Академический Документы
Профессиональный Документы
Культура Документы
Introduction
Disclaimer
Version History
Basics
a) Menu Translation
b) Basic Gameplay
c) Changes from Gundam VS Gundam
d) Changes from the Arcade Version
e) On-Screen Visibles
f) Controls
g) Arcade Shorthands
h) Terms/Techniques
i) Battle Gauge System
j) NEXT Dash System
k) Mobile Assist
l) Stages
m) BGM
n) Roster
o) Bosses
[000]
[001]
[002]
[003]
[003a]
[003b]
[003c]
[003d]
[003e]
[003f]
[003g]
[003h]
[003i]
[003j]
[003k]
[003l]
[003m]
[003n]
[003o]
[005]
[006]
[007]
[oyw]
[mst]
[wp]
[sd]
[gz]
[gzz]
[cca]
[f91]
[vg]
[gg]
[gw]
[ew]
[gx]
[ta]
[seed]
[sdes]
[g00]
[guc]
8. Legal Stuff
[008]
===============================================================================
0. Introduction
[000]
===============================================================================
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS (hereby abbreviated to GvGNP) is
the port of the its arcade version, with various new units and modes added.
Like its precedsor, GvG, GvGNP covers all of the animated Gundam series for
the exception of SD Gundam and Gundam SEED CE73: Stargazer. This guide will
focus on the gameplay basics, advanced techniques, as well as unit move sets
and abilities in the game.
===============================================================================
1. Disclaimer
[001]
===============================================================================
This guide is written by ZGMFX10Amod00 of GameFAQs. This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.
===============================================================================
2. Version History
[002]
===============================================================================
Version 1.01 (December 14, 2009)
-
===============================================================================
3. Basics
[003]
===============================================================================
-----------------------------------------3a. Menu Translation
[003a]
-----------------------------------------1) Arcade Mode
- Single Play
- Adhoc Play
- After picking your unit of choice, you will be presented with the option to
choose a CPU route to take. They are as follows:
-
Route
Route
Route
Route
Route
Route
Route
Route
Route
Route
Route
Route
A
B
C
D
E
F
G
H
I
J
K
L
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
3)
3)
5)
2)
3)
4)
5)
???)
3, Secret Route)
4, Secret Route)
5, Secret Route)
???, Secret Route)
- Manual
- Save/Load
- Save
- Load
- Delete Save
- Auto Save (On/Off)
- Media Install (reduces load times)
- Install
- Use Install data (On/Off)
same target, two lines will appear outside the diamond. A green
lock means your target is out of your unit's effective range.
You can still attack the target at green lock range, just that
your weapons won't track as much as red lock. A red lock means
your target is within your unit's effective range. A yellow
lock means your target is downed, and you can't attack it. When
your target is within your melee range, there will be two
brackets outside the diamond. Note that for units that have a
battou state, meleeing outside the melee range will just have
the unit battou. (That is, if the unit doesn't have its blade
unshealthed already)
Note that when your target is above you, your target becomes
"Out of Camera".
10) Warning Arrows: Whenever you are locked on by an enemy, there would be a
yellow arrow appearing on the sides of the screen telling
you that you have been locked on. The location of the arrow
tells you where the enemy is located. When the arrow turns
red and starts flashing, it means an attack is coming from
that direction.
-----------------------------------------3f. Controls
[003f]
-----------------------------------------Commands:
---------
Main Weapon
Melee
Jump
Search
Mobile Assist (Main+Melee+Jump)
Special Shooting (Main+Jump)
Special Melee (Melee+Jump)
Charge Shot (Main)
Charge Shot (Melee)
CPU Command/Communication
Guard (Down->Up)
Do note that some units may not have attacks associated with the command.
Controls:
--------By default, the control scheme is the following:
Square:
Triangle:
X:
Circle:
L:
R:
Select:
Main Weapon
Melee
Jump
Search
CPU Command
Subweapon
Mobile Assist
As you can see, the PSP is unable to map all the actions to the buttons, so you
will have to use combinations of the buttons to use some commands. Of course,
the control scheme can be changed to your liking.
Actions:
-------1) Walking: You can move your unit in any direction by using the D-Pad or the
Analog Nub. Some units hover instead of walk, but they are the same
thing. Walking does not consume any boost.
2) Step: You can step by double tapping any direction, and your unit will
quickly dash to the corresponding direction. You may step both on the
ground and in air. However, do note that stepping in the air gives you
a bigger delay after the step. You can control the length of the step
by holding the direction key. Performing a step consumes a bit of your
boost gauge, so manage your boost well. Of course, you may not step
when your boost gauge is empty. Notice that in GvGNP, you can no
longer step in the same direction twice in row. However, you CAN step
in different directions consecutively. The delay caused by stepping
can be canceled by a NEXT DASH (ND), provided that you have boost.
Another important factor to stepping is that it will lose the tracking
of incoming attacks. Due to that, stepping is still very useful in
the game, even with ND.
3) NEXT Dash (ND): You can NEXT Dash by double tapping the Jump button. This
can be used to cancel various movements your unit is making.
After the initial boost, it will turn into a regular BD.
Each ND consumes a certain amount of your boost gauge, and
you will not be able to ND if your boost gauge hits 0.
More info in the ND section.
Note that with ND, enemy attacks are still able to track
you down. So don't think that you will be able to avoid
everything via ND.
4) Boost Dash (BD): With the inclusion of ND, Boost Dash works a bit
differently. As mentioned, each ND will turn into a BD
after the initial ND animation. During that time, your
boost gauge will continue to be drained. To maintain your
BD, simply hold the direction or the jump button. Do note
that some units have a different BD method while on ground
and in the air. eg: God Gundam runs on the ground as its
ground BD.
Note that Ground BD units will "brake" when their BD is
over.
Non-transforming units have the ability to manually start
a regular BD by inputting the transforming command. This
may be useful in situation where you want to save boost.
See the Transform entry for the command.
5) Transform: Some units have the ability to transform. (eg. Zeta Gundam) To
transform, hold the jump button and double tap a direction. You
can maintain the transformation if you hold a direction or the
jump button. You can ascend if you hold the jump button in MA
mode again. Unless otherwise stated, attacks during MA modes
are the same as normal mode.
6) Shield Guard: Unlike GvG, units with shields can now manually guard by
inputting down, up quickly. The shield is invincible, so you
can block every single attack with it. Do note that during
the shield guard animation, your unit will not be able to ND
out of it. Boost will also be consumed during the shield
guard.
7) Flip: After being downed by the opponent, you may input a direction and have
your unit flip to recover in that direction. If you don't press any
buttons, your unit will stand up eventually.
8) Flip Recover: When your unit is hit and sent flying, you may flip recover by
pressing any of the attack buttons or the jump button. This
can be done as long as you are not downed. Do note that flip
recovering will let your unit regain some boost.
9) Battou: Battou means unsheathing (a blade). In GvGNP's case, it is when your
unit pulls out their melee weapons. This can only be done pressing
the melee button while your unit is completely outside of its melee
range. If not, your unit will immediately perform a melee attack on
the target.
Note that not all units can battou, units like V2 have no such
animation.
10) Neutral Melee: This melee attack is performed by simplying pressing the
melee button with no direction input. Some units have
different melee attacks while on ground or in air. For units
that don't have a terrain difference, their melee attacks
will be essentially the same on ground or in air.
11) Side Melee: This melee attack is performed by simply pressing the melee
button with left or right inputted at the same time. Some units
have different melee attacks while on ground or in air. For
units that don't have a terrain difference, their melee attacks
will be essentially the same on ground or in air. Note that
some units have different left and right melees.
12) BD Melee: This melee attack is performed by simply pressing the melee
button and the direction up during BD.
13) Charge Shot (CS): Done by holding the corresponding button (a or b) until
the weapon bar flashes MAX, then releasing it. Note that
not all units have a CS. Main weapon Charge Shot is noted
as CSa, and Melee Charge Shot is noted with CSb.
14) Multi Charge Shot (MCS): Primarily same as Charge Shots, except you are
required to change your lock while you are holding
the button down. As you release the Charge Shot,
it will target your previous target and your
current target. Note that only a few units have
MCS. Main weapon Multi Charge Shot is noted as
MCSa.
Note: If you melee during the MCS charge, it will
revert back to a CS. This can be useful when
you have already switched locks (during
charging), but want to use the normal CS
instead.
15) Mobile Assist: Done by pressing main weapon + melee + jump at the same
time. Your unit will call out a support unit to assist them.
More info in the Mobile Assist Section.
16) Communication: Usable when you are playing VS or Co-Op, this will allow
you to report the status of your unit to your partner.
-----------------------------------------Arcade Shorthands
----------------I will use arcade shorthands in this FAQ to represent various commands/attacks
in the game, as they are much easier to write. So please read them over before
reading the move lists, or asking any question on the boards.
2
4
6
8
=
=
=
=
Down
Left
Right
Up
a = Main Weapon
b = Melee
c = Jump
cc = NEXT Dash (ND)
d = Search
CSa = Charge Shot (Main Weapon)
CSb = Charge Shot (Melee)
MCSa = Multi Charge Shot (Main Weapon)
ab = Sub Weapon
ac = Special Shooting
bc = Special Melee
abc = Mobile Assist
nb, b = Neutral melee
4/6b = Side melee
8b = Forward melee
2b = Back melee
cc8b = BD melee
Grd <command> = Ground only, you may only execute the command when both your
unit and your target is on the ground.
Air <command> = Air only, you may only execute the command when either your
unit or your target is in the air.
MA a = Main weapon in MA mode
MA b = Melee in MA mode (unless mentioned otherwise, MA b is the same as nb)
Examples:
--------8ab = Up + Subweapon
4/6b = Left or Right melee
There are also a combination of input for combos, let me give an example:
Grd nbbb
The above command is implying that you should execute Ground Neutral Melee,
then press the melee button two more times to complete the combo.
bc-(*)b
The above command is implying that you should exceute special melee, then
mashing the b button. (Usually to increase the amount of damage dealt)
Air nbb-8b
The above command is implying that you should execute Air Neutral Melee,
then press the melee button one time, followed by a forward melee to
complete the combo. This type of combo (identified with the -) is called
originations. You can find more details on originations in the terms section.
-----------------------------------------3h. Terms/Techniques
[003h]
-----------------------------------------Terms:
-----BR: Shorthand for Beam Rifle
BZ: Shorthand for Bazooka
MG: Shorthand for Machinegun
SV: Shorthand for Tallgeese's Super Vernier
Gerobi: Literally means "puking beam". Originates from the first VS game:
Federation VS Zeon. Gerobi refers to beams that continously hit.
For example: V2AB's CSa, Launcher Strike's CSa, etc.
Out of angle shooting: When you try to fire your weapon while your unit is out
of its shooting angle, your unit will have extra lag
when you fire the weapon. All units have a different
outside of angle shooting animation. For example, F91
flips if it fires out of angle.
Priority: When two melee attacks clash at the same time, the attack with higher
priority will override the other.
Down Value: The factor that determines when your unit will be downed by
attacks. The down value limit is at 5. Once the limit is reached,
your unit will be rendered useless until your unit gets up. When a
unit is downed, it is indicated by a yellow lock status in the
targeting system. Usually Beam Rifles have a down value of 2
(BRs like Exia's are exceptions), and one hit of a melee attack
generally have a down value of 1. Down values will be reset after
a second or two.
Down: When a unit is downed, it will be indicated by a yellow lock status in
the targeting system. During this time, you will not be able to hit the
downed unit.
Superarmor: When a unit gains superarmor, it will not be flinched by attacks.
However, You can force the superarmor unit down by using attacks
with instant down attributes. You can also force it down by
filling its Down Value up to 5.
Cut: This is a term for interrupting another unit's action. For example, if you
interrupt God's melee combo on your ally by firing your rifle, this is
considered to be a cut.
Second Impact Correction: Whenever your unit is attacked consecutively, the
attacks following the initial attack will be adjusted
to deal less damage. The correction rate depends on
weapon used.
Damage Correction: The value associated with all weapons/attacks. The attack
you make after the initial attack's damage correction value.
Techniques:
----------Draining: Some attacks can leave the target standing instead of send them off
flying. When a player does this on purpose, it is considered to be
draining. For example: Freedom uses the first nb hit, then SEEDs to
his bc. The bc leaves the enemy stunned, but not downed. This is
considered to be draining.
Quick Charge (QC): QC means firing a CS right after your main/melee attack.
Basically, if you want to QC a CSa, fire a CS right after
using your main weapon. In the case for CSb, fire CSb right
after pressing the b button. This can be done by holding
down the button until the charge is 80~90% full, release
the button to fire the weapon, then quickly hold the button
down again to charge it to 100% and release it. What
happens is that you will fire the weapon, and then
immediately follow up by your charge shot.
Charge Shot Cancel (CSC): As implied by its name, you use a charge shot to
cancel an action. This is, of course, done by using
the CS right after whatever you want to cancel. Note
that CSC DOES re-aim like it did back in the AvZ
series.
Assist Cancel: You can cancel out some movements by calling upon your Mobile
Assist. This can be done by quickly pressing the other buttons
required for using the Assist after the button you intend to
press. For example: Strike Gundam. Let's say the player wants to
switch to Sword Strike, but wants to cancel the equipment change
animation. The player can achieve this by inputing 6ac-b as
-----------------------------------------3l. Stages
[003l]
-----------------------------------------Every series has their own stages in the game, for the exception of
Endless Waltz and Unicorn, they are as follows:
Mobile Suit Gundam:
Jaburo
Side 7
Odessa
Mobile Suit Gundam: 08MS Team:
Mine City
Shuddering Mountain
Von Baron
Konpei Island/Solomon
Gryps Inner
Audhumula
Tigerbaum
Colony Surface
Frontier I
Street
Valley
Gibriltar
Lantau Island
Neo Hong Kong (NEXT PLUS Only?)
World Stage
Devil Colony (CPU course Only)
Colony Inner
Sanc Kingdom
Fort Severn
Microwave Station
Turn A Gundam:
Ghingham
Mountain
Heliopolis
GENESIS Mirror
Requiem
Diocuia
Orbital Elevator
Original:
-----------------------------------------3m. BGM
[003m]
-----------------------------------------Each series has its own BGM in the game, for the exception of Endless Waltz
and Unicorn. They are as follows:
Mobile Suit Gundam
-----------------Tobe! Gundam (OP) - Artist: Koh Ikeda
Ai Senshi -Gackt Version- (IN) - Artist: Gackt
-----------------------------------------3n. Roster
[003n]
-----------------------------------------Mobile Suit Gundam
-----------------RX-78-2 Gundam
RX-77-2 Guncannon
RX-75 Guntank
MSN-02 Zeong
[PSP Exclusive]
MS-06S Char's Zaku II
MS-09 Dom
MSM-04 Acguy
Mobile Suit Gundam: 08MS Team
----------------------------RX-79[G]Ez-8 Gundam Ez-8
RX-79[G] Ground Type Gundam
MS-07B-3 Gouf Custom
Mobile Suit Gundam 0080: War in the Pocket
-----------------------------------------RX-78NT1 Gundam "Alex"
MS-06FZ Zaku II Kai
MS-18E Kampfer
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------RX-78GP03S Gundam "Dendrobium Stamen"
RX-78GP02A Gundam "Physalis"
RX-78GP01(Fb) Gundam Zephyranthes (Full Vernian)
Mobile Suit Zeta Gundam
----------------------MSZ-006 Zeta Gundam
RX-178 Gundam Mk-II
MSN-00100 Hyaku Shiki
PMX-003 The O
[PSP Exclusive]
AMX-004 Qubeley
RX-178-03 Gundam Mk-II (Titans - Camille Unit)
Mobile Suit ZZ Gundam
--------------------MSZ-010 ZZ Gundam
AMX-103 Hamma Hamma
AMX-044-3 Qubeley Mk-II (Puru Two)
AMX-044-2 Qubeley Mk-II (Puru)
Mobile Suit Gundam: Char's Counterattack
---------------------------------------RX-93 Nu Gundam
MSN-04 Sazabi
Mobile Suit Gundam F91
---------------------F91 Gundam F91
XM-07 Vigna Ghina
Mobile Suit Victory Gundam
-------------------------LM314V21 Victory 2 Gundam
ZM-S24G Gedlav
LM312V04 Victory Gundam
Mobile Fighter G Gundam
----------------------GF13-017NJII God Gundam
GF13-001NHII Master Gundam
GF13-017NJ Shining Gundam
GF13-021NG Gundam Spiegel
GF13-050NSW Nobel Gundam
New Mobile Report Gundam Wing (TV)
---------------------------------XXXG-00W0 Wing Gundam Zero
XXXG-01D2 Gundam Deathscythe Hell
XXXG-01H2 Gundam Heavyarms Kai
OZ-13MS Gundam Epyon
OZ-00MS Tallgeese
New Mobile Report Gundam Wing: Endless Waltz
-------------------------------------------XXXG-00W0 Wing Gundam Zero Custom (EW Version) [PSP Exclusive]
XXXG-01S2 Gundam Nataku (EW Version)
[PSP Exclusive]
After War Gundam X
-----------------GX-9901-DX Gundam Double X
GX-9900 Gundam X (GX-9900-DV Gundam X Divider)
NRX-0013 Gundam Virsago
Turn A Gundam
------------System-A99 (WD-M01) Turn A Gundam
Concept-X 6-1-2 Turn X
AMX-109 Kapool
[PSP Exclusive]
-----------------------------------------3o. Bosses
[003o]
-----------------------------------------Boss units also appear in various CPU Routes in GvGN/GvGNP, they are as
follows:
Mobile Suit Gundam
-----------------MAN-08 Elmeth
Mobile Suit Gundam: 08MS Team
----------------------------Apsalus III
[PSP Exclusive]
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------RX-78GP03D Gundam "Dendrobium Orchis"
[PSP Exclusive]
Mobile Suit Zeta Gundam
----------------------MRX-009 Psyco Gundam
Mobile Suit ZZ Gundam
--------------------NZ-000 Quin Mantha
[PSP Exclusive]
[PSP Exclusive]
===============================================================================
4. Unit Info (Sorted by Series)
[004]
===============================================================================
Notes:
- READ THE ARCADE SHORTHAND SECTION BEFORE READING THIS!
- All damage recorded below are based off of damage level 2. (max level 8)
-----------------------------------------------------4a) Mobile Suit Gundam
[oyw]
-----------------------------------------------------------------------------------------------------------------------------------RX-78-2 Gundam
Pilot: Amuro Ray (0079)
Cost: 2000GP
HP: 600
Guard: O
Transformable: X
Equipment Change: X
BD: Normal
Transformable: x
BD: Normal
Equipment Change: X
a-ab
|
144
|
-------------------------------------------------------a>Air nbb-ab
|
???
|
-------------------------------------------------------a>Air 4/6b>a
|
162
|
-------------------------------------------------------Grd nb-8b-ab
|
175
|
-------------------------------------------------------Grd nbb>a
|
???
|
-------------------------------------------------------Air nbb-ab
|
???
|
-------------------------------------------------------Air 4/6b>a
|
???
|
-------------------------------------------------------------------------------------------------------------------------------------RX-75 Guntank
Pilot: Hayato Kobayashi
Cost: 1000GP
HP: 350
Guard: X
Transformable: X
BD: Normal
Equipment Change: X
Cost: 2000GP
HP: 560
Guard: X
Transformable: X
BD: Normal
Equipment Change: O
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Ground
Equipment Change: X
a
|Giant Bazooka
|
10
|
113
|
------------------------------------------------------------------------------ab |Scattering Beam Gun
|
1
|
--|Stuns the target
------------------------------------------------------------------------------abc |Jet Stream Attack
|
5
| 50~95 |You can manually let
|
|
|
|the Doms fire their BZs
|
|
|
|by pressing abc again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Saber Type-2 (2 hits) |
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Heat Saber Stab x3
|
nb
|
174
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Issen
|
4/6b
|
131
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Heat Saber>Ortega Hammer
| cc8bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------bc |Hover
|
bc
|
--|Dom spins around once
|
|
|
|and begins hovering
|
|
|
|
|
|
|
|Moving while hovering
|
|
|
|costs a bit of the boost
|
|
|
|guage. The boost guage
|
|
|
|will recover if you stop
|
|
|
|
|
|
|
|Can cancel the hover by
|
|
|
|inputing BD
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
???
|
-------------------------------------------------------abc>a
|
???
|
-------------------------------------------------------abc>Air nb
|
???
|
-------------------------------------------------------Air nb(2 hits)>Air nb
|
230
|
-------------------------------------------------------------------------------------------------------------------------------------MSM-04 Acguy
Pilot: Akahara
Cost: 1000GP
HP: 320
Guard: X
Transformable: X
BD: Ground
Equipment Change: X
a
|Vulcan
|
80
| ~131
|Fires 8~10 bullets
------------------------------------------------------------------------------ab |Rocket Launcher
|
10
|
100
|
------------------------------------------------------------------------------ac |Acguy Team Attack
|
5
| 77~98 |Depending on the
|
|
|
|direction input, the 2
|
|
|
|summoned Acguys will
|
|
|
|appear in different
|
|
|
|locations
|
|
|
|
|
|
|
|n: 1 Acguy appears to
|
|
|
|
your left and the
|
|
|
|
other will appear to
|
|
|
|
the right
|
|
|
|4: Both Acguys will
|
|
|
|
appear to your left
|
|
|
|6: Both Acguys will
|
|
|
|
appear to your right
------------------------------------------------------------------------------n/2 |Acguy Team Summon (Grab)
|
(5)
|
100
|An Acguy will appear and
bc |
|
|
|run towards the target
|
|
|
|in attempt to grab the
|
|
|
|enemy
|
|
|
|
|
|
|
|A successful grab will
|
|
|
|slow down the enemy for
|
|
|
|a duration of time
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------4/6 |Acguy Team Summon (Melee)
|
(5)
|
108
|An Acguy will appear and
bc |
|
|
|run towards the target
|
|
|
|in attempt to melee the
|
|
|
|enemy
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------8bc |Acguy Team Summon (Assault) |
(5)
|
80
|3 Acguys will appear and
|
|
|
|run towards the target
|
|
|
|in attempt to slide
|
|
|
|tackle the enemy
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------abc |Zock
|
5
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Claw (6 hit)
| nbbbb
|
198
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Claw (5 hit)
|
nbbb
|
174
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Punch>Upper
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------Grd |Head Sliding Tackle
|
cc8b
|
50
|
cc8b|
|
|
|
------------------------------------------------------------------------------Air |Claw Attack
|
cc8b
|
126
|
cc8b|
|
|
|
-------------------------------------------------------------------------------
2b
|Double Chop>Upper
|
2bb
|
147
|
|->Acguy Drill
| 2b-8b
|
136
|
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------Air nbb>Air nbbb
|
???
|
-------------------------------------------------------Air 4/6bb>Air nbbb
|
220
|
-------------------------------------------------------bc>bc>bc>bc
|
220
|
--------------------------------------------------------
Transformable: X
BD: Runner
Equipment Change: O
|->Rocket Launcher
| 4/6b-a |
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
???
|
|->Rocket Launcher
| cc8b-a |
???
|
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
|
2b
|
156
|Only usable when HP is
|
|
|
|100 or below
------------------------------------------------------------------------------------------------------------------------------------------------------------180mm Cannon Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|180mm Cannon
|
10
|
110
|Can manually reload with
|
|
|
|a when ammo is out
------------------------------------------------------------------------------ab |Sniping Mode
|
(10)
|
110
|Shares ammo with a
------------------------------------------------------------------------------ac |Change to Beam Rifle Mode
|
-|
--|Ez-8 will grab the Beam
|
|
|
|Rifle, as well as the
|
|
|
|missile launcher from
|
|
|
|his container and switch
|
|
|
|over
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads the 180mm Cannon
------------------------------------------------------------------------------abc |Ground Type Gundam (GM Head)|
3
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Zero Range Cannon
|
b
|
???
|
b
|
|
|
|
------------------------------------------------------------------------------Air |Kick
|
b
|
???
|
b
|->180mm Cannon
|
b-a
|
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
???
|
|->180mm Cannon
| cc8b-a |
???
|
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
|
2b
|
156
|Only usable when HP is
|
|
|
|100 or below
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------BR Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
119
|
-------------------------------------------------------a>a>a
|
147
|
-------------------------------------------------------abc>bc
|
214
|
-------------------------------------------------------a>2b
|
???
|
--------------------------------------------------------------------------------------------------------------180mm Cannon Mode
-------------------------------------------------------a>a
|
132
|
-------------------------------------------------------------------------------------------------------------------------------------RX-79[G] Ground Type Gundam
Pilot: Shiro Amada
Cost: 1000GP
HP: 320
Guard: O
Transformable: X
BD: Runner
Equipment Change: O
|
|
|
|from his container and
|
|
|
|switch over
|
|
|
|
|
|
|
|All weapons in 100mm
|
|
|
|machinegun mode will be
|
|
|
|reloaded
------------------------------------------------------------------------------bc |Net gun
|
1
|
100
|The net will slow the
|
|
|
|target down if it hits
------------------------------------------------------------------------------abc |Hover Truck
|
3
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Zero Range Cannon
|
b
|
134
|
b
|
|
|
|
------------------------------------------------------------------------------Air |Kick
|
b
|
80
|
b
|->180mm Cannon
|
b-a
|
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
80
|
|->180mm Cannon
| cc8b-a |
???
|
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Machinegun Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a(3 hits)>a(8 hits)
|
139
|
-------------------------------------------------------a(3 hits)>ab
|
120
|
-------------------------------------------------------ab>ab
|
136
|
--------------------------------------------------------------------------------------------------------------180mm Cannon Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
???
|
-------------------------------------------------------bc>a
|
197
|
-------------------------------------------------------bc>Grd nb
|
217
|
-------------------------------------------------------------------------------------------------------------------------------------MS-07B-3 Gouf Custom
Pilot: Norris Packard
Cost: 1000GP
HP: 320
Guard: O
Transformable: X
BD: Runner
Equipment Change: X
| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|75mm Gatling Gun
|
50
| ~118
|Can continously fire
|
|
|
|until ammo is out
|
|
|
|
|
|
|
|Once ammo is out, Gouf
|
|
|
|will switch to the 3
|
|
|
|barrel 35mm Gatling
------------------------------------------------------------------------------a(2)|3-barrel 35mm Gatling Gun
|
10
|
~96
|Only usable when the
|
|
|
|Gatling is out of ammo
------------------------------------------------------------------------------ab |Heat Rod
|
2
|
10
|Gouf will close in on
|
|
|
|the target when the heat
|
|
|
|rod hits
|
|
|
|
|
|
|
|Reloads when Gouf lands
------------------------------------------------------------------------------ac |Heat Rod (Downwards)
|
(2)
|
--|Gouf will fire the heat
|
|
|
|rod diagonally downwards
|
|
|
|to grab onto the ground,
|
|
|
|then Gouf will pull
|
|
|
|itself downwards
|
|
|
|
|
|
|
|You can BD right when
|
|
|
|Gouf lands by inputing
|
|
|
|cc before you land
|
|
|
|
|
|
|
|Shares ammo with ab
------------------------------------------------------------------------------bc |Heat Rod (Movement)
|
(2)
|
--|Gouf will fire the heat
|->Throw Core Fighter
|
| 134(31) |rod upwards to attach
|
|
|
|to a Core Fighter, then
|
|
|
|it will pull itself up
|
|
|
|
|
|
|
|You can let go of the
|
|
|
|Core Fighter by inputing
|
|
|
|the c button
|
|
|
|
|
|
|
|Inputing ac while Gouf
|
|
|
|is hanging on the Core
|
|
|
|Fighter will allow Gouf
|
|
|
|to throw the Core
|
|
|
|Fighter, the damage in
|
|
|
|brackets is the damage
|
|
|
|for the explosion
|
|
|
|
|
|
|
|Shares ammo with ab
------------------------------------------------------------------------------abc |Magella Attack
|
4
| 15~81 |
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Saber (4 hits)
| nbbbb
|
184
|
nb |
|
|
|
|->Upper Cut>Heat Saber
|nb-8bbbbb |
???
|
|
|nbb-8bbbb |
???
|
------------------------------------------------------------------------------Grd |Shield Tackle
|
4/6b
|
30
|The combo will extend to
4/6b|->Heat Saber (4 hits)
|
|
|Grd nb after the shield
|
|
|
|tackle, see Grd nb for
|
|
|
|originations
Transformable: X
BD: Normal
Equipment Change: O
|
|
|
|Ammo gauge decreases as
|
|
|
|the armor is hit, the
|
|
|
|armor will automatically
|
|
|
|purge once the gauge
|
|
|
|drops to 0
|
|
|
|
|
|
|
|Armor pieces that are
|
|
|
|dropping off have attack
|
|
|
|priority
------------------------------------------------------------------------------abc |GM Sniper II
|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber x2>Tackle
|
nbbb
|
183
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber>Dropkick
|
nbb
|
143
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Punch x2
| 4/6bb
|
137
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick x2
|
cc8b
|
109
|
------------------------------------------------------------------------------bc |Body Attack>Beam Saber
|
bc-b
|
130
|
------------------------------------------------------------------------------2b |Hip Attack
|
2b
|
110
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode (Chobham Armor Purged)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Arm Gatling
|
100
| ~125
|
------------------------------------------------------------------------------ab |Arm Gatling x2
| (100)
|
144
|
------------------------------------------------------------------------------ac |Chobham Armor Equip
| (100)
|
--|Only usable when there
|
|
|
|is ammo left
|
|
|
|
|
|
|
|Shares ammo with ac in
|
|
|
|Chobham Armor mode
------------------------------------------------------------------------------abc |GM Sniper II
|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber Uppercut
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Stab>Kick x2
| cc8bb
|
137
|
Transformable: X
BD: Normal
Equipment Change: X
| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Hawk>Uppercut
|
nbb
|
134
|
nb |->Cossack Dance
| nb-8b
|
162
|
|->Cossack Dance>Headbutt
| nb-8b-2b |
???
|
|->Sturm Faust
| nbb-a
|
180
|
------------------------------------------------------------------------------Grd |Heat Hawk
| 4/6bb
|
80
|
4/6b|->Headbutt
| 4/6b-2b |
???
|
|->Sturm Faust
| 4/6b-a |
144
|
------------------------------------------------------------------------------Air |Heat Hawk>Kick
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
181
|
|->Spin Slash>Headbutt
| nb-8b-2b |
???
|
|->Sturm Faust
|
nb-a
|
180
|
------------------------------------------------------------------------------Air |Heat Hawk
|
4/6b
|
80
|
4/6b|->Sturm Faust
| 4/6b-a |
91
|
------------------------------------------------------------------------------cc8b|Tackle
|
cc8b
|
80
|
|->Sturm Faust
| cc8b-a |
133
|
------------------------------------------------------------------------------2b |Headbutt
|
2b
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------MS-18E Kampfer
Pilot: Mikhail Kaminsky
Cost: 1000GP
HP: 320
Guard: X
Transformable: X
BD: Ground
Equipment Change: X
------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------bc |Beam Saber Uppercut
|
bc
|
80
|
------------------------------------------------------------------------------Notes:
- You can cancel attacks via Assault Dash, like ND
- After using the Assault Dash, Kampfer's attacks will have a slight change in
animation and use.
- ac-a: Kampfer twirls around and fires its Giant Bazooka
- ac-b: Kampfer fires the Shotgun on its right hand.
- ac-bbb: Kampfer fires the Shotgun on its right hand, then fires the one on
its left hand, followed by 3 consecutive shots from the right hand.
- ac-bc: Kampfer does an uppercut.
Transformable: O
BD: Normal
Equipment Change: O
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber>Issen
| cc8bb
|
134
|
------------------------------------------------------------------------------bc |Demolition Chain
|
bc
|
96
|Can be used to cancel
|
|
|
|shooting/melee attacks
|
|
|
|
|
|
|
|Holding the b button
|
|
|
|will extend the wire,
|
|
|
|releasing the button
|
|
|
|will detonate the wire.
|
|
|
|The wire will dentonate
|
|
|
|if your boost is empty
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP02A Gundam "Physalis"
Pilot: Anavel Gato
Cost: 2000GP
HP: 580
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
|
|
|199(lv 3)|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
| 4/6bb
|137(lv 1)|
4/6b|
|
|147(lv 2)|
|
|
|160(lv 3)|
------------------------------------------------------------------------------cc8b|Shield Tackle
| cc8bb
|
133
|The shield will have
|
|
|
|guard property
------------------------------------------------------------------------------bc |Hover Mode
|
bc
|
10
|GP02 boosts directly
|
|
|
|upwards. Holding the
|
|
|
|button will allow it
|
|
|
|to continue boosting
|
|
|
|
|
|
|
|GP02 takes double damage
|
|
|
|when boosting up
|
|
|
|
|
|
|
|Pressing the buttons
|
|
|
|again will stop GP02
|
|
|
|
|
|
|
|You are able to move
|
|
|
|while hovering
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP01 Gundam Zephyranthes
(RX-78GP01Fb Gundam Zephyranthes Full Vernian)
Pilot: Kou Uraki
Cost: 1000GP->(Fb)2000GP
HP: 320->(Fb)560
Guard: O
Transformable: X
|
|
|
|saber blocking unit on
|
|
|
|its BR to perform a
|
|
|
|melee counter
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, GP01Fb will
|
|
|
|stun the enemy with the
|
|
|
|Beam Saber. Of course,
|
|
|
|you may follow up with
|
|
|
|any attack
-------------------------------------------------------------------------------
Transformable: O
BD: Normal
Equipment Change: X
|
|
|
|transform
------------------------------------------------------------------------------abc |Methuss
|
2
|
41
|Fires 2 Beam Guns when
|
|
|
|Zeta fires its weapons
|
|
|
|
|
|
|
|You may manually have
|
|
|
|Methuss fire its Beam
|
|
|
|Guns via abc
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Long Beam Saber (2 hits)
|
nbb
|
134
|
|->HML Uppercut>Slash
| nb-8bb |
143
|
|->Long Beam Saber (Throw)
|
nb-a
|
100
|
| ->Grenade Launcher
| nb-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | nb-ac
|
???
|
|->Waverider Crash
| nb-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------4b |Shield Uppercut>LBS Stab
|
4bb
|
134
|
|->HML Uppercut>Slash
| 4b-8bb |
143
|
|->Long Beam Saber (Throw)
|
4b-a
|
100
|
| ->Grenade Launcher
| 4b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | 4b-ac
|
???
|
|->Waverider Crash
| 4b-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------6b |Beam Saber>LBS Stab
|
6bb
|
134
|
|->HML Uppercut>Slash
| 6b-8bb |
143
|
|->Long Beam Saber (Throw)
|
6b-a
|
100
|
| ->Grenade Launcher
| 6b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | 6b-ac
|
???
|
|->Waverider Crash
| 6b-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
50
|
|->Long Beam Saber (Throw)
| cc8b-a |
100
|
| ->Grenade Launcher
| cc8b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | cc8b-ac |
???
|
|->Waverider Crash
| cc8b-bc |
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------MA |Waverider Crash
|
bc
|
???
|
bc |->Zero Range Beam Rifle
|
bc-a
|
???
|
|->Zero Range Beam Gun
| bc-ab
|
???
|
|->Zero Range HML
| bc-ac
|
182
|
|->Drill Attack
|
bc-b
|
188
|
------------------------------------------------------------------------------b
|Hyper Beam Saber (Biosensor)|
b
|
227
|Biosensor Mode only
|
|
|
|
|
|
|
|Zeta does a Sweep, then
|
|
|
|a Vertical Slash
|
|
|
|
|
|
|
|1st hit does 15 dmg. It
|
|
|
|will also stun
|
|
|
|everything it hits
------------------------------------------------------------------------------MA |Waverider Crash (Biosensor) |
bc
| 1~400 |Biosensor Mode only
bc |
|
|
|
|
|
|
|Zeta will drain its
|
|
|
|own HP to damage the
|
|
|
|opponent
------------------------------------------------------------------------------Notes:
- Biosensor
- Zeta does not flinch when Biosensor is activated, however, the damage Zeta
takes during this time receives no damage correction, and will take the
full damage from attacks. (Much like the POWER awaken from AvZII)
- Unlike in GvG, stun type attacks no longer stop a Biosensor'd Zeta,
instead, you will have to down it by filling Zeta's down value up.
- ZZ's grabs no longer work on a Biosensor Zeta.
------------------------------------------------------------------------------RX-178 Gundam Mk-II
Pilot: Emma Sheen
Cost: 2000GP
HP: 560
Guard: O (BR,BZ)
Transformable: O (SG)
BD: Normal
Equipment Change: O
|
|
|
|is held down
|
|
|
|
|
|
|
|The BZ shells will turn
|
|
|
|into shotgun type shots
|
|
|
|after a certain distance
|
|
|
|
|
|
|
|Only reloads via bc, and
|
|
|
|pressing a after ammo is
|
|
|
|out
------------------------------------------------------------------------------a(3)|Long Rifle
|
2
|
120
|LR mode only
|
|
|
|
|
|
|
|Same as Super Gundam's a
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|4/6ac = Switch between
|
|
|
|
BR/BZ mode
|
|
|
|
|
|
|
|2/8/nac = Super Gundam
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads the main weapon
|
|
|
|
|
|
|
|Not usable in LR mode
------------------------------------------------------------------------------abc |Rick Dias (Black)
|
2
|
67
|The 2 Rick Diases will
|
|
|
|fire at the same time as
|
|
|
|Mk-II fires its weapons
|
|
|
|
|
|
|
|You can manually let
|
|
|
|the Rick Dias fire their
|
|
|
|BZs by pressing abc
|
|
|
|again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
163
|
------------------------------------------------------------------------------Grd |Saber Uppercut>Slash
| 4/6bb
|
134
|
4/6b|->Spin Slash
| 4/6b-8b |
163
|
------------------------------------------------------------------------------Air |Saber Uppercut>Slash
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
163
|
------------------------------------------------------------------------------Air |Saber Uppercut
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------bc |Dual Beam Saber
|
bc
|
141
|LR mode only
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with other melee attacks
------------------------------------------------------------------------------cc8b|Saber Uppercut
|
cc8b
|
80
|Same as Air 4/6b
------------------------------------------------------------------------------------------------------------------------------------------------------------Super Gundam (SG) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Long Rifle
|
2
|
120
|
-------------------------------------------------------------------------------
Transformable: O
BD: Normal
Equipment Change: X
------------------------------------------------------------------------------a
|Beam Rifle
|
8
|
80
|
------------------------------------------------------------------------------MA |Head Vulcan
|
50
| 5~48
|
a
|
|
|
|
------------------------------------------------------------------------------ab |Clay Bazooka
|
3
| 15~170 |The BZ shells will turn
|
|
|
|into shotgun type shots
|
|
|
|after a certain distance
------------------------------------------------------------------------------ac |Mega Bazooka Launcher
|
1
|
310
|
------------------------------------------------------------------------------abc |Rick Dias (Red)
|
2
|
40
|The 2 Rick Diases will
|
|
|
|fire at the same time as
|
|
|
|Hyaku Shiki fires its
|
|
|
|weapons
|
|
|
|
|
|
|
|You can manually let
|
|
|
|the Rick Dias fire their
|
|
|
|BRs by pressing abc
|
|
|
|again
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Kickx2
|
nbbb
|
182
|
nb |->Beam Rifle
| nbbb-a |
204
|
|->Clay Bazooka
| nbbb-ab |
208
|
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber (3 hits)
|
nbbb
|
182
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber>Somersault
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
50
|
------------------------------------------------------------------------------bc |Beam Saber Counter
|
bc
|
182
|Melee counter
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Hyaku Shiki
|
|
|
|will kick the enemy 3
|
|
|
|times
|
|
|
|
|
|
|
|Not usable after "It's
|
|
|
|not over yet!" is
|
|
|
|activated
------------------------------------------------------------------------------Notes:
- Hyaku Shiki transforms by riding on the Mega Bazooka Launcher.
------------------------------------------------------------------------------PMX-003 The O
[PSP Exclusive]
Pilot: Paptimus Scirocco
Cost: 2000GP
HP: 560
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|arms (w/ Beam Sabers) to
|
|
|
|guard.
|
|
|
|
|
|
|
|This can block all range
|
|
|
|and melee attacks.
|
|
|
|
|
|
|
|When used during a combo
|
|
|
|it will stun the target.
|
|
|
|
|
|
|
|Unlike regular shield
|
|
|
|guards, you may ND out
|
|
|
|of it.
------------------------------------------------------------------------------nb |Beam Sword Stab>Slash x2
|
nbbb
|
182
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------4b |Beam Sword (3 hits)
|
4bbb
|
182
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------6b |Beam Sword>Kick>Issen
|
6bbb
|
176
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
60
|Can connect to ab, 2b
------------------------------------------------------------------------------2b |Dual Beam Sword Spin Slash |
2b
|
128
|
------------------------------------------------------------------------------------------------------------------------------------------------------------AMX-004 Qubeley
Pilot: Haman Kahn
Cost: 3000GP
HP: 650
Guard: X
Transformable: O
BD: Normal
Equipment Change: X
|
|
|
|Qubeley fires from all
|
|
|
|the funnels that have
|
|
|
|been released
|
|
|
|
|Funnel (All-Range Attack)
|
(16)
| 30~102 |Input: 2/4/6/8ac
|
|
|
|
|
|
|
|Qubeley sends all the
|
|
|
|funnels that have been
|
|
|
|released towards the
|
|
|
|target and fires
|
|
|
|
|
|
|
|If you input ac again
|
|
|
|when the funnels are
|
|
|
|chasing the target down,
|
|
|
|you can manually make
|
|
|
|them fire at the current
|
|
|
|position
|
|
|
|
|
|
|
|Shares ammo with ab, the
|
|
|
|number of ammo used
|
|
|
|depends on how many
|
|
|
|funnels were released
|
|
|
|(so it would range from
|
|
|
|1 to 9)
------------------------------------------------------------------------------2b |Pressure
|
1
|
--|Qubeley generates an
|
|
|
|aura around itself,
|
|
|
|which acts as a shield.
|
|
|
|
|
|
|
|If Qubeley is hit, it
|
|
|
|will release an aura
|
|
|
|that stuns everything in
|
|
|
|range. You may cancel
|
|
|
|into any melee attacks
------------------------------------------------------------------------------abc |Gaza-C
|
3
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (5 hits)
|
nbbb
|
201
|
|->Uppercut>Funnel
| nb-8b
|
178
|Qubeley does an uppercut
|
| nbb-8b |
224
|and attacks with funnels
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)>X Slash | 4/6bbb |
183
|
4/6b|->Uppercut>Funnel
| 4/6b-8b |
178
|Qubeley does an uppercut
|
| 4/6bb-8b |
218
|and attacks with funnels
------------------------------------------------------------------------------Air |Beam Saber (5 hits)
| 4/6bbb |
187
|
4/6b|->Uppercut>Funnel
| 4/6b-8b |
164
|Qubeley does an uppercut
|
| 4/6bb-8b |
184
|and attacks with funnels
------------------------------------------------------------------------------cc8b|Spinning Uppercut
|
cc8b
|
126
|
------------------------------------------------------------------------------bc |Beam Saber (Stab)
| bc-(*)b | 137~155 |Mashing b increases dmg
|
|
|
|
|
|
|
|Can be cancelled from
|
|
|
|other melee attacks
------------------------------------------------------------------------------MA |Direction Change
|
bc
|
--|Qubeley will quickly
bc |
|
|
|transform and boost
|
|
|
|towards the direction
|
|
|
|inputted
-------------------------------------------------------------------------------
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|arm to slash the target
------------------------------------------------------------------------------4/6b|Wired Guided Beam Saber Stab|
4/6b
|
134
|Hamma Hamma launches its
|
|
|
|arm to stab the target
------------------------------------------------------------------------------cc8b|Shield Attack
|
cc8b
|
78
|
|->
| cc8b-a |
113
|
------------------------------------------------------------------------------bc |Wire Guided Arms (Capture) |
bc
|
0
|Hamma Hamma launches its
|
|
|
|two arms to capture the
|
|
|
|target
|->Spinning Body Slam
|
bc-b
|
168
|
|->Punches>Kick
| bc-8b
|
194
|
|->Double Kick>Punch
| bc-2b
|
183
|
|->Beam Gun
|
bc-a
|
154
|
------------------------------------------------------------------------------2b |Beam Saber>Shield Bash
|
2bb
|
134
|
------------------------------------------------------------------------------b
|Kick
|
b
|
80
|Only usable when Hamma
|
|
|
|Hamma's arms have been
|
|
|
|launched
------------------------------------------------------------------------------------------------------------------------------------------------------------AMX-044-3 Qubeley Mk-II (Puru Two)
Pilot: Puru Two
Cost: 2000GP
HP: 520
Guard: X
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: O
Funnel Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Funnel (Standby)
|
18
|
65
|Qubeley Mk-II releases 3
|
|
|
|funnels around itself
|
|
|
|and fires them
|
|
|
|
|
|
|
|Can fire until ammo is
|
|
|
|out
------------------------------------------------------------------------------b
|Funnel (Target)
|
(18)
|
24
|Qubeley Mk-II releases 3
|
|
|
|funnels around the
|
|
|
|target and fires them
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ab |Funnel (Simultaneous Fire) |
(18)
|
130
|Qubeley Mk-II fires all
|
|
|
|the funnels around
|
|
|
|itself
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ac |Mode Change
|
-|
--|Changes to Normal Mode
------------------------------------------------------------------------------bc |Funnel (All Range Attack)
|
(18)
|
118
|Surrounds the enemy with
|
|
|
|funnels and fires
|
|
|
|
|
|
|
|If you input ab when the
|
|
|
|the funnels are chasing
|
|
|
|the target down, you can
|
|
|
|manually make them fire
|
|
|
|at the current position
------------------------------------------------------------------------------abc |Bawoo
|
4
|
73
|
-------------------------------------------------------------------------------
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: X
a
|Beam Shotrifle (Beam Rifle) |
7
|
80
|
------------------------------------------------------------------------------CSa |Beam Shotrifle (Shotgun)
|
-|
142
|
------------------------------------------------------------------------------ab |Funnel
|
6
|
30
|Sazabi can release
|
|
|
|funnels consecutively
|
|
|
|if the button is held
|
|
|
|down
------------------------------------------------------------------------------ac |Londo Bell Nuke Interception|
1
|
232
|
------------------------------------------------------------------------------abc |Jagd Doga (Quess)
|
2
|72(4 HIT)|Quess will fire at the
|
|
|
|same time as Sazabi
|
|
|
|
|
|
|
|You can manually let
|
|
|
|Quess fire her BR by
|
|
|
|pressing abc again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Tomahawk (3 hits)
|
nbbb
|
183
|
nb |->Shield Missile
| nbbb-a |
188
|
|->Drill Kick
| nbb-8b |
175
|
------------------------------------------------------------------------------Grd |Beam Tomahawk (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Tomahawk>Kick
|
nbb
|
134
|
nb |->Shield Missile
| nbb-a
|
163
|
|->Drill Kick
| nb-8b
|
126
|
------------------------------------------------------------------------------Air |Beam Tomahawk>Spinkick
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Tomahawk Spin Slash
| cc8bb
|
134
|
------------------------------------------------------------------------------bc |Beam Saber & Beam Tomahawk |
bcb
|
???
|8-hit Saber combo
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|to various melee attacks
|
|
|
|
|(any hit)->Mega Particle Gun| bcb-a
| ~184
|Sazabi fires the Mega
|
|
|
|Particle Gun stored in
|
|
|
|its stomach
-------------------------------------------------------------------------------
Transformable: X
BD: Normal
Equipment Change: O
abc |Heavygun
|
5
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Shield Saber
| Guard-b |
???
|Cannot originate to
|
|
|
|shield saber if guard
|
|
|
|is successful
------------------------------------------------------------------------------Notes:
- While in BR mode, F91 does a flip while it fires out of angle. This only
happens when you are firing out of angle during BD or a step. While BD-ing,
F91 will flip vertically. While stepping, F91 will flip horizontally, the
direction of the flip will depend on which direction you have stepped to
before.
- MEPE Mode:
- Upon activation, the gauge will decrease. MEPE will be deactivated when
the gauge hits 0, when F91 has been hit, or after a successful shield
guard.
- During this mode, F91 will leave behind afterimages when it steps/BD, and
the target's attack will be directed to the afterimages.
- During this mode, F91 gains the ability to chain range/melee attacks
freely without ND, much like the RUSH awaken from AvZII.
- However, ammo will not be refilled any quicker.
- F91's CS will also charge faster.
- However, the first hit (that is, until F91 flinches. So for each MG before
F91 flinches, it will take double damage for each bullet) that F91 takes in
this mode will deal double the normal damage.
------------------------------------------------------------------------------XM-07 Vigna Ghina
Pilot: Cecily Fairchild
Cost: 1000GP
HP: 320
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: O
|
|
|
|target. There is attack
|
|
|
|priority on the shield
|
|
|
|that is released
------------------------------------------------------------------------------------------------------------------------------------------------------------ZM-S24G Gedlav
Pilot: Katejina Loos
Cost: 2000GP
HP: 560
Guard: X
Transformable: X
BD: Normal/Ground
Equipment Change: X
4/6b|Drift Tackle
| 4/6bb
|
???
|
|
|
|
|
------------------------------------------------------------------------------8b |Einerad Grind
|
8bbb
|
???
|Can connect to 2b/ac
------------------------------------------------------------------------------2b |Jump>Einerad Grind
|
2b
|
???
|
------------------------------------------------------------------------------Notes:
- Assault Mode:
- Upon activation, all of Gedlav's boost will be drained to 0. The BR weapon
gauge will be turned to the Assault Mode Timer gauge.
- Assault mode will end when the timer reaches 0, or when Missle pod or CSa
is used.
- While in Assault Mode:
- Gedlav will turn on the beam shields on the two sides of the tire. These
shields will be able to block range attacks, but not melee attacks.
- Cannot ND (as there is no boost)
- Gains the ability to Jump via pressing the c button
- Gedlav itself will gain attack hitbox/priority
------------------------------------------------------------------------------LM312V04 Victory Gundam
Pilot: Usso Evin
Cost: 1000GP
HP: 320
Guard: O(VG,TF)
Transformable: O
BD: Normal/Ground(BF)
Equipment Change: O
nb |
|
|
|
------------------------------------------------------------------------------Grd |Kick x4
| 4/6bbb |
210
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Kick x4
| nbbbb
|
195
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Kick x4
| 4/6bbb |
193
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Flying Kick
|
cc8b
|
80
|
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Core Fighter V (CF)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Vulcan
|
30
|
~46
|
------------------------------------------------------------------------------ac |Combine
|
-|
--|Changes to VG mode
-------------------------------------------------------------------------------
Transformable: X
BD: Runner
Equipment Change: X
ab
|Vulcan
|
50
| 15~129 |God will fire its head
|
|
|
|vulcans when it's moving
|
|
|
|around.
|
|
|
|
|Machine Cannon
|
|
129
|God will fire its
|
|
|
|shoulder machine cannons
|
|
|
|while it's standing
|
|
|
|still or when it is
|
|
|
|firing out of angle
------------------------------------------------------------------------------abc |Gundam Maxter
|
7
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-| ~201
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the target
------------------------------------------------------------------------------ac |Iai
|
ac
|
|Ground Only, you can
|
|
|
|cancel by inputting ac
|
|
|
|
|-> Consecutive God Slash
|
ac-a
|50(1 HIT)|Pressing a will allow
|
|
|85(2 HIT)|God to fire a God Slash,
|
|
|105(3HIT)|God may fire up to 5
|
|
|
|God Slashes
|
|
|
|
|-> God Slash Typhoon
| ac-b(*)b | 92~185 |Mashing b increases dmg
------------------------------------------------------------------------------Grd |Punchx2>Punch>Kick>Kick>Kick| nbbbbb |
243
|
nb |(any hit)-> Issen
| nb-8b
| ?~224 |
|(any hit)-> Side Tackle
| nb-4/6b | ?~272 |
|(any hit)-> Uppercut
| nb-2b
| ?~225 |
------------------------------------------------------------------------------Grd |L upper>R upper>L upper
| 4/6bbb |
213
|
4/6b|(any hit)-> Issen
| 4/6b-8b | ?~146 |
|(any hit)-> Uppercut
| 4/6b-2b | ?~145 |
------------------------------------------------------------------------------Air |Hyakuretsuken
| nbbbb
|
241
|Hijiuchi>Uraken>Seiken
nb |(any hit)-> Issen
| nb-8b
| ?~177 | >Hyakuretsuken combo
|(any hit)-> Downwards Slash | nb-4/6b | ?~176 |
|(any hit)-> Izuna Drop
| nb-2b
| ?~184 |
------------------------------------------------------------------------------Air |Hyakuretsukyaku
| 4/6bbb |
197
|Upper kickx2>Punch
4/6b|(any hit)-> Issen
| 4/6b-8b | ?~162 | >Hyakuretsukyaku combo
|(any hit)-> Izuna Drop
| 4/6b-2b | ?~170 |
------------------------------------------------------------------------------cc8b|3-hit Kick
| cc8bbb |
150
|
------------------------------------------------------------------------------bc |Bakunetsu God Finger
| bc(*)b | 114~194 |Mashing b increases dmg
|
|
|
|
|
|
|
|n: God releases the God
|
|
|
|
Finger on the spot
|
|
|
|
after the pose
|
|
|
|4: God will sway to the
|
|
|
|
left before releasing
|
|
|
|
God Finger
|
|
|
|6: God will sway to the
|
|
|
|
right before
|
|
|
|
releasing God Finger
|
|
|
|
|->2nd hand God Finger
| bc-88
|
|2nd hand God Finger
|
|
|
|
|->Throw
| bc-(*)8b | ?~202 |God throws the target
|
|
|
|
|->Heat End
| bc-(*)2b | ?~250 |Heat End
|
|
|
|
|->Melee Counter Heat End
|
|
150
|Instant Heat End when
|
|
|
|God Finger is hit by a
|
|
|
|melee attack
------------------------------------------------------------------------------2b |God Shadow
|
2b
|
|Hold 2b for up to 4
|
|
|
|shadows, they will act
|
|
|
|as shields for God
|
|
|
|
|
|
|
|God Shadows will
|
|
|
|disappear once God
|
|
|
|attacks, or over time
------------------------------------------------------------------------------Notes:
- God has the ability to jump by pressing the c button
- Meikyo Shisui
- Activates when God's HP is down to 200HP or below
- God will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
------------------------------------------------------------------------------GF13-001NHII Master Gundam
Pilot: Tohofuhai
Cost: 2000GP
HP: 600
Guard: X
Transformable: X
BD: Runner
Equipment Change: X
ac
- Meikyo Shisui
- Activates when Master's HP is down to 150HP or below
- Master will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
------------------------------------------------------------------------------GF13-017NJ Shining Gundam
Pilot: Domon Kasshu
Cost: 2000GP
HP: 600
Guard: X
Transformable: X
BD: Runner
Equipment Change: X
ab
|King of Hearts
|
3
|
148
|Return to Super Mode
| Shining Finger (Gerobi)
|
|
|
------------------------------------------------------------------------------ac |Sheathe
|
-|
--|Shining puts away the
|
|
|
|Shining Finger Sword
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------abc |Dragon Gundam
|
2
| 29~110 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-| ~185
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the target
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------nb |Men>Men>Men
|
nbbb
|
240
|
------------------------------------------------------------------------------8b |Tsuki>Tsuki>Tsuki
|
8bbb
|
240
|
------------------------------------------------------------------------------4/6b|Dou
| 4/6bbb |
164
|
------------------------------------------------------------------------------bc |Shining Finger
| bc(*)b | 124~187 |Mashing b increases dmg
|
|
|
|
|
|
|
|n: Shining releases the
|
|
|
|
Shining Finger on the
|
|
|
|
spot after the pose
|
|
|
|4: Shining will sway to
|
|
|
|
the left before
|
|
|
|
releasing Shining
|
|
|
|
Finger
|
|
|
|4: Shining will sway to
|
|
|
|
the right before
|
|
|
|
releasing Shining
|
|
|
|
Finger
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------Notes:
- Shining has the ability to jump by pressing the c button
- Meikyo Shisui
- Activates you use Super Mode when Shining's HP is down to 200HP or below
- Shining will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
- Shining Finger Sword
- During SFS Mode, using any other weapons (except for Assist) will return
Shining to Super Mode
- You are free you chain your nb, 4/6b, and 8b melee however you wish
(Similiar to how Epyon works)
------------------------------------------------------------------------------GF13-021NG Gundam Spiegel
Pilot: Schwatz Bruder
Cost: 2000GP
HP: 600
Guard: X
Transformable: X
BD: Runner
Equipment Change: X
|
|
|
|counter, Spiegel will
|
|
|
|disappear and reappear
|
|
|
|above the target
|
|
|
|followed by an attack
|
|
|
|
|->Punch>Stepx10>Kick
| 2b-(*)b | ~205
|
------------------------------------------------------------------------------Notes:
- Spiegel has the ability to jump by pressing the c button
- Spiegel turns invisible when stepping
------------------------------------------------------------------------------GF13-050NSW Nobel Gundam
Pilot: Allenby Beardsley
Cost: 2000GP
HP: 560
Guard: X
Transformable: X
BD: Runner
Equipment Change: X
Cost: 3000GP
HP: 700
Guard: O
Transformable: O
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: O
|
|
|
|enemy attacks' tracking
|
|
|
|
|
|
|
|When Deathscythe is hit
|
|
|
|when Hyper Jammer is
|
|
|
|active, it takes double
|
|
|
|damage
------------------------------------------------------------------------------abc |Gundam Sandrock Kai
|
4
| 48~90 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Twin Beam Scythe (4 hits)
| nbbbb
|
208
|
|->Kick>Spin Slash
| nb-8bb |
209
|
|->Ground Press>Grind
| nbb-8b |
214
|
------------------------------------------------------------------------------4b |Twin Beam Scythe (3 hits)
|
4bbb
|
187
|
|->Spin Slash
| 4b-8b
|
161
|
|->Thrust>Throw
| 4bb-8b |
109
|
|->Zero Range Buster Shield | 4bb-a
|
181
|
------------------------------------------------------------------------------6b |Twin Beam Scythe>Kick x2
|
6bbb
|
192
|
|->3 hit Stab
| 6b-8b
|
188
|
|->Uppercutx3
| 6bb-8bbb |
215
|
------------------------------------------------------------------------------cc8b|Flying Kick
|
cc8b
|
90
|
------------------------------------------------------------------------------bc |Twin Beam Scythe Spin
|
bc
| 58~153 |Counts as a range
|
|
|
|weapon
|
|
|
|
|
|
|
|Holding the b button
|
|
|
|will allow Deathscythe
|
|
|
|to continue spinning
|
|
|
|the scythe
------------------------------------------------------------------------------------------------------------------------------------------------------------XXXG-01H2 Gundam Heavyarms Kai
Pilot: Trowa Barton
Cost: 2000GP
HP: 560
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|b
------------------------------------------------------------------------------bc |Moonsault
|
-|
--|Heavyarms will jump
|
|
|
|up in a spinning manner
|
|
|
|and back down (much like
|
|
|
|in Endless Waltz)
|
|
|
|
|
|
|
|Inputting a direction
|
|
|
|will allow Heavyarms to
|
|
|
|jump in that direction
|
|
|
|
|->Micromissile
| bc-(*)a |
???
|Heavyarms can fire
|
|
|
|micromissiles as it
|
|
|
|spins
------------------------------------------------------------------------------abc |Mercurius
|
3
|
--|Blocks all incoming
|
|
|
|range attacks
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------2b |Army Knife Spin Slash
|
2b
|
126
|
|->Micromissile
| 2b-(*)a |
???
|Heavyarms can fire
|
|
|
|micromissiles as it
|
|
|
|spins
------------------------------------------------------------------------------------------------------------------------------------------------------------OZ-13MS Gundam Epyon
Pilot: Millardo Peacecraft
Cost: 3000GP
HP: 750
Guard: O
Transformable: O
BD: Normal
Equipment Change: O
------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Sword (2 hits)
|
nbb
|
78
|
|->Beam Sword Iai Slash
| nb-abc |
???
|
|->Heat Rod Uppercut
| nb-ab
|
???
|
|->Consecutive Stab
| nb-8ab |
???
|
|->Spin Kick x2
| nb-4/6ab |
???
|
|->"Infinity" Slash
| nb-2ab |
???
|
|->Heat Rod>Issenx5>Explosion| nb-bc
|
???
|Uses all of boost gauge
------------------------------------------------------------------------------4/6b|Beam Sword (2 hits)
| 4/6bb
|
85
|
|->Beam Sword Iai Slash
| 4/6b-abc |
???
|
|->Heat Rod Uppercut
| 4/6b-ab |
???
|
|->Consecutive Stab
| 4/6b-8ab |
???
|
|->Spin Kick x2
|4/6b-4/6ab|
???
|
|->"Infinity" Slash
| 4/6b-2ab |
???
|
|->Heat Rod>Issenx5>Explosion| 4/6b-bc |
???
|Uses all of boost gauge
------------------------------------------------------------------------------8b |Beam Sword Stab
|
8b
|
30
|
|->Beam Sword Iai Slash
| 8b-abc |
???
|
|->Heat Rod Uppercut
| 8b-ab
|
???
|
|->Consecutive Stab
| 8b-8ab |
???
|
|->Spin Kick x2
| 8b-4/6ab |
???
|
|->"Infinity" Slash
| 8b-2ab |
???
|
|->Heat Rod>Grab>Izuna Drop | 8b-bc
|
???
|Uses all of boost gauge
------------------------------------------------------------------------------2b |Beam Sword Spin Slash
|
2b
|
30
|
|->Beam Sword Iai Slash
| 2b-abc |
???
|
|->Heat Rod Uppercut
| 2b-ab
|
???
|
|->Consecutive Stab
| 2b-8ab |
???
|
|->Spin Kick x2
| 2b-4/6ab |
???
|
|->"Infinity" Slash
| 2b-2ab |
???
|
|->Heat Rod>Spin Slash
| 2b-bc
|
???
|Epyon will continue to
|
|
|
|spin until it hits the
|
|
|
|ground
|
|
|
|
|
|
|
|Uses all of boost gauge
------------------------------------------------------------------------------bc |Beam Sword Iai Slash
|
bc
|
110
|After Epyon hits the
|
|
|
|target, the target will
|
|
|
|be stunned, then an
|
|
|
|explosion will occur
------------------------------------------------------------------------------MA |Tackle
|
b
|
97
|
b
|
|
|
|
------------------------------------------------------------------------------MA |Grab>Throw>Heat Rod
|
bc
|
57
|
bc |
|
|
|
------------------------------------------------------------------------------Notes:
- Unlike other units, Epyon can combo his melee in any fashion, similiar to
RUSH in AvZ2.
- All of the special originations are listed above.
------------------------------------------------------------------------------OZ-00MS Tallgeese
Pilot: Zechs Merquise
Cost: 2000GP
HP: 520
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
Guard: X
Transformable: X
BD: Normal
Equipment Change: X
nb
Transformable: X
BD: Normal
Equipment Change: X
Transformable: O
BD: Normal
Equipment Change: X
|
|
|
|DX will not be able to
|
|
|
|transform after using
|
|
|
|the assist
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Hyper Beam Sword>Kick
| nbbbb
|
187
|
|->Downwards Slash
| nb-8b
|
135
|
|->Hyper Beam Sword (Grind) |nbbb-4/6b |
200
|
|->Hyper Beam Sword (Back)
| nbbb-2b |
???
|
|(any hit)->Beam Sword Throw |
nb-a
|
???
|
------------------------------------------------------------------------------4/6b|Hyper Beam Sword>Kick
| 4/6bbb |
168
|
|->Slash>Stab>Grind
|4/6bb-4/6b|
183
|
|->Hyper Beam Sword (Back)
| 4/6bb-2b |
???
|
|(any hit)->Beam Sword Throw | 4/6b-a |
???
|
------------------------------------------------------------------------------cc8b|Hyper Beam Sword (2 hits)
|
cc8b
|
84
|
|(any hit)->Beam Sword Throw | cc8b-a |
???
|
------------------------------------------------------------------------------bc |Punch x3>Kick
| bcbbb
|
193
|
|->Uppercut
| bc-8b
|
134
|
|(any hit)->Beam Sword Throw |
bc-a
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GX-9900 Gundam X
(GX-9900-DV Gundam X Divider)
Pilot: Garrod Ran & Tifa Adill
Cost: 3000GP
HP: 700
Guard: O
Transformable: O (DV)
Equipment Change: O
|
|
|
|
------------------------------------------------------------------------------4/6b|Shield Bash>Large Beam Sword| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Large Beam Sword (2 hits)
|
cc8b
|
92
|
------------------------------------------------------------------------------------------------------------------------------------------------------------NRX-0013 Gundam Virsago
Pilot: Shagia Frost
Cost: 2000GP
HP: 560
Guard: X
Transformable: O
BD: Normal
Equipment Change: X
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|Can connect to bc
|
|
|
|
|->Abdomen Beam Cannon
|
nb-a
|
226
|
|
|
| (280) |
------------------------------------------------------------------------------Grd |Beam Saber (multi hit)
| 4/6bb
|
140
|
4/6b|
|
| (173) |
------------------------------------------------------------------------------Air |Beam Saber (3 hits)
|
nbbb
|
183
|
nb |
|
| (226) |
|->Abdomen Beam Cannon
|
nb-a
|
187
|
|
|
| (231) |
|
| nbb-a
|
216
|
|
|
| (267) |
------------------------------------------------------------------------------Air |Beam Saber>Spinning Slash
| 4/6bb
|
186
|Can connect to bc
4/6b|
|
| (230) |
------------------------------------------------------------------------------cc8b|Dual Beam Saber Spin Slash |
cc8b
|
104
|
|
|
| (128) |
------------------------------------------------------------------------------Grd |Gundam Hammer Spin (3 hits) |
bc
|
175
|
bc |
|
| (217) |
------------------------------------------------------------------------------Air |Gundam Hammer Spin
|
bc
|
175
|
bc | (multi hit)
|
| (217) |
------------------------------------------------------------------------------------------------------------------------------------------------------------Concept-X 6-1-2 Turn X
Pilot: Gym Ghingham
Cost: 3000GP
HP: 650
Guard: ^ (Backpack)
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|back has been blown off
|
|
|
|or when Turn X is using
|
|
|
|a(3)
|
|
|
|
|
|
|
|Only usable once per
|
|
|
|life
------------------------------------------------------------------------------ab |Leg Mega Particle Cannon
|
1
|
120
|
------------------------------------------------------------------------------ac |All Range Attack
|
12
|
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
65
|n: Turn X will separate
|
|
|
|
and fire beams from
|
|
|
|
its body parts
|
|
|
|
|
|
|
143
|direction: At long range
|
|
|
|
Turn X's body parts
|
|
|
|
will chase down the
|
|
|
|
target and then fire
|
|
|
|
beams from its body
|
|
|
|
parts.
------------------------------------------------------------------------------ac |Bloody Siege
|
(12)
|
161
|Close range and only if
(2) |
|
|
|you input a direction
|
|
|
|
|
|
|
|At close range, Turn X's
|
|
|
|body parts will close in
|
|
|
|and attack. If you don't
|
|
|
|input anything after the
|
|
|
|initial strike, Turn X
|
|
|
|will fire beams from its
|
|
|
|body parts. If you input
|
|
|
|b again, it will
|
|
|
|continue to attack with
|
|
|
|its body parts
------------------------------------------------------------------------------abc |Mahiro
|
3
|
82
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (4 hits)
|
nbbb
|
186
|Can connect to bc
|->Shining Finger
| nbb-CSa |
220
|
------------------------------------------------------------------------------4/6b|Beam Saber Thrust>Spin Slash| 4/6bb
|
136
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Spin Slash
|
cc8b
|
119
|
------------------------------------------------------------------------------bc |Wire Claw
|
bc
|
0
|
|->Issen
|
bc-b
|
100
|
|->Zero Range Shining Finger | bc-bc
|
180
|
|->Bloody Seige
| bc-ac
|
207
|
------------------------------------------------------------------------------Notes:
- Turn X has an auto-guard shield on its back, which has roughly 50~80HP.
- If the shield is destroyed before Turn X switches to the beam emitter, once
the current main weapon runs out of ammo, Turn X will immediately switch to
the beam emitter.
-------------------------------------------------------------------------------
AMX-109 Kapool
Pilot: Sochie Heim
Cost: 1000GP
HP: 320
Guard: X
Transformable: X
BD: Ground
Equipment Change: X
HP: 620
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
Guard: O (Aile)
Transformable: X
BD: Normal
Equipment Change: O
------------------------------------------------------------------------------------------------------------------------------------------------------------Launcher Strike
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Agni Hyper Impulse Cannon
|
2
|
130
|
------------------------------------------------------------------------------CSa |Agni Hyper Impulse Cannon
|
-|
273
|
| (Gerobi)
|
|
|
------------------------------------------------------------------------------b
|Gun Launcher
|
4
|59 (1HIT)|
|
|
|106(2HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
80
| 5(1HIT) |
------------------------------------------------------------------------------nac |Aile Striker
|
-|
--|Change to Aile
------------------------------------------------------------------------------6ac |Sword Striker
|
-|
--|Change to Sword
------------------------------------------------------------------------------bc |Shoulder Anti-Ship Vulcan
|
(80)
|
103
|Shares ammo with ab
------------------------------------------------------------------------------abc |Moebius Zero
|
5
|
74
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X303 Aegis Gundam
Pilot: Athrun Zala
Cost: 1000GP
HP: 320
Guard: O
Transformable: O
BD: Normal
Equipment Change: X
------------------------------------------------------------------------------bc |Claw
|
bc
|
--|Aegis captures the
|
|
|
|enemy with its claws
|
|
|
|
|->Claw Crush
| bc-bbb |15(1 HIT)|Aegis crushes the enemy
|
|
|30(2 HIT)|with its claws, up to
|
|
|45(3 HIT)|three times
|
|
|
|
|->Claw Crush>Drill Saber
| bc-bbbb |
177
|On the fourth time,
|
|
|
|Aegis will drill the
|
|
|
|enemy
|
|
|
|
|->Point Blank Scylla
|
bc-a
|
110
|Aegis fires the Scylla
|
|bc-(*)b-a |???(1HIT)|at point blank range.
|
|
|???(2HIT)|Can be used after Claw
|
|
|155(3HIT)|Crush
|
|
|
|
|->Self Destruct
| bc-abc |
389
|Can be used after Claw
|
|-(*)b-abc |???(1HIT)|Crush
|
|
|???(2HIT)|
|
|
|463(3HIT)|
------------------------------------------------------------------------------MA |Drill Saber
|
b
|
120
|
b
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X102 Duel Gundam Assault Shroud
Pilot: Yzak Joule
Cost: 1000GP
HP: 320
Guard: O
Transformable: X
BD: Normal
Transformable: X
BD: Normal
Equipment Change: X
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
6
|
80
|
------------------------------------------------------------------------------CSa |Full Fire
|
-|
184
|Providence fires its
|
|
|
|BR, Shield BRs, Vulcans
|
|
|
|as well as small DRAGOON
|
|
|
|
|
|
|
|Consumes no ammo
------------------------------------------------------------------------------MCSa|All Range Attack (Beam Net) |
-|
???
|Consumes ammo from
|
|
|
|ab and ac
------------------------------------------------------------------------------ab |DRAGOON (Large)
|
4
|
30
|Providence sends the 3
|
|
|
|large DRAGOONs out for
|
|
|
|an All Range Attack
------------------------------------------------------------------------------ac |DRAGOON (Small)
|
8
|
104
|Releases all the small
|
|
|
|DRAGOONs for an All
|
|
|
|Range Attack.
|
|
|
|
|
|
|
|All ammo will be
|
|
|
|consumed
------------------------------------------------------------------------------bc |DRAGOON Mode
|
-|
--|Switch to DRAGOON Mode
------------------------------------------------------------------------------abc |GuAIZ
|
3
|
20
|Stuns the target if hit
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber Stab x3>Gun Bash |
nbbb
|
170
|
|->Kick
| nbb-8b |
170
|
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb |
170
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber (Grind)
|
cc8b
|
83
|
------------------------------------------------------------------------------2b |Iai Slash>Kick
|
2b
|
134
|
------------------------------------------------------------------------------------------------------------------------------------------------------------DRAGOON Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|DRAGOON (Dual)
|(6)(4)(8) |
???
|As Providence fires the
|
|
|
|BR, two DRAGOONs from
|
|
|
|each side will fire
|
|
|
|along with it.
|
|
|
|
|
|
|
|Each shot will consume
|
|
|
|ammo from the
|
|
|
|corresponding weapon
|
|
|
|gauge.
------------------------------------------------------------------------------abc |GuAIZ
|
3
|
20
|Stuns the target if hit
-------------------------------------------------------------------------------
Notes:
- DRAGOON Mode
- Providence releases all the DRAGOONs around himself and will begin
hovering.
- As Providence enters DRAGOON Mode, your boost gauge will begin to decrease.
- When your boost gauge hits 0, Providence will return back to Normal Mode.
- ND-ing during DRAGOON Mode will also return Providence back to Normal Mode.
Transformable: X
BD: Normal
Equipment Change: X
------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Arondight Anti-Ship Sword
| nbbbb
|
204
|
| (4 hits)
|
|
|
------------------------------------------------------------------------------4/6b|Arondight Anti-Ship Sword
| 4/6bbb |
185
|
| >Kick
|
|
|
------------------------------------------------------------------------------cc8b|Arondight Anti-Ship Sword
|
cc8b
|
118
|
| Thrust
|
|
|
------------------------------------------------------------------------------bc |Palma Fiocina>Explosion
|
bc
|
128
|
|
|
|
|
|Palma Fiocina>Grind>Throw
| bc(*)b | ~145
|Mashing b increases dmg
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|to all melee attacks
------------------------------------------------------------------------------Notes:
- Destiny uses a physical shield on its first life. On the 2nd life and on, it
will return with the beam shield.
- Afterimage Dash:
- Destiny dashes with the Wings of Light activated. You may step while using
the dash. However, if you press down, the dash will stop.
- Using the Afterimage Dash does not consume any boost.
- You may only use melee while Afterimage Dash is activated, if you press the
a button, the Afterimage Dash will stop.
- You may use 4/6b, 8b, 2b, and bc while in using the Dash.
------------------------------------------------------------------------------ZGMF-X56S Impulse Gundam
Pilot: Shinn Asuka
Cost: 2000GP
HP: 560
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
|
|
|
|Impulse will throw the
|
|
|
|shield towards the input
|
|
|
|direction
|
|
|
|
|
|
|
|Shares ammo with a
|
|
|
|
|
|
|
|Impulse doesn't lose its
|
|
|
|shield after this attack
------------------------------------------------------------------------------ac |Separation Attack
|
(10)
|80(1 HIT)|Impulse separates its
|
|
|???(2HIT)}upper half and fires its
|
|
|???(3HIT)|Rifle, up to 3 times
|
|
|
|
|
|
|
|Shares ammo with a
|
|
|
|
|
|
|
|Can be used to dodge
|
|
|
|certain attacks
------------------------------------------------------------------------------abc |Gunner ZAKU Warrior (Luna) |
3
|
120
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (4 hits)
|
nbbb
|
202
|
|->Shield Bash>Downward Slash| nb-8bb |
173
|
|->Issen
| nbb-8b |
177
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber (2 hits)
|
cc8b
|
126
|
------------------------------------------------------------------------------bc |Flash Edge Beam Boomerang
|
bc
|
192
|An explosion occurs at
| >Excalibur Thrust
|
|
|the last hit
------------------------------------------------------------------------------------------------------------------------------------------------------------Core Splendor Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a/ab|Vulcan
|
50
| 4~46
|
------------------------------------------------------------------------------ac/b|Docking
|
-|
--|Changes to Force Impulse
|
|
|
|
|
|
|
|All ammo will be
|
|
|
|replenished
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X20A Strike Freedom Gundam
Pilot: Kira Yamato (C.E. 73)
Cost: 3000GP
HP: 600
Guard: O
Transformable: X
BD: Normal
Equipment Change: X
a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |Combined Long Rifle
|
-|
130
|
------------------------------------------------------------------------------MCSa|Beam Rifle Triple Shot
|
-|
126
|SF fires 3 shots of BR
|
|
|
|towards 2 enemy units
------------------------------------------------------------------------------CSa |DRAGOON Full Burst
|
-|
234
|Only usable during
(2) |
|
|
|SEED
------------------------------------------------------------------------------ab |Super DRAGOON
|
10
|
30
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: SF releases the
|
|
|
|
DRAGOON around itself
|
|
|
|
These DRAGOONs will
|
|
|
|
fire (though with a
|
|
|
|
delay) along side
|
|
|
|
with you when you
|
|
|
|
fire the BR
|
|
|
|
|
|
|
|direction: SF will
|
|
|
|
send the DRAGOON
|
|
|
|
towards the target.
|
|
|
|
After chasing the
|
|
|
|
target down, it will
|
|
|
|
fire
|
|
|
|
|
|
|
|Unlike other funnel
|
|
|
|units, SF's DRAGOONs
|
|
|
|don't return if SF is
|
|
|
|downed
------------------------------------------------------------------------------ac |SEED
|
100
|
--|Upon activation, all of
|
|(After 50)|
|SF's boost gauge will be
|
|
|
|refilled.
|
|
|
|
|
|
|
|During SEED, all of
|
|
|
|SF's boost usage will be
|
|
|
|halved, ND speed is
|
|
|
|is increased, freefall
|
|
|
|speed is decreased. ND
|
|
|
|also acts like the SEED
|
|
|
|Awaken from GvG during
|
|
|
|SEED.
|
|
|
|
|
|
|
|However, for each ND
|
|
|
|that you do in SEED, it
|
|
|
|will also drain the SEED
|
|
|
|gauge
------------------------------------------------------------------------------abc |Infinite Justice Gundam
|
5
|
60
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Dual Beam Saber (4 hits)
| nbbbb
|
175
|
|->Spin Slash
| nb-8b
|
133
|
|
| nbb-8b
|
154
|
|
| nbbb-8b |
186
|
------------------------------------------------------------------------------4/6b|Dual Beam Saber (2 hits)
| 4/6bb
|
125
|
|->Spin Slash
| 4/6b-8b |
133
|
-------------------------------------------------------------------------------
Transformable: X
BD: Normal
Equipment Change: O
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |Beam Rifle>Release DRAGOONs |
-|
128
|Uses ammo from b
------------------------------------------------------------------------------b
|DRAGOON
|
8
|
30
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: Akatsuki releases the
|
|
|
|
DRAGOON around itself
|
|
|
|
These DRAGOONs will
|
|
|
|
fire (though with a
|
|
|
|
delay) along side
|
|
|
|
with you when you
|
|
|
|
fire the BR
|
|
|
|
|
|
|
|direction: Akatsuki will
|
|
|
|
send the DRAGOON
|
|
|
|
towards the target.
|
|
|
|
After chasing the
|
|
|
|
target down, it will
|
|
|
|
fire
------------------------------------------------------------------------------ab |DRAGOON Barrier
|
100
|
--|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: Akatsuki uses the
|
|
|
|
Barrier on itself
|
|
|
|
|
|
|
|direction: Akatsuki uses
|
|
|
|
the Barrier on the
|
|
|
|
ally unit
|
|
|
|
|
|
|
|You can input ab again
|
|
|
|to retrieve the DRAGOONs
|
|
|
|
|
|
|
|While using the barrier,
|
|
|
|Akatsuki can only use
|
|
|
|the remaining 1 DRAGOON
|
|
|
|
|
|
|
|The barrier has around
|
|
|
|150HP
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to Oowashi
------------------------------------------------------------------------------bc |Yata no Kagami
|
bc
|
--|Akatsuki reflects all
|
|
|
|beam weaponary during
|
|
|
|the glow
------------------------------------------------------------------------------abc |Murasame
|
4
|
100
|
-------------------------------------------------------------------------------
Guard: O
Transformable: X
BD: Normal
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |TRANS-AM GN Sword Omnislash | nbbbbbb |
225
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |TRANS-AM GN Sword Omnislash |4/6bbbbbb |
225
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |TRANS-AM GN Sword Omnislash | nbbbbbb |
225
|
nb |
|
|
|
------------------------------------------------------------------------------Air |TRANS-AM GN Sword Omnislash |4/6bbbbbb |
225
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|TRANS-AM GN Sword Omnislash |cc8bbbbbb |
225
|
|
|
|
|
------------------------------------------------------------------------------bc |GN Sword Spin Slash
|
bc
|
145
|
------------------------------------------------------------------------------2/8 |Jump
| 2/8bc
|
96
|Or you can input reverse
bc |
|
|
|direction of Exia + bc
------------------------------------------------------------------------------Notes:
- Exia takes 1.2x more damage during TRANS-AM
- During the ending animation of TRANS-AM, all boost will be drained. Exia will
take double damage during the animation
------------------------------------------------------------------------------GN-005 Gundam Virtue
(GN-004 Gundam Nadleeh)
Pilot: Tieria Erde
Cost: 2000GP
HP: 560
Guard: O (Nadleeh)
Transformable: X
BD: Normal
|
|
|
|For each attack that the
|
|
|
|GN Field absorbs, the
|
|
|
|gauge will be drained
------------------------------------------------------------------------------abc |Gundam Kyrios
|
6
|
94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------2b |GN Beam Saber
|
2b
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Nadleeh
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Cannon
|
10
|
84
|
------------------------------------------------------------------------------ab |Trial System
|
1
|
--|Stuns all units within
|
|
|
|range, including allies
------------------------------------------------------------------------------abc |Gundam Kyrios
|
6
|
94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Punch x2>Upper
| nbbbb
|
183
|
nb |->GN Cannon
| nbbbb-a |
???
|
------------------------------------------------------------------------------Grd |Jab x3>Punch
| 4/6bbbb |
187
|
4/6b|->GN Cannon
|4/6bbbb-a |
???
|
------------------------------------------------------------------------------Air |Punch x3
|
nbbb
|
183
|
nb |->GN Cannon
| nbbb-a |
???
|
------------------------------------------------------------------------------Air |Punch x3
| 4/6bbb |
187
|
4/6b|->GN Cannon
| 4/6bbb-a |
???
|
------------------------------------------------------------------------------cc8b|Tackle
|
cc8b
|
80
|
|->GN Cannon (Gerobi)
| cc8b-a |
125
|
------------------------------------------------------------------------------bc |Punch x3
|
bc
| 78~336 |Originations work from
|
|
|
|2nd hit and on
|
|
|
|
|
|
|
|Left and Right punches
|
|
|
|can be connect to each
|
|
|
|other, for up to 17 hits
|
|
|
|in total
|
|
|
|
|(any hit)->Left Punch
| bc-4b
|
|
|(any hit)->Right Punch
| bc-6b
|
|
|(any hit)->Overhead Strike | bc-8b
|
|
|(any hit)->Upper
| bc-2b
|
|
| ->GN Cannon
| bc-2b-a |
|
------------------------------------------------------------------------------2b |GN Saber Jump Slash
|
2b
|
80
|Can be connected from
|
|
|
|all melee attacks,
|
|
|
|except for bc
------------------------------------------------------------------------------------------------------------------------------------------------------------GN-0000+GNR-010 00 Raiser
[PSP Exclusive]
Transformable: X
BD: Normal
Equipment Change: O
|
|
|85 (2HIT)|up to 3 times
|
|
|105(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------ab |GN Missle
|
1
|
184
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to GN Sword II
------------------------------------------------------------------------------bc |TRANS-AM System
|
100
|
--|Change to TRANS-AM
|
|(After 20)|
|
------------------------------------------------------------------------------abc |Seravee Gundam (TRANS-AM)
|
5
|
91
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |GN Sword III Slash x2>Kick |
nbbb
|
182
|
|
|
|
|
------------------------------------------------------------------------------4/6b|GN Sword III Slash x3
| 4/6bbb |
201
|
| >Spin Slash
|
|
|
------------------------------------------------------------------------------cc8b|GN Sword III Thrust>Kick
|
cc8b
|
120
|
|->Somersault Kick
| cc8b-2b |
???
|
| ->Issen
|cc8b-2b-8b|
190
|Stuns
------------------------------------------------------------------------------bc |TRANS-AM GN Sword III
| bcbbbbbb |
???
|TRANS-AM Only
(2) | Omnislash
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------CB-0000G Reborns Gundam
[PSP Exclusive]
(CB-0000C Reborns Cannon)
Pilot: Ribbons Almark
Cost: 3000GP
HP: 620
Guard: O
Transformable: X
BD: Normal
Equipment Change: O
|
|(After 30)|
|
|
|
|
|Gauge will disappear
|
|
|
|after one use (for one
|
|
|
|life)
------------------------------------------------------------------------------ac |GN Fin Fang All Range Attack|
-|
???
|TRANS-AM Only
(2) |
|
|
|
------------------------------------------------------------------------------ac |Large GN Fin Fang
|
8
|
144
|After TRANS-AM Only
(3) |
|
|
|
|
|
|
|Consumes 2 ammo at once
|
|
|
|
|
|
|
|Fires quicker if
|
|
|
|Reborns' back is facing
|
|
|
|the target
------------------------------------------------------------------------------bc |Transform to Cannon Mode
|
-|
???
|Change to Cannon Mode
------------------------------------------------------------------------------abc |Gadessa
|
5
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Large GN Beam Saber (2 hits)|
nbb
|
134
|
|->Zero Range GN Buster Rifle|
nb-a
|
150
|
|->Uppercut
| nb-8b
|
???
|
| ->Thrust
| nb-8bb |
???
|
| ->Kick x3>Jump>Stomp
| -8b-2bb |
212
|
| ->Kick>Spin Slash
|-8b-2b-8b |
239
|
------------------------------------------------------------------------------4/6b|Large GN Beam Saber (4 hits)| 4/6bbb |
177
|
|->Zero Range GN Buster Rifle| 4/6bb-a |
???
|
|
| 4/6bbb-a |
???
|
------------------------------------------------------------------------------cc8b|Kick>Jump>Press
| cc8bb
|
134
|
------------------------------------------------------------------------------2b |Battou Slash
|
2b
|
120
|Only usable if Reborns
|
|
|
|doesn't already have
|
|
|
|the saber unsheathed
------------------------------------------------------------------------------------------------------------------------------------------------------------Cannon Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Large GN Fin Fang
|
8
|
60
|Can consecutively fire
|
|
|
|
|
|
|
|Shares ammo with
|
|
|
|Gundam Mode's Large
|
|
|
|GN Fin Fang
------------------------------------------------------------------------------a(2)|Large GN Fin Fang (Gerobi) |
(8)
|
???
|TRANS-AM Only
|
|
|
|
|
|
|
|Similiar to Wing Zero's
|
|
|
|Buster Rifle, can
|
|
|
|consecutively fire
|
|
|
|
|
|
|
|Shares ammo with
|
|
|
|Gundam Mode's Large
|
|
|
|GN Fin Fang
------------------------------------------------------------------------------CSa |Large GN Fin Fang (Gerobi) |
-|
237
|
-------------------------------------------------------------------------------
Transformable: X
BD: Normal
Equipment Change: O
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads a
------------------------------------------------------------------------------abc |ReZEL
|
3
|
84
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Tackle>Punch>Kick
|
nbbb
|
183
|
|->Double Kick>Dropkick
| nbb-8bb |
204
|
------------------------------------------------------------------------------4b |Shield Tackle>Kick
|
4bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------6b |Punch>Kick
|
6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick (Grind)
|
cc8b
|
103
|
------------------------------------------------------------------------------2b |Shield Upper>Throw
|
2bbb
|
177
|
| >Double Kick>Dropkick
|
|
|
|
|
|
|
|->Zero Range Beam Magnum x3 |
2b-a
|
195
|Consumes 3 ammo from a
| >Throw
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Destroy Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Vulcan
|
60
| 79~129 |
------------------------------------------------------------------------------CSa |Beam Tonfa (Charge)
|
-|
120
|
------------------------------------------------------------------------------ab |Beam Saber (Throw)
|
1
|
123
|
------------------------------------------------------------------------------abc |ReZEL
|
3
|
102
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ac |Grab
|
ac
|
5
|Unicorn dashes forward
|
|
|
|and grabs the target
|
|
|
|
|
|
|
|Can be connected from
|
|
|
|all melee attacks
|(any hit)->Uppercut
| ac-2b
|
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------nb |Beam Saber>Tonfa>Uppercut
| nbbbb
|
155
|
|(any hit)->Uppercut
| nb-2b
|
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Stab>Stab x3
|4/6b-4/6b |
145
|
|
| -4/6b
|
|
|(any hit)->Uppercut
| 4/6b-2b |
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber>Punch x2
| cc8b-8b |
124
|
|(any hit)->Uppercut
| cc8b-2b |
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------bc |Beam Saber (5 hits)
|
bc
|
131
|
Transformable: O
BD: Normal
Equipment Change: X
|
|
|
|
------------------------------------------------------------------------------cc8b|Drill Tackle
|
cc8b
|
???
|Can connect to bc
------------------------------------------------------------------------------bc |Hidden Arm (Capture)
|
bc
|
???
|
|->Beam Saber Stab x4
| bc-b/a | ~120
|You can stab up to 4
|
|
|
|times
|
|
|
|
|->Funnels>Full Fire
| bc-ab
| ~130
|Uses 12 ammo from ab
|->Zero Range Scattering
| bc-ac
|
162
|Uses 1 ammo from ac
|
Mega Particle Cannon
|
|
|
------------------------------------------------------------------------------2b |Binder Guard
|
2b
|
--|Kshatriya closes the 4
|
|
|
|binders on itself and
|
|
|
|creates a shield that
|
|
|
|covers 360 degrees
|
|
|
|
|
|
|
|This will guard against
|
|
|
|all range attacks. If
|
|
|
|a melee was guarded,
|
|
|
|both the enemey unit
|
|
|
|and Kshatriya itself
|
|
|
|will flinch.
|
|
|
|
|
|
|
|Unlike regular shield
|
|
|
|guards, you may ND out
|
|
|
|of it after a second or
|
|
|
|so.
------------------------------------------------------------------------------===============================================================================
5. Frequently Asked Questions
[005]
===============================================================================
Q1) Why isn't <insert unit name> in the game?
A: Because they aren't, best if you ask Bandai-Namco.
Q2) Why isn't <insert song name> in the game?
A: See Q1.
Q3) What are the secret in the PSP port? And how do I get them?
A: You can obtain all the secret units by beating arcade mode repeatedly.
More details later.
Q4) How do you use <insert attack/weapon>?
A: Please read over the unit's moveset.
Q5) But I don't understand the shorthands!
A: Then read over the arcade shorthands section...
Q6) Stop using the shorthands!
A: Unfortunately for you, I am not going to do that. Please learn them, it
will make things easier for you and me.
Q7) How do you beat the bosses?!
A: You attack it, it dies. A winner is you......>_>
.....
Seriously, just keep trying and avoid its attacks properly.
Q8) I keep getting beaten by <insert unit>! How do I beat it?
A: No unit is invincible. All I can say is get better at the game, and learn
===============================================================================
6. Credits And Special Thanks
[006]
===============================================================================
Credits
------Credits go to Bandai-Nacmo Games and its associates for making this game.
Also the JP wiki for all the detailed information. If you want more detailed
information on the game, you should visit the JP wiki at:
Arcade version: http://www15.atwiki.jp/gvsgnext2/
PSP version:
http://www20.atwiki.jp/gundam-nextplus/
And lastly, thanks to GameFAQs for hosting the guide.
Special Thanks
-------------Special thanks to DDT213, DivideR, Giruet, Sakuyachan, Vitalemon, Zidanet and
everyone else who arcade'd with us.
Also thanks to Zidanet, Sakuyachan, Ideon and AmuroNT1 for contributing and
proofreading the FAQ.
===============================================================================
7. Contact
[007]
===============================================================================
If you have any tips, or happened to have found mistakes in the FAQ, you are
more than welcomed to give me a shout on the boards. However, DO check that it
hasn't already been covered in the FAQ before doing so. I will credit you
appropriately if I am to add the info, of course.
===============================================================================
8. Legal Stuff
[008]
===============================================================================
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS In-Depth FAQ/Move List
Unit Guide(C)2009 ZGMFX10Amod00
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS(C)2009 Bandai Namco Games
All Rights Reserved.
Bandai Namco Games: http://www.bandainamco.co.jp/
Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS: FAQ/Move List by
ZGMFX10Amod00
Version 1.01, Last Updated 2009-12-14 View/Download Original File
Hosted by GameFAQs
Return to Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS (PSP) FAQs & Guides