CREDITS
Writing and Graphic Design: Anne Gregersen
Editing: E.R.F. Jordan
Cover Illustrator: Warmtail
Interior Illustrator: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2022 by
Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild.
GNOLL WITHERLING
When bloodied at 5 HP, the gnoll witherling has
the following features.
Strength: Sprint Attack. While bloodied, when
the gnoll moves at least 20 feet in a straight line and
then hits a creature with a melee attack, the attack
deals one extra die of damage.
HAGS HOBGOBLINS
ANNIS HAG HOBGOBLIN DEVASTATOR
When bloodied at 37 HP, the annis hag has the When bloodied at 22 HP, the hobgoblin devastator
following features. has the following features.
New Ability: Entangle. While bloodied, the New Ability: Arcane Repositioning. After
hag can cast entangle (spell save DC 13) at will. casting a spell while bloodied, the hobgoblin
The spell requires no somatic components when can move up to half its speed without provoking
cast in this way. opportunity attacks.
Strength: Made It Angry. While bloodied, the Trigger Ability: Spellcasting. When first
hag has advantage on saving throws against being bloodied, the hobgoblin can use its reaction to cast
charmed, frightened, knocked prone, and stunned. a spell that normally requires an action to cast.
Trigger Ability: Spellcasting. When first
HOBGOBLIN IRON SHADOW
bloodied, the hag can use its reaction to cast a spell
When bloodied at 16 HP, the hobgoblin iron
that normally requires an action to cast.
shadow has the following features.
BHEUR HAG New Ability: Disengage. While bloodied,
When bloodied at 45 HP, the bheur hag has the the hobgoblin can take the Disengage action as
following features. a bonus action.
New Ability: Tempting Invitation. As a bonus
action while bloodied, the hag can target one KI-RIN
creature it can see within 30 feet and invite it to When bloodied at 76 HP, the ki-rin has the
join the hag’s side. The creature must succeed on a following features.
DC 15 Charisma saving throw or be charmed by Ability Recharge: Legendary Actions. When
the hag for 1 minute. While charmed, the creature first bloodied, the ki-rin regains all expended uses
will not aid any creature attempting to harm the of its legendary actions.
hag. The hag can only have one creature charmed in
New Ability: Cast Attack. While bloodied, if the
this way at a time. The charmed creature can repeat
ki-rin uses an action to cast a spell, it can make a
its saving throw at the end of each of its turns,
melee attack as a bonus action.
Trigger Ability: Spellcasting. When first
bloodied, the ki-rin can use its reaction to cast a
spell that normally costs an action to cast.
KORRED
When bloodied at 46 HP, the korred has the
following features.
Strength: Hard as Stone. While bloodied,
the korred’s skin hardens. The korred’s AC
increases by 1.
Trigger Ability: Spellcasting. When first
bloodied, the korred can use its reaction to cast a
spell that normally costs an action to cast. This is
limited to a spell the korred can cast at will.
NEOGI NILBOG
The nilbog has no bloodied features.
NEOGI HATCHLING
The neogi hatchling has no bloodied features. ORCS
NEOGI ORC BLADE OF ILNEVAL
When bloodied at 16 HP, the neogi has the When bloodied at 30 HP, the orc blade of Ilneval
following feature. has the following features.
New Ability: Scurry. While bloodied, if a Ability Recharge: Ilneval’s Command.
creature misses the neogi with a melee attack, the When first bloodied, the orc’s Ilneval’s Command
neogi can use its reaction to move up to half its ability is recharged.
speed without provoking opportunity attacks.
New Ability: Repositioning. As a bonus
NEOGI MASTER action while bloodied, the orc can command one
When bloodied at 35 HP, the neogi master has the of its allies to reposition. The creature can use its
following features. reaction to move up to its speed without provoking
New Ability: Repositioning. As a bonus action opportunity attacks.
while bloodied, the neogi can command one of Trigger Ability: Rush Attack. As a reaction
its allies to reposition. The creature can use its when first bloodied, the orc can move up to its
speed and make one melee weapon attack without
provoking opportunity attacks.
DOLPHIN
When bloodied at 5 HP, the dolphin has the
following feature.
Trigger Ability: Swim Away. When first
bloodied, the dolphin can use its reaction to
swim up to 30 feet away without provoking
opportunity attacks.