with the rest of the guards in the area and free the mercenaries to complete the mission.

ASSUME THE POSITION

VENICE

A

direct assault on the Arsenale will lead to a massacre so Borto has thought of a plan to lure the soldiers out

of

the area, creating you a chance to sneak in and eliminate Silivio and Dante. But in order to lure the

guards, you need to take some of Borto’s men to the marked position and station them around the city so

that they can create mischief and lure the guards out.

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As you already know, the mercenaries are not climbers and to make things worse, they’ll pick fight with every single guard they see. Try to avoid fighting and stick with the alleys and small roads. If the group engages in a fight, then quickly sneak behind the enemy guards and perform backstabs and dual assassinations. Remember, out of 12 mercenaries you need to keep at least three alive to complete the mission. A group of mercenary will stay in every marker; if you don’t have any soldier to dispatch in a marker then you’ll lose the mission.

to dispatch in a marker then you’ll lose the mission. Head to the first marker and
to dispatch in a marker then you’ll lose the mission. Head to the first marker and

Head to the first marker and you’ll see couple of guards patrolling near the marker, take them out and enter the wispy white marker to order a group to hold position. Proceed towards the second and third marker, doing your best to avoid conflict and you’ll see there is more than couple of guards in the area. Take my suggestion and order your men to hold position away from the spot, its best to deal with the guards all by yourself then to lose the mission with all the mercenaries dead. Once the area’s clear, order the men to follow you and enter the marker. The mission will end when you order the last group to hold position in the third marker.

TWO BIRDS, ONE BLADE

VENICE

After stationing the men around the district, return to Barto and he’ll hand over you a lightener [FIRE CRACKER?] to signal his men. Climb on top of the marked tower and hit the waypoint to signal the men. The attack will begin and Ezio will quickly notice that Barto is engaging with Dante and decides to join him. Well, what are you waiting for? Leap off to the water and swim to the place, where Dante’s fighting. You can’t assassinate him at this point, so draw out your sword and hold your position. For all the hype’s given about him, he’ll go down pretty easily and quickly. So just keep mashing X until he’s health reaches zero.

So just keep mashing X until he’s health reaches zero. Once you’ve defeated him, he’ll escape
So just keep mashing X until he’s health reaches zero. Once you’ve defeated him, he’ll escape

Once you’ve defeated him, he’ll escape to Silivio leaving his men to take care of you. Quickly, after him! He’ll often calls the other guards to attack you and they’ll try to stop you from blocking the way. Shove them out and chase after Dante, if you manage to get to the place in time then you can get a dual assassination on both of them. But you need to be quick to do this.

If you fail to assassinate them then you need to chase after them and kill them in the good old fashion way before the timer runs out. They both run in different roads, making it harder for you to follow. But if you are quick enough then you can get both or at least one of them with your pistol before they reach the ship. If they did manage to reach the destination and then quickly draw out sword and throw a barrage of attacks

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