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November 2010
Executive Summary
Indian gaming industry is valued at INR a bn in 20-- and is expected to reach INR b bn by 20-The market comprises of four segments - Mobile, Online, Console and PC Mobile gaming is the largest segment with c% share in 20-- followed by the online segment where social games has become extremely popular
Market
Drivers:
Challenges:
Increase in disposable income Favorable demographics Cost competitiveness Increasing PC penetration Proliferation of Internet Increasing mobile penetration and growth in MVAS market
Trends
Localization of content 3D games gaining ground Service providers raking higher revenues Online gaming becoming popular for social networking sites
E L P M A S
GAMING INDUSTRY IN INDIA 2010.PPT
Broadband quality High piracy Manpower shortage & management High duty rates of consoles Handset compatibility Revenue sharing issues in mobile gaming
Creation of gaming zones/ cyber cafe chains Rise in popularity of massively multiplayer online game (MMOGs) Gaming companies organising gaming competitions DTH operators tie up with gaming companies
Competition
Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming portals Online segment includes online gaming portals, Company 1 is leading player in this segment Console segment comprises of gaming console makers like Company 2, Company 3 & Company 5 PC gaming segment comprises of game publishers like Company 6 , Company 7 & Company 8
Market Introduction Market Overview Business & Revenue Model Drivers & Challenges Trends Competition Acquisitions Key Developments
Gaming market in India is expected to grow rapidly with the mobile gaming dominating the market
Gaming Market Overview
Indian gaming industry is poised to grow rapidly within the next few years Huge base of youth population is pivotal for the development of gaming Growth in off shoring work to create confidence among the Indian studios to undertake end-to-end work for the Indian market has also begun
G% a2 a3 a4
a6 a5
Growing animation market is a key driver for the uproar in the gaming industry
LE P M SA
a1 20--
20--e
20--e
20--e
20--e
20--e
Technological advancements and continuous discoveries in the digital world is expected to create strong opportunities for players
20--e
E3% E4%
E2% E1%
D3%
Source: GAMING INDUSTRY IN INDIA 2010.PPT
Drivers Summary
Mobile Gaming Online Gaming PC Gaming Console Gaming Impact
Favorable Demographics
Cost Competitiveness
Increasing PC Penetration
Challenges Summary
Mobile Gaming Online Gaming PC Gaming Console Gaming Impact
High Piracy
Broadband Quality High Duty rates in Console Gaming Devices and Titles Handset compatibility and revenue sharing issues in mobile gaming
Trends
Localization of Content
Financial Performance
Total Income INR mn
1,500 1,000 500 0
Profit / Loss y2 y1
INR mn y3
250 200 150 100 50 0
20--
20--
20--
Business Highlights
The company produces animation, visual effects, game art, and entertainment content for the media and entertainment industry worldwide It engages in the production, co-production, and distribution of TV series, DTH videos, and feature films It also involves in the creation of game art for online, mobile, and next-generation consoles; and produces and distributes live action television and feature films
SAMPLE
Source: GAMING INDUSTRY IN INDIA 2010.PPT