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Type these in on the main screen: Ridethestorm Youandi Thelivinggem Handyman Note:these are all one word.

If you have done it right, you should hear a crash of thunder. Sent in by Andy Roser

Above submission was added to BigCheat on: , id number: 3156

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fudgeislush:Enables roster cheats,in the troop roster type: CTRL+C and G adds 1000 gold. CTRL+C and T subtracts 1000 gold. CTRL+C and E increase selected units experience. CTRL+C and U makes unit unbreakable in combat. Press these keys at the Roster screen: Ctrl-C-F Full experience for all units Ctrl-C-I Make selected unit invulnerable Ctrl-C-M All magic items BRINGEMON Use these keys during a battle: Hold Ctrl Select enemy units Hold K 100% accuracy for selected ballistic unit Press W Full magic points LOOKLIVELY Use these keys during a battle: Hold D Click on the selected unit to destroy it Hold R Rapid fire for selected ballistic unit OVERBYCHRISTMAS - Press F12 to win a battle SQUAREWINDOW - Open zoom window SMEGHEAD - Small heads BENNYHILL - Faster game Mission Warp: THELIVINGGEM - Great Forest 1 HANDYMAN - Great Forest 8 RIDETHESTORM - Axebite Pass 4 YOUANDI - Altdorf 8 Display Movies: CREDITS WELCOME GROOVETOWN LIGHTREADING

SMALLPEBBLE BADBREATH WHITEGRAIL ATIMETOFIGHT WEWONTHEDAY OHDEAR Master Cheat List Enter codes at the main menu to activate the cheat. Effect Code ----------------------------------------------------------Press [F12] to win battle overbychristmas Open zoom window squarewindow Small heads smeghead Infinite magic items in multi-player blackmarket Faster game bennyhill Play Introduction welcome Play Meanwhile groovetown Play Liber Mortis lightreading Play Jewel of Morrslieb smallpebble Play Hand of Nagash badbreath Play Black grail whitegrail Play Long march atimetofight Play Victory wewontheday Play Game Over ohdear Skip to Great Forest 1 thelivinggem Skip to Great Forest 8 handyman Skip to Axebite Pass 4 ridethestorm Skip to Altdorf 8 youandi Enter fudgeislush on the main menu to enable "Book cheats". Then, press these ke ys to activate the cheat. Effect Keys ---------------------------------------------------------Add 1000 to money CTRL + C + G Subtract 1000 from money CTRL + C + T Increase current unit's XP Level CTRL + C + E Current unit is "unbreakable" CTRL + C + U Enter dontmesswithme at the roster screen to enable these cheats. Effect keys ---------------------------------------------------------Max XP for all units CTRL + C + F Current unit is indestructable CTRL + C + I Have all magic items CTRL + C + M Enter bringemon on the main menu to enable these cheats. Effect Keys ---------------------------------------------------------Skip a battle hold F12 Select enemy units hold CTRL 100% hit rate for ballistic unit hold K when firing Increase available magic points hold W Enter looklively on the main menu to enable these cheats. Effect Keys ----------------------------------------------------------Destroy select unit hold D or CTRL and click unit Ballistic units never miss hold K when firing Rapid fire for ballistic unit hold R when firing Here are some codes that can be typed at the Main Screen (load/new..). Note -You should hear a sound so you know the code was typed in correctly.

fudgeislush : Enables 'Troop Roster' Cheats, then press : CTRL-C & G to Add 1000 gc to cash. CTRL-C & T to Subtract 1000 gc from cash. CTRL-C & E to Increase selected unit s experience. CTRL-C & U to Make selected unit unbreakable in combat. (no obvious indication when it's done) dontmesswithme : Enables the following book cheats. CTRL-C & M - gives you the full quota of magic items. CTRL-C & F - gives every unit full XP. CTRL-C & I - This makes sellected unit unbreakable and immune to all damage. (no t tested) bringemon : Enables 'In Battle' Cheats, then : Hold CTRL to Enable selection of enemy units. FUN FUN FUN !!! (you can't tell them to charge to attack other enemy units but you can halt them in their track s, cast their spells and fire their missiles !!! Muhahhahahaaaaa) Hold K while firing to make missile fire by selected unit 100% accurate ! Press W to Increase magic points to MAX ! looklively : Enables even more In Battle Cheats. Hold D and click on a selected unit it will destroy that unit. Also, If you hold the R key you can have rapid fire for selected ballistic unit. overbychristmas : Enables more In Battle Cheats. Allows you to use the F12 key to auto win any misson. (press once or twice). Mak e sure you don't use it on the last battle otherwise you'll miss the cutscene :( squarewindow : Places a magnifier at the top right of the screen. smeghead : Makes the 3D heads turn into pinheads! blackmarket : Makes magic items available in untlimited quantities in Multiplaye r. Thanks to Jakub Gawry. bennyhill : Activate fast action battle mode. Especially fast for powerful proc essor comps. I think some of the 'unknowns' above affect the battles in certains ways. If you find out what they do, email me! thelivinggem : goto point in campaign. (At Great Forest 1 (just before wight bat tle)) handyman : goto point in campaign. (Point where you meet Urgat) ridethestorm : goto point in campaign. (Point where you meet Azguz the second ti me) youandi : plays cutscene then goes to a point in campaign. (Just before end mis sion) Ones with goto campaign put you in a position in the solo campaign with all the available troops/magicitems up to that point but with no XP. ohdear : plays movie - when you die. welcome : plays intro anim. groovetown : plays first mission movie. lightreading : plays Liber Mortis anim. smallpebble : plays Jewel Of Morrslieb anim. badbreath : plays Hand Of Nagash. whitegrail : plays Black Grail anim. atimetofight : plays Long March anim. wewontheday : plays movie, I guess this is the last movie..don't get itchy finge rs! credits : shows the credits. ***EDITING IN DARKOMEN***

Last updated = 10/10/98 What's in the file : -Editing unit stats. -Editing gold and magic items in the savegame files. -Editing gold amount that can construct multiplayer armies with (eg 9000). -Adding new units to single and multi files. NOTE : you need a hexeditor (or you can use debug if proficient with it) to make use of all this info. HEXpert for Windows is a pretty good one - (http://www.flash.net/~mwoolse y/hexpert.html) If you don't want to bother then check out the Savegame Editor webpage... far more easier than fumbling about with all this material. Not to be used unscrupulously! If there's anything else I'm missing that's important then ask and thou may rece iveth. ******************************************************************************** ** * Location of unit stats in savegame files. savegame files at x:\darkomen\savegame\ * Location of multiplayer unit files = X:\darkomen\gamedata\2parm\ hu_allmp.aud for human armies. gs_allmp.aud for greenskin armies. ud_allmp.aud for undead armies. (Note, in savegames the format is the same except there's some extra values used which aren't important) ---after byte "DC 84" the first unit starts EXAMPLE : AA GG un un S1 00 hn 00 S2 QQ FF FF AA GG un un S1 MM hn 00 S2 00 FF FF 00 GG un un S1 00 hn 00 S2 RR FF 00 00 GG un 00 S1 00 hn 00 S2 00 FF 00 BB HH un 00 S1 NN hn 00 S2 ?1 FF 00 00 00 un 00 S1 00 hn 00 S2 00 FF ?6 00 un un II S1 hn hn 00 S2 ?2 FF 00 00 un un 00 S1 hn hn 00 S2 00 FF ?7 CC un un JJ S1 hn hn 00 00 ?3 FF VV DD un un KK LL hn hn 00 PP 00 FF 00 EE un un KK LL hn hn 00 PP ?4 FF 00 EE un un KK LL hn 00 00 00 00 FF 00 FF un un 00 LL hn 00 00 00 SS FF 00 un un 00 LL hn 00 00 PP SS FF 00 un un 00 LL hn 00 00 00 TT FF 00 un un 00 00 hn 00 S2 00 UU FF

BYTE MEANINGS : AA AA = 13 00 = unit with you. 11 00 = used in multi. 10 00 = don't have unit... BB = Campaign Order number (see below) CC = Mage number? (see below). DD = Number of armour shield slots. EE EE = Unit cost (see below). FF = Banner. GG GG GG GG = Psycholgy/Special abilities (see below). HH = Unit sprite. un = Unit name (can't be seen on opponent's computer in battle only yours) II = Unit name. JJ = 00 if good, 80 if eveil, 40 if neutral (eg traders). KK KK KK = Number of men in unit total/Number of men in unit alive/Number of Ran ks. S1 = Stats of men/crew (see below). LL = see below. MM = 02 or FF, ?? (probably not important). NN = Hero sprite. hn = hero name (don't bother with this). S2 = Stats of leader/artillery (see below). PP = leader's armour/leader's weap/leader's(or artillery) missile. QQ = 00 or FF ?? (probably not important). RR = 3d head of leader. ?1, ?2... = used in singleplay for unit positioning/aren't important. SS SS = Experience. TT = Unit number in book for duplicates. eg 1st Dwarves have 01, 2nd Dwarves hav e 02... UU = Number of gold (initial and unsellable) shields. 18 FF's = mage book/magic item slots (see below). VV = Profile in book. (banner/leaderhead/picture). Has no effect on unit on batt lefield. ******************************************************************************** ****** BB : Campaign Order number. -Not necessary for multiplay I think. -But is crucial for single play. Only certain order numbers are allowed to deplo y in any given mission. So for example if you had the Treeman in your army in the first mission, he won't be deployable unless you replace his order number with the one for your crossbowmen or infantry for example. CC : (Mage number ?) 2 = Necromancer, Night Goblin Shaman(multi), Orc Shaman(multi), Night Goblin Cha mpion Shaman 3 = Orc Champion Shaman 4 = Vamp lord, Master Necromancer, Orc Master Shaman 5 = Necromancer Lord, Mannfred von Carstein, Hand Of Nagash, Dread King, Orc Sha man Lord Note - Seems to have no effect at all. Most mages in multi have 2 regardles

s of level. - But is necessary for unit to cast spells. This and a mage book. Unit Cost : 01 10 00 00 00 00 01 10 = = = = 3 (1 * 3) 48 (10 h or 16 * 3) 768 (100 h or 256 * 3) 12288 (1000 h or 4096 * 3)

Psychology/Special abilities : *Check Psychology Mode in Mike's DOS editor. Each bit (well most) of the 4 bytes correspond to additional abilities that add together. All the abilities are lis ted in his editor* -Only sure on some of these. Just check values of the real units. -Use the following abilities only on units that usually have 00 00 00 00, like h umans. if 00 00 20 if 00 02 00 if 00 10 00 charged. if 01 00 00 if 00 01 00 if 08 00 00 if 00 00 10 00 = definately gives unit at least 2 fanatics. 00 = definately means magic resistant 00 = definately means unit can pass through other units and can't be 00 00 00 00 = = = = definately definately definately definately means means means means will never rout immune to psych but not routing. cause fear. can see 360 degrees.

So for example, the flagellants have 01 00 00 00, and Grail knights have 00 01 0 0 00. -Used for Hate Greenskins, Hate dwarves, Cause fear, Fear elves, Never break, Im mune to psych, Maybe Double wounds from fire, 360 degree vision, Ignore terrain, Magi c resistance, Cannot be engaged and others. Statistics : 1st = Movement, 2nd = Weapon skill, 3rd = Ballistic skill, 4th = Strength, 5th = Toughness, 6th = Wounds, 7th = Initiative, 8th = Attacks, 9th = Leadership . Note - normal values from 0 - A (10). LL : 1st 2nd 3rd 4th 5th 6th byte byte byte byte byte byte 00 if not cavalry, 01 if have horse mount. 02 if boar. Armour type (see below). Weapon type (see below). Unit type (see below). PntVal (not really important I think...use value from similar unit) Missile weapon (see below).

Note : hero only needs armour, weapon and missile. Armour : 00 01 02 03 04 06 07 08 11 12 13 14 15 = = = = = = = = = = = = = No shields. 1 shield. 2 shields. 3 shields. 4 shields. 3 shields and Regenerate. 2 shields and ??? Wraith's 'armour' with no shields 2 shields. 3 shields. 4 shields. unused. 5 shields.

(Treeman's 'armour') (Normal weapon immunity I believe)

Note - the 11 to 15 are only used for mounted units. Weapons : 00 01 02 03 04 05 = = = = = = Hands/Claws Sword Two handed sword Halberd or Spear Flail Wight blade (nothing special I think) (nothing special) (+2 S, strike last) (probably + 1 S) (+2 S first round) (does 1-3 wounds, magical)

Unit type : -affects horse or arrows pic in top right corner of profile -affects replacement cost for a man and armour increase. -affects special rules for unit on battlefield. Human Infantry = 08 Wood Elf infantry = 09 Dwarf Infantry = 0A Night Goblins = 0B All undead on foot = 0D Peasants = 0E Ogres = 0F Human Cavalry = 10 Skeleton horsemen/Black grail = 15 Mercenary Crossbowmen/Pistoliers = 18 Wood Elf Archers = 19 Night Goblin Archers = 1B Skeleton archers = 1D Human artillery = 20 Skull catapult = 25 Human Wizards = 28 Undead wizards = 2D Dread King = 35 Monsters = 37 Undead Chariot/Hand of Nagash = 3D

Note - Chariot has some unpredicatable effects including : Cause crash when click on many parts of chariot unit icons in book, don't click on it at all! ; repla cements cost is screwed ; Doesn't auto-deploy ; crash when give items sometimes or jus t when buy item and try to give to someone else ; can be used in battle though. - Unit type normally affects the sound they make when for example they C HARGE! Missile weapons : 07 08 09 0A 0B 0C 0D 0E 0F 10 11 = = = = = = = = = = = Short Bow (tiny range...about same as pistol!) Normal Bow (average range) Elven bow (great range, more than crossbow I think) Crossbow Pistol Cannon Mortar Steam tank cannon (shorter range) Rock lobber Ballista Screaming skulls

Note: -giving missile ability to a unit requires that they have an 'arch er' unit type ; and a missile weapon. But remember, most units that aren't units wouldn't have a 'shooting frame' for the sprite and so the game may crash...or you might see their death frame instead when shooting!

Unit Level and Skulls : 70 B8 E8 00 17 0B 03 00 = = = = lev lev lev lev 4 3 2 1 (1770h (0BB8h (03E8h (0000h = = = = 6000 3000 1000 0000 xp) xp) xp) xp)

Magic item/Mage Book slots : 1st 2 bytes determine which spells mage has. Only put the book number in the First FFFF bytes. 1600 1700 1800 1900 = = = = Bright Book Ice Book Waaagh Book Dark Book

or any of the "FF FF" bytes can have the following for magic items. 0100 0200 0300 0400 = = = = Grudgebringer Skabskrath Runefang Hellfire

0500 0600 0700 0800 0900 0A00 0B00 0C00 0D00 0E00 0F00 1000 1100 1200 1300 1400 1500

= = = = = = = = = = = = = = = = =

Storm Sword Lightning Bolt - don't use this one as causes crashes. Spelleater Shield Dragon Helm Shield of Ptolos Enchanted Shield Heart of Woe Potion of Strength Horn of Urgok Ring of Volans - can be selected but won't perform any action. Banner of Arcane Warding Banner of Wrath Banner of Defiance Mork's War Banner Staff of Osiris Wand of Jet Book of Ashur

Note - A unit needs a book number and the mage number to cast spells. Mage u nit type isn't necessary like for shooting missiles. And sprite errors will also NOT occur if the unit doesn't have a spellcasting anim. The guy just doesn't move :) Pretty sure of this...well at least for some sprites. - Don't put a spell book it the other item slots (afters the first one) otherwise a crash will more thatn likely occur when selecting the 'book' item.

Spells that can be added to profile without use of the Spellbook : -spells work in battle as normal but possible to crash/freeze. -each spell/item takes up one slot. -don't click on spell icon in book. -dispel seems to work only sometimes. -putting a spell in the first FF FF slot will crash the game. Thus DON'T use a s pellbook. -putting Bright Book spells in the second, third and fourth slots will allow them to be used. (applies to single play). Mage num isn't considered. 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 = = = = = = = = = = = = = = = = Fireball Sang swords Blast Burning head Conflag Flamestorm crimson bands wings death frost chill blast Ice shards wind of cold Shield of cold hawks of miska snow blizzard crystal cloak

2A 2b 2c 2d 2e 2f 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e

= = = = = = = = = = = = = = = = = = = = =

brain bursta gaze of mork Da krunch fists of gork Mork Save uz Ere we go Gaze of Nagash raise the dead Doom Bolt Death Spasm Blade Wind Arz black horror soul drain witch flight dispel magic 50 gold 100 gold 150 gold 200 gold 250 gold 300 gold

******************************************************************************** ** GOLD LOCATION IN SAVEGAME FILES : offset : 00028C to 00028D (2 bytes) MAGIC ITEMS LOCATION IN SAVEGAME FILES : offset : offset : 00028E to 0002XX (1 byte each) ******************************************************************************** *** To change gold amount that you can construct multiplayer armies with : In engrel.exe. offset offset offset offset 0043FC 00440C 00441C 00442C D D D D for for for for 9000 7000 5000 3000 pts pts pts pts selection selection selection selection = = = = normally normally normally normally 28 58 88 B8 23 1B 13 0B

******************************************************************************** *** ADDING NEWS UNITS TO FILES : (possible to add extra bytes to file with Hexpert using the Insert key I think. Then you can block copy binary values over the inserted bytes) -Multi

-Byte 5 from the start must bet set to number of units in file in hex otherwise the unit won't show up in the roster. -188 bytes is the amount needed for a whole unit's set of stats. -Single -For both enemy NME files (eg b101nme.arm) and the good forces files in the 1PBAT directories, the first unit starts at byte 'C0'. -Again, byte 5 dictates the number of units. ******************************************************************************** *** http://www.geocities.com/darkomen_sothr/darkomen.html

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