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This could be scanned and imported into the graphics software, then traced using the PEN tool to create a new digital image. 7. A statistical graph showing a range of different scales (do this in Excel) 8. A box graph (column/bar) showing a range of different scales (in Excel) 9. One photograph presented several times in different ways by a. b. c. d. e. f. g. h. Changing hue and saturation Inverting the colour Using dodge and/or burn Removing scratches and blemishes Sharpening and/or blurring Changing colour levels Adding a mask Any other photo editing/manipulation techniques you have learned
You must also show that you have manipulated images to explore different styles of presenting the same image. All of the images must be created and developed by you and not downloaded from the Internet. Any images sourced from the Internet for use in your artwork must be referenced.
CHECKLIST have you shown evidence of this by the end of the project? You need to provide evidence of choosing the most appropriate software tools and techniques for creating artwork and images, for example: TOOLS AND TECHNIQUES use layers for different components; use different styles (text, line, fill); apply shading and rendering; import images; include the features of object overlay, borders; control grid spacing and snap to grid; use appropriate scaling; include polygons; utilise object libraries, including clip art; sharpening; removing scratches/blemishes; darkening/lightening shadows (dodge/burn); colour correction (loading); control page size and orientation; use different styles (text, brush, fill); use tools to cut and paste, copy, crop and mask; include polygons; use colour (hue, tint and saturation), colour inversion and key colour; apply colour separation and balance (CMYK, RBG); repeat a pattern (full, half drop); EVIDENCE? Y/N PAGE NO
You also need to use basic tools and techniques that are appropriate, such as: transform, scale, rotate, distort filters, effects, colour balance, levels and curves, masks and layers; layering, grouping, 3D objects and tracing; change the resolution, colour depth and file formats to suit different users; adjust images to ensure compatibility between different software and operating systems. You also need to show that you know how to save files: in digital picture format , e.g. jpeg, psd, png; as bitmaps, i.e. bmp; as vector graphics, e.g. syg, eps (you can do this in Adobe Illustrator)