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Brandenburg

The Great Elector: Fredrik Wilhelm

Brandenburg Army 1655-1660


Characters: Great Elector, General, Army Standard Bearer, Protestant Minister, Oberst and Master Gunner.
Core Units: Prussian Reiters, Prussian Gallopers, Prussian Foot Regiments and light artillery.
Special Units: Cuirassiers, Dragoons, City Foot Regiments and medium artillery.
Rare Units: Prussian Guard Cavalry (1 unit only in army), and heavy artillery.
Mercenaries: may spend 25% on the following Mercenaries;
German Mercenary Harquebusiers and German Mercenary foot and Scottish Mercenary foot.

Allies: Can spend up to 25% of points cost on allies from one only of the following lists;
Reliable Allies:
Sweden 1655-56– Colonel, 1-2 Swedish horse, 0-1 Finnish horse, 0-1 Dragoons, 0-1 Swedish foot regiments and 0-2
light cannon.
Poland 1657-60– Rotmistrz, 0-1 Hussar unit, 1-3 Pancerni units, 0-2 Polish Rajtar units and 0-1 Lithuanian Tartar unit.
Austria 1657-60 – Colonel, 1-2 Cuirassiers, 0-2 Trotters and 0-2 Austrian infantry regiments.

Reluctant Allies:
Lithuanian Rebels 1655-56 – Lithuanian General, 0-1 Lithuanian Hussars units, 1-2 Pancerni units, 1-2 Noble Levy
cavalry, 0-1 Lithuanian Tartars and 0-1 Polish Dragoons.

*Allied units are listed under respective national lists.

Special rules:
Units and Leaders: All units can have only one character as well as a leader.
Salvo Fire: Veteran and Elite units may use salvo fire (+2pt).

Gallopers: All veteran and elite galloper units gain a +1 rank bonus in close combat.
Skirmish fire: When in skirmish formation mounted and foot figures with carbine\musket can fire only every
second man except for Dragoons who can fire every man.

Characters:
0-1 Great Elector Fredrik Wilhelm of Brandenburg and Prussia
Morale M WS BS S T W I A Ld Sv Points
Elite 8 5 3 4 4 3 4 2 9 6+ 122

Equipment: Sword and pistols. Mounted.


Options: May wear heavy armour (+2 pt), cuirassier armour (+3 pt).
Special rules: Army commander, if wearing cuirassier armour must be a galloper (in this case move 6”). The
Great Elector is stubborn if leading a unit of Prussian Guard. The army must take a King or General as army
commander but not both in armies under 3000pts, but armies over 3000pts may take the Elector and General. In
games over 3000 pts the general gives the same benefits as the King but only out to 6’’.

0-1 General
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 2 4 2 9 6+ 112

Equipment: Sword and pistol, mounted.


Options: May wear light armour (+1 pt), heavy armour (+2 pt) or cuirassier armour (+3 pt).
Special rules: Army commander, if wearing cuirassier armour must be a Trotter (in this case move 6”) otherwise
he is a Galloper.

0-1 Army Standard-Bearer


Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 2 4 2 8 6+ 102

Equipment: Sword and pistols. Mounted.


Options: May wear heavy armour (+2 pt) or cuirassier armour (+3 pt).
Special rules: Army standard-bearer, all relevant units within 12 inches may re-roll any failed leadership tests. If
wearing cuirassier armour then must be a trotter (in this case move 6”), but must be attached to a cuirassier unit.

0-1 Protestant Minister


Morale M WS BS S T W I A Ld Sv Points
Veteran 8 4 3 4 4 2 4 2 8 6+ 52

Equipment: Sword and pistols.


Options: May wear light armour (+1 pt), may be mounted (free).
Special rules: Must be attached to a Prussian cavalry or foot unit. The Minister and any unit he is with can re-
roll failed rally attempts.

0-3 Oberst
Morale M WS BS S T W I A Ld Sv Points
Veteran 8 4 3 4 4 2 4 2 8 6+ 52

Equipment: Sword and pistol, mounted.


Options: May wear light armour (+1 pt), heavy armour (+2 pt) or cuirassier armour (+3 pt).
Special rules: If wearing cuirassier armour must be a Trotter (in this case move 6”) otherwise he is a Galloper.
Cavalry:
0-1 Prussian Guard Cavalry
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 1 4 1 8 4+ 28
Unit size: from 5-12 figures, mounted.
Equipment: Heavy armour, sword and pistol.
Options: May have an officer (+8 pt), musician (+8 pt) and a standard-bearer (+16 pt).
Special rules: Gallopers, unit must be led by General.

0-4 Prussian Reiters


Morale M WS BS S T W I A Ld Sv Points
Steady 6 3 3 3 3 1 3 1 7 6+ 12
Veteran 6 4 3 3 3 1 4 1 8 6+ 17

Unit’s size: From 5-18 figures, mounted.


Equipment: Sword and pistol.
Options: May wear heavy armour (+4 pt), may have an officer (+8 pt), musician (+8 pt) and a standard-bearer
(+16 pt).
Special rules: Trotters. There must be as many Steady figures as there are Veterans.

0-2 Prussian Gallopers


Morale M WS BS S T W I A Ld Sv Points
Steady 6 3 3 3 3 1 3 1 7 6+ 12
Veteran 6 4 3 3 3 1 4 1 8 6+ 17

Unit’s size: From 5-12 figures, mounted.


Equipment: Sword and pistol.
Options: May wear light armour (+3 pt), may have an officer (+8 pt), musician (+8 pt) and a standard-bearer
(+16 pt).
Special rules: Gallopers. Must take 2 Reiter units for every Galloper unit, the Galloper unit/units must not
outnumber any Reiter unit.

0-2 Prussian Cuirassiers


Morale M WS BS S T W I A Ld Sv Points
Veteran 6 4 3 3 3 1 4 1 8 4+ 21

Unit’s size: From 5-18 figures.


Equipment: Heavy armour, sword and pistol, mounted.
Options: May wear cuirassier armour (+2 pt), may have an officer (+8 pt), musician (+8 pt) and a standard-
bearer (+16 pt).
Special rules: Trotters.

0-2 Dragoons
Morale M WS BS S T W I A Ld Sv Points
Steady 8 3 3 3 3 1 3 1 7 6+ 12

Unit’s size: From 5-12 figures.


Equipment: Sword and carbine, mounted.
Options: May have an officer (+8 pt), musician (+8 pt) and a standard-bearer (+16 pt).
Special rules: Dragoons.

Infantry:
0-4 Prussian Regiments
Pike M WS BS S T W I A Ld Sv Points
Veteran 4 4 2 3 3 1 4 1 7 6+ 9
Elite 4 4 2 4 4 1 4 1 8 6+ 12
Shot M WS BS S T W I A Ld Sv Points
Veteran 4 3 3 3 3 1 4 1 7 - 9
Elite 4 4 3 3 4 1 4 1 8 - 14

Unit’s size: 15-50 figures, pike to shot ratio should be a minimum of 1/3rd to a maximum of ½ of the unit.
Equipment: Sword and musket for shot, one unit may have firelock (+2); pike and sword for pike unit, may
have light armour (+1).
Options: May have an officer (+5), musician (+5 pt) and a standard-bearer (+10 pt).
Special rules: May have salvo fire (+2pt). Shot should be organised into two sub units with a parent body of
pike, all figures comprising the unit must be of the same morale.

Day 1: Battle of Warsaw 1656.

0-2 City Regiments


Pike M WS BS S T W I A Ld Sv Points
Raw 4 2 2 3 3 1 2 1 6 6+ 3
Steady 4 3 2 3 3 1 3 1 7 6+ 6

Shot M WS BS S T W I A Ld Sv Points
Raw 4 2 2 3 3 1 2 1 6 - 5
Steady 4 3 2 3 3 1 3 1 7 - 7

Unit’s size: 15-50 figures in all, Pike to shot ratio should be a minimum of 1/3rd to a maximum of ½ of the unit.
Equipment: Sword and musket for shot, pike and sword for pike unit, may have light armour (+1).
Options: May have an officer (+5), musician (+5 pt) and a standard-bearer (+10 pt).
Special rules: Shot should be organised into two sub units with a parent body of pike, all figures comprising the
unit must be of the same morale.

Artillery:
0-1 Master Gunner
Morale M WS BS S T W I A Ld TA Points
Veteran 4 3 3 3 4 1 3 1 7 - 20

Equipment: Sword and pistol.


Options: May wear light armour (+1 pt).
Special rules: Must be attached to a medium or heavy gun.

0-2 Light guns, 3 pdr (2 crew minimum) 40 points plus 5 points per crew
Morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
3 pdr (cannon)
4 6 5 1 1 30"

Equipment: Swords.
Movement: Medium artillery cannot move once placed but guns can turn 45 degrees and open fire.

0- 2 Medium guns 12 pdr (3 crew minimum) 60 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
12 pdr (medium gun)
0 7 6 2 2 48"

Equipment: Battery equipment and armed with swords.


Movement: Medium artillery cannot move once placed but guns can turn 45 degrees and open fire.

Day 3: Battle of Warsaw 1656

0-2 Heavy guns 24 pdr (4 crew minimum) 80 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
24 pdr (heavy gun)
0 8 7 3 3 72"

Equipment: Battery equipment and armed with swords.


Movement: Heavy artillery cannot move once placed but guns can turn 45 degrees and open fire.

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