CREDITS
Writing and Graphic Design: Anne Gregersen
Editing: E.R.F. Jordan
Cover Illustrator: Warmtail
Interior Illustrator: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2022 by
Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild.
RETURNED
RETURNED DRIFTER
When bloodied at 5 HP, the returned drifter has the
following feature.
Death Throes: Fallen Mask. When it dies,
the returned’s mask falls away, revealing the
expressionless surface beneath. Creatures within 30
feet of the returned when it dies who can see it must
succeed on a DC 11 Wisdom saving throw or be
frightened of the returned’s corpse until the end of
its next turn.
TROMOKRATIS
When bloodied at 204 HP or under the effects
of Hearts of the Kraken, Tromokratis has the
following features.
Ability Recharge: Legendary Actions. When first
bloodied, Tromokratis regains all expended uses of
its legendary actions.
New Ability: Strong Grapple. While bloodied,
Tromokratis has advantage on attack rolls against
creatures it has grappled.
Death Throes: Churning Waters. When it dies,
the waters around Tromokratis churn into white
foam. Each creature within 30 feet of Tromokratis
when it dies is sucked towards it and must make
a DC 26 Strength saving throw. On a failed save,
a creature is pulled through the water until it
crashes into the corpse of Tromokratis, taking 1d6
bludgeoning damage for every 10 feet it was pulled.
In addition, the impact against Tromokratis’ body
renders the creature unable to speak for 1 minute
or until it receives magical healing. On a successful
save, the creature is pulled only half the distance
and doesn’t crash into Tromokratis.