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2000 Pts - Blood Angels

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HQ: Librarian (1 , 125 pts) Librarian 1 125 Unit Type: Jump Infantry; ...in Power Armour; And They Shall Know No Fear; Descent of Angels; Independent Character; Psyker; Blood Lance; The Sanguine Sword ...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ [125] Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Jump Pack; Bolt Pistol; Force Weapon HQ: Librarian (1 , 125 pts) Librarian 1 125 Unit Type: Jump Infantry; ...in Power Armour; And They Shall Know No Fear; Descent of Angels; Independent Character; Psyker; Blood Lance; The Sanguine Sword ...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ [125] Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Jump Pack; Bolt Pistol; Force Weapon : Honour Guard (5 , 190 pts) Honour Guard 1 190 Unit Type: Jump Infantry; Equip with Jump Packs; Honour Guard; Honour Guard; Honour Guard; And They Shall Know No Fear; Descent of Angels; The Red Thirst Sanguinary Novitiate 1 4 4 4 4 1 4 2/3 9 3+ [23] Blood Chalice; Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword; Feel No Pain; Furious Charge Honour Guard 2 4 4 4 4 1 4 2 9 3+ [66] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Meltagun (x1) Honour Guard 1 4 4 4 4 1 4 2 9 3+ [28] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Flamer (x1) Honour Guard 1 4 4 4 4 1 4 2/3 9 3+ [23] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword : Honour Guard (5 , 190 pts) Honour Guard 1 190 Unit Type: Jump Infantry; Equip with Jump Packs; Honour Guard; Honour Guard; Honour Guard; And They Shall Know No Fear; Descent of Angels; The Red Thirst Sanguinary Novitiate 1 4 4 4 4 1 4 2/3 9 3+ [23] Blood Chalice; Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword; Feel No Pain; Furious Charge Honour Guard 2 4 4 4 4 1 4 2 9 3+ [66] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Meltagun (x1) Honour Guard 1 4 4 4 4 1 4 2 9 3+ [28] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Flamer (x1) Honour Guard 1 4 4 4 4 1 4 2/3 9 3+ [23] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword Elite: Sanguinary Priest (2 , 200 pts) Sanguinary Priest 1 200 Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour Sanguinary Priest in 1 5 4 4 4 1 4 2/3 9 3+ [100] Power Armour Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Hand Flamer; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character Sanguinary Priest in 1 5 4 4 4 1 4 2/3 9 3+ [100] Power Armour Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Hand Flamer; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character

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Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 235 Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 235 Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Troops: Assault Squad (10 , 230 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 230 Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [48] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Melta Bombs; Bolt Pistol; Power Weapon (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Fast Attack: Vanguard Veteran Squad (5 , 235 pts) Vanguard Veteran 1 235 Squad Unit Type: Jump Infantry; Equip with Jump Packs; Vanguard Veteran; And They Shall Know No Fear; Combat Squads; Descent of Angels; Heroic Intervention; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [55] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Vanguard Veteran 4 4 4 4 4 1 4 2/3 9 3+ [180] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon (x1) Fast Attack: Vanguard Veteran Squad (5 , 235 pts) Vanguard Veteran 1 235 Squad Unit Type: Jump Infantry; Equip with Jump Packs; Vanguard Veteran; And They Shall Know No Fear; Combat Squads; Descent of Angels; Heroic Intervention; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [55] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Vanguard Veteran 4 4 4 4 4 1 4 2/3 9 3+ [180] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon (x1)
Total Cost: 2000
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

Option Footnotes Psychic Powers This power is a psychic shooting attack. Extend a straight line, 4D6" long, from the Librarian's base in any direction - this is the path taken by the Blood Lance. Any enemy unit in the lance's path suffers a single S8, AP1 hit with the "Lance" type. Friendly units, and enemy units locked in close combat are unaffected. The Sanguine Sword This power is used at the start of either player's Assault phase. The Librarian's close combat attacks are made at S10. Special Rules And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K) Fear Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also, it scatters D6" less. Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Heroic Intervention If equipped with Jump Packs and arriving by Deep Strike. may choose to use Heroic Intervention before the scatter dice are rolled. Independent Character (See WH40k, pg. 50.) Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50). The Red Thirst After forces have been deployed, but before any Scout moves are taken and the first turn begins, roll a D6 for each unit in your army that has this special rule (includig units left in reserve). On a score of 1, one or more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game. Unit Type Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Wargear Blood Chalice All firendly units within 6" are subject to the Furious Charge and Feel No Pain special rules. Equip with Jump Packs Jump Infantry; May be held in reserve and arrive via Deep Strike. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Psychic Hood Allows Librarian to nullify Psychic attacks by opponent. Weapons Bolt Pistol 12" Range; S4; AP5; Pistol Chainsword If used with another close combat weapon, +1 attack in close combat. Flamer Template; S4; AP5; Assault 1 Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Hand Flamer Template; S3; AP6; Pistol Meltagun 12" Range; S8; AP1; Assault 1; Melta. Power Fist Ignores armour saves, increases strength in close combat. Power Sword Ignores armour saves in close combat (p42 WH40K 5E) Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Blood Lance Validation Report d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Blood Angels Roster satisfies all enforced validation rules Roster Statistics % Elite: 10.0 % Fast: 23.5 % Heavy: 0.0 % HQ: 12.5 Model Count: 54
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

% Troops: 35.0 % Wargear: 0.0 Files version: 1.09 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 1 3 2 0

Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

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