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Projected Interactive Display for Public Spaces

1. Introduction

1.1 BACKGROUND OF THE STUDY

The thesis applies a new way to interact with sources of information using an
interactive projected display. For a long time the ubiquitous mouse and keyboard has
been used to control a graphical display. Recently advances and research in human
computer interaction (HCI) has paved the way for techniques such as vision, sound,
speech recognition, and context-aware devices that allow for a much richer, multimodal
interaction between man and machine.

In the past decades, with the advent of increased processing power and technology,
there has been great interest from the academic and commercial sector in developing new
and innovative human computer interfaces. Some of the available devices have developed
into track-ball, electronic pens, cyber-gloves, 3D-mice and magnetic tracking devices to
name a few. Recent research moves away from traditional input devices. PUI or
Perceptual User Interfaces and VBI or Vision Based Interfaces are examples of recent
research areas. (Turk, 1998 & Porta, 2002). What is interesting in this line of research is
the development of natural and intuitive interface methods that make use of human body.
A certain class of this research falls under bare hand human-computer interaction which
this study is about. Bare hand human interaction uses as a basis of input the human hands
without the use of devices in contact with the human body.

1.2 STATEMENT OF THE PROBLEM

Information-rich interactive viewing modules are usually implemented as


computer based kiosks. However placing computer peripherals such as touch-screens and
mouse and keyboard controlled computers in a public area would require significant
space and have maintenance concerns on the physical hardware being used by the
common public. Using a projected display and a camera based input device, would
eliminate the hardware problems associated with the space and maintenance. It also
attracts people since projected displays are new and novel.

1.3 OBJECTIVES

1.3.1 General Objectives

• The general objective of the thesis is to create an interactive projected display


system.
1.3.2 Specific Objectives

• To use projector for the display


• To use a PC camera as the basis of user input
• To use a PC to implement algorithms to detect user inputs from the camera
• To use a PC to source the information-rich content
• To create an interactive DLSU campus map as a demo application

1.4 SCOPE AND DELIMITATION

The proponents will create a real time interactive projected display using a
projector and camera. The proponents will use development tools for image/video
processing and computer vision to program the PC. Algorithms for hand detection and
tracking will be implemented using these tools.
The projector and camera set-up will be fixed in such a way that blocking the
projector is not a problem. Trapezoidal distortion which results from projecting from an
angle will be manually compensated if present. Since the system is dependent on the
camera and projection, the lighting conditions will be controlled. The set-up area must
not have too much light as to overpower the projection.

1.5 SIGNIFICANCE OF THE STUDY

The study applies a new way of presenting information using projected displays
and allows the user to interact with it. A projected display conserves space as the system
is ceiling mounted and there is no hardware that directly involves the user. Using only the
hands of the user as an input, the system is intuitive and natural-- key criteria for effective
interfaces. It presents an alternative to computer based modules where space can be a
problem.

Currently there is a high cost of acquiring and maintaining a projector. But it is


still viable when maintaining an information center is deemed to be important. The
system can be comparable to large screen displays that are used in malls and such. Since
the system is also a novel way of presenting information. The system can be used to make
interactive advertisements that are very attracting to consumers. The display can
transform from an inviting advertisement into detailed product information. With this
said, the cost of the operation of the projector can be justified with the revenue generated
from effective advertising.

The study is an endeavor towards the development of natural interfaces. The use
of a Projector and camera provides a means of producing an augmented reality that is
natural -- Requiring no special goggles or gloves that the user has to wear. In public
spaces where information is very valuable, a system that can provide an added dimension
to reality is very advantageous and the use of nothing but the hands means the user can
instantly tap the content of the projected interface.
1.6 DESCRIPTION OF THE PROJECT

The system is comprised of 3 main components; (1) the PC which houses the
information and control content, (2) the projector which displays the information, and (3)
the PC camera which is the input of the system. Development of the study would be
heavily invested in the software programming of the PC. The functions of the PC would
be the following: detection of the position and action of the hands of the user relative to
the screen, generating a response from a specific action, hosting the information rich
content. Techniques of image/video processing and machine vision will be used to
facilitate the first two functions of the PC.
As a demo application an interactive map of the school is used. The projector will
project the campus directory of De La Salle University Manila. The camera will capture
the images needed and will upload to the computer. The user will then pick on which
building he/she would like to explore using his/her hand as the pointing tool. Once the
user has chosen a building, a menu will appear that will give information about the
building. Information includes brief history, floor plans, facilities, faculties, etc. Once the
user is finished exploring the building, he/she can touch the back button to select another
building in the campus. The cycle will just continue until the user is satisfied.

1.7 METHODOLOGY

Development of the study would be heavily invested in the software programming


of the PC. We the researchers must spend time in acquiring skills in programming for the
implementation of the research. Researching a lot about video capture and processing is
greatly needed for these will affect the purpose of the system. Familiarizing with the
different programming language and acquiring skill with it is necessary.
The proponents of the research needs to obtain all the materials that is needed for
the achievement of the study, materials such as the camera that will capture the input, the
projector which will give the output display (projected display) and the PC which the
system will be based. The appropriate specifications of the camera and the projector will
be carefully looked at to get the precise requirements. After which the system has its
working prototype, testing and making the necessary adjustments will be needed upon
detecting problems in the system. The role of the advisers in this case is extremely
important; they will help/guide the researchers in their own area of expertise so it is a
reality that the researchers also need consultation and suggestions given by their advisers.
After the necessary adjustments, complete testing of the system and gathering of
the data’s and results, the promoters of the idea must give in their conclusions for future
study and revision of the project, also for future researchers on the topic to have solutions
in the research limitations.
1.8 GANTT CHART

1.9 ESTIMATED BUDGET OF THE PROJECT

Projector……………………………….…..P50,000
PC Camera……………………………..…. P1500-2000
Open Source SDK…………………………Free
Development / prototype Computer………..Available
Miscellaneous…………………………….. P5000

Estimated budget…………………………P 57000

REFERENCES

Porta, M. (2002) Vision-based user interfaces:methods and applications. International


Journal of Human Computer Studies. Elsevier Science

Turk, M. (1998). Moving from GUIs to PUIs. Symposium on Intelligent Information


Media. Microsoft Research Technical Report MSR-TR-98-69

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