Академический Документы
Профессиональный Документы
Культура Документы
CAPABILITIES
Assemblies – define and create complex assemblies.
Associative Drawing Tables – produce detailed reports that automatically
update changes to design tables.
Basic Surface – create and trim surfaces using basic tools (extrude, revolve,
blend, sweep, etc.) Perform surface operations such copy, merge, extend, and
transform,
Data Exchange – empower highly collaborative CAD/CAM development.
Fully Detailed Documentation and 2D Drafting – create complete,
production-ready drawings.
Library – easy access to standard parts, features, tools, mold bases,
connectors, pipe fittings, symbols, and human body dimensions.
Mechanism Design – assemble parts and assemblies using pre-defined
connections (pin joints, ball joints, sliders, etc.) The mechanism assembly can
then be interactively dragged through its range of motion.
Model Check – evaluate parts, assemblies, and drawings to ensure that they
adhere to a company’s modeling standards and best practices.
Photo-realism – quickly create accurate, photo-realistic images of
Pro/ENGINEER parts and assembles.
Plotting/Printing – supports more than 150 plotters plus printers and plotters
running on Microsoft Window's95, 98 and 2000.
Programmatic Interface – J-Link capability is a powerful new toot for
expanding, customizing, and automating the functionality of Pro/ENGINEER.
Sheet Metal – quickly create sheet metal parts using sheet metal specific
features such as bends, punches, forms, etc. Provide the ability to unfold sheet
metal parts into accurate flat patterns.
FEATURE CONSTRAINTS
Constraints are powerful tools for incorporating
design intent. If a design requires a feature’s element to be constrained
perpendicular to another element, a perpendicular constraint should be used.
Likewise, design intent can be incorporated with other constraints, such as
parallel, tangent, and equal length.
REFERENCES
Feature references can be created within part and
assembly modes of Pro/ENGINEER. An example of a reference within part
mode is to use existing feature edges to create new geometry within the
sketcher environment. A parent feature edges to create new geometry within
the sketcher environment. A parent child relationship is then established
between the two features. If the reference edge is modified, the child feature is
modified correspondingly.
Within assembly mode, an external reference can
be established between a feature on one part and a feature on a second.
Pro/ENGINEER allows for the creation of parts and subassemblies within
assembly mode. By creating a component using this technique, relationships
can be established between two parts. Modification of the parent part reference
will modify the child part.
MINIMUM REQUIREMENTS FOR PRO/E PACKAGE
(Pro/ENGINEER HARDWARE REQUIREMENTS)
Standard Pro/E pre requisite (workstation on which Pro/E is loaded) is as
Follows:
1. Any Computer with Pentium Processor.
2. Operating System Windows NT 4.0 or Windows 2000 (note Pro/E release
2001 is not available on windows 95 or windows 98).
3. Pro/E requires minimum of 96 MB of RAM but for better working and
future enhancements we recommend 128 MB of RAM.
4. Hard disk space required for Pro/E (without Help) is 350 MB. For
considering every thing at least customer must have 1GB of free space before
installation proceeds.
5. Monitor 17” is recommended for better viewing, 14” monitor will do in
worst case but it should support resolution of 1024x768 delivered by display
card.
6. Graphics card (8 MB Video RAM) with OpenGL support and 1024x768
resolution, 16-million color delivery.
7. Network card for licensing
8. Standard accessories like CD-ROM drive, 3-button mouse, Keyboard.
The above configuration is for PC on which
Pro/Engineer is working while configuration for license server can be even
lower than above configuration if Pro/E is not working on server machine, in
such case only requirement is working windows based machine on Network
which can directly accessed by client machines. ( it is not necessary to load
ProE on license server machine) if server contains ProE installation then you
can consider above list of configuration for the server.
ABOUT VIRTUAL REALITY MODELLING LANGAUGE
(VRML)
3D graphics are all the rage today. We see them everywhere: in video
history where we can create completely synthetic worlds that exist entirely
inside a computer's memory. These worlds have been referred to in the popular
great for a science fiction writer in search of a new book idea, but we are many
years away from virtual worlds that are anywhere near the rich detail of the real
world. However, 3D graphics give us much more than the future promise of
virtual reality. They give us a powerful new tool for the presentation of
information, art, and entertainment. And while we don't think virtual reality
will ever overtake the real world, as so many science fiction movies would like
The World Wide Web adds an interesting new twist to the use of 3D
graphics. In the past, the presentation of art or information was limited to those
who could get their work shown in an art gallery, or to someone with access to
know how to use the tools that turn their dreams into reality.
VRML is the tool for creating 3D virtual experiences on the World Wide Web.
Even though it is in its infancy, VRML will allow you to realize your visions and
VRML Background
The notion of 3D graphics has been very popular lately, from video games to
weather simulations to movies that give us a glimpse of virtual reality, complete with
virtual villains and cyberheroes. The World Wide Web has gained even more
popularity. Therefore, it is natural that people would want to join the two, marrying
VRML was born to solve just this problem: how to put compelling 3D onto
The World Wide Web has grown from a curiosity on college campuses to a
major force in business in fewer than five years. It seems as though there is not a TV
commercial, billboard, or panel truck without the now familiar http://.... The Web is
the subject of jokes, talk shows, and articles in major magazines. You can buy wine
and movie tickets on the Web, see the latest shots from the space shuttle, and find out
the weather in any corner of the world, as long as you know the magic incantation,
http://www.weather.com/current/.
As with many of the inventions now taken for granted, no one knew what the
Web would become when it was first conceived. It started out as an easier way to
browse text pages on large computer databases. It was soon realized that some sort of
text formatting and the capability to add images to a page were crucial to the
(HTML) was born. An outgrowth of publishing standards of the late 1980s, HTML is
a simple text-based file format with embedded commands (known as tags) to instruct
the computer how to display the information. For instance, surrounding a word with
the tags <B> and </B> causes that word to be displayed in bold. There are tags to
distinguish between a heading and body text, to center text, and to create bulleted
HTML also has a tag to embed images on a page, and it is here that HTML
started down the path toward full multimedia integration. Brochures, magazines, and
other printed material consist basically of words and images, with the occasional
background color to set off a sidebar. With text formatting and embedded images,
The origins of VRML date back to the middle of 1994, to a European Web
conference in which Tim Berners-Lee talked about the need for a 3D Web standard.
The VRML mailing list was the seed from which a thriving community of
artists, engineers, and visionaries grew. The name was quickly changed to Virtual
Reality Modeling Language to reflect the emphasis on worlds rather than pages of
text. This group produced the VRML 1 specification in record time purely through
e-mail interactions. This was possible thanks in part to the fact that it was based on
the Inventor file format from Silicon Graphics. Inventor is a mature file format used
everywhere from universities doing research to animation houses doing special effects
for movies and television. A subset of Inventor was chosen that facilitated
worlds were as still as a graveyard. So, before the ink even had a chance to dry on the
facilities to add audio clips to a scene and some very primitive animation. But because
this was not nearly enough to create compelling content, VRML1.1 never saw the
light of day. The VRML community set its sights on a major overhaul of the language
The Requirements
Gavin Bell was the Silicon Graphic Inc. engineer primarily responsible for
place it on a tabletop. This table with the house model can then be placed in the office
building of a virtual architecture company. This building can be placed on a city block
with other buildings, which, in turn, can be placed in a city, which can be placed on a
planet orbiting the sun. In this composition, each piece is independent of the rest. The
full-size house can be placed on a residential street somewhere else on the planet
because everything that makes it a house, from the attic light that can be switched on
to the door that opens to the basement, is contained within the house model.
be possible to see a galaxy, zoom in on a star system, then to a planet, then a city, a
block, a park, a man sitting on a bench, and the mosquito sitting on his arm. This is
special purposes. This allows, for instance, multiuser worlds to be created or new
2D Versus 3D Graphics
There is a big difference between 2D and 3D. Although this makes it harder to
work with 3D, it also gives 3D huge advantages over 2D. You can create a 3D world,
populate it with interesting objects, and then walk around that world using a 3D
browser such as Cosmo Player. The only way to get similar motion using 2D is by
using movies, such as MPEG, or image-based formats, such as Shockwave from
Macromedia. Both of these techniques create huge files that are extremely slow to
download over the Web, and are not as flexible. The only viewing angle you have is
the one the author has created for you. With 3D and VRML, you can go literally
anywhere in the 3D world. You can walk up to a sign to read it, look over your
shoulder to see where a sound is coming from, or walk up a flight of stairs to go into a
second-story office.
Q How can we keep up with all the changes taking place with VRML and other
No one can keep up completely nowadays. We recommend surfing the Internet to see
what all the top companies are up to. Open up your favorite search engine in your
Web browser and search on VRML and Virtual Reality. Also, read the online
magazines devoted to VRML. If you can, download the latest beta copies of each
browser and take a tour with them. Keep a list of the features of each browser. Spend
some time thinking about the algorithms required to make a browser work. Keep a
link to the VRML Consortium home page and other VRML-related organizations.
And, by all means, go to the conferences where all the best ideas are presented and
discussed. You'll never run out of things to think about, because VRML is involved in
few.
Q Why would we want to use 3D on the Web? Why would we need anything
more than the text and images that are already on an HTML page?
The use of 3D on the Web has many great benefits. First, it allows a virtually infinite
interesting or informative as being able to walk through the front door and up to the
master bedroom to check out the view. Second, 3D is much more compact than either
images or text. They say that a picture is worth a thousand words. If that's true, a 3D
No. of Dimension in mm
Model Capacity Power
Fan
MG-1 3 Fans 1 TPH 5.0 HP
MG-2 5 Fans 2 TPH 7.5 HP 2200 x 1150 x 650
MG-4 7 Fans 4 TPH 10.0 HP
modeling software so the changes in the part as well as assembly can be made easily
Ltd keeps on modifying the machines based on customer complaints and market
Pvt Ltd is slightly modified than the previous machine. The modification and
first the modification is done on the production drawings created in AutoCAD, then
they are handed over to people on the shop floor for fabrication. As the company uses
2D production drawings, manufacturing people many times do not completely get the
idea of the design engineer. Even if they get the idea then they find it difficult to relate
the modified part with the assembly. It is better to communicate such design changes
by 3D models of machines because they are very close to actual machines. 3D models
crated in AutoCAD can also serve the purpose but modifying the individual parts in
AutoCAD assembly is quite difficult in other words, we can say that 3D assembly
created AutoCAD is rigid and cannot accommodate design changes easily. In view of
the above situation, it was decided to create 3D models of the machines using
pro/engineer is the second reason for choice of this software. There is a bi-directional
nature of a software package is defined as its ability to ensure that if any modification
is made in a particular model in one mode, the modification is reflected in the same
mode in other modes also. For example, if you make any change in a model in the
part mode and generate it, the changes will be highlighted in the assembly mode also.
Similarly, if you make any change in a part in the assembly mode, after regeneration,
the change will be highlighted in the Part mode also. This bi-directional associativity
also correlates the two-dimensional (2D) drawing view generated in the Drawing
mode and the solid model created in the Part mode of Pro/ENGINEER. This means
that if you modify the dimensions of the 2D drawing view in the Drawing mode, the
change will be automatically reflected in the solid model and also in the assembly
after regeneration. Likewise, if you modify the solid model in the Drawing mode.
application, it change the output of all the other modes related to the model. This
Figure shows the drawing views of the part shown in figure –1-1 generated in the
drawing mode. The view show that the part consists of a counter bore hole at the
reflected in the Drawing mode, as shown in figure. The views in this figure show that
the entire outer counter bore holes are converted into the drilled holes and the number
Figure shows the crosshead assembly. It is clear from the assembly that the diameter
of the hole is more than what is required (shown using dotted lines). In an ideal case,
the diameter of the hole should be equal to the diameter of the bolt.
The diameter of the hole can be easily changed by opening the file in the Part mode
and making the necessary modifications in the part. This modification is reflected in
the assembly shown in figure. This is due to the bi-directional associative nature of
Pro/ENGINEER. Similarly, if you change the dimension of the model in the Drawing
mode, the modifications will be automatically reflected in the Part mode. This shows
that all the modes are related to each other. Thus, it becomes very easy to modify your
model at any time. This makes the application software more users friendly.
The second important reason for using Pro/Engineer is that assemblies and
parts created in Pro/E can be converted into AutoCAD format but reverse of this is not
possible. So creating the assemblies and parts in pro/e serves the dual purpose.
CD- ROM drives have become integral part of every PC. As the thesis work was
based on software, it was decided to organize all the work on CD-ROM. The high
storage capacity of the CD-ROM enables to store huge amount of data on it. The
following article explains how the thesis work is organized on CD-ROM .The CD is
auto run i.e. as soon as you will insert the CD into drive, it will automatically start to
1) THESIS REPORT IN PDF FORMAT: this link enables to view the complete
thesis report in Portable data format (PDF). Title wise classification is available for
quick reference. If your PC is not having the Acrobat reader installed on it then you
require installation of acrobat reader on your PC to view the pages in PDF format.
SYNOPSIS: this link enables you to view synopsis of the thesis work. The link is
located below the link thesis report on left hand side.
VRML PLUG IN: this link is below the synopsis link on left hand side. The
machine models in VRML format can are viewed in VRML plug in. VRML plug in is
shareware software available on Internet. The setups of most popular VRML plug in
such as CORTVRML or COSMOPLAYER are available on the CD-ROM so that you
can quickly install the VRML plug in on your PC to see the machine models without
any trouble. the purpose of providing setup of VRML software is to save the valuable
time of user to connect to the internet and download the software.
ACROBAT READER: Acrobat Reader is software, which enables you to view the
pages in PDF format. The thesis report on the CD-ROM is available in PDF format. If
your PC is not having the acrobat reader installed on it then you can install the
software from this link. This link contains the compressed setup file required for
installation of acrobat reader.
LINKS TO IMPORTANT SITES: this links connects you to the various sites on
world wide web containing the information of agro machines and software used in
this thesis work.
AGRO MACHINES IN PRO/E WILDFIRE FORMAT: this link is located at the
top on right hand side. The link contains part and assembly files of the Agro Machine
models created in Pro/E wildfire. If your PC have Pro/e installed on it then you can
view the parts and assemblies created in Pro/E. the part files have *.prt extensions
whereas assembly files have *.asm extensions.
AGRO MACHINES IN 3DS MAX STUDIO FORMAT: this link contains the
simulation files of agro machines created in 3DS max studio. These files can be
opened in 3DS max studio software. As all the files are created in 3DS max studio
version 6, user is advised to use version 6 or later to view the files. The version 6 of
3DS max studio or later can be loaded on windows XP operating system.
AGRO MACHINES IN VRML FORMAT:
Agro machine files created in VRML format are linked to this link. You can view
these files in Internet explorer having VRML plug in installed in it.
AGRO MACHINES IN AVI FORMAT: this link will take you to agro machines
stored in AVI format. AVI is a format, which enables you to see the video on
computer. You can open these files in any video viewing software like Window media
player, jet player or nay other suitable player, which is installed on your PC to view
video file formats.
POWER POINT PRESENTATION:
This link contains the power point presentation related with this thesis work.
1) CD not play
Remedy : Clean the lens of your CD Rom, writer or DVD Rom with the help
Remedy : Check that your sound card is properly installed. Check whether the
Remedy : Install VRML plug in provided in the CD. Restart your computer
Remedy : Your text size may not be adjusted properly to display the whole
Remedy : Install window media player or any other suitable media player
Remember that the above version of Pro/E can be installed in Windows XP or later.
APPENDIX-3
FILE FORMATS AND RESPECTIVE APPLICATION SOFTWARE
*.prt:- this is the pro/Engineer file format used in pro/e part mode. Files with *.prt
extension can be opened in Pro/Engineer.
*.asm:- this file formats stores the assembly of components in pro/engineer assembly
mode. Files with *.asm extensions can be opened in Pro/Engineer.
*.avi: this file format contain the video created from 3Ds max studio as a video output
of *.max file. You can watch the video files with window media player or any suitable
software, which is used for watching the video such as jet player or winamp.
*.wrl: this file contains the simulation in VRML environment. You can open files
with *.wrl extension in Internet explorer. Ensure that you have already installed any
one of the VRML plug in provided on the CD-ROM of this thesis or you can
download it from Internet, as it is shareware software.
*.max: this file format contains simulation created in 3DS max studio software. You
can open files with extension in 3DS max studio software.
APPENDIX –4
TERMINOLOGY
CD: Compact disk
PC: personal computer
* : wildcard use in computers to search files.
Plug in: small software, which will enhance the capabilities of the basic software.
Shareware software: software having no proprietary. Free to use without paying cost
of the software.
ACKNOWLEDGEMENT
I wish to place on record my deep sense of gratitude to my research guide,
Prof. D.S. Ingole, Asst. Professor, Department of production engineering, college of
engineering, Badnera for his constant encouragement, keen interest and valuable
advice during the tenure of this work. I am greatly benefited from his guidance and
the freedom he allowed me to pursue the work. This work would not have been seen
the light of the day without his help.
I owe my sincere thanks to Prof. S.G. Patil, H.O.D; Dept. of Production
Engineering and Prof. S.V. Bansod ,course co-ordinator for his valuable guidance and
co-operation during my work.
It seemed a bit of tough task when I initiated my thesis but Prof. S.K. Patil,
Lecturer, college of engineering and technology, Akola & consultant in R&D
department of Mahavir Electromechanical Works Pvt. Ltd and Prof. A.M. Jain,
lecturer college of engineering & Technology, Akola & owner of Mahavir
electromechanical Works Pvt. Ltd. gave me the words of inspiration and I proceeded
and therefore I am very much indebted to him and take this opportunity to express my
sincere gratitude to him.
I am thankful to Dr. A.B. Marathe (principal), Prof. C.V. Deshmukh
(H.O.D.), Prof. S.C. Makwana, Asst. Professor and other staff members of
Production Engineering Department, C.O.E.&T; Akola who had directly and
indirectly helped me.
I am thankful to Mr. Anirudha Patokar for his untiring efforts in
compilation of CD-ROM, design of attractive CD cover and helping me in particle
system of 3DS max studio.
Finally, I thank my family members for their forbearance towards my
long period of absence from home in pursuit of my research work.
Dipak V. Shirbhate
M.E. (Final)
Dept. Of Production Engg;
Badnera