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Introduction

Presentation sheet 1: Features of the X-Sim software package

Features of version 2.0 - High number of game telemetry plugins - Automatic game detection and setup function - In game race-start-trigger to enable simulator - 3rd way game access with: - Microsoft Force Feedback scanner - Direct game memory readout tool - Easy math output solution with mixer facility - Well rounded math module collection with: - Different types of fast washouts - Different types of scaler - Threshold and 1:1 plugins - Simulator based real time processing - Easy skinned desktop gauge system - Extended hardware gauge support - Support for LCDStudio and LCDHype gauges - Multi CPU affinity and isolation support - Full configurable program loop timing - Hardware and software benchmark module - Multi input device support (joystick mixer) - Huge hardware support with: - Interface plugin system - Universal serial RS232 and RS485 output - Initial operation test panel for each port - Teachable port I/O for any HW combination - Electric, pneumatic and hydraulic actuators - Structured free definable HW calibration - Output analyzer - In game telemetry data logger - Mature C++ programmer support for plugins - Dialog buttons optimized for usage in simulators - Configurable safety options in case of HW failure - 3D virtual simulators for testing purpose - Tray menu for hiding the applications - Command line support for easy script usage - Video motion add-on software - Work out-sourcing with network cluster support

Additionally features of version 2.1 - Simlink community messenger with: - Mail system - Instant messenger - Chat room - Game room - Friend list / Clan list - Game presence broadcast - Profile exchange system - Easy vehicle acceleration regulation slider - Easy vehicle acceleration regulation hot key support - Extended profile bundling for further exchange - Faster desktop gauge system - New Pro Gamer carbon look - G15 display and hot key support (LCDHype/LCDStudio) - Chat ambient music player to shorten the waiting time - Backup web interface for chat system - Extended command line support - Own simulator design presentation with project page - Worldwide user location map to find nearby simbuilder - Extended tray menu functions

X-Sim starts where other programs are finished and support more than 6DOF with unlimited numbers of additionally degrees of motion freedom.

Presentation sheet 2: Simple simracer equipment (for users without a simulator) Desktop dashboards
The desktop gauges are designed to be used on a dual screen computer. On the primary monitor must run the game but on the secondary monitor can be a dashboard displayed while you are ingame.

Hardware gauges
This feature is also new in version 2 of X-Sim. You are now able to drive some servo with the ingame gauge values. Normally a original automobile gauge system is stripped and some RC servos are build in that housing. There are some other solutions by using the aircores. In the end you get a realistic dashboard which you can control like you want.

- Tryout some sample gauges that comes with the X-Sim installation - Get a picture of your own car dashboard and implement this as skin - Expand your simulator with 3rd party dashboards - One game connection will avoid problems with other software

Presentation sheet 3: Standard simulator setups Dual PC solution


The dual PC solution will replace a expensive external control box with programmable embedded micro controller and use a old PC to control a simulator and to share the CPU load for a professional movement result like the professional simulators on the market.

Single PC solution
X-Sim offers some special multi core support to separate the CPU usage to a single CPU core and run the game on all other CPU cores. This solution can be used if the PC will have a very good performance and should not be used if the game PC is undersized or older than three years. If you like to switch to the dual PC solution sometimes later there is no need to change your profile. Only a new network address to your new profiler location is needed.

- Save money and time by using a old left over PC instead of a expensive developed external hardware Use the resources of the customer and its PC equipment. - Think future save by avoid outdated hardware components and use update able PC technology - Try the configurable universal serial output or the open interface plugin system to add new hardware

Presentation sheet 4: reducing development time and costs by using X-Sim rFacor ACTC ARCA rFactor rFactor engine engine Racer X-Plane LFS Dirt Grid NSR Stage 1 Truck Racing Seed game Seed game engine engine Live Live for for Speed Speed Grandprix 3 Grandprix 4 Race Nascar2005 Falcon X-Sim X-Sim unified game unified game support support Force Feedback Injector SBK No Limits RBR Combat Microsoft flight games Volvo GPL Microsoft Microsoft +FSUIPC +FSUIPC Simbin Simbin engine engine GTR GTR2 GTR Evo Race 07 Race GTL

Grandprix Grandprix GPxpatch GPxpatch

future save, unified game plugin support


- many supported popular game engine which game developer will use in the future - compatibility to 3rd party hardware and software with single game attach

Presentation sheet 5: Simulator hardware support

X-Sim offers three types of control


1. direct output to a intelligent hardware

Examples: SCN5, AMC, SPS with: - Universal serial output (configurable) - direct output
2. control of hardware with feedback

Example: R'n'R, pneumatic, hydraulic with: - Synaptrix the teachable control


3. control with share memory

Example: LCDHype, Shiftlight with: -Gauge setup (40 slots to export) -Visual axis setup

- X-Sim can offer 3rd party support for simracing hardware and is therefore future save - Hardware plugin system is open source with sample included in manual and installation - Combination of input and control hardware is possible (one interface for input, one for output)

Presentation sheet 6: The future of X-Sim

X-Sim Roadmap
2009 Q1 Q2 Q3 Q4 Q1 Q2 2010 Q3 Q4
Unified open source plugin support X-Sim 2.0

X-Sim 2.1

Project plugfree

X-Sim 64bit (canceled) X-Sim game overlay (canceled)

X-Sim 1.x

- ongoing game plugin support - implementation of new hardware - bugfixes of 2.x engine - 64bit support + game overlay was canceled because of missing funds to pay Microsoft certification (includes Windows 7 support) Also 64bit games are missing.

Product release Stability update End of life

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