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Races: Earth Pony -Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities.

+2 Strength, -2 Dexterity, +2 Constitution. 1 extra feat at 1st level. +2 racial bonus on Climb, Jump, Listen, and Swim checks. -Medium Quadruped: As a Medium creature, an Earth Pony gains no benets or penalties relating to size. Her lifting and carrying limits are the same as those of a Large character. -Earth Pony base land speed is 50 feet. -Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). -Automatic Languages: Common and Equine. -Favored Class: Any. When determining whether a multiclass Earth Pony takes an experience point penalty, his or her highest-level class does not count. -Unarmed Strike: Ponies receive the feat "improved unarmed strike". Earth ponies do damage as if they were one size category larger.

Unicorn Pony -Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities. +2 Intelligence, +1 Wisdom, +1 Charisma, -1 Strength, -2 Dexterity +1 racial bonus on Climb, Jump, Listen, and Swim checks. -Medium Quadruped: As a Medium creature, a Unicorn Pony gains no benets or penalties relating to size. Her lifting and carrying limits are the same as those of a Large character. -Unicorn Pony base land speed is 40 feet. -Stability: A Unicorn Pony gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). -Arcane Ability: Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose one 0-level spell per +1 modier on Charisma or Intelligence (whichever is higher) and cast that spell at-will. They treat they're caster level as 1 + any casting class levels for these cantrips. -Increased Caster Level: Unicorn Ponies are considered to have +1 caster level to evocation magic for purposes such as spell range, duration, and damage. They do not gain any other benets of caster level, such as class features of spells known, earlier than other races. -Automatic Languages: Common and Equine.

-Favored Class: Wizard or Sorcerer. As soon as a level in either is taken, the player must decide which will permanently be considered favored. -Unarmed Strike: Ponies receive the feat "improved unarmed strike"

Pegasus Pony Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities. +2 Dexterity, +1 Constitution, -2 Strength. +1 racial bonus on Jump checks -Medium Quadruped: As a Medium creature, a Pegasus Pony gains no benets or penalties relating to size. Her lifting and carrying limits are the same as those of a Large character. -Pegasus Pony base land speed is 40 feet. -Gliding: A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 50 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. -Flight: When a Pegasus Pony reaches 5 Hit Dice, she becomes able to y at a speed of 40 feet (average maneuverability). A Pegasus Pony can't y while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely y for a number of rounds equal to double their Constitution modier (minimum 1 round). They can exert themselves to y for up to twice as long, but then they're fatigued at the end of the ight. They are likewise fatigued after spending a total of more than 10 minutes per day ying. Because Pegasus Ponies can glide before, after, and between rounds of actual ight, they can remain aloft for extended periods (even if they can only use ight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, Pegasus Ponies have enough stamina and prowess to y for longer periods. They can y at a speed of 60 feet (average maneuverability), and ying requires no more exertion than walking or running. A Pegasus Pony with ight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with ight can use the run action while ying, provided she ies in a straight line. While using the run action and ying, the Pegasus Pony leaves a brightly colored trail behind them, the exact appearance of which depends on the individual Pegasus. -Cloudwalking: A Pegasus Pony can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will. They may also otherwise interact with clouds as though they are made of a solid material, at DM discretion. -Automatic Languages: Common and Equine. -Favored Class: Any. When determining whether a multiclass Pegasus Pony takes an

experience point penalty, his or her highest-level class does not count. -Unarmed Strike: Ponies receive the feat "improved unarmed strike" -Level Adjustment +1 Name: Twilight Sparkle Race: Unicorn Pony Deity: Princess Celestia Alignment: Lawful Good Size: Medium Gender: Female Class: Level 10 Wizard Speed: 40 ft Ability STR DEX CON INT WIS CHA HP 40 AC Save Fort Ref Will BAB +5 Grapple Total BAB Str 4 +5 -1 Total 10 10 10 Total +3 +2 +9 Dex -1 Base +3 +3 +7 Armor Misc 0 +1 Mod +0 -1 +2 Score 9 8 10 22 15 14 Total 9 8 10 23 15 14 Mod -1 -1 +0 +6 +2 +2

Attack Unarmed Attack Skills 70 Concentration Climb Decipher Script Jump Knowledge: Arcana History

Damage 1d3 Total 13 0 19 0 19 19 Rank 13 0 13 0 13 13

AB +4 Mod +0 -1 +6 -1 +6 +6

Range Melee Misc +1 +1

Crit 20 x2

11 11 18 7 Listen 3 Spellcraft 20 Swim 0 Use magic device 8

Nature Geography The Planes Religion

5 5 13 1 0 13 0 0

+6 +6 +6 +6 +2 +6 -1 +2

+1 +2 +1 +6

Feats 3 Improved Unarmed Strike (racial) Improved Familiar Skill focus: Use magic device Arcane Mastery Magical Aptitude Special Abilities -At will cantrips Mage Hand Read Magic Open/Close Prestidigitation Light Detect Magic -Stability: A Unicorn Pony gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). -Increased Caster Level: Unicorn Ponies are considered to have +1 caster level to evocation magic for purposes such as spell range, duration, and damage. They do not gain any other benets of caster level, such as class features of spells known, earlier than other races. Spells Memorized 0-4 Mending Daze Ray of Frost Message 1st - 6 Alarm Animate Rope Feather Fall Magic Missile Magic Missile Magic Missile 2nd - 6 See Invisibility Dark Vision Scare

Levitate Flaming Sphere Command Undead 3rd - 4 Magic Circle Against Evil Fly Haste Fireball 4th - 4 Wall of Fire Rainbow Pattern Minor Creation Ice Storm 5th - 3 Break Enchantment Cone of Cold Cone of Cold Gear Bracers of Protection +2 (front legs) Bracers of Mind Shielding (Back Legs) Hair Tie of Intelligence +1 Possessions Saddle bags x2 Books Arcane Encyclopedia Atlas of Equestria A Brief History of Equestria Adventuring for Dummies Bestiary of Equestria Hair Brush Pillow Soap Blank Scrolls x 30 Quill x5 Ink vial x5 Potions Cure light wounds x6

Languages Common Equine Celestial Infernal Abyssal Elven Draconic

Familiar Spike - Pseudodragon Tiny Dragon HD 7 Score 11 11 13 10 12 10 Mod 0 0 1 0 1 0

STR DEX CON INT WIS CHA HP 20

Initiative +0 Speed 15ft Fly 60ft (good) AC 22 Touch 14 Flat footed 20 BAB +2 Grapple -8 Save Fort Ref Will Attack Sting Bite Skills Hide Survival Listen Search Spot Feats Alertness Special Abilities -Poison -Injury, Fort DC 12 -Initial damage sleep for 1 minute -Secondary damage sleep for 1d3 days Special Qualities -Blindsense 60ft -Deliver Touch Spels Total +4 +3 +6 Damage 1d3 1d3 AB +4 +0 Poison Damage 2 0

Total 16 (24 in forest or overgrown areas) 3 5 2 5

-Telepathy 60ft Dragon Type -Dark Vision 60ft -Low light Vision -Immunity to sleep and paralysis

Name: Rarity Race: Unicorn Pony Philosophy: Beauty Alignment: Chaotic Good Size: Medium Gender: Female Class: Level 10 Sorceress Speed: 40ft Ability STR DEX CON INT WIS CHA HP 50 AC Save Fort Ref Will BAB +5 Total BAB STR +4 +5 -1 Damage 1d3 Total 15 0 8 16 0 4 Rank 10 0 7 13 0 2 AB +4 Mod 5 -1 1 0 -1 2 Range Melee Misc 1 Crit 20 x2 Total 10 10 10 Total 4 5 16 Dex -1 Base 3 3 7 Armor 1 (Adventuring outt) Mod 1 2 +7 (CHA, See feats) Misc 0 0 2 Score 9 14 12 10 12 21 Total 9 14 12 10 12 25 Mod -1 +2 +1 +0 +1 +7

Grapple

Attack Unarmed Attack Skills 20 Bluff Climb Concentration Craft Fashion Jump Knowledge Arcana

3 1 0

Listen Move Silently Spellcraft Swim

3 5 2 0

2 0 2 0

1 2 0 -1

3 1

Feats 3 Improved Unarmed Strike (racial) Improved Initiative Craft Wondrous Item Iron Will Skill Focus: Craft Fashion Force of Personality Special Abilities -At will cantrips (5) Resistance Mage Hand Mending Arcane Mark Open/Close -Stability: A Unicorn Pony gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). -Increased Caster Level: Unicorn Ponies are considered to have +1 caster level to evocation magic for purposes such as spell range, duration, and damage. They do not gain any other benets of caster level, such as class features of spells known, earlier than other races. Spells 0 - 9 - 6/day Caltrops Amanuesis Ray of Frost Flare Daze Touch of Fatigue Prestidigitation Detect Poison Resistance 1st - 5 - 8/day Endure Elements Shield Mage Armor Charm Person Identify 2nd - 4 - 7/day Locate Object Entice Gift Eagle's Splendor Scare

3rd - 3 - 7/day Blink Rainbow Blast Suggestion 4th - 2 - 6/day Minor Creation Stone Shape 5h - 1 - 4/day Fabricate Gear Tiara of Charisma +1 Bracers of Charisma +2 (Front) Bracers of Charisma +1 (Back) Possessions Outts Adventuring Outt +1 AC Sleeping outt if worn while sleeping for 8 hours, grants +1 CHA for 6 hours Noble's clothes +1 bluff and intimidate Market Outt +1 appraise and bluff checks Winter Coat Glasses Makeup Hairbrush x2 Mirror x2 Needlex2 Thread 1 yard of blue fabric 1 yard of white fabric 1 yard of pink fabric Languages Common Equine

Familiar: Opalescence - cat Master gains +3 on move silently checks HP 25 Score STR 3 DEX 15 CON 10

INT 10 WIS 12 CHA 7 AC 19 Save Fort Ref Will Total 3 5 8 Base 3 3 7 Mod 0 2 1

BAB +5 Attack Claw Bite AB 7 7 Damage 1d2-4 1d3-4

Skills Balance Climb Hide Jump Listen Move Silently Spot

10 6 14 10 3 6 3

Special Abilities Alertness Improved Evasion Share Spells Empathetic link deliver touch spells speak with master speak with animals of its kind low light vision scent

Name: Pinkie Pie Race: Earth Pony Philosophy: Fun Alignment: Chaotic Good Size: Medium Gender: Female Class: Level 10 bard Speed: 50ft Ability STR DEX CON Score 10 12 14 Mod +0 +1 +2

INT WIS CHA HP 80

14 7 20

+2 -2 +5

AC Save Fort Ref Will

Total 10 11 10 Total 5 8 11

Dex +1 Base +3 +7 +7

Armor 0 Mod +2 +1 +4 (CHA, See feats)

BAB +7/+2 Total BAB STR +5 +7/+2 +0 Damage 1d4 AB Range +7/+2 Melee Crit 20 x2

Grapple

Attack Unarmed Attack

Skills Balance Climb Craft Party Desserts Diplomacy Disguise Escape Artist Jump Knowledge Parties Local Arcana Listen Perform Sing Dance

Total Rank Mod 2 1 1 2 0 0 15 9 5 5 10 17 12 12 6 5 18 18 13 7 1 1 8 10 10 10 4 5 13 13 2 2 5 5 2 0 2 2 2 -2 5 5

Misc Gear 2

Feats 4 -Improved Unarmed Strike (racial) -Obtain Familiar Gummy -Extra Music -Extra Music -Extra Music -Force of Personality Special Abilities

-Suggestion -Inspire Competence -Bardic Music -Bardic Knowledge -Countersong -Fascinate -Inspire Courage +1 -Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). Spells 0 - 3/day (6) Dancing Lights Lullaby Know Direction Open/Close Summon Instrument Resistance 1st - 4 (4) Charm Person Identify Tasha's Hideous Laughter Remove Fear 2nd - 4 (4) Locate Object Sound Burst Glitterdust Blur 3rd - 3 (2) Confusion Haste 4th - 1 (1) Freedom of Movement Gear Bracers of Jumping Possessions Saddle Bags Cupcake Mix Cupcakes Sugar Balloons Noise Makers Cookies Novelty "Disguise Glasses"

Languages Common Equine Interpretive Dance Frog Familiar: Gummy (see feats) HP 40 Ability STR DEX CON INT WIS CHA Score 12 5 12 10 1 2 Mod +1 -3 +1 +0 -5 -4

Grants +5 to WIll saves to resist sorrow and despair effects

Name: Applejack Race: Earth Pony Philosophy: Hard Work Alignment: Lawful Good Size: Medium Gender: Female Class: Level 10 Paladin Speed: 50ft Ability STR DEX CON INT WIS CHA HP 150 AC Save Fort Ref Will BAB +10/+5 Total BAB STR Total 10 19 10 Total 13 7 5 Dex 1 Base 7 3 3 Armor 8 Mod +5 +3 +1 Misc 1 1 1 Score 18 17 20 9 13 12 Mod 4 3 5 -1 1 1

Grapple

14

+9

+4 Damage 1d4 1d8+2 1d8+2 AB +14/+11 +13/+10 +13/+4 Range Melee Melee Melee Crit 20 x2 20 x2 20 x2

Attack Unarmed Attack Weighted Horseshoes +2 Off hoof (stats are for "heavy mace") (Dual wielding on hind legs) Skills 13 Climb Concentration Craft Apple cooking Handle Animal Jump Listen Sense Motive Swim Use rope

Total Rank Mod 6 0 4 7 2 5 1 3 6 3 3 6 8 2 2 0 0 2 0 5 -1 1 4 1 1 4 3

Misc +2

+2 +2 +2

Feats 4 Improved Unarmed Strike (racial) Power Attack Bull Rush Weapon Focus: Horse Shoes Two Weapon Fighting Improved two-weapon ghting Special Abilities -Aura of Good -Detect Evil -Smite evil 3/day -Turn undead -Aura of Courage -Divine health -Remove disease 2/week -Divine Grace -Lay on Hooves -Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, ying, riding, or otherwise not standing rmly on the ground). Spells 1st - 2 Divine Favor Cure Light Wounds 2nd - 1 Shield Other

Gear Weighted Horseshoes x4 Full Plate (armor Spikes) Saddlebags Possessions Apples 40ft rope Hay Hammer Nails Hat Languages Common Equine

Name: Fluttershy Race: Pegasus Pony Philosophy: Kindness Alignment: Neutral Good Size: Medium Gender: Female Class: Level 10 Druid Speed Land 40 Air 60 (average maneuverability) Ability STR DEX CON INT WIS CHA HP 50 Save Fort Ref Will Total 4 2 12 Total 10 9 10 Base 7 3 7 Dex -1 Mod -3 -1 +5 Armor 0 Score 5 8 5 14 20 18 Mod -3 -1 -3 +2 +5 +4

AC

BAB +7/+2 Total BAB STR

Grapple

-3 AB Range +4/-1 Melee Misc Crit 20 x2

Attack Unarmed Attack Skills 60 Craft Sewing Diplomacy Handle Animal Heal Jump Knowledge Nature Listen Sense Motive Spot Survival

Damage 1d3

Total Rank Mod 15 19 17 19 -2 15 11 7 11 9 13 13 13 13 0 13 5 0 5 3 2 4 4 4 -3 2 4 5 4 4

+2 +2 +1 +2 +2 +2 +2

Flaws Extreme Phobias Extreme Shyness -Must roll a fear check when meeting new people -DC 5+1 for HD of new person Fear of Dragons -Must roll a fear check when aware that dragons are near -DC 10+dragon HD (if multiple dragons are present, add them all) -This excludes babydradons and pseudodragons Fear of Heights -Must roll a fear check when aware of being at great height -DC check 10+1 for every 100 feet Feats (+3 feats for aws) -Improved Unarmed Strike (racial) -Spontaneous Summoner -Alertness -Track -"The Stare" +10 intimidate on animals with 5HD or less +5 on animals above 5HD +2 intimidate on anything else -Animal Friend -Exalted Companion -Self Sufcient -Negotiator Special Abilities -Flight -Cloudwalking: A Pegasus Pony can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will. They may also otherwise interact with clouds as though they are made of a solid material, at DM discretion. -Nature Sense -Wild Empathy

-Woodland Stride -Trackless step -Resist nature's Lure -Wildshape 4/day (Large) -Venom Immunity Spells 0-6 Detect Poison Detect Poison Know Direction Purify Food and Drink Virtue Virtue 1st - 6 Calm Animals Charm Animal Detect Animals or Plants Speak with Animals Speak with Animals Pass Without Trace 2nd - 5 Animal Messenger Animal Trance Delay Poison Summon Swarm Summon Nature's Ally II 3nd - 4 Cure Moderate Wounds Cure Moderate Wounds Remove Disease Dominate Animal 4th - 4 Cure Serious Cure Serious Cure Serious Cure Serious Wounds Wounds Wounds Wounds

5th - 3 Atonement Summon Nature's Ally V Summon Nature's Ally V Gear Bracers of Featherfalling (Back legs) Bracers of Animal Friendship (Front Legs) Possessions

Saddle Bags Critter chow Hairbrush Carrots Bandages

Languages Equine Common Sylvan Bunny Animal Companion (slightly modied "rat", NOT the presented dire rat, just rat) Angel the Celestial Bunny HD 6D8 STR DEX CON INT WIS CHA Score 8 21 10 3 12 2 Mod -1 +5 +0 -4 +1 -4

Initiative +5 HP 48 AC Save Fort Ref Will Total 10 21 10 Total +2 +4 +1 Dex +5 Natural +6

BAB +0 Grapple -12 Speed 15ft Attack Damage Bite 1d3-1 Skills Balance Jump Hide Move Silently AB +5 Total 10 12 14 10

Feats Weapon Finesse Special Abilities Druid -Link -Share Spells -Evasion -Devotion Normal -Low-Light Vision -Scent Celestial -Smite 1/day (+HD to damage vs evil) -Dark Vision 60 feet -Damage Reduction 5/magic -Resistance to Acid/Cold/Elecricity 10 -Spell resistance 11

Name: Rainbow Dash Race: Pegasus Pony Philosophy: Coolness Alignment: Chaotic Good Size: Medium Gender: Female Class Levels: Level 6 Fighter, Level 4 Barbarian Speed: Land: 65ft Flying: 95ft Ability STR DEX CON INT WIS CHA HP 128 Total Dex 8 +6 Dex 6 Mod 3 6 -2 Misc +2 Armor 1 Trait -1 Score 14 22 16 7 6 8 Mod 2 6 3 -1 -2 -1

Initiative

AC Save Fort Ref Will

Total 10 16 10 Total 12 9 1 Base 9 3 3

BAB +10/+1 Grapple Attack Unarmed Skills - 27 Intimidate Jump Survival Swim Total BAB STR 12 10 2 Damage 1d8 Total 12 9 4 4 AB +14/+5 Rank 13 6 6 2 Mod -1 2 -2 2 Off hoof AB +14/+9 Misc 1 Range Melee Crit 20 x2

Feats (4 ghter feats, 4 Level feats) Improved Unarmed Strike (racial) Weapon Finesse Two Weapon Fighting Improved Two Weapon Fighting Power Attack Superior Unarmed Strike (from tome of battle) Dash Flyby Attack Run Special Abilities Rage 2/day Trapsense +1 Uncanny Dodge Special Qualities Fast Movement Illiteracy Traits (from Unearthed Arcana) Quick (increase speed by 10ft, reduce hp by 1/level) Aggressive (+2 initiative, -1 AC) Gear Bracers of Airspringing (Back Legs) +10 Flyspeed Bracers of Airspringing (Front legs) +10 Flyspeed Cool Dress -+1 AC -Max Dex +8 -20% cooler Languages:

Common Equine

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