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Sky Drake (3.

5e Creature)
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Author: Law I have converted the layout to Pathfinder Format. The Sky Drake is advanced 2-CRs per 3 HD (from 6 HD=CR 5; 9 HD=CR 7; 12 HD=CR 10 (plus 1 CR for size increase); 15 HD=CR 12; 18 HD=CR 14.).

SKY DRAKE
Size/Type: Small Dragon (Lesser, Air) Hit Dice: 6d12+12 (51 hp) Initiative: +6 (+6 Dex) Speed: 20 ft. (4 squares), fly 150 ft. (good) Armor Class: 23 (+6 Dex, +1 size, +6 natural), touch 17, flat-footed 17 Base Attack/Grapple: +6/+3 Attack: Bite +12 (1d4+1) Full Attack: Bite +12 (1d4+1) and 2 Claws +7 (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Air Mastery, Breath Weapon Special Qualities: Blindsense 60 ft., Darkvision 60 ft., DR 5/magic, immunity to magic sleep effects and paralysis effects, low-light vision, resistance to sonic 10, SR 15 Saves: Fort +7, Ref +11, Will +6 Abilities: Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18 Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B)
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flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap. Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns. Sky Drakes speak Draconic. Combat Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going their way, they are quick to abandon combat and flee. Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.

Environment: Warm hills Organization: Solitary, pair, or clutch (3-6 plus 812 young) Challenge Rating: 5 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 7-11 HD (Small); 12-18 HD (Medium) Level Adjustment:

This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing. One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of

SKY DRAKE This small deep blue drake has blood red claws, teeth, and a pair of large frills on its back. The color of the frills seems to be changing. SKY DRAKE CR 5
Usually chaotic neutral Small Dragon (Lesser, Air) Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +5, Spot +18
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DEFENSE
--------------------------------------------------------------------AC 23, touch 17, flat-footed 17; Dodge (+1 size, +6 natural)

half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.
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ECOLOGY
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hp 56 (6d12+12); DR 5/magic Fort +7, Ref +11, Will +6 Defensive Abilities Air Mastery Immune Sonics, magical sleep effects and paralysis effects SR 15
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OFFENSE

Environment Warm hills Organization Solitary, pair, or clutch (3-6 plus 8-12 young) Treasure Standard Advancement 7-11 HD (Small); 12-18 HD (Medium) Level Adjustment

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Spd 20 ft. (4 squares), fly 150 ft. (good) Melee bite +13 (1d6 +1) and 2-claws +8 (1d4) Space 5 ft.; Reach 5 ft. Special Attacks Breath Weapon (20 ft. Sonic Cone, 3d6 hps damage, Ref DC 17 for half damage)
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TACTICS
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Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. During Combat Sky Drakes do not hold back when it
comes to combat. They try to team up if they can against one foe. Morale They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
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STATISTICS

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One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap. Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns.
Clinging Breath [Metabreath] Source: Draconomicon Your breath weapon clings to creatures and continues to affect them in the round after you breathe. Prerequisite: Con 13, breath weapon. Benefit: Your breath weapon has its normal effect, but also clings to anything caught in its area. A clinging breath weapon lasts for 1 round. In the round after you breathe, the clinging breath weapon deals half of the damage it dealt in the previous round. Creatures that avoid damage from the breath weapon (such as creatures with the evasion special quality or incorporeal creatures) do not take the extra damage. For example, an old silver dragon uses its cold breath and deals 72 points of cold damage (or 36 points against a target that makes its save). In the following round, foes that failed their saves against the breath weapon initially take an additional 36 points of cold damage, and foes that succeeded on their saves take 18 points of cold damage. A foe can take a full-round action to attempt to remove the clinging breath weapon before taking any additional damage. It takes a successful Reflex saving throw (same DC as your normal breath weapon) to remove the effect. Rolling around on the ground grants a +2 bonus on the saving throw, but leaves the foe prone. A clinging breath weapon cannot be removed or

Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Base Atk +6; Grp +3 Feats Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B) *See Draconomicon for this feat. Skills Appraise +9, Climb +10, Escape Artist +6, Hide +15, Intimidate +0 (additional +4/-4 very size category larger/smaller than target), Jump +10, Listen +5, Move Silently +23, Spot +18, Survival +1, Swim +1 Languages Draconic
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SPECIAL ABILITIES
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Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d4 (*+1) rounds, damage 3d6 sonic, Reflex DC 17

smothered by jumping into water. A clinging breath weapon can be magically dispelled (DC equal to your breath weapon save DC). This feat only works on a breath weapon that has instantaneous duration and that deals some kind of damage, such as energy damage (acid, cold, electricity, fire, or sonic), ability damage, or negative levels.

When you use this feat, add +1 to the number of rounds you must wait before using your breath weapon again. Special: You can apply this feat more than once to the same breath weapon. Each time you do, the clinging breath weapon lasts an additional round.

SKY DRAKE, ADVANCED CR 7


CN Small Dragon (Lesser, Air) Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +6, Spot +21
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SKY DRAKE, ADVANCED CR 10


CN Medium Dragon (Lesser, Air) Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +9, Spot +24
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DEFENSE
--------------------------------------------------------------------AC 23, touch 17, flat-footed 17; Dodge (+1 size, +6 natural)

DEFENSE
--------------------------------------------------------------------AC 22, touch 16, flat-footed 16; Dodge (+6 natural)

hp 82 (9d12+18 HD); DR 5/magic Fort +8, Ref +12, Will +7 Defensive Abilities Air Mastery Immune Sonics, magical sleep effects and paralysis effects SR 17
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hp 119 (12d12+36 HD); DR 10/magic Fort +11, Ref +14, Will +9 Defensive Abilities Air Mastery Immune Sonics, magical sleep effects and paralysis effects SR 19
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OFFENSE

OFFENSE

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Spd 20 ft., fly150 ft. (good) Melee bite +16 (1d6+2) and 2-claws +11 (1d4+1) Space 5 ft.; Reach 5 ft. Special Attacks Breath Weapon (20 ft. Sonic Cone, 6d6 hps damage, Ref DC 18 for half damage)
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Spd 20 ft., fly150 ft. (good) Melee bite +18 (1d8+4) and 2-claws +16 (1d6+2) Space 5 ft.; Reach 5 ft. Special Attacks Breath Weapon (30 ft. Sonic Cone, 9d6 hps damage, Ref DC 21 for half damage)
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TACTICS
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TACTICS
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Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. During Combat Sky Drakes do not hold back when it
comes to combat. They try to team up if they can against one foe. Morale They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
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Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. During Combat Sky Drakes do not hold back when it
comes to combat. They try to team up if they can against one foe. Morale They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
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STATISTICS

STATISTICS

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Str 14, Dex 23, Con15, Int 10, Wis12, Cha 11 Base Atk +9; Grp +7 Feats Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B), Wingover Skills Appraise +12, Climb +11, Escape Artist +7, Hide +18, Intimidate +0 (additional +4/-4 very size category larger/smaller than target), Jump +14, Listen +6, Move Silently +26, Spot +21, Survival +1, Swim +3 Languages Draconic
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Str 18, Dex 22, Con 17, Int 10, Wis 12, Cha 11 Base Atk +12; Grp +16 Feats Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Improved Maneuverability, Weapon Finesse (B), Wingover Skills Appraise +13, Climb +14, Escape Artist +7, Hide +17, Intimidate +0 (additional +4/-4 very size category larger/smaller than target), Jump +19, Listen +9, Move Silently +29, Spot +24, Survival +1, Swim +6, Tumble +8 Languages Draconic
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SPECIAL ABILITIES
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SPECIAL ABILITIES
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Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): once every 1d4 (*+1) rounds. The save DC is Constitution based and includes the bonus from ability focus. *See Draconomicon for this feat.

Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): once every 1d4 (*+1) rounds. The save DC is Constitution based and includes the bonus from ability focus. *See Draconomicon for this feat.

SKY DRAKE, ADVANCED CR 12


CN Medium Dragon (Lesser, Air) Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +10, Spot +27
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SKY DRAKE, ADVANCED CR 14


CN Medium Dragon (Lesser, Air) Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +11, Spot +30
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DEFENSE
--------------------------------------------------------------------AC 22, touch 16, flat-footed 16; Dodge (+6 natural)

DEFENSE
--------------------------------------------------------------------AC 22, touch 16, flat-footed 16; Dodge (+6 natural)

hp 148 (15d12+45 HD); DR 10/magic Fort +12, Ref +15, Will +10 Defensive Abilities Air Mastery Immune Sonics, magical sleep effects and paralysis effects SR 21
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hp 194 (18d12+72); DR 15/magic Fort +15, Ref +17, Will +12 Defensive Abilities Air Mastery Immune Sonics, magical sleep effects and paralysis effects SR 23
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OFFENSE

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OFFENSE

Spd 20 ft., fly150 ft. (perfect), Melee bite +21 (1d8+4) and 2-claws +16 (1d6+2) and 2-wings +16 (1d4+2) Space 5 ft.; Reach 5 ft. Special Attacks Breath Weapon (30 ft. Sonic Cone, 12d6 hps damage, Ref DC 22 for half damage)
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Spd 20 ft., fly150 ft. (perfect) Melee bite +24 (1d8+4) and 2-claws +19 (1d6+2) and 2-wings +19 (1d4+2) Space 5 ft.; Reach 5 ft. Special Attacks Breath Weapon (30 ft. Sonic Cone, 15d6 hps damage, Ref DC 25 for half damage)
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TACTICS
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TACTICS
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Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. During Combat Sky Drakes do not hold back when it
comes to combat. They try to team up if they can against one foe. Morale They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
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Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. During Combat Sky Drakes do not hold back when it
comes to combat. They try to team up if they can against one foe. Morale They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
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STATISTICS

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STATISTICS

Str 18, Dex 22, Con 17, Int 10, Wis 12, Cha 11 Base Atk +15; Grp +19 Feats Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Flyby Attack, Improved Maneuverability, Weapon Finesse (B) , Wingover Skills Appraise +14, Climb +15, Escape Artist +7, Hide +20, Intimidate +0 (additional +4/-4 very size category larger/smaller than target), Jump +22, Listen +10, Move Silently +32, Spot +27, Survival +1, Swim +7, Tumble +10 Languages Draconic
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SPECIAL ABILITIES
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Str 18, Dex 22, Con 18, Int 10, Wis 12, Cha 11 Base Atk +18; Grp +22 Feats Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Flyby Attack, Improved Maneuverability, Power Climb, Weapon Finesse (B), Wingover Skills Appraise +15, Climb +16, Escape Artist +7, Hide +23, Intimidate +0 (additional +4/-4 very size category larger/smaller than target), Jump +27, Listen +11, Move Silently +35, Spot +30, Survival +1, Swim +7, Tumble +7 Languages Draconic
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Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): once every 1d4 (*+1) rounds. The save DC is Constitution based and includes the bonus from ability focus. *See Draconomicon for this feat.

SPECIAL ABILITIES
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Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): once every 1d4 (*+1) rounds. The save DC is Constitution based and includes the bonus from ability focus. *See Draconomicon for this feat.

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