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Installing V-Ray for SketchUp Activating V-Ray for SketchUp Before you Start Rendering Understanding Default Settings Render Options o Save and Load Option Settings o Two ways to assign materials in V-Ray 6. Material Editor o Diffuse Layer o Adding a new Material o How to duplicate a material o How to change the name of a material o How to remove a material o How to export material o How to import new material o How to pack material o Another three selections o Purge unused materials 7. Material Usage 8. Add Lights 9. The Characteristics of Rectangular Light o Size does matter o Shadows change according to the size o Impact on reflective objects due to visible and invisible rectangle light o Double Sided Option o Light Units 10. Material: Reflection Layer o Adding Reflection Layer o Fresnel Reflections 11. Reflections and Highlights 12. Other Parameters o Reflection Glossiness o Reflection Filter 13. Refraction Layer o Add Refraction Layer o Controlling the Amount of Transparency o The color of refractive materials o Fog Settings Explained o Adjusting Refraction IOR o The Glossiness of Refractive Materials o Shadows of Refractive Materials o Double-Sided Material o Translucent Material 14. Emissive Materials o Add Emissive Layer o Adjust the Intensity o Adjust the Color

Emissive Textures 15. Texture Mapping 16. Bump Maps 17. Alpha Contribution 18. Displacement o Adding Displacement o Displacement Parameters o Adjusting Displacement 19. Transparency Mapping o What is Transparency Mapping 20. V-Ray Two-Sided Material o Adding a V-Ray Two-Sided Material o Working with V-Ray Two-Sided Material 21. V-Ray for SketchUp Two-Sided Material o Adding a V-Ray for SketchUp Two-Sided Material o Working with V-Ray for SketchUp Two-Sided Material 22. V-Ray Angular Blend Material 23. Environment Lighting o Interior or Exterior? o Techniques for adjusting illumination o HDR Environment Light Source o Bitmap Environment Light Source o Environment Light source for semi-open space 24. Choosing different Render Engines o Classification of Light Bounces o Primary Engine: Irradiance Map o Primary/Secondary Engine: Deterministic Monte-Carlo o Secondary Engine: Light Cache 25. Lighting Dialog Box 26. Light and Shadow o The Quality of Shadow o Radius for Shadow edge o The Shadow Color 27. Depth of Field o What is Depth of Field? o How to find out the focal distance o Size of Aperture 28. Physical Camera o Type of Camera o Exposure o Adjusting Exposure o Using Aperture o Using Shutter Speed o Using ISO o Adjusting White Balance 29. Sun and Sky o Using the Sun with the V-Ray Physical Camera o Accessing the Sun Properties o Exposing Your scene with the Physical Camera

Adding the V-Ray Sky Time of Day and the Sun's appearance Changing the Sun's Appearance with Turbidity Changing the Sun's Appearance with Ozone Gamma Correction and the V-Ray Sun and Sky Enabling Gamma Correction 30. Caustics o What are Caustics? o Examples 31. Color Mapping o The Function of Color Mapping o Types of Color Mapping 32. Adaptive Subdivision Control o Adaptive Subdivision Sampler o Fixed Rate Sampler o Adaptive DMC Sampler 33. Resolution of the Image o Image size setting o Saving your image 34. V-Ray Frame Buffer o Render image window toolbar 35. Distributed Rendering o Setting Up the V-Ray Distributed Rendering Spawner o Finding the IP address of the slave Computer o Starting the DR Spawner o Connecting to Slave Machines o Some Considerations for Distributed Rendering 36. Sample Materials
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