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What is OOP?

OOP stands for Object Oriented Programming. OOP is a programming paradigm wherein you create objects to work with. These objects can then be tailored to your specific needs, to serve different types of applications while maintaining the same code base. Quite useful indeed.

What is an object?
An object is simply a copy or instance of a class. A class can be defined as a black box from where we create our objects and access its attributes (variables) and methods (functions). The most common analogy given when explaining classes and OOP is how you drive a car: basically, you have 2 or 3 pedals, a gear stick and a steering wheel. You dont need (and most probably dont want) to know how the car works when you press the pedals. You just want your car to go back and forth, left and right. And OOP is precisely that. You dont need to know how the methods of a class work (if you didnt implement it yourself), just what they do. OOP is also useful if you have a large number of objects of the same type in a system: you just have to create the objects and then manipulate them all in the same way, without rewriting any code. Moreover, an object is able to maintain its state (variable values and such) throughout the execution of the program.

The implementation of Car is hidden from us, however we can use its full capacities.

OOP in PHP
PHP 5 (although most of the ideas in this article also apply to PHP 4) has great support for object oriented programming by providing easy class creation. PHP provides every paradigm other true OOP languages implement (Python and JAVA, for example), like inheritance, polymorphism and encapsulation.

Inheritance
The basic idea behind inheritance is that similar objects share common properties. So by creating a generic class, we can have a blueprint to build our subsequent classes on. Imagine, if you will, a cars properties: color, number of wheels, horsepower, number of seats, etc. Having this

template we can further specialize our cars by extending this class: creating a racing car that has a nitro property, or a truck that has a trailer property. The bottom line is: create a more generic class that contains most of the common attributes and you will have much less work defining other objects only slightly different. Instead of rewriting the whole code, you just extend its properties, saving a lot of time in the process.

Inheritance diagram for our car classes.

Encapsulation
As previously explained, one of the main advantages of using objects is that we dont need to reveal all of its members (attributes or functions); just the necessary interfaces to work with it. Details not useful to the use of these objects should be hidden from the rest of the objects. This is what is referred to as encapsulation. Levels of visibility
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public: means that a class member is visible and usable / modifiable by everyone private: means that a class member is only usable / modifiable by the class itself protected: means that a class member is only usable / modifiable by the class itself and eventual sub-classes

NOTE: By default, in PHP, a class member is public unless declared private or protected. Check out an example here.

Polymorphism

Polymorphism is an OOP characteristic that allows the programmer to assign a different meaning or usage to something in different contexts specifically, to allow a class member to perform different tasks depending on the context it was used. Imagine you have a Person class and two sub-classes of Person: Japanese and American. Both implement a function named talk(), but with different languages and social context. And while both of them are basically People (as they derive from the class Person), their implementation of the function talk() is very different. So you basically have two objects of the class Person in which the talk() function works differently.

Getting our hands dirty


Ok, now for the real action. We will be creating a simple class to handle image manipulation and information extraction. For the duration of this tutorial I will assume you have a basic understanding of PHP (variables, creating functions, working with control flow statements and loops). Reading the GD PHP manual will remove any doubts you may have about image handling functions.

Step 1: Creating our class


We start by defining our class: view plaincopy to clipboardprint? 1. 2. 3. 4. <?php class Image { } ?>

This just tells PHP we will start defining a new class, named Image. Now we will define the class constructor. A constructor is simply the function that is called when creating a new object. In PHP 5 this can be achieved by two different methods: creating a public function with the exact same name of the class (PHP 4 and on) or by creating a function called __construct() (PHP 5 only):

Step 2: Creating the class constructor


The following two pieces of code do exactly the same thing: view plaincopy to clipboardprint? 1. 2. 3. 4. 5. 6. 7. <?php class Image { public function Image() { echo "We just created and object!"; } } $image = new Image(); // prints "We just created and object!"

8. ?> view plaincopy to clipboardprint? 1. 2. 3. 4. 5. 6. 7. 8. <?php class Image { function __construct() { echo "We just created and object!"; } } $image = new Image(); // prints "We just created and object!" ?>

NOTE: A class constructor is always public. Class constructors should be used to ensure that the created object has a minimal amount of data to work with; in our case, the desired image. As such, the first thing we have to do is to read the image, whatever its type may be. Currently, the GD library supports a number of image types, such as jpg, png, gif, bmp, and others; we just have to read the image and determine its type. view plaincopy to clipboardprint? 1. <?php 2. class Image { 3. function __construct($filename) { 4. 5. // read the image file to a binary buffer 6. $fp = fopen($filename, 'rb') or die("Image '$filename' not found!"); 7. $buf = ''; 8. while(!feof($fp)) 9. $buf .= fgets($fp, 4096); 10. 11. // create image 12. imagecreatefromstring($buf); 13. } 14. } 15. $image = new Image("image.png"); // If everything went well we have now read the ima ge 16. ?> So what have we done? To open the image as effortlessly as possible, we will be using GDs function imagecreatefromstring (which takes a binary string of data as input), instead of imagecreatefromjpeg, imagecreatefrompng or imagecreatefromgif, for example.

So we try to open an image file and assign its file pointer to $fp, and, in case of failure, terminate the programs execution. view plaincopy to clipboardprint? 1. $fp = fopen($filename, 'rb') or die("Image '$filename' not found!"); Next, we create an empty string to hold our data view plaincopy to clipboardprint? 1. $buf = ''; and read the whole file, concatenating the data read with our newly created string contents. view plaincopy to clipboardprint? 1. 2. while(!feof($fp)) 3. $buf .= fgets($fp, 4096); Now we just have to create our image using the data we just read view plaincopy to clipboardprint? 1. imagecreatefromstring($buf); and create an object to use all these functions. view plaincopy to clipboardprint? 1. $image = new Image("image.png"); NOTE: jpg, png, gif and most image files need to be read in binary mode, hence the rb passed as the second argument of the fopen function. r means read-only and b means binary.

Step 3: Defining class attributes and methods


In its current form our class isnt very useful. So we will be adding some attributes and methods to make it more useful. So we will start by 1: defining some internal variables (note the private visibility declaration before each variable) view plaincopy to clipboardprint? 1. <?php 2. class Image {

3. 4. // class atributes (variables) 5. private $image; 6. private $width; 7. private $height; 8. private $mimetype; 9. 10. function __construct($filename) { 11. 12. // read the image file to a binary buffer 13. $fp = fopen($filename, 'rb') or die("Image '$filename' not found!"); 14. $buf = ''; 15. while(!feof($fp)) 16. $buf .= fgets($fp, 4096); 17. 18. // create image and assign it to our variable 19. $this->image = imagecreatefromstring($buf); 20. 21. // extract image information 22. $info = getimagesize($filename); 23. $this->width = $info[0]; 24. $this->height = $info[1]; 25. $this->mimetype = $info['mime']; 26. } 27. } 28. $image = new Image("image.png"); // If everything went well we have now read the ima ge 29. ?> And 2: a method to display the image. view plaincopy to clipboardprint? 1. <?php 2. class Image { 3. 4. . 5. . 6. . 7. 8. public function display() { 9. header("Content-type: {$this->mimetype}"); 10. switch($this->mimetype) { 11. case 'image/jpeg': imagejpeg($this->image); break; 12. case 'image/png': imagepng($this->image); break; 13. case 'image/gif': imagegif($this->image); break;

14. } 15. //exit; 16. } 17. } 18. $image = new Image($_GET['image']); // If everything went well we have now read the i mage 19. ?> In this step we just created some class attributes (image, width, height and mimetype) to hold the objects data. Then we made some modifications to assign the created image to our class attribute $image view plaincopy to clipboardprint? 1. $this->image = imagecreatefromstring($buf) and extracted the images informations to our remaining class variables (read the documentation on getimagesize to fully understand how the image information is read): view plaincopy to clipboardprint? 1. 2. 3. 4. 5. // extract image information $info = getimagesize($filename); $this->width = $info[0]; $this->height = $info[1]; $this->mimetype = $info['mime'];

Next we created a function that outputs the image to the browser by defining the appropriate headers (read more on http headers here) and using the appropriate function (with the switch statement) to output the image based on the original image mimetype (for this tutorial we will just support jpg, png and gif but, as I said before, GD support a multitude of other formats. Read the php documentation for more). So whats this $this stuff in there? $this, in PHP, refers to the class itself, and its used to point to class attributes or functions. As such, $this->image points to the class attribute named $image and $this->image = changes the value of the class attribute. If you were to write $image = you would just be creating a new local variable named $image, available exclusively for the duration of the function. This is one of the main things to pay attention to when creating classes in PHP.

Our not very useful (yet!) display method.

Step 4: Defining our Thumbnail sub-class


Right now our class isnt very useful. Sure, we can read our image and display it, but thats it. We will now create a sub-class to create our thumbnails. (We really dont need to create a subclass, but we will for the sake of the tutorial, to demonstrate inheritance and polymorphism). So, for the inheritance to work properly we need to slightly change the definition of our super-class (Image). We just need to change the visibility of our class variables from private to protected. And now we will create the constructor of our subclass. view plaincopy to clipboardprint? 1. <?php 2. class Image { 3. 4. // class atributes (variables) 5. protected $image; 6. protected $width; 7. protected $height; 8. protected $mimetype; 9. 10. . 11. . 12. . 13. } 14.

15. class Thumbnail extends Image { 16. 17. function __construct($image, $width, $height) { 18. 19. // call the super-class contructor 20. parent::__construct($image); 21. 22. // modify the image to create a thumbnail 23. $thumb = imagecreatetruecolor($width, $height); 24. imagecopyresampled($thumb, $this->image, 0, 0, 0, 0, $width, $height, $this>width, $this->height); 25. $this->image = $thumb; 26. } 27. } 28. ?> So what exactly are we doing here? We created a new class, derived from our original, meaning that we can access all of its public and protected attributes and methods. We call the super-class constructor, responsible for reading the image and extracting its information. The sub-class constructor does not call its superclass constructor so we need to call it explicitly. Now we create a new image for our thumbnail, with the width and height passed: view plaincopy to clipboardprint? 1. $thumb = imagecreatetruecolor($width, $height); Resample (resize) the original image into the new one, to create the thumbnail: view plaincopy to clipboardprint? 1. imagecopyresampled($thumb, $this->image, 0, 0, 0, 0, $width, $height, $this>width, $this->height); And finally modifiy the original image to contain the thumbnail instead of the full-size image: view plaincopy to clipboardprint? 1. $this->image = $thumb; And guess what? We dont really need to write a new function to display the thumbnail because the same principle applies, whether you are displaying a full size image or a thumbnail. After all, its still an image! So we just need to call our display() function, defined in the super-class, and were done!

Our completed class and respective sub-class. And that concludes our tutorial. As an exercise I, suggest you implement a function to save the generated thumbnails to disk instead of outputing it on the fly (Where should you implement that function? In the super or sub-class?). Good luck and check the zip provided for an example usage and the full classes developed here (you need to have a PHP powered server to test it).
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