40 views

Uploaded by Vincent Mok

- vectors_berkeley
- P1200_Lab_2.pdf
- MSnOQUJpALlIIlt3Zfxm
- Tesdsdssd
- acceleration word problem
- Final Revision
- NUST Entry Test – Practice Test 1
- Motion
- Assignment 2
- Ispit_Fizika_1.pdf
- Physics for You - August 2016
- Phy130 Tutorial 4
- Calc03_4
- 2014 Essay Final
- Sec 4-2C Problems
- Kadar
- 06 2D Motion
- Unit 1 Rectilinear Motion
- Qik Return
- 1st Exam Mech 224

You are on page 1of 5

a rifle. If it is fired horizontally from a cliff 6.4 m above a lake, how far does the bullet travel before striking the water? Solution: We have a 2-dimensional problem with constant acceleration (acceleration due to gravity). This is a projectile motion problem. The figure is as shown and the coordinate system selected is drawn. The origin is placed at the bullet's location at time t=0. Hence the initial conditions for the problem are: x(t=0) = xo = 0 ; y(t=0) = yo = 0 vx(t=0) = vox = 350 m/s; vy(t=0) = voy = 0 y v

6.4 m

x a

Since the only force acting is gravity (downward = + y direction), we have: a x = 0; ay = + g = + 9.8 m/sec2. The general solutions for the constant acceleration problem in two dimensions are: x(t) = (1/2) ax t2 + vox t + xo vx(t) = ax t + vox y(t) = (1/2) ay t2 + voy t + yo vy(t) = ay t + voy

Inserting the values of acceleration and the initial conditions gives us the specific equations (applicable to this one particular problem). x(t) = (350) t y(t) = (1/2)(9.8) t2 vx = 350 m/s vy(t) = 9.8 t Let t' be the time when the bullet hits the lake. We then know that: y(t') = + 6.4 m. Thus: y(t') = + 6.4 = + 4.9 t'2 t' = 1.143 sec. The horizontal (x) position of the bullet at this time is then: x(t') = (350)(1.143) = 400 m.

2) A player kicks a football at an angle of 37 o with the horizontal and with an initial speed of 48 ft/sec. A second player standing at a distance of 100 ft from the first in the direction of the kick starts running to meet the ball at the instant it is kicked. How fast must he run in order to catch the ball before it hits the ground? Solution: We have a projectile motion problem (as far as the football is concerned). Hence we have drawn a figure, chosen a CS, and write down the initial conditions (initial position & velocity) of the football (at t=0). x0 = 0; y0 = 0; v0x = v0 cos 37; v0y = v0 sin 37 The acceleration is: ax = 0; ay = - 32 ft/sec . 03-2 The general equations of motion for constant acceleration in 2-dimensions are:

2

y a v

o

37

We insert the known values for acceleration & initial conditions and obtain the specific equations for the football: x(t) = (48)(4/5) t y(t) = - (1/2)(32) t2 + (48)(3/5) t vy(t) = - 32 t + (48)(3/5)

We can now answer any question regarding the motion of the football. In particular, we are interested in when it hits the ground (call this t'). We have: y(t') = 0 = - 16 t'2 + (48)(3/5) t' t' = 0, or t' = 1.8 sec. Hence the ball will land at x(t') = x(1.8s) = (48)(4/5)(1.8) = 69 ft from the origin. We can now consider the 2nd player. His initial position (t=0) is 100 ft from the origin, and he must reach a point 69 ft from the origin in 1.8 sec if he is to catch the ball. Thus from the definition of average velocity, vave = (x2 - x1)/(t2 - t1) = (69 - 100)/(1.8) = - 17 ft/sec. The negative sign indicates that he must run toward the origin (negative x direction). 3) A projectile shot at an angle of 60 o above the horizontal strikes a building 80 ft away at a point 48

ft above the point of projection. (a) Find the initial velocity, (b) Find the magnitude & direction of the velocity when it strikes the building.

Solution: The wording identifies the problem as a projectile motion problem. We draw a figure, choose a CS, and write down the initial conditions & acceleration in the problem. As before, since this is a 2-dimensional problem, initial position, initial velocity, and acceleration are specified by two numbers: xo = 0 vox = vo cos 60 = (.5) vo ax = 0 .

y v

o

60

yo = 0 voy = vo sin 60 = (.866) vo ay = - 32 ft/s2 . We note that the quantity vo is not given in the problem. Hence, our first task will be to determine this quantity. Inserting these values into the general equations of motion in 2-dimensions, we have: x(t) = (.5) vo t y(t) = - (1/2)(32) t2 + (.866)vo t vy(t) = - 32 t + (.866)vo . Since vo is not given in the problem, some other piece of information must be given. We read that the 03-3

projectile: "strikes a building 80 ft away at a point 48 ft above the point of projection". Drawing a figure, we let the instant when the projectile strikes the building be: t'. Then we have: x(t') = 80 = (.5) vo t' y(t') = 48 = -(1/2)(32)t'2 + (.866)vo t' .

y v

o

48 ft

x

80 ft

Hence we have 2 equations in 2 unknowns and can solve for both t' and v o. Solving we find: t' = 2.38 seconds; vo = 67.3 ft/sec. Since we now know vo, then our specific equations of motion are complete, and we can calculate any other quantity associate with the motion. We are specifically asked for the velocity when it strikes the building (at time t = 2.38 sec.). Thus: vx = vox = (.5)(67.3) = 33.6 ft/sec vy(t=2.38s) = - 32(2.38) + (.866)(67.3) = - 17.9 ft/sec . We then draw the velocity vector from its components calculated above. The magnitude & direction (angle) can then be determined: v=

( v x ) 2 + ( v y ) 2 = (33.6) 2 + ( 17.9) 2

33.6

vx

17.9

= 38.1 ft/sec. vy

tan = (17.9)/(33.6)

4) A basketball player releases the ball 7 ft above the floor when he is 30 ft from the basket. The ball goes through the rim of the basket (which is 10 ft above the floor) 1.5 seconds after release. Find the initial velocity, and the maximum height above the floor reached by the ball.

Solution: The setup for a projectile motion problem is: (1) figure drawn; (2) CS chosen; (3) initial conditions determined; (4) acceleration identified. (Note we have selected a CS with origin (y=0) on floor.) The initial conditions are: xo = 0 ; vox = vo cos ; yo = 7 ft ; The acceleration in the problem is: ax = 0 ay = - 32 ft/s2 . voy = vo sin .

7 ft

Inserting these values into the general equations of motion in 2-dimensions, we have: 03-4 x(t) = vo cos t ; y(t) = - (1/2)(32) t2 + (vo sin ) t + 7 ; x(1.5s) = 30 = vox (1.5) vy(t) = - 32 t + vo sin .

Thus:

( 20) 2 + ( 26) 2

(That is, 52.4o above the horizontal). The maximum height above the floor occurs at a time t' when vy(t') = 0. Hence: vy(t') = 0 = - 32 t' + 26 t' = .866 sec. Then y(0.866sec) = - 16 (.866)2 + (26)(.866) + 7 = 17.52 ft.

5) You wish to fire an anti-aircraft shell to intercept an enemy plane flying towards you at 600 mph and an altitude of 42,000 ft. If the plane is initially 20 miles away, and your artillery piece has a muzzle velocity of 2000 ft/sec, how long to you have to adjust the piece to an angle of 60o and fire? Solution: We have a projectile motion problem (as far as the shell is concerned). Hence we have drawn a figure, chosen a CS, have written down the initial conditions (initial position & velocity) of the shell (at t=0). xo = 0 vox = vo cos 60 = (.5)(2000) = 1000 ft/sec ax = 0 . y v

o

60

yo = 0 voy = vo sin 60 = (.866)(2000) = 1800 ft/sec ay = - 32 ft/s2 . The general equations of motion for constant acceleration in 2-dimensions are: x(t) = (1/2) ax t2 + vox t + xo vx(t) = ax t + vox y(t) = (1/2) ay t2 + vox t + yo vy(t) = ay t + voy

We insert the known values for acceleration & initial conditions and obtain the specific equations for the shell: x(t) = 1000 t ; y(t) = - (1/2)(32) t2 + 1800 t ; vy(t) = - 32 t + 1800 . We can now answer any question regarding the motion of the shell. One question that might occur to us is: Can we hit a plane at 42,000 ft.? Let's determine the maximum height to which the shell will rise. 03-5 vy(t') = 0 = -32 t' + 1800 t' = 56.3 sec. Then: ymax = y(t') = -(1/2)(32)(56.3)2 + 1800 (56.3) = 50,625 ft. We can reach the elevation of the plane. The next question is "When will the shell be at the plane's elevation (42,000 ft)?

y(t') = 42,000 = - 16 t'2 + 1800 t' --> t'2 - 112.5 t'+ 2625 = 0 We have a quadratic equation to solve. Using the quadratic formula we have: t' =

b b 2 4 a c 2a

This yields the results: t'1 = 33.03 sec; t'2 = 79.47 sec. At the 1st time the shell will be a distance x(t'=33.03) = 33,030 ft (6.256 mi) from where it was fired. At the 2nd time x(t'= 79.47) = 79,470 ft (15.05 mi). But the plane travelling at 880 ft/sec will cover a distance of 13.245 mi in 79.47 seconds. Hence, we can't hit the plane with the shell on the way down. We illustrate in the figure the various distances involved. xh = 6.256 mi is position where we expect to hit the plane; xo = 20 mi is initial position; xf = ?? is position of plane when we fire the shell. Since the plane will travel a distance of (880)(33.03)/(5280) = 5.505 mi while the shell is in the air, then xf = 6.256 + 5.505 = 11.76 mi away. y v

o

xo

Now the question is, "How long do we wait till the plane reaches xf? Taking the difference (20 - 11.76) and dividing by the planes speed, gives us 49.44 seconds. There is one other 'minor' question we should ask ourselves. Where will the plane drop its bomb??? If it will release its bomb at a distance greater than the 11.76 miles then we better get the heck out of here!!! A falling bomb will have equations of motion given by: (using CS with y=0 the ground) xB(t) = 880 t yB(t) = -(1/2)(32) t2 + 42,000 . yB(t') = 0 = -16 t'2 + 42,000 t' = 51.23 sec.

In this time the bomb travels a horizontal distance of (880)(51.23)/5280 = 8.54 mi. Thus the plane plans to release its bomb when it is 8.54 miles from us. But we know, the plane will never reach this point. It will be shot down 11.76 miles away!

- vectors_berkeleyUploaded byReny Jose
- P1200_Lab_2.pdfUploaded byHuishi Tan
- MSnOQUJpALlIIlt3ZfxmUploaded byJatin Pathak
- TesdsdssdUploaded byAsh
- acceleration word problemUploaded byapi-384072296
- Final RevisionUploaded byMohamed Abbas
- NUST Entry Test – Practice Test 1Uploaded byRahique Shuaib
- MotionUploaded bydivyanshsingh001
- Assignment 2Uploaded byShabbir Alam
- Ispit_Fizika_1.pdfUploaded byhazeze2446
- Physics for You - August 2016Uploaded byRishikeshKumar
- Phy130 Tutorial 4Uploaded byShuhaila Hanis Rosli
- Calc03_4Uploaded byHector Vergara
- 2014 Essay FinalUploaded byfazeelm24
- Sec 4-2C ProblemsUploaded byEthan Kang
- KadarUploaded byMohd Bazli
- 06 2D MotionUploaded bysanjeev1000
- Unit 1 Rectilinear MotionUploaded bykamiruddin
- Qik ReturnUploaded bySathyaAsokan
- 1st Exam Mech 224Uploaded byTin Montoya
- Test 1 With AnswersUploaded byShrikrushna Deokar
- FENGSC_T1.pdfUploaded byserufe
- AttachmentUploaded byLuis Alberto Martínez Benítez
- Yarn Twist in the Ring-spinning BalloonUploaded byharembora
- 2_sem_SylUploaded byrocinguy
- DynamicUploaded byNoraini Ma'ariah Tajidin
- lec11Uploaded byNikhitesh Henrage
- Lecture 1DynamicsUploaded byKong DuiDui
- 19 - Understanding MeasuresUploaded bySameOldHat
- Old SampleUploaded byLeonardo Muñoz

- IDFEST 15 Tempahan KenderaanUploaded byVincent Mok
- NegotiationWriteUp2Uploaded byVincent Mok
- microP MultiLED AssemblyUploaded byVincent Mok
- Surat Permintaan PenginapanUploaded byVincent Mok
- pmb-khidmat-masyarakatUploaded byVincent Mok
- 功夫之夜节目编排表Uploaded byVincent Mok
- Special Examination 20142015 II (1)Uploaded byVincent Mok
- TitasReportHasilKajianUploaded byVincent Mok
- Assignment 1 Ningen RyoukuUploaded byVincent Mok
- Assignment 2 NingenUploaded byVincent Mok
- 日本蜡烛图技术Uploaded byangus.liu
- 故事大纲Uploaded byVincent Mok
- 日语初级超详细笔记Uploaded byVincent Mok
- AM1112 PM MOE Approval LetterUploaded byVincent Mok
- Yuli-Teaching+Philosophy-6-22Uploaded byVincent Mok
- pmb-khidmat-masyarakatUploaded byVincent Mok
- Federal ConstitutionUploaded byVincent Chia Wei Seng
- How Human Activities Contribute to Climate Change and How Do TheUploaded byJoe Mayo
- Buku Jingga - Ubah Sekarang Selamatkan MalaysiaUploaded byCenangau Daunkari
- mueT tipsUploaded byVincent Mok
- Hubungan EtnikUploaded byVincent Mok
- Hubungan EtnikUploaded byVincent Mok
- Maths EquationUploaded byVincent Mok
- Maths PresentationUploaded byVincent Mok
- Introduction IN MUET EXAMUploaded byVincent Mok
- 《原來這句日語這樣說》Uploaded byVincent Mok
- のにくせにUploaded byVincent Mok
- ECE382_s05_hw4solnUploaded byUmit Guden
- 日语初级超详细笔记Uploaded byVincent Mok
- 2000年~2009年日语4级真题及答案--打印版.pdfUploaded byVincent Mok

- DW Quick ReferenceUploaded byRonald English
- Mythic Bronze Age PathfinderUploaded byCanis Latrans Eques
- Ae6015 Rockets and MissilesUploaded byarravind
- Clash of the TitansUploaded byAiman Zehra
- The Age of Shadow Role-playing GameUploaded byothertim
- Gaelic WarfareUploaded bykylerath
- Green Arrow - Year One 1Uploaded byWalter Richardson
- Global Operations - UK Manual - PCUploaded byAnonymous utXYfMAX
- Command and ControlUploaded byYanka Ilarionova
- FU the FreeformUniversal RPGUploaded byRV Lebrilla
- Army Aviation Digest - Feb 1983Uploaded byAviation/Space History Library
- Text Genre MaterialUploaded byThiara Yustanty
- Heroes5_Manual_en_3.0.alpha3.pdfUploaded byDanilo Kartalovic
- fn 49 semi automatic rifleUploaded byPlainNormalGuy2
- GauntletUploaded byshaun
- The Coldest War Research PaperUploaded byStephen Michaelis
- Notes on Bayonet Training No.2 Adapted From A Canadian Publication - August 1917Uploaded byChris Gordon
- The InvinciblesUploaded byAnonymous g71eGNA5a
- Tools Magazines for Cnc MachinesUploaded byKarim Medhat Fahmy
- Colt 2011 CatalogUploaded bybw1600
- Half-orc Paladin 5.pdfUploaded byDavid Beaupre
- 2013 IUFF Window Rock Press Release (2) (1)Uploaded bybrendanorrell
- GURPS for Dummies Cheat SheetUploaded byJimmy Garcia
- Megadungeon ModuleUploaded byJason-Lloyd Trader
- Sword Art Online Side Story - Ordeals of Kirito.pdfUploaded byKaneki Ken
- Research for Dogs in WW2Uploaded byAndrew Moser
- Knot a ProblemUploaded byHannes Foulds
- Squad Fighter ProgramUploaded byBud Clemente
- Catalog 18Muzzle Loading Gun Parts & SuppliesUploaded bythegoodpatriot
- 120815-Bolton-Indias-Geopolitical-Role.pdfUploaded bydazzlerofall