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Allies: Can spend up to 25% of points cost on allies from one only of the following lists;
Reliable Allies:
Sweden 1655-56– Colonel, 1-2 Swedish horse, 0-1 Finnish horse, 0-1 Dragoons, 0-1 Swedish foot regiments and 0-2
light cannon.
Poland 1657-60– Rotmistrz, 0-1 Hussar unit, 1-3 Pancerni units, 0-2 Polish Rajtar units and 0-1 Lithuanian Tartar unit.
Austria 1657-60 – Colonel, 1-2 Cuirassiers, 0-2 Trotters and 0-2 Austrian infantry regiments.
Reluctant Allies:
Lithuanian Rebels 1655-56 – Lithuanian General, 0-1 Lithuanian Hussars units, 1-2 Pancerni units, 1-2 Noble Levy
cavalry, 0-1 Lithuanian Tartars and 0-1 Polish Dragoons.
Special rules:
Units and Leaders: All units can have only one character as well as a leader.
Salvo Fire: Veteran and Elite units may use salvo fire (+2pt).
Gallopers: All veteran and elite galloper units gain a +1 rank bonus in close combat.
Skirmish fire: When in skirmish formation mounted and foot figures with carbine\musket can fire only every
second man except for Dragoons who can fire every man.
Characters:
0-1 Great Elector Fredrik Wilhelm of Brandenburg and Prussia
Morale M WS BS S T W I A Ld Sv Points
Elite 8 5 3 4 4 3 4 2 9 6+ 122
0-1 General
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 2 4 2 9 6+ 112
0-3 Oberst
Morale M WS BS S T W I A Ld Sv Points
Veteran 8 4 3 4 4 2 4 2 8 6+ 52
0-2 Dragoons
Morale M WS BS S T W I A Ld Sv Points
Steady 8 3 3 3 3 1 3 1 7 6+ 12
Infantry:
0-4 Prussian Regiments
Pike M WS BS S T W I A Ld Sv Points
Veteran 4 4 2 3 3 1 4 1 7 6+ 9
Elite 4 4 2 4 4 1 4 1 8 6+ 12
Shot M WS BS S T W I A Ld Sv Points
Veteran 4 3 3 3 3 1 4 1 7 - 9
Elite 4 4 3 3 4 1 4 1 8 - 14
Unit’s size: 15-50 figures, pike to shot ratio should be a minimum of 1/3rd to a maximum of ½ of the unit.
Equipment: Sword and musket for shot, one unit may have firelock (+2); pike and sword for pike unit, may
have light armour (+1).
Options: May have an officer (+5), musician (+5 pt) and a standard-bearer (+10 pt).
Special rules: May have salvo fire (+2pt). Shot should be organised into two sub units with a parent body of
pike, all figures comprising the unit must be of the same morale.
Shot M WS BS S T W I A Ld Sv Points
Raw 4 2 2 3 3 1 2 1 6 - 5
Steady 4 3 2 3 3 1 3 1 7 - 7
Unit’s size: 15-50 figures in all, Pike to shot ratio should be a minimum of 1/3rd to a maximum of ½ of the unit.
Equipment: Sword and musket for shot, pike and sword for pike unit, may have light armour (+1).
Options: May have an officer (+5), musician (+5 pt) and a standard-bearer (+10 pt).
Special rules: Shot should be organised into two sub units with a parent body of pike, all figures comprising the
unit must be of the same morale.
Artillery:
0-1 Master Gunner
Morale M WS BS S T W I A Ld TA Points
Veteran 4 3 3 3 4 1 3 1 7 - 20
0-2 Light guns, 3 pdr (2 crew minimum) 40 points plus 5 points per crew
Morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
3 pdr (cannon)
4 6 5 1 1 30"
Equipment: Swords.
Movement: Medium artillery cannot move once placed but guns can turn 45 degrees and open fire.
0- 2 Medium guns 12 pdr (3 crew minimum) 60 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
12 pdr (medium gun)
0 7 6 2 2 48"
0-2 Heavy guns 24 pdr (4 crew minimum) 80 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
24 pdr (heavy gun)
0 8 7 3 3 72"