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Cheat Code Central Newsletter! Sign Up Now! Email Address Close Cheat Codes While playing the game, press ~ to display the console window. Type "con_restric ted 0" and press [Enter] to enable cheat mode. Then, type one of the following c odes and press [Enter] to activate the corresponding cheat function: Result Cheat Code God mode g_godMode = 1 Infinite suit energy g_infinitesuitenergy=1 Infinite ammo g_infiniteAmmo = 1 or i_unlimitedammo = 1 New Game + mode All weapon attachments, armor modules, collectibles, traffic cameras triggered, and nano-catalyst collected are saved to your campaign career. Thus, when you re play a mission, all those items will be available. Hidden mini-game At the main menu, select the "Extras" option, and choose the "Credits" selection . Then, press [Fire] five times during the credits to play a secret mini-game. Steady aim While aiming down the sights of any gun, hold [Left Shift] to steady your aim. Suit module upgrades The following is a list of all suit modules and their upgrades: Armor

Air Stomp: Velocity based attack; more speed deals more damage. Requires elevati on beyond a Power Jump. Minimum Velocity Damage: 40 damage out to 2 meters Maximum Velocity Damage: 220 damage out to 7 meters Upgrade II: No damage from falling Upgrade III: 0.5x recovery time after Air Stomp Proximity Alarm: Sense enemy in a 30 meter horizontal radius (not vertical); upd ates every two seconds Upgrade II: Sensor updates every second Upgrade III: Sensor updates every half-second Armor Enhance 0.5x energy consumption Upgrade II: +25% movement speed in Armor mode Upgrade III: Immune to Nanosuit Jammer Bonus Threat Tracer: Highlight bullet path within 6 meters Upgrade II: Highlight grenades within a 15 meter radius Upgrade III: Highlights explosives within 15 meter radius Nano Recharge: 2x health regeneration Upgrade II: 2x suit recharge (60 per second) Upgrade III: 0.5x delay before health regeneration Detonation Delay: +2 seconds to grenade fuse when in blast radius Upgrade II: +2 seconds to C4 fuse when in blast radius Upgrade III: Fires Chaff against enemy JAW missiles Energy Transfer: Restores 20% energy with a kill Upgrade II: Restores 30% energy with a kill Upgrade III: Restores 50% energy with a kill Power Side Pack: +1 primary magazine Upgrade II: +1 grenade/explosive Upgrade III: +1 attachment ammo Weapon Pro: 0.6x reload time Upgrade II: 0.5x aim down sight time Upgrade III: 0.4x weapon swap time Aim Enhance: Reduced recoil (unique to weapon) Upgrade II: 0.4x view shake from explosions Upgrade III: 1.6x movement speed when aiming down sights (compared to whatever n egative speed it offers) Loadout Pro: Two primary weapons Upgrade II: No mobility loss from attachments Upgrade III: 1.5x speed while carrying HMG (compared to its 0.6x speed scale) Rapid Fire: Higher rate of fire on primary weapons (unique to weapon) Upgrade II: Higher rate of fire on secondary weapons (unique to weapon) Upgrade III: Higher rate of fire on mounted weapons Point Fire Enhance: Reduces spread of primary weapons (unique to weapon) Upgrade II: Reduces spread of secondary weapons (unique to weapon) Upgrade III: Reduces spread of mounted weapons Mobility Enhance: 0.5x sprint and jump energy cost Upgrade II: 0.5x ledge grab climb time Upgrade III: 0.25x fire after sprint time

Retriever: Automatically collect Dogtags Upgrade II: One less Dogtag required for support bonuses Upgrade III: 1.2x support bonus time Stealth Stealth Enhance: Transition time to/from stealth is halved Upgrade II: No shadow cast in Stealth mode Upgrade III: 0.5x energy drain rate in Stealth mode Covert Ops: No player footstep sound Upgrade II: Invisible to Ceph Airstrike Upgrade III: 2x enemy footstep sound Cloak Tracker: Displays particles on Cloaked enemy within 20 meters Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius Jammer: Scrambles the radar of enemies within a 10 meter range Upgrade II: Provides protection against enemy Radar Jammer attacks Upgrade III: Scrambles the radar of enemies within an increased range Blind Spot: Invisible to Maximum Radar Upgrade II: Immune to Visor Tagging Upgrade III: Become less visible to enemies in Nano Vision Tracker: Track enemy footsteps within 25 meters; updates every 0.6 seconds Upgrade II: Footstep direction tracks Upgrade III: Doubled track updates (every 0.3 seconds) Visor Enhance: Automatically tag enemies when zoomed in Upgrade II: Enemy Flashbang grenade effect lasts 0.1x as long Upgrade III: Nano Vision energy drain 0.5x

Special ability stats Air Stomp: This is a velocity-based attack. The higher you are, the more time yo u have to fall and the faster you will go. Depending on the height, the Air Stom p can deliver from a minimum of 40 damage to a maximum of 220 damage, and a dama ge radius from 2 meters up to 7 meters. A Power Jump does not provide enough air to perform an Air Stomp for the minimum damage. You will need at least enough e levation where you are in the air for a few seconds to perform an Air Stomp. Whe n you can successfully perform an Air Stomp, an on-screen prompt will be display ed instructing you to press a button to do the Air Stomp. Armor: This drains two to seven points of energy per second depending on your mo vement speed. Your movement speed is also decreased to 80%. Armor absorbs a perc entage of damage to your health. 35% of the damage is diverted to your suit ener gy. For example, if your armor is hit in the torso for 30 damage, you will take 19 damage. Power Jump: This allows you 2.2x times the height of a normal jump. It takes 20 energy to use. Speed (running): You gain 1.8x speed while sprinting. Speed drains up to seven p oints of energy per second. Stealth: This drains your energy by five points while standing still. Based on h ow fast you are moving in Stealth mode, the suit will drain up to 15 points per second. Car key locations Search the indicated locations to find all car keys: 1. Chapter 3 - Sudden Impact: Climb to the top of the stairway you reach after l eaving the parking garage. The key is next to a corpse and a pile of debris.

2. Chapter 4 - Road Rage: After you pass the machine gun turret, but before you acquire the ICV, look for a wall with barbed wire on the top that protects a shi pping container. Look inside the container to obtain the key, along with a cache of supplies. 3. Chapter 5 - Lab Rat: Go to the far north end of the freeway, and look for a b lue car parked in a corner. The key is near two corpse and a matching pair of st op signs. 4. Chapter 6 - Gate Keepers: After descending the window washing platform, searc h the nearby alley for a small set of stairs on the north end to find the key. 5. Chapter 7 - Dead Man Walking: The key is on a planter on the street surface, next to a white teddy bear. To reach it, go west, past the intersection, to the end of the road that lies opposite to the starting point. 6. Chapter 8 - Seat Of Power: While in the train station, look for an opportunit y to run and jump across a gap in the tracks. You will reach a corpse seated on a row of blue chairs. The key is to his left. 7. Chapter 9 - Dark Heart: The key is at the end of the counter in the security office, which you have to access in order to call the elevator. 8. Chapter 11 - Corporate Collapse: The key is near the beginning of the level, inside a train car that lies toppled in the valley. 9. Chapter 12 - Train To Catch: The key is on the table inside the Vehicle Decon tamination Bay Office. 10. Chapter 15 - Power Out: Immediately after the checkpoint on your way to Time s Square, duck into the security trailer on your right. The car key is on the ta ble, next to the entrance. 11. Chapter 18 - Out Of The Ashes: The key is on a rock beyond the vehicles, on the side of the waterway. 12. Chapter 19 - A Walk In The Park: The key is inside the bus that is dangling off the edge. Follow the walkway to the small snack stand on your way to the bus . Dog tag locations Search the indicated locations to find all dog tags: 1. Chapter 2 - Second Chance: In the warehouse, next to the body of the Prophet, on a bloody wheeled table with some surgical equipment on it. 2. Chapter 3 - Sudden Impact: In the underpass section, near a large red, white, and blue bus. There is a doorway across from the bus on the right, next to a du mpster. Look inside for the dog tag. 3. Chapter 5 - Lab Rat: In Gould's house, in the room with the two book shelves side-by-side, near the radiator, telescope, and window. 4. Chapter 7 - Dead Man Walking: After calling the elevator in the security offi ce and riding it up, turn left and jump over the red velvet ropes. The dog tag i s inside an open security deposit box. 5. Chapter 8 - Seat Of Power: Go through the showers until the pathway makes a h ard right. You should be able to see a corrugated metal structure with a number of body bags in it. Turn on Nanovision, and look for the dog tag on the table. 6. Chapter 9 - Dark Heart: In a maintenance area, on the east side of the subway tunnel, across from where the MK.60 was. Follow the hallway to the north until you reach a dead marine with the dog tag next to him. 7. Chapter 9 - Dark Heart: On top of the red scaffolding in the subway's station area. 8. Chapter 10 - Semper Fi Or Die: Before following your comrades into the pipe, search near the end of the level for a dead marine and his dog tag. 9. Chapter 11 - Corporate Collapse: After you evade the flood, dive back into th e water and swim south. There is a hard-to-see dog tag near a submerged car. 10. Chapter 13 - Unsafe Haven: By a pallet of supplies in the upper defense stat ion, reached by moving east past the soldiers standing by the bridge. 11. Chapter 14 - Terminus: On the table in the room where you meet Colonel Barcl ay. 12. Chapter 15 - Power Out: On the table next to a military truck; run to it aft

er the first VTOL aircraft takes off. 13. Chapter 16 - Eye Of The Storm: After you are temporarily trapped in a garage , enter the room to the left. The dog tag is next to the gun crate, adjacent to some cardboard boxes. 14. Chapter 17 - Masks Off: Near the beginning of the level, on the second floor . Kill the guys by the security office and in the lobby, then go upstairs. Look for some ammo crates and a Stealth Scarab, with some yellow crime-scene tape nea rby. 15. Chapter 18 - Out Of The Ashes: Once inside, look at the back of the empty, b roken elevator, to the left of the one that Alcatraz ends up riding. 16. Chapter 18 - Out Of The Ashes: On top of the tallest greenhouse on the roof of the building. Climb up the lower portion of the greenhouse to get there. 17. Chapter 19 - A Walk In The Park: Beneath the yellow tents in the underpass t unnel, on a mattress that is folded against the wall. E-mail locations Search the indicated locations to find all e-mails: 1. Chapter 2 - Second Chance: On a table, in the center of the castle's courtyar d. 2. Chapter 5 - Lab Rat: Inside the warehouse, in the downstairs office, which is located on the south side of the building, between the two entrances. 3. Chapter 6 - Gate Keepers: In the northeastern part of the churchyard, on a de sk inside an orange command and control trailer. 4. Chapter 7 - Dead Man Walking: At the end of the counter in the security offic e, which you have to access in order to call the elevator. 5. Chapter 8 - Seat Of Power: Once you enter the next building after the evacuat ion center, look for the computer on the reception desk. 6. Chapter 11 - Corporate Collapse: In the office to the left of the metal detec tors, in the Hargreave-Rasch building, near the vending machines. 7. Chapter 16 - Eye Of The Storm: On a table in the main entryway of the first b uilding Alcatraz infiltrates in the mission. 8. Chapter 16 - Eye Of The Storm: On a desk in the office near the far corner of the generator room. 9. Chapter 16 - Eye Of The Storm: In the control room where Lockhart is hiding, opposite the window through which he eventually flies out. 10. Chapter 17 - Masks Off: As you escape the building's self-destruction, look for a room lit up in red with a cell and a bunch of electronics. The e-mail tabl et is on the floor, to the left of the exit. Souvenir locations Search the indicated locations to find all souvenirs: 1. Chapter 2 - Second Chance: After you leave Battery Park, look for a gift shop near a barricade. There is a miniature Statue Of Liberty with a glowing outline inside. 2. Chapter 3 - Sudden Impact: The souvenir is on a shelf inside the attendant's booth in the level's second parking garage. Use a power kick to knock down the d oor around the back to get inside. 3. Chapter 4 - Road Rage: At the beginning of the level, look for the "God Help Us" graffiti at the top of the stairs, just to the north of the gate in the fenc e. 4. Chapter 5 - Lab Rat: After you drop through the hole created by the fallen he licopter, search the room for a wooden crate. The souvenir is a miniature model of the New York skyline. 5. Chapter 6 - Gate Keepers: At the entrance to the church, look for a bunch of cardboard boxes stacked on top of each other. If you face the doors, the souveni r will be on the right. 6. Chapter 7 - Dead Man Walking: On the end of the counter in the security offic e, which you will have to access in order to call the elevator.

7. Chapter 8 - Seat Of Power: Inside the next building you reach after leaving t he evacuation center, in the middle office along the western side of the buildin g, on a table. 8. Chapter 9 - Dark Heart: The souvenir is directly opposite the green door that leads out of the first subway area. 9. Chapter 10 - Semper Fi Or Die: Inside the Super Savin' discount store on the rim of the crater. The souvenir is on the checkout counter. 10. Chapter 11 - Corporate Collapse: At the bottom of the water-filled crater ne ar the Statue Of Liberty's head, to the west. The souvenir is near an ammo crate . 11. Chapter 12 - Train To Catch: The souvenir is on the right end of the library 's reception desk, near the postcards. 12. Chapter 13 - Unsafe Haven: The souvenir is next to the fan and the button, i nside the parking office. 13. Chapter 14 - Terminus: The souvenir is next to the map, on the table in the planning room. 14. Chapter 15 - Power Out: On the counter inside Amin's sandwich bar in Times S quare. Starting from the evacuation center, turn left and hug the wall on your w ay to the shop. 15. Chapter 16 - Eye Of The Storm: On a table, inside the watchtower, in the cor ner of the substation area. You will have to climb a transformer and make a runn ing jump for the tower. 16. Chapter 17 - Masks Off: The souvenir is by the big world map, inside the roo m you talk to Hargreave in. 17. Chapter 18 - Out Of The Ashes: Go to the southeast corner of the green offic e room, and try to find the hotel's wood floorboards. Perform a running jump to reach the bedroom above the bathroom. The souvenir is on the floor at the foot o f the bed. 18. Chapter 19 - A Walk In The Park: Past the amphitheater stage, in a shipping container on the slope. You will have to detonate the fuel drums inside the cont ainer, which will blow its doors off and allow you to obtain the souvenir inside . Speed camera locations The location of all speeding ticket cameras are as follows: 1. Battery Park: In the last section of the level, near Fred's Diner and the hug e donut. 2. Sudden Impact: At the end of the level, on the street leading towards the und erpass. 3. Road Rage: Inside the tunnel at the end of the level, near a sign for FDR Dri ve North. 4. Gate Keepers: To the left of the church across from a sedan, above a speed li mit sign. 5. Seat Of Power: At the end of the level, on the slope that leads up to City Ha ll. 6. Semper Fi: At the beginning of the vehicle section, after you fight the Heavy , on a pole, near some trees. 7. Train To Catch: On the main road that leads to the library; keep the concrete barrier with the yellow stripe on your left. 8. Unsafe Haven: Next to the Onyx building, on the street near a trestle-style b arricade. 9. Power Out: On your way to Times Square, look for a camera attached to a pole on your right. 10. Masks Off: Right at the entrance to the bridge, hanging from the superstruct ure. Dance party Easter Egg Play the "Dead Man Walking" mission. After getting the "Locate the Nanosuit Deep

Scan Cradle; Locate Gould" objective, you will find an elevator at the end of t he level. Take the elevator down as instructed. When the elevator door opens, fo llow the hallway like normal. After the first right turn, there is a security ca mera next to some servers. Jump over the red rope, and get close to the switch o n the right. Hold [Action], and a red light will appear. Go back to the elevator that you used, and jump over the red rope to reach a second elevator. The switc h will now be lit. Hold [Action] again, as instructed. The elevator doors will o pen, showing a C.E.L.L. dance party. Hidden Easter Eggs In the "Gate Keepers" mission, there are three hidden Easter Eggs in a bush. Get into the building past the C.E.L.L. checkpoint, and you will be in the area whe re you can find the Easter Eggs. Refer to the video above to find the exact loca tion. Easy "Band Of Brothers" achievement Easy "Blast Radius" achievement Easy "Fastball" achievement Easy "Food For Thought" achievement Easy "Hole In One" achievement Easy "Stealth Assassin" achievement Cheat mode Use a text editor to create a file named "autoexec.cfg", and place it in the gam e directory. Add any of the following lines to the file to activate the correspo nding cheat function. Note: Lines with values, enclosed in quotes, can be modifi ed as desired. ac_animErrorClamp "1" ac_animErrorMaxAngle "45" ac_animErrorMaxDistance "0.5" ac_clampTimeAnimation "0.3" ac_clampTimeEntity "0.7" ac_ColliderModeAI ac_ColliderModePlayer ac_debugAnimEffects ac_debugAnimError ac_debugAnimTarget ac_debugCarryCorrection ac_debugColliderMode ac_debugEntityParams ac_DebugFilter ac_debugFutureAnimPath ac_debugLocations ac_debugLocationsGraphs ac_debugMotionParams ac_debugMovementControlMethods ac_debugPrediction ac_debugSelection ac_debugSelectionParams ac_debugText ac_debugTweakTrajectoryFit ac_debugXXXValues ac_disableFancyTransitions ac_disableSlidingContactEvents ac_enableExtraSolidCollider

ac_enableProceduralLeaning "1" ac_entityAnimClamp "1" ac_forceSimpleMovement ac_frametime ac_movementControlMethodFilter ac_movementControlMethodHor ac_movementControlMethodVer ac_templateMCMs "1" ag_action ag_adjustToCatchUp ag_averageTravelSpeed ag_breakmode ag_breakOnQuery ag_debug ag_debugAdditives ag_debugErrors ag_debugExactPos ag_debugLayer ag_debugMusic ag_defaultAIStance "combat" ag_drawActorPos ag_ep_correctMovement "1" ag_ep_showPath ag_forceAdjust ag_forceInsideErrorDisc "1" ag_fpAnimPop "1" ag_humanBlending ag_item ag_lockToEntity ag_log ag_logeffects ag_logselections ag_logsounds ag_logtransitions ag_log_entity ag_measureActualSpeeds ag_nonDecoupledLeaning "1" ag_queue ag_reload_ag ag_reload_xml ag_safeExactPositioning "1" ag_showmovement ag_showPhysSync ag_signal ag_stance ag_step ag_testplanner ag_variationInput AICollisions.dmgFactorWhenCollidedByObject "1" AICollisions.minMassForFallAndPlay "5" AICollisions.minSpeedForFallAndPlay "10" AICollisions.showInLog aim_altNormalization.enable aim_altNormalization.hud_ctrl_Coeff_Unified "1" aim_altNormalization.hud_ctrl_Curve_Unified "2.5" aim_assistGlidingMultiplier "2" aim_assistMaxDistance "75" aim_assistMaxDistanceTagged "50" aim_assistMaxDistance_IronSight "100" aim_assistMinDistance

aim_assistMinTurnScale "0.5" aim_assistMinTurnScale_IronSight "0.6" aim_assistSlidingMultiplier "8" aim_assistSlowDisableDistance "100" aim_assistSlowDistanceModifier "1" aim_assistSlowFalloffStartDistance "40" aim_assistSlowStartFadeinDistance "1" aim_assistSlowStopFadeinDistance "3" aim_assistSlowThresholdOuter "2.5" aim_assistSnapRadiusScale "1" aim_assistSnapRadiusTaggedScale "1" aim_assistSprintMultiplier "2" aim_assistStrength "0.7" aim_assistStrength_IronSight "0.9" ai_AdjustPathsAroundDynamicObstacles "1" ai_AgentStatsDist "150" ai_AllowAccuracyDecrease "1" ai_AllowAccuracyIncrease ai_AllowedToHit "1" ai_AllowedToHitPlayer "1" ai_AllTime ai_AmbientFireEnable "1" ai_AmbientFireQuota "3" ai_AmbientFireUpdateInterval "0.5" ai_AttemptStraightPath "1" ai_BannedNavSoTime "15" ai_BeautifyPath "1" ai_BigBrushCheckLimitSize "15" ai_BurstWhileMovingDestinationRange "2" ai_CheckGoalpipes ai_CheckWalkabilityOptimalSectionLength "1.75" ai_CloakIncrementMod "1" ai_CloakingDelay "0.55" ai_CloakMaxDist "4" ai_CloakMinDist "1" ai_CodeCoverageMode ai_CollisionAvoidanceAgentExtraFat "0.025" ai_CollisionAvoidanceAgentTimeHorizon "2.5" ai_CollisionAvoidanceObstacleTimeHorizon "1.5" ai_CollisionAvoidancePathEndCutoffRange "2" ai_CollisionAvoidanceRange "10" ai_CollisionAvoidanceTargetCutoffRange "3.5" ai_CollisionAvoidanceTimestep "0.075" ai_commTest ai_commTestStop ai_CompatibilityMode ai_CompleteCloakDelay "2" ai_CoolMissesBoxHeight "2.5" ai_CoolMissesBoxSize "10" ai_CoolMissesCooldown "0.25" ai_CoolMissesMaxLightweightEntityMass "20" ai_CoolMissesMinMissDistance "7.5" ai_CoolMissesProbability "0.35" ai_CoverExactPositioning ai_CoverMaxEyeCount "2" ai_CoverPredictTarget "1" ai_CoverSpacing "0.5" ai_CoverSystem "1" ai_CrouchVisibleRange "15" ai_CrowdControlInPathfind

ai_DebugAggressionSystem ai_DebugBattleFront ai_DebugBehaviorSelection ai_DebugCheckWalkability ai_DebugCheckWalkabilityRadius "0.5" ai_DebugCollisionAvoidanceForceSpeed ai_DebugCollisionAvoidanceUpdateVelocities "1" ai_DebugDeferredDeath ai_DebugDraw "-1" ai_DebugDrawAdaptiveUrgency ai_DebugDrawAmbientFire ai_DebugDrawArrowLabelsVisibilityDistance ai_DebugDrawAStarOpenList ai_DebugDrawAStarOpenListTime "10" ai_DebugDrawBannedNavsos ai_DebugDrawCollisionAvoidance ai_DebugDrawCollisionAvoidanceAgentName ai_DebugDrawCommunication ai_DebugDrawCommunicationHistoryDepth "5" ai_DebugDrawCoolMisses ai_DebugDrawCoopReadabilities "none" ai_DebugDrawCoordination ai_DebugDrawCover ai_DebugDrawCoverLocations ai_DebugDrawCoverPlanes ai_DebugDrawCoverSampler ai_DebugDrawCrowdControl ai_DebugDrawDamageControl ai_DebugDrawDamageParts ai_DebugDrawDeadBodies ai_DebugDrawDynamicCoverSampler ai_DebugDrawDynamicHideObjectsRange ai_DebugDrawEnabledActors ai_DebugDrawEnabledPlayers ai_DebugDrawExpensiveAccessoryQuota ai_DebugDrawFireCommand ai_DebugDrawFlight2 ai_DebugDrawGroups ai_DebugDrawHashSpaceAround ai_DebugDrawHidespotRange ai_DebugDrawHideSpotSearchRays ai_DebugDrawLightLevel ai_DebugDrawPhysicsAccess ai_DebugDrawPlayerActions ai_DebugDrawReinforcements "-1" ai_DebugDrawStanceSize ai_DebugDrawVegetationCollisionDist ai_DebugDrawVisionMap ai_DebugDrawVolumeVoxels ai_DebugGroupCoordinationSelection ai_DebugHideSpotName ai_DebugInterestSystem ai_DebugPathfinding ai_DebugPerceptionManager ai_DebugPinger ai_DebugPingerCollision ai_DebugPlasma ai_DebugPressureSystem ai_DebugRangeSignaling ai_DebugSearch

ai_DebugSignalTimers ai_DebugSoftPing ai_DebugStalkerJump ai_DebugTacticalPoints ai_DebugTacticalPointsBlocked ai_DebugTargetSilhouette ai_DebugTargetTracksAgent "none" ai_DebugTargetTracksConfig ai_DebugTargetTracksConfig_Filter "none" ai_DebugTargetTracksTarget ai_DebugVisualScriptErrors ai_DebugWalkabilityCache ai_DrawAgentFOV ai_DrawAgentStats "NkcBbtGgSf" ai_DrawAgentStatsGroupFilter ai_DrawAreas ai_DrawAttentionTargetPositions ai_DrawBadAnchors "-1" ai_DrawBulletEvents ai_DrawCollisionEvents ai_DrawDistanceLUT ai_DrawExplosions ai_DrawFakeDamageInd ai_DrawFakeHitEffects ai_DrawFakeTracers ai_DrawFireEffectDecayRange "30" ai_DrawFireEffectEnabled "1" ai_DrawFireEffectMaxAngle "5" ai_DrawFireEffectMinDistance "7.5" ai_DrawFireEffectMinTargetFOV "7.5" ai_DrawFireEffectTimeScale "1" ai_DrawFormations ai_DrawGetEnclosingFailures ai_DrawGoals ai_DrawGrenadeEvents ai_DrawGroupTactic ai_DrawHidespots ai_DrawModifiers ai_DrawNode "none" ai_DrawNodeLinkCutoff ai_DrawNodeLinkType ai_DrawOffset "0.1" ai_DrawPath "none" ai_DrawPathAdjustment ai_DrawPathFollower ai_DrawPatterns ai_DrawPerceptionDebugging ai_DrawPerceptionHandlerModifiers "none" ai_DrawPerceptionIndicators ai_DrawPerceptionModifiers ai_DrawPlayerRanges ai_DrawProbableTarget ai_DrawRadar ai_DrawRadarDist "20" ai_DrawReadibilities ai_DrawRefPoints ai_DrawShooting "none" ai_DrawSmartObjects ai_DrawSoundEvents ai_DrawStats

ai_DrawTargets ai_DrawTrajectory ai_DrawType "-1" ai_DrawUpdate ai_dumpCheckpoints ai_DynamicHidespotsEnabled ai_DynamicVolumeUpdateTime "0.000175" ai_DynamicWaypointUpdateTime "0.00035" ai_emo ai_EnableCoolMisses "1" ai_EnableORCA "1" ai_EnablePerceptionStanceVisibleRange ai_EnablePressureSystem "1" ai_EnableWarningsErrors "1" ai_EnableWaterOcclusion "1" ai_ExtraForbiddenRadiusDuringBeautification "1" ai_ExtraRadiusDuringBeautification "0.2" ai_ExtraVehicleAvoidanceRadiusBig "4" ai_ExtraVehicleAvoidanceRadiusSmall "0.5" ai_FlowNodeAlertnessCheck ai_ForceAGAction ai_ForceAGSignal ai_ForceAllowStrafing "-1" ai_ForceLookAimTarget "none" ai_ForcePosture ai_ForceSerializeAllObjects ai_ForceStance "-1" ai_IgnoreBulletRainStimulus ai_IgnoreDeadBodies ai_IgnorePlayer ai_IgnoreSoundStimulus ai_IgnoreVisibilityChecks ai_IgnoreVisualStimulus ai_IncludeNonColEntitiesInNavigation "1" ai_InterestSystem "1" ai_InterestSystemCastRays "1" ai_IntersectionTesterQuota "12" ai_LayerSwitchDynamicLinkBump "8" ai_LayerSwitchDynamicLinkBumpDuration "60" ai_lnmDebugDraw ai_lnmDrawAgentType "all" ai_lnmDynamics ai_lnmGetEnclosingExtraRange "1" ai_Locate "none" ai_LogConsoleVerbosity ai_LogFileVerbosity "1" ai_MovementSpeedDarkIllumMod "0.6" ai_MovementSpeedMediumIllumMod "0.8" ai_MovementSpeedSuperDarkIllumMod "0.25" ai_NetworkDebug ai_NoUpdate ai_ObstacleSizeThreshold "1.2" ai_OverlayMessageDuration "5" ai_PathfinderUpdateTime "0.0005" ai_PathfindTimeLimit "0.08" ai_perception.landed_baseRadius "3" ai_perception.landed_speedMultiplier "1" ai_perception.movement_crouchMovingMultiplier ai_perception.movement_crouchRadiusDefault ai_perception.movement_movingSurfaceDefault "1"

ai_perception.movement_standingMovingMultiplier "5" ai_perception.movement_standingRadiusDefault "5" ai_perception.movement_useSurfaceType ai_PlayerAffectedByLight "1" ai_PredictivePathFollowing "1" ai_ProfileGoals ai_ProneVisibleRange "6" ai_PuppetDirSpeedControl "1" ai_RadiusForAutoForbidden "1" ai_RayCasterQuota "12" ai_RecordCommunicationStats ai_Recorder ai_Recorder_Auto ai_Recorder_Buffer "1024" ai_Recorder_Start ai_Recorder_Stop ai_RecordLog ai_reload ai_reload_voicelib ai_remoteRecorder_enabled ai_remoteRecorder_onlyBookmarked "1" ai_remoteRecorder_serverDir ai_resetCommStats ai_RODAliveTime "2.5" ai_RODAmbientFireInc "2" ai_RODCombatRangeMod "0.6" ai_RODCoverFireTimeMod "1.5" ai_RODDirInc "1" ai_RODFakeHitChance "0.2" ai_RODKillRangeMod "0.2" ai_RODKillZoneInc "-2" ai_RODLowHealthMercyTime "2.5" ai_RODMoveInc "0.75" ai_RODReactionDarkIllumInc "0.3" ai_RODReactionDirInc "1" ai_RODReactionDistInc "0.1" ai_RODReactionLeanInc "0.2" ai_RODReactionMediumIllumInc "0.2" ai_RODReactionSuperDarkIllumInc "0.4" ai_RODReactionTime "0.3" ai_RODStanceInc "0.75" ai_ShowBehaviorCalls ai_SightRangeDarkIllumMod "0.5" ai_SightRangeMediumIllumMod "0.8" ai_SightRangeSuperDarkIllumMod "0.25" ai_SimpleWayptPassability "1" ai_SmartObjectUpdateTime "0.00125" ai_SOMCloakMaxTimeCombat "5" ai_SOMCloakMaxTimeRelaxed "5" ai_SOMCrouchModifierCombat "1" ai_SOMCrouchModifierRelaxed "2" ai_SOMDebugName "none" ai_SOMDecayTime "1" ai_SOMIgnoreVisualRatio "0.35" ai_SOMMinimumCombat "0.5" ai_SOMMinimumRelaxed ai_SOMMovementModifierCombat "1" ai_SOMMovementModifierRelaxed "10" ai_SOMSpeedCombat "1" ai_SOMSpeedRelaxed "12"

ai_SOMUncloakMaxTimeCombat "5" ai_SOMUncloakMaxTimeRelaxed "5" ai_SOMUncloakMinTimeCombat "1" ai_SOMUncloakMinTimeRelaxed "1" ai_SOMWeaponFireModifierCombat "0.01" ai_SOMWeaponFireModifierRelaxed "0.01" ai_SoundPerception "1" ai_StartupMode "default" ai_start_coordination ai_StatsDisplayMode ai_StatsTarget "none" ai_SteepSlopeAcrossValue "0.6" ai_SteepSlopeUpValue "1" ai_SystemUpdate "1" ai_TacticalPointsDebugDrawMode "1" ai_TacticalPointsDebugFadeMode "2" ai_TacticalPointsDebugScaling "1" ai_TacticalPointsDebugTime "5" ai_TacticalPointsWarnings "1" ai_TacticalPointUpdateTime "0.0005" ai_TargetTracking "2" ai_TargetTracks_DeadForgetTime "5" ai_TargetTracks_GlobalTargetLimit ai_ThreadedVolumeNavPreprocess "1" ai_UnCloakingTime "0.75" ai_UpdateAllAlways ai_UpdateInterval "0.13" ai_UpdateProxy "1" ai_UseAlternativeReadability "1" ai_UseCalculationStopperCounter ai_UseSimplePathfindingHeuristic ai_UseSmartPathFollower "1" ai_UseSmartPathFollower_AABB_based "1" ai_UseSmartPathFollower_LookAheadDistance "10" ai_voiceTest ai_voiceTestStop ai_warn_signal_duration "40" ai_WaterOcclusion "0.5" ai_WIPCode ai_writeCommStats aln_debug_filter aln_debug_movement armorModule_reload arm_resetTest arm_testHit autotest_enabled autotest_quit_when_done autotest_state_setup autotest_verbose "1" ban ban_remove ban_status ban_timeout "30" bc_AreaClearedDistance "20" bc_canSeeActorApprox_dot "0.6" bc_canSeeActorApprox_rangeSq "400" bc_chatter bc_chatterFreq "0.005" bc_debug bc_maxTimeCanDitto "1"

bc_minTimeBetweenBattlechatter "3.5" bc_NearEndOfGameScore "20" bc_NearEndOfGameTime "60" bc_play bc_playForAllActors bc_signals bc_signalsDetail "-1" bc_timeNeededForQuiet "45" bc_visualHighLowAngle "20" Bind CacheAudioFile capture_file_format "jpg" capture_file_name capture_file_prefix capture_folder "CaptureOutput" capture_frames capture_frame_once capture_image_scale "0.25" capture_misc_render_buffers capture_use_scale ca_AllowMultipleEffectsOfSameName "1" ca_AMC "1" ca_AMC_SmoothTurn "1" ca_AMC_TurnLeaning "0.35" ca_AnimActionDebug ca_AnimWarningLevel "3" ca_ApplyJointVelocitiesMode "2" ca_AttachmentCullingRation "120" ca_CharEditModel "objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf" ca_cloth_air_resistance ca_cloth_damping ca_cloth_friction ca_cloth_max_safe_step ca_cloth_max_timestep ca_cloth_stiffness ca_cloth_stiffness_norm ca_cloth_stiffness_tang ca_cloth_thickness ca_cloth_vars_reset "2" ca_DBAUnloadRemoveTime "4" ca_DBAUnloadUnregisterTime "2" ca_DeathBlendTime "0.3" ca_DebugADIKTargets ca_DebugAnimationStreaming ca_DebugAnimMemTracking ca_DebugAnimUpdates ca_DebugAnimUsage ca_DebugAnimUsageOnFileAccess ca_DebugCaps ca_DebugCommandBuffer ca_DebugCriticalErrors ca_DebugFacial ca_DebugFacialEyes ca_DebugFootPlants ca_DebugModelCache ca_DebugSkeletonEffects ca_DebugSubstateTransitions ca_DebugText ca_DecalSizeMultiplier "1" ca_disable_thread "1"

ca_DrawAimIKVEGrid ca_DrawAimPoses ca_DrawAttachmentOBB ca_DrawAttachments "1" ca_DrawBaseMesh "1" ca_DrawBBox ca_DrawBinormals ca_DrawCC "1" ca_DrawCGA "1" ca_DrawCGAAsSkin ca_DrawCHR "1" ca_DrawDecalsBBoxes ca_DrawEmptyAttachments ca_DrawFaceAttachments "1" ca_DrawFootPlants ca_DrawIdle2MoveDir ca_DrawLocator ca_DrawLookIK ca_DrawNormals ca_DrawPositionPost ca_DrawPositionPre ca_DrawSkeleton ca_DrawTangents ca_DrawVEGInfo ca_DrawWireframe ca_DumpUsedAnims ca_EnableAssetStrafing "1" ca_EnableAssetTurning "1" ca_eyes_procedural "1" ca_FacialAnimationFramerate "20" ca_FacialAnimationRadius "30" ca_FootAnchoring ca_ForceUpdateSkeletons ca_FPWeaponInCamSpace "1" ca_fullAnimStatistics ca_GameControlledStrafing "1" ca_GroundAlignment "1" ca_KeepModels ca_lipsync_debug ca_lipsync_phoneme_crossfade "70" ca_lipsync_phoneme_offset "20" ca_lipsync_phoneme_strength "1" ca_lipsync_vertex_drag "1.2" ca_LoadUncompressedChunks ca_LockFeetWithIK "1" ca_lod_ratio "6" ca_MemoryUsageLog ca_MotionBlurMovementThreshold "0.001" ca_NoAnim ca_NoDeform ca_ParametricPoolSize "64" ca_physicsProcessImpact ca_PrintDesiredSpeed ca_RandomScaling ca_SaveAABB ca_SerializeSkeletonAnim ca_SkipLoadThinFat ca_SmoothStrafe "1" ca_StoreAnimNamesOnLoad ca_thread "1"

ca_thread0Affinity "5" ca_thread1Affinity "3" ca_travelSpeedScaleMax "2" ca_travelSpeedScaleMin "0.5" ca_UnloadAnimationCAF "1" ca_UnloadAnimationDBA "1" ca_UseAimIK "1" ca_UseAimIKRefPose ca_UseAllJoints "1" ca_UseAnimationsCache ca_UseAssetDefinedLod ca_UseDecals ca_UseFacialAnimation "1" ca_UseIMG_AIM "1" ca_UseIMG_CAF "1" ca_UseJointMasking "1" ca_UseLookIK "1" ca_UseMorph "1" ca_UsePhysics "1" ca_Validate cc_breast_gravity "-9" cc_breast_lowerDamper "1" cc_breast_lowerRestRatio "1" cc_breast_maxDist "0.2" cc_breast_minDist "0.05" cc_breast_simulation "1" cc_breast_upperDamper "0.05" cc_breast_upperRestRatio "1" cc_cache cc_cacheall cc_cleanupcache cc_GroinMaxWeightAngle "15" cc_GroinMinWeightAngle "35" cc_groinSimulation "1" cc_lod1GenMaxAngle "15" cc_lod1GenSkinning cc_lod1GenTexSplits cc_lod2GenMaxAngle "25" cc_lod2GenSkinning cc_lod2GenTexSplits cc_lod3GenMaxAngle "60" cc_lod3GenSkinning "1" cc_lod3GenTexSplits "1" cc_lod4GenMaxAngle "70" cc_lod4GenSkinning "1" cc_lod4GenTexSplits "1" cc_lod5GenMaxAngle "90" cc_lod5GenSkinning "1" cc_lod5GenTexSplits "1" cc_lodGenNumLods "3" cc_maxcachesize "100" cc_mergerDisableAtlas cc_mergerUseDiffuseAtlas "1" cc_neckAngleBias "-5" cc_neckAngleMultiplier "2" cc_neckAngleMultiplier_LR "1" cc_neckSimulation "1" cc_neck_lowerDamper "0.3" cc_neck_maxDist "0.2" cc_neck_minDist "0.05"

cc_neck_upperDamper "0.1" cc_profile cc_scale_head_factor "0.1" cc_verbose cld_enable cld_error_percentage "10" cld_max_delay_time "5000" cld_min_delay_time "2000" cl_actorsafemode cl_AISystem cl_bandwidth "50000" cl_bobHeight "0.03" cl_bobHud "1" cl_bobMaxHeight "0.08" cl_bobSprintMultiplier "1.5" cl_bobVerticalMultiplier "4" cl_bobWidth "0.025" cl_camera_nearz "0.25" cl_camera_noise "-1" cl_camera_noise_freq "2.53262" cl_comment cl_crouchToggle "1" cl_debugSwimming cl_DisableCombatLog cl_DisableHUDText cl_ETColorOverrideB "1" cl_ETColorOverrideEnable cl_ETColorOverrideG "1" cl_ETColorOverrideR "1" cl_ETFontSizeMultiplier "1" cl_ETHideAIDebug cl_ETHideAll cl_ETHideBehaviour cl_ETHideFlowgraph cl_ETHideReadability cl_ETHideScriptBind cl_ETLog cl_ETMaxDisplayDistance "-2" cl_fov "55" cl_fpBody "2" cl_gs_cdkey cl_gs_email cl_gs_nick cl_gs_password cl_idleBreaksDelayTime "8" cl_invertController cl_invertMouse cl_logAsserts cl_motionBlurVectorScale "1.5" cl_motionBlurVectorScaleSprint "3" cl_mp_sensitivityControllerDefault "1" cl_nickname cl_packetRate "30" cl_postUpdateCamera "2" cl_sensitivity "17.5" cl_sensitivityController "0.8" cl_sensitivityControllerMP "0.5" cl_serveraddr "localhost" cl_serverpassword cl_serverport "64087"

cl_shallowWaterDepthHi "1.2" cl_shallowWaterDepthLo "0.5" cl_shallowWaterSpeedMulAI "0.8" cl_shallowWaterSpeedMulPlayer "0.6" cl_speedToBobFactor "0.35" cl_strafeHorzScale "0.05" cl_suitModeSpecificScreenFX "1" cl_tokenid cl_tpvDist "3.5" cl_tpvYaw cl_useCurrentUserNameAsDefault "1" cl_ViewSystemDebug cl_visualLog cl_visualLogFolder "VisualLog" cl_visualLogImageFormat "bmp" cl_visualLogImageScale "128" cl_voice_recording cl_voice_volume "1" comment connect connect_repeatedly connect_repeatedly_num_attempts "5" connect_repeatedly_time_between_attempts "10" ConsoleHide ConsoleShow controller_full_turn_multiplier_x "1.8" controller_full_turn_multiplier_z "2.35" controller_multiplier_x "3" controller_multiplier_z "4" controller_power_curve "2.5" con_debug con_display_last_messages con_line_buffer_size "1000" con_restricted con_showonload coop_respawn_time "15" co_coopAnimDebug co_slideWhileStreaming co_usenewcoopanimsystem "1" credits_acceleration "5" credits_max_speed "0.003" credits_shoot_delay "0.1" credits_speed_decay "3" ctrlr_acceleration_horizontal_down "1600" ctrlr_acceleration_horizontal_up "255" ctrlr_acceleration_vertical_down "1500" ctrlr_acceleration_vertical_up "275" ctrlr_exponent "1.425" ctrlr_maxspeed_horizontal "105" ctrlr_maxspeed_vertical "75" ctrlr_OUTPUTDEBUGINFO ctrlr_smooth_angular_velocity "1" ctrlr_timeaccel_base_multiplier_horizontal "1.35" ctrlr_timeaccel_base_multiplier_vertical "1.4" ctrlr_timeaccel_boost_time "0.25" ctrlr_timeaccel_multiplier_horizontal "5.5" ctrlr_timeaccel_multiplier_vertical "4.5" cvDoVerboseWindowTitle cvGameName "Crysis 2 (TM)" c_shakeMult "1"

dd_maxRMIsPerFrame "3" dd_waitPeriodBetweenRMIBatches "0.1" demo demo_ai "1" demo_file "timedemo" demo_finish_memreplay_sizer demo_finish_memreplay_stop demo_fixed_timestep "30" demo_game_state demo_max_frames "100000" demo_noinfo demo_num_runs "1" demo_panoramic demo_profile "1" demo_quit demo_restart_level "1" demo_savestats demo_save_every_frame demo_screenshot_frame demo_scroll_pause "1" demo_StartDemoChain demo_StartDemoLevel demo_time_of_day "-1" demo_vtune designer_warning_enabled "1" designer_warning_level_resources disconnect disconnectchannel dlc_directory "c:usersrevolutionxsaved gamescrysis2dlc" ds_AutoReloadScripts ds_Dump ds_DumpSessions ds_LevelNameOverride ds_LoadExcelScripts "1" ds_LoadSoundsSync ds_LogLevel ds_PrecacheSounds ds_Reload ds_WarnOnMissingLoc "1" dtp_debug dtp_giveAwardDogtag dtp_giveMedalDogtag dtp_pickupDogtag dtp_testDogtagInfoInt64 dtp_testLongName DumpCommandsVars DumpLoadingMessages dumpnt dumpss dump_action_maps dump_maps dump_stats echo enable_memory_trace "1" eqp_DumpPacks es_activateEntity es_bboxes es_CharZOffsetSpeed "2" es_ClearPoolBookmarksOnLayerUnload "1" es_compile_area_grid

es_deactivateEntity es_DebrisLifetimeScale "0.6" es_debug es_debugEntityLifetime es_DebugEntityUsage es_DebugEntityUsageFilter es_DebugEvents es_DebugFindEntity es_DebugPool es_DebugPoolFilter es_DebugTimers es_debug_not_seen_timeout es_DisableTriggers es_DrawAreaDebug es_DrawAreaGrid es_DrawAreas es_DrawSoundProxyZRay es_dump_bookmarks es_dump_entities es_dump_entity_classes_in_use es_EnablePoolUse "-1" es_enable_full_script_save es_FarPhysTimeout "4" es_helpers es_HitCharacters "1" es_HitDeadBodies "1" es_ImpulseScale es_LayerDebugInfo es_LayerSaveLoadSerialization es_log_collisions es_MaxImpulseAdjMass "2000" es_MaxPhysDist "100" es_MaxPhysDistCloth "300" es_MaxPhysDistInvisible "15" es_MinImpulseVel es_not_seen_timeout "30" es_profileentities es_removeEntity es_SaveLoadUseLUANoSaveFlag es_SortUpdatesByClass es_SplashThreshold "1" es_SplashTimeout "3" es_TestPoolSignatures es_UpdateAI "1" es_UpdateCollision "1" es_UpdateCollisionScript "1" es_UpdateContainer "1" es_UpdateEntities "1" es_UpdatePhysics "1" es_UpdateScript "1" es_UpdateTimer "1" es_UsePhysVisibilityChecks "1" es_VisCheckForUpdate "1" exec ExitOnQuit e_3dEngineLogAlways e_3dEngineTempPoolSize "1024" e_AutoPrecacheCameraJumpDist "16" e_AutoPrecacheCgf "1" e_AutoPrecacheCgfMaxTasks "8"

e_AutoPrecacheTerrainAndProcVeget e_AutoPrecacheTexturesAndShaders e_BBoxes e_Brushes "1" e_CameraFreeze e_CameraGoto e_CameraRotationSpeed e_CharLodMin e_Clouds "1" e_CoarseShadowMask e_CoarseShadowMgrDebug e_CoverageBuffer "1" e_CoverageBufferAABBExpand "0.1" e_CoverageBufferAccurateOBBTest e_CoverageBufferBias "0.05" e_CoverageBufferCullIndividualBrushesMaxNodeSize e_CoverageBufferDebug e_CoverageBufferDebugDrawScale "1" e_CoverageBufferDebugFreeze e_CoverageBufferDrawOccluders e_CoverageBufferLightsDebugSide "-1" e_CoverageBufferMaxAddRenderMeshTime "2" e_CoverageBufferOccludersLodRatio "0.25" e_CoverageBufferOccludersTestMinTrisNum e_CoverageBufferOccludersViewDistRatio "1" e_CoverageBufferReproj e_CoverageBufferResolution "128" e_CoverageBufferRotationSafeCheck e_CoverageBufferTerrain e_CoverageBufferTerrainLodShift "2" e_CoverageBufferTestMode "2" e_CoverageBufferTolerance e_CoverageBufferTreeDebug e_CoverageBufferVersion "2" e_CoverCgfDebug e_CullerThread "1" e_CullVegActivation "30" e_DebugDraw e_DebugDrawShowOnlyCompound e_DebugDrawShowOnlyLod "-1" e_DebugLights e_Decals "1" e_DecalsAllowGameDecals "1" e_DecalsClip "1" e_DecalsDefferedDynamic "1" e_DecalsDefferedDynamicDepthScale "0.2" e_DecalsDefferedDynamicMinSize "0.35" e_DecalsDefferedStatic "1" e_DecalsForceDeferred e_DecalsHitCache "1" e_DecalsLifeTimeScale "1" e_DecalsMaxTrisInObject "8000" e_DecalsMaxUpdatesPerFrame "4" e_DecalsMaxValidFrames "600" e_DecalsMerge e_DecalsNeighborMaxLifeTime "4" e_DecalsOverlapping e_DecalsPlacementTestAreaSize "0.2" e_DecalsPreCreate "1" e_DecalsRange "20"

e_DecalsScissor "1" e_DefaultMaterial e_DeferredPhysicsEvents "1" e_DeformableObjects "1" e_DisplayMemoryUsageIcon "1" e_Dissolve "2" e_DissolveDist "2" e_DissolveTime "0.5" e_DynamicLights "1" e_DynamicLightsConsistentSortOrder "1" e_DynamicLightsForceDeferred "1" e_DynamicLightsFrameIdVisTest "1" e_DynamicLightsMaxCount "512" e_DynamicLightsMaxEntityLights "7" e_Entities "1" e_EntitySuppressionLevel e_Fog "1" e_FogVolumes "1" e_FoliageBranchesDamping "10" e_FoliageBranchesStiffness "100" e_FoliageBranchesTimeout "4" e_FoliageBrokenBranchesDamping "15" e_FoliageStiffness "3.2" e_FoliageWindActivationDist "10" e_ForceDetailLevelForScreenRes e_GI "1" e_GIAmount "1" e_GIBlendRatio "0.25" e_GICache "7" e_GICascadesRatio "2" e_GIGlossyReflections e_GIIterations "10" e_GIMaxDistance "50" e_GINumCascades "1" e_GIOffset "0.2" e_GIPropagationAmp "3.3" e_GIRSMSize "384" e_GISecondaryOcclusion e_GsmCache "1" e_GsmCacheLodOffset "3" e_GsmCacheLodOffsetExtended "6" e_GsmCastFromTerrain e_GsmDepthBoundsDebug e_GsmExtendLastLod e_GsmExtendLastLodIncludeObjects e_GsmExtendLastLodUseAdditiveBlending e_GsmExtendLastLodUseVariance e_GsmLodsNum "4" e_GsmRange "3" e_GsmRangeStep "3" e_GsmRangeStepExtended "8" e_GsmScatterLodDist "70" e_GsmStats e_GsmViewSpace e_HwOcclusionCullingObjects e_HwOcclusionCullingWater "1" e_JointStrengthScale "1" e_levelStartupFrameDelay e_levelStartupFrameNum e_LodCompMaxSize "6"

e_LodMax "6" e_LodMin e_LodMinTtris "300" e_LodRatio "4" e_Lods "1" e_LodsForceUse "1" e_MaxViewDistance "-1" e_MaxViewDistFullDistCamHeight "1000" e_MaxViewDistSpecLerp "0.5" e_MtTest e_ObjectLayersActivation "1" e_ObjectLayersActivationPhysics e_Objects "1" e_ObjectsTreeBBoxes e_ObjFastRegister "1" e_ObjQuality "1" e_ObjStats e_OcclusionCullingViewDistRatio "1" e_OcclusionLazyHideFrames e_OcclusionVolumes "1" e_OcclusionVolumesViewDistRatio "0.05" e_OnDemandMaxSize "20" e_OnDemandPhysics "1" e_Particles "1" e_ParticlesCoarseShadowMask e_ParticlesDebug e_ParticlesDumpMemoryAfterMapLoad e_ParticlesEmitterPoolSize "4096" e_ParticlesForceAnimBlend e_ParticlesHalfResCoverageTreshold "3" e_ParticlesHalfResTreatAsForced e_ParticlesLights "1" e_ParticlesLightsViewDistRatio "256" e_ParticlesLod "1" e_ParticlesMaxDrawScreen "2" e_ParticlesMaxScreenFill "32" e_ParticlesMinDrawAlpha "0.025" e_ParticlesMinDrawPixels "1.5" e_ParticlesObjectCollisions "1" e_ParticlesPoolSize "8192" e_ParticlesPreload "1" e_ParticlesPreLoadExtentsInTask "1" e_ParticlesQuality "2" e_ParticlesSimpleWaterCollision e_ParticlesThread "1" e_ParticlesUseLevelSpecificLibs e_PhysFoliage "2" e_PhysMinCellSize "2" e_PhysOceanCell "1" e_PhysProxyTriLimit e_Portals "1" e_PortalsBigEntitiesFix "1" e_PrecacheLevel e_PreloadDecals "1" e_PreloadMaterials "1" e_PrepareDeformableObjectsAtLoadTime e_ProcVegetation "1" e_ProcVegetationMaxObjectsInChunk "512" e_ProcVegetationMaxSectorsInCache "16" e_ProcVegetationMaxViewDistance "128"

e_Recursion "1" e_RecursionOcclusionCulling e_RecursionViewDistRatio "0.1" e_ReloadSurfaces e_Render "1" e_RenderMeshCollisionTolerance "0.3" e_RNTmpDataPoolMaxFrames "16" e_Roads "1" e_Ropes "1" e_ScissorDebug e_ScreenShot e_ScreenShotDebug e_ScreenShotFileFormat "tga" e_ScreenShotHeight "1500" e_ScreenShotMapCamHeight "4000" e_ScreenShotMapCenterX e_ScreenShotMapCenterY e_ScreenShotMapOrientation e_ScreenShotMapSizeX "1024" e_ScreenShotMapSizeY "1024" e_ScreenShotMinSlices "4" e_ScreenShotQuality "30" e_ScreenShotWidth "2000" e_Shadows "1" e_ShadowsAdaptScale "2.72" e_ShadowsCastViewDistRatio "0.45" e_ShadowsCastViewDistRatioLights "1" e_ShadowsClouds "1" e_ShadowsConstBias "1" e_ShadowsDebug e_ShadowsFrustums e_ShadowsLodBiasFixed "1" e_ShadowsLodBiasInvis e_ShadowsMasksLimit e_ShadowsMaxTexRes "512" e_ShadowsOcclusionCulling e_ShadowsOcclusionCullingCaster e_ShadowsOnAlphaBlend e_ShadowsOnWater e_ShadowsResScale "2.5" e_ShadowsSlopeBias "4" e_sketch_mode e_SkyBox "1" e_SkyQuality "1" e_SkyType "1" e_SkyUpdateRate "0.5" e_Sleep e_SplitScreenTest e_SQTestBegin e_SQTestCount e_SQTestDelay "5" e_SQTestDistance "80" e_SQTestExitOnFinish e_SQTestMip "1" e_SQTestMoveSpeed "10" e_SQTestTextureName "strfrn_advrt_boards_screen" e_StatObjBufferRenderTasks e_StatObjMerge "1" e_StatObjMergeMaxTrisPerDrawCall "500" e_StatObjMergeUseThread "1"

e_StatObjPreload "1" e_StatObjTestOBB e_StatObjValidate "1" e_StreamAutoMipFactorMax "1" e_StreamAutoMipFactorMaxDVD "0.5" e_StreamAutoMipFactorMin "0.5" e_StreamAutoMipFactorSpeedThreshold e_StreamCgf e_StreamCgfDebug e_StreamCgfDebugFilter e_StreamCgfDebugHeatMap e_StreamCgfDebugMinObjSize "100" e_StreamCgfFastUpdateMaxDistance "16" e_StreamCgfGridUpdateDistance e_StreamCgfMaxTasksInProgress "32" e_StreamCgfPoolSize "28" e_StreamCgfUpdatePerNodeDistance "1" e_StreamCgfVisObjPriority "0.5" e_StreamPredictionAhead "0.5" e_StreamPredictionAheadDebug e_StreamPredictionDistanceFar "16" e_StreamPredictionDistanceNear e_StreamPredictionMaxVisAreaRecursion "9" e_StreamPredictionMinFarZoneDistance "16" e_StreamPredictionMinReportDistance "0.75" e_StreamPredictionTexelDensity "1" e_StreamPredictionUpdateTimeSlice "0.4" e_StreamSaveStartupResultsIntoXML e_Sun "1" e_SunAngleSnapDot "0.999999" e_SunAngleSnapSec "0.1" e_SunClipPlaneRange "256" e_Terrain "1" e_TerrainAo e_TerrainBBoxes e_TerrainDeformations e_TerrainDetailMaterials "1" e_TerrainDetailMaterialsDebug e_TerrainDetailMaterialsViewDistXY "2048" e_TerrainDetailMaterialsViewDistZ "128" e_TerrainDrawThisSectorOnly e_TerrainLodRatio "1" e_TerrainLodRatioHolesMin "2" e_TerrainLog e_TerrainNormalMap e_TerrainOcclusionCulling "1" e_TerrainOcclusionCullingDebug e_TerrainOcclusionCullingMaxDist "130" e_TerrainOcclusionCullingMaxSteps "50" e_TerrainOcclusionCullingPrecision "0.25" e_TerrainOcclusionCullingPrecisionDistRatio "3" e_TerrainOcclusionCullingStepSize "4" e_TerrainOcclusionCullingStepSizeDelta "1.05" e_TerrainOcclusionCullingVersion "1" e_TerrainTextureDebug e_TerrainTextureLodRatio "1" e_TerrainTextureStreamingDebug e_TerrainTextureStreamingPoolItemsNum "64" e_texeldensity e_TimeOfDay

e_TimeOfDayDebug e_TimeOfDaySpeed e_Vegetation "1" e_VegetationAlignToTerrainAmount "1" e_VegetationAlphaBlend "1" e_VegetationBending "1" e_VegetationBoneInfo e_VegetationMinSize "0.5" e_VegetationSphericalSkinning "1" e_VegetationSprites e_VegetationSpritesBatching e_VegetationSpritesDistanceCustomRatioMin "0.6" e_VegetationSpritesDistanceRatio "1" e_VegetationSpritesMinDistance "8" e_VegetationUseTerrainColor "1" e_ViewDistCompMaxSize "64" e_ViewDistMin "10" e_ViewDistRatio "25" e_ViewDistRatioCustom "60" e_ViewDistRatioDetail "19" e_ViewDistRatioLights "25" e_ViewDistRatioPortals "60" e_ViewDistRatioVegetation "21" e_VolObjShadowStrength "0.4" e_Voxel "1" e_VoxelAoRadius "6" e_VoxelAoScale "8" e_VoxelDebug e_VoxelGenerate e_VoxelLodsNum "2" e_VoxelUpdatePhysics "1" e_VoxTer e_VoxTerActivateAll e_VoxTerAddBrushes "1" e_VoxTerAsyncPhysicalization "1" e_VoxTerBorderLodPlus "2" e_VoxTerDebug e_VoxTerDebugAreaSizeMax "128" e_VoxTerDebugAreaSizeRatio "160" e_VoxTerDebugBuildLeafs e_VoxTerDebugLodRatio "35" e_VoxTerDebugNodesGenDepth "3" e_VoxTerDebugX e_VoxTerDebugY e_VoxTerDiskUsageDebug e_VoxTerExportObjects e_VoxTerHeightmapEditing e_VoxTerHeightmapEditingCustomLayerInfo e_VoxTerHideIntegrated e_VoxTerInGameTextureStreaming "1" e_VoxTerIntegrateBoxes e_VoxTerIntegrateVegetations e_VoxTerLog "1" e_VoxTerMaxMeshBuildDepth "5" e_VoxTerMaxMeshBuildDepthLimit "5" e_VoxTerMaxMeshesInMem "2000" e_VoxTerMaxMeshLods "9" e_VoxTerMemoryUsageDebug e_VoxTerMemWarning "10" e_VoxTerMeshSize "2"

e_VoxTerMeshUsageDebug e_VoxTerMixMask e_VoxTerOnTheFlyIntegration e_VoxTerOptimizeLods e_VoxTerOverlayBlend e_VoxTerPaintSleep "10" e_VoxTerPlanarProjection e_VoxTerRelaxation e_VoxTerRoadsCheck "1" e_VoxTerRoadsCullDist "4" e_VoxTerShadows "1" e_VoxTerShapeCheck e_VoxTerTexBuildOnCPU e_VoxTerTexBuildsPerFrame "256" e_VoxTerTexDebug e_VoxTerTexFormat "22" e_VoxTerTexPoolSizeForEditor "128" e_VoxTerTexRangeScale "1" e_VoxTerTexRebuildEveryFrame e_VoxTerTexResBumpDownscale "1" e_VoxTerTexResExportDownscale "1" e_VoxTerTexResFinal "256" e_VoxTerTexResInternal "256" e_VoxTerTexTiling "1" e_VoxTerTexUsageDebug e_VoxTerThreads "1" e_VoxTerTraceMessages e_VoxTerUpdateTextures e_VoxTerVegetationEx e_VoxTerViewDistRatio "0.5" e_VoxTerViewDistRatioMeshActivate "0.5" e_VoxTerViewDistRatioPrediction "1" e_WaterOcean "2" e_WaterOceanBottom "1" e_WaterOceanFFT e_WaterTesselationAmount "6" e_WaterTesselationAmountX "10" e_WaterTesselationAmountY "10" e_WaterTesselationSwathWidth "10" e_WaterVolumes "1" e_WaterWaves e_WaterWavesTesselationAmount "5" e_Wind "1" e_WindAreas "1" e_WorldSegmentationTest fea_debug ffs_debug ffs_PlayEffect ffs_Reload ffs_StopAllEffects fg_abortOnLoadError "1" fg_default_preset "defaultMale" fg_iDebugNextStep fg_iEnableFlowgraphNodeDebugging fg_InspectAction fg_InspectEntity fg_Inspector fg_inspectorLog fg_noDebugText fg_profile

fg_SystemEnable "1" FlyCamPlay FlyCamSetPoint FreeCamDisable FreeCamEnable FreeCamLockCamera FreeCamUnlockCamera ft_debug_ccoverage ft_debug_ccoverage_filter_maxcount ft_debug_ccoverage_filter_mincount ft_debug_ccoverage_maxlines "10" ft_debug_ccoverage_rate "0.05" ft_debug_checkpoint_search ft_load ft_map_forceRun ft_map_runAll ft_reload ft_runAll ft_saveScreenshotWhenFail ft_startTest gamedata_playback gamedata_record gamedata_stop_record_or_playback gamespy_accept_friend_request gamespy_accept_invite gamespy_block_profile_id gamespy_find_user gamespy_get_name gamespy_get_profile_id gamespy_is_profile_id_blocked gamespy_is_user_friend gamespy_list_friends gamespy_log_friend_events gamespy_log_invites gamespy_revoke_friend_status gamespy_search_ping_retry "1000" gamespy_search_ping_timeout "10000" gamespy_send_friend_request gamespy_send_invite gamespy_unblock_profile_id giveAchievement gl_advancePlaylist gl_allowEnsureBestHostCalls "1" gl_allowLobbyMerging "1" gl_checkDLCBeforeStartTime "20" gl_debug gl_debugBadServersList gl_debugBadServersTestPerc "50" gl_debugForceLobbyMigrations gl_debugForceLobbyMigrationsTimer "12.5" gl_debugLobbyBreaksGeneral gl_debugLobbyBreaksHMHints gl_debugLobbyBreaksHMShard gl_debugLobbyBreaksHMTasks gl_debugLobbyHMAttempts gl_debugLobbyHMTerminations gl_debugLobbyRejoin gl_debugLobbyRejoinRandomTimer "2" gl_debugLobbyRejoinTimer "25" gl_dummyUserlist

gl_dummyUserlistNumTeams "3" gl_enableOfflineCountdown gl_enableOfflinePlaylistVoting gl_enablePlaylistVoting "1" gl_experimentalPlaylistRotationAdvance "1" gl_findGameTimeoutBase "3" gl_findGameTimeoutPerPlayer "5" gl_findGameTimeoutRandomRange "5" gl_GameRules gl_gameTimeRemainingRestrictLoad "30" gl_ignoreBadServers gl_initialTime "10" gl_leaveGameTimeout "10" gl_lobbyForceShowTeams gl_Map gl_maxSessionNameTimeWithoutConnection "5" gl_minPlaylistSizeToEnableVoting "2" gl_say gl_skillChangeUpdateDelayTime "3" gl_skip gl_skipPreSearch gl_slotReservationTimeout "5" gl_StartGame gl_teamsay gl_time "45" gl_timeTillEndOfGameForNoMatchMaking "120" gl_voip_debug gl_Vote gl_voteDebug gl_votingCloseTimeBeforeStart "5" goto gotoe gpu_particle_physics gt_AddToDebugList gt_RemoveFromDebugList gt_show g_actorViewDistRatio "255" g_ageLimit "15" g_aimdebug g_alienPhysicsAnimRatio g_allowCustomLoadouts "1" g_allowDisconnectIfUpdateFails g_allowExplosives "1" g_allowFatalityBonus "1" g_allowSaveLoadInEditor g_allowSuitPerks "1" g_allowTeamPerks "1" g_animateCameraOrientation g_animatorDebug g_assertWhenVisTableNotUpdatedForNumFrames "255" g_autoAimManagerDebug g_autoAssignTeams "1" g_autoReviveTime "7" g_avmine_limit "3" g_battleDust_debug g_battleDust_effect "misc.battledust.light" g_battleDust_enable g_battleDust_reload g_blinding_flashbangRecoveryDelayFrac "0.29" g_blinding_timeBetweenFlashbangAndKill "5"

g_blood "1" g_bodyDamage_log g_bodyDamage_reload g_bodyDestruction_debug g_bodyDestruction_debugFilter g_bodyDestruction_reload g_breakageFadeDelay "6" g_breakageFadeTime "6" g_breakagelog g_breakageMinAxisInertia "1" g_breakageNoDebrisCollisions g_breakageTreeDec g_breakageTreeInc g_breakageTreeIncGlass g_breakageTreeMax g_breakage_debug g_breakage_mem_limit g_breakage_particles_limit "80" g_breakImpulseScale "1" g_breaktimeoutframes "140" g_buddyMessagesIngame "1" g_bulletPenetrationDebug g_bulletPenetrationDebugTimeout "8" g_bulletPenetrationEnable "1" g_callEnsureBestHost g_CarryObjective_watchLvl g_charactersDbaManagementDebug g_charactersDbaManagementEnable "1" g_claymore_limit "3" g_cloakBlendSpeedScale "1" g_cloakRefractionScale "1" g_CombiCaptureObjective_watchLvl g_CombiCaptureObjective_watchTerminalSignalPlayers g_combinedFire_maxTimeBetweenWeapons "7" g_corpseManager_hologramToCorpseRatio "2" g_corpseManager_maxNum "6" g_corpseManager_thermalHeatFadeDuration "20" g_corpseManager_thermalHeatMinValue "0.22" g_corpseMinDistance "20" g_corpseMinTime "8" g_corpsePollTime "1" g_corpseUnseenTime "2" g_craigNetworkDebugLevel g_CTFScoreElement_watchLvl g_data_centre_config "dallas" g_deathCam "1" g_deathCamSP.dofDistanceSpeed "75" g_deathCamSP.dofRange "20" g_deathCamSP.dofRangeNoKiller "5" g_deathCamSP.dofRangeSpeed "10" g_deathCamSP.dof_enable "1" g_deathCamSP.enable "1" g_deathCamSP.updateFrequency "0.1" g_deathReloadDelay "10" g_debugaimlook g_debugCollectableEnergyPoints g_debugCollisionDamage g_debugDirectMPMenu g_DebugDrawPhysicsAccess g_debugFakeHits

g_debugHardwareMouse g_debugHitReacts g_debugHits g_debugLongTermAwardDays "182" g_debugMines g_debugNetPlayerInput g_debugOffsetCamera g_debugSaveLoadMemory g_debugSpawnPointsRegistration g_debug_entity_clustering g_debug_entity_clustering_radius "10" g_debug_fscommand g_debug_spawning_visually g_debug_spawn_mode "2" g_debug_stats g_dedicatedClientInput_commitSuicide g_dedicatedClientInput_showDebugText g_defaultItemRespawnTimer "5" g_deferredviewsystemupdate g_defiant_lowHealthFraction "0.25" g_defiant_timeAtLowHealth "1" g_delayQuitTime "5" g_demiGodRevivesAtCheckpoint "1" g_detachCamera g_detachedCameraDebug g_detachedCameraMoveSpeed "6" g_detachedCameraRotateSpeed "1.5" g_detachedCameraTurboBoost "4" g_difficultyHintSystem "2" g_difficultyLevel "2" g_difficultyLevelLowestPlayed "2" g_difficultyRadius "300" g_difficultyRadiusThreshold "5" g_difficultySaveThreshold "5" g_DisableCollisionDamage g_DisableScoring g_disable_OpponentsDisconnectedGameEnd g_displayCheckpointName g_displayDbgText_actorState g_displayDbgText_hud g_displayDbgText_perk g_displayDbgText_plugins g_displayDbgText_pmv g_displayDbgText_psGuns g_displayDbgText_silhouettes g_displayIgnoreList "1" g_displayPlayerDamageTaken g_distanceForceNoIk "35" g_distanceForceNoLegRaycasts "5" g_dlcPurchaseOverwrite g_droppedItemVanishTimer "45" g_dummyPlayersFire g_dummyPlayersJump "0.5" g_dummyPlayersMove g_dump_stats g_EAWhiteBuild g_ec_enable "1" g_ec_extent "2" g_ec_radiusScale "2" g_ec_removeThreshold "20"

g_ec_volume "0.75" g_enableActorLuaCache "1" g_EnableDevMenuOptions g_enableFriendlyAIHits g_enableFriendlyFallAndPlay g_enableFriendlyPlayerHits "1" g_enableInitialLoadoutScreen "1" g_enableInitialLoginScreen "1" g_enableitems "1" g_enableLanguageSelectionMenu "1" g_enableloadingscreen g_EnableLoadSave "1" g_enablePoolCache "1" g_enableSlimCheckpoints g_energy_scale_income "1" g_energy_scale_price g_EPD g_explosion_materialFX_raycastLength "1" g_fallAndPlayThreshold "50" g_fillReservationSlots g_flashBangFriends g_flashBangMinFOVMultiplier "0.75" g_flashBangMinSpeedMultiplier "0.2" g_flashBangNotInFOVRadiusFraction "0.66" g_flashBangSelf "1" g_flashBangSpeedMultiplierFallOffEase "5" g_flashrenderingduringloading g_flushed_minDistanceActorTravelledSquared "25" g_flushed_timeBetweenGrenadeBounceAndSkillKill "4" g_flyCamLoop g_footstepSoundMaxDistanceSq "900" g_FootstepSoundsDebug g_FootstepSoundsFollowEntity "1" g_forcedReviveTime "14" g_forceFastUpdate g_forceItemRespawnTimer g_forceNetLimbo g_forceWeapon "-1" g_fovToRotationSpeedInfluence g_fpDbaManagementDebug g_fpDbaManagementEnable g_fraglead "1" g_fraglimit g_friendlyfireratio g_friendlyLowerItemMaxDistance "10" g_frontEndRequiredEPD "3" g_gameFXSystemDebug g_gameIntersectionTestQuota "6" g_gameplayAnalyst g_gameRayCastQuota "16" g_gameRules_minPlayerWarningTimerLength "15000" g_gameRules_postGame_HUDMessageTime "3" g_gameRules_postGame_ScoreboardTime "4" g_gameRules_postGame_Top3Time "4" g_gameRules_skipStartTimer g_gameRules_startTimerLength "15" g_gameRules_startTimerMinPlayers "2" g_gameRules_startTimerMinPlayersPerTeam "1" g_gameRules_startTimerOverrideWait "30" g_gameRules_startTimerPlayersRatio "0.5"

g_gamespy_email g_gamespy_loginUI "1" g_gamespy_password g_gamespy_unique_nick g_generateAnimPairFile g_giveCollectableEnergyPoints g_glassAutoShatter g_glassAutoShatterMinArea "0.5" g_glassAutoShatterOnExplosions g_glassForceTimeout g_glassForceTimeoutSpread g_glassMaxPanesToBreakPerFrame g_glassNoDecals g_godMode g_gotYourBackKill_FOVRange "45" g_gotYourBackKill_targetDistFromFriendly "5" g_grabLog g_groundAlignAll "1" g_groundeffectsdebug g_guardian_maxTimeSinceLastDamage "1" g_hasWindowFocus "1" g_hideArms g_hitDeathReactions_debug g_hitDeathReactions_disableRagdoll g_hitDeathReactions_disable_ai "1" g_hitDeathReactions_dumpAssetUsage g_hitDeathReactions_enable "1" g_hitDeathReactions_logReactionAnimsOnLoading g_hitDeathReactions_reload g_hitDeathReactions_streaming "2" g_hitDeathReactions_useLuaDefaultFunctions g_holdObjectiveDebug g_HoldObjective_secondsBeforeStartForSpawn "8" g_hologram_initialNoMovementCheckTime "0.2" g_hologram_maxBlockedTime "0.2" g_hologram_maxNumber "10" g_hologram_negligibleMovementSqrd "0.001" g_hologram_spawnOffsetDist "1.5" g_hologram_spawnRayHeight "2" g_hostMigrationEnsureBestHostDelayTime "10" g_hostMigrationResumeTime "3" g_hostMigrationServerDelay g_hostMigrationUseAutoLobbyMigrateInPrivateGames g_idleKickTime "120" g_ignoreDLCRequirements g_immersive "1" g_impulseHandler_reload g_infiniteAmmo g_infiniteSuitEnergy g_instantKillDamageThreshold "-1" g_intervention_timeBetweenZoomedAndKill "1" g_inventoryExplosivesCapacity "6" g_inventoryGrenadesCapacity "3" g_inventoryNoLimits g_inventoryWeaponCapacity "2" g_joint_breaking "1" g_KingOfTheHillObjective_watchLvl g_landingBobLandTimeFactor "0.1" g_landingBobTimeFactor "0.2" g_language "english"

g_levelfadein_levelload "4" g_levelfadein_quickload "2" g_loadMod g_loadoutServerControlled g_loadoutUsePerkTiers g_loadPlayerModelOnLoad "1" g_loadSave g_localPacketRate "50" g_LogDamage g_logPrimaryRound "1" g_logSuitActions g_logSuitArmourDamageAbsorption g_logSuitEnergyNetworking g_MatchmakingBlock g_MatchmakingVersion "5620" g_maxHealthMultiplier "1" g_maximumDamage "-1" g_mechanismMgrLog g_mechanismMgrWatch g_messageOfTheDay g_minplayerlimit "6" g_minteamlimit "1" g_modevarivar_disableKillCam g_modevarivar_disableNanosuit g_modevarivar_disableSpectatorCam g_modevarivar_proHealth_frac "0.75" g_modevarivar_proHud g_moveDetachedCamera g_movementTransitions_debug g_movementTransitions_enable "1" g_movementTransitions_log g_movementTransitions_reload g_mpAllSeeingRadar g_mpAllSeeingRadarSv g_MPCoverAndLean g_mpCullShootProbablyHits "1" g_mpDisableRadar g_mpHeadshotsOnly g_mpKickableCars "1" g_MPLedgeGrabbing "1" g_mpLoaderScreenMaxTime "25" g_mpLoaderScreenMaxTimeSoftLimit "15" g_mpNoEnemiesOnRadar g_mpRegenerationRate g_mp_as_DefendersMaxHealth "180" g_multikillTimeBetweenKills "5" g_multiplayerDefault "1" g_multiplayerEnableVehicles "1" g_multiplayerModeOnly g_muzzleFlashCull "1" g_muzzleFlashCullDistance "30000" g_nanoGlassPostEffect "1" g_nanoSuitDisableSprintDamageTaken "20" g_nanoSuitDisableSprintTime "0.5" g_nanoSuitEnableSuitShapeDeformation "1" g_nanoSuitMenuToggleTime g_neverFlagging_maxMatchTimeRemaining "10" g_nextlevel g_no_breaking_by_objects g_no_secondary_breaking

g_numLives "3" g_objectivesTimeScale "1" g_officialServer g_persistantStats_gamesCompletedFractionNeeded "0.5" g_playerEnableDedicatedInput "1" g_playerFallAndPlay g_playerInteractorRadius "1.8" g_playerLodRatio "80" g_playerLowHealthThreshold "20" g_playerMidHealthThreshold "60" g_playersWithDisabledDedicatedInputCrouch g_playerUsesDedicatedInput g_post3DRendererDebug g_post3DRendererDebugGridSegmentCount "10" g_postEffect.FilterGrain_Amount g_postEffect.FilterRadialBlurring_Amount g_postEffect.FilterRadialBlurring_Radius "1" g_postEffect.FilterRadialBlurring_ScreenPosX "0.5" g_postEffect.FilterRadialBlurring_ScreenPosY "0.5" g_postEffect.Global_User_Brightness "1" g_postEffect.Global_User_ColorC g_postEffect.Global_User_ColorHue g_postEffect.Global_User_ColorK g_postEffect.Global_User_ColorM g_postEffect.Global_User_ColorY g_postEffect.Global_User_Contrast "1" g_postEffect.Global_User_Saturation "1" g_postEffect.HUD3D_FOV g_postEffect.HUD3D_Interference g_pp_scale_income "1" g_pp_scale_price "1" g_preroundtime "8" g_presaleUnlock g_presaleURL "http://crytek.com" g_procedural_breaking "1" g_ProcessOnlineCallbacks "1" g_ProjectilePathDebugGfx g_PSTutorial_Enabled "1" g_punishFriendlyDeaths "1" g_radialBlur "1" g_rejectEffectCullDistance "625" g_rejectEffectVisibilityCull "1" g_reloadActionMaps g_reloadGameRules g_requestPickupDelay "1" g_resetActionmapOnStart g_revivetime "7" g_roundlimit "30" g_roundScoreboardTime "7" g_roundStartTime "10" g_roundtime "2.5" g_saveLoadBasicEntityOptimization "1" g_saveLoadDumpEntity g_saveLoadUseExportedEntityList "1" g_scoreLimit "3" g_scoreLimitOverride g_serverImageUrl g_setActorModelFromLua g_setcontrollerlayout g_setlevelstat

g_showIdleStats g_showShadowChar g_showUpdateState g_SimpleEntityBasedObjective_watchLvl g_skipAfterLoadingScreen g_skipIntro g_spawndeathdist "20" g_spawn_conflict_clustering_radius "7" g_spawn_ctfFlagAvoidDist "30" g_spawn_enemyDistLevelSizeDivider "6" g_spawn_explosiveSafeDist "7" g_spawn_lastKillerDist "30" g_spawn_lastSpawnDist "10" g_spawn_recentSpawnTimer "2.5" g_spawn_timeToRetrySpawnRequest "0.4" g_spawn_vistable_maxDistToAltSpawnEntity "4" g_spawn_vistable_numAreaTestsPerFrame "20" g_spawn_vistable_numLineTestsPerFrame "3" g_spawn_vistable_show g_spectacularKill.debug g_spectacularKill.maxDistanceError "2" g_spectacularKill.maxHeightBetweenActors "0.2" g_spectacularKill.minKillerToTargetDotProduct g_spectacularKill.minTimeBetweenKills "1" g_spectacularKill.minTimeBetweenSameKills "10" g_spectacularKill.sqMaxDistanceFromPlayer "900" g_spectacularKill_reload g_spectate_cctv_RotScale "5" g_spectate_Debug g_spectate_DisableCCTV g_spectate_DisableDead g_spectate_DisableFollow g_spectate_DisableFree "1" g_spectate_DisableManual "1" g_spectate_DisableSpawnOptOut "1" g_spectate_TeamOnly "1" g_spectatorcollisions "1" g_stanceTransitionSpeed "15" g_STAPCameraAnimation "1" g_stapEnable "1" g_stapLayer "5" g_startFirstTime "1" g_statisticsMode "2" g_stereoIronsightEyeDistance "0.0064" g_stereoIronsightWeaponDistance "0.375" g_suddendeathtime "30" g_SuitModeSlowMotionRatio "1" g_SurvivorOneVictoryConditions_watchLvl g_syncClassRegistry g_teamDifferentiation "1" g_teamlock "2" g_telemetryConfig "MP" g_telemetryDisplaySessionId g_telemetryEnabledSP g_telemetryEntityClassesToExport g_telemetrySampleRateBandwidth "3" g_telemetrySampleRateMemory "2" g_telemetrySampleRatePerformance "1" g_telemetrySampleRateSound "-1" g_telemetry_compression_level "2"

g_telemetry_compression_mem_level "3" g_telemetry_compression_window_bits "24" g_telemetry_compress_gamelog "1" g_telemetry_drawcall_budget "2000" g_telemetry_enabled "1" g_telemetry_gameplay_copy_to_global_heap "1" g_telemetry_gameplay_enabled "1" g_telemetry_gameplay_gzip "1" g_telemetry_gameplay_save_to_disk "1" g_telemetry_logging g_telemetry_memory_display g_telemetry_memory_size_mp "1048576" g_telemetry_memory_size_sp g_telemetry_mp_upload_delay "5" g_telemetry_onlyInGame "1" g_telemetry_port "80" g_telemetry_serialize_method "1" g_telemetry_server "lb.crysis2.ea.com" g_telemetry_serverPath "/mycrysislite_dev/telemetry" g_telemetry_serverPathSP "/~steven/telemetry" g_telemetry_transaction_recording g_telemetry_upload_errorlogs "1" g_telemetry_upload_gamelogs "2" g_telemetry_xp_event_send_interval "1" g_tentacle_joint_limit "-1" g_testMuteTeam g_testTeamBalancing g_thermalVisionDebug g_timelimit "60" g_timelimitextratime g_tk_punish "1" g_tk_punish_limit "5" g_tpdeathcam_camCollisionRadius "0.2" g_tpdeathcam_camDistFromPlayer "2.2" g_tpdeathcam_camHeightTweak "-0.02" g_tpdeathcam_collisionEpsilon "0.001" g_tpdeathcam_dbg_alwaysOn g_tpdeathcam_dbg_gfxTimeout g_tpdeathcam_directionalFocusGroundTestLen "0.5" g_tpdeathcam_lookDistWhenNoKiller "10" g_tpdeathcam_maxBumpCamUpOnCollide "2" g_tpdeathcam_testLenIncreaseRestriction "0.3" g_tpdeathcam_zVerticalLimit "0.983" g_translationPinningEnable "1" g_tree_cut_reuse_dist "0.35" g_trooperBankingMultiplier "1" g_trooperTentacleAnimBlend g_TweakProfile "Standard" g_updateRichPresenceInterval "15" g_useDedicatedLeaderboards "1" g_useHitReactController "1" g_useHitSoundFeedback "1" g_useOnlineServiceForDedicated "1" g_useProfile "1" g_userNeverAutoSignsIn g_useSkillKillSoundEffects g_useXMLCPBinForSaveLoad "1" g_victoryConditionsDebugDrawResolution g_visibilityTimeout g_visibilityTimeoutTime "30"

g_watchSuitAllEnergyLevels g_wavesLimit "3" g_writeUserDataInterval "0.25" g_XMLCPBAddExtraDebugInfoToXmlDebugFiles g_XMLCPBGenerateXmlDebugFiles g_XMLCPBSizeReportThreshold "2048" g_XMLCPBUseExtraZLibCompression "1" g_xpMultiplyer "1" http_startserver http_stopserver hud_2DtestRenderType hud_alloc_show hud_allowMouseInput "1" hud_aspectCorrection hud_battlelog_debug hud_battlelog_enableFlashReadback "1" hud_battlelog_iconOffset hud_battlelog_iconPadding "5" hud_battlelog_pause hud_battlelog_queueSizeBeforeFast "3" hud_battlelog_test hud_battlelog_timeMuliplier_fast "1.3" hud_battlelog_timeMuliplier_slow "2" hud_boot_enableForMP hud_capturing_debug hud_capturing_timeToExplode "3" hud_cgf_positionBase "1" hud_cgf_positionRightScale hud_cgf_positionScaleFOV hud_cgf_positionUpScale hud_chatlog_debug hud_chatlog_pause hud_chatlog_queueSizeBeforeFast "3" hud_chatlog_timeMuliplier_fast "1.3" hud_chatlog_timeMuliplier_slow "2" hud_clearinteractionmsg hud_cmdClearDebugState hud_colorLine "4481854" hud_colorOver "14125840" hud_colorText "12386209" hud_ContextualHealthIndicator hud_controllerMouse_speed "250" hud_createStateWithSingleObject hud_Crosshair "1" hud_CrosshairHideOnReload "1" hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier "2" hud_CrosshairMinSpread "0.5" hud_CrosshairSpreadMultiplier "10" hud_CrosshairUseSmoothSpread "1" hud_Crosshair_blinkin_endrate "0.05" hud_Crosshair_blinkin_startrate "0.1" hud_Crosshair_blinkout_endrate "0.05" hud_Crosshair_blinkout_startrate "0.5" hud_Crosshair_debug hud_Crosshair_ironsight_fadeInDelay "0.05" hud_Crosshair_ironsight_fadeInTime "0.2" hud_Crosshair_ironsight_fadeOutTime "0.12" hud_Crosshair_laser_fadeInTime "0.2" hud_Crosshair_laser_fadeOutTime "0.2" hud_Crosshair_shotgun_spreadMultiplier "2.2"

hud_crosshair_triggerCantFire hud_Crosshair_underradar_flashcount "3" hud_Crosshair_underradar_flashtime "1" hud_ctrlZoomMode hud_customtextmsg hud_customtext_afterTextFadeAnimDelay "0.5" hud_customtext_initialAnimDelay "0.5" hud_DeathRedScreen "1" hud_debugActiveStates hud_debugDrawAssets hud_debugDrawAssets_search hud_DebugFrontEnd hud_detach hud_detector_detonationDelayFlashRate "3" hud_DMode hud_dogtagsDbgDrawSpawnImpulseHelpers hud_dogtagsEnable "1" hud_dogtagsHUDPopupEnable "1" hud_dogtagsSpawnDirectionalBump "0.25" hud_dogtagsSpawnHeightBump "0.8" hud_dogtagsSpawnImpulseAngDegZ hud_dogtagsSpawnImpulseMag "3" hud_double_taptime "0.25" hud_DPad_visual_time "1" hud_drawCentreOfScreen hud_drawSafeAreas hud_enable_tutorial_box "1" hud_errors_designer_warnings hud_errors_show hud_faderDebug hud_fakeGameStateNotify hud_fakelowenergy hud_fakeobjectives hud_fakePerks hud_fakeradardata hud_fakeRankMessages hud_fakeScores hud_faketransmission hud_fakeweaponinfo hud_fakeXP hud_findDeepestWorkingPathOnGetVariableFail hud_forceDrawAllAssets hud_forceLowAmmoOn hud_hide hud_hideMenus hud_hitIndicators_depth "0.4" hud_hitIndicators_forceShow hud_hitIndicators_timeOnScreen "1.5" hud_inputprompts_dropPromptTime "3" hud_inputprompts_enabled "1" HUD_interactiveSafeAreas hud_InterestPointsMaxDist "60" hud_InterestPointsMaxDistSize "0.75" hud_InterestPointsMinDist "2" hud_InterestPointsMinDistSize "2" hud_InterestPointsPingDistance "80" hud_InterestPointsQueryRate "1" hud_InterestPointsRadius "50" hud_leavingBattleAreaToggle hud_localize_ws_instead

hud_lockless_buffer_size "300000" hud_lowAmmoOn_timesOut hud_mapEnable "1" hud_messages_bracketsClosingSpeedScale "1" hud_messages_bracketsInterpolateMethod "5" hud_messages_bracketsInterpolateScalar "100" hud_messages_bracketsOpeningSpeedScale "1" hud_messages_debug hud_messages_queueSizeBeforeFast "3" hud_messages_speedScale "1" hud_messages_timeMuliplier_fast "1.5" hud_messages_timeMuliplier_slow "1" hud_minimapLevelsAlphaToUpdate "0.05" hud_minimapLevelsDebug hud_minimapLevelsEnable "1" hud_minimapLevelsZToUpdate "0.2" hud_minimapOverrideScale hud_mpHasOwnAssets "1" hud_mpObjectives_atEdgeFixedDepthValue hud_mpObjectives_atEdgeUseFixedDepth hud_mpObjectives_boxHeight "0.85" hud_mpObjectives_boxWidth "0.7" hud_mpObjectives_chamfering "1" hud_mpObjectives_chamferRadius "0.3" hud_mpObjectives_debug hud_mpObjectives_globalScale "1.2" hud_mpObjectives_iconRotate "1" hud_mpObjectives_shrinkWithDistance hud_mpObjectives_shrinkWithDistanceEdge hud_navPath_autoClearAtEnd hud_navPath_autoClearDistance "5" hud_navPath_compassDistance "12" hud_navPath_debugDraw hud_navPath_enable hud_navPath_maxPoints "100" hud_navPath_minSegmentLength "0.5" hud_navPath_segmentLengthIncrease "1" hud_navPath_smoothLevel "4" hud_navPath_updateDistance "2" hud_objectiveIcons_attachToAllBullets hud_objectiveIcons_flashTime "1.6" hud_objectiveLeadingMode "1" hud_ObjectiveRangeDistance "100" hud_om_debug hud_onshot_enabled "1" hud_onshot_radarEnabled hud_pc_invite_debug hud_pc_invite_test hud_perk_debug hud_perk_deploymentIconScale "100" hud_perk_iconFlashRate "3" hud_perk_speedMuliplier "1" hud_posteffects_enable "1" hud_prematch_debug hud_quitAfterTest hud_radarAimTimeToSpotOnRadar "0.5" hud_radarDebug hud_radarOnShootTimeOnRadar "3" hud_radarOverrideMapRotation hud_radarOverrideMapScale

hud_radarOverrideScale hud_radarScaleMP "15" hud_radarScaleSP "35" hud_radarSpottedTimeOnRadar "5" hud_radarSweepSpeed "0.7" hud_radarSweepVisibleDistance "200" hud_radarTypeMP "1" hud_radar_ShowRadarBg hud_reload hud_sb_debug hud_scores_debug hud_scores_queueSizeBeforeFast "3" hud_scores_showX hud_scores_timeMuliplier_fast "1.3" hud_scores_timeMuliplier_slow "2" hud_setActiveState HUD_setCustomSafeArea hud_setinteractionmsg hud_skipLoadingAssets hud_spotting_enabled "1" hud_startPaused "1" hud_stereo_icon_depth_multiplier "1" hud_stereo_maxDist "10" hud_stereo_minDist "0.1" hud_stereo_multiplier "1" hud_stereo_objective_icon_depth "500" hud_subtitles hud_tagging_colour_alerted_b hud_tagging_colour_alerted_g "0.761719" hud_tagging_colour_alerted_r "1" hud_tagging_colour_combat_b hud_tagging_colour_combat_g hud_tagging_colour_combat_r "1" hud_tagging_duration "10" hud_tagging_duration_assaultDefenders "10" hud_tagging_enabled "1" hud_tagnames_debug hud_tagnames_debugdata hud_tagnames_debugZDepths hud_tagnames_disable hud_tagnames_EnemyLockOnDuration "0.5" hud_tagnames_EnemyTimeUntilLockObtained "0.4" hud_tagnames_FadeInOutDuringEnemyLock "1" hud_tagnames_ForceDraw hud_tagnames_forceZSwap hud_tagnames_incrementFrame hud_tagnames_occludeAll hud_tagnames_occludeBoxTest hud_tagnames_occludedEnemyShowArrows hud_tagnames_occludedFriendlyShowArrows hud_tagnames_occlude_debug hud_tagnames_occlude_debugGraphics hud_tagnames_occlusionCylinderWidth "0.5" hud_tagnames_randomiseIsSpeaking hud_tagnames_RankFontSize "14" hud_tagnames_scale_farDist "100" hud_tagnames_scale_farScale "0.2" hud_tagnames_scale_maxScaleGlobal "1" hud_tagnames_scale_midDist "20" hud_tagnames_scale_midScale "0.8"

hud_tagnames_scale_minScaleGlobal "1" hud_tagnames_scale_nearDist "1" hud_tagnames_scale_nearScale "1" hud_tagnames_showOverCorpses "1" hud_tagnames_ThroughGeom_dead hud_tagnames_ThroughGeom_enemies hud_tagnames_ThroughGeom_friendies "1" hud_tagnames_useOcclusion "1" hud_tagnames_zoffset_farDist "350" hud_tagnames_zoffset_farOffset "0.18" hud_tagnames_zoffset_midDist "8" hud_tagnames_zoffset_midOffset "0.18" hud_tagnames_zoffset_nearDist "1" hud_tagnames_zoffset_nearOffset "0.18" hud_tagname_rankTextColourEnemies hud_tagname_rankTextColourFriends hud_tagname_rankTextColourFriendSquad hud_test hud_testDone hud_test_iterateResolutions hud_test_iterateSafeAreas "1" hud_test_takeScreenShots hud_test_timeBetweenTestScreenShots "2" hud_threats_setLookAtThreat hud_threat_debug hud_threat_distanceAboveThreat "-0.1" hud_threat_radius "0.4" hud_threat_showLocalPlayersAfterXTime "1" hud_threat_stopGrenadesExploding hud_threat_useRotationFromPlayer "1" hud_threat_useScaledThreatLocation hud_throttle hud_UseFlashFrontEndLoading hud_warningDisplayTimeMP "0.1" hud_warningDisplayTimeMP_lowEnergy "0.2" hud_warningDisplayTimeSP "2" hud_WeaponInfo_changeFiremodeDisplayTime "3" hud_WeaponInfo_changeWeaponDisplayTime "3" hud_WeaponSelectDisplayTime "2" h_drawSlippers h_useIK "1" IgnoreAllAsserts i_auto_turret_target "1" i_auto_turret_target_tacshells i_debuggun_1 "ai_statsTarget" i_debuggun_2 "ai_BehaviorStatsTarget" i_debug_itemparams_memusage i_debug_mp_flowgraph i_debug_projectiles i_debug_recoil i_debug_sounds i_debug_spread i_debug_turrets i_debug_weaponActions i_debug_weaponparams_memusage i_debug_zoom_mods i_dogtag_constantorientation i_dogtag_gravity "-9.8" i_dogtag_lifetime "60" i_dogtag_minBounceVel "0.3"

i_dogtag_minVel "0.2" i_dogtag_nopathalign "1" i_dogtag_normalX i_dogtag_normalY i_dogtag_normalZ "1" i_dogtag_noroll "1" i_dogtag_nospin i_dogtag_pierceability "15" i_dogtag_size "0.05" i_dogtag_thickness "0.05" i_dogtag_useparticlephysics "1" i_dropitem i_dump_ammo_pool_stats i_enable_auto_weapon_lowering i_failedDetonation_lifetime "1" i_failedDetonation_speedMultiplier "0.15" i_fastSelectMultiplier "4" i_giveallitems i_giveammo i_givedebugitems i_giveitem i_grenade_showTrajectory i_hmg_detachWeaponAnimFraction "0.55" i_hmg_impulseLocalDirection_x "1" i_hmg_impulseLocalDirection_y i_hmg_impulseLocalDirection_z i_inventory_capacity "64" i_itemSystemDebugMemStats i_laser_hitPosOffset "0.1" i_lighteffects "1" i_listitems i_lying_item_limit "64" i_particleeffects "1" i_precache "1" i_rejecteffects "1" i_reload i_saveweaponposition i_soundeffects "1" i_staticfiresounds "1" i_useCharacterAttachments "1" join_game kc_bulletCamOffsetX kc_bulletCamOffsetY "-0.3" kc_bulletCamOffsetZ "0.06" kc_bulletHoverDist "4" kc_bulletHoverTime "1" kc_bulletHoverTimeScale "0.01" kc_bulletPostHoverTimeScale "1" kc_bulletRiflingSpeed "6.5" kc_bulletSpeed "100" kc_bulletTravelTimeScale "0.5" kc_bulletZoomDist "0.5" kc_bulletZoomOutRatio "1" kc_bulletZoomTime "0.02" kc_cameraCollision "1" kc_cameraRaiseHeight "1" kc_debug kc_debugSkillKill kc_debugStressTest kc_debugVictimPos

kc_debugWinningKill kc_enable "1" kc_grenadeSmoothingDist "10" kc_gunshipCamDist "10" kc_gunshipCamHeight kc_kickInTime "2" kc_largeProjectileDistance "0.625" kc_largeProjectileHeightOffset "0.18" kc_length "5" kc_maxFramesToPlayAtOnce "10" kc_memStats kc_perkCamOffsetX "-3" kc_perkCamOffsetY kc_perkCamOffsetZ "18" kc_playbackSyncDelay kc_projectileDistance "0.3" kc_projectileHeightOffset "0.05" kc_projectileMinimumVictimDist "4.3" kc_projectileVictimHeightOffset "0.65" kc_skillKillLength "4" kc_smoothing "0.05" kick kickid kill lastinv load loadactionmap LoadConfig loadLastSave loadOnlineAttributes loadProfile log_IncludeTime "1" log_Module log_SpamDelay log_tick log_Verbosity "3" log_VerbosityOverridesWriteToFile "1" log_WriteToFile "1" log_WriteToFileVerbosity "3" lua_CodeCoverage lua_debugger lua_debugger_show lua_dump_coverage lua_dump_state lua_garbagecollect lua_reload_script lua_stackonmalloc lua_StopOnError map mc_entity memDumpAllocs MemInfo memReplayAddSizerTree memReplayDumpSymbols memReplayInfo memReplayLabel memReplayPause memReplayResume memReplayStop memResetAllocs

MemStats MemStatsMaxDepth "4" MemStatsThreshold "32000" menu_addWarning menu_cmd menu_cmdbuffer_DebugBuffer menu_cmdbuffer_FEBackground menu_cmdbuffer_FEMainUI menu_cmdbuffer_FEWarnings menu_cmdbuffer_FriendsPopups menu_cmdbuffer_VideoBuffer menu_debugScreenStack menu_debugWatches menu_dogtagsMenuEnable "1" menu_dogtagsMenuLocalDurationOn "2" menu_dogtagsMenuLocalDurationWait "15" menu_dogtagsMenuTempDurationOn "2" menu_dogtagsMenuTempDurationWait "5" menu_dogtagsUnlockAll menu_friends_menus_debug menu_gotoPage menu_hostMigration menu_list_loading_hints menu_namesAsWs menu_newDisplayFlagsSet menu_refreshPage menu_serverListTest_addAllServers menu_serverListTest_numServers "30000" menu_serverListTest_serversIncrements "200" menu_useTestData mfx_Debug mfx_DebugFlowGraphFX mfx_DebugVisual mfx_DebugVisualFilter mfx_Enable "1" mfx_EnableAttachedEffects "1" mfx_EnableFGEffects "1" mfx_ParticleImpactThresh "2" mfx_pfx_maxDist "35" mfx_pfx_maxScale "1.5" mfx_pfx_minScale "0.5" mfx_RaisedSoundImpactThresh "3.5" mfx_Reload mfx_ReloadFGEffects mfx_SerializeFGEffects "1" mfx_SoundImpactThresh "1.5" mfx_Timeout "0.01" mov_debugCamShake mov_debugEvents mov_goToFrame mov_NoCutscenes mov_overrideCam mov_useCam mp_ctfParams.carryingFlag_SpeedScale "0.8" mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost "0.45" mp_extractionParams.carryingTick_EnergyCostPerHit "0.05" mp_extractionParams.carryingTick_SpeedScale "0.8" name net_backofftimeout "360" net_breakage_sync_entities

net_bw_aggressiveness "0.5" net_channelstats net_check_for_patch net_connectivity_detection_interval "1" net_defaultChannelBitRateDesired "200000" net_defaultChannelBitRateToleranceHigh "0.001" net_defaultChannelBitRateToleranceLow "0.5" net_defaultChannelIdlePacketRateDesired "0.05" net_defaultChannelPacketRateDesired "50" net_defaultChannelPacketRateToleranceHigh "2" net_defaultChannelPacketRateToleranceLow "0.1" net_disconnect_on_rmi_error net_download_patch net_dump_object_state net_enable_tfrc net_enable_voice_chat "1" net_enable_watchdog_timer net_gamespy_voip_enable "1" net_gamespy_voip_logging net_gamespy_voip_loopback net_gamespy_voip_threshold "0.05" net_highlatencythreshold "0.5" net_highlatencytimelimit "1.5" net_inactivitytimeout "30" net_inactivitytimeoutDevmode "30" net_initLobbyServiceToLan net_input_dump net_input_trace net_install_patch net_keepalive_time "10" net_lanbrowser net_lan_scanport_first "64087" net_lan_scanport_num "5" net_lobby_default_port "64090" net_lobby_gamespy_connection_wait_timeout "60000" net_lobby_gamespy_online_port "64100" net_lobby_gamespy_symmetrical_friends "1" net_log "1" net_log_remote_methods net_maxpacketsize "1000" net_minMicrophoneNotificationInterval "1" net_minTCPFriendlyBitRate "30000" net_nat_type "Uninitialized" net_new_queue_behaviour "1" net_next_map net_onlyListGameServersContainingText net_packetsendrate "20" net_packet_read_debug_output net_pb_cl_enable net_pb_sv_enable net_phys_debug net_phys_lagsmooth "0.1" net_phys_pingsmooth "0.1" net_ping_time "5" net_profile_budget_logging net_profile_budget_logname "profile_net_budget.log" net_profile_enable net_profile_logging net_profile_logname "profile_net.log" net_profile_show_socket_measurements

net_profile_socket_budget "256" net_profile_worst_num_channels "15" net_remotetimeestimationwarning net_rtt_convergence_factor "995" net_safetysleeps net_scheduler_debug net_setOnlineMode net_set_cdkey net_show_matchmaking_tasks net_stats_login net_stats_pass net_UseDeprecatedVoiceSystem "1" net_voice_lead_packets "5" net_voice_proximity net_voice_trail_packets "5" open_url performance_profile_logname "performance.log" perk perkActivateTeamPerk perkLock perks perksClear perkTier perkUnlock perk_alienGunship_debugInfo perk_alienGunship_enemyIgnoreTime "1" perk_alienGunship_enteringDecelerationRange "210" perk_alienGunship_idealWaypointAngleRange "90" perk_alienGunship_inOutSpeed "80" perk_alienGunship_lookToNextTargetDistance "20" perk_alienGunship_maxDamage "0.075" perk_alienGunship_optimum2DDistFromTarget "25" perk_alienGunship_roamingDecelerationRange "25" perk_alienGunship_roamingMaxSpeed "12" perk_alienGunship_roamingMinSpeed "5" perk_alienGunship_secondaryFireWaitTime "0.1" perk_alienGunship_spawnIgnoreTime "5" perk_alienGunship_targetCloakedSecondaryFireTime "2" perk_alienGunship_targetLerpSpeed "0.5" perk_alienGunship_targetLockTime "1" perk_alienGunship_targetting2DRangeSq "2500" perk_alienGunship_targettingFOV "140" perk_alienGunship_targettingMinSpeed "0.75" perk_alienGunship_timeBetweenRaycasts "0.15" perk_alienGunship_timeInLevel "60" perk_alienGunship_turretLerpSpeed "1" perk_alienGunship_turretMaxAngleDiffForFiring "35" perk_antiSniperEffect "1" perk_antiSniperEffectDecreaseRate "4" perk_antiSniperEffectIncreaseRate "8" perk_antiSniperEnergyMinimum "-0.5" perk_antiSniperEnergyRechargeRate "0.1" perk_antiSniperEnergyUseRate perk_antiSniperScreenEffectAmount "5" perk_antiSniperSwayMult "0.15" perk_ArmorEfficiency_scaleEnergyDrain "0.5" perk_ArmorEfficiency_scaleMovementSpeed "0.25" perk_chaffFOV "5" perk_chaffRechargeTime "4" perk_chaffSpread "0.4"

perk_cloakAwareness_FlickerTime "1" perk_cloakAwareness_Range "20" perk_cloakAwareness_TimeFromUncloakToKill "3" perk_cloakAwareness_TimeTillFlickerTierThree "5" perk_cloakAwareness_TimeTillFlickerTierTwo "7" perk_criticalEnergyDamagePerSecond "30" perk_deflection_damageMultiplier "0.5" perk_DetonationDelay_explosionDelay "2" perk_disable perk_Dogtag_teamPerkTimeScale "1.2" perk_dolphinSpeedMult "4" perk_ECM_blendDistance "5" perk_ECM_height "5" perk_ECM_rangeTierOne "10" perk_ECM_rangeTierThree "18" perk_ECM_rangeTierTwo "10" perk_EnergyLeech_tier1RechargeFraction "0.2" perk_EnergyLeech_tier2RechargeFraction "0.3" perk_EnergyLeech_tier3RechargeFraction "0.5" perk_EnhancedVisor_FlashBangScale "0.1" perk_FatalityBonus_deathStreakRequired "5" perk_FatalityBonus_killStreakToStop "1" perk_FragResistant_damageMultiplier "0.5" perk_FragResistant_suitLayerOverrideB "0.5" perk_FragResistant_suitLayerOverrideG perk_FragResistant_suitLayerOverrideR "1" perk_FragResistant_suitLayerOverrideTimer "3" perk_HeavyArms_mountedWeapons_movementMultiplier "1.5" perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed "1.4" perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier "2" perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier "0.5" perk_icon_pulse_time "0.7" perk_lockedPerksA perk_lockedPerksB perk_MapDeployment_timer "7" perk_MaximumFocus_shakeScale "0.4" perk_maximumFocus_zoomedSpeedScale "1.6" perk_MicrowaveBeam_deploymentHeight "300" perk_MicrowaveBeam_effectReleaseTime "0.5" perk_MicrowaveBeam_explosionTimer "0.5" perk_MicrowaveBeam_fireRate "15" perk_MicrowaveBeam_flashIconScale "100" perk_MicrowaveBeam_innerRadius "2" perk_MicrowaveBeam_innerRadiusDamage "200" perk_MicrowaveBeam_maxRotationAngle "8" perk_MicrowaveBeam_outerRadius "6" perk_MicrowaveBeam_outerRadiusDamage "15" perk_MicrowaveBeam_stage0Time "2" perk_MicrowaveBeam_stage1Time "1" perk_MicrowaveBeam_stage2Time "6" perk_MicrowaveBeam_warningAudioDistance "25" perk_Mobility_fireFromSprintTimeMultiplier "0.25" perk_Mobility_scaleEnergyConsumption "0.5" perk_Mobility_sprintToRunBlendTimeMultiplier "0.25" perk_particleBoneChoiceScale "0.4" perk_particleBoneEmitterSpawnRadius "0.7" perk_particleTypesGenerateOnWho perk_particleTypesToHide perk_Phantom_cloakDelay "0.25" perk_Phantom_cloakSpeedBlendScale "2"

perk_Phantom_scaleEnergyConsumptionTierOne "1" perk_Phantom_scaleEnergyConsumptionTierThree "0.5" perk_Phantom_scaleEnergyConsumptionTierTwo "1" perk_Phantom_timeFromCloakToKill "7" perk_Phantom_uncloakDelay "0.25" perk_proximityAlarm_height "3" perk_proximityAlarm_range "30" perk_proximityAlarm_scanSpeedTierOne "15" perk_proximityAlarm_scanSpeedTierThree "60" perk_proximityAlarm_scanSpeedTierTwo "30" perk_Regen_energyRechargeScale "2" perk_Regen_healthRechargeDelayScale "0.5" perk_Regen_healthRechargeScale "2" perk_silentFeet_killRange "25" perk_silentFeet_scaleFootstepSounds perk_Stamp_directFallSpeedIncrease "3.2" perk_Stamp_directHitDamage "50" perk_Stamp_displayPromptUntilStampedThisManyTimes "99999" perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes "99999" perk_Stamp_enableForFalling "1" perk_Stamp_enableForNormalJump "1" perk_Stamp_enableForPowerJump "1" perk_Stamp_fallspeed "11.4" perk_Stamp_maxDamage "220" perk_Stamp_maxDamageSpeed "12.6" perk_Stamp_maxRadius "7" perk_Stamp_minAirTime "0.2" perk_Stamp_minDamage "40" perk_Stamp_minDamageSpeed "11.4" perk_Stamp_minRadius "2" perk_Stamp_rechargeTime perk_Stamp_zeroMovementInputsTime_tier1 "2.55" perk_Stamp_zeroMovementInputsTime_tier3 "1.45" perk_SuitDisruptor_bouncinessScale "0.5" perk_SuitDisruptor_drainMultiplier "30" perk_SuitDisruptor_drainRange "15" perk_SuitDisruptor_effectAllPlayers perk_SuitDisruptor_effectTime "1.5" perk_SuitDisruptor_flashIconScale "100" perk_SuitDisruptor_interferenceMultiplier "1" perk_SuitDisruptor_launchSpeed "12" perk_SuitDisruptor_selfDestructTime "45" perk_SuitDisruptor_speedMultiplier "0.7" perk_SuitDisruptor_vtolHoverTime "2" perk_SuitDisruptor_vtolMaxSpeed "40" perk_SuitDisruptor_vtolSlowDistance "20" perk_teamPowerReductionArmour_scaleEnergyUse "0.5" perk_teamPowerReductionDefault_scaleEnergyUse "0.5" perk_teamPowerReductionStealth_scaleEnergyUse "0.5" perk_teamRadarJammer_timeUntilDeactivate "30" perk_teamRadar_timeUntilDeactivate "30" perk_teamSuitBoost_damageScale "0.2" perk_teamSuitBoost_scaleEnergyUse perk_teamSuitBoost_timeUntilDeactivate "30" perk_threatTrails_BulletFadeStartTime "0.8" perk_threatTrails_BulletOpacity "0.01" perk_threatTrails_BulletRenderRange "6" perk_threatTrails_BulletRenderTime "1" perk_threatTrails_BulletThickness "0.5" perk_threatTrails_GrenadeRenderRange "15"

perk_tracker_individualMinDistMovedTier1 "0.7" perk_tracker_individualMinDistMovedTier3 "0.35" perk_tracker_individualUpdateRateTier1 "0.6" perk_tracker_individualUpdateRateTier3 "0.3" perk_tracker_lifetimeStrength perk_tracker_maxDistanceToSpawn "25" perk_tracker_updateRate "0.1" perk_weaponsTrainingReloadSpeedScale "1.7" perk_weaponsTrainingSelectSpeedScale "2.5" perk_weaponsTrainingZoomTimeScale "0.5" play PlayAllSignals playerGoto playlists_choose playlists_list playlists_request_rss playlists_select_variant playlists_show_variants playlists_unchoose PlaySignal PlaySignalOnEntity pl_aim_acceleration_enabled "1" pl_aim_assistance_enabled "1" pl_aim_cloaked_multiplier pl_aim_near_lookat_target_distance "0.65" pl_airFrictionPerk_control.fall_activation_height pl_airFrictionPerk_control.fall_distance_for_full_upwards_force "4" pl_airFrictionPerk_control.fall_maxSeepd_height "20" pl_airFrictionPerk_control.forward_speed "5" pl_airFrictionPerk_control.max_falling_speed "17.5" pl_airFrictionPerk_control.min_falling_speed "4" pl_airFrictionPerk_control.triggerAutomatically pl_airFrictionPerk_control.view_pitch_shake "15" pl_airFrictionPerk_control.view_recover_time "1" pl_blendView pl_boostedMelee_allowInMP pl_boostedMelee_threshold "0.6" pl_cameraTransitionTime "0.25" pl_clientInertia "25" pl_cover_and_lean.debug_draw pl_cover_and_lean.enable "1" pl_cover_and_lean.enable_view_clamp "1" pl_cover_and_lean.num_detection_rays "12" pl_curvingSlowdownSpeedScale "0.7" pl_debugInterpolation pl_debug_aiming pl_debug_aiming_input pl_debug_energyConsumption pl_debug_filter pl_debug_hit_recoil pl_debug_jumping pl_debug_log_camera_mode_changes pl_debug_log_player_plugins pl_debug_look_poses pl_debug_movement pl_debug_pickable_items pl_debug_suit pl_debug_view pl_debug_vistable pl_debug_watch_camera_mode

pl_doLocalHitImpulsesMP "1" pl_enemy_ramming.fall_damage_threashold "4" pl_enemy_ramming.fatal_falling_speed "10" pl_enemy_ramming.max_falling_damage "250" pl_enemy_ramming.min_momentum_to_fall "600" pl_enemy_ramming.player_to_player "1" pl_enemy_ramming.ragdoll_to_player "50" pl_enemy_ramming.safe_falling_speed "6" pl_fall_intensity_hit_multiplier "0.3" pl_fall_intensity_max "1.5" pl_fall_intensity_multiplier "0.1" pl_fall_time_max "0.05" pl_fall_time_multiplier "0.05" pl_freeFallDeath_cameraAngle "-30" pl_freeFallDeath_fadeTimer "0.75" pl_grabOntoLedges "1" pl_grabOntoLedgesFromSwimming "1" pl_health pl_health.collision_health_threshold "41" pl_health.critical_health_thresholdMP "10" pl_health.critical_health_thresholdSP "15" pl_health.debug_FallDamage pl_health.enableNewHUDEffect "1" pl_health.enable_FallandPlay pl_health.fallDamage_CurveAttack "2" pl_health.fallDamage_health_threshold "1" pl_health.fallDamage_SpeedFatal "17" pl_health.fallDamage_SpeedFatalArmor "21" pl_health.fallDamage_SpeedFatalArmorMP "24" pl_health.fallDamage_SpeedSafe "12" pl_health.fallDamage_SpeedSafeArmorMP "16" pl_health.fallSpeed_HeavyLand "14" pl_health.fallSpeed_HeavyLandArmor "17" pl_health.fallSpeed_HeavyLandArmorMP "15" pl_health.fast_regeneration_rateMP "75" pl_health.normal_regeneration_rateMP "50" pl_health.normal_regeneration_rateSP "250" pl_health.normal_threshold_time_to_regenerateMP "5" pl_health.normal_threshold_time_to_regenerateSP "5" pl_health.slow_regeneration_rateMP "20" pl_impulseCounterFactor "0.9" pl_impulseDuration "0.3" pl_impulseEnabled "1" pl_impulseFullRecoilFactor "0.25" pl_impulseLayer "2" pl_impulseMaxPitch "0.3" pl_impulseMaxTwist "0.25" pl_inputAccel "30" pl_jump_baseTimeAddedPerJump "0.4" pl_jump_control.air_control_scale "1" pl_jump_control.air_inertia_scale "0.3" pl_jump_control.air_resistance_scale "1.3" pl_jump_currentTimeMultiplierOnJump "1.5" pl_jump_maxTimerValue pl_jump_quickPressThresh "0.25" pl_ledgeClamber.cameraBlendWeight "0.6" pl_ledgeClamber.debugDraw pl_melee.angle_limit_from_behind "70" pl_melee.damage_multiplier_from_behind "1" pl_melee.damage_multiplier_mpNoSuit "1.5"

pl_melee.debug_gfx pl_melee.impulses_enable "1" pl_melee.melee_snap_angle_limit "55" pl_melee.melee_snap_blend_speed "0.33" pl_melee.melee_snap_end_position_range "1" pl_melee.melee_snap_move_speed_multiplier "12" pl_melee.melee_snap_target_select_range "3" pl_melee.mp_victim_screenfx_blendout_duration "0.25" pl_melee.mp_victim_screenfx_dbg_force_test_duration pl_melee.mp_victim_screenfx_duration "0.1" pl_melee.mp_victim_screenfx_intensity "1" pl_mike_debug pl_movement.crouch_SpeedScaleWithoutNanosuit "1" pl_movement.nonCombat_heavy_weapon_crouch_speed_scale "1" pl_movement.nonCombat_heavy_weapon_speed_scale "0.75" pl_movement.nonCombat_heavy_weapon_sprint_scale "1.25" pl_movement.nonCombat_heavy_weapon_strafe_speed_scale "0.9" pl_movement.power_sprint_targetFov "55" pl_movement.speedScaleWithoutNanosuit "1.03" pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs "1" pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh "0.5" pl_movement.sprint_mpNoSuit_dbgWatch pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec "0.2" pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs "4" pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs "3.8" pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec "50" pl_movement.sprint_SpeedScaleWithoutNanosuit "1.61" pl_movement.sprint_timeInAirToStopSprinting "0.5" pl_movement.strafe_SpeedScaleWithoutNanosuit "0.75" pl_nano_vision.max_distance_visible "50" pl_netAimLerpFactor "0.5" pl_netSerialiseMaxSpeed "9" pl_pickAndThrow.debugDraw pl_pickAndThrow.delayPlayerAnimations "1" pl_pickAndThrow.reloadProxies pl_pickAndThrow.useEnergy "1" pl_pickAndThrow.useProxies "1" pl_power_sprint.foward_angle "45" pl_refillAmmoDelay "0.8" pl_reload pl_serialisePhysVel "1" pl_shotgunDamageCap "3.40282e+038" pl_slealth_cloakinterference_onactionMP pl_slideCameraFactor "1" pl_slideMode "1" pl_sliding_control.deceleration_speed "4" pl_sliding_control.deceleration_speed_powerMode "3" pl_sliding_control.max_downhill_acceleration "15" pl_sliding_control.max_downhill_threshold "50" pl_sliding_control.min_downhill_threshold "5" pl_sliding_control.min_speed "2" pl_sliding_control.min_speed_threshold "4" pl_sliding_control_mp.deceleration_speed "2.2" pl_sliding_control_mp.deceleration_speed_powerMode "4" pl_sliding_control_mp.max_downhill_acceleration pl_sliding_control_mp.max_downhill_threshold "50" pl_sliding_control_mp.min_downhill_threshold "5" pl_sliding_control_mp.min_speed "7" pl_sliding_control_mp.min_speed_threshold "8" pl_SnapToLedge

pl_spawnCorpseOnDeath "1" pl_stampMinHeight "0.5" pl_stampTimeout "3" pl_stealthKill_aimVsSpineLerp "0.5" pl_stealthKill_allowInMP "1" pl_stealthKill_debug pl_stealth_maxSpreadOnFire "1" pl_stealth_maxSpreadOnFireMultiplier "2" pl_stealth_shotgunDamageCap "40" pl_swimAlignArmsToSurface "1" pl_swimBackSpeedMul "0.8" pl_swimBaseSpeed "4" pl_swimNormalSprintSpeedMul "1.5" pl_swimNoSuitSprintSpeedMul "1.25" pl_swimSideSpeedMul "0.9" pl_swimSpeedSprintSpeedMul "1.5" pl_swimUpSprintSpeedMul "1.5" pl_swimVertSpeedMul "0.5" pl_switchTPOnKill "1" pl_TacticalScanDuration pl_TacticalScanDurationMP pl_targeting_debug pl_useItemHoldTime "0.3" pl_velocityInterpAirControlScale "1" pl_velocityInterpAirDeltaFactor "0.75" pl_velocityInterpAlwaysSnap pl_velocityInterpPathCorrection "1" pl_velocityInterpSynchJump "2" pp_AllActorsDropDogTags pp_debug pp_defaultUnlockAll pp_DropOwnDogTag pp_FakeProgression pp_GainSuitXP pp_GainXP pp_GameEnd pp_LoadOnlineAttributes "1" pp_ResetXP pp_RichSaveGames pp_RSFDebugWrite "1" pp_RSFDebugWriteOnLoad pp_suitmodeAveraging pp_UnlockAll pp_UnlocksNow pp_xpDebug preloadforstats print_memory_trace "1" profile profileStreaming profile_additionalsub profile_allthreads profile_callstack profile_disk "1" profile_disk_budget "-1" profile_disk_max_draw_items "10000" profile_disk_max_items "10000" profile_disk_timeframe "5" profile_disk_type_filter "-1" profile_filter profile_filter_thread

profile_graph profile_graphScale "100" profile_log profile_network profile_pagefaults profile_peak "10" profile_peak_display "8" profile_sampler profile_sampler_max_samples "2000" profile_smooth "1" profile_threads profile_weighting ps_debugPersistantStats ps_debugSessionStats "-1" ps_DumpTelemetryDescription ps_set pts_addToken pts_dump pts_spendToken p_accuracy_LCPCG "0.005" p_accuracy_LCPCG_no_improvement "0.05" p_accuracy_MC "0.005" p_approx_caps_len "1.2" p_async_rwi_use_spu "1" p_break_on_validation p_CharacterIK "1" p_collision_mode p_cull_distance "100" p_damping_group_size "8" p_debug_explosions p_debug_joints p_do_step p_draw_helpers p_draw_helpers_num p_enforce_contacts "1" p_ent_grid_use_obb "1" p_fixed_timestep p_fly_mode p_GEB_max_cells "800" p_gravity_z "-13" p_group_damping "0.5" p_joint_damage_accum "2" p_joint_damage_accum_threshold "0.2" p_joint_gravity_step "1" p_jump_to_profile_ent p_lattice_max_iters "100000" p_limit_simple_solver_energy "1" p_list_active_objects p_log_lattice_tension p_max_approx_caps "7" p_max_contacts "150" p_max_contact_gap "0.01" p_max_contact_gap_player "0.01" p_max_contact_gap_simple "0.03" p_max_debris_mass "10" p_max_entity_cells "10000" p_max_LCPCG_contacts "100" p_max_LCPCG_fruitless_iters "4" p_max_LCPCG_iters "5" p_max_LCPCG_microiters "12000"

p_max_LCPCG_microiters_final "25000" p_max_LCPCG_subiters "120" p_max_LCPCG_subiters_final "250" p_max_MC_iters "4000" p_max_MC_mass_ratio "100" p_max_MC_vel "15" p_max_object_splashes "3" p_max_plane_contacts "8" p_max_plane_contacts_distress "4" p_max_player_velocity "150" p_max_spu_rwi_cells "5" p_max_substeps "5" p_max_substeps_large_group "5" p_max_unproj_vel "2.5" p_max_velocity "100" p_max_world_step "0.2" p_min_LCPCG_improvement "0.05" p_min_MC_iters "4" p_min_separation_speed "0.02" p_net_angsnapmul "0.01" p_net_minsnapdist "0.1" p_net_minsnapdot "0.99" p_net_smoothtime "5" p_net_velsnapmul "0.1" p_num_bodies_large_group "100" p_num_jobs "4" p_num_startup_overload_checks "20" p_num_threads "1" p_penalty_scale "0.3" p_players_can_break p_pool_size "1536" p_profile p_profile_entities p_profile_functions p_prohibit_unprojection "1" p_proxy_highlight_range "800" p_proxy_highlight_threshold "200" p_ray_fadein "0.2" p_ray_peak_time p_rope_collider_size_limit p_single_step_mode p_skip_redundant_colldet "1" p_splash_dist0 "7" p_splash_dist1 "30" p_splash_force0 "10" p_splash_force1 "100" p_splash_vel0 "4.5" p_splash_vel1 "10" p_sync_rwi_use_spu p_tick_breakable "0.1" p_time_granularity "0.0001" p_unproj_vel_scale "10" p_use_distance_contacts p_use_unproj_vel p_wireframe_distance "40" quit rcon_command rcon_connect rcon_disconnect rcon_startserver

rcon_stopserver readabilityReload record ReloadDialogData reloadFrontEnd removeDummyPlayers restartgame revive rss_debug rss_speed "40" RunUnitTests r_AllowLiveMoCap r_AnisoBlendWeight "0.99" r_AnisoForce r_AnisoMax "16" r_AnisoMin r_AnisoPasses r_AnisoRefDistance "1" r_AnisoScale "1" r_ArmourPulseSpeedMultiplier "1" r_ATOC r_Batching "1" r_Beams "3" r_BeamsDistFactor "0.5" r_BeamsHelpers r_BeamsMaxSlices "32" r_BeamsSoftClip "1" r_Brightness "0.5" r_CBStatic r_CBStaticDebug r_CharacterEditorHotFix r_Character_NoDeform r_CloakFadeByDist r_CloakFadeLightScale "0.25" r_CloakFadeMaxDistSq "25" r_CloakFadeMinDistSq "1" r_CloakFadeMinValue "0.2" r_CloakHeatScale "1" r_CloakLightScale "0.25" r_CloakMinLightValue r_CloakRefractionFadeByDist r_CloakRefractionFadeMaxDistSq "25" r_CloakRefractionFadeMinDistSq "1" r_CloakRefractionFadeMinValue "0.2" r_CloakRenderInThermalVision r_CloakTransitionLightScale "1" r_CloudsDebug r_CloudsUpdateAlways r_ColorBits "32" r_ColorGrading "2" r_ColorGradingCharts "1" r_ColorGradingChartsCache "4" r_ColorGradingFilters "1" r_ColorGradingLevels "1" r_ColorGradingSelectiveColor "1" r_ConditionalRendering r_ConsoleBackbufferHeight "720" r_ConsoleBackbufferWidth "1152" r_Contrast "0.5" r_CoronaColorScale "1"

r_CoronaFade "0.5" r_Coronas "1" r_CoronaSizeScale "1" r_CullByClipPlanes "1" r_CustomVisions "1" r_DebugFontRendering r_DebugLayerEffect r_DebugLights r_DebugLightVolumes r_DebugRefraction r_DebugRenderMode r_DebugVoxTerrainX r_DebugVoxTerrainY r_debug_renderer_set_eye_pos r_debug_renderer_show_window r_DeferredDecals "3" r_deferredDecalsDebug r_DeferredShadingCubeMaps "1" r_DeferredShadingDebug r_DeferredShadingDepthBoundsTest "1" r_DeferredShadingHeightBasedAmbient "1" r_DeferredShadingLightLodRatio "1" r_DeferredShadingLightVolumes "1" r_DeferredShadingScissor "1" r_DeferredShadingSortLights r_DeferredShadingStencilPrepass "1" r_DeferredShadingTiled r_DeferredShadingTiledRatio r_DeferredShadingTilesX "16" r_DeferredShadingTilesY "12" r_DepthBits "32" r_DepthOfField "2" r_DepthOfFieldBokeh r_DepthOfFieldBokehQuality r_DepthOfFieldStencilPrepass r_DetailDistance "4" r_DetailNumLayers "1" r_DetailScale "8" r_DetailTextures "1" r_DisplayInfo "1 [DUMPTODISK,rESTRICTEDMODE]" r_dofMinZ r_dofMinZBlendMult "6.5" r_dofMinZScale r_DrawNearFarPlane "40" r_DrawNearFoV "60" r_DrawNearZRange "0.12" r_Driver "NULL" r_DynTexAtlasCloudsMaxSize "24" r_DynTexAtlasDynTexSrcSize "16" r_DynTexAtlasSpritesMaxSize "16" r_DynTexAtlasVoxTerrainMaxSize "250" r_DynTexMaxSize "50" r_DynTexSourceSharedRTHeight "256" r_DynTexSourceSharedRTWidth "256" r_enableAltTab "1" r_enableAuxGeom "1" r_EnvCMResolution r_EnvCMShading "1" r_EnvCMupdateInterval "0.04" r_EnvLCMupdateInterval "0.1"

r_EnvTexResolution "1" r_EnvTexUpdateInterval "0.075" r_ExcludeMesh r_ExcludeShader r_EyeAdaptationBase "0.1" r_EyeAdaptationFactor "0.85" r_EyeAdaptationSpeed "2" r_Flares "1" r_FlashMatTexResQuality "1" r_Flush "1" r_FogColorGradientEnforced "2" r_FogDepthTest "-0.0005" r_FogGlassBackbufferMaxResolves "3" r_FogGlassBackbufferResolveDebug r_FogGlassBackbufferResolveDepthThreshold "1" r_FSAA "0 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_FSAA_quality "0 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_FSAA_samples "4 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_Fullscreen "1" r_Fur r_Gamma "1.16" r_GeomInstancing "1" r_GeomInstancingThreshold r_GetScreenShot r_Glow "1" r_GlowAnamorphicFlares "1" r_GraphStyle r_HDRBlueShift "1" r_HDRBrightLevel "0.85" r_HDRBrightOffset "5" r_HDRBrightThreshold "6" r_HDRDebug r_HDREyeAdaptionCache "4" r_HDRFlaresCache "3" r_HDRForceUpdateTextures r_HDRGrainAmount "0.6" r_HDRLevel "6" r_HDROffset "10" r_HDRRangeAdapt r_HDRRangeAdaptationSpeed "4" r_HDRRangeAdaptLBufferMax "0.125" r_HDRRangeAdaptLBufferMaxRange "2" r_HDRRangeAdaptMax "1" r_HDRRangeAdaptMaxRange "4" r_HDRRendering "2" r_HDRTexFormat r_HDRVignetting "1" r_Height "600" r_HUDHitEffect "4" r_ImposterRatio "2" r_ImpostersDraw "1" r_ImpostersUpdatePerFrame "6000" r_IrradianceVolumes "1" r_LightsSinglePass "1" r_Log r_LogShaders r_LogTexStreaming r_LogVBuffers r_LogVidMem r_MaterialsBatching "1"

r_MeasureOverdraw r_MeasureOverdrawScale "1.5" r_MergeRenderChunks "1" r_MeshPoolSize r_MeshPrecache "1" r_MeshVolatilePoolSize r_MotionBlur "2" r_MotionBlurAdaptiveSampling "1" r_MotionBlurFrameTimeScale r_MotionBlurHDR "1" r_MotionBlurMaxViewDist "16" r_MotionBlurShutterSpeed "0.002" r_MultiGPU "2" r_MultiThreaded r_NightVision "2" r_NightVisionAmbientMul "6" r_NightVisionBrightLevel "3" r_NightVisionCamMovNoiseAmount "0.5" r_NightVisionCamMovNoiseBlendSpeed "2" r_NightVisionFinalMul "3" r_NightVisionSonarLifetime "2" r_NightVisionSonarMultiplier "0.2" r_NightVisionSonarRadius "32" r_NightVisionViewDist "100" r_NoDrawNear r_NoDrawShaders r_NoHWGamma r_NormalsLength "0.2" r_OptimisedLightSetup "2" r_OverscanBorders r_pointslightshafts r_PostMSAA "1" r_PostMSAAInEditingMode "1" r_PostMSAAMode "2" r_PostProcessEffects "1" r_PostProcessFilters "1" r_PostProcessGameFx "1" r_PostProcessHUD3D "1" r_PostProcessHUD3DCache "2" r_PostProcessHUD3DDebugView r_PostProcessHUD3DGlowAmount "1" r_PostProcessHUD3DShadowAmount "1.7" r_PostProcessHUD3DStencilClear "1" r_PostProcessNanoGlassDebugView r_PostProcessParamsBlending "1" r_PostprocessParamsBlendingTimeScale "12" r_PostProcessReset r_PredicatedTiling r_PrintMemoryLeaks r_ProfileGPU r_ProfileShaders r_ProfileShadersGroupByName "1" r_ProfileShadersSmooth "4" r_PS3AllocFailureRate r_PS3AllocFailureResource "255" r_Rain "2" r_RainAmount "1" r_RainDistMultiplier "2" r_RainDropsEffect "1" r_RainIgnoreNearest "1"

r_RainLayersPerFrame "2" r_RainMaxViewDist "32" r_RainMaxViewDist_Deferred "40" r_RainOccluderSizeTreshold "25" r_RC_AutoInvoke "1" r_Reflections "1" r_ReflectionsOffset r_ReflectionsQuality "3" r_refraction "1" r_RefractionPartialResolves "2" r_ReleaseAllResourcesOnExit "1" r_ReloadShaders r_RenderMeshHashGridUnitSize "0.5" r_RenderTargetPoolSize r_Scissor "1" r_Scratches "2" r_ShaderCompilerDontCache r_ShaderCompilerPort "61453" r_ShaderCompilerServer r_ShadersAsyncActivation r_ShadersAsyncCompiling "1" r_ShadersAsyncMaxThreads "1" r_ShadersCacheOptimiseLog r_ShadersCompileAutoActivate r_ShadersDebug r_ShadersDX11 "1" r_ShadersDX9 "1" r_ShadersEditing r_ShadersIgnoreIncludesChanging r_ShadersIntCompiler "1" r_ShadersLazyUnload r_ShadersLogCacheMisses "1" r_ShadersNoCompile r_ShadersPreactivate "3" r_ShadersPrecacheAllLights "1" r_ShadersPS3 r_ShadersRemoteCompiler r_ShadersSubmitRequestline "1" r_ShadersUseInstanceLookUpTable r_ShadersXenon r_ShadowBlur r_ShadowBluriness "1" r_ShadowGen "1" r_ShadowGenGS r_ShadowGenMode "1" r_ShadowJittering "1" r_ShadowPass "1" r_ShadowsBias "8e-005" r_ShadowsDeferredMode "1" r_ShadowsDepthBoundNV r_ShadowsForwardPass "1" r_ShadowsGridAligned "1" r_ShadowsMaskDownScale r_ShadowsMaskResolution r_ShadowsStencilPrePass "1" r_ShadowsUseClipVolume "1" r_ShadowTexFormat "4" r_ShowBufferUsage r_ShowDynTextures r_ShowDynTexturesFilter "*"

r_ShowDynTexturesMaxCount "36" r_ShowGammaReference r_ShowLightBounds r_ShowLines r_ShowMT r_ShowNormals r_ShowOnlyShader r_ShowRenderTarget r_ShowRenderTarget_Filtered "1" r_ShowRenderTarget_FullScreen r_ShowTangents r_ShowTexture r_ShowTimeGraph r_ShowVideoMemoryStats r_SoftAlphaTest "1" r_SonarVision "1" r_SplitScreenActive r_SSAO "4" r_SSAOAmount "1" r_SSAOContrast "1" r_SSAODownscale "1" r_SSAOQuality "1" r_SSAORadius "1.5" r_SSAOTemporalConvergence "0.7" r_SSGI r_SSGIAmount "1" r_SSGIBlur "1" r_SSGIQuality "2" r_SSGIRadius "0.1" r_Stats r_StencilBits "8" r_StereoDevice "100 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_StereoEyeDist "0.02" r_StereoFlipEyes r_StereoGammaAdjustment "0.12" r_StereoHudScreenDist "0.5" r_StereoMode r_StereoNearGeoScale "0.65" r_StereoOutput r_StereoScreenDist "0.25" r_StereoStrength "1" r_sunshafts r_TerrainAO "7" r_TerrainAO_FadeDist "8" r_testSplitScreen r_TexAtlasSize "512" r_TexBindMode r_TexBumpResolution r_TexelsPerMeter r_TexGrid r_TexLog r_TexMaxAnisotropy "8" r_TexMaxSize r_TexMinSize "64" r_TexNoAniso r_TexNoLoad r_TexPostponeLoading "1" r_TexPreallocateAtlases "1" r_TexResolution r_TexSkyResolution "1"

r_TextureCompressor "1" r_TextureLodDistanceRatio "-1" r_TexturesFilteringQuality "1" r_texturesskiplowermips r_TexturesStreaming "2" r_TexturesStreamingDebug r_TexturesStreamingDebugDumpIntoLog r_TexturesStreamingDebugFilter r_TexturesStreamingDebugMinMip "100" r_TexturesStreamingDebugMinSize "100" r_TexturesStreamingMaxRequestedJobs "256" r_TexturesStreamingMaxRequestedMB "2" r_TexturesStreamingMinReadSizeKB "64" r_TexturesStreamingMipBias r_TexturesStreamingMipFading "1" r_TexturesStreamingNoUpload r_TexturesStreamingOnlyVideo r_TexturesStreamingPostponeMips "1" r_TexturesStreamingPostponeThresholdKB "1024" r_TexturesStreamingResidencyEnabled "1" r_TexturesStreamingResidencyThrottle "0.5" r_TexturesStreamingResidencyTime "10" r_TexturesStreamingResidencyTimeTestLimit "5" r_TexturesStreamingSync r_texturesstreampooldefragmentation r_TexturesStreamPoolFragmentationCount r_TexturesStreamPoolSize "128" r_Texture_Anisotropic_Level "1" r_ThermalVision "1" r_ThermalVisionViewCloakFlickerMaxIntensity "1" r_ThermalVisionViewCloakFlickerMinIntensity "1" r_ThermalVisionViewCloakFrequencyPrimary "1" r_ThermalVisionViewCloakFrequencySecondary "1" r_ThermalVisionViewDistance "150" r_UseAlphaBlend "1" r_UseEdgeAA r_UseGSParticles "1" r_UseHWSkinning "1" r_UseMaterialLayers "2" r_UseMergedPosts "1" r_UseParticlesGlow "1" r_UseParticlesHalfRes "1" r_UseParticlesHalfResDebug r_UseParticlesHalfResForce r_UseParticlesHalfRes_MinCount "2" r_UseParticlesMerging "1" r_UseParticlesRefraction "1" r_UsePOM r_UseShadowsPool "1" r_UseSoftParticles "1" r_UseSRGB "1" r_UseZPass "1" r_ValidateDraw r_VarianceShadowMapBlurAmount "1" r_VegetationAlphaTestOnly r_VegetationSpritesDebug r_VegetationSpritesGenAlways r_VegetationSpritesNoGen r_VegetationSpritesTexRes "64" r_VSync "0 [DUMPTODISK,rESTRICTEDMODE]"

r_WaterCaustics "1" r_WaterCausticsDeferred "2" r_WaterCausticsDistance "100" r_WaterGodRays "1" r_WaterReflections "1" r_WaterReflectionsMGPU "1" r_WaterReflectionsMinVisiblePixelsUpdate "0.05" r_WaterReflectionsMinVisUpdateDistanceMul "10" r_WaterReflectionsMinVisUpdateFactorMul "20" r_WaterReflectionsQuality "1" r_WaterReflectionsUseMinOffset "1" r_WaterUpdateDistance "1" r_WaterUpdateFactor "0.1" r_WaterUpdateThread "5" r_Width "800" r_wireframe r_ZFightingDepthScale "0.995" r_ZFightingExtrude "0.001" r_ZPassDepthSorting r_ZPassOnly save SaveLevelStats saveOnlineAttributes saveProfile save_genstrings sa_debug sa_debugReward sa_unlock Screenshot setDummyPlayerState sm_create sm_debug sm_enable sm_kick sm_leave spawnActorAtPos spawnDummyPlayers spectator spu_debug spu_dump_stats spu_enable "1" spu_filter spu_max "5" spu_profile_mode spu_streaming "1" STAP_DEBUG STAP_DISABLE STAP_LOCK_EFFECTOR STAP_MF_All "1" STAP_MF_Back "1" STAP_MF_Down "1" STAP_MF_Front "1" STAP_MF_HeavyWeapon "1.5" STAP_MF_Left "1" STAP_MF_Right "1" STAP_MF_Scope "1" STAP_MF_ScopeVert STAP_MF_StrafeLeft "1" STAP_MF_StrafeRight "1" STAP_MF_Up "1"

STAP_MF_VelFactorHoriz "0.3" STAP_MF_VelFactorVert "0.4" STAP_MF_VertMotion "0.4" STAP_OVERRIDE_TRACK_FACTOR "-1" STAP_TRANSLATION_FEATHER "1" STAP_TRANSLATION_FUDGE "1" startKickVoting startNextMapVoting startPlaylist stats_FpsBuckets stats_Particles stats_RenderBatchStats stats_RenderSummary stats_Warnings status stopdemo stoprecording StopSignalsOnEntity sv_AISystem sv_aiTeamName sv_autoconfigurl sv_bandwidth "30000" sv_bind "0.0.0.0" sv_cheatprotection sv_check_cd_keys sv_DedicatedCPUPercent sv_DedicatedCPUVariance "10" sv_DedicatedMaxRate "30" sv_dumpstats "1" sv_dumpstatsperiod "1000" sv_enableNetLimbo "1" sv_gamerules "TeamInstantAction" sv_gamerulesdefault "TeamInstantAction" sv_gs_report "1" sv_gs_trackstats "1" sv_input_timeout sv_lanonly sv_levelrotation "levelrotation" sv_LoadAllLayersForResList sv_map "Wars/cw2_terminal" sv_maxmemoryusage sv_maxplayers "16" sv_maxspectators "32" sv_moveClientsTo sv_netLimboTimeout "2" sv_pacifist sv_packetRate "30" sv_password sv_port "64087" sv_randomLoadoutMethod sv_ranked sv_requireinputdevice "dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]" sv_restart sv_say sv_sendConsoleCommand sv_servername sv_timeofdayenable sv_timeofdaylength "1" sv_timeofdaystart "12" sv_timeout_disconnect

sv_voicecodec "speex" sv_voice_enable_groups "1" sv_votingCooldown "180" sv_votingRatio "0.51" sv_votingTeamRatio "0.67" sv_votingTimeout "60" switch_game_multiplayer sys_affinity sys_AI "1" sys_asserts "1" sys_budget_frametime "50" sys_budget_numdrawcalls "2000" sys_budget_soundchannels "32" sys_budget_soundCPU "15" sys_budget_soundmem "32" sys_budget_streamingthroughput "1024" sys_budget_sysmem "512" sys_budget_videomem "90" sys_budget_xenon_estimation sys_crashtest sys_DeactivateConsole sys_dll_ai "CryAISystem" sys_dll_game "CryGameCrysis2.dll" sys_dump_aux_threads "1" sys_EarlyMovieUpdate sys_enable_budgetmonitoring sys_entities "1" sys_FileAccessLog sys_FileReadSequencer sys_FileReadSequencerBufferChunkSize "16" sys_FileReadSequencerBufferSize "24" sys_FileReadSequencerFolderNameRead "d:User" sys_FileReadSequencerFolderNameWrite "e:TestResults" sys_FileReadSequencerInlineBlockMaxSizeKB "128" sys_FileReadSequencerProfile sys_firstlaunch sys_flash "1" sys_flash_check_filemodtime sys_flash_curve_tess_error "4" sys_flash_debugdraw sys_flash_debuglog sys_flash_edgeaa "1" sys_flash_info sys_flash_info_histo_scale "1" sys_flash_info_peak_exclude sys_flash_info_peak_tolerance "5" sys_flash_log_options sys_flash_newstencilclear "1" sys_flash_static_pool_size sys_flash_stereo_maxparallax "0.02" sys_flash_video_buffertime "2" sys_flash_video_buffertime_loading "2" sys_flash_video_soundvolume "1" sys_flash_warning_level "1" sys_float_exceptions "3" sys_force_installtohdd_mode sys_game_folder "GameCrysis2" sys_initpreloadpacks sys_intromoviesduringinit sys_keyboard "1"

sys_keyboard_break sys_languages "english,french,spanish,german,turkish" sys_limit_phys_thread_count "1" sys_localization_debug sys_LocalMemoryDiagramAlpha "255" sys_LocalMemoryDiagramDistance "-5.5" sys_LocalMemoryDiagramRadius "2.5" sys_LocalMemoryDiagramStreamingSpeedDistance "2.2" sys_LocalMemoryDiagramStreamingSpeedRadius "1" sys_LocalMemoryDiagramWidth "0.5" sys_LocalMemoryDrawText sys_LocalMemoryGeometryLimit "32" sys_LocalMemoryGeometryStreamingSpeedLimit "10" sys_LocalMemoryInnerViewDistance "100" sys_LocalMemoryLogText sys_LocalMemoryMaxMSecBetweenCalls "1000" sys_LocalMemoryObjectAlpha "128" sys_LocalMemoryObjectHeight "2" sys_LocalMemoryObjectWidth "6" sys_LocalMemoryOptimalMSecPerSec "100" sys_LocalMemoryOuterViewDistance "500" sys_LocalMemoryStreamingSpeedObjectLength "10" sys_LocalMemoryStreamingSpeedObjectWidth "1.5" sys_LocalMemoryTextureLimit "64" sys_LocalMemoryTextureStreamingSpeedLimit "10" sys_LocalMemoryWarningRatio "0.8" sys_logallocations sys_LvlRes_finalstep sys_LvlRes_findunused sys_main_CPU sys_MaxFPS "60" sys_max_step "0.05" sys_memory_debug sys_menupreloadpacks sys_min_step "0.01" sys_noupdate sys_no_crash_dialog sys_PakInMemoryLayerPakSizeLimit "8" sys_PakInMemorySizeLimit "6" sys_PakLoadCache "1" sys_PakLogInvalidFileAccess "1" sys_PakLogMissingFiles sys_PakMessageInvalidFileAccess sys_PakPriority sys_PakReadAheadCache sys_PakReadSlice sys_PakSaveLevelResourceList sys_PakStreamCache "1" sys_PakTouchDummyFiles sys_PakValidateFileHash sys_perfhud sys_perfhud_fpsBucketsExclusive sys_perfhud_pause sys_physics "1" sys_physics_CPU "1" sys_preload sys_ProfileLevelLoading sys_ProfileLevelLoadingDump sys_propblend_info sys_propblend_prop

sys_RestoreSpec sys_root sys_SimulateTask sys_spec "1" sys_spec_full "1" sys_spec_gameeffects "1" sys_spec_objectdetail "1" sys_spec_particles "1" sys_spec_physics "1" sys_spec_postprocessing "1" sys_spec_quality "1" sys_spec_shading "1" sys_spec_shadows "1" sys_spec_sound "1" sys_spec_texture "1" sys_spec_volumetriceffects "1" sys_spec_water "1" sys_SSInfo sys_streaming_CPU "1" sys_streaming_debug sys_streaming_debug_filter sys_streaming_debug_filter_file_name sys_streaming_debug_filter_min_time sys_streaming_max_bandwidth sys_streaming_max_finalize_per_frame sys_streaming_memory_budget "10" sys_streaming_requests_grouping_time_period "2" sys_streaming_resetstats sys_streaming_use_optical_drive_thread "1" sys_TaskThread0_CPU "3" sys_TaskThread1_CPU "5" sys_trackview "1" sys_update_profile_time "1" sys_usePlatformSavingAPI "1" sys_usePlatformSavingAPIEncryption "1" sys_user_folder "Crysis2" sys_vtune sys_warnings sys_WER sys_xenonAsserts s_FileCacheManagerSize s_MemoryPoolSoundPrimary s_MemoryPoolSoundSecondary s_MemoryPoolSystem team telemetry_getsessionid telemetry_submitlog testOnlineAttributes test_delegate test_nsbrowse test_nschat test_nsnat test_nsreport test_nsstats test_playersBounds test_profile test_reset test_timeout tracer_player_radiusSqr "400" t_Debug

t_FixedStep t_MaxStep "0.25" t_Scale "1" t_Smoothing "1" UnCacheAudioFile unload vehicle_acceleration_curve "2.5" vehicle_acceleration_curve_scale "1" vehicle_deceleration_curve "2.5" vehicle_deceleration_curve_scale "1" vehicle_steering_curve "2.5" vehicle_steering_curve_scale "1" version viewnote VisRegTest VisualConsole VisualConsoleSubStr visual_spawn_team_A "Grunt" visual_spawn_team_B "Pinger" voice_mute vote v_altitudeLimit "600" v_autoDisable "1" v_debugCollisionDamage v_debugdraw v_debugMountedWeapon v_debugMovement v_debugMovementMoveVertically v_debugMovementSensitivity "30" v_debugMovementX v_debugMovementY v_debugMovementZ v_debugSounds v_debugVehicle v_debugView v_debugViewAbove v_debugViewAboveH "10" v_debugViewDetach v_debug_flip_over v_debug_mem v_disableEntry v_disable_hull v_draw_components v_draw_helpers v_draw_passengers v_draw_seats v_draw_slip v_draw_suspension v_draw_tm v_driverControlledMountedGuns "1" v_dumpFriction v_dump_classes v_exit_player v_goliathMode v_help_tank_steering v_independentMountedGuns "1" v_invertPitchControl v_kill v_lights "2" v_lights_enable_always

v_pa_surface "1" v_profileMovement v_ragdollPassengers v_reload_system v_rockBoats "1" v_set_passenger_tm "1" v_show_all v_slipFrictionModFront v_slipFrictionModRear v_slipSlopeFront v_slipSlopeRear v_sprintSpeed v_stabilizeVTOL "0.35" v_transitionAnimations "1" v_treadUpdateTime v_vehicle_quality "4" v_wind_minspeed wait_frames wait_seconds watch_enabled "1" watch_text_render_fxscale "13" watch_text_render_lineSpacing "9.3" watch_text_render_size "1.75" watch_text_render_start_pos_x "35" watch_text_render_start_pos_y "180H" More Cheats & Codes New Stuff You Should Check Out! Deus Ex: Human Revolution Review AAAAARRRRRR: Surviving The Zombie Genre Mass Effect 3 Preview Need for Speed: The Run Preview Age of Empires Online Review Dead Rising 2: Off the Record Preview Dungeons & Dragons: Neverwinter Preview Pirates of Black Cove Review Torchlight II Preview Wanted Corp. Preview Sengoku Preview The Walking Dead: The Game Preview Panzer Corps Review Might & Magic: Heroes VI Preview Dead Island Preview Back to the Future Ep. 5 Review End of Nations Preview King Arthur II Preview Assassin's Creed: Revelations Preview BioShock Infinite Preview SHARE THIS PAGE Have it? SWAP GAMES

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