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Castlevania - Symphony of the Night 'Nocturne in the Moonlight' Playstation 200.

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Table of Contents * Two versions -- one great taste * Spells and basics * Richter's Prologue * Normal Castle Walkthrough - From the Lab to Gallery - From Gallery to Outer Wall - The Library At Long Last - From Cavern to Keep - From Olrox to Colosseum - Getting the Holy Symbol - Two rings and Spikebreaker - Holy Vision (Richter VS Shaft) * Inverted Castle Walkthrough - Brief briefing - The Ring of Vlad - The Tooth of Vlad - The Heart of Vlad - The Rib of Vlad - The Eye of Vlad - Alucard's Items - Giving Dracula the Shaft - Optional Areas (Galamoth, etc.) * Konamiman (Easter Eggs, Errata, and other Neat Shit) * Differences with the PSP port (Castlevania X Chronicles) * AOC in late 18th Century - is Maria legal? Spells By Number So you come to me for help do you game player? Trade you secrets of the game for the nekkid pictures of your hot mom and sisters I will. There are several spells the Dunpeal may cast (last one requires 50 MP), so until you increase levels a few times and get the needed points, you won't be doing much. You can cast these spells instantly assuming you know how to move the D-pad or stick and press the correct attack key. Note that you have to switch directions for

away and forward depending on which direction the Dunpeal is facing. When the (hold) option is listed, hold the key for 2 real time seconds and proceed to the next move. Lock means you hold a key for the whole chain of the motion. Summon Spirit 5 - FWD - AWY - UP - DWN + ATT1 or ATT2 Wing Smash 8 - JUMP (lock) - UP - AWY - DWN - FWD (bat only) Dark Metamorphisis 10 - AWY - UP - FWD + ATT1 or ATT2 Wolf Charge 10 - DWN - FWD + ATT1 (in wolf form only) Hellfire 15 - UP - DWN - FWD + ATT1 or ATT2 (hold UP for hailstone) Tetra Spirits 20 - UP (hold) - FWD - DWN + ATT1 or ATT2 Sword Brothers 30 - DWN - FWD - UP (hold) - DWN + ATT1 (sword familiar on) Soul Steal 50 - AWY - FWD - DWN - AWY - FWD + ATT1 or ATT2 You might not have the original instructions, but here're the basic moves, in case Microsoft didn't package the damn manual with your SOTN download: Subweapon -- UP + ATT1 Backdash -- YELLOW (probably - orig. TRIANGLE) Jump Kick -- JUMP + DWN + ATT1 (ATT1 hand must be fist or empty) Dive Kick -- JUMP (twice) + DWN + JUMP (must have Leap Stone) Double Jump -- JUMP (twice) (with Leap Stone only) Grav Jump -- DWN - UP + JUMP (mid-air yes; Grav Boots only) Form of Wolf -- Trigger or Bumper (check controls) Form of Bat -- Trigger or Bumper (check controls) Form of Mist -- Trigger or Bumper (check controls) Fall through -- DWN + JUMP on platform Interact -- D-pad direction in front of (or next to) object* * some objects you attack normally Dunpeal has two attacks: ATT1 and ATT2, so he can equip two different weapon/shield combos. So you can equip a shield and a sword combination and be able to use the shield to defend against projectiles. Some weapons (like the Heaven Swords or Shield Rod) can do special attacks if certain combinations are used and the ATT buttons are pressed together. The back dash is the fastest way of moving around unless you constantly resort to Wolf form and charge all the way across a room. To move quickly (wolf, grav jump, etc.) requires a hefty amount of magic, so be ready to run out if you ever do that. Alternately, you can back dash everywhere. Simalcrum is unsure if the 360 version has the Alucard Boots available (it can be placed anywhere).

Richter's Prologue This is the final battle of Dracula X (the PC version is more bloody than the Super NES version). This also assumes the 'good' ending of Dracula X where Richter finds the two rings to free his fiancee from vampire curse. For the easiest time, do not go directly to battle Dracula at the moment. Instead, gather 45 hearts and the Holy Water. This lets Richter do the weapon special (YELLOW or TRIANGLE) and kill Dracula in three waves. The first hydrostorm should kill the human Dracula; the second and third attacks will kill the second form. In order to get the 45 hearts (the holy water is in Dracula's chamber - all the way on the left) hit the orange nub of a switch at the top of the stairs to open a secret path. Do a screen refresh and the pots and candles reset with more hearts.

In the off chance that you're a f-tard and die, Maria will appear (12 YO form) and bestow invulnerability on Richter. If that happens, your starting Dunpeal will have slightly crappier stats, but that won't matter much in the long run (for L99 characters). Richter has motions similar to the Dunpeal's spells that let him do moves to ass-rape monsters: Dashing Sprint Slide Kick Hop Whipping Motion Flying Uppercut* Flip somersault Bladewheel Rush** Item Crash -------FWD - FWD (hold) DWN + JUMP (JUMP second time for hop) ATT1 (hold) + D-pad or stick direction DWN - UP - ATT1 (can be done in mid-air) JUMP (twice) UP - AWY - DWN - FWD - ATT1 TRIANGLE or YELLOW BUTTON

* This can be done infinitely in the air to replace the Dunpeal'sgrav boots. ** This renders Richter temporarily invulnerable as he does the move. For the PSP and SATURN versions where you can play Maria Renard, her moves are very similar to "Richtes", but her attacks are slightly shorter ranged and weaker. Note Maria doesn't bang the Rich-man (that's Annette's job) so move on you perverts. Double Jump Whipping Motion Bird Flight* Kabuki Roll** Dodge Dash Subweapon Cycle Subweapon Item Crash --------JUMP + JUMP ATT1 (hold) + D-pad or stick direction DWN - UP - ATT1 (can be done in mid-air) UP - AWY - DWN - FWD - ATT1 L or R, facing determines dash UP + ATT1 CIRCLE or RED BUTTON TRIANGLE or YELLOW BUTTON

* This can be done infinitely in the air to replace the Dunpeal'sgrav boots. ** This renders Maria temporarily invulnerable if the enemy is killed.

Normal Castle - Alchemical Labs Quest - Survive to the library The game actually starts when the Dunpeal crosses over the drawbridge and starts slaughtering his kinsmen of the night. Have fun with the Alucard equipment, since Death will take away all the gear as soon as you cross the hallway. From here on out, the game really starts. The Dunpeal needs to reacquire all of his 'Alucard' gear from the inverted castle, or find a suitable equivalent. Head right from the meeting with Death and kill the skeleton for your first weapon 'Short Sword'. As you go through the game, note that there're several enemies that will be listed in your cyclopedia. You can access this and check their drop items. A full appendix should be somewhere in this file. Hehehehehe. For each item you see dropped by an enemy, pick it up. Until someone decidedly hacks the 360, you will not be able to get the screen seen below: ... so all manner of items are good for you. Pick-up the item and then assess the value. It was through this process (of comparing new swords) that simalcrum's friend found the game-breaking Crissaegrim weapon, which inspired

simalcrum to shell out $50 for a game that ain't all that bad. Then came the Gameshark 2.0 ass-raping by CodeBoy. The first goal is to go to the Long Library (east part of your map). From where you got the 'Short Sword', you can save the game and start heading up and left through the Alchemical Labs. Before entering, you will come across the relic 'Cube of Zoe' (relics will mark your quest progress since they are mostly linked to your well-being). Note that without the Cube of Zoe, items will never drop from enemies (the enemies that have item drops). The way through the Alchemical Labs is simple. Head up and explore all the nooks and crannies -- some walls are breakable in the labs early on. If you play around, you can find that the spikes and boxes are simple puzzles letting you get to high places. The (legal) 200.6 percent is 0.1 percent per square of room, so explore all the areas for new items and equipment. Later on when you can afford to fly about as a bat, you can get all the corners of the map. Note that there's an ominous save room (the third one you encounter if you check all over the map) before you reach the bosses. You know there's a boss impending when you step into a non-CD loading room and there's no music. You should save before fighting bosses, since if you die, you load the last save. Life Up alert -- Alchemical Labs - Broken wall (down) past the lower laboratory save room. Heart Up alert -- Alchemical Labs - Broken wall (left) past the lower laboratory save room. Boss Fight: Sloggra and Gaibon The bosses of the Alchemical Laboratory are Sloggra and Gaibon (gargoyle). Both will enter hyper-mode after you reduce their life to about half. Sloggra andGaibon are fireball maniacs, but the leather shield you found in the Alchemical Labs can defend against all projectiles and keep you safe. Note you can still attack while holding the shield, although the brief time your sword is out, the shield's protection will be gone. The Dunpeal's standing sword attack has more range than when ducking, so get the range on Gaibon (you may have to duck Sloggra's spear). The platforms on the left of the boss room let you stay above Sloggra; at least once Gaibon is dead, since it can no longer dive bomb you. From here, you can also use the axe sub-weapon if you kept it. Otherwise, you can always soft reset (SELECT + START) or die, and reload from the last save, pick-up the axe and re-attempt the attack. If you don't want to do that, don't forget that your spells can be cast anywhere in the room, and Tetra Spirit will probably kill most enemies with one casting this early in the game. After the boss fight with Gaibon and Sloggra, follow the lower path and find the lab elevator. Get some more items, use the cannon, and fill the map before taking the lift back up and moving up. Be sure to save the game and go past the room with the Bloody Zombies into the large room with the Axe Armor. Locate the red door and exit through the CD loading room to a new area. The Basilard weapon may be numerically weaker than your Short Sword, but the animation allows for quicker strikes; as you may find out, the animation of a weapon may take precedence (Crissaegrim Syndrome) over the listed damage in the sub-screen.

Normal Castle - Marble Gallery and Outer Wall Quest - Not at the library yet? Then this quest hasn't changed, moron. In the Marble Gallery, your goal to reach the library hasn't changed. You're probably asking why. The reason is the library has a demon shopkeeper who will sell you a relic that lets you open the blue doors in the castle. Unlike Metroid, this game isn't broken. Although you don't need to head down the gallery, do so now since there is a relic 'Spirit Orb'. This will show you the damage you are doing to enemies and can be quite helpful (especially when using weapons ineffective against certain enemies). A big hint that your current weapon is a utterly ineffective is when instead of numbers, you get the phrase 'guard' when hitting an enemy. If you continue down the Marble Gallery, you fight several large enemies (Plate Lord and Ctulhu), you wind up back at the starting area. You might want to save at this point. Although you may think this is a waste of time, you can cycle through the rooms again for more items and experience. When you reach the Marble Gallery again, you can continue on the upper path. Along the way, you will go through the clock-filled room and meet Maria Renard. Cut the b.s. and go through the long room with the monsters with hot chicks for tails (Diplocephalus). There's really only one path for now. If you notice, there is a blue door blocking one of the upper paths. Not long past the Marble Gallery, you will reach the Outer Wall. While you have the option of going up or down, choose to go up first (down is to the gondola). There is a save point just above the entrance to the Outer Wall. Save the game since it is an ominous sign. Boss Fight: Doppelganger This boss is a near copy of your own character (right down to some weapons you equip). However, it can use any sub-weapon you choose. Instead of making your life difficult, you can back-track a little into the Marble Gallery and pick up the Stopwatch in that area. Come back and pause the boss when it appears (making sure you have nothing equipped). From there on out, simply stand next to the boss and punch it to death while it's frozen. There is an elevator on the Outer Wall's right side you want to activate. It's at the top, near the entrance to the Clock Tower area. Fight through the Outer Wall and take as much of the items as you wish. The quest is still to reach the demon librarian in the Long Library. The relic 'Soul of Wolf' will allow you to transform into the wolf and is in the elevator of the Outer Wall. Once you activate the lift, you can use it to move between some of the levels of the Outer Wall quickly. The middle stop of the elevator leads to the library's entrance. The top stop of the lift stops you at a warp room entrance (Outer Wall). Take the warp to the next warp room (Castle Entrance). Head out and take the heart up item. Heart Up alert -- Castle Entrance - Past the warp room (castle entrance). While you're in the Castle Entrance, you can lower the wall that leads back to the first save point. Head back to the Outer Wall and locate the entrance to the Long Library. The middle stop of the lift will take you there. If you are feeling adventurous, you can try and take out the Armor Lord above the observation gondola. Although the guy seems to be guarding an empty room, you can break the wall at the lower left for food. Go into the small space created

and hold D-pad DOWN for five real time minutes. A secret elevator will take you to a room with a weapon and an armor that prevents petrification. Although you need the mist form to leave, you can also ride the elevator back out.

Normal Castle - Long Library Quest - Spend $500 for the Open Jewel. Once you're in the library, explore it and look for the librarian's room. He won't move, and when you warp to his area with the library card item, you will be safe (relatively speaking). The librarian is the only guy with the monster list you need for reference, as well as anything else you want to purchase from him. There is a relic 'Faerie Scroll' in the upper right hand corner of the library. It displays the names of enemies you fight, so you know what exactly you're looking for. Enemies the Dunpeal personally attacked (or were hit by) before will be appear in the enemy list. But from there, you can build a list of what items you've been missing. Speak to the librarian and buy the relic 'Jewel of Open' for 500 gold. The shop has a few distinct items you cannot get anywhere else (not even from enemies or found), so you may want to save a few hundred thousand pieces of gold. A list of the items from the shop you should buy to fill out your item list: Saber Mace Thunderbrand Harper Velvet Hat Leather Hat Circlet Silver Crown Steel Cuirass Diamond Plate Reverse Cloak Elven Cloak Joseph's Cloak Ring of Pales Duplicator (only with a cleared game save)

While you don't need to get everything as soon as you have the money, you do want to make a note that some of the items here are fairly useful early in the game (say, the Thunderbrand) but they otherwise pale in comparison to the Duplicator and some later weapons you find in the castle's bowels. For now, take the Open Jewel and head back the way you came. It's time to explore more of the castle.

Normal Castle - Underground Caverns Quest - Locate the Ferryman.

With the Open Jewel, head back to the Marble Gallery and locate the red areas of floor. Those are shutters leading to rooms below. One of them leads to the Underground Caverns (you can check your map). An innocuous grey floor switch past a Marble Gallery blue door will open those shutters and you can proceed into the depths of the castle. Note that the Dunpeal is part vampire, so while water won't instantly dissolve his undead ass, it will behave like pH level 3 lard and burn his hot white albino skin. Don't fall into any while exploring -at least not until you find the relic 'Holy Symbol'. Watch for the Spear Guard enemy, since their reach is fairly longer than yours and you don't have any sword tricks. Use spells to tag them if you have trouble. Work your way down past the enemies and try to head left. There's a new piece of armor and a Heart Up item. Heart Up alert -- Underground Cavern -- Left of the vertical shaft with the spear guards and bone archers. Life Up alert -- Underground Cavern -- In the middle of the left 'long shaft' with spear guards and bone archers; the room above an open drawer. You can recover from the long drop to the purple cave area -- the way back up is on the left side above the mushroom. A save room just after the long fall preps you for a boss fight with the Scylla. The boss room is below the save room, but go there later; explore the rest of the cavern before committing to a battle that's a little tougher than you expect. Despite the fact that water will kill the Dunpeal, head left from the long fall and explore the cavern. The room of spear guards can be bypassed by pushing the wood box to the spout of water. Follow the waterfall downwards and duck behind it (meaning go right), kill the Frozen Shade and take the life-up. Life Up alert -- Underground Cavern -- Right behind the waterfall. Continue past the waterfall area, killing Frozen Shades, until you find the ferryman. He well take the Dunpeal left and let you pick up the relic 'Merman Statue'. This relic is quest based and will let the ferryman warp to the second large lake the Dunpeal needs to cross (to Scylla). Since you cannot climb back up the waterfall, Go up where the ferryman is and get the life up item past the CD loading room. Life Up alert -- Castle Entrance -- Next to the cavern entrance by the locked wall. Back at the Castle Entrance, you need to backtrack to the Marble Gallery to Underground Cavern entrance and drop back down the long fall to reach Scylla. Don't worry about the huge detour. You can use the Open Jewel to access the blue door in the Alchemical Labs. That blue door leads to the Royal Chapel. Head there and see how much trouble you can stir up.

Normal Castle - Royal Chapel and Castle Keep Quest - Unlock more vampire forms. Since you're on the way (kinda) to the Marble Gallery, why not take a fat ass detour to the Royal Chapel and maybe get a few more level increases? You also need to acquire a very important relic. Head through the blue door in the

Alchemical Labs, meet Maria Renard again, and continue to the Royal Chapel. Head up the chapel tower and avoid the crows and gargoyles. Use the spirit spells and the occasional Soul Steal to replenish your life. At the top of the first tower (past the Puppet Sword) will be a life-up. Life Up alert -- Royal Chapel -- Top of the left most bell tower. Once you proceed to the second bell tower, you should watch out. If you haven't saved at the base of the Royal Chapel, make sure you have some back-up in case you get into trouble with the boss. While going back down the chapel is a chore, it's certainly better than losing all your progress up to this point. The boss is easy (relatively speaking). Boss Fight: Hippogryff The boss basically dive attacks or breathes fire. You can easily duck the fire attack and stab using a normal sword. When you get bored, you can move on with your next task. Continue past the Hippogryff's room and enter the Castle Keep area. This is different from the Clock Tower (you may have entered that area from the Outer Wall). The first task past the blue Axe Armors, is to locate the warp room (castle keep) and use it to cycle through the warp rooms to 'lock' it into active status. Take the elevators and ride them to the top and go left. Go along the castle's rooftop and locate the relic 'Leap Stone'. This relic lets theDunpeal double jump and reach some hard to reach places. It's not a great relic, but it'll do for now. Head back towards the Marble Gallery via a warp room or just swinging back through. Since you're making so many detours, consider heading back to the Marble Gallery's clock-filled area and check the time.

Normal Castle - Olrox's Quarters (side-detour) Quest - Unlock more vampire forms. Depending on the time on your game, the statues in the Marble Gallery's clockfilled room (where you met Maria Renard the first time) may be open. At the first opportunity when a statue opens up, go through the new area. The left path leads to Olrox, a sorcerer boss who resides in Dracula's castle. Life Up alert -- Marble Gallery -- Entrance to Olrox's chambers. Although you cannot proceed further into Olrox's Quarters, you can unlock the warp point (Olrox's quarters) before you head to the Colosseum. In the Spectral Sword's room, going up and right leads to the warp point (Olrox); going left will lead to the Colosseum. Note there're hidden walls in this area. And you should strike randomly at walls for kicks. You might be surprised at what you find.

Normal Castle - Colosseum Quest - Unlock more vampire forms. The colosseum is a brutal place with plenty of enemies. The bright part is

that the 'agunea' sub-weapon is available here (one of the few locations in the whole game). Basically, it shoots a sliver of energy left or right and if theagunea hits an enemy, you hold UP and ATT1 to continuously rain lightning bolts which home in on the enemy until they die. A handy weapon option to have before you get the game breaking Crissaegrim. Two save points are on either side of the colosseum, and if you were smart, you'd locate them before you explore the colosseum's middle where the bosses are. A heart up is on the bottom level's right side in a sub-weapon filled room (no agunea however). Heart Up alert -- Colosseum -- B2, right side. A unique (and also game-breaking but magic dependent) weapon is available on floor B2 all the way left. The club weapon 'Shield Rod', when combined (ATT1 + ATT2) with a shield, will give you various bonuses -- the most powerful will literally make the Dunpeal nearly invulnerable while dealing damage. Be sure to get it before you fight the bosses. Locate the boss chamber in the middle floor of the colosseum and commence battle. Boss Fight: Werewolf and Minotaurus These bosses are tough if you do not have the Shield Rod and a shield combo. If you explored the area of the colosseum and chapel thoroughly, you can combine the shield rod and knight sheild for some hefty defence. Simply club the shield rod on the Minotaur and it should go down despite charging you. Do the same for the Werewolf (it has several attacks of no consequence) and you get an award and you can pass on through to the right. The right side of the colosseum has the relic 'Form of Mist', which lets the Dunpeal pass through grating (except unlike Lord Kain, the weakling does not feed regularly). Some quest items you need the mist to reach. Get it and head back to the Long Library.

Normal Castle - Outer Wall (detour) Quest - Unlock more vampire forms. Since you're going to the library, you might as well make a detour to the Outer Wall. Your relic 'Leap Stone' lets you net a life up in a big pot past the Doppelganger's room. Similarly, the double jump lets you net a heart up near the elevator controls. Life Up alert -- Outer Wall -- From Doppelganger's room go right and double jump to red vase. Heart Up alert -- Outer Wall -- Near the elevator's control rod, below the outer wall save room. If you did not find this already and are feeling adventurous, you can try and take out the Armor Lord above the observation gondola. Although the guy seems to be guarding an empty room, you can break the wall at the lower left for food. Go into the small space created and hold D-pad DOWN for five real time minutes. A secret elevator will take you to a room with a weapon and an armor that prevents petrification. Although you need the mist form to leave (obvious now with the mist power), you can also ride the elevator back out.

Normal Castle - Long Library Quest - Unlock more vampire forms. The double jump lets the Dunpeal reach a ledge with a thornweed that's just above the entrance to the shopkeeper (kinda). Head through the hallway with the Armored Fleas and Dhurons and fight the 'lesser demon' boss. The lesser demon is not a real boss (the music doesn't the room, like a normal boss), but be sure to kill the record. The monster 'mudman' only appears at this time miss killing one, you will forever have a hole in your lesser demon 'boss' with the shield rod and it will go after 30 hits (around level 20). reset when you leave summoned peons for a in the game, so if you enemy roster. Kill the down fairly quickly

The micro-goal in this area is to get the relic 'Soul of Bat', which you need to fly to the central keep where the main boss is hiding. By flying around as a bat, you can also reach all those corners on the map you never got to before in order to fill out your 200.6 percent quota. Note that getting anything above that (like 408 percent) is an abberation and permanently whites out the areas you're not supposed to go. Once you have the final vampire form (wolf, bat, mist), you can actually try to finish the game, but being a weak ass Dunpeal, you stand a better chance at exploring more of the castle and getting more powerful instead. For starters, explore the upper right area of the room with the lesser demon and find a new weapon and armor with interesting properties. The bookcase you simply push Dpad RIGHT and it will give way to the secret. Additionally, you can fly or fall around in the library (to the right of the save room) and locate the relic 'Faerie Card' which lets you access the blue tunic fairy familiar. When you're done here, head for the Underground Cavern and find Scylla.

Normal Castle - Marble Gallery Clock room (detour) Quest - Find the holy symbol, get more powers. Since you're in the vicinity of the Marble Gallery, consider making an extra side trip to the clock-filled room. Using the bat, you can fly up the central tunnel and get the relic 'Gravity Boots', which pretty much make your double jump all the more useful when you can reverse fall in mid-air. Proceed onwards once you have this ability.

Normal Castle - Underground Cavern Quest - Find the holy symbol, get more powers. When you get to the top of the long drop, change into the bat and fly into the right side. Even the gravity boots cannot help you here. You will find a small area with red pots and meal ticket items (also a semi-useful accessory). Save in the orange save point and get ready to fight an optional boss in the purple save point.

Boss Fight: Succubus The succubus is an 'optional' boss, but she yields the gold (love nub) ring that you use later to unlock the rest of the game's true ending. Or part of it anyway. She uses her wing vines to spear the Dunpeal and she can drain your life to add to hers if she catches you in a swoop. Her image attack is only dangerous if you jump and touch her images; use a normal sword or two-handed weapon (the Claymore found in this area helps) can pretty much deliver the beat down without much trouble. Naturally, the double jump is needed to hit her if she floats too high. Continue back down to the bottom of the cavern and locate the deep cave to Scylla. Before continuing further from the long fall, be sure to save the game. Boss Fight: Scylla This fight is hard only because the water will kill your Dunpeal if you're not sure about where to go next. Drop down from the save room and go right. fight the worm. If you want the fight over quickly, cast Soul Steal. Go right and platform jump as your life depends on it, because being caught submerged will kill the Dunpeal right now. Exit the top of the flooded chamber and wait for your magic meter to top off once more. The boss is actually several of the worm heads and Scylla's body. Since you can barely get close, without being hit by her mass of attacks, consider equipping any fast weapon (or the Claymore from the succubus' area) and changing into a bat. Wing Smash (the spell is at the top of this FAQ) and you ram through Scylla and wind up stuck behind her. Use this chance to smash her gluttonous little Greek brains out and claim the reward. Moving on, you need to break the secret floor outside of Scylla's area to reveal the second lake. If you have the relic 'Mer-man statue', the ferryman will be here to take you across the lake. Note even if you have the bat form, you cannot cross this area without the ferryman, since there is a metal door blocking your path. Only the ferryman's boat can cause the door to open. At the end of the cave, you will find the relic 'Holy Symbol' (actually a schnorkel) and this allows the Dunpeal to remain submerged underwater without harm. Very Goonies 2. While underwater here, walk the sea bottom and locate some items. A life-up is out in the open if you look for it underwater where the ferryman plies his trade. A second one is submerged in the place where you drown the group of spear guards. Life Up alert -- Underground Cavern -- Underwater, second ferryman route. Life Up alert -- Underground Cavern -- Underwater, drowned spear guards room. You're not done with the caverns just yet. At the top of the waterfall, use the bat to fly across the chasm and find a shield and a switch. The switch will cause one of the barrel throwing skeletons to appear at the toad infested wood floor room. The wood floor covers the life and heart-ups you may have seen but cannot get to. Go there now and the skeleton's barrel will destroy the floor and let you go from the cavern to the new area. If you're having trouble with the barrel toss, exit the right screen, refresh it, and kill the little toadies. When the skeleton's head appears on the left side, backslide (TRIANGLE or YELLOW) and lure it slowly over to the wood bridge. The barrel will center on the wood bridge once it's correctly tossed.

Life Up alert -- Underground Cavern -- Under the wood bridge to the mines. Heart Up alert -- Underground Cavern -- Under the wood bridge to the mines.

Normal Castle - Abandoned Mine (detour) Quest - Find Richter. Seduce Maria. Two rings and Spikebreaker The mines are filled with dangerous enemies and mostly optional, but there's a weapon in the area past it that might prove useful. Also willing to bet that when you need to find that last item, you might miss out the once-appearing enemy 'Venus Weed'. The other version (blue) will be very common, but this particular slut lives right here. Boss Fight: Cerebos The three-headed dog is fire mostly, so the Herald Shield and Shield Rod might give you the protective edge. It's otherwise, stand and slap it silly on the nose. Just don't forget to duck the fireballs. The ledges prove to be ineffective for the most part and you simply stay on the ground and use your longest reaching weapon to kill it. There is an obvious switch you cannot reach once you clear the boss; this is for the Imp familiar. Go down, past the very hot, very young, (and very jailbait) Salem Witches and go right in the Gremlin ridden hallway for a warp room (abandoned mines). Head back out and explore some more. The relic 'Demon Card' is on the left (across from the warp room) and will let you access the secret switch area (contains an accessory and some expendable weapons). For the most part, you head down and deeper into the mines to new area.

Normal Castle - Catacombs (detour) Quest - Find Richter. Seduce Maria. Two rings and Spikebreaker The mines are only an interim area; the catacombs are more extensive below the mines and require more attention. Go past the save point (left) and get the two accessories. Simalcrum didn't count wrong. If you only see one accessory, you didn't smash the wall. Head back right through the save point and explore. Head into the room with the gremlins and go left. If you find a room with green slimes, you're headed the wrong direction -- you want to go past a room that has a last supper set up (with coffins) and continue onwards. Life Up alert -- Catacombs -- In plain sight next to the Hellfire Beast. Heart Up alert -- Catacombs -- In plain sight next to the Hellfire Beast. The Hellfire Beast uses fire and lightning, which you protect yourself against fairly cheaply. Fight past that guy and stab the Discus Lord to death using a fast weapon (the Combat Knife in the mines will do). Just duck his attacks. Explore the area above the Discus Lord to yield some goodies. Heart Up alert -- Catacombs -- Area above the Discus Lord. Fight on to the left of the Discus Lord and save the game. The boss Granfaloon is fairly tough if you forget how to fight.

Boss Fight: Granfaloon This boss rains zombies (unlisted) that constantly harrass you on the ground. You should try to hack off the bodies on the lower half to expose the center. Once you do, hit the center as many times as you can (without dying) by doublejump attacks. After you did as much damage before placing the Dunpeal in jeopardy, retreat to the left side's platform, wait for the boss to kinda appear on the right and execute a Soul Steal. While fighting the boss, your MP should regenerate enough for you to do the spell again. Chances are that the boss will not survive two Soul Steals, assuming you keep hitting it every chance you get with a Shield Rod or better weapon. Once you're done with detours, head for Olrox's Quarters.

Normal Castle - Castle Keep and Clock Tower (detour) Quest - Find Richter. Seduce Maria. Two rings and Spikebreaker Warping to the castle keep room, you can use the bat to reach the small opening above the two elevators. The red door leads to a crappy 'boss' fight. Simply equip any weapon (combat knife or whatever is on hand) and stab it to death. It's not hard and you get an award. Head into the clock tower this route since you can get more crap. Pay attention to the walls as usual. Strange patterns usually mean you can break them. Assuming you approached the clock tower from the Karasuman's room, check the top right of the first gear tower you come to -- break the wall and get the items. Life Up alert -- Clock Tower -- Secret area of upper gear tower (w/ Cloaked Knight). Heart Up alert -- Clock Tower -- Secret area of upper gear tower (w/ Cloaked Knight). In both gear towers, there is a harder secret room to get. Each gear tower has two gear wheels you can hit with the Dunpeal's sword. The number of harpies and Medusa heads make this difficult, so if you picked up the Mirror Cuirass from the Outer Wall, don it for a bit to avoid petrification. Hit all four gear wheels in both gear towers until you hear a click (instead of a thunk). Once all four gears click, you open a secret room at the lower left of the left gear tower (the same one with the wall to the life and heart up described before). Continue right so you go towards the Outer Wall. At the large room with the collapsing bridges, fly or fall to the top right and obtain the optional relic 'Fire of Bat'. This lets you shoot fireballs in bat form. Once you're done with detours, head for Olrox's Quarters.

Normal Castle - Olrox's Quarters Quest - Find Richter. Seduce Maria. Two rings and Spikebreaker From the warp room (Olrox'squaters) fly or fall straight up and enter the big room with the Valhalla Knights. The upper right is a save point, the lower left leads to the chapel (unlock that shortcut and come back), the upper left leads to the boss. A relic 'Sword Card' is in a secret area above the tunnel to the chapel. The sword familiar may be the one familiar you want to increase

in level since when it hits level 50, you can equip it as a weapon. If you need to 'test' walls that are in the ceiling, you can cast Soul Steal and break any breakable walls. The heart up item is obvious if you head towards the chapel. Once you've explored this area without fighting the boss, save and fight the boss. Boss Fight: Olrox This boss is deceptively small. Fight the human form as you would a fast Dracula and hit it with the most powerful no-element weapon you have (usually the shield rod). Attack the human form until it cracks. You might be able to regenerate yourself with the Soul Steal spell before it changes. In the best form, the boss will be harder to touch, but you can over power it (with Soul Steal on the ready). With the mist, you can temporarily escape damage, but don't forget you need the 50 magic points to do the Soul Steal spell, so don't go overboard with the mist. Olrox is evil, so the Mormegil weapon will do less damage. The free Icebrand you find in the catacombs does a decent amount of damage, although simalcrum is sure you will try other weapon variations in such an easy game. Taking out Olrox will give you the relic 'Echo of Bat', which will let you navigate the dark tunnel in the catacombs for the crucial Spikebreaker.

Normal Castle - Catacombs and Chapel Quest - Find Richter. Seduce Maria. Two rings and Spikebreaker The spikebreaker was hidden to the right the room with all the green slimes. You need the relic 'Echo of Bat' to navigate the dark room, or the spikes simply killed the Dunpeal. Armed with this knowledge, warp there to the mines and catacombs area now and fetch the spikebreaker. Armed with the spikebreaker, warp to the chapel (the warp point castle keep might be the closest). The long spike filled corridor holds the silver (Prince Albert) ring and Maria Renard (probably her ex's). Take the silver ring and you can read the message on the two rings (Wear In Clock Tower). That's your next destination.

Normal Castle - Ritual Room and Castle Keep Quest - Seduce Maria. Find Richter. Wearing both gold and silver rings in the clock-filled room will open a secret entrance to the Ritual Room. Meet Maria Renard and she will give you the Holy Glasses which you must wear if you want to see the better endings. Wear the new armor and go to the castle keep area to find Richter Belmondo. Before you do that, you might consider exploring the rest of the normal castle using your bat form's flying ability and gravity boots. You can also find that large gray rock in the castle entrance room with all the jumping mer-men. Destroy both ends of the rock and go through the rock's tunnel starting with the wolf and changing into the bat in the middle of the tunnel. Pass through the tunnel twice (once in each direction) using the wolf/bat combination and a secret room should open on the lower left side of

that room. Since you're at the clock-filled room, don't forget the relic 'Gravity Boots' above the clock room. There's a Holy Sword in the ceiling of a room in the colosseum leading to the chapel. This weapon is removed for the PSP version of SOTN, in keeping with the Japanese version of the game. There's a relic 'Skill of Wolf' in a room above where you got the Leather Shield (labs). There's a relic 'Bat Card' in the top right area in Sloggra/Gaibon's room (labs). There's a relic 'Sword Card' in the ceiling of a room in Olrox's Quarters leading to the chapel. There's a relic 'Fire of Bat' in the top right area of the large fallen bridge room of the Clock Tower. There's a life-up item to the right of the first save room in castle entrance. There's a heart-up item to the right of the first save room in castle entrance, just below the life-up just described above. There's a life-up above where you entered the stage (an Owl Knight is there). There's a relic 'Power of Wolf' in that same spot, allowing the wolf to run attack. There's a life-up item above the ritual chamber where you meet Maria and get the holy glasses. There's a heart-up item above the ritual chamber where you meet Maria and get the holy glasses. There's a set of fake 'Alucart' weapons and armors in the clock-filled room. Use a stopwatch sub-weapon to move the statue. Equipping all the 'Alucart' items will yield a +30 LCK bonus. There's a life-up item in the library if you gravity fall into the librarian's ass. More items can come from repeatedly ramming the librarian's chair with the gravity jump/fall, but you need plenty of magic. The Ring of Arcana and Axelord Armor are the last two items. There's a relic 'Power of Mist' in the castle keep area (above where the Leap Stone was). This lets the Dunpeal stay in mist form until the MP runs out or you switch forms. There's a relic 'Ghost Card' in the castle keep area. Locate the stairs and go up and right by flying or falling. There're four life and heart-up items in the castle keep area. Locate the stairs and go up and right by flying or falling, since they are in the same room as the Ghost Card relic.

When you're done exploring and collecting, save the game and head for where you fought Dracula as Richter Belmondo. If you want to see the next part of the game, equip the Holy Glasses from Maria Renard, and consider using the Holy Sword. If you want one of the bad endings, kill Richter and use the Mormegil weapon. Boss Fight: RichtesBelmondo, the non-union Mexican Belmont At the start, decide if you want to kill Richter or not. If you don't, then you need to equip the Holy Glasses and target the green mind control orb hovering above Richter. Shattering it while trying to avoid shoving alien metal through Richter's bigoted brain will be challenging. If not, you can kill Richter and get the bad ending. Richter starts by casting his super version of Holy Cross (every damn time), so go into mist form or time a Hellfire casting to disappear when the damage radiates outwards. Once that's over with, you avoid his whip and all the subweapons that he throws out. The Holy Sword (found in the ceiling of the colosseum) will defeat the green mind control orb with the fewest number of blows; with the Mormegil, you'll probably kill Richter with the same number of hits -- in any case, once you know which target you want killed, either sword will end the fight in about 30 seconds.

Inverted Castle - What's Next Quest: Find the parts of Dracula Since the gas which flows through the Dunpeal's butt is cursed, you need to find the five parts of Vlad and add ten cool points to his statistics and to unlock the final boss' chamber. The inverted castle is exactly what you expect from a sprite based game -- everything is flipped upside down, so you need to use some thinking and ingenious flying/falling to get around. Enemy bosses appear in the same rooms as before, but the difference being the bosses in the inverted castle are different and considerably more powerful (except the Doppelganger). Note that using the library card item will warp you back to the normal castle's library (not the inverted one), so getting about the inverted castle is highly reliant on warp rooms. When you come across a warp room in the inverted castle, activating it is your first priority. Finally, the first place you should visit is the inverted library (this FAQ will do just that). The game breaking Crissaegrim will make the rest of the game as easy as an utterly drugged out date in the back of your car or hotel room.

Inverted Castle - Ring of Vlad Quest: Find the parts of Dracula When you start, explore the 'attic' area of the castle keep and find six life and heart-ups, new armor, and a weapon. This should get you back up to speed with life and hearts for the rigors ahead. Since you want the gamebreaker (Crissaegrim), let's head to the left side (through the clock tower) back to

the library. If you have the chance, pick up the axe sub-weapon (it's upwards arc is helpful since the Dunpeal cannot attack that direction). If not, be ready to use the tetra spirit spell quickly. Head left through the red door near the castle keep save point and fight a boss. Life Up alert -- Inverted Throne Room -- The upside down 'attic'. Heart Up alert -- Inverted Throne Room -- The upside down 'attic'. Boss Fight: Darkwing Bat This boss mainly rams you and flaps its wings to wind slam the Dunpeal against walls. Simply stand under the boss when it does the wind attack or change into mist to avoid this attack. If you are relying on the tetra spirit spell to do the damage, watch your magic point consumption. Otherwise, you can double jump slice the boss and hit it with the axe sub-weapon while underneath it. For an easy boss, you get the relic 'Ring of Vlad' which increases your INT stat by 10.

Inverted Castle - Inverted Library (detour) Quest: Find the parts of Dracula; break the game Moving on, go through the inverted clock tower. Note that the same secret rooms you had entered before are still there, but with the added powers (mist, double jump, reverse gravity, and bat flight), you can mostly get to those rooms rather than relying on previous tricks. The difficulty comes from the enemies' attacks, which certainly do more damage if you don't have adequate protection. Use good care moving through the spike laden area with the bomb knights, or you will restart from your last save. In the clock tower's gear room, smash the same wall and work the same four gear wheels for the same two secrets. The lone Cloaked Knight in the 'bottom' room of the inverted clock tower guards two items: life and heart up. Life Up alert -- Inverted Clock Tower -- Room with the single Cloaked Knight. Heart Up alert -- Inverted Clock Tower -- Room with the single Cloaked Knight. The clock tower is brutal and you only get a few rare items. But don't push your luck unless you want to die; simply move on. The clock tower is the first step in recovering your lost gear -- the helmet 'Dragon Helm' is in the lower left room of the large clock tower area (where you found relic 'Fire of Bat') and can be left equipped on the Dunpeal for the rest of the game. Continue shooting for the library by going through the Outer Wall. Head into the library and prepare to spend a little time in here killing the 'Schmoo' flying head monster. If it drops a sword item, take the Crissaegrim and proceed to explore the rest of the castle with no worry. The rest of the FAQ assumes you have a Crissaegrim free; if you don't, you can still cheese bosses with the Shield Rod and Alucard Shield. There're no relics in the inverted library (just a few items). In fact, if you equip a Ring of Arcana, and go into the inverted library then come back out (fighting all enemies along the way), the chances of you getting a non-Dawn of Sorrow Crissaegrim will be fairly good.

Inverted Castle - Tooth of Vlad Quest: Find the parts of Dracula The outer wall has a life-up in the room below the observation gondola. The secret room past the mist grating can only be accessed via mist form (no secret elevator). The boss in this area is the Frankenstein monster. Life Up alert -- Inverted Outer Wall -- Red vase near entrance to Black Gallery. Heart Up alert -- Inverted Outer Wall -- Below the observation gondola. Boss Fight: Frankenstein Monster This boss looks like a Konami reject from the later Contra games (on the PS2 -I mean PSCrap), however, the rolling attack is quite speedy and can strike you down if you're not careful. If you lack the Crissaegrim (notice that the only boss you honestly should fight without the gamebreaker is the crap-o-la giant bat), assume mist and resume attacks when the guy stops rolling. With so many tricks available to the Dunpeal, you can assuredly win simply by resorting to every dirty trick in the book. The boss will use the hammer (backdash) allowing you one slash of a normal sword before it starts rolling (just jump or mist to avoid). Not very difficult. Get the relic 'Tooth of Vlad' which adds ten points to STR. If you still want to mess around in the Outer Wall, there is maybe one thing you want to do: in the room with the three golden skeletons (Paranthropus), equip a Ring of Arcana and run through the room (preferably with a Crissaegrim) and kill these three monsters until you get a Ring of Varda (or two). Having just one will improve your abilities by a fair degree, even without a Crissaegrim. Once you're ready to move on, head through the inverted gallery ('Black Gallery') and move right through towards the inverted castle entrance. You're going to sweep the place clean of crap. You can head directly into the inverted catacombs (via the mines and gallery) if you want -- should you do, you get some of the items in a different order.

Inverted Castle - Heart of Vlad Quest: Find the parts of Dracula In the Black Gallery (inverted Marble Gallery), beware of the floor traps, since they take a set percentage of the Dunpeal's maximum (not current) life. A few hits at 5 percent of your maximum HP and you can see the game over (hoohoo-hoo-ha-ha-ha) screen pretty fast. A light touch with the double jump can help, or you can wing smash through the area for the most part. Don't forget that to get to the inverted mines and catacombs, you need to go through this area. In the clock-filled room, check out the 'attic' rooms (they are now below). The sub-weapon armory should let you pick which weapon you want. Life Up alert -- Inverted Gallery -- Clock-filled room right. Heart Up alert -- Inverted Gallery -- Clock-filled room left. Continue right and then up to the inverted castle entrance (unless one of the paths in the clock room is opened -- the warp room will let you get back in

without relying on the statue to move). Note that the old blockages from the chapel to the colosseum are not applicable to the inverted castle, so you can choose to ignore the statue path if it's open (you can get to Olrox's lair later). The entrance has the same secret room where you destroy the large gray rock (and move through with wolf and bat forms). Gather as many goodies as possible and in the room with the Ouroborous, you may choose to linger and pick-up a Lapis Lazuli (increase LCK by 20 points) for item finding later. Heart Up alert -- Inverted Entrance -- Below the save point (where you first got Cube of Zoe). Notice just being upside down makes some things (like the spikes and elevators) disabled. You should learn to fall through the platforms and rely heavily on bat or mist form to keep your height after making a gravity fall. The boss in the inverted labs is Beezelbub. Boss Fight: Beezelbub This boss is huge and has numerous little maggots that poison you. You may have picked up a Topaz Circlet when exploring the normal castle. If you have it in your inventory, equip it and you will be immune to damage from them (not from touching the boss however). The boss doesn't honestly attack you much as you hack it apart. Take any weapon you feel comfortable with and start cutting its legs off. Once enough damage has been done to the body (note the head doesn't count), the boss dies and you get a small reward. Don't miss another Ring of Arcana in the small room guarded by the boss. Life Up alert -- Inverted Labs -- Room where you got the Cloth Cape. Heart Up alert -- Inverted Labs -- Secret room (right) of first tower. Near the room where you got the Katana. When you're done messing around in the inverted labs, head for the anti-chapel (inverted chapel). You're going to sweep back to the inverted castle keep before heading back to the center. Heart Up alert -- Inverted Chapel -- Visible at entrance to inverted labs. Heart Up alert -- Inverted Chapel -- Red vase in the grand staircase room. Life Up alert -- Inverted Chapel -- Attic area below the entrance to spike filled tunnel. The inverted chapel requires a lot of finesse (or Soul Steals) if you don't have a Crissaegrim handy. The gremlins can really interefere with your gravity jumping and you have tons of enemies waiting to shoot you while you're doing it. Luckily, a good reward is available if you brave the anti-chapel's spike corridor (where you got Maria's silver ring). The armor 'Twilight Cloak' is yours if you get in and fetch it. Boss Fight: Medusa The boss here is the Medusa; if you have the Mirror Cuirass from the normal castle, you may try equipping it to prevent yourself from being petrified. However, that's not necessary if you simply keep a shield deployed to guard against her petrification ray. Simply raise a shield and use any weapon to hit Medusa between her attemtpts to give you the ultimate hard-on. Seize the relic 'Heart of Vlad' which gives you the ability to avoid being cursed (meaning you cannot attack). Let's move on to the inverted Olrox's quarters, since it's closer than the colosseum (and you can get to either from either one anyway).

Inverted Castle - Rib of Vlad Quest: Find the parts of Dracula If you come into the able to seize a life zombies here are the enough damage, their will solve the messy strongest weapon and you are doing enough inverted Olrox's quarters from the chapel, you should be up item easily on your way into the big room. The flying annoyances. If you destroy their lower bodies or do upper bodies float and start attacking you. A Crissaegrim problem, but if you're playing it vanilla, equip your hit the Flying Zombies' heads to kill them instantly (if damage).

Life Up alert -- Inverted Olrox -- Near the entrance to the anti-chapel. In the big room, be sure to check out the upper left entrance for the armor 'Alucard Mail', which is probably the last piece of armor you will need (except in special cases). It is resistant to fire, lightning and ice attacks, in addition to being fairly tough. The boss in the area here is Ahkmodan II (mummy). Boss fight: The boss can grab the Dunpeal and throw him around for damage. You have a disadvantage when it comes to the poison. Equip the Topaz Circlet or you have tobackdash and evade the yellow smoke. Keeping a shield is not really needed. Take the Holy Sword or any sturdy weapon and kill the fool mummy. Chances are it won't really get to attack you at all before you kill it. Take the relic 'Rib of Vlad' which adds ten to CON and leave. Heart Up alert -- Inverted Olrox -- Small room past the mummy's arena (lower right).

Inverted Castle - Colosseum (detour) Quest: Find the parts of Dracula; kill old friends Since you're so close to the inverted colosseum, pay that area a visit for more powers and items. Be sure to open up the warp room (inverted Olrox) before you leave, or you will kick yourself trying to get back here. The bosses here are from Castlevania III. Boss Fight: Sypha, Trevor, and Grant What's a little water under the bridge? The fakes are actually zombies and quite dangerous. Use your strongest weapon, since all three bosses can take a few hundred points of damage (all have over 1000 HP). Take out Sypha first, since she can attack at range, and if you don't it can revive the dead Trevor as a zombie to keep attacking you. Once Sypha is down, focus on Trevor, since he will continuously attack (although less intensely than Richter). Duck his whip and sub-weapons and simply chip him to death. With the last boss Grant, use a familar or axe sub-weapon or a spell to knock him off the ceiling to the floor and proceed to slma its face repeatedly against the rocky ground until the place is covered by Heinz 57. Winning gets you a small reward.

Life Up alert -- Inverted Colosseum -- Middle of floor B1. Heart Up alert -- Inverted Colosseum -- Middle of floor B1. Heart Up alert -- Inverted Colosseum -- Middle of floor B1. Finish off the enemies and looting of the inverted colosseum and hit a warp room to get to the inverted gallery.

Inverted Castle - Eye of Vlad Quest: Find the parts of Dracula Depending on which end of the inverted cavern you enter (gallery or entrance), you may find the shield 'Alucard Shield' pretty quickly. It's actually nearest the castle entrance threshold (you can sneak in, grab it and come back out if you want, but with so many shields that have different properties, you don't really need it until the end). The room it's in is the one at the 'bottom' of the inverted waterfall where the Dunpeal got the mer-man statue relic. Explore the caverns and just be wary that the boss Doppelganger is in Scylla's room. Life Up alert -- Inverted Cavern -- Up in the water in a room with Rock Knights and Blue Venus Weeds. Heart Up alert -- Inverted Cavern -- Up in the water in a room with Rock Knights and Blue Venus Weeds. Ignore the Doppelganger fight for now and explore the 'constructed' area of the caverns for more items. The inverted succubus area has a few expendable items you should take up. The numerous balloon pods in the narrow confines demand that you equip a Topaz Circlet for a little while to absorb the poison damage. Life Up alert -- Inverted Cavern -- Constructed area, room past the 'open drawer', near a diamond. Heart Up alert -- Inverted Cavern -- Succubus' area, the red vase that held the Claymore. Boss Fight: Doppelganger 40 This doppelganger can be stopped like the previous one, but if you don't have a stopwatch, just hack it up quickly. It uses a poisoned sword, so if you want to leave the Topaz Circlet on while you fight, you gain HP from being struck by the boss' sword. Without the Crissaegrim, stay ducked in the middle of the room and duck slash the boss to death. The poison damage gain from the topaz Circlet will give you the needed advantage. The room is definitely too small to allow you to use Soul Steal without being hit. If you take the time to explore the lower area (the ferryman's second lake), where you found the Holy Symbol relic, you will find the optional relic 'Force of Echo' which lets you damage enemies with the bat form's echo attack. It's more effective than the fireball and covers a wide area. Very useful but optional. Head to the inverted mines and catacombs. The final relics are here, as well as the Dunpeal's missing 'Alucard Sword'. Notice that the boss Gaibon is here as a normal enemy. It gives you an idea of how far you've come, so no sweat. The weapon you found after defeating the Doppelganger 40 is easy if you lack theCrissaegrim. Shortly after the save point (where you fought the Cerebus),

will be the boss 'Death'. Boss Fight: Death If you got the Holy Sword from the normal castle (it's in a secret ceiling room in the Colosseum area), you can kill the boss in about 3 hits (boss is weak against HOL type attacks). The boss simply floats around and conjures sickles and floating skulls that either hunt you down (homing missiles) or bar your way. Both can be destroyed using a well-timed sword smash (the shield is useless). If you want to really cheap the boss out (and you can, now that you have the needed items) is to combine the Alucard Shield and Shield Rod for a few magic points, raise the shield and touch the boss until it dies. The second form is a bit more formidable, but the weapon used can be the same. With a few hits from the Holy Sword, the boss should die. In the event you screwed yourself, you can still do about 100 damage (note simalcrum was at level 40) with the Dark Blade weapon found after killing Doppelganger 40. You do significantly less damage than the Holy Sword and you will need to resort to old spell and form changing tricks to stay safe. Death yields the relic "Eye of Vlad' which bestows ten points to INT. With Death defeated, you can head back to the center of the Black Gallery and face the final bosses in the inverted Ritual Chamber; however, you will notice that the Dunpeal still has some missing items (the ones that he started with). Let's finish off his collection first.

Inverted Castle - Alucard's Items Quest: Power, and more of it. So far, you should have stumbled upon the following items the Dunpeal had when he first started the game: Dragon Helm -- Inverted clock tower's 'big room', go to the lower left corner. Twilight Cloak -- Inverted chapel, at the end of the spike filled corridor. Alucard Mail -- Inverted Olrox, the upper left corner. Alucard Shield -- Inverted caverns, the room where the mer-man statue was (in normal). Locate the 'Alucard Sword' in the tunnel directly across from the inverted mines' warp room and your set should be complete. The Necklace of J accessory that you had before pales in comparison to the various accessories you have now, but don't worry. You can still get one from an enemy drop in the inverted catacombs. If you found the Cat-eye Circlet from the normal catacombs (it was behind a secret wall), you can equip that when going through the inverted catacombs and touch the cats thrown by Salome (the flying witch girl) for massive HP recovery. If you didn't, the Soul Steal will still work. It's just much cheaper to recover life from enemy attacks with the proper armor. Life Up alert -- Inverted Catacomb -- Past the room with the red skeletons. Heart Up alert -- Inverted Catacomb -- Past the room with the red skeletons. Go on deeper, grab the stuff from the spike-filled tunnel, and then proceed to the save point before Galamoth. The two astronomy rooms (the rooms above the Discus Lord in the normal catacomb and the room next to the save point) have items (one which is the crappy Necklace of J).

Boss Fight: Galamoth If you have the Beryl Circlet when you explored the normal castle, equip it and the boss' lightning attack will heal you quickly. The only thing you need to avoid is the energy balls (mist) and its kick when it strides forwards. Apart from that, the Beryl Circlet protects you adequately to kill this guy in a few blows. The sheer amount of HP the boss has is the hard part -- nothing else. Life Up alert -- Inverted Catacomb -- Past the boss' room. Heart Up alert -- Inverted Catacomb -- Past the boss' room. Past the boss, you will get the relic 'Gas Cloud', which lets you destroy enemies while in mist form. Very superfluous. When you have claimed all five parts of Vlad, go for the final confrontation and head for the clock-filled room in the Black Gallery.

Inverted Castle - Black Gallery Quest: Giving Dracula the Shaft. Once you claim all five parts of Vlad, passing through the clock-filled room of the Black Gallery will unlock the final chamber. If you don't want to mess around, simply equip the Shield Rod and Alucard Shield, hem them together and hold the shield up while touching both bosses. If you want to have your save record the maximum percentage and enemy roster, have a libarary card ready. Boss Fight: Dark Priest Shaft Shaft is vulnerable to the Holy Sword, but the Alucard Sword (or Shield Rod/Alucard Shield) will wreck the boss. It shoots fire, but the non-Sailor Moon Beryl Circlet you found after killing Galamoth can solve that. Just avoid touching the boss while it floats and unleashes other crap and you will do fine. A few slashes at 150+ damage per blow will reduce this boss to blood and guts in no time. Boss Fight: Dracula The final boss is harder since it can constantly hit your Dunpeal for damage. The poison mist will not damage the boss, but it will let you avoid the more devastating attacks like the massive energy ball or the claws. Since the boss is vulnerable all over, you need to work fast to kill it before it kills you. Ducking in the middle will be relatively safe, but the heads or hands will attack you. Charge the boss and don't let up. If you're aiming for a complete percentage, by all means hit the final boss once (don't defeat it) and warp back to the Long Library with a library card. This way, you can save your progress and view your enemies and enjoy having the perfect 200.6 percent map.

KONAMI-MAN - Secrets and easter eggs

Originally compiled by simalcrum for pijaibros' SOTN site before it crashed.

Some secrets are known, some are not. The drop list is organized by alphabetically for fast reference. The stage notations are '1' is normal and '2' is reversed. Once you narrowed down the area, it's just a matter of time finding the screen you keep refreshing for fast refreshment of enemies. Secret Names (You must finish the Game first) X-X!V"Q - Start with 99 LCK and Lapis Lazuli but reduced STR AXEARMOR - Start with one Axelord Armor RICHTER - Play as Richter Belmont (a cleared game must be present) MARIA - Play as Maria Renard (a cleared game must be present; SAT/PSP versions) Duplicator New accessory in shop after beating the game. Equipping this will prevent expendable items from being reduced when using them. Boosted Starting Stats Beat the intro with Richter under 50 seconds. Do this by gathering 45 hearts before meeting Dracula, and the Holy Water in Dracula's room. Stat improvements are +5 pts in all stats. Heaven Sword Magic Equip two of these weapons and simultaneously press attack for a more powerful attack (drains MP). Shield Rod Magic Use the Shield Rod with any shield simultaneously. Librarian Secrets Ram your head up his ass using the Gravity Jump without touching the floor. After a repeated number of rams in a row, you get a Life-Up, Ring of Arcana, Axelord Armor and Dracula Tunic. Eating Peanuts Hold UP underneath a peanut after using it. Sitting Down UP in front of chairs and other objects will cause the Dunpeal to use them. The exception is the bookcase in the library. Weapon Moves Some weapons have an AWY - FWD or DWN - FWD motion that lets it do an extra form of attack. Shield Properties Some shields have inobvious properties when held to receive projectile attacks. Item Sort Sort equippable weapons and items using the SQUARE (or BLUE) key when no slots are selected. When you select a slot on your person to equip, press the 2 buttons (TRIGGERS) will let you cycle through each slot while pressing the 1 buttons (BUMPERS) will let you cycle through the item list quickly. Button Config Notes Spells do not work unless assigned to the action keys (ABXY pad). Shoulder keys can perform assigned functions, but cannot execute spells (not on the PSX anyway).

Map Percentage Weirdness You can scroll outside the boundaries of the map by doing a Sword Brothers spell and simultaneously backdashing off the edge of the screen (there are numerous methods and in several areas). What this will do though, is start covering your map with white space (since you're outside of the room) and adds significantly to your 'completion objective' (top record was 410+ percent). However, the normal completion percentage is 200.6 -- each room you visit constitutes about 0.1 percent of the game. In the inverted castle, some of the spots in the upside down caverns seemingly cannot be revealed on the map and with the water in the way, your bat form cannot take shape. Simply gravity fall up into the water and change into the wolf when you crash. The extra lift from the transformation will add that square of map to your percentage. +--------------------+-----------------+-------------------+------------------+ | MONSTER | KNOWN ITEM | UNKNOWN ITEM | BEST LOCATION | +--------------------+-----------------+-------------------+------------------+ | Archer | Heart Refresh | Vorpal Blade | Chapel 2 | | Armor Lord | Rapier | Saber | Colosseum 1 | | Axe Knight (green) | Axe (sub) | Bronze Cuirass | Gallery 1 | | Axe Knight (blue) | Axe (sub) | Axe Knight Shield | Keep 1 | | Azaghal | Covenant Stone |Mourneblade | Colosseum 2 | +--------------------+-----------------+-------------------+------------------+ | Bat | Potion | Monster Vial 2 | anywhere | | Bitterfly | Luck Potion | Mystic Pendant | Lab 2 | | Black Crow | Aquamarine | Red Bean Bun | Chapel 1 | | Black Panther | Meal Ticket | Masamune | Chapel 2 | | Blade | Hunter Sword | Gold Plate | Start 1 | | Blade Master | Shotel | Cross Shuriken | Colosseum 1 | | Blade Soldier | $400 Bag | Nakamura | Colosseum 1 | | Bloody Zombie | Cloth Tunic | Basilard | Start 1 | | Blue Raven | Zircon | Pork Bun | Chapel 1 | | Blue Venus Weed | Zwei Hander | Heart Refresh | Underground 2 | | Bomb Knight | TNT | Dynamite | Clock Tower 2 | | Bone Archer | $400 Bag | Magic Missile | Underground 1 | | Bone Ark | Monster Vial.3 | Skull Shield | Catacomb 1 | | Bone Halberd | Javelin | Ham n' Eggs | Chapel 1 | | Bone Musket | Magic Missile | Talisman | Colosseum 1 | | Bone Pillar | Antivenom | Ballroom Mask | Chapel 1 | | Bone Scimitar | Short Sword | Red Rust | Start 1 | +--------------------+-----------------+-------------------+------------------+ | Cave Troll | Neutron Bomb | Nauglamir | Underground 2 | | Cloaked Knight | Flamberge | Heaven Sword | Clock Tower 2 | | Corner Guard | Cutlass | Damascus Sword | Chapel 1 | | Corpseweed | Antivenom | Potion | Underground 1 | | Ctulu | Pentagram | Bat Pentagram | Lab 2 | +--------------------+-----------------+-------------------+------------------+ | Dark Octopus | Sushi | Green Tea | Underground 2 | | Dhuron | Hide Cuirass | Rapier | Library 1 | | Diplocephalus | Pentagram | Tart | Gallery 1 | | Discus Lord | Chakram | Jewel Sword | only one | | Dodo Bird | Heart Broach | Runesword | only one | +--------------------+-----------------+-------------------+------------------+ | Ectoplasm | Uncurse | Mana Prism | Library 1 | +--------------------+-----------------+-------------------+------------------+

| Fire Demon | Flame Shield | Marsil | Lab 2 | | Fire Warg | Turquoise | Karma Coin | Start 2 | | Fish Head | Resist Ice | Icebrand | Underground 1 | | Flail Guard | Morningstar | Pot Roast | Clock Tower 1 | | Flea | Takemitsu | Cheese | Library 1 | | Flea Armor | High Potion | Iron Cuirass | Library 1 | | Flea Rider | Turkey | Ham n' Eggs | Keep 1 | | Flying Zombie | Shuriken | Frankfurter | Olrox 2 | | Frog | Knuckle Duster | Pizza | Underground 1 | | Frozen Half | Necklace of J | Opal Circlet | Catacombs 2 | | Frozen Shade | Ice Mail | Ice Cream | Underground 1 | +--------------------+-----------------+-------------------+------------------+ | Ghost | $400 Bag | Antivenom | Gallery 1 | | Ghost Dancer | Buffalo Star | Stone Mask | Olrox 2 | | Gorgon | Hammer | Stone Sword | Gallery 2 | | Grave Keeper | Miso Soup | Natou | Catacombs 1 | | Gremlin | Resist Fire | Fire Mail | Mine 1 | | Guardian | Great Sword | God's Garb | Gallery 2 | | Gurkha | Combat Knife | Gold Plate | Start 1 | +--------------------+-----------------+-------------------+------------------+ | Hammer | Hammer | Gold Plate | only one | | Harpy | Apple | Life Apple | Clock Tower 1 | | Hellfire Beast | Lightning Mail | Fire Mail | only one | | Hunting Girl | Were Bane | Cheese Cake | Colosseum 1 | +--------------------+-----------------+-------------------+------------------+ | Imp | Luck Potion | King's Stone | Lab 2 Chapel 2 | +--------------------+-----------------+-------------------+------------------+ | Jack O' Bones | Shuriken | Flame Star | Outer Wall 2 | +--------------------+-----------------+-------------------+------------------+ | Karasuman | Resist Dark | Ring of Feanor | Olrox 2 | | Killer Fish | Aquamarine | Sushi | Underground 1/2 | +--------------------+-----------------+-------------------+------------------+ | Lesser Demon | Obsidian Sword | Holbein Dagger | Lab 2 | | Lion | Gauntlet | Fist of Tulkas | Library 2 | | Lossoth | Sirloin | Firebrand | Catacombs 1 | +--------------------+-----------------+-------------------+------------------+ | Magic Tome | $2000 Bag | Saber | Library 1 | | Malachi | Dark Shield | Dark Armour | Olrox 2 | | Marionette | Smart Potion | Circlet | Gallery 1 | | Medusa Head (blue) | Resist Stone | Medusa Shield | Clock Tower 1 | | Medusa Head (gold) | Resist Stone | Medusa Shield | Clock Tower 2 | | Merman (gold) | Zircon | Monster Vial.1 | Start 1 | | Merman (red) | Zircon | Monster Vial.1 | Start 1 | | Minotaur | Sirloin | Fury Plate | Colosseum 2 | +--------------------+-----------------+-------------------+------------------+ | Nova Skeleton | Monster Vial.3 | Terminus Est | Outer Wall 2 | +--------------------+-----------------+-------------------+------------------+ | Oroborous | Karma Coin | Lapis Lazuli | Start 2 | | Ouija Table | Barley Tea | Morning Set | Gallery 1 | | Owl Knight | Cutlass | Medal | Colosseum 1 | +--------------------+-----------------+-------------------+------------------+ | Paranthropus | Gauntlet | Ring of Varda | Outer Wall 2 | | Phantom Skull | Felt Hat | Resist Dark | Clock Tower 1 | | Plate Lord | Iron Ball | Neutron Bomb | Colosseum 1 | +--------------------+-----------------+-------------------+------------------+ | Rock Knight | Jewel Knuckles | Platinum Mail | Underground 2 | +--------------------+-----------------+-------------------+------------------+

| Salem Witch | Gold Circlet | Shortcake | Lab 2 Mine 1 | | Salome | Wizard Hat | Mana Prism | Catacombs 2 | | Scarecrow | Javelin | Muramasa | Library 2 | | Schmoo | Ramen | Crissaegrim | Library 2 | | Skelerang | Boomerang | Fire Boomerang | Olrox 1 Chapel 1 | | Skeleton | Shield Potion | Monster Vial.3 | Gallery 1 | | Skeleton Ape | Banana | TNT | Underground 1 | | Skull Lord | Scimitar | Skull Shield | Clock Tower 1 | | Slinger | Leather Shield | Knight Shield | Gallery 1 | | Sniper of Goth | Magic Missile | Brilliant Mail | Chapel 2 | | Spear Guard | Javelin | Iron Cuirass | Underground 1 | | Spectral Sword | Broad Sword | Bastard Sword | Chapel 1 | | Spectral Sword | Broad Sword | Bastard Sword | Olrox | | Spectral Sword | Gurthang | Mablung | Chapel 2 | | Spell Book | $1000 Bag | Pentagram | Library 1 | | Stone Rose | Leather Shield | Meal Ticket | Gallery 1 | | Sword Lord | Cutlass | Bekatowa | Clock Tower 1 | +--------------------+-----------------+-------------------+------------------+ | Thornweed | Grapes | Strawberry | Mine 2 | | Tin Man | Lunch A | Mojo Mail | Library 2 | | Toad | Blue Knuckles | Pizza | Underground 1 | | Tombstone | Katana | Green Tea | Keep 2 | +--------------------+-----------------+-------------------+------------------+ | Valhalla Knight | Estoc | Claymore | Colosseum 1 | | Vandal Sword | Holy Sword | Muramasa | Clock Tower 1 | | Venus Weed | Coral Circlet | Heart Refresh | only one | +--------------------+-----------------+-------------------+------------------+ | Wereskeleton | Strength Potion | Garnet | Catacombs 1 | | Werewolf | Iron Fist | Yasutsuna | Colosseum 2 | | Winged Guard | Iron Shield | Javelin | Chapel 1 | +--------------------+-----------------+-------------------+------------------+ | Yorick | Monster Vial.3 | Skull Shield | Keep 2 | +--------------------+-----------------+-------------------+------------------+ | Zombie | $100 Bag | Cloth Tunic | Start 1 | +--------------------+-----------------+-------------------+------------------+ | LIBRARIAN ITEMS | +-----------------+ | Castle Map | | Diamond Plate | | Duplicator | | Elven Cloak | | Harper | | Jewel of Open | | Joseph's Cloak | | Leather Hat | | Mace | | Reverse Cloak | | Ring of Pales | | Siver Crown | | Steel Cuirass | | Tactics | | Thunderbrand | | Velvet Hat | +-----------------+

PSP / PSOne Differences

The PSP version of SOTN includes some ... things from the Japanese Saturn version, chiefly speaking that Maria Renard is a playable character (upon beating the game with Dunpeal and using a new game file with the proper name 'MARIA' as opposed to 'RICHTER'). There are other minor differences that set this game slightly ajar: * The two missing Japanese familiars are put back into the game

* Some relics and weapons you found in the PSOne version will be in different locations on the PSP. * To include the extra familiar relics, the weapon "Holy Sword" was removed from the game. * MariaRenard will attack Alucard in the Clock Tower, rather than simply handing over the Holy Glasses. * Entries in the enemies list will be in a slightly different order, but items from monsters are the same. * The Iron Shield has an attack when combined with the Shield Rod.

Overall, the differences are minute enough to be a brief surprise to the veteran SOTN player. The only problem stems from the lack of a proper (easy to use, not ROMware) cheat/hacking method which pretty much means you will actually have to play the game to get the items you want from monsters.

AOC in the 18th Century

Maria Renard may be married in the 1790s. Then again, you also didn't have prenatal care. It's a win-some, lose-some situation when you opt to time travel for caveman hookers.

You are as weak as a baby's fart. Go live in fear. simalcrum is always right; you are always wrong.

Submitted by simalcrum - Created 2/1/07 (Last Modified 12/3/07) See All Castlevania: Symphony of the Night Walkthroughs and FAQs Share |

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