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Name Aura CL Slot Price Weight Description Requirements Cost Group Source AL Int Wis Cha Ego Communication

Senses Powers MagicItems Destruction MinorArtifactFlag MajorArtifactFlag Abjuration Conjuration Divination Enchantment Evocation Necromancy Transmutation AuraStrength WeightValue PriceValueCostValue Banded Mail of Luck strong enchantment armor 12 18,900 gp 35 lbs. Ten 100-gp gems adorn thisgp banded mail. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. He must take whatever0 Craft Magic Arms +3 Armor bless 9,650 and Armor, PFRPG Core NULL NULL consequences come 0 0 from the second roll. The wearer's player must decide 0 0 0 1 0 whether to0 strong attack roll rerolled18900 damage is rolled. have the 35 before 9650 Breastplate of Command strong enchantment armor 15 25,400 gp 30 lbs. This +2 breastplate bestows a commandingPFRPG Core wearer. The wearer gains a +2 competence bonus on all Charisma checks, including Charisma-based skill checks. The wearer also gains a +2 competence bonus to his Leadership score. Friendly troopsstrong 360 feet of 30 user become braver than normal, gaining a +2 Craft Magic Arms andArmor mass charm monster 12,875 gp Armor, aura upon its NULL NULL 0 0 0 0 0 1 0 0 0 within the 25400 12875 Celestial Armor faint transmutation [good] 5 armor 22,400 gp 20 lbs. This bright Craft Magic Arms andArmor so fine and Corethat good be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and0an arcane0 silver or gold +3 chainmail is fly,PFRPG must be it can 11,350 gp Armor, creator light NULL NULL 0 0 0 spell failure chance of 15%. It is0 0 0 considered light armor and allows the 22400 to use fly on command (as the spell) 1 faint 20 wearer 11350 Demon Armor strong necromancy [evil] 13 armor 52,260 gp 50 lbs. This plate armorMagic Arms andArmorthe wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. This +40 plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she h Craft is fashioned gp make contagion Core 26,955 to Armor, PFRPG NULL NULL 0 0 full 0 0 0 0 1 0 strong 50 52260 26955 Mithral Full Plate of Speed faint transmutation 5 armor 26,500 gp 25 lbs. As a free action,Magic Armsof this fine set of +1 mithral full plate can activate it, enabling him to act as though affected by a haste spell for upNULL rounds each day. The duration of the haste effect need not be consecutive rounds. The armor has an arcane spell failure chance of 25 Craft the wearer andArmor haste 18,500 gp Armor, PFRPG Core to 10 NULL 0 0 0 0 0 0 0 0 1 faint 25%, a26500 maximum18500 Dexterity bonus of +3, and an ar Rhino Hide moderate transmutation 9 armor 5,165 gp 25 lbs. This +2 hide armor is 2,665 gp Armor bull's strength Craft Magic Armsfrom rhinocerosPFRPG Core made and Armor, hide. In addition to granting a +2 enhancement bonus to AC, it has a -1 armor check penalty and NULL an additional 2d6 points0 damage0on any successful charge attack made by the wearer,0including a mounted charge. deals NULL of 0 0 0 0 0 1 moderate 25 5165 2665 Absorbing Shield strong transmutation shield 17 50,170 gp 15 lbs. This +1 heavy steel shield is andArmor disintegrate Craft Magic Arms made of metal, but its color is flat black that seems to absorb light. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. This 0 25,170 gp Armor, PFRPG Core NULL NULL 0 0 0 0 0 effect only 0 functions as an attack-itstrongbe activated15 target a creature or weapon as it strikes the shie 0 1 can't to 50170 25170 Caster's-Shield moderate abjuration shield 6 3,153 gp (plus the value of+1 light woodenifshield has aArmor, Scribe Scroll, creator which bespellcaster can scribe a single spell as on a scroll. A spell so scribed requires half NULL 5 lbs. This the scroll spell 1,653 gp Armor strip on the back on must a at least 6th level Craft Magicone is currently scribed) Arms and leather PFRPG Core NULL the normal cost in raw materials. The strip cannot accommodate spells of 0 0 0 1 0 0 higher than 3rd level. 0 0 The strip is reusable. A random 5 0 moderate caster's shield has a 50% chance of having a sing 3153 1653 Lion's Shield moderate conjuration shield 10 9,170 gp 15 lbs. This +2 heavy steel shield isgp Armor to appear to Core roaring lion's head. Three times per day as a free action, the lion's head can be commanded to NULL (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder15 them) and dealing 2d6 points of damage. This Craft Magic Arms and Armor, summon nature's ally IV 4,670 fashioned PFRPG be a NULL attack 0 0 0 1 0 0 0 0 0 moderate has 9170 4670 Spined Shield moderate evocation6 shield 5,580 gp 15 lbs. This +1 heavy steel shield isgp Armor spines. missile as a normal spiked shield. On command up to three times per day, the shield's wearer NULL one of the shield's spines. A fired0 Craft Magic Arms and Armor, magic It acts 2,875 covered in PFRPG Core can fire NULL 0 spine has 0 +1 enhancement bonus, a range increment of 120 feet, and dealsmoderate a 0 0 0 1 0 0 1d10 points of damage (19-20/x2). Fired spines regenerate each day 15 5580 2875 Winged Shield faint transmutation 5 shield 17,257 gp 10 lbs. This heavyCraft Magic Armsgp a Armor fly PFRPG Core Arching bird wings are carved into the face of the shield. Once per day, it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 0 per round, or up to 266 pounds and move at 40 feet per round. wooden shield has +3 enhancement bonus. 8,707 and Armor, NULL NULL 0 0 0 0 0 0 0 feet 1 faint 10 17257 8707 Assassin's Dagger moderate necromancy 9 none 10,302 gp 1 lb. This wicked-looking, curved gp dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin. Craft Magic Arms +2 Weaponslay living Core 5,302 and Armor, PFRPG NULL NULL 0 0 0 0 0 0 0 1 0 moderate 1 10302 5302 Dagger of Venom faint necromancy 5 none 8,302 gp 1 lb. This black +1 dagger has a serrated edge. It allows Core Craft Magic Armsgp Weaponpoison 4,302 and Armor, PFRPG the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by theNULL once per day. The wielder can decide to use 0 power after he has struck. Doing so is a0free action, but the poison effect must be invoked 8302 same round that the dagger strikes. blade NULL 0 0 the 0 0 0 1 0 faint 1 in the 4302 Dwarven Thrower moderate evocation none 10 60,312 gp 5 lbs. This weapon functions Arms+2 warhammer PFRPG Coreof dwarf users. Yet 10th level of a dwarf, the warhammer gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. 1 can be hurled with a 30-foot range increment. When hurled, a dwarven thrower deals an ex Craft Magic as a andWeaponcreator must be a most of at least in the hands 30,312 gp Armor, in the hands NULL NULL 0 0 0 0 0 0 It 0 0 moderate 5 60312 30312 Flame Tongue strong evocation 12 none 20,715 gp 4 lbs. This is a +1 flaming burst longsword. Once PFRPGray and fireball, blast forth a fiery ray at any target within 30 feet as a ranged touch attack. NULL deals 4d6 points of fire damage on a successful hit. 0 Craft Magic Arms andWeaponscorching Core 10,515 gp Armor, per day, the sword can flame blade, or flame strike The ray NULL 0 0 0 0 0 1 0 0 strong 4 20715 10515 Frost Brand strong evocation 14 none 54,475 gp 8 lbs. This +3 frost greatsword sheds light asspicePFRPGdispeltemperature drops from energy such times it cannot be concealed when drawn, norNULL light be shut off. Its wielder is protected from0 Craft Magic Arms andand 5 a torch when the magic, protection below 0 F. At 27,375 gp Weapon storm, Core Armor, can its NULL 0 0 fire; the sword absorbs the first 10 points of fire damage each round that the wielder would otherwise take. A frost brand extinguishes all 0 0 0 1 0 0 strong 8 54475 27375 Holy Avenger strong abjuration 18 none 120,630 gp lbs. 4 This +2 cold ironMagic Armsbecomes a +5 holy coldCore longsword good hands of a paladin. This sacred weapon provides spell resistance of 5 + the paladin's level to the wielder and anyone adjacent to her. It also enables the paladin to0 Craft longsword andWeaponholy aura, creator must be in the 60,630 gp Armor, PFRPG iron NULL NULL 0 0 1 0 0 0 use greater dispel magic (once per round as a standard action) at the class level of the palad 0 0 strong 4 120630 60630 Javelin of Lightning faint evocation 5 none 1,500 gp 2 lbs. This javelin becomes 750 gp andWeaponlightning bolt (Reflex DC 14 half ). It is consumed in the attack. Craft Magic Armslightning bolt when thrown a 5d6 Armor, PFRPG Core NULL NULL 0 0 0 0 0 0 1 0 0 faint 2 1500 750 Life Drinker strong necromancy 3 none 1 40,320 gp 12 lbs. This +1 greataxe is favored by undead and PFRPG Core do not suffer its drawback. A life-drinker bestows two negative levels on its target NULL Craft Magic Arms andWeaponenervation 20,320 gp Armor, constructs, who whenever it deals damage, just as if its target had been struck by an undead creature. One day 0 NULL 0 0 0 0 0 0 after being1struck, subjects must make a DC 16 Fortitude save for each negative level or the 0 strong 12 40320 20320 Mace of Smiting moderate transmutation 11 none 75,312 gp 8 lbs. This +3 adamantine heavy maceWeapondisintegrate Craft Magic Arms and Armor, enhancement bonus against constructs, and a successful critical hit dealt to a construct completelyNULL 39,312 gp has a +5 PFRPG Core destroys the construct (no saving throw). A critical hit dealt to an outsider0 NULL 0 0 0 0 deals x4 damage rather than x2. 0 0 0 1 moderate 8 75312 39312 Nine Lives Stealer strong necromancy [evil] 13 none 23,057 gp 4 lbs. This longsword always Arms and5Armor, finger of death it also has the power to draw the life force from an opponent. It can do this nine timesNULL theNULL is lost. At that point, the sword becomes a simple +2 longsword (with a faint evil aura). A1 Craft Magic performs Weaponlongsword,Core 11,528 gp as a +2 PFRPG but sp. before ability 0 0 0 0 0 0 0 critical hit must be dealt for the sword's death-dealing ability to function, and this w 0 strong 4 23057 11528 Oathbow strong evocation 15 none 25,600 gp 3 lbs. Of elven make, this white +2 andWeaponcreator mustStr bonus) whispers, "Swift defeat to my enemies" in Elven when nocked and pulled. Once per day,NULL archer swears aloud to slay her target (a free 0 Craft Magic Arms composite longbow (+2 be an elf 13,100 gp Armor, PFRPG Core NULL if the 0 0 0 action), the0bow's whisper becomes the shout "Death to those who have wronged 25600 0 1 0 0 strong 3 me!" Against such a sworn enemy, the bow 13100 Rapier of Puncturing strong necromancy 3 none 1 50,320 gp 2 lbs. Three times per Magic Arms wounding rapier allows Core Craft day, this +2 andWeaponharm 25,320 gp Armor, PFRPG the wielder to make a touch attack with the weapon that deals 1d6 points of Constitution damage byNULL NULL draining blood. Creatures immune to critical hits are0immune to the Constitution damage dealt by this weapon. 0 0 0 0 0 0 1 0 strong 2 50320 25320 Screaming Bolt faint enchantment 5 none 267 gp 1/10 lb. These +2 bolts scream Arms andWeapondoom Craft Magic when fired, forcing all enemies of the wielder within 20 feet of the path of the bolt to succeed on a DC 14 Will save or become shaken. This is a mind-affecting fear effect. 0 137 gp Armor, PFRPG Core NULL NULL 0 0 0 0 1 0 0 0 faint 0.1 267 137 Shatterspike strong evocation 13 none 4,315 gp 4 lbs. This intimidating weapon appears Armor, Improved Sunder, Power Attack, shatter serrations along the blade, excellent for catching and sundering a foe's weapon. Wielders without the Improved Sunder feat use a shatterspike as a +1 longsword only. Wieldersstrong Improved Sunder4315instead use shatterspike as a +4 long Str 13, Craft Arms and to be a longswordCore multiple hooks, barbs, and 2,315 gp Weapon PFRPG with NULL NULL 0 0 0 0 0 0 1 0 0 with the 4 feat 2315 Sleep Arrow faint enchantment 5 none 132 gp 1/10 lb. This +1 arrow is Magic Arms andWeaponsleep Craft painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the0same amount as would lethal damage) and forces the target to make a DC 0 faint save or fall asleep. 70 gp Armor, PFRPG Core NULL NULL 0 0 0 0 1 0 0 11 Will 0.1 132 70 Shifter's-Sorrow strong transmutation none 15 12,780 gp 10 lbs. This +1/+1 Craft Arms6,780 gp Weapon of PFRPG Core two-bladedand Armor, blades polymorph silver. The weapon deals an extra 2d6 points of damage against any creature with the NULL sword has baleful alchemical shapechanger subtype. When0 shapechanger or a 0 NULL a 0 creature in0an alternate form (such as a druid using wild shape) is struck by the weapon, it must make a DC 15 Will save or return to its n 0 0 0 0 1 strong 10 12780 6780 Sun Blade moderate evocation none 10 50,335 gp 2 lbs. This swordCraft Magicof a bastard sword. However, Core must be good is the size 25,335 andWeapondaylight, creator blade is wielded as if it were a short sword with respect to weight and ease of use. NULL words, the weapon appears to all0viewers to0be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if 50335 Arms gp Armor, PFRPG a sun In other NULL 0 0 0 0 1 0 0 moderate 2 the weapon were a short sword. Any individ 25335 Sword of Life Stealing strong necromancy 7 none 1 25,715 gp 4 lbs. This black iron +2 longsword andWeaponenervation Core Craft Magic Arms gp Armor,negative level when it deals a critical hit. The sword wielder gains 1d6 temporary hit points each time NULL 13,015 bestows a PFRPG a negative NULLis bestowed on another. 0 level 0 These temporary hit points last for 24 hours. One day after being 1 0 0 0 0 0 struck, subjects must make a DC 16 Fortitude save for each negative level gained 0 strong 4 25715 13015 Sword of the Planes strong evocation 15 none 22,315 gp 4 lbs. This longsword has an Arms andWeaponplane +1 on the Material Plane, but on any Elemental Plane its enhancement bonus increases to +2.NULL enhancement bonus also applies0whenever 0 weapon is used against creatures native to the Elemental Plane. It operates as a +3 longsword on the Astral Plane and the Ethereal Craft Magic enhancement bonusPFRPG Core 11,315 gp Armor, of shift The +2 NULL 0 the 0 0 0 1 0 0 strong 4 22315 11315 Sword of Subtlety moderate illusion 7 none 22,310 gp 2 lbs. A +1 short Craft Magica thin, andWeaponblur this weapon provides a +4 bonus on its wielder's attack and damage rolls when he is making a sneak attack with it. sword with11,310 dull gray blade, Arms gp Armor, PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 0 moderate 2 22310 11310 Sylvan Scimitar moderate evocation none 11 47,315 gp 4 lbs. This +3 scimitar,Magic Arms outdoors in a temperate climate, grants its wielder the use of the Cleave feat and deals an extra 1d6 points of damage. Craft when used andWeapondivine power or creator must be a 7th-level druid 23,815 gp Armor, PFRPG Core NULL NULL 0 0 0 0 0 0 1 0 0 moderate 4 47315 23815 Trident of Fish Command moderate enchantment 7 none 18,650 gp 4 lbs. The magical propertiesArmsgp+1Weaponcharm6-foot-long haft enable its wielder to charm up to 14 HD of aquatic animals as per the spell charm animals (Will DC 16 negates, animals0 a +5 bonus if currently under attack by 1 wielder0 his allies), no two of which can be more 4 Craft Magic of this and 5 sp with a animals, speak with animals 9,482 and Armor, PFRPG Core trident NULL NULL 0 get 0 0 0 the or 0 0 moderate than 30 feet apart. The wielder can use this effect 18650 9482 Trident of Warning moderate divination7 none 10,115 gp 4 lbs. A weapon of thisMagicenables its Armor, locate creature location, depth, kind, and number of aquatic predators within 680 feet. A trident of warning must be grasped and pointed in order for the character 0 Craft type 5,215 gp Weapon toPFRPG Core Arms and wielder determine the NULL NULL 0 0 0 using it to gain such information,0and it requires 1 round moderate hemisphere with a radius of5215 feet. The weapon is otherw 1 0 0 0 to scan a 4 10115 680 Ring of Animal Friendship faint enchantment 3 ring 10,800 gp 0 A ring of animal friendship always bears some sort of animal-like design in its craftsmanship. On command, this ring affects an animal as if the wearer had cast charm animal. Forge Ring, charm animal 5,400 gp Ring PFRPG Core NULL NULL 0 0 0 0 0 1 0 0 0 faint 0 10800 5400 Ring of Blinking moderate transmutation 7 ring 27,000 gp 0 On command, this ring blink gp Ring Forge Ring, makes the wearer blink, as the blink spell. 13,500 PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 1 moderate 0 27000 13500 Ring of Climbing faint transmutation 5 ring 2,500 gp 0 This ring isForge Ring, creator must cord that ties aroundClimb skillIt continually grants the wearer a +5 competence bonus on Climb checks. NULL actually a 1,250 gp Ring magic leather have 5 PFRPG Core a finger. ranks in the NULL 0 0 0 0 0 0 0 0 1 faint 0 2500 1250 Ring of Climbing; Improved faint transmutation 5 ring 10,000 gp 0 As a ring of climbing, exceptgp grants a +10 PFRPG in thebonus on its wearer's Climb checks. Forge Ring, creator must have 10 ranks Core Climb skill 5,000 it Ring competence NULL NULL 0 0 0 0 0 0 0 0 1 faint 0 10000 5000 Ring of Counterspells moderate evocation ring 11 4,000 gp 0 This ring might seem toimbueringRing ability upon first examination. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of 0 ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no act Forge Ring, be a with spell storing 2,000 gp of spell PFRPG Core NULL NULL 0 the 0 0 0 0 1 0 0 moderate 0 4000 2000 Ring of Djinni Calling strong conjuration17 ring 125,000 gp 0 One of the Forge rings of fable, this "genie" PFRPG Coreindeed. It serves as a special gate by means of which a specific djinni (see the Pathfinder RPG NULL many Ring, gate gp Ring 62,500 ring is useful NULL Bestiary) can be called from the Plane of 0 When 1 ring is rubbed (a standard action), the call goes out, and the djinni appears on the next round. The djinni faithfully obeys an 0 0 Air. the 0 0 0 0 0 strong 0 125000 62500 Ring of Evasion moderate transmutation 7 ring 25,000 gp 0 This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. Forge Ring, jump gp Ring 12,500 PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 1 moderate 0 25000 12500 Ring of Feather Falling faint transmutation 1 ring 2,200 gp 0 This ring isForge Ring, feather fall crafted with a featherRing 1,100 gp pattern all PFRPG its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet. around Core NULL NULL 0 0 0 0 0 0 0 0 1 faint 0 2200 1100 Ring of Force Shield moderate evocation9 ring 8,500 gp 0 An iron band, thisRing, wall of generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it NULL a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and 8500 Forge simple ring force 4,250 gp Ring PFRPG Core NULL were 0 0 0 0 0 0 1 0 0 moderate 0 encumbrance-free. It can be activated and 4250 Ring of Freedom of Movement moderate abjuration ring 7 40,000 gp 0 This gold ring allows the wearer of movement Forge Ring, freedom to act as if continually under the effect of a freedom of movement spell. 20,000 gp Ring PFRPG Core NULL NULL 0 0 1 0 0 0 0 0 0 moderate 0 40000 20000 Ring of Friend Shield moderate abjuration ring 10 50,000 gp (for a pair) These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his ring to cast a shield 0 0 Forge Ring, shieldgp Ring 25,000 other PFRPG Core NULL NULL 0 other spell 1 with the wearer of the0mated ring as the recipient. This effect has0no range limitation. 0 0 0 0 0 moderate 50000 25000 Ring of Invisibility faint illusion 3 ring 20,000 gp 0 By activating this Ring, invisibilityRing wearer can benefit from invisibility, as the spell. Forge simple silver ring, the 10,000 gp PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 0 faint 0 20000 10000 Ring of Jumping faint transmutation 2 ring 2,500 gp 0 This ring continually allows the must haveleap about,the Acrobatics skill Forge Ring, creator wearer to 5 PFRPG Core 1,250 gp Ring ranks in providing a +5 competence bonus on all his Acrobatics checks made to make high or long jumps. NULL NULL 0 0 0 0 0 0 0 0 1 faint 0 2500 1250 Ring of Jumping; Improved moderate transmutation 7 ring 10,000 gp 0 As a ring of jumping, except gpgrantshave 10 ranks in thebonus on itsskill Forge Ring, creator must a +10 PFRPG Core Acrobatics wearer's Acrobatics checks made to make high or long jumps. 5,000 it Ring competence NULL NULL 0 0 0 0 0 0 0 0 1 moderate 0 10000 5000 Ring of Mind Shielding faint abjuration 3 ring 8,000 gp 0 This ring isForge Ring, nondetection usually of 4,000 gp Ring andPFRPG Core heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment. fine workmanship wrought from NULL NULL 0 0 1 0 0 0 0 0 0 faint 0 8000 4000 Ring of the Ram moderate transmutation 9 ring 8,600 gp 0 The ring ofForge Ring, bull'sgp ring forged PFRPG metal, usually iron or an iron alloy. It has the head of a ram as its device. The wearer can command the ring to give forth 0 ram-like 0 the ram is 4,300 strength, telekinesis Core an ornate Ring of hard NULL NULL a force, manifested by a vaguely discernible shape that resembles 0 head of amoderate goat. This0force strikes a single target, dealing 1d6 points o 0 0 0 0 0 the 1 ram or a 8600 4300 Ring of Regeneration strong conjuration15 ring 90,000 gp 0 This white gold ring is45,000 gp set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is0immune to bleed damage while 0 Forge Ring,generally Ring regenerate PFRPG Core NULL NULL 0 0 0 1 0 0 wearing a ring of regeneration. If0the wearer loses a limb, an organ, or any other b 0 strong 90000 45000 Ring of Spell Storing; Minor faint evocation 5 ring 18,000 gp 0 A minor ring of spell storing gpwith spell ability levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer canNULL Each spell has a caster 0 Forge Ring, imbue Ringup to three 9,000 contains PFRPG Core cast. NULL level equal0 the minimum level 0 to 0 needed to 0 cast that spell. The user need not provide anyfaint 0 1 0 0 material components or focus to cast9000spell, and there is no arcan 0 18000 the Ring of Spell Storing moderate evocation9 ring 50,000 gp 0 As the minor ring Ring, imbuegp Ring ability up to 5 levels of spells. Forge of spell storing, except it holds 25,000 with spell PFRPG Core NULL NULL 0 0 0 0 0 0 1 0 0 moderate 0 50000 25000 Ring of Spell Storing; Major strong evocation 17 ring 200,000 gp 0 As the minor ring Ring, imbue with spell ability up to 10 levels of spells. Forge of spell storing,Ring 100,000 gp except it holds PFRPG Core NULL NULL 0 0 0 0 0 0 1 0 0 strong 0 200000 100000 Ring of Spell Turning strong abjuration 13 ring 100,000 gp 0 Up to threeForge Ring, spell turning times per 50,000 command, thisPFRPG platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if spell turning had been 0 day on gp Ring simple Core NULL NULL cast upon him. 0 1 0 0 0 0 0 0 strong 0 100000 50000 Ring of Sustenance faint conjuration 5 ring 2,500 gp 0 This ring continually provides its Ring waterlife-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs NULL Forge Ring, create food and with 1,250 gp wearer PFRPG Core only sleep NULL per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare faint to do so after0only 2 2500 but 1250 2 hours 0 0 0 1 0 0 0 0 0 spells hours, this does not allow a spellcaster Ring of Swimming faint transmutation 2 ring 2,500 gp 0 This silver ring usually has fish-like designs PFRPG Core Forge Ring, creator must have 5 and motifs etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks. NULL 1,250 gp Ring ranks in the Swim skill NULL 0 0 0 0 0 0 0 0 1 faint 0 2500 1250 Ring of Swimming; Improved moderate transmutation 7 ring 10,000 gp 0 As a ring of swimming, creator it grants a +10 ranks in the Swim skill its wearer's Swim checks. Forge Ring, except must have 10 competence bonus on 5,000 gp Ring PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 1 moderate 0 10000 5000 Ring of Telekinesis moderate transmutation 9 ring 75,000 gp 0 This ring allows the caster to gp Ring spell telekinesis on command. Forge Ring, telekinesisthe 37,500 use PFRPG Core NULL NULL 0 0 0 0 0 0 0 0 1 moderate 0 75000 37500 Ring of Three Wishes strong universal or20 ring evocation (if miracle isgp 120,000 used) 0 This ring isForge Ring, wish or miracle ruby PFRPG Core spell, activated by the ring. When a wish is used, that ruby disappears. For a randomly generated ring, roll 1d3 to determine the remaining number 0 rubies. When all the wishes are used, the ring becomes a nonmagical item. 120000 set with three rubies. Ring 97,500 gp Each stores a wish NULL NULL 0 0 0 of 0 0 1 0 0 strong 0 97500 Ring of Water Walking moderate transmutation 9 ring 15,000 gp 0 This ring isForge made water walk bluish metal decorated with wave motifs. It allows the wearer to continually utilize the effects of the spell water walk. NULL often Ring, of coral or 7,500 gp Ring PFRPG Core NULL 0 0 0 0 0 0 0 0 1 moderate 0 15000 7500 Ring of X-Ray Vision moderate divination6 ring 25,000 gp 0 On command, this ring true seeing Forge Ring, gives gp wearer the PFRPG Coreinto and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light 0 12,500 its Ring ability to see NULL NULL 0 even if there is no illumination. X-ray vision 0 0 0 1 can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substance 0 0 0 moderate 0 25000 12500 Immovable Rod moderate transmutation 10 none 5,000 gp 5 lbs. This rod looks like a flat irongp with a small button Core end. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place0 Craft Rod, 2,500 bar Rod levitate PFRPG on one NULL NULL defies gravity. Thus, the owner can lift or place the rod wherever 0 wishes,0push the button, and let go. Several immovable rods can even make a ladder whe 0 0 0 0 0 he 1 moderate 5 5000 2500 Rod of Alertness moderate abjuration, divination, enchantment, and evocation is Craft Rod, 42,500fromRod objects, detectCoreeight flanges on its mace-like head. The rod bestows a +1 insight bonusprayer, see invisibilityIf grasped firmly, the rod enables 0 holder 1 use detect evil, detect good, detect chaos, detect law, detect magic, discern lies, light, or see invisibility. Each different use is a standa 11 none 85,000 gp 4 lbs. This rod indistinguishable animate light PFRPG has alarm, gp a +1 mace. It chaos, detect evil, detect good, detect law, detect magic, discern lies, light, on initiative checks. NULL NULL 0 the to 0 1 1 1 0 0 moderate 4 85000 42500 Rod of Cancellation strong abjuration 17 none 11,000 gp 5 lbs. This dreaded rod is a 5,500 to disjunction for its touch drains an item of all magical properties. The item touched must make a DC 23 Will save to prevent the rod from draining it. If a 0 Craft Rod, mage's magic items, PFRPG Core bane gp Rod NULL NULL 0 creature is 1 holding it at the time, 0 0 then the item can use0 holder's Will save0bonus in place of its own if11000 0 the 0 strong 5 the holder's5500 is better. In such cases, contac Rod of Enemy Detection moderate divination none 10 23,500 gp 5 lbs. This device pulses in the wielder's hand and points in the direction of any creature or creatures hostile to the bearer of the device (nearest ones first). These creatures can be invisible,0ethereal, hidden, disguised, or in plain sight. Detection range is 60 feet. If the moderate the rod concentrates for a full round, the rod pinpoints the lo Craft Rod, 11,750 gp Rod true seeing PFRPG Core NULL NULL 0 0 0 1 0 0 0 0 bearer of 5 23500 11750 Rod of Flailing moderate enchantment 9 none 50,000 gp 5 lbs. Upon the command of its possessor, the rodArmor, bless Craft Rod, 25,000 gp Rod andPFRPG Core Craft Magic Arms activates, changing from a normal-seeming rod to a +3/+3 dire flail. The dire flail is a double weapon, whichNULL that each of the weapon's heads 0 be used to attack. The wielder can gain0an extra attack (with 0 moderatehead) at the cost of making all attacks at a -2 penalty (as if s NULL means 0 0 can 0 0 1 0 the second 5 50000 25000 Rod of Flame Extinguishing strong transmutation none 12 15,000 gp 5 lbs. This rod can extinguish Medium or smaller nonmagical fires with simply a touch (a standard action). For the rod to be effective against other sorts of fires, the wielder must expend 1 or more of the rod's charges. Extinguishing a 0 Craft Rod, 7,500 gp Rod pyrotechnics PFRPG Core NULL NULL 0 0 0 0 0 Large or larger nonmagical fire, 1 strong fire of Medium or smaller (such as that of a flaming weapon o 0 0 or a magic 5 15000 7500 Rod of Lordly Might strong enchantment, evocation, necromancy, and transmutation Craft Magic that are spell-like, CraftitRod, also be used as a magic weapon hold person, inflict light wounds several more mundane uses. The rod of lordly might0is metal, thicker than0 19 none 70,000 gp 10 lbs. This rod has functions35,000 andRod Arms gp Armor, and can bull's strength, fear, flame blade, of various sorts. In addition, it has PFRPG Core NULL NULL 0 other rods, with a flanged ball at1 0 0 one end and six stud-like buttons along its length. Pushing any of the rod's buttons is an action equivale 1 1 1 strong 10 70000 35000 Rod of Metal and Mineral Detection moderate divination9 none 10,500 gp 5 lbs. This rod is Craft Rod, treasure hunters and miners alike, for it pulses and hums in the wielder's hand in the proximity of metal. As the wearer aims the rod, the pulsations grow more noticeable as 0 points to 0 largest1 valued by 5,250 gp Rod locate object PFRPG Core NULL NULL 0 0 it the mass of metal within 0 feet. However, the 0 moderate concentrate on10500 0 30 0 wielder can 5 a specific metal or mineral. If the specific m 5250 Rod of Negation strong varied 15 none 37,000 gp 5 lbs. This device negates the spell gp spell-like function oror miracle of magic items. The wielder points the rod at the magic item, and a pale gray beam shoots forth to touch the target device, attacking as a ray (a ranged touch attack). The ray functions as a greater0 strong Craft Rod, 18,500magic, and limited wish Core dispel or Rod PFRPG functions NULL NULL 0 0 0 0 0 0 0 0 dispel magic spell, except it only affects magic items. To negate instant 5 37000 18500 Rod of the Python moderate transmutation 10 none 13,000 gp 5 lbs. Unlike most rods, one6,500Magic rod curls and twists back on itself in acreator must be good Craft Rod, Craft of thisRod andPFRPG baleful polymorph, crook-the tip of this crook sometimes looks like the head of a snake. The rod itself is about 4 feet long and weighs 10 pounds. It strikes as a +1/+1 quarterstaff. If the user throws the rod to 1 moderate(a standard action), it grows6500 end gp Arms Armor, Core NULL NULL 0 0 0 0 0 0 0 0 the ground 5 13000 to become a constrictor snake Rod of Rulership strong enchantment none 20 60,000 gp 8 lbs. This rod looks like a royal scepter worth at least 5,000 gp in materials and workmanship alone. The wielder can command the obedience and NULL of creatures within 120 feet when she activates the device (a standard action). 1 Craft Rod, 32,500 gp Rod mass charm monster PFRPG Core fealty NULL 0 0 0 0 0 Creatures 0 totaling 300 Hit Dice can be ruled, but creatures with Intelligence scores of 12 or higher are e 0 0 strong 8 60000 32500 Rod of Security strong conjuration20 none 61,000 gp 5 lbs. This item creates a nondimensional space, PFRPG Core Craft Rod, 30,500 gp Rod gate a pocket paradise. There the rod's possessor and as many as 199 other creatures can stay in complete safety for a period of time, up to 200 days divided by the 1 NULL NULL 0 0 0 number of 0 creatures affected. All0fractions are rounded down. In this pocket 5 0 0 0 strong paradise, creatures don't age, and natural healing 61000 30500 Rod of Splendor strong conjuration 12 none and transmutation 25,000 gp 5 lbs. The possessor of this 12,500 gp Rod fabricate, gains a +4 enhancement bonus to her Charisma score for as long as she holds or carries the item. Once per day, the rod garbs her in magically 0 Craft Rod, eagle's splendor, fantastically bejeweled rod major creation PFRPG Core NULL NULL 0 0 created clothing of the finest fabrics, plus adornments 0 furs and1 strongApparel created by 25000 1 0 0 0 of jewels. 5 the magic of the rod remains in existence fo 12500 Rod of Thunder and Lightning moderate evocation9 none 33,000 gp 5 lbs. Constructed of iron set ArmssilverArmor, this rod hasCoreproperties of a +2 light mace. Its other powers are as follows. Thunder: Once per day, the rod can strike as a +3 light mace, and the opponent struck is stunned from the0noise of the rod's impact (Fortitude DC 16 negates). Activating this sonic power counts as a free action, Craft Magic with andRod 16,500 gp rivets, Craft Rod, lightning bolt, shout PFRPG the NULL NULL 0 0 0 0 0 1 0 0 moderate 5 33000 16500 Rod of the Viper moderate necromancy 10 none 19,000 gp 5 lbs. This rod strikes as a +2 heavy mace. Once PFRPG poison, creator must be evil the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage0and also poisons the 0 Craft Rod, 9,500Magic Arms andper day, Core command, the head of Craft gp Rod Armor, upon NULL NULL 0 0 0 0 0 creature hit. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned cre 1 0 moderate 5 19000 9500 Rod of Withering strong necromancy 3 none 1 25,000 gp 5 lbs. A rod of withering acts as aMagic Arms andPFRPG contagion damage. Instead, the wielder deals 1d4 points of Strength damage and 1d4 points of Constitution damage to any creature she touches with 0 rod (by0 Craft Rod, 12,500 gp Rod Craft +1 light mace that dealsCore point Armor, no hit NULL NULL 0 0 0 the making a melee touch attack). If1 0 0 she scores astrong hit, the damage from that hit12500 0 critical 5 25000 is permanent ability drain. In eith Rod of Wonder moderate enchantment 10 none 12,000 gp 5 lbs. A rod of wonder Rod,strangegp Rod Craft is a 6,000 andcreator must be chaotic randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod 0 confusion, unpredictable device that PFRPG Core NULL NULL 0 0 include the following. 0 Wondrous Effect 01-05 Slow0target for 10moderate 0 d% 1 0 0 rounds (Will DC 155negates). 06-10 Faerie fire surrounds the target. 12000 6000 Staff of Abjuration strong abjuration 13 none 82,000 gp 5 lbs. Usually carved from the heartwood of an ancient oak globe of large tree, this staff allows use of the following spells: Dispel magic (1 charge) NULL energy (1 charge) Shield (1 charge) Dismissal (2 charges) Lesser globe0 invulnerability (2 charges) Repulsion (3 charges) 5 Craft Staff,41,000 gp Staff magic, lesser or other invulnerability, repulsion, resist energy, shield dismissal, dispel PFRPG Core Resist NULL 0 0 1 0 0 of 0 0 0 strong 82000 41000 Staff of Charming moderate enchantment 8 none 17,600 gp 5 lbs. Made of twistingStaff,8,800 gp shaped andPFRPG Corestaff allows use of the following spells: Charm person (1 charge) Charm monster (2 charges) NULL Craft woodcharm person, charm carved, this ornately Staff monster NULL 0 0 0 0 0 1 0 0 0 moderate 5 17600 8800 Staff of Conjuration strong conjuration13 none 82,000 gp 5 lbs. This staff is usually made of ash Staff creation, bears ornate carvings of monster VI, summon of creatures. It allows use of the following spells:NULL Craft Staff,41,000 gpminor cloudkill, or walnut and stinking cloud, summon many different kinds swarm, unseen servant PFRPG Core Stinking cloud (1 charge) Summon swarm (1 charge) Unseen servant (1 charge) Cloudkill0(2 charges) Minor creation (2 charges) Summon monster VI (3 charges) NULL 0 0 0 1 0 0 0 0 strong 5 82000 41000 Staff of Defense strong abjuration 15 none 62,000 gp 5 lbs. The staff ofCraft Staff,31,000 gp Staff faith,PFRPG Core staff that throbs with power when held defensively. It allows use of the following spells: ShieldNULL defense isshield, shield of polished wooden shield other, creator must be lawful a simple-looking shield of law, NULL (1 charge) Shield0 Faith (10 of charge) Shield other (1 charge) Shield of law (3 charges) 1 0 0 0 0 0 0 strong 5 62000 31000 Staff of Earth and Stone moderate transmutation 11 none 85,800 gp 5 lbs. This staff is topped with a fist-sizedpasswallPFRPG Core with smoldering power. It allows the use of the following spells: Move earth (1 charge) Passwall (1 charge) Craft Staff,42,900earth, emerald that gleams move gp Staff NULL NULL 0 0 0 0 0 0 0 0 1 moderate 5 85800 42900 Staff of Divination strong divination 13 none 82,000 gp 5 lbs. Made fromCraft Staff,41,000 secret doors, locate forked tip,locate object, prying eyes, tongues, true seeing a supple length ofgp Staffoften with a creature, this staff allows use of the following spells: Detect secret doors (1 charge) Locate object (1 charge) Tongues (1 charge) Locate creature (2 0 detect willow, PFRPG Core NULL NULL 0 0 0 charges) 1 Prying eyes (2 charges) True seeing (3 charges) 0 0 0 0 strong 5 82000 41000 Staff of Evocation strong evocation 13 none 82,000 gp 5 lbs. This smooth hickory or yew staff Staff fireball, ice storm, magic missile, shatter, charge)force Craft Staff,41,000lightning, usePFRPG Core spells: Fireball (1 wall of Magic missile (1 charge) Shatter (1 charge) Ice storm (2 charges) Wall of force0 charges) Chain lightning (3 charges) 0 chain gp allows of the following NULL NULL (2 0 0 0 0 1 0 0 strong 5 82000 41000 Staff of Fire moderate evocation8 none 18,950 gp 5 lbs. Crafted from bronzewood with hands,bindings,wall ofCore Craft Staff,9,475 gp brass fireball, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) burning Staff PFRPG fire NULL NULL 0 0 0 0 0 0 1 0 0 moderate 5 18950 9475 Staff of Frost moderate evocation none 10 41,400 gp 5 lbs. Tipped on eitherStaff,with a ofgp Staff diamond, this Core Craft end 20,700 cold, ice storm, wall ofrunecovered staff allows use of the following spells: Ice storm (1 charge) Wall of ice (2 NULL cone glistening PFRPG ice charges) NULL of cold (3 charges) Cone 0 0 0 0 0 0 1 0 0 moderate 5 41400 20700 Staff of Healing moderate conjuration none 8 29,600 gp 5 lbs. This white ash staff is 14,800 gp Staff inlaid PFRPGrestoration, remove blindness/deafness, removeserious wounds (1 charge) Lesser restoration (1 charge) Remove blindness/deafness (2 charges) Remove disease (3 charges) Craft Staff, decorated with cure serious wounds,silver runes. It allows use of the following spells: Cure disease lesser Core NULL NULL 0 0 0 1 0 0 0 0 0 moderate 5 29600 14800 Staff of Illusion strong illusion 13 none 82,000 gp 5 lbs. This staff is made from ebonygp Staff dark PFRPG Core Craft Staff,41,000 or other disguise self, major image, mirror image, persistent image, mislead, rainbow pattern wood and carved into an intricately twisted, fluted, or spiral shape. It allows use of the following spells: Disguise self (1 charge)0 Major image (1 charge) Mirror image (1 charge) Persistent image (2 charges) Rainbow pattern (2 charges) 82000 (3 41000 NULL NULL 0 0 0 0 0 0 0 0 strong 5 Mislead charges) Staff of Life moderate conjuration none 11 109,400 gp lbs. 5 A staff of life is made of thick gp Staff oak shod in gold and decorated with sinuous runes. This staff allows use of the following spells: Heal (1 charge) NULL dead (5 charges) Craft Staff,79,700 polished heal, raise dead PFRPG Core NULL Raise 0 0 0 1 0 0 0 0 0 moderate 5 109400 79700 Staff of Necromancy strong necromancy 3 none 1 82,000 gp 5 lbs. This staff is made from ebonygp Staff dark PFRPG Core Craft Staff,41,000 fear, circle of death, enervation, ghoul touch, of bones andwaves mingled with strange spidery runes. It allows use of the following spells: Cause fear (1 charge) Ghoul touch 0 charge)0 Halt undead (1 charge) Enervation (2 charges) Waves of fatigue (2 charges) Circle of death (3 charges) cause or other wood and carved with images halt undead, skulls of fatigue NULL NULL 0 0 0 (1 0 0 1 0 strong 5 82000 41000 Staff of Passage strong varied 17 none 206,900 gp lbs. 5 This potentCraft Staff,115,950 the following PFRPG Core item allows use of gp astral projection, dimension door, greaterdoor (1 charge) Passwalldoor Staff spells: Dimension teleport, passwall, phase (1 charge) Greater teleport (2 charges) Phase door (2 charges) Astral projection (2 charges) NULL NULL 0 0 0 0 0 0 0 0 0 strong 5 206900 115950 Staf of Power strong varied 15 none 235,000 gp lbs. 5 The staff ofCraft Staff,117,500 gp Arms and Armor, Core of cold,defensive abilities. It is usually topped with of glistening gem that often burns NULLwithin with a flickering bolt,light. The0 power is aCraft potent magic item with offensive and continual flame, heightened fireball, globe a invulnerability, hold monster, levitate, heightened lightning red magic missile,allows the use ofof enfeeblement, wallof force 0 very Magic Staff PFRPG cone from NULL 0 staff heightened ray 0 the following spells: 0 Continual flame (1 charge) Fireball (heightened to 5th level) (1 charge) Levitate (1 charge) Lightnin 0 0 0 0 strong 5 235000 117500 Staff of Size Alteration moderate transmutation 8 none 26,150 gp 5 lbs. This staff of darkStaff,13,075 gp Staff mass enlargeCore than most magical staves, with aperson, shrink item knot of wood at the top end. It NULL useNULL following spells: Enlarge person (1 charge) Reduce person (1 charge) Shrink item (20charges) 1Mass enlarge person5(3 charges) Mass reduce person (3 charges) Craft wood is relatively more stout and sturdy enlarge person, PFRPG person, mass reduce person, reduce gnarled and twisted allows of the 0 0 0 0 0 0 0 moderate 26150 13075 Staff of Swarming Insects moderate conjuration none 9 22,800 gp 5 lbs. Made of twisted Staff,11,400 plague, summon swarm Craft darkwood covered with knots and nodules resembling crawling insects (which occasionally seem to move), this staff allows use of the following spells: Summon swarm (1 charge) Insect 1 insect gp Staff PFRPG Core NULL NULL 0 0 0 plague (3 charges) 0 0 0 0 0 moderate 5 22800 11400 Staff of Transmutation strong transmutation none 13 82,000 gp 5 lbs. This staff is generally 41,000 gp baleful polymorph, blink, disintegrate, fossilized bone, each etched with tiny but complex runes. It allows use of the following spells: Alter self (1 charge) Blink (1 charge) 0 Craft Staff, carved from or decorated withCore alter self, Staff PFRPG petrified wood or expeditious retreat, polymorph NULL NULL 0 0 0 Expeditious retreat (10charge) Baleful polymorph (2 charges) Polymorph (2 charges) Disintegrate (3 charges) 0 0 0 1 strong 5 82000 41000 Staff of the Woodlands strong varied 13 none 100,400 gp lbs. 5 Appearing Craft Magic Arms andStaff its shape, this oak, ash, or yew staff allows use of the pass without trace, speak animal (1 charge) Speak with animals wall of thorns 0 to have grown naturally into Craft Staff, Core 50,500 gp Armor, PFRPG animate plants, barkskin, charm animal, following spells: Charm with animals, summonNULL nature's ally VI, (1 charge) Barkskin (2 0 NULL charges) 0 Summon nature's ally0VI (3 charges) Wall 0 thorns (3 charges) 0 Animate plants (4 charges) The staff 50500 used as a weapon, funct 0 0 of 0 strong 5 100400 may be Amulet of the Planes strong conjuration15 neck 120,000 gp 0 This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a 1 Craft Wondrous Item, Wondrous PFRPG Core 60,000 gp plane shift Item NULL NULL 0 0 0 difficult item to master. The user 0 0 0 must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and 0 0 strong 0 120000 60000 Amulet of Proof against Detection and Location abjuration neck moderate 8 35,000 gp 0 This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of 0 divination must succeed on a caster level check (1d20 + caster level) against a DC 0 moderatethe wearer had cast nondetection on herself ). Craft Wondrous Item, Wondrous PFRPG Core 17,500 gp nondetection Item NULL NULL the 0 1 0 0 0 0 0 of 19 (as if 0 35000 17500 Apparatus of the Crab strong evocation and transmutation 19 0 90,000 gp 500 lbs. At first glance, an inactive apparatus of the crab appears to be a large, sealed iron barrel big enough to hold(engineering) creatures. Close examination, and a DC 20 Perception check, reveals a 0 Craft Wondrous Item, Wondrous PFRPG Core flame, creator must have 8 ranks in Knowledge two Medium 45,000 gp animate objects, continual Item NULL NULL 0 0 secret catch that opens a hatch at one end.1Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small o 0 0 0 0 1 strong 500 90000 45000 Bead of Force moderate evocation 10 0 3,000 gp 0 This small black Wondrous Item, Wondrous PFRPGpearl. A bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius. Once thrown, a 0 Craft sphere appears resilientlusterless Core 1,500 gp to be a sphere Item NULL NULL 0 0 0 0 0 0 1 0 0 moderate bead of force functions like a resilient sphere spel 3000 1500 Belt of Dwarvenkind strong divination 12 belt 14,900 gp 1 lb. This belt gives the wearer aItem, Wondrous PFRPGon Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when0 Craft Wondrous gp competenceItem must be a dwarf 7,450 +4 tongues, creator Core bonus NULL NULL 0 0 dealing with gnomes 1 0 and halflings, and a -2 competence penalty0 strong checks when dealing with anyone else. The wearer can unde 0 0 0 on similar 1 14900 7450 Blessed Book moderate transmutation 7 0 12,500 gp 1 lb. This well-made tome is always ofsecret size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable,NULL Craft Wondrous Item, Wondrous PFRPG Core 6,250 gp small page Item waterproof, bound with iron overlaid with0 NULL 0 silver, and0locked. A wizard can 0 the 1,000 pages of0a blessed 0 0 fill 0 book with spells without paying the material cost. This book is never found as rand 1 moderate 1 12500 6250 Boat; Folding moderate transmutation 6 0 7,200 gp 4 lbs. A folding boat looks like a small wooden box aboutmust have long, 6 inches Craft (ships) inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds 0 Craft Wondrous Item, Wondrouscreator 12 inches 2 ranks in the wide, and 6 skill 3,600 gp fabricate, PFRPG Core Item NULL NULL 0 0 0 0 0 0 0 itself rapidly in the space of a single round to form 3600 10 feet long, 4 feet wide, 1 moderate 4 7200 a boat Boots of Elvenkind faint transmutation 5 feet 2,500 gp 1 lb. These soft Craft Wondrous Item, Wondrous PFRPG Core in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks. boots enable the gp creator must be an about 1,250 wearer to move nimbly elf Item NULL NULL 0 0 0 0 0 0 0 0 1 faint 1 2500 1250 Boots of Levitation faint transmutation 3 feet 7,500 gp 1 lb. These soft Craft Wondrous Item, Wondrous PFRPG Core leather boots aregp levitate Item comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. 0 command, these boots allow0 wearer to levitate 0 if she had cast levitate on herself. 3,750 incredibly light and NULL NULL 0 On 0 0 the 0 as 0 1 faint 1 7500 3750 Boots of Speed moderate transmutation 10 feet 12,000 gp 1 lb. As a free action,Wondrous Item, click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. The NULL effect's duration need not be consecutive rounds. Craft the wearer gp Wondrous PFRPG Core 6,000 can haste Item haste NULL 0 0 0 0 0 0 0 0 1 moderate 1 12000 6000 Boots of Striding and Springing faint transmutation 3 feet 5,500 gp 1 lb. These boots increase 2,750Item, Wondrous PFRPG Core have 5 ranks in thethis striding skill (considered an enhancement bonus), these boots allow the wearer to make 0 Craft Wondrous gp longstrider, creator by 10 feet. In addition to Acrobatics ability the wearer's base land speed must Item NULL NULL great leaps. She can 0 0 jump with a +5 competence bonus on Acrobatics checks. 0 0 0 0 0 1 faint 1 5500 2750 Boots of Teleportation moderate conjuration feet 9 49,000 gp 3 lbs. Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name. Craft Wondrous Item, Wondrous PFRPG Core 24,500 gp teleport Item NULL NULL 0 0 0 1 0 0 0 0 0 moderate 3 49000 24500 Boots of the Winterlands faint abjuration and 5 feet transmutation 2,500 gp 1 lb. This footgear bestows1,250Item, Wondrousthe wearer. First, he pass without trace Craft Wondrous gp cat's grace, endureCore many powers upon PFRPG elements, is able to travel across snow at his normal speed, leaving no tracks. Second, the boots also enable him to travel at normal speed across the most slippery ice (horizontal surfaces only, not vertical or faint Item NULL NULL 0 0 1 0 0 0 0 0 1 sharply slanted ones) without falling or slipping. Finally, boots of the w 1 2500 1250 Boots; Winged moderate transmutation 8 feet 16,000 gp 1 lb. These boots appear to be ordinary footgear. On command, they sprout wings at the heel and let the wearer fly, without having to maintain concentration,NULLaffected by a fly spell (including a +4 bonus on0 skill checks). He can fly three per times0day for up1 moderate per flight. Craft Wondrous Item, Wondrous PFRPG Core 8,000 gp fly Item NULL as if 0 0 0 Fly 0 0 0 to 5 minutes 1 16000 8000 Bottle of Air moderate transmutation 7 0 7,250 gp 2 lbs. This item appears to be a normalwater breathing a Core When taken to any airless environment, it retains air within it at all times, continuallyNULL Craft Wondrous Item, Wondrous PFRPG cork. 3,625 gp glass bottle with Item renewing its contents. This means that a0character 0 draw air out of the bottle to breathe. The bottle can even be shared by multiple characters7250 pass it around. Breathing out of the b NULL 0 can 0 0 0 0 0 1 moderate 2 who 3625 Bracelet of Friends strong conjuration15 wrists 19,000 gp 0 This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to each charm. (This designation takes a 0 Craft Wondrous Item, Wondrous PFRPG Core 9,500 gp refuge Item NULL NULL standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is calle 0 0 1 0 0 0 0 0 str

Helm of Telepathy Helm of Teleportation Helm of Underwater Action Horn of Blasting Horn of Blasting; Greater Horn of Fog Horn of Goodness/Evil Horn of Valhalla Horseshoes of Speed Horseshoes of a Zephyr Incense of Meditation Instant Fortress Iron Bands of Binding Iron Flask Lantern of Revealing Lens of Detection Lyre of Building Mantle of Faith Mantle of Spell Resistance Marvelous Pigments Mask of the Skull Mattock of the Titans Maul of the Titans Medallion of Thoughts Mirror of Life Trapping Mirror of Opposition Necklace of Adaptation Orb of Storms Pearl of the Sirines Periapt of Health Periapt of Proof against Poison Periapt of Wound Closure Phylactery of Faithfulness Phylactery of Negative Channeling Phylactery of Positive Channeling Pipes of Haunting Pipes of the Sewers Pipes of Sounding Portable Hole Restorative Ointment Ring Gates Robe of the Archmagi Robe of Blending Robe of Bones Robe of Eyes Robe; Monk's Robe of Scintillating Colors Robe of Stars Robe of Useful Items Rope of Climbing Rope of Entanglement Salve of Slipperiness Scabbard of Keen Edges Scarab of Protection Scarab; Golembane Silversheen Slippers of Spider Climbing Sovereign Glue Stone of Alarm Stone of Good Luck (Luckstone) Stone Salve Sustaining Spoon Unguent of Timelessness Universal Solvent Vest of Escape Vestment; Druid's Well of Many Worlds Wind Fan Wings of Flying Amulet of Inescapable Location Armor of Arrow Attraction Armor of Rage Bag of Devouring Boots of Dancing Bracers of Defenselessness Broom of Animated Attack Crystal Hypnosis Ball Dust of Sneezing and Choking Flask of Curses Gauntlets of Fumbling Helm of Opposite Alignment Incense of Obsession Mace of Blood Medallion of Thought Projection Necklace of Strangulation Net of Snaring Periapt of Foul Rotting Poisonous Cloak Potion of Poison Robe of Powerlessness Robe of Vermin Ring of Clumsiness Scarab of Death Spear; Cursed Backbiter Stone of Weight (Loadstone) Sword; Berserking Vacuous Grimoire Adamantine Breastplate Dwarven Plate Dragonhide Plate Elven Chain Mithral Shirt Darkwood Buckler Darkwood Shield Mithral Heavy Shield Silver Dagger; Masterwork Ring of Elemental Command Ring of Shooting Stars Chelish Crux Grave Candle Truecolor Dye Bones of Founder Raccona Clasp of the Mind Scream

faint divination and 5 head enchantment27,000 gp 3 lbs. This pale metal or ivory helm gp Wondrous of the head when worn. The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way1communication). Once per day, 0 faint Craft Wondrous Item, detect thoughts, suggestion 13,500 covers much PFRPG Core Item NULL NULL 0 0 0 0 1 0 0 the wearer of the helm can 27000 a suggestion (as the spell, Will DC 1 3 implant 13500 moderate conjuration head 9 73,500 gp 3 lbs. A character wearing this device may teleport three times per day, exactly as if he had cast the spell of the same name. Craft Wondrous Item, Wondrous PFRPG Core 36,750 gp teleport Item NULL NULL 0 0 0 1 0 0 0 0 0 moderate 3 73500 36750 faint transmutation 5 head 24,000 gp 3 lbs. The wearer of this helmet can see underwater. Drawing the small lenses in compartments on either side into position before the wearer's eyes activates NULL Craft Wondrous Item, Wondrous PFRPG Core 12,000 gp water breathing Item NULL the visual properties of the helm, allowing her to see0five times 0 0 0 0 farther than water and light conditions would allow for normal human vision. (Weeds, obstructions, and the like bloc 0 0 0 1 faint 3 24000 12000 moderate evocation7 0 20,000 gp 1 lb. This horn appears to be a normalshout Craft Wondrous Item, WondrousIt can be Core 10,000 gp trumpet. PFRPG sounded as a normal horn, but if the command word is spoken and the instrument is thenNULL it deals 5d6 points of sonic damage to creatures within0a 40-foot cone and causes them to be deafened for 2d6moderate DC 16 Fortitude save reduces the damage by half and neg Item played, NULL 0 0 0 0 0 1 0 0 rounds (a 1 20000 10000 strong evocation 16 0 70,000 gp 1 lb. This horn functions as35,000 gp blasting,shout that it deals 10d6 points of sonic damage, stuns creatures for 1 round, and deafens them for NULL Craft Wondrous Item, Wondrous PFRPG Core a horn of greater except Item 4d6 rounds (a DC 19 Fortitude0reduces the damage0 half and negates the stunning and deafening). Crystalline objects take 16d6 points of sonic damage 35000 NULL 0 by 0 0 0 1 0 0 strong 1 70000 as described for the horn of blast faint conjuration 3 0 2,000 gp 1 lb. This small bugleWondrous possessor to blow forth aCore cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the0user continues to blow the horn; a fog cloud travels 10 feet each0 faint in a straight line from the emanation point unless blocked by som Craft allows its Item, Wondrous mist 1,000 gp obscuring PFRPG thick Item NULL NULL 0 0 1 0 0 0 0 round 1 2000 1000 moderate abjuration 6 0 6,500 gp 1 lb. This trumpet adapts itself to gp owner, so it PFRPG Core a goodcircle against evildepending on the owner's alignment. If the owner is neither good norNULL horn has no power whatsoever. 1 he is good, then blowing the horn has the 0 Craft Wondrous Item, Wondrous produces either magic or an evil effect 3,250 its magic circle against good, Item NULL evil, the 0 0 If 0 0 0 effect of a 0 magic circle against evil. If he is 1 0 moderate evil, then blowing 3250 6500 the horn has the effect of a mag strong conjuration13 0 50,000 gp 2 lbs. This magicCraft Wondrous Item, four varieties. EachCore instrument25,000 gp Wondrous PFRPGVI comes in summon monster appears to be normal until someone speaks its command word and blows the horn. ThenNULL Item the horn summons a number 0 human barbarians to fight for the character who summoned them. Each horn can be 0 strong once every 7 days. Roll d%25000 NULL of 0 0 1 0 0 0 0 blown just 2 50000 and refer to the table above to se faint transmutation 3 feet 3,000 gp 12 lbs. (for These iron Craft Wondroussets ofhastelike ordinary horseshoes. When affixed to an animal's hooves, they increase the animal's base land speed by 30 feet; this counts as an enhancement bonus. As with other effects that increase speed,0jumping distances increase proportionally (see Chapter 4). All four shoes must be worn by th four) shoes come in Item, Wondrous PFRPG Core 1,500 gp four Item NULL NULL 0 0 0 0 0 0 0 1 faint 4 3000 1500 faint transmutation 3 feet 6,000 gp 4 lbs. (for four). fourCraft shoes3,000Item, Wondrous PFRPG Core They allow a horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that non-solid or unstable surfaces can be crossed, 0 These iron Wondrousaffixedlevitate Item are gp like normal horseshoes. NULL NULL 0 0 0 0 0 0 0 0 1 faint and that movement is possible without leaving tra 6000 3000 moderate enchantment 7 0 4,900 gp 1 lb. This small rectangular2,450Item, Wondrous Spell, bless is visually indistinguishable from nonmagical incense until lit. When it is burned, the special fragrance and pearly hued smoke of this special incense are recognizable by anyone making a DC 15 Spellcraft0 moderate a divine spellcaster lights 2450 of incense of meditation Craft Wondrous gp sweet-smelling incense block of Maximize PFRPG Core Item NULL NULL 0 0 0 0 0 1 0 0 check. When 1 4900 a block strong conjuration13 0 55,000 gp 1 lb. This metal Craft Wondrous Item, Wondrous PFRPG Core a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop0 The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from55000 tipped over. The fortress has a small cube is small, but when activated by speaking 27,500 gp mage's magnificent mansion Item NULL NULL 0 0 it. 1 0 0 0 0 0 strong 1 being 27500 strong evocation 13 0 26,000 gp 1 lb. This potentCraft Wondrous Item, Wondrous PFRPG Core sphere with bandings on the globe. When the proper command word is spoken and the spherical iron device is hurled at an0 item appears to be a grasping hand rusty iron 13,000 gp 3-inch-diameter Item NULL NULL 0 opponent,0 bands 0 the expand and then contract to bind the target0 0 0 1 creature on a successful ranged1touch attack. A single Large or smaller creature c 0 strong 26000 13000 strong conjuration20 0 170,000 gp (empty) These special containers are gp Wondrous PFRPG Core silver and stoppered by a brass plug bearing a seal engraved with sigils, glyphs, and special symbols. When the user speaks0 command word, he can force any creature from another plane into the container, provided that creature fails a 85000 Will save. The range of th 1 lb. Craft Wondrous Item, trap the soul runes of 85,000 typically inlaidItem with NULL NULL 0 the 0 1 0 0 0 0 0 strong 1 170000 DC 19 faint evocation 5 0 30,000 gp 2 lbs. This lantern operates 15,000 gp Wondrouslantern. While it is lit, it also reveals all invisible creatures and objects within 25 feet of it, just like the spell invisibility purge. Craft Wondrous normal hooded purge Core as a Item, invisibility PFRPG Item NULL NULL 0 0 0 0 0 0 1 0 0 faint 2 30000 15000 moderate divination9 0 3,500 gp 1 lb. This circular prism lets its user detect seeing details, granting a +5 competence bonus on Perception checks. It also aids in tracking, adding aNULL Craft Wondrous Item, Wondrous PFRPG Core 1,750 gp true minute Item +5 competence bonus on Survival checks when tracking. The 0 NULL 0 0 0 lens is about 6 inches0 diameter and set in a frame withmoderate 1 in 0 0 0 a handle. 1 3500 1750 moderate transmutation 6 0 13,000 gp 5 lbs. This magical instrument is usually made of gold andCore with numerous gems. If the proper chords are struck, a single use of this lyre negates any attacks made against inanimate construction0 Craft Wondrous Item, Wondrous PFRPG inlaid 6,500 gp fabricate Item NULL NULL 0 0 (walls, roof, floor, and so on) within 300 feet. This includes the effects of a horn of blasting, a13000 0 0 0 0 0 1 moderate 5 disintegrate spell, or an attack from a ram o 6500 strong abjuration [good] 20 chest 76,000 gp 0 This holy garment, worn over gp Wondrous PFRPG Core Craft Wondrous Item, stoneskin Item 38,000 normal clothing, grants damage reduction 5/evil to the character wearing it. NULL NULL 0 0 1 0 0 0 0 0 0 strong 0 76000 38000 moderate abjuration chest 9 90,000 gp 0 This garment, worn over normal clothing or PFRPGgrants the wearer spell resistance 21. Craft Wondrous Item, Wondrous Item 45,000 gp spell resistance Core armor, NULL NULL 0 0 1 0 0 0 0 0 0 moderate 0 90000 45000 strong conjuration15 0 4,000 gp 0 These pigments Wondrous Item, Wondrouscreate actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object0as the artist concentrates on the image. One pot of marvelous pigment Craft enable their possessorcreation 2,000 gp major to PFRPG Core Item NULL NULL 0 0 0 1 0 0 0 0 strong 0 4000 2000 strong necromancy and transmutation gp 3 lbs. 13 head 22,000 This fearsome-looking mask of ivory, beaten copper, or pale woodfly typically fashioned into the likeness of a human skull with a missing lower jaw, allowing the bottom half0 the wearer's face to remain visible when 0 mask is worn. Once per day,1after it has been worn for at least 1 hour, the mask can be loosed to fly from the w Craft Wondrous Item, Wondrous PFRPG Coreof death, is 11,000 gp animate objects, finger Item NULL NULL of 0 0 0 the 0 0 1 strong 3 22000 11000 strong transmutation 16 0 23,348 gp 120 lbs. This digging toolWondrous long. Any creatureArms leastArmor, size can use it to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). It also smashes rock (a 0 foot cube per hour). If used as a weapon, it is the equivalent of a Gargantuan +3 adamantine warhammer, dealing 4d6 points of base damage. Craft is 1013,348 gp Wondrous PFRPGand Huge move earth feet Item, Craft Magic of at Core Item NULL NULL 0 100 0 0 0 0 0 1 strong 120 23348 13348 strong evocation 15 0 25,305 gp 160 lbs. This malletCraftfeet long. If Item, Wondrous PFRPGand equivalent of a +3fist is 8 Wondrous used Craft weapon, it is the Armor, clenched greatclub and deals triple damage against inanimate objects. The wielder mustNULL a Strength of 0 least 180 wield it properly. Otherwise, she takes a 0 penalty 1 attack rolls. 12,305 gp as a Magic Arms Core Item NULL have at to 0 0 0 -4 on 0 0 strong 160 25305 12305 faint divination 5 neck 12,000 gp 0 This appears to be a normalgp Wondrous PFRPG Core Craft Wondrous Item, detect thoughts 6,000 pendant disk hung from a neck chain. Usually fashioned from bronze, copper, or silver, the medallion allows the wearer to read the thoughts of 0 Item NULL NULL others, as 0 with the spell detect thoughts. 1 0 0 0 0 0 0 faint 0 12000 6000 strong abjuration 17 0 200,000 gp lbs. 50 This crystal device is usually about 4 feet square and framed in metal or wood. The frame typically depicts dragons, demons, devils, genies, coiling nagas, or other powerful0creatures 0 are well known for their magical powers. It can be 0 Craft Wondrous Item, Wondrous PFRPG Core 100,000 gpimprisonment Item NULL NULL that 1 0 0 0 hung or placed on a surface and then activated 200000 a100000 0 0 strong 50 by giving command word. The same comm strong necromancy 5 1 0 92,000 gp 45 lbs. This item resembles a46,000 gp Wondrous 4 feet long and 3 feet wide. It can be hung or placed on a surface and then activated by speaking a command word. The same command word deactivates the mirror. If a creature sees its reflection in the mirror's surface, an exact duplicate of that creature46000 into being. This opposite Craft Wondrous Item, clone normal mirror about PFRPG Core Item NULL NULL 0 0 0 0 0 0 0 1 0 strong 45 92000 comes moderate transmutation 7 neck 9,000 gp 1 lb. This necklace is Wondrous Item, Wondrous PFRPG Core The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or4500vacuum. Craft a heavy chain with a platinum medallion. 4,500 gp alter self Item NULL NULL 0 0 0 0 0 0 0 0 1 moderate 1 9000 in a strong varied 18 0 48,000 gp 6 lbs. This glass sphere is 824,000 gp diameter. The possessor elements, storm manner of weather, even supernaturally destructive storms. Once per day, she can call upon the orb to use a control weather spell. Once per 0 Craft Wondrous Item, Wondrous PFRPG Core can call forth all of vengeance inches in control weather, endure Item NULL NULL 0 0 0 0 month, she can conjure a storm 0 vengeance. The possessor of 6 orb is continually protected by an endure elem 0 0 of 0 strong the 48000 24000 moderate abjuration and transmutation gp 8 0 15,300 0 This pearl is worth at least 1,000Wondrousbeauty alone, water it is clasped firmly in hand or held to the breast while the possessor attempts actions related to the pearl's powers, she understands1 Craft Wondrous Item, freedom ofPFRPG Coreyet if breathing 8,150 gp gp for its Item movement, NULL NULL 0 0 and is able to employ0the item. The pearl enables its possessor to breathe in water as 0 she 15300in clean, fresh air. Her swim speed is 6 0 0 0 0 1 moderate if were 8150 faint conjuration 5 neck 7,500 gp 0 The wearer of this blue gemgp aremove disease Core neck) is immune to disease, including supernatural diseases. Craft Wondrous Item, Wondrous PFRPG on the 3,750 on silver chain (worn Item NULL NULL 0 0 0 1 0 0 0 0 0 faint 0 7500 3750 faint conjuration 5 neck 27,000 gp 0 This item is a brilliant-cut black gem on a delicate silver chain meant to be worn about the neck. The wearer is immune to poison, although poisons active when the periapt is first donned still run 0 Craft Wondrous Item, Wondrous poison Core 13,500 gp neutralize PFRPG Item NULL NULL 0 0 their course. 1 0 0 0 0 0 faint 0 27000 13500 moderate conjuration neck 10 15,000 gp 0 This stone Craft Wondrous Item, Wondrous PFRPG Core to be worn on the neck. The wearer of this periapt automatically becomes stable ifNULL points drop below 0 (but not if the 0 is bright red and dangles on a gold chain meant 7,500 gp heal Item his hit NULL 0 damage is 0 enough to 1 the wearer). The periapt doubles the wearer's normalmoderate kill 0 0 0 0 0 rate of healing or allows normal healing of wounds that would not do 0 15000 7500 faint divination 1 headband 1,000 gp 0 This item is a tiny box500 gp Craft Wondrous Item, Wondrous PFRPG Core box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the NULL containing detect chaos, detect evil, detect good, detect law religious scripture. The Item NULL wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a 0 0 0 0 0 1 0 0 0 0 faint phylactery of faithfulness is aware of any action o 1000 500 moderate necromancy [evil] 10 headband 11,000 gp 0 This item is a boon to 5,500Item, Wondrous PFRPG10th-level energy, increasing the amount of damage dealt to living creatures by +2d6. ThisNULLincreases the amount of 0 Craft Wondrouscharacter ablemust be a Core any gp creator to Item channel negative cleric also NULL damage healed by undead creatures. 0 0 0 0 0 0 1 0 moderate 0 11000 5500 moderate necromancy [good] 11,000 gp 10 headband 0 This item allows Wondrous Item, Wondrous PFRPG10th-level cleric Craft channelers gp positive energybe increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures. 5,500 of creator must to a Core Item NULL NULL 0 0 0 0 0 0 0 1 0 moderate 0 11000 5500 faint necromancy 4 0 6,000 gp 3 lbs. This magicCraft Wondrous Item, Wondrous PFRPG Core item appears to be a small set of pan pipes. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding0 3,000 gp scare Item NULL NULL 0 tune. Those within 300feet who hear the tune must succeed on a 1 13 Will0save or become frightened for 4 rounds. Creatures with 6 or more Hit D 0 0 0 0 DC faint 3 6000 3000 faint conjuration 2 0 1,150 gp 3 lbs. If the possessor Wondrous proper tune, animal, use thesenature's ally I, wild empathy abilityrats are within 400 feet. For each 50-foot distance NULL have to travel, there is a 1-round0 Craft learns thegp 575 Item, Wondrous can summon pipes to attract 1d3 rat swarms if charm he PFRPG Core Item the rats NULL 0 delay. The0piper must continue playing until the rats appear, and 0 1 0 0 0 when they0 faint the piper must3 do so, make a DC 10 Perform (wind instruments) check. 1150 575 faint illusion 2 0 1,800 gp 3 lbs. When played by Wondrous Item, Wondrous PFRPG Coreinstruments) skill, these shiny metallic pan pipes create a variety of sounds. The figment soundsNULL equivalent 0 ghost sound. Craft a character whoghost sound 900 gp has the Perform (wind Item NULL are the of 0 0 0 0 0 0 0 0 faint 3 1800 900 strong conjuration12 0 20,000 gp 0 A portable Craft is a circle of clothplane shift PFRPG Corea phase spider interwoven with strands of ether and beams of starlight, resulting in a NULL hole Wondrous Item, Wondrous Item webs of 10,000 gp spun from the portable extradimensional space. When opened fully, a portable hole is 6 0 NULL 0 0 0 1 feet in diameter, but it0can be folded up to be strong as a pocket handkerchief. When spread upon any surface, it 0 0 0 as small 0 20000 10000 faint conjuration 5 0 4,000 gp 1/2 lb. A jar of thisCraft Wondrous Item,in diameter PFRPG neutralizeand contains five disease unguent is 3 inches Wondrouswounds, Core 2,000 gp cure light Item 1 inch deep, poison, remove applications. Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison (as neutralize poison with a +51 and NULL NULL 0 0 0 bonus on the check). 0 0 Applied to 0 diseased area, it removes disease (as remove disease with2000 bonus on the check). Rub a 0 0 faint 0.5 4000 a +5 strong conjuration17 0 40,000 gp 1 lb. each. These always come in pairs-two Wondrous each about 18 inches in diameter. The rings must be on the same plane of existence and within 100 miles of NULLother to function. Whatever is put through one 1 Craft Wondrous Item, iron rings, PFRPG Core 20,000 gp gate Item NULL each 0 0 0 ring comes out the other, and up0to 100 pounds of material can be transferred each day. (Objects only partially pushed throug 0 0 0 0 strong 1 40000 20000 strong varied 14 body 75,000 gp 1 lb. This normal-appearing garment can be white (01-45Core Craft Wondrous Item, Wondrous field, mage armor or shield of faith,gray (46-75, neithersame alignment as robe or black (76-100, NULL 37,500 gp antimagic PFRPG on d%, good alignment), creator must be of good nor evil alignment), Item evil alignment). To most wearers, the robe offers no 0 NULL 0 0 powers or 0 no effects unless 0 wearer's alignment doesn't match that of the robe (see below). Only an arcane spellcaster can fully r has 0 the 0 0 0 strong 1 75000 37500 moderate transmutation 10 body 8,400 gp 1 lb. Once per day this simple wool robe allows tongues Core the form of another humanoid creature, as if using alter self. This change lasts for 1NULL although you can end it 0 Craft Wondrous Item, Wondrousyou to assume 4,200 gp alter self, PFRPG Item hour, NULL prematurely as a free0 0 action. While in this form, you also gain the0ability to speak and understand the basic racial languages of4200 chosen form. For example 0 0 0 0 1 moderate 1 8400 your moderate necromancy [evil] 6 body 2,400 gp 1 lb. This sinister item functions muchWondrous PFRPG Core for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered 0 Craft Wondrous Item, animate dead useful items 1,200 gp like a robeItem of NULL NULL 0 0 0 figures representing undead creatures. Only the wearer of the robe can see 1 embroidery, recognize them for the creatures 0 0 0 1 0 moderate the 2400 1200 moderate divination body 11 120,000 gp lb. 1 This valuable garment appears to be a normal robe Coreit is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eye-like patterns that adorn the0robe. She 0 Craft Wondrous Item, Wondrous PFRPG until 60,000 gp true seeing Item NULL NULL 0 0 also gains 1 120-foot darkvision. The robe of 0 0 0 eyes sees 0 moderate invisible or ethereal creatures or objects within 120 feet. Th all forms of 1 120000 60000 moderate transmutation 10 body 13,000 gp 1 lb. This simple brown robe, when worn, confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage NULL Craft Wondrous Item, Wondrousmight or transformation 6,500 gp righteous PFRPG Core Item is treated as a monk of five levels higher. 0 donned by a character with the Stunning 0 feat, the robe lets0 make one additional stunning attack per day. If the character is not a monk, sh NULL 0 If 0 0 0 Fist 0 her 1 moderate 1 13000 6500 moderate illusion 11 body 27,000 gp 1 lb. The wearer of this robe canItem, Wondrous PFRPG Core a shifting pattern of incredible hues, color after color cascading from the upper part of the robe NULL hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the1surroundings. It 13500 1 full round after the weare Craft Wondrous cause therainbow pattern 13,500 gp blur, garment to display Item NULL to the 0 0 0 0 0 0 0 0 0 moderate 27000 takes strong varied 15 body 58,000 gp 1 lb. This garment is typically black orWondrous and embroidered with small white or silver stars. The robe has three magical powers. It enables its wearer to travel physically to the Astral0 Craft Wondrous Item, magic missile, astral projection or plane shift 29,000 gp dark blue PFRPG Core Item NULL NULL 0 Plane, along with all that she is wearing or 0 0 0 0 carrying. It gives its wearer a +1 luck bonus on all saving throws. Its 29000 can use up to six of the e 0 0 0 strong 1 58000 wearer moderate transmutation 9 body 7,000 gp 1 lb. This appears to be an3,500Item, Wondrousbut a character who dons it notes that it is adorned with small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for what items they become, and detach them. One patch can be detached1each round. Detaching a patch causes it to becom Craft Wondrous gp fabricate PFRPG Core unremarkable robe, Item NULL NULL 0 0 0 0 0 0 0 0 1 moderate 7000 3500 faint transmutation 3 0 3,000 gp 3 lbs. A 60-foot-long rope of1,500Item, Wondrous PFRPGwand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or 0 any other direction 0 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself 3000return 1500 same manner. A rope of Craft Wondrous gp isanimate rope a Core climbing no thickerItem than NULL NULL in 0 at 0 0 0 0 0 1 faint 3 and in the strong transmutation 12 0 21,000 gp 5 lbs. A rope of entanglement looksgp Wondrousother hempen rope about 30 feet long. Upon command, the rope lashes forward 20 feet or upward NULL to entangle a victim. An entangled creature can break free with a DC 20 Strength check 0 a DC 200Escape Artist check. A rope of entanglement has AC 22, 12 hit points, hardness 1 Craft Wondrous Item, animate objects, animate rope or entangle 10,500 just like any PFRPG Core Item 10 feet NULL 0 0 0 0 0 0 or 1 strong 5 21000 10500 moderate conjuration 6 0 1,000 gp 0 This substance provides agp competencePFRPGon all Escape Artist checks and combat maneuver checks made to escape from a grapple.NULLsalveNULLgrants a +10 competence bonus to the wearer's Combat Maneuver Defense for0 purpose of avoidingmoderate Craft Wondrous +20 Wondrous Item 500 Item, grease bonus Core The also 0 0 0 1 0 0 the 0 0 grapple attempts. In addition, such obstructions as webs (magical or 0 1000 500 faint transmutation 5 0 16,000 gp 1 lb. This scabbard can shrink or gp Wondrous PFRPG Core knife, dagger, sword, or similar weapon up to and including a greatsword. Up to three times per day on command,0the scabbard casts keen edge on any blade placed within it. Craft Wondrous Item, keen edgeItem 8,000 enlarge to accommodate any NULL NULL 0 0 0 0 0 0 0 1 faint 1 16000 8000 strong abjuration and neck 18 necromancy 38,000 gp 0 This device appears to be a silver medallion in the resistance beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know NULL is a protective device. The scarab's possessor gains spell resistance 20. The scarab can 1 Craft Wondrous Item, Wondrous PFRPGshape of a 19,000 gp death ward, spell Core Item NULL that it 0 0 1 0 0 0 0 also absorb energy-draining attacks, death effects, and negative energy effects. U 0 strong 0 38000 19000 moderate divination8 neck 2,500 gp 0 This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection NULL place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those0 Craft Wondrous Item, Wondrous PFRPG Core 1,250 gp detect magic, creator must be at least 10th level Item NULL to take 0 0 0 0 1 0 0 0 0 moderate golems had no damage reduction. 2500 1250 faint transmutation 5 0 250 gp 0 This shimmeringWondrous Item Wondrousbe applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One 0 coats a single melee weapon or 20 units of ammunition. 250 Craft paste-like substance can PFRPG Core 125 gp Item NULL NULL 0 0 0 0 0 vial 0 0 1 faint 0 125 faint transmutation 4 feet 4,800 gp 1/2 lb. When worn, a pair of these Item, Wondrous PFRPG Core vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her climb speed is 20 feet.0Severely slippery surfaces-icy, oiled, or greased surfaces-make these slippers useless. The slippers can be used for 10 minutes per day, split up as the weare Craft Wondrous slippers enables movement on 2,400 gp spider climb Item NULL NULL 0 0 0 0 0 0 0 1 faint 0.5 4800 2400 strong transmutation 20 0 2,400 gp (per ounce) This pale amber Wondrous Item, Wondrous PFRPG Core of its particular powers, it can be contained only in a flask whose inside has been coated with 1 ounce of salve of slipperiness, and each time any of the bonding agent is poured from the flask, a new application of the salve of slipperiness must be put in the flask within 1 rou 0 Craft substance is thick andwhole 1,200 gp make viscous. Because Item NULL NULL 0 0 0 0 0 0 0 0 1 strong 0 2400 1200 faint abjuration 3 0 2,700 gp 2 lbs. This stone Craft Wondrous Item, Wondrous PFRPG Core itself to any object. If that object is touched thereafter by anyone who does not first speak that same command word, the stone emits a piercing screech for 1 hour that can be heard0 to a quarter-mile away (assuming no intervening barriers). cube, when given the alarm 1,350 gp command Item affixes word, NULL NULL 0 0 1 0 0 0 up 0 0 faint 2 2700 1350 faint evocation 5 0 20,000 gp 0 This small bit of agate10,000 gp possessor a +1 luck bonus on saving throws, ability checks, and skill checks. Craft Wondrous Item, Wondrous PFRPG Core grants its divine favor Item NULL NULL 0 0 0 0 0 0 1 0 0 faint 0 20000 10000 strong abjuration and transmutation gp (per ounce) This ointment has two2,000Item, Wondrous it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied0to the flesh of a nonpetrified creature, it protects the creature as 0 stoneskin spell. 13 0 4,000 0 Craft Wondrous gpanstone to flesh, stoneskin uses. If ounce of PFRPG Core Item NULL NULL 0 1 0 0 0 a 0 1 strong 0 4000 2000 faint conjuration 5 0 5,400 gp 0 If this unremarkable appearing utensil isfood and water Craft Wondrous Item, Wondrous PFRPG Core 2,700 gp create placed in an empty container, the vessel fills with a thick, pasty gruel. Although the gruel tastes like warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each Item NULL NULL 0 0 0 1 0 0 0 0 0 faint 0 5400 2700 faint transmutation 3 0 150 gp 0 When applied toWondrous Item, Wondrousalive, such as wood, paper, or a dead body, this ointment allows that substance to resist the passage of time. NULL year of actual0time affects the substance as if 0 Craft any matter that was once PFRPG Core 75 gp gentle repose Item NULL Each 0 0 only a day 0 had passed. The coated object gains a +1 resistance bonus on all saving 150 0 0 0 1 faint 0 throws. The75 unguent never wears off, alth faint transmutation 3 0 50 gp 0 This substance has the unique property of being able to dissolve sovereign glue, tanglefoot bags, and all other adhesives. Applying the solvent is a standard action. Craft Wondrous Item, Wondrous PFRPG Core 25 gp acid arrow Item NULL NULL 0 0 0 0 0 0 0 0 1 faint 0 50 25 faint conjuration and transmutation 4 chest 5,200 gp 0 Hidden within secret pockets of this simple silk vest Core Craft Wondrous Item, Wondrous PFRPG are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The NULL 2,600 gp knock, grease Item vest also grants its wearer a +6 competence bonus on Escape 1 NULL 0 0 0 Artist checks. 0 0 0 0 1 faint 0 5200 2600 moderate transmutation 10 body 3,750 gp 0 This light garment is worn over normal clothingwild shapeMost such vestments are green, embroidered with plant or animal motifs. When this NULL worn by a character with the wild shape ability, the character can use that ability one additional time each day.1 moderate Craft Wondrous Item, Wondrous PFRPG Core ability 1,375 gp polymorphItem armor. or or item is NULL 0 0 0 0 0 0 0 0 0 3750 1375 strong conjuration17 0 82,000 gp 0 This strange, interdimensional device looks PFRPG Core Craft Wondrous Item, Wondrous Item like a portable hole. Anything placed within it is immediately cast to another world-a parallel world, another planet, or a different plane (chosen randomly). If the well is moved, it opens to a new plane (also randomlystrong 41,000 gp gate just NULL NULL 0 0 0 1 0 0 0 0 0 determined). It can0be picked up, folded, or rolled, just as a portable 82000 41000 faint evocation 5 0 5,500 gp 0 A wind fan Craft Wondrous Item, Wondrous PFRPG Core papyrus or cloth instrument with which to create a cooling breeze. By uttering the command word, its possessor causes the fan to duplicate a gust of wind spell. The fan can be used once per 0 with no risk. If it is used more frequently, there275020% cumulative chance pe appears to2,750 gp gust ofthanItem be nothing more wind wood and a NULL NULL 0 0 0 0 0 0 1 day 0 faint 0 5500 is a moderate transmutation 10 shoulders 54,000 gp 2 lbs. A pair of these wings might Item, Wondrous PFRPG Core a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of0 or bird0 Craft Wondrous appear to be nothing more than 27,000 gp fly Item NULL NULL 0 0 0 0 0 bat wings that0 empower her to fly with a speed2 60 54000 1 moderate of feet (average maneuverability), also grantin 27000 moderate abjuration neck 10 1/2 lb. This device appears to prevent location, scrying andCore Cursed PFRPG detection, or influence by detect thoughts or telepathy, as per an amulet of proof against amulet of proof against Actually, the amulet gives the wearer a 0 penalty on all saves against divination spells. detection and location. detection and location NULL 0 0 1 -10 0 0 0 0 0 moderate 0.5 0 0 strong abjuration 16 body 50 lbs. Magical analysis indicates that this armor isPFRPG Core of +3 full plate. The armor works normally with regard to melee attacks but actually attractsplate Cursed a normal suit +3 full ranged weapons. The wearer takes a -15 penalty to AC0against ranged weapons. The true nature of the armor does not reveal itself until the character is 0 NULL 0 0 1 0 0 0 0 0 strong 50 0 fired upon in earnest. strong necromancy 6 body 1 50 lbs. This armor is similar in appearance to armor of command and functions as a suit of +1 full plate. However, when it is worn, the armor causes the character to take+1 -4 penalty to Charisma. All unfriendly characters within 300 feet have a +1 morale bonus on attack rolls against her. The effect is not noticeable to the wearer or those Cursed PFRPG Core armor of command, a full plate NULL 0 0 0 0 0 0 0 1 0 strong 50 0 0 strong conjuration17 none 15 lbs. This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a bag of holding. The sack is, however, bag of holding (anydifferent and more insidious. It is-in fact, one of the feeding orifices of an extradimensional creature. Any substance of animal or vegetable nature is subject to "swallowing Cursed PFRPG Core something NULL type) entirely 0 0 0 1 0 0 0 0 0 strong 15 0 0 strong enchantment feet 16 1 lb. These boots appear and function as one of PFRPG Core of magic boots. When the wearer is in (or fleeing from) melee combat, boots of dancing impede movement, making him behave as if irresistibleof 0 Cursed the other kinds boots of elvenkind, boots of levitation, boots of speed, boots dance had been cast upon him. Only a removeboots of the enables the wearer to be rid of the boots0once their true nature is rev NULL 0 0 0 striding and springing, boots of teleportation, curse spellstrong 0 1 0 0 0 winterlands, winged boots 0 1 strong conjuration16 arms 1 lb. These bejeweled and shining bracers initially appear to be bracers of armor +5 and actually serve as such until the wearer is attacked in anger by an enemy with a Challenge Rating equal to or greater than her level. 0 that moment and thereafter, the bracers cause a -5 penalty to AC. Once their curse is activated, bracers of defen Cursed PFRPG Core bracers of armor +5 NULL 0 0 0 1 At 0 0 0 0 strong 1 0 0 moderate transmutation 10 none 3 lbs. This item is indistinguishable in appearancePFRPG normal broom. It is identical to a broom of flying by all tests short of attempted use. If a creature attempts to fly using the 0 Cursed from a Core broom of flying NULL broom, the0broom does a loop-the-loop with its hopeful rider, dumping him on his head1 moderate feet off the ground (no falling damage, since the fall is less 0 0 0 0 0 0 from 1d4+5 3 0 0 strong divination 17 none 7 lbs. This cursed scrying device is indistinguishable, at first glance, from a normal crystal ball. However, anyone attempting to use the scrying device becomes fascinated for 1d60 Cursed PFRPG Core crystal ballNULL minutes, and a telepathic suggestion is implanted in his mind (Will DC 19 negates). The user of the device believes that the desired creature or scene was vie 0 0 0 1 0 0 0 0 strong 7 0 0 moderate conjuration none 7 0 This fine dust appears to be dustCursed of appearance. If cast into the air, it causes those within a 20-foot spread to fall into fits of sneezing and coughing. Those failing a DC of tracelessness take 3d6 points of Constitution damage immediately. Those who succeed0 moderate throw are nonetheless disabled by choking (treat as stun PFRPG Core dust of appearance, dust 15 Fortitude save NULL 0 0 0 1 0 0 0 0 on this saving 0 0 0 moderate conjuration none 7 2 lbs. This item looks like an ordinary beaker, bottle, container, decanter, flask, or jug. It may contain a liquid, or it may emit smoke. When the flask is first unstoppered, all within 30 feet must make a DC bottle, iron flaskbe cursed, taking a -2 penalty on attack rolls, saving throws, and skill 2 Cursed PFRPG Core decanter of endless water, efreeti bottle, eversmoking 17 Will save or NULL 0 0 0 1 0 0 0 0 0 moderate checks until a remove curse spell is cast upon the 0 0 moderate transmutation 7 hands 2 lbs. These gauntlets perform according to their appearance until the wearer finds herself under attack or in a life-and-death situation. At that time, gauntlet ofis activated. The wearer becomes fumble-fingered, with a 50% chance each round of 0 Cursed PFRPG Core the curse NULLgloves of arrow snatching, glove of storing, gloves of swimming and climbing dropping anything held in either hand. The gauntlets also lower Dexterity by 2 points. Once th rust, 0 0 0 0 0 0 0 1 moderate 2 0 0 strong transmutation head 12 3 lbs. When placed upon the head, this item's curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is hat of disguise, helm of comprehend languagespossible from the helm of alignment-good to evil, 0 Cursed PFRPG Core radically altered to an alignment as different as and 0 NULL 0 0 read magic, former telepathy 0 0 0 chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alig 0 1 strong 3 0 0 moderate enchantment 6 none 0 These blocks of incense appear to be incense of meditation. If meditation is conducted while incense of obsession is burning, the user becomes totally confident that her spell ability is0 Cursed PFRPG Core incense of NULL meditation 0 superior due to the magic incense. She uses her spells at every opportunity, even when not needed or useless. The user remains obsessed with he 0 0 0 1 0 0 0 moderate 0 0 0 moderate abjuration none 8 8 lbs. This +3 heavy mace must be coated in blood every day, or else its bonus fades away until the mace is coated again. The character using this+3 heavy mace a DC 13 Will save every day it is within his possession or become 0 Cursed PFRPG Core mace must make NULL 0 0 1 0 0 chaotic evil. 0 0 0 moderate 8 0 0 moderate divination7 neck 0 This device seems like a medallion of thoughts, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a DC 15 Will save0to sort them out. However, while the user thinks she is picking up the thoughts of others, all she is really hearing are figments created by the medal Cursed PFRPG Core medallion of thoughts NULL 0 0 0 1 0 0 0 0 moderate 0 0 0 strong conjuration18 neck 0 A necklace of strangulation appears to be aPFRPG Core Cursed wondrous piece of magical jewelry. When placed on the neck, the necklace immediately tightens,necklace6of adaptation, necklaceround. It 0 periaptremoved by any means short of a limited wish, wish, wound closure strong clasped around the victim's throat even after his death. Only dealing points of damage per of fireballs, NULL 0 cannot be 0 health, periapt of proof against poison, periapt of or miracle and remains of 1 0 0 0 0 0 0 0 0 moderate evocation8 none 6 lbs. This net provides a +3 bonus on CursedrollsPFRPG Core be used underwater. Underwater, it can be commanded to shoot forth up to 30 feet to trap a creature. If thrown on 0 attack but can only +3 net NULL land, it changes course to target 0 creature that threw it. 0 0 the 0 0 1 0 0 moderate 6 0 0 moderate abjuration neck 10 0 This engraved gem appears to be of little value. If any character keeps the periapt in her possession for more than 24 hours, she contracts a terrible rotting affliction that permanently drains 1 periapt of wound closure0 Cursed PFRPG Core periapt of health, periapt of proof against 0 NULL 0 poison, point of Dexterity, Constitution, and 0 1 0 Charisma every week. The periaptmoderateaffliction) can be removed only by application of a remove c 0 0 0 (and the 0 0 0 strong abjuration 15 shoulders 1 lb. This cloak is usually made of a wool, although it canCore Cursed PFRPG be made of leather. A detect poison spell can reveal the presence of poison in the cloak's fabric. The garment can of the bat, cloak0of etherealness, soon as it is actually donned, cloak of displacementpoints of Constitution damage unless she succeeds on a DC 28 Fortitude save cloak of arachnida, cloak be handled without harm, but as cloak of resistance +5, major the wearer takes 4d6 NULL 0 1 0 0 0 0 0 0 strong 1 0 0 strong conjuration12 none 0 This potion has lost its beneficialCursed and become a potent poison. This poison deals 1d3 Constitution damage per round for 6 rounds. A poisoned creature can make a0 14 Fortitude save0each round to negate the damage and end0the affliction. abilities PFRPG Core any potion NULL DC 0 1 0 0 0 0 strong 0 0 0 strong transmutation body 13 1 lb. A robe of powerlessness appears to be a magic robe of another sort. As soon as a character dons this garment, she takes a -10 penalty to Strength, as well as to Intelligence, Wisdom, orof bones, robe of eyes, robeand magic knowledge robe of stars,If the characteritems Cursed PFRPG Core robe of theNULL archmagi, robe of blending, robe Charisma, forgetting spells of scintillating colors, accordingly. robe of useful is a spellcaster, the robe targets the character's primary spellcast 0 0 0 0 0 0 0 0 1 strong 1 0 0 strong abjuration 13 body 1 lb. The wearer notices nothing unusual when the robe is donned, and it functions normally. However, as soon as he is in a situation requiring concentration NULL Cursed PFRPG Core robe of the and action robe of blending, robe of bones, robe of eyes, robe of scintillating colors, robe of stars, robe of suffers items archmagi, against hostile opponents, the1true nature of the garment is revealed: the 0 0 0 0 0 0 wearer immediately useful a multitude of bites from the insects that magically infest the garm 0 0 strong 1 0 0 strong transmutation ring 15 0 This ring operates exactly like a ring of feather falling. However, it also makes the wearer clumsy. She takes a -4 penalty to Dexterity and has ring of feather falling failure when trying0to cast any arcane spell that has a somatic0component. (This chance of spell failure stacks with other arcane spell failure chances.) Cursed PFRPG Core a 20% chance of spell NULL 0 0 0 0 0 0 1 strong 0 0 0 strong abjuration 19 neck 0 If this small scarab brooch is held for more than 1 round or carried in a living creature's possessions for 1 minute, it changes into a horrible burrowingof mighty fists, amulet of natural armor, amulet of leather or cloth, burrows into flesh, and reaches the victim's heart in 1 round, causing death. A DC 25 Reflex save allows the wearer Cursed PFRPG Core amulet beetle-like creature. The thing tears through1 NULL 0 0 any the planes, amulet of proof against detection and 0 0 0 0 0 location, brooch of shielding, golembane scarab, scarab of protection 0 strong 0 0 0 moderate evocation none 10 3 lbs. This is a +2 shortspear, but eachCursed is used in melee against a foe and the attack roll is a natural 1, it damages its wielder instead of her intended target. any magic curse takes effect, the spear curls around to strike its wielder in the back, automatically dealing the damage to the3wielder. The curse even functions when the spea time it PFRPG Core +2 shortspear, When the weapon NULL 0 0 0 0 0 0 1 0 0 moderate 0 0 faint transmutation 5 none 1 lb. This dark, polished stone reduces the possessor's base land speed to half of normal. Once picked up, the stone cannot be disposed of by any nonmagical means-if it is thrownof controlling earth0it reappearsstone of good luck the possessor's person. If a removefaint spell is cast upon a loadstone, the 0 Cursed PFRPG Core ioun stone,NULL of alarm, stone away or smashed, elementals, somewhere upon 0 stone 0 0 0 0 0 0 1 curse 1 0 item may be discarded norm moderate evocation8 none 12 lbs. This sword appears to be a +2 greatsword. PFRPG Core Cursed However, whenever it is used in battle, its wielder goes berserk (gaining all the benefits and drawbacks of the barbarian's rage ability). He attacks the nearest creature and continues to fight until 1 +2 greatsword, any magic weapon NULL 0 0 0 0 0 0 unconscious or dead 0 moderate 0 or until no living thing remains within 30 feet. Although many see this sw 12 0 0 strong enchantment none 20 2 lbs. A book of this sort looks like a normal one on some mildly interesting topic. Any character who opens the work and reads so much as a singleblessed book,must make bodily health, manual of gainful exercise, manual0of quickness of action, tome of clear thoughts, tome of Charisma 2 and influence, tometo find out if the reader takes Cursed PFRPG Core word therein manual of two DC 15 Will saves. The0 NULL 0 0 first is to determine if the reader1 0 takes 1 point of permanent Intelligence and leadership 0 0 0 strong drain. The 0 second is 0 understanding of no aura (nonmagical) armor 0 10,200 gp 30 lbs. This nonmagical breastplate is made of adamantine, giving its wearer damage reduction of 2/-. Armor PFRPG Core NULL 0 0 0 0 0 0 0 0 0 none 30 10200 0 no aura (nonmagical) armor 0 16,500 gp 50 lbs. This full plate is made of adamantine, giving its wearer damage reduction of 3/-. Armor PFRPG Core NULL 0 0 0 0 0 0 0 0 0 none 50 16500 0 no aura (nonmagical) armor 0 3,300 gp 50 lbs. This suit of full plate is made of dragonhide,PFRPGthan metal, so druids can wear it. It is otherwise identical to masterwork full plate. Armor rather Core NULL 0 0 0 0 0 0 0 0 0 none 50 3300 0 no aura (nonmagical) armor 0 5,150 gp 20 lbs. This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an 0 Armor PFRPG Core NULL arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of -2. 20 0 0 0 0 0 0 0 0 none 5150 0 no aura (nonmagical) armor 0 1,100 gp 10 lbs. This extremely light chain shirt isArmor of very fine mithral links. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty.0 is considered light armor. made PFRPG Core NULL 0 It 0 0 0 0 0 0 0 none 10 1100 0 no aura (nonmagical) shield 0 205 gp 2.5 lbs. This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal NULL shield. It has no armor check penalty. Armor PFRPG Core wooden 0 0 0 0 0 0 0 0 0 none 2.5 205 0 no aura (nonmagical) shield 0 257 gp 5 lbs. This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It 0 Armor PFRPG Core NULL has no armor check penalty. 0 0 0 0 0 0 0 0 none 5 257 0 no aura (nonmagical) shield 0 1,020 gp 5 lbs. This heavy shield is made of mithral and thus is much lighter than a standard steel shield. It has a 5% arcane spell failure chance and no armor check penalty. Armor PFRPG Core NULL 0 0 0 0 0 0 0 0 0 none 5 1020 0 no aura (nonmagical) none 0 322 gp 1 lb. As a masterwork weapon, this alchemical silver dagger has a +1 enhancement bonus on attack rolls (but not to damage rolls). Weapon PFRPG Core NULL 0 0 0 0 0 0 0 0 0 none 1 322 0 strong conjuration15 ring 200,000 gp 0 All four kinds of elemental command rings are very powerful. Each appears to be nothing more than a lesser magic ring until fully activated (by meeting a special condition, such as single-handedly slaying an elemental of the appropriate type or exposure to a sacred material of the 0 200000 element), but each has certain other p Forge Ring, summon Ring 100,000 gpmonster VI, all appropriate spells PFRPG Core NULL 0 0 0 1 0 0 0 0 0 strong appropriate 100000 strong evocation 12 ring 50,000 gp 0 This ring has two Ring, faerie gp Ring onelight, lightning bolt Forge modes of operation: 25,000 fire, fireball, for being Core light or outdoors at night, and a second one when the wearer is underground or indoors at night. During the night, under the 0 PFRPG in dim NULL 0 open sky or in areas of shadow or darkness, the ring of shooting 0 0 0 0 0 1 stars can perform the following functions on command. Dancing lights (once per 0 strong 0 50000 25000 moderate conjuration none 9 (masked by magic aura) 2,000 gp 5 lbs. A Chelish crux is similar to agp. Wondrous APthat its interior space is larger than its exterior would suggest. When closed, a Chelish crux is a wooden and metal dodecahedron (similar in shape to a d12) that measures about 6 inches in diameter. Each face of 0 NULL is carved with a different rune or image-in order to open the pu Craft Wondrous Item, secret chest 27 1,000 bag of holding Item in NULL 0 0 0 0 0 0 0 0 the crux NULL 0 0 moderate necromancy 10 none 5,500 gp 1 lb. Grave candles are magical Item, Wondrous AP 27 spirits from the mortal remains of long-dead creatures, allowing the living to speak to them for a short NULL of time while the candle's wick burns. In order to function, a grave candle must be placed amid the physical remains of the body to be spoken to. These remains can be pa Craft Wondrous candles thatwithItem 2,750 gp speak draw forth dead period 0 0 0 0 0 0 0 0 0 NULL NULL 0 0 faint divination 1 none 50 gp 0 Horticulturists harvest25 gpItem, Wondrous AP 27 Craft Wondrousmagical dye fromItem detect evil plants found only in the lushest regions of Tian Xia. Bisby first encountered this dye while visiting the royal courts of the Miracle Samurai during his early adventures as a Pathfinder. He made a point of NULL this detect goodthe pulp of rare or NULL 0 0 0 0 0 0 0 0 0 returning with several bottles, and the decision served him well over t NULL 0 0 faint enchantment 4 none 2,250 gp 0 to 1 lb. each (entire Craft Wondrous Item, are small, blackened bone fragments, most no more than an inch long, and that radiate a faint, soothing warmth. Each bone grants the bearer 1 temporary hit point. These temporary hit points stack with other temporary hit points NULL from possessing multiple bones of Founder Raccona, but not The bones setFounder 8 lbs.) of weighs1,125 gp Wondrous AP 27 Raccona aid Item NULL 0 0 0 0 0 0 0 0 0 gained NULL 0 0 moderate evocation8 head 12,800 gp 1 lb. This strange device grants the ability to mentally communicate with others, yet proves difficult to control. It generates a constant field of mental static that g

Belt of Giant Strength +2 moderate transmutation 8 belt 4,000 gp 1 lb. This belt isCraft Wondrous Item, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 0 hours the belt is worn. a thick leather affair, Wondrous PFRPG Core 2,000 gp bull's strength Item 0 0 0 24 0 0 0 0 1 moderate 1 4000 2000 Belt of Giant Strength +4 moderate transmutation 8 belt 16,000 gp 1 lb. This belt isCraft Wondrous Item, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 0 hours the belt is worn. a thick leather affair, Wondrous PFRPG Core 8,000 gp bull's strength Item 0 0 0 24 0 0 0 0 1 moderate 1 16000 8000 Belt of Giant Strength +6 moderate transmutation 8 belt 36,000 gp 1 lb. This belt isCraft Wondrous Item, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 0 hours the belt is worn. a thick leather affair, Wondrous PFRPG Core 18,000 gp bull's strength Item 0 0 0 24 0 0 0 0 1 moderate 1 36000 18000 Belt of Incredible Dexterity +2 moderate transmutation 8 belt 4,000 gp 1 lb. This belt has a large silver buckle, usually depicting Core Craft Wondrous Item, Wondrous PFRPG the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. 2,000 gp cat's graceItem 0 0 0 0 0 0 0 0 1 moderate 1 4000 2000 Belt of Incredible Dexterity +4 moderate transmutation 8 belt 16,000 gp 1 lb. This belt has a large silver buckle, usually depicting Core Craft Wondrous Item, Wondrous PFRPG the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. 8,000 gp cat's graceItem 0 0 0 0 0 0 0 0 1 moderate 1 16000 8000 Belt of Incredible Dexterity +6 moderate transmutation 8 belt 36,000 gp 1 lb. This belt has a large silver buckle, usually depicting Core Craft Wondrous Item, Wondrous PFRPG the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. 18,000 gp cat's graceItem 0 0 0 0 0 0 0 0 1 moderate 1 36000 18000 Belt of Physical Might +2 strong transmutation belt 12 10,000 gp 1 lb. This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses5000chosen when the belt is cre Craft Wondrous Item, Wondrous PFRPG bull's strength, and/or cat's grace 5,000 gp bear's endurance, Core Item 0 0 0 0 0 0 0 0 1 strong 1 10000 are Belt of Physical Might +4 strong transmutation belt 12 40,000 gp 1 lb. This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is cre Craft Wondrous Item, Wondrous PFRPG bull's strength, and/or cat's grace 20,000 gp bear's endurance, Core Item 0 0 0 0 0 0 0 0 1 strong 1 40000 20000 Belt of Physical Might +6 strong transmutation belt 12 90,000 gp 1 lb. This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is cre Craft Wondrous Item, Wondrous PFRPG bull's strength, and/or cat's grace 45,000 gp bear's endurance, Core Item 0 0 0 0 0 0 0 0 1 strong 1 90000 45000 Belt of Physical Perfection +2 strong transmutation belt 16 16,000 gp 1 lb. This belt has a large platinum buckle, usually depicting the image of a titan. The belt grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) 0 +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is 1 Craft Wondrous Item, Wondrous PFRPG bull's strength, cat's grace 8,000 gp bear's endurance, Core Item 0 0 of 0 0 0 0 0 1 strong worn. 16000 8000 Belt of Physical Perfection +4 strong transmutation belt 16 64,000 gp 1 lb. This belt has a large platinumgp Wondrous PFRPG bull's strength,of a titan. The belt grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) 0 +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is 1 Craft Wondrous Item, bear's endurance, Core image cat's grace 32,000 buckle, usually depicting the Item 0 0 of 0 0 0 0 0 1 strong worn. 64000 32000 Belt of Physical Perfection +6 strong transmutation belt 16 144,000 gp lb. 1 This belt has a large platinumgp Wondrous PFRPG bull's strength,of a titan. The belt grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) 0 +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is 1 144000 Craft Wondrous Item, bear's endurance, Core image cat's grace 77,000 buckle, usually depicting the Item 0 0 of 0 0 0 0 0 1 strong worn. 77000 Headband of Alluring Charisma +2 moderate transmutation 8 headband 4,000 gp 1 lb. This attractive silver headband isWondrous PFRPGnumber of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6.0 Craft Wondrous Item, eagle's splendor Core 2,000 gp decoratedItem a with 0 Treat this as a temporary ability 0 0 0 bonus for the first 24 hours the headband is worn. 0 0 0 1 moderate 1 4000 2000 Headband of Alluring Charisma +4 moderate transmutation 8 headband 16,000 gp 1 lb. This attractive silver headband isWondrous PFRPGnumber of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6.0 Craft Wondrous Item, eagle's splendor Core 8,000 gp decoratedItem a with 0 Treat this as a temporary ability 0 0 0 bonus for the first 24 hours the headband is worn. 0 0 0 1 moderate 1 16000 8000 Headband of Alluring Charisma +6 moderate transmutation 8 headband 36,000 gp 1 lb. This attractive silver headband isWondrous PFRPGnumber of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6.0 Craft Wondrous Item, eagle's splendor Core 18,000 gp decoratedItem a with 0 Treat this as a temporary ability 0 0 0 bonus for the first 24 hours the headband is worn. 0 0 0 1 moderate 1 36000 18000 Headband of Inspired Wisdom +2 moderate transmutation 8 headband 4,000 gp 1 lb. This simple bronze headband is decorated with an intricate pattern of small green gemstones. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as 0 temporary ability bonus for the 0 Craft Wondrous Item, Wondrous PFRPG Core 2,000 gp owl's wisdom Item 0 0 a 0 0 first 24 hours the headband is worn. 0 0 1 moderate 1 4000 2000 Headband of Inspired Wisdom +4 moderate transmutation 8 headband 16,000 gp 1 lb. This simple bronze headband is decorated with an intricate pattern of small green gemstones. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as 0 temporary ability bonus for the 0 Craft Wondrous Item, Wondrous PFRPG Core 8,000 gp owl's wisdom Item 0 0 a 0 0 first 24 hours the headband is worn. 0 0 1 moderate 1 16000 8000 Headband of Inspired Wisdom +6 moderate transmutation 8 headband 36,000 gp 1 lb. This simple bronze headbandgp decorated with an intricate pattern of small green gemstones. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as 0 temporary ability bonus for the 0 Craft Wondrous Item, Wondrous PFRPG Core 18,000 is owl's wisdom Item 0 0 a 0 0 first 24 hours the headband is worn. 0 0 1 moderate 1 36000 18000 Headband of Mental Prowess +2 strong transmutation headband 10,000 gp 1 lb. 12 This simple copper headband has a small yellow gem set so that and/orit restswisdom forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of his0forehead. 0 Craft Wondrous Item, Wondrous PFRPG Core 5,000 gp eagle's splendor, fox's cunning, when owl's upon the Item 0 0 0 Often, the 0 headband contains additional designs to further accentuate the appearance of a third, crystal eye. The h 0 0 1 strong 1 10000 5000 Headband of Mental Prowess +4 strong transmutation headband 40,000 gp 1 lb. 12 This simple copper headbandgp Wondrous PFRPG Core so that and/orit restswisdom forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of his0forehead. 0 Craft Wondrous Item, eagle's splendor, fox's cunning, when owl's upon the 20,000 has a small yellow gem set Item 0 0 0 Often, the 0 headband contains additional designs to further accentuate the appearance of a third, crystal eye. The h 0 0 1 strong 1 40000 20000 Headband of Mental Prowess +6 strong transmutation headband 90,000 gp 1 lb. 12 This simple copper headbandgp Wondrous PFRPG Core so that and/orit restswisdom forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of his0forehead. 0 Craft Wondrous Item, eagle's splendor, fox's cunning, when owl's upon the 45,000 has a small yellow gem set Item 0 0 0 Often, the 0 headband contains additional designs to further accentuate the appearance of a third, crystal eye. The h 0 0 1 strong 1 90000 45000 Headband of Mental Superiority +2 strong transmutation headband 16,000 gp 1 lb. 16 This ornate headband8,000Item, Wondrous PFRPGsmallcunning, owl's wisdom headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. The headband also grants skill ra Craft Wondrous gp eagle's numerous fox's white gemstones. The is decorated with splendor, Core Item 0 0 0 0 0 0 0 0 1 strong 1 16000 8000 Headband of Mental Superiority +4 strong transmutation headband 64,000 gp 1 lb. 16 This ornate headband32,000 gp Wondrous PFRPGsmallcunning, owl's wisdom headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. 32000 Craft Wondrous Item, eagle's numerous fox's white gemstones. The is decorated with splendor, Core Item 0 0 0 0 0 0 0 0 1 strong 1 64000 The headband also grants skill ra Headband of Mental Superiority +6 strong transmutation headband 144,000 gp lb. 16 1 This ornate headband77,000 gp Wondrous PFRPGsmallcunning, owl's wisdom headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. 77000 Craft Wondrous Item, eagle's numerous fox's white gemstones. The is decorated with splendor, Core Item 0 0 0 0 0 0 0 0 1 strong 1 144000 The headband also grants skill ra Headband of Vast Intelligence +2 moderate transmutation 8 headband 4,000 gp 1 lb. This intricate gold headbandgp decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this 0 a temporary ability0bonus for 0 first 24 0 Craft Wondrous Item, Wondrous PFRPG Core 2,000 is fox's cunning Item 0 0 as 0 the hours the headband is worn. A headband of vast intelligence 2000one skill associated with it p 0 1 moderate 1 4000 has Headband of Vast Intelligence +4 moderate transmutation 8 headband 16,000 gp 1 lb. This intricate gold headbandgp decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this 0 a temporary ability0bonus for 0 first 24 0 Craft Wondrous Item, Wondrous PFRPG Core 8,000 is fox's cunning Item 0 0 as 0 the hours the headband is worn. A headband of vast 16000 0 1 moderate 1 intelligence 8000one skill associated with it p has Headband of Vast Intelligence +6 moderate transmutation 8 headband 36,000 gp 1 lb. This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this 0 a temporary ability0bonus for 0 first 24 0 Craft Wondrous Item, Wondrous PFRPG Core 18,000 gp fox's cunning Item 0 0 as 0 the hours the headband is worn. A headband of vast 36000 0 1 moderate 1 intelligence has one skill associated with it p 18000 Ioun Stone; clear spindle strong varied 12 0 4,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 2,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 4000 2000 Ioun Stone; dusty rose prism strong varied 12 0 5,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 2,500 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 5000 2500 Ioun Stone; deep red sphere strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; incandescent blue sphere strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; pale blue rhomboid strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; pink rhomboid strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; pink and green sphere strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; scarlet and blue sphere strong varied 12 0 8,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 4,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 8000 4000 Ioun Stone; dark blue rhomboid strong varied 12 0 10,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 5,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 10000 5000 Ioun Stone; iridescent spindle strong varied 12 0 18,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 9,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 18000 9000 Ioun Stone; pale lavender ellipsoid strong varied 12 0 20,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 10,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 20000 10000 Ioun Stone; pearly white spindle strong varied 12 0 20,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 10,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 20000 10000 Ioun Stone; pale green prism strong varied 12 0 30,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 15,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 30000 15000 Ioun Stone; orange prism strong varied 12 0 30,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 15,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 30000 15000 Ioun Stone; vibrant purple prism strong varied 12 0 36,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 18,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 36000 18000 Ioun Stone; lavender and green ellipsoidtrong varied s 12 0 40,000 gp 0 These crystalline stones always float in the PFRPGmust be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner Craft Wondrous Item, Wondrous air be 12th level 20,000 gp creator must and Core Item 0 0 0 0 0 0 0 0 0 strong 0 40000 20000 Amulet of Mighty Fists +1 faint evocation 5 neck 5,000 gp 0 This amulet grants an2,500Item, Wondrous PFRPG +5 on attack and level must be with unarmed times the amulet's bonus, plusAlternatively, this amulet can grant melee weapon special abilities,0so long as0they can be applied to unarmed1 Craft Wondrous gp greater magic fang, creator's caster damage rolls at least three attacks and natural weapons. any requirements of the melee weapon special abilities0 enhancement bonus of +1 to Core Item 0 0 0 attacks. See Table 15-9 for a list of abilities. Special abilities count as additional bonuses for 0 0 faint 0 5000 2500 Amulet of Mighty Fists +2 faint evocation 5 neck 20,000 gp 0 This amulet grants an10,000 gp Wondrous PFRPG +5 on attack and level must be with unarmed times the amulet's bonus, plusAlternatively, this amulet can grant melee weapon special abilities,0so long as0they can be applied to unarmed1 Craft Wondrous Item, greater magic fang, creator's caster damage rolls at least three attacks and natural weapons. any requirements of the melee weapon special abilities0 enhancement bonus of +1 to Core Item 0 0 0 attacks. See Table 15-9 for a list of abilities. Special abilities count as additional bonuses for 0 0 faint 0 20000 10000 Amulet of Mighty Fists +3 faint evocation 5 neck 45,000 gp 0 This amulet grants an22,500 gp Wondrous PFRPG +5 on attack and level must be with unarmed times the amulet's bonus, plusAlternatively, this amulet can grant melee weapon special abilities,0so long as0they can be applied to unarmed1 Craft Wondrous Item, greater magic fang, creator's caster damage rolls at least three attacks and natural weapons. any requirements of the melee weapon special abilities0 enhancement bonus of +1 to Core Item 0 0 0 attacks. See Table 15-9 for a list of abilities. Special abilities count as additional bonuses for 0 0 faint 0 45000 22500 Amulet of Mighty Fists +4 faint evocation 5 neck 80,000 gp 0 This amulet grants an40,000 gp Wondrous PFRPG +5 on attack and level must be with unarmed times the amulet's bonus, plusAlternatively, this amulet can grant melee weapon special abilities,0so long as0they can be applied to unarmed1 Craft Wondrous Item, greater magic fang, creator's caster damage rolls at least three attacks and natural weapons. any requirements of the melee weapon special abilities0 enhancement bonus of +1 to Core Item 0 0 0 attacks. See Table 15-9 for a list of abilities. Special abilities count as additional bonuses for 0 0 faint 0 80000 40000 Amulet of Mighty Fists +5 faint evocation 5 neck 125,000 gp 0 This amulet grants an62,500 gp Wondrous PFRPG +5 on attack and level must be with unarmed times the amulet's bonus, plusAlternatively, this amulet can grant melee weapon special abilities,0so long as0they can be applied to unarmed1 Craft Wondrous Item, greater magic fang, creator's caster damage rolls at least three attacks and natural weapons. any requirements of the melee weapon special abilities0 enhancement bonus of +1 to Core Item 0 0 0 attacks. See Table 15-9 for a list of abilities. Special abilities count as additional bonuses for 0 0 faint 0 125000 62500 Bag of Tricks gray faint conjuration 3 0 3,400 gp 0 This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the Craft Wondrous Item, Wondrous PFRPGally II 1,700 gp summon nature's Core Item 0 0 0 1 0 0 0 0 0 faint 0 3400 1700 Bag of Tricks rust faint conjuration 5 0 8,500 gp 0 This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the Craft Wondrous Item, Wondrous PFRPGally III 4,250 gp summon nature's Core Item 0 0 0 1 0 0 0 0 0 faint 0 8500 4250 Bag of Tricks tan moderate conjuration 9 0 16,000 gp 0 This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the Craft Wondrous Item, Wondrous PFRPGally V 8,000 gp summon nature's Core Item 0 0 0 1 0 0 0 0 0 moderate 0 16000 8000 Bag of Holding type I moderate conjuration 9 0 2,500 gp 15 lbs. This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what 0 put into the bag, it weighs a fixed amount. Content Limit 250 lbs. moderate Volume Limit 30 2500 ft. If a bag of holding is overloaded, o Craft Wondrous Item, Wondrous PFRPG Core 1,250 gp secret chest Item 0 0 is 1 0 0 0 0 0 Contents 15 cubic 1250 Bag of Holding type II moderate conjuration 9 0 5,000 gp 25 lbs. This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what 0 put into the bag, it weighs a fixed amount. Content Limit 500 lbs. moderate Volume Limit 70 5000 ft. If a bag of holding is overloaded, o Craft Wondrous Item, Wondrous PFRPG Core 2,500 gp secret chest Item 0 0 is 1 0 0 0 0 0 Contents 25 cubic 2500 Bag of Holding type III moderate conjuration 9 0 7,400 gp 35 lbs. This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what 0 put into the bag, it weighs a fixed amount. Content Limit 1,000 0 moderate Volume Limit 150 cubic ft.3700 Craft Wondrous Item, Wondrous PFRPG Core 3,700 gp secret chest Item 0 0 is 1 0 0 0 0 lbs. Contents 35 7400 If a bag of holding is overloade Bag of Holding type IV moderate conjuration 9 0 10,000 gp 60 lbs. This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what 0 put into the bag, it weighs a fixed amount. Content Limit 1,500 0 moderate Volume Limit 10000 Craft Wondrous Item, Wondrous PFRPG Core 5,000 gp secret chest Item 0 0 is 1 0 0 0 0 lbs. Contents 60 250 cubic ft.5000 If a bag of holding is overloade Golem Manual clay Moderate conjuration, divination,12,000 gp 5 lbs. transmutation 11 0 enchantment, and A golem manualConstruct, creator must be PFRPG and 11th, animate objects, commune, prayer, resurrection(see the Pathfinder RPG Bestiary). The instructions therein grant a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite spells needed for a specific golem (althoug Craft contains information, incantations, Core 6,000 gp Wondrous Item level magical power that help a character to craft a golem caster 0 0 0 1 1 1 0 0 1 moderate 5 12000 6000 Golem Manual flesh Moderate enchantment, necromancy [evil], and transmutation manualConstruct, creator must be PFRPG and 8th, animate dead, bull's a character to craft a golem (see the Pathfinder RPG Bestiary). The instructions therein grant a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite 8000 needed for a specific golem (althoug 8 0 8,000 gp 5 lbs. A golem Craft contains information, incantations, Core 4,000 gp Wondrous Item level magical power that help strength, geas/quest, limited wish caster 0 0 0 0 0 1 0 1 1 moderate 5 spells 4000 Golem Manual iron Strong conjuration, enchantment, and transmutation A golem manualConstruct, creator must be PFRPG and 16th, cloudkill, geas/quest, character to craft a golem (see the Pathfinder RPG Bestiary). The instructions therein grant a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite spells needed for a specific golem (althoug 16 0 35,000 gp 5 lbs. Craft contains information, incantations, Core 17,500 gp Wondrous Item level magical power that help a limited wish, polymorph any object caster 0 0 0 1 0 1 0 0 1 strong 5 35000 17500 Golem Manual stone Strong abjuration and enchantment 14 0 22,000 gp 5 lbs. A golem manualConstruct, creator must be PFRPG and 14th, antimagic that help a character to craft a golem (seestunning Craft contains information, incantations, Core 11,000 gp Wondrous Item level magical power field, geas/ quest, limited wish, symbol of the Pathfinder RPG Bestiary). The instructions therein grant a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite spells needed for a specific golem (althoug caster 0 0 1 0 0 1 0 0 0 strong 5 22000 11000 Golem Manual stone guardian Strong abjuration and enchantment 14 0 44,000 gp 5 lbs. A golem manualConstruct, creator must be PFRPG and 14th, antimagic that help a character to craft a golem (see the limited wish, polymorph any object, shield other, slow 0 a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite spells needed for a specific golem (althoug Craft contains information, incantations, Core 22,000 gp Wondrous Item level magical power field, geas/quest, imbue with spell-like ability, Pathfinder RPG Bestiary). The instructions therein grant caster 0 1 0 0 1 0 0 0 strong 5 44000 22000 Manual of Bodily Health +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This thick tome contains tips on healthor miracle but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains 0 inherent bonus from +1 to +5 1 Craft Wondrous Item, Wondrous fitness, Core 26,250 gp wish and PFRPG Item 0 0 0 an 0 0 (depending on the type strong 0 0 of manual) to his Constitution score.26250 the book is read, the magic 5 27500 Once Manual of Bodily Health +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This thick tome contains tips on healthor miracle but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains 0 inherent bonus from +1 to +5 1 Craft Wondrous Item, Wondrous fitness, Core 52,500 gp wish and PFRPG Item 0 0 0 an 0 0 (depending on the type strong 0 0 of manual) to his Constitution score.52500 the book is read, the magic 5 55000 Once Manual of Bodily Health +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This thick tome contains tips on healthor miracle but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains 0 inherent bonus from +1 to +5 1 Craft Wondrous Item, Wondrous fitness, Core 78,750 gp wish and PFRPG Item 0 0 0 an 0 0 (depending on the type strong 0 0 of manual) to his Constitution score.78750 the book is read, the magic 5 82500 Once Manual of Bodily Health +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This thick tome contains tips on healthor miracle but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains 0 inherent bonus from +1 to +5 1 Craft Wondrous Item, Wondrous fitness, Core 105,500 gpwish and PFRPG Item 0 0 0 an 0 0 (depending on the type strong 0 0 of manual) to his Constitution score. Once the book is read, the magic 5 110000 105500 Manual of Bodily Health +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This thick tome contains tips on healthor miracle but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains 0 inherent bonus from +1 to +5 1 Craft Wondrous Item, Wondrous fitness, Core 131,250 gpwish and PFRPG Item 0 0 0 an 0 0 (depending on the type strong 0 0 of manual) to his Constitution score. Once the book is read, the magic 5 137500 131250 Manual of Gainful Exercise +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This thick tome contains exercisewish or miracle diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 0 days, she gains an 0 Craft Wondrous Item, Wondrous PFRPG Core 26,250 gp descriptions and Item 0 0 0 6 0 inherent bonus from +1 to +5 (depending on the type of manual) to her 26250 score. Once the book is 1 0 0 strong 5 27500 Strength Manual of Gainful Exercise +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This thick tome contains exercisewish or miracle diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 0 days, she gains an 0 Craft Wondrous Item, Wondrous PFRPG Core 52,500 gp descriptions and Item 0 0 0 6 0 inherent bonus from +1 to +5 (depending on the type of manual) to her 52500 score. Once the book is 1 0 0 strong 5 55000 Strength Manual of Gainful Exercise +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This thick tome contains exercisewish or miracle diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 0 days, she gains an 0 Craft Wondrous Item, Wondrous PFRPG Core 78,750 gp descriptions and Item 0 0 0 6 0 inherent bonus from +1 to +5 (depending on the type of manual) to her 78750 score. Once the book is 1 0 0 strong 5 82500 Strength Manual of Gainful Exercise +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This thick tome contains exercisewish or miracle diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 0 days, she gains an 0 Craft Wondrous Item, Wondrous PFRPG Core 105,000 gp descriptions and Item 0 0 0 6 0 inherent bonus from +1 to +5 (depending on the type of manual) to her Strength score. Once the book is 1 0 0 strong 5 110000 105000 Manual of Gainful Exercise +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This thick tome contains exercisewish or miracle diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 0 days, she gains an 0 Craft Wondrous Item, Wondrous PFRPG Core 131,250 gp descriptions and Item 0 0 0 6 0 inherent bonus from +1 to +5 (depending on the type of manual) to her Strength score. Once the book is 1 0 0 strong 5 137500 131250 Manual of Quickness of Action +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of0 days, he0gains an inherent bonus from +1 to +5 (depending on the type of5manual) to his Dexterity score. Once the book is Craft Wondrous Item, Wondrous PFRPG Core 26,250 gp wish or miracle Item 0 0 0 6 0 1 0 0 strong 27500 26250 Manual of Quickness of Action +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of0 days, he0gains an inherent bonus from +1 to +5 (depending on the type of5manual) to his Dexterity score. Once the book is Craft Wondrous Item, Wondrous PFRPG Core 52,500 gp wish or miracle Item 0 0 0 6 0 1 0 0 strong 55000 52500 Manual of Quickness of Action +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of0 days, he0gains an inherent bonus from +1 to +5 (depending on the type of5manual) to his Dexterity score. Once the book is Craft Wondrous Item, Wondrous PFRPG Core 78,750 gp wish or miracle Item 0 0 0 6 0 1 0 0 strong 82500 78750 Manual of Quickness of Action +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of0 days, he0gains an inherent bonus from +1 to +5 (depending on the type of5manual) to his 105000 score. Once the book is Craft Wondrous Item, Wondrous PFRPG Core 105,000 gpwish or miracle Item 0 0 0 6 0 1 0 0 strong 110000 Dexterity Manual of Quickness of Action +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of0 days, he0gains an inherent bonus from +1 to +5 (depending on the type of5manual) to his 131250 score. Once the book is Craft Wondrous Item, Wondrous PFRPG Core 131,250 gpwish or miracle Item 0 0 0 6 0 1 0 0 strong 137500 Dexterity Tome of Clear Thought +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This heavyCraft Wondrous Item, Wondrous PFRPG Core and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a 0 book contains instruction on improving memory 26,250 gp miracle or Item wish 0 0 minimum of 6 days, she gains an inherent bonus from 0 to +5 (depending on the type 5 tome) to her Intelligence score. Once the book 0 0 0 1 +1 0 strong of 27500 26250 Tome of Clear Thought +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This heavyCraft Wondrous Item, Wondrous PFRPG Core and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a 0 book contains instruction on improving memory 52,500 gp miracle or Item wish 0 0 minimum of 6 days, she gains an inherent bonus from 0 to +5 (depending on the type 5 tome) to her Intelligence score. Once the book 0 0 0 1 +1 0 strong of 55000 52500 Tome of Clear Thought +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This heavyCraft Wondrous Item, Wondrous PFRPG Core and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a 0 book contains instruction on improving memory 78,750 gp miracle or Item wish 0 0 minimum of 6 days, she gains an inherent bonus from 0 to +5 (depending on the type 5 tome) to her Intelligence score. Once the book 0 0 0 1 +1 0 strong of 82500 78750 Tome of Clear Thought +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This heavyCraft Wondrous Item, Wondrous PFRPG Core and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a 0 book contains instruction on improving memory 105,000 gpmiracle or Item wish 0 0 minimum of 6 days, she gains an inherent bonus from 0 to +5 (depending on the type 5 tome) to her 105000 0 0 0 1 +1 0 strong of 110000 Intelligence score. Once the book Tome of Clear Thought +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This heavyCraft Wondrous Item, Wondrous PFRPG Core and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a 0 book contains instruction on improving memory 131,250 gpmiracle or Item wish 0 0 minimum of 6 days, she gains an inherent bonus from 0 to +5 (depending on the type 5 tome) to her 131250 0 0 0 1 +1 0 strong of 137500 Intelligence score. Once the book Tome of Leadership and Influence +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This ponderous book 26,250 suggestionsor PFRPG Coreand inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total 0 48 hours over a minimum of 6 0 Craft Wondrous Item, Wondrous Item details gp miracle for persuading wish 0 of 0 0 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome) to his Charisma score. Once the b 0 1 0 0 strong 5 27500 26250 Tome of Leadership and Influence +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This ponderous book 78,750 suggestionsor PFRPG Coreand inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total 0 48 hours over a minimum of 6 0 Craft Wondrous Item, Wondrous Item details gp miracle for persuading wish 0 of 0 0 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome) to his Charisma score. Once the b 0 1 0 0 strong 5 82500 78750 Tome of Leadership and Influence +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This ponderous book 105,000 gpmiracle or PFRPG Coreand inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total 0 48 hours over a minimum of 6 0 Craft Wondrous Item, Wondrous Item details suggestions for persuading wish 0 of 0 0 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome)105000 0 1 0 0 strong 5 110000 to his Charisma score. Once the b Tome of Leadership and Influence +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This ponderous book 131,500 gpmiracle or PFRPG Coreand inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total 0 48 hours over a minimum of 6 0 Craft Wondrous Item, Wondrous Item details suggestions for persuading wish 0 of 0 0 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome)131500 0 1 0 0 strong 5 137500 to his Charisma score. Once the b Tome of Understanding +1 strong evocation (if miracle is used) 17 0 27,500 gp 5 lbs. This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours0 Craft Wondrous Item, Wondrous PFRPG Core 26,250 gp miracle or Item wish 0 over a minimum of 6 0 0 days, she gains an inherent bonus from +1 0 +5 (depending on the type of tome) 27500 Wisdom score. Once the book is read 0 0 1 to 0 strong 5 to her 26250 Tome of Understanding +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours0 Craft Wondrous Item, Wondrous PFRPG Core 52,500 gp miracle or Item wish 0 over a minimum of 6 0 0 days, she gains an inherent bonus from +1 0 +5 (depending on the type of tome) 55000 Wisdom score. Once the book is read 0 0 1 to 0 strong 5 to her 52500 Tome of Understanding +3 strong evocation (if miracle is used) 17 0 82,500 gp 5 lbs. This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours0 Craft Wondrous Item, Wondrous PFRPG Core 78,750 gp miracle or Item wish 0 over a minimum of 6 0 0 days, she gains an inherent bonus from +1 0 +5 (depending on the type of tome) 82500 Wisdom score. Once the book is read 0 0 1 to 0 strong 5 to her 78750 Tome of Understanding +4 strong evocation (if miracle is used) 17 0 110,000 gp lbs. 5 This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours0 Craft Wondrous Item, Wondrous PFRPG Core 105,000 gpmiracle or Item wish 0 over a minimum of 6 0 0 days, she gains an inherent bonus from +1 0 +5 (depending on the type of tome) to her Wisdom score. Once the book is read 0 0 1 to 0 strong 5 110000 105000 Tome of Understanding +5 strong evocation (if miracle is used) 17 0 137,500 gp lbs. 5 This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours0 Craft Wondrous Item, Wondrous PFRPG Core 131,250 gpmiracle or Item wish 0 over a minimum of 6 0 0 days, she gains an inherent bonus from +1 0 +5 (depending on the type of tome) to her Wisdom score. Once the book is read 0 0 1 to 0 strong 5 137500 131250 Ring of Protection +1 faint abjuration 5 ring 2,000 gp 0 This ring offers continual magical protectionPFRPG Core level at leastbonus times the bonus of the ring Forge Ring, shield of faith, caster in the be of of a deflection three of +1 to +5 to AC. 1,000 gp Ring must form a 0 0 1 0 0 0 0 0 0 faint 0 2000 1000 Ring of Protection +2 faint abjuration 5 ring 8,000 gp 0 This ring offers continual magical protectionPFRPG Core level at leastbonus times the bonus of the ring Forge Ring, shield of faith, caster in the be of of a deflection three of +1 to +5 to AC. 4,000 gp Ring must form a 0 0 1 0 0 0 0 0 0 faint 0 8000 4000 Ring of Protection +3 faint abjuration 5 ring 18,000 gp 0 This ring offers continual magical protectionPFRPG Core level at leastbonus times the bonus of the ring Forge Ring, shield of faith, caster in the be of of a deflection three of +1 to +5 to AC. 9,000 gp Ring must form a 0 0 1 0 0 0 0 0 0 faint 0 18000 9000 Ring of Protection +4 faint abjuration 5 ring 32,000 gp 0 This ring offers continual magical protectionPFRPG Core level at leastbonus times the bonus of the ring Forge Ring, shieldgp faith, caster in the be of of a deflection three of +1 to +5 to AC. 16,000 of Ring must form a 0 0 1 0 0 0 0 0 0 faint 0 32000 16000 Ring of Protection +5 faint abjuration 5 ring 50,000 gp 0 This ring offers continual magical protectionPFRPG Core level at leastbonus times the bonus of the ring Forge Ring, shieldgp faith, caster in the be of of a deflection three of +1 to +5 to AC. 25,000 of Ring must form a 0 0 1 0 0 0 0 0 0 faint 0 50000 25000 Ring of Energy Resistance major moderate abjuration ring 7 28,000 gp 0 This ring continually protects gp Ring from damage from one type of energy-acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A majo Forge Ring, resist the wearer 14,000 energy PFRPG Core 0 0 1 0 0 0 0 0 0 moderate 0 28000 14000 Ring of Energy Resistance minor moderate abjuration ring 3 12,000 gp 0 This ring continually protects the Ring from damage from one type of energy-acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value6000 the damage dealt. A mino Forge Ring, resist energy 6,000 gp wearer PFRPG Core 0 0 1 0 0 0 0 0 0 moderate 0 12000 from Ring of Energy Resistance greater moderate abjuration ring 11 44,000 gp 0 This ring continually protects gp Ring from damage from one type of energy-acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A great Forge Ring, resist the wearer 22,000 energy PFRPG Core 0 0 1 0 0 0 0 0 0 moderate 0 44000 22000 Ring of Wizardry I moderate (no school) ring 11 20,000 gp 0 This special ring comeslimited wish (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for 0 Forge Ring, in four kinds 10,000 gp Ring PFRPG Core 0 0 0 0 one specific spell level. A ring of 0 0 0 wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a 0 moderate 0 20000 10000 Ring of Wizardry II strong (no school)14 ring 40,000 gp 0 This special ring comeslimited wish (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for 0 Forge Ring, in four kinds 20,000 gp Ring PFRPG Core 0 0 0 0 one specific spell level. A ring of 0 0 0 wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a 0 strong 0 40000 20000 Ring of Wizardry III strong (no school)17 ring 70,000 gp 0 This special ring comeslimited wish (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for 0 Forge Ring, in four kinds 35,000 gp Ring PFRPG Core 0 0 0 0 one specific spell level. A ring of 0 0 0 wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a 0 strong 0 70000 35000 Ring of Wizardry IV strong (no school)20 ring 100,000 gp 0 This special ring comeslimited wish (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for 0 Forge Ring, in four kinds 50,000 gp Ring PFRPG Core 0 0 0 0 one specific spell level. A ring of 0 0 0 wizardry I doubles 1st-level spells, a 100000wizardry II doubles 2nd-level spells, a 0 strong 0 ring of 50000 Spartoi Seeds strong conjuration varies none 3,300 gp 0 Spartoi seeds appear as teeth stained by ash. The teeth themselves typically take the form of tiny dragon teeth, though some appear to come from a serpent, wolf, or human. When a tooth is cast upon the earth as a standard action, a spartolos under the user's command erupts on the following round. The spartolos lasts for 1 hou Craft Wondrous Item, create undead

Talon Sword moderate abjuration none 8 19,515 gp 6 lbs. Weapons like this alchemicalandWeapon Andoran Craft Magic Arms gp Armor,shield or shield ofsword shield other blades of the Eagle Knights. Easily recognized by its notched blades and golden quillons crafted like upswept eagle wings, its defending ability also protects the wielder's mount. Wealthier Eagle Knights who frequently skirmish on the western border again 10,015 silver +2 defending bastard faith, are favored 0 0 1 0 0 0 0 0 0 moderate 6 19515 10015 Talonstrike Sword moderate abjuration none 8 38,715 gp 6 lbs. Weapons like this alchemicalandWeapondimensional anchor, shield favored blades ofshield other Craft Magic Arms gp Armor, Andoran 19,615 silver +2 defending bastard sword are or shield of faith, the Eagle Knights. Easily recognized by its notched blades and golden quillons crafted like upswept eagle wings, its defending ability also protects the wielder's mount. Wealthier Eagle Knights who frequently skirmish on the western border again 0 0 1 0 0 0 0 0 0 moderate 6 38715 19615 Golden Eagle Epaulets minor abjuration, enchantment, evocation 1 shoulder 3,000 gp 0 These decorative golden braids allow the wearer to cast bless once per day. They also grant a +2 competence bonus to Diplomacy and one other skill (chosen at the time of crafting), 0 Craft Wondrous Item, Wondrous Andoran 1,500 gp bless, guidance, sanctuary Item 0 typically Handle Animal or Ride for members of the Golden Legion and Perception or Stealth for the Steel Falcons. If the wearer is reduced to 0 or fe 1 0 0 1 1 0 0 none 0 3000 1500 Figurine of Wondrous Power (serpentine eagle) transmutation moderate 11 none 9,100 gp 0 This Andoren variant of the Item, Wondrous can be transformed into an eagle or giant eagle but is otherwise identical to the owl figurine. Serpentine eagles are popular among Eagle Knights for scouting and0emergency transportation. Craft Wondrous serpentine owl Andoran 4,550 gp animate objects Item 0 0 0 0 0 0 0 1 moderate 0 9100 4550 Feather Token, floating feather strong conjuration12 none 450 gp 0 Several varietiesWondrous Item, Wondrous Andoran Craft of these enchanted feathers are popular in Andoran. Full rules for feather tokens can be found in the Core Rulebook. Floating Feather: This token can be attached to 0 creature up to 200 pounds, causing a pair of large0wings to grow from the strong and allowing 0 to fly (speed 30, average maneuverability) for 225 gp major creation Item 0 any 0 1 0 0 0 0 target her 450 225 Feather Token, lance strong conjuration12 none 150 gp 0 Several varietiesWondrous Item, Wondrous Andoran Craft of these enchanted feathers are popular in Andoran. Full rules for feather tokens can be found in the Core Rulebook. Lance: This token turns into a white-plumed +1 lance for 1 0 75 gp major creation Item 0 0 minute. This token is often used 0 1 0 when carrying a large0 0 weapon is0 strong impractical. 0 illegal or 150 75 Feather Token, sky hook strong conjuration12 none 200 gp 0 Several varietiesWondrous Item, Wondrous Andoran Craft of these enchanted feathers are popular in Andoran. Full rules for feather tokens can be found in the Core Rulebook. Sky Hook: This token transforms into0 huge disembodied eagle's talon (hardness 5, hp 25)0anchored 0 100 gp major creation Item a 0 0 1 0 wherever you activate0it. The talon can support up to 1,000 pounds and persists for 1 day. Th 0 strong 0 200 100 Feather Token, tar and feathers strong conjuration12 none 600 gp 0 Several varietiesWondrous Item, Wondrous Andoran Craft of these enchanted feathers are popular in Andoran. Full rules for feather tokens can be found in the Core Rulebook. Tar and Feathers: This token can be 0 300 gp major creation Item directed to 0 float to any point within 60 feet and then burst into a mass of sticky white feathers that adheres to 0 creatures in a 10-foot radius. The clinging feath 0 1 0 0 0 0 0 strong all 600 300 Feather Token, returning raven strong conjuration12 none 800 gp 0 Several varietiesWondrous Item, Wondrous Andoran Craft of these enchanted feathers are popular in Andoran. Full rules for feather tokens can be found in the Core Rulebook. Returning Raven: A token that transforms into a0 400 gp major creation Item 0 spectral bird and flies1to a designated location within 10 miles and speaks a0 strong in the user's voice of up to 25 words. The returning raven will 0 0 0 0 0 message 0 800 400 Tome of Leadership and Influence +2 strong evocation (if miracle is used) 17 0 55,000 gp 5 lbs. This ponderous book 52,500 suggestionsor PFRPG Coreand inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total 0 48 hours over a minimum of 6 0 Craft Wondrous Item, Wondrous Item details gp miracle for persuading wish 0 of 0 0 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome) to his Charisma score. Once the b 0 1 0 0 strong 5 55000 52500 Fang of Erebus faint evocation 5 none 9,501 gp 2 lbs. This +1 shortspear gleams as if newly polished 30 shimmers with threads of inlaid gold dust. Strangely light for its size, the shortspear has a range increment of 30 feet. Once per day, the wielder may entreat Mammon as the shortspear deals damage as part0 faint Craft Magic Armsgp Weapondeeperand 4,750 and Armor, AP darkness, identify 0 0 0 0 0 0 1 0 of a ranged attack. Doing so9501 2 causes the area within 30 feet of the creat 4750 Nightskin moderate illusion (evil) 10 armor 53,100 gp 25 lbs. Each of these +2 glamered chain Armor,bears aimage, true seeing of being a fantastic ebon gown of peerless design or a royal suit of nighted hues. Yet those who see past0the illusion find a strange padding within the armor, stitched skins of macabre origins filled with locks of delicate hair, dyed in 26550 blood. Those who wear th Craft Magic Arms andArmor major 30 26,550 gp shirts AP permanent illusion 0 0 0 0 0 0 0 0 moderate 25 53100 devil's Stag's Helm faint divination 5 head 3,500 gp 3 lbs. This striking helmet is1,750Item, resemble the skull of a mighty stag.in Perception, true strike Craft Wondrous gp Wondrous APhave at least 5 ranks Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and0 crafted to creator must 31 Item 0 0 hearing, granting a +2 competence bonus on Perception checks.0In addition, once per 3 the helm may1750 0 1 0 0 0 faint day 3500 be called upon to enhance any Crook of Cildhureen moderate illusion 9 none 16,800 gp 4 lbs. This twisted andStaff,8,400 gp oak staff draws upon the formless evocationthe Shadow Plane to allow use of the following spells: major image (1 charge) shadow conjuration (2 charges) shadow evocation (3 charges) In addition, the staff can further influence shadow conjuration and 16800 evocation spells, whether cast from Craft gnarled black Staff major image, shadowFellnight Queen conjuration, shadow magic of 0 0 0 0 0 0 0 0 0 moderate 4 shadow 8400 Bag of Concealment type I moderate conjuration none 9 5,000 gp 15 lbs. A bag of concealment2,500Item, Wondrousmagic aura, secret chestshoulder strap, about 2 feet by 4 feet in size. The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to Craft Wondrous gp tofabricate, Classic Treasures appears be a common leather sack with a Item 0 0 0 1 0 0 0 0 0 moderate 15 5000 2500 Bag of Concealment type II moderate conjuration none 9 10,000 gp 25 lbs. A bag of concealment5,000Item, Wondrousmagic aura, secret chestshoulder strap, about 2 feet by 4 feet in size. The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to Craft Wondrous gp tofabricate, Classic Treasures appears be a common leather sack with a Item 0 0 0 1 0 0 0 0 0 moderate 25 10000 5000 Bag of Concealment type III moderate conjuration none 9 14,800 gp 35 lbs. A bag of concealment7,400Item, Wondrousmagic aura, secret chestshoulder strap, about 2 feet by 4 feet in size. The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to Craft Wondrous gp tofabricate, Classic Treasures appears be a common leather sack with a Item 0 0 0 1 0 0 0 0 0 moderate 35 14800 7400 Bag of Concealment type IV moderate conjuration none 9 20,000 gp 60 lbs. A bag of concealment10,000 gp Wondrousmagic aura, secret chestshoulder strap, about 2 feet by 4 feet in size. The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to Craft Wondrous Item, fabricate, Classic Treasures appears to be a common leather sack with a Item 0 0 0 1 0 0 0 0 0 moderate 60 20000 10000 Bag of Holding, Minor moderate conjuration none 9 1,000 gp 3 lbs. This more economical500 gp ofWondrous Classic Treasuresin the same manner, but its internal measurements are smaller than those of a regular bag of holding. It measures 2 feet 0 4 feet and can carry up to 50 pounds or 6 cubic feet0of material. Craft Wondrous Item, secret chest version the bag of Item holding functions 0 by 0 1 0 0 0 0 moderate 3 1000 500 Corpse-Ferrying Bag moderate conjuration none 9 and necromancy gp 3 lbs. 4,000 This large black Wondrous Item, Wondrous Classic laces to help keep it shut. It weighs 20 pounds and can carry up to 300 pounds or 10 cubic feet of material (easily able to0hold a single Medium corpse or 1 Small 0 Craft leather bag gp a wide repose, secret chest 2,000 has gentle mouth and Treasures Item 0 0 two corpses, including their gear). Anything within moderate protected by a gentle repose spell. 0 0 1 0 the bag is 3 4000 2000 Cube of Varied Force Walls moderate evocation none 10 56,000 gp 1/2 lb. This cube functions exactly Item, Wondrous Classic Treasures wall of the cube can be activated independently and can even have different effects. For example, one wall0 Craft Wondrous like awall ofof force except that each 28,000 gp cube force Item can block living matter, another wall can block magic, 0 a third1 0 0 0 0 and can keep out gases, while the other sides are open without 28000 0 0 moderate 0.5 56000 any protection. Activating each w Discriminationg Cube moderate evocation none 10 40,000 gp 1/2 lb. This cube of force only creates one type ofmonster I, wall of force living matter. Each of the five active faces sets the screen to exclude a different type of living matter (using the same categories as the bane weapon special ability). Craft Wondrous Item, Wondrous screen, which excludes 20,000 gp summon Classic Treasures Item 0 0 0 0 0 0 1 0 0 moderate 0.5 40000 20000 Independent Cube of Force moderate evocation none 10 70,000 gp 1/2 lb. The independent cube of force functionsforce Craft Wondrous Item, Wondrous Classic Treasures force except that it remains activated when dropped or set down. Anyone can pick up and deactivate the item0or change0 active 0 35,000 gp wall of exactly like a cube of Item the type of wall; otherwise it shuts off when it runs out of charges. 0 moderate 0 0 0 1 0 0.5 70000 35000 Rechargeable Cube of Force moderate evocation none 10 70,000 gp 1/2 lb. This cube functions like a cube of force except that Treasures Craft Wondrous Item, Wondrous Classic it can be recharged by casting a wall of force spell into it. Each spell cast in this manner adds 2 charges to the cube. The0cube cannot hold more than 36 0 35,000 gp wall of force Item 0 0 charges. 0 0 1 0 0 moderate 0.5 70000 35000 Remote Activation Cube moderate evocation none 10 70,000 gp 1/2 lb. This cube can be activated Item, Wondrous Classic Treasures use of the spell mage hand or the hand of the apprentice ability. The antimagic wall and the wall that keeps out all things 0 Craft Wondrous orgp mage hand, walldistance via 35,000 deactivated from a of force Item 0 prevent remote deactivation in this manner. 0 0 0 0 1 0 0 moderate 0.5 70000 35000 Twinned Cubes of Force moderate evocation none 10 66,000 gp 1/2 lb. These cubes function 33,000 gp Wondrous Classic Treasures a face on one cube is pressed, its counterpart creates the appropriate wall instead as long as the distance between the cubes does0not exceed 100 feet. 0 Craft Wondrous Item, wall of forceexcept that when as two cubes of force, Item 0 0 0 Both cubes can remain active even after being set down on the0.5 0 1 0 0 moderate ground66000 and abandoned. 33000 The Elder Decks strong (all schools) 0 none 2 0 These ancient artifacts function as decks ofClassic Treasures that they have only 13 cards: Euryale, Flames, Jester, Key, Knight, Moon, Rogue, Ruin, Skull, Star, Sun, Throne, and Theby losing0it in a wager with a deity of law. 0 Artifact many things, save An elder deck can be destroyed Void. 1 0 0 0 The deity must be unaware of the nature of the deck. 0 0 0 0 strong 0 0 Haykali's House of Cards strong (all schools) 0 none 2 0 This item operates as a standardArtifact deck of many things, save that if its wielder takes 5 minutes to build a card house out of its deck (a DC 20 Sleight of Hand check),Cards can be destroyed only byhim are instantly challenges andathen using the Moon card to wish for the deck's destruction. furnished mansion made out of ca 22-card Classic Treasures Haykali's House of 1 and any creatures0 he 0 touching surmounting its transported to pocket dimension constructed to resemble a massive, 0 0 0 0 0 0 0 strong 0 fully 0 Helm of Electric Radiance strong varied 13 head 125,000 gp lbs. 3 The helm of electric radiance gp Wondrous Classic basic damage type, rather than fire. Other aspects ofprotection from energy, shocking grasp damage, remain unchanged. The helm has 10 sapphires that allow chain lightning, 20 pieces of amber0that allow 0 strong bolt, 30 pieces of125000 wood that allow shocking sphere (as Craft Wondrous Item, chain lightning, its Treasures undead, flaming sphere, lightning bolt, the helm, such as undead detection and 62,500 uses electricity as daylight, detect Item 0 0 0 0 0 0 0 lightning 3 petrified 62500 Helm of Brilliance, Lesser moderate varied 5 head 36,000 gp 3 lbs. This helm functions like a helm of brilliance Classic Treasures blade, flamingthe standard helm's allotment of gems,scorching ray Craft Wondrous Item, Wondrous Item fireball, flame 18,000 gp detect undead, lower-powered. Instead of sphere, light, protection from energy, the lesser helm has 10 diamonds ( fireball, 10d6 damage, DC 20 Reflex half), 0 corals (flaming sphere), 30 garnets (scorching ray), and 40 agates (light). It still glows near and harms undead, has the flaming weapo but is 0 0 20 0 0 0 0 0 0 moderate 3 36000 18000 Helm of Reclamation strong varied 15 head 80,000 gp 3 lbs. The helm of reclamation is designed to destroy large groups of undeadsearing light,individual undead creatures, and is often used by undead-hating clerics with a flair for the dramatic.0 Craft Wondrous Item, Wondrous Classic Treasures blade, or powerful sunburst 40,000 gp daylight, detect undead, flame Item 0 The gems 0 this helm produce sunburst (10 yellow diamonds), searing light (30 bloodstones), and daylight (40 opals). Like a standard helm of brilli of 0 0 0 0 0 0 strong 3 80000 40000 Aligned Horn of Valhalla strong conjuration13 none 45,000 gp 2 lbs. This horn of Valhalla is crafted for service torestriction whether lofty or profane. Though not intelligent, to has an the item) as determined by the Intelligent Item Alignment table on page 533 of the0Pathfinder1RPG Core Rulebook, and summons barbarians of that alignment. A character who sounds the horn but is more than one step Craft Wondrous Item,(alignment Classic VI affects the item's market price, but not the cost it create alignment 25,000 gp Wondrous Item summon monster Treasures a cause, 0 0 0 0 0 0 0 strong 2 45000 25000 Linnorm's Lament strong conjuration20 none 2 lbs. This horn operates as a normal horn of Valhalla, save that it can be blown more than once per day, with the warriors from previous soundings remaining Linnorm's 1 hour has passed. When the wielder blowstime horn0 the third 1 year afterward. destined to diestrong the next dawn, with chance-based events turning against him Artifact Classic Treasures until their Lament shatters if someone blows it a third the and survives for time, he becomes 0 1 0 0 1 for 0 0 0 before 2 0 0 Sphere of Bleeding Snowflakes strong transmutation none 20 0 This sphere originates within the Artifact Energy Plane as either a naturally occurring phenomenon or a normal sphere of annihilation empowered or even damaged by beings snowflakes sphere of bleedingby sending itradiates a cold, the portalsof blackPositive strong Planefeet into into the 0 Negative Classic Treasures The sphere of bleeding there. 0 1 The can be destroyed snowflakes through one of dense fog on0the energy extending 60 leading its surrounding area, infusing the region with ne 0 0 0 0 0 1 Energy 0 heart of a star. 0 Twin Spheres strong transmutation none 20 0 Rumored to have once been a single, normal sphere split in two through a failed attempt to destroy it, these dual spheres of annihilation are linked, suchThe twin spheres can be destroyedbe disgorgedone 0 the other. Anything devoured by one of the twin spheres 20d6 damageFortitude savewithin 100 feet.utterly consumed as by Artifact Classic Treasures that objects devoured by one 0 1 may by directing from 0 sphere through the other, causing an explosion that deals must make a to everything 0 0 0 0 0 1 strong 0 (DC 25) or0 be Rift-Born Sphere strong transmutation none 20 0 This sphere acts as a normal sphere of annihilation Treasures Artifact Classic in all respects, save that any use of a gate spell to destroy it results in an automatic planar rift to a plane of the GM's choosing. The0sphere remains behind at its original location, intact and unaffected. sphere strong destroys both spheres in a 180-foot blast dealing 5d6 x 10 poi A rift-born sphere can only be destroyed by using a rod of cancellation or fusion with 0 1 0 0 0 0 another, normal 0 1 (which 0 0 0 Magi Staff of the Mammoth strong (all schools) 0 none 2 5 lbs. Seven feet of twisted, gnarled spruce carved with primitive runes and icons depicting mammoths, tigers, and hunters form this regal staff. The staff has all theitem can of adestroyed inmagisame the following0normal staff of the magi. Artifact Classic Treasures This powers be staff of the the with manner as a changes: sleet storm (instead of fireball) 0fog cloud (instead of pyrotechnics) wall of0ice (instead of wall of fire) The staff ca 1 0 0 0 0 0 0 strong 5 0 Magi Staff of the Deep Black strong (all schools) 0 none 2 5 lbs. This crystalline blue-white staff fell from the Classic Treasures Artifact sky during a dazzling display of falling stars. Sages believe it was once part of an enormous piece of ice drifting between worlds 1 This item can be destroyed in dawn of time, only as a normal staff of the a 0 Itof chance. Thoughifas hard0 strong elderstaff elementalwet0ice, is cold to the touch,an active volca since the the same manner coming to the world on magi. is also destroyed consumedcrystal, the fire feels like or an efreeti, 0 if cast into and gives the 0 0 0 0 quirk 0 0 as by an 5 or Magi Staff of the Necromancer strong (all schools) 0 none 2 5 lbs. This long staff of smooth, pale bone is bent Classic Treasures like a crone's back, and is carved with ancient symbols of death and spirits, with the writing standing out in stark black the same manner as human ash 0 of the magi.Any gooddestroyedwho holds or carries the staff casts heal permanent negative levels (similar to hold Artifact in a swaying shape, This item can be destroyed in 0 1 from a thick paste of a normal staff 0 0 rubbed into it. It is also creature immediately if a good cleric gains two on0 staff while on the Positive Energy P 0 0 0 0 strong 5 the 0 Magi Staff of the Scholar strong (all schools) 0 none 2 5 lbs. This shepherd's crook is formed Artifact of alternating bands of ivory and obsidian around a sycamore shaft. Golden runes run the length of the staff, twisting into new configurations as its varioussame manner as a The staff of the the magi. all the powers of a regular staff of the magi plus5the following abilities: contact other plane (2 char Classic Treasures This item can be destroyed in the powers are used.0normal staff of scholar has 1 0 0 0 0 0 0 0 strong 0 0 Staff of Elemental Castigation strong (all schools) 0 none 2 5 lbs. This staff functions as a staff of the magi, with several modifications. Its summon monster IX power can only summon elementals, and it has the following powers summon1monster IVhaving elementals 1 charge) elemental body IV (2 charges)fire, and water) 0 (elementals only, 2 time whileWhenever the staff is broken in a retribut Artifact Classic Treasures This item can be destroyed by 0 (elementals only, from all four elemental planes (earth, air, planar binding strong at the same charges) it0is broken 0 a retributive strike. 0 0 0 0 0 0 attack it 5 in Staff of the Magi strong (all schools) 0 none 2 5 lbs. A long wooden staff shod in iron Artifact and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike staff of the magi can be broken for a retributive strike. Such an act recharged normally.and declared by thestrong All chargesothers don't.arestaff of the magi does spread. All w PFRPG Core A a normal staff, a staff of the 0 1 magi holds0 charges and cannot be must0 purposeful Some 0 its powers wielder. 50 0 0 be 0 of 0 use charges, while 5 in the staff A released in a 30-foot not lose its p 0 0 Executioner's Hand strong necromancy and transmutation gp 8 lbs. 18 none 75,000 This +3 adamantine greatsword is designedClassic single purpose: to bring swift death to those tried and found guilty before the law. When wielded in a coup de grace attempt against 0 helpless 0 Craft Magic Arms andWeaponcircle of a Treasures edge 39,000 gp Armor, with death, keen 0 a target, the 0 executioner's hand is 0 0 treated as 0 vorpal weapon, and1 strong a 1 if the attack is a critical threat, it is automatically confirmed as a critical 8 75000 39000 Frostkiss Whip strong necromancy and transmutation 18 none 128,300 gp lbs. 2 Ice covers Craft Magicthis +1 andWeaponchill metal Treasures deals damage as though it were one size category larger (1d3 for a Small whip, 1d4 for a Medium whip, and 0 on). In addition, on command0a frostkiss0whip deals lethal damage instead of nonlethal damage, and it can deal damage even against creatures with armor the lash of 64,300 gp Armor, whip. A frostkiss storm, horrid wilting, keen edge Arms frost vorpal Classic or ice whip so 0 0 0 0 1 1 strong 2 128300 64300 Jorngarl's Harm strong necromancy [evil] and transmutation 24 lb. 18 none 150,320 gp This Large Craft Magic Arms andWeaponan Classic Treasures +2 keen vorpal greataxe has circle of death, enervation, keen edge 75,320 gp Armor, adamantine haft and a chipped, pitted guillotine blade instead of a curved axehead. Obviously made for a giant's hands, the axe0 laughs evilly whenever it kills. Like the final0 0 0 0 blades of Galt, any creature killed by it (whether from decapitation or 150320damage) finds its soul trapped within t 0 0 1 1 strong 24 simple 75320 Liar's Well strong conjuration17 none 84,250 gp 0 When opened, this cursed well ofgate, mirage arcana 50% chance of displaying a false image of its destination. For example, the well may appear to open onto the plane of 0 Craft Wondrous Item, Wondrous Classic Treasures 42,125 gp many worlds has a Item Axis while 0 reality opening onto a layer of 0 Abyss,0 in 0 1 the though the0difference0 not always to the user's detriment. Any creatures emerging from the other side is 0 strong 0 84250 42125 Shadow Well strong conjuration17 none 82,000 gp 0 Rather than opening to random locations across the planes, the shadow well opens only to random locations on the Shadow Plane (or random locations on the Material Plane when on the Shadow Plane). 1 Craft Wondrous Item, Wondrous Classic Treasures 41,000 gp gate, shadow walk Item 0 0 0 Regardless of which plane the user opens the well from, strongis a 15% chance it randomly diverts the user into the Ethereal P 0 0 0 0 0 there 0 82000 41000 Well of Stars strong conjuration17 none 60,000 gp 0 Rather than opening to locationsWondrous Classic Treasures instead opens to worlds on the Material Plane. It does not, however, necessarily open to worlds with similar environments to that of its user; hence it can pose much 0 same danger as the traditional strong terms of both the unpredictable environs of the destination and Craft Wondrous Item, gate 30,000 gp on different planes, this well Item 0 0 0 1 0 the 0 0 0 well in 0 60000 30000 Well of the Welcome Respite strong conjuration17 none 122,000 gp 0 While normally functioning asgp standard well of many worlds, this well possesses a command word that supersedes its normal placement-based destination, and it instead 0 Craft Wondrous Item, Wondrous Classic Treasures 61,000 a gate, mage's magnificent mansion Item opens up onto a single location designated 0 its maker during the well's creation (often the creator's home or a private, warded demiplane). Those finding the 0 0 1 by 0 0 0 0 strong 0 122000 61000 Nesa's Coin weak divination 1 none 450 gp 0 This simple copper coin establishes a connection with the most recent person to keep it under her tongue for 24 hours. Once established, this connection allows its owner to determine its current0direction and distance each time she casts0 Craft Wondrous Item, Wondrous Gnomes 225 gp. detect magic Item 0 0 0 1 0 detect magic. The connection instantly breaks if the450 travels to another plane or enters an 0 0 none 0 coin 225 Soul Jar strong conjuration15 none 5,000 gp 2 lbs. A soul jar appears as 2,500Item, Wondrous AP 33with a thick, black, wax plug. While a soul jar has no ability to capture souls, it can function as the material component for a0trap the soul spell (but not as a 1 Craft Wondrous gp trap the soul a 1-foot-tall glass jar, often Item 0 0 focus for soul bind). If0 soul jar is used with trap the soulstrongtrigger object,2the spell can be cast on the soul jar without inscr 0 a 0 0 0 as a 5000 2500 Oculus of Abaddon overwhelming conjuration, divination, and necromancyAn oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agentsobject, the 0 20 eye 1 lb. Artifact AP 33 A foul and hideous 1on the Material Plane. More likely, these items were crafted by a 0 oculus of Abaddon is 1 0 fortunately 1 relatively easy to destroy, as far 1 artifacts0go. To destroylongoculus moved0on, leaving behind these dangerous a 0 powerful pre- Earthfall race that has an since of Abaddon, it must be smashed by a bludgeo as none 1 0 Beguiling Bangles moderate enchantment 7 neck 11,000 gp 0 Originally created by the Varisians, this elaborate silver and glass necklace renders the wearer immune to any magical effect that detects lies and grants the wearer a +2 bonus on Will saves to resist any magic that would compel him to tell the truth.0The necklace grants the wearer 0 +5 competence5500 on Bluff checks made to Craft Wondrous Item, Wondrous Faction Guide 5,500 gp glibness Item 0 0 0 0 0 1 0 0 moderate a 11000 bonus Chest of Preparedness moderate conjuration none 7 5,000 gp 30 lbs. Created byCraftProphets of Item, Wondrous chest is approximately 2 feet wide and 1 foot long. On creation, the maker chooses 10 nonmagical items worth under 100 gp that0could fit within the chest's dimensions. They can be specially created items 0 the chest moderate a silvered dagger) or a standard item (such as 50 feet of silk the Wondrous Kalistrade, this Faction Guide 2,500 gp minor creation Item 0 0 1 0 0 0 for 0 (such as 30 5000 2500 Crowcaller faint necromancy 8 none 29,110 gp 10 lbs. The Ulfen GuardArms14,710 gp Weapon Faction Guidedead of choice. An elite few are chosen to bear a crowcaller, a magically enhanced version that not only strikes down assassins, but also helps track the assassins' masters. A crowcaller is1 +2 keen 0 faint Craft favorand Armor, keenbattleaxe as their weapon a single-bladed edge, speak with 0 0 0 0 0 0 0 a greataxe. Once per day, if the axe is laid across the chest of a foe it has 10 29110 14710 Daring Dancers moderate transmutation 8 feet 16,000 gp 0 These glittering anklets or spurs Wondrous Faction Guidemust have 10 ranks inaddition to performances and their more practical uses. Normally made of metal and leather 0 adorned with glass beads or0small gemstones, they make the wearer's feet light and agile, granting a +5 0 Craft Wondrous Item, are favorites of Varisians, both for their showy Perform (dance) 8,000 gp dimension Item creator door, and 0 0 0 0 0 0 1 moderate competence bonus to Perform (dance) checks. Th 16000 8000 Disk of Ghol-Gan moderate conjuration none 11 (teleportation) 24,000 gp 3 lbs. Excavated Craft Wondrous Item, Wondroustemples of its lost Ghol-Gan culture, these stone disks display whorls of symbols in the dead language of that dead kingdom, centered about0a sphere of black volcanic glass. Each disk acts as a 0 within the Shackles among of recall 12,000 gp word the Faction Guide Item 0 0 1 0 0 word of recall spell when the command word is spoken; each disk is keyed to a specific island 0 0 moderate 3 24000 12000 Eye of the Mantis moderate divination9 none 2,000 gp 0 Created byCraftRed Mantis Item, Wondrous 1-inch red marble statue depicts a tiny praying mantis. When the command word is uttered, the mantis comes to life and moves as its owner instructs, 0 per a sensor eye from a prying eye spell. The mantis remains 0 moderate up to 9 hours or2000 it returns to the bearer and replays w the Wondrous Assassins, this Faction Guide 1,000 gp prying eye Item 0 0 as 0 1 0 0 0 animated for 0 until 1000 Guiding Vellum 1st moderate divination7 none 500 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous quitedivination Item 250 gp durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific divine spell which the owner already has th 500 250 Guiding Vellum 2nd moderate divination7 none 2,000 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous gp divination Item 1,000 quite durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific divine spell 1000 the owner already has th 2000 which Guiding Vellum 3rd moderate divination7 none 4,500 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous gp divination Item 2,250 quite durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific divine spell 2250 the owner already has th 4500 which Guiding Vellum 4th moderate divination7 none 8,000 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous gp divination Item 4,000 quite durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific divine spell 4000 the owner already has th 8000 which Guiding Vellum 5th moderate divination7 none 12,500 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous gp divination Item 6,250 quite durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific12500 spell 6250 the owner already has th divine which Guiding Vellum 6th moderate divination7 none 18,000 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous gp divination Item 9,000 quite durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific18000 spell 9000 the owner already has th divine which Guiding Vellum 7th moderate divination7 none 24,500 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous quitedivination Item 12,250 gp durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific24500 spell which the owner already has th divine 12250 Guiding Vellum 8th moderate divination7 none 32,000 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous quitedivination Item 16,000 gp durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific32000 spell which the owner already has th divine 16000 Guiding Vellum 9th moderate divination7 none 40,500 gp 1/2 lb. Fashioned Craft soft yet stillItem, Wondrous Faction Guide from Wondrous quitedivination Item 20,250 gp durable lambskin, this piece of parchment gives a faithful divine spellcaster of a specific religion a hint about what spell may be useful for that day. Each day, when the owner prepares spells in the presence of the guiding vellum,moderate of one 0.5 0 0 0 0 1 0 0 0 0 the name specific40500 spell which the owner already has th divine 20250 Home Stone moderate conjuration none 9 (teleportation) gp 1 lb. 2,250 When the command word isgp Wondrous Faction Guide teleports one Medium creature and up to 100 pounds of equipment to a specific elf gate (see page 27) that the stone is keyed to. Only 0 Create Wondrous spoken, this palm-sized stone 1,125 Item, teleport Item 0 0 one creature may travel this way0per home 0 1 0 stone. The0 stone crumbles when activated. 1 0 moderate Home 2250 were originally invented by the Lant stones 1125 Ki Crystal moderate transmutation 10 none 2,000 gp 0 Created byki pool, Kusari-Gama Wondrous Faction Guide thumbnail-sized crystal stores a single point of ki. Any person with the ki pool ability may expend the stored ki as if using his own ki. Once the ki 0 expended, the crystal shatters. In Minkai,0 Kusari-Gama monks sometimes craft ki crystals into the hilts of powerful weap the masters within the Kusari-Gama faction, this 1,000 gp 40 TPA Item 0 0 0 is 0 0 0 the 1 moderate 0 2000 1000 Midsummer Sickle moderate evocation none 12 7,806 gp 1 lb. Created byCraftdruids 4,306 gp Weaponcreator must bespell storing sickle 12th level a divine focus for druids. It can only store spells on the druid spell list or from the Air, Earth, Fire, 0 Water domains or nature bond domain lists. the Magicof the Green Faith, this +1 mithral a druid of at least serves as Arms and Armor, Faction Guide 0 or 0 0 0 0 1 0 0 moderate 1 7806 4306 Utilitarian Rod moderate transmutation 8 none 5,000 gp 5 lb. Created byCraftArcanamirium, this plain wooden rod is capped with steel, with 10 buttons along its length; it looks rugged and is usually scratched and stained. Pushing any0 the buttons is an action equivalent to drawing a weapon. Unless otherwise stated, pressing a button a second time reverts the rod to its basic form. The follo the Rod, 2,500 gp polymorph any object fabricate, Rod Faction Guide of 0 0 0 0 0 0 0 1 moderate 5 5000 2500 Armillary Amulet faint divination 5 neck 2,500 gp 0 This thin chain of silvery-gray metal holds aFrom Shore to Seatherings that slowly turn within themselves in an accurate replication of the celestial sphere. The amulet grants its wearer0a +5 competence bonus on Spellcraft checks. It also grants immunity to the0dangerous effects of 0 Orrery of Nal-Kashel (see area B7). Craft Wondrous Item, Wondrous Item of interlocking Spellcraft skill 1,250 gp creator must have 5 ranks in series 0 0 0 1 0 0 0 faint the 2500 1250 Elixir of True Form moderate abjuration none 8 1,600 gp 0 This elixir removes all800 gp and transmutation effects from the imbiber, including the unnatural mutations resulting from the arcane warping of the island of Nal-Kashel or gained through an ancestor's unspeakable interbreeding with ulat-kini. The elixir stops gillmen from transforming into1600 but cannot reverse the transformatio Craft Wondrous Item, Wondrous From Shore To Sea curses remove curse Item 0 0 1 0 0 0 0 0 0 moderate 0 skum 800 Cloak of the Jungle faint transmutation 3 shoulders 2,400 gp 1 lb. When this plain green1,200Item, Wondrous Sargava Craft Wondrous gp worn with the hood drawn up around the head, the wearer can assume the form of a Large tree or shrub, as per the tree shape spell. The cloak is usable once per 0 cloak is tree shapeItem 0 0 day, and the wearer may remain0 tree form for up to 1 hour. The wearer can return to 1 normal form as a free action. 0 0 in 0 0 1 faint her 2400 1200 Expedition Pavilion faint evocation 5 none 6,400 gp 10 lbs. This ordinary-looking, 3,200Item, Wondrous animals, tiny hut a 10-foot-by-10-foot area, but, inside, it measures a full 30 feet by 30 feet, with a large central area and three small "bedrooms" (separated by curtains) along the back wall. The1 Craft Wondrous gp hide from Sargava windowless tent appears to cover only Item 0 0 0 0 0 0 interior can be lit on command, and can be adjusted from normal darkness as per the spell lig 0 0 faint 10 6400 3200 Jungle Boots faint transmutation 3 feet 6,000 gp 1 lb. These soft Craft Wondrous Item, Wondrous Sargava to move through normal undergrowth without hindrance as if she had the woodland stride ability. leather boots grant the wearer thewoodland stride ability 3,000 gp longstrider, ability Item 0 0 0 0 0 0 0 0 1 faint 1 6000 3000 Machete of Clearing faint necromancy 3 none 5,550 gp (11,550 gp for animal or heavybane) is used(5,930 gpdefoliate (plusplant bane) in the jungle. Onceor plant bane) 2 lbs. This broad, plant knifeArmsgp toArmor,through thick undergrowth Craft Magic 2,930 andWeapon for animal or summon monster I for animal per day on command, this +1 short sword can cast defoliate (see above) to clear vegetation either in a line 60 feet long or in a 10-foot radius0spread. Explorers used to fighting faintjungle's dangerous inhabitants sometimes commission machetes chop Sargava 0 0 0 0 0 0 1 0 the 2 5550 2930 Mwangi Spirit Shield strong transmutation shield 15 19,393 gp 5 lbs. This large wood-and-hide shield Armor bull's strength, etherealness the totem animal painted on the shield's face seems to move when the shield is carried. Crafted by Mwangi shamans to grant its wielder the power of tribal 0 Craft Magic Armsgp is similar to other Mwangi shields, but 9,733 and Armor, Sargava 0 0 0 0 0 totem spirits, a Mwangi spirit shieldstrong 0 0 1 functions as a +1 ghost touch light wooden shield. Once per day on 5 19393 9733 Staff of Spirit-Talking moderate divination none 11 39,050 gp 5 lbs. A Mwangi staff of spirit-talking is Staff of ebony or with nature,wood, with the bones speak with plants, stone tell dangling from it. It allows the use of the following spells: speak with animals (1 charge) speak with plants (1 charge) command plants (1 charge) moderate with nature (2 39050 19525 tell (2 charges) Craft Staff,19,525 gp plants, commune other dark speak with animals, of numerous small animals command made Sargava 0 0 0 0 1 0 0 0 0 commune 5 charges) stone Blackwick Cauldron moderate divination7and transmutation gp 3 lbs. none 8,850 Crafted from cattail wicker, Item, Wondrous AP 34 Craft Wondrous rendered magically immune to fire, and blackened by years of use, blackwick cauldrons are but one variety of a number of similar items. Designed to aid in 0 crafting of potions0 4,425 gp identify, scrying Item 0 the 0 and admixtures, a blackwick cauldron grants a +5 competence bonus on Craft (alchemy) checks and a +5 bonus on Spellcraf 1 0 0 0 1 moderate 3 8850 4425 Chada's Harpoon moderate transmutation 11 none 50,302 gp 2 lbs. This +2 keen returning Arms andWeaponwith feathers and fur, as well as with a bright steel chain that trails down from the top of its haft. On a critical hit, Chada's harpoon lodges into the target's 0 Craft Magic spear gpadorned keen edge, telekinesis 25,302 is Armor, AP 34 0 0 flesh or armor, and the wielder can choose 0 pull the target towardmoderate the victim in 50302 of the magically extended chain. This 0 0 0 to 0 1 him, reeling 2 by use 25302 Crown of Ash strong divination and transmutation 12 head 29,900 gp 2 lbs. This crownCraft Wondrous Items, comprehend 34 gives a +414,950 gp Wondrous AP languages, eagle's splendor competence bonus on Charisma checks and Charisma-based skill checks when dealing with creatures of the fey type. When dealing with creatures associated with fey but0 fey themselves, such as gnomes, the wearer gains a +2 competence bonus on these checks. The wearer can speak, read, and unde Item 0 0 not 0 1 0 0 0 1 strong 2 29900 14950 Staff of Stoneweaving strong abjuration and none 13 transmutation 63,180 gp 5 lbs. A staff of stoneweavingArmsstaff Staff Craft Magic is a and of rough-hewn34 minor creation, spike stones, statue, stonethe forked branches of its top end. It allows the use of the following spells: Spike stones (1 charge) Statue (2 charges) 0 Stone shape (1 charge) Stone to flesh (2 charges) Stoneskin5(2 charges) Additionally, the staff of stoneweavin 31,430 gp Armor, Craft Staff, AP obsidian with a glowing ruby floating between shape, stone to flesh, stoneskin 0 0 1 0 0 0 0 1 strong 63180 31430 Figurine of Wondrous Power (emerald frog) moderate transmutation 8 none 7,000 gp 1 lb. This figurine of wondrous power Wondrous APsmall, innocuous frog carved of cloudy emerald. On command, it transforms into either a giant frog with the advanced template or 3 poisonous frogs-the user makes this 0 Craft Wondrous Item, appears asItem 3,500 gp animate objects a 34 0 0 0 0 choice at the time of activation. The frog (or1frogs) can be animated up to 3 times per week, for a maximum total du 0 0 0 moderate 1 7000 3500 Goreclaw of Thercerrod moderate evocation hands 10 23305 1 lb. These leather gauntlets and bracers are trimmed, backed, and studded with metal, and yellowed bear claws cap each of the fingers. Although it incorporates metal, use of the goreclaw does not 0 Craft Magic Arms andArmor bleed, 34 11,500 gp Armor, AP greater magic fang 0 0 violate a druid's prohibition against wearing1 0 0 0 metal armor. The goreclaw of Thercerrod is a +2 23305 0 0 moderate 1 wounding spiked gauntlet. If worn by a druid 11500 Molvënn strong necromancy and transmutation gp 5 lbs. 15 none 63,312 This heavyCraft Magic Arms andWeaponblindness/deafness, rage its massive head, and a leather thong prevents it from falling from the wielder's hand. Molvënn is a +3 warhammer that deals both piercing and bludgeoning damage. Yet although it is already a formidable weapon,63312 potential is only realized in the hand warhammer is capped with steelAP 34 on both ends of 31,812 gp Armor, spikes 0 0 0 0 0 0 0 1 1 strong 5 its true 31812 Plumed Mantle moderate transmutation 6 shoulders 39550 0 This simple woolen cloak isItem, Wondrous AP 34 Craft Wondrous trimmed acrossItemshoulders with the feathers of eagles and other raptors, and permits the user to fly (as the spell) for a total of 30 minutes each day. These 30 minutes need not be consecutive, but each use 0 this ability that lasts for fewer than 5 minutes reduces the 19775 19,775 gp feather fall,the minor image fly, 0 0 0 0 0 0 of 0 1 moderate 0 39550 daily limit by 5 minutes. While flyi Quiema's Branch strong abjuration, conjuration, and transmutation 15 none 72750 2 lbs. This staff is crafted out of interlocking woods, woven together and knotted with holly leaf and mistletoe, with a cloudy purple gem resting atop it. Quiema's branch allows the0 Craft Staff,36,375 gp Staff changestaff, quench, AP 34metal or stone, transmute metal to wood, tree stride repel use of the 0 following spells: Changestaff (2 charges) Quench (1 charge) 0 1 1 0 0 0 Repel metal or stone (4 charges) Transmute metal to wood (1 charge) Tree stri 1 strong 2 72750 36375 Greater Hat of Disguise faint illusion 3 head 12,000 gp 0 Like a hat of disguise,6,000Item, Wondrousits wearer thealter her appearance. It functions as an alter self spell (as opposed to disguise self). The hat becomes a part of the disguise and can be a 0 a helmet, a headscarf, and so forth. 0 Craft Wondrousgarment allows Curse of to Riven Sky this gp alter self Item 0 0 hat, 0 0 0 0 0 faint 0 12000 6000 Idol of the Eye moderate divination9 none 19,000 gp 5 lbs. This squat,Craft Wondrous Item, Wondrous Curse of divination an extra eye in his forehead. It can be used once per day to gain information as with an augury spell, and once per day as a divination spell. Once per week, a single yes-or-no0question can be asked moderate golden idol looks like augury, obese wise man with Sky 9,500 gp a bald, commune, the Riven Item 0 0 0 0 1 0 0 0 of it (as with a commune 19000 The answers do not come from a deit 5 spell). 9500 Halflight Charm faint divination 3 none 2,500 gp 0 This amulet is a Wondrous Item,the end of a simple leather thong. It glows brightly from within, shedding light equivalent to that of a torch. Once per day, the amulet's bearer can clutch0the object0 Craft small1,250 gp Wondrous City of Strangers crystal at light, locate object Item 0 and call for help. Doing so immediately contacts the three closest Duskwardens and gives them intimate 1250 0 1 0 0 0 0 faint 0 2500 knowledge of the pendant's loca Death's Head Talisman 10HD varies 5 amulet 1,000 gp 0 This amulet allows the wearer to Wondrous City of Strangers Craft Wondrous Item, animate dead 625 gp command Item a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process-undead that have already been created cannot be bound to a death's head talisman. The1000 0 0 0 0 0 0 0 0 0 none 0 number of HD of undead tied to the amule 625 Death's Head Talisman 14HD varies 7 amulet 1,400 gp 0 This amulet allows the wearer to Wondrous City of Strangers Craft Wondrous Item, animate dead 845 gp command Item a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process-undead that have already been created cannot be bound to a death's head talisman. The1400 0 0 0 0 0 0 0 0 0 none 0 number of HD of undead tied to the amule 845 Death's Head Talisman 18HD varies 9 amulet 1,800 gp 0 This amulet allows the wearer to Wondrous City of Strangers Craft Wondrous Item, animate dead 1,125 gp command Item a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process-undead that have already been created cannot be bound to a death's head talisman. The1800 0 0 0 0 0 0 0 0 0 none 0 number of1125 undead tied to the amule HD of Death's Head Talisman 24HD varies 12 amulet 2,400 gp 0 This amulet allows the wearer to Wondrous City of Strangers Craft Wondrous Item, animate dead 1,500 gp command Item a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process-undead that have already been created cannot be bound to a death's head talisman. The2400 0 0 0 0 0 0 0 0 0 none 0 number of1500 undead tied to the amule HD of Necklace of Lovelies abjuration (evil) 17 neck 36,000gp 4 lbs. This repugnant and cruel magic item consists ofshield other, 6 willing orwhich dangle six tiny, cold iron cages, each of which contains a living but miniaturized pixie. While the pixies are free to shriek and yell and cry, the item prevents them from taking any action nonewould directly free them from their cage and suppresses all of th Craft Wondrous Item, Wondrous AP 36 chain of cold iron on helpless pixies 18,000 gp imprisonment, a Item 0 0 1 0 0 0 0 0 0 that 4 36000 18000 Armor Of Insults moderate enchantment 7 armor 16,175 gp 20 lbs. Each metal bit of this suit of gp studded leather looks more like a tiny sneering face than a simple stud. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Each7675 creature must make a DC Craft Magic Arms+1 Armor confusion 7,675 and Armor, APG 0 0 0 0 0 1 0 0 0 moderate 20 16175 such Boneless Leather faint transmutation 3 armor 12,160 gp 15 lbs. This suit ofCraft Magicgives gp wearer the ability tocreator must havehisranks in the Acrobatics and Escape Artist skills +1 leather6,160 its Armor alter self, twist and contort 5 body virtually any direction. He gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks0 reduce damage from falls, a +5 bonus to0CMD, and0DR 5/piercing or slashing. Arms and Armor, APG 0 to 0 0 0 0 1 faint 15 12160 6160 Buccaneer's Breastplate moderate transmutation 9 armor 23,850 gp 30 lbs. This +1 breastplate is 12,100of bluish metal APGdecorated with wave motifs. It allows the wearer to continually utilize the effects of the spell water walk. If a creature puts on0the armor 0 Craft Magicmade andArmor water walk Arms gp Armor, and while underwater, the0 0 wearer is borne toward the surface at a rate of 60 feet1per round. 0 0 0 0 moderate 30 23850 12100 Daystar Half-Plate strong evocation 15 armor 81,250 gp 50 lbs. The silveryCraft Magic Armshalf-plate causes it to sunburstin even the faintest light. At will, the wearer can command it to shine with a daylight spell for 10 minutes. Once per day, the wearer can command it to shine as per the sunburst spell. sheen of this +1 andArmor daylight, sparkle 41,000 gp Armor, APG 0 0 0 0 0 0 1 0 0 strong 50 81250 41000 Folding Plate moderate conjuration neck (brooch) or armor (brooch), This item normally looks likegp heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. On command, the brooch transforms in a clatter of metallic plates and panels to instantly cover the wearer in a complete suit of +1 full plate, with the design of the brooch displayed on the 7650 10 (summoning) 12,650 gp - (unfolded) lbs. (armor) Magic Arms a Armor instant summons 50 Craft 7,650 and Armor, APG 0 0 0 1 0 0 0 0 0 moderate 50 12650 armor's breastplate. The same Forsaken Banded Mail moderate evocation armor 11 25,400 gp 35 lbs. Every inch of this

Reach Metamagic Rod Reach Metamagic Rod, Greater Selective Metamagic Rod, Lesser Selective Metamagic Rod Selective Metamagic Rod, Greater Sickening Metamagic Rod, Lesser Sickening Metamagic Rod Sickening Metamagic Rod, Greater Thundering Metamagic Rod, Lesser Thundering Metamagic Rod Thundering Metamagic Rod, Greater Staff of Bolstering Staff of Cackling Wrath Staff of Hoarding Staff of Journeys Staff of Many Rays Staff of Obstacles Staff of Performance Staff of Revelations Staff of Rigor Staff of Slumber Staff of Shrieking Staff of Souls Staff of Stealth Staff of Toxins Staff of Traps Staff of Vision Staff of Weather All Tools Vest Amulet of Magecraft Amulet of Spell Cunning Annihilation Spectacles Apple of Eternal Sleep Assisting Glove Bandages of Rapid Recovery Book of the Loremaster Boots of Friendly Terrain Bottle of Messages Bracelet of Mercy Campfire Bead Catching Cape Cauldron of Brewing Cauldron of Flying Cauldron of Plenty Cauldron of Resurrection Cauldron of Seeing Cauldron of the Dead Clamor Box Construct Channel Brick Cowardly Crouching Cloak Crystal of Healing Hands Defoliant Polish Doomharp Dust of Emulation Flying Ointment Gloves of Dueling Glowing Glove Grappler's Mask Helm of Fearsome Mien Horn of Antagonism Horn of the Huntmaster Ioun Torch Key of Lock Jamming Ki Mat Knight's Pennon, Battle Knight's Pennon, Honer Knight's Pennon, Parley Lord's Banner, Crusades Lord's Banner, Swiftness Lord's Banner, Terror Lord's Banner, Victory Manacles of Cooperation Mask of Giants, Lesser Mask of Giants, Greater Moon Circlet Muleback Cords Necklace of Ki Serenity Necromancer's Athame Philter of Love Robes of Arcane Heritage Sash of the War Champion Scabbard of Stanching Scabbard of Vigor Sheath of Bladestealth Silver Smite Bracelet Sniper Goggles Soul Soap Torc of Lionheart Fury Vest of the Cockroach War Paint of the Terrible Visage Buffoon's Sword Cannibal Ring Cloak of Immolation Crown of Blindness Gravesoul Armor Hat of Hatreds Girdle of Opposite Gender Planar Invasion Shield One-Way Window Ring of Truth Riot Pipes Rod of Arson Beacon of True Faith Hammer of Thunderbolts Knucklebone of Fickle Fortune Perfect Golden Lute Spindle of Perfect Knowledge Talisman of Reluctant Wishes Bottle of the Bound Cloud Castle Of The Storm King Fork of the Forgotten One

strong (no school)17 none 11,000 gp 5 lbs. The wielder can Rod, up to three Rod per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat. Craft cast 5,500 gp spells Reach Spell APG 0 0 0 0 0 0 0 0 0 strong 5 11000 5500 strong (no school)17 none 24,500 gp 5 lbs. The wielder can Rod, up to three Rod per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat. Craft cast 12,250 Spell Reach gp spells APG 0 0 0 0 0 0 0 0 0 strong 5 24500 12250 strong (no school)17 none 3,000 gp 5 lbs. The wielder can Rod, up to three Rod per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected. Craft cast 1,500 gp Spell Selective spells APG 0 0 0 0 0 0 0 0 0 strong 5 3000 1500 strong (no school)17 none 11,000 gp 5 lbs. The wielder can Rod, up to three Rod per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected. Craft cast 5,500 gp Spell Selective spells APG 0 0 0 0 0 0 0 0 0 strong 5 11000 5500 strong (no school)17 none 24,500 gp 5 lbs. The wielder can Rod, up to three Rod per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected. Craft cast 12,250 gpSpell Selective spells APG 0 0 0 0 0 0 0 0 0 strong 5 24500 12250 strong (no school)17 none 9,000 gp 5 lbs. The wielder can Rod, up to threeSpell per day that sicken affected creatures as though using the Sickening Spell feat. Craft cast 4,500 gp Rod Sickening spells APG 0 0 0 0 0 0 0 0 0 strong 5 9000 4500 strong (no school)17 none 32,500 gp 5 lbs. The wielder can Rod, up to threeSpell per day that sicken affected creatures as though using the Sickening Spell feat. Craft cast 16,250 gp Rod Sickening spells APG 0 0 0 0 0 0 0 0 0 strong 5 32500 16250 strong (no school)17 none 73,000 gp 5 lbs. The wielder can Rod, up to threeSpell per day that sicken affected creatures as though using the Sickening Spell feat. Craft cast 36,500 gp Rod Sickening spells APG 0 0 0 0 0 0 0 0 0 strong 5 73000 36500 strong (no school)17 none 9,000 gp 5 lbs. The wielder can Rod, up to three Rod per day that deafen affected creatures as though using the Thundering Spell feat. Craft cast 4,500 gp spells Thundering Spell APG 0 0 0 0 0 0 0 0 0 strong 5 9000 4500 strong (no school)17 none 32,500 gp 5 lbs. The wielder can Rod, up to three Rod per day that deafen affected creatures as though using the Thundering Spell feat. Craft cast 16,250 gp spells Thundering Spell APG 0 0 0 0 0 0 0 0 0 strong 5 32500 16250 strong (no school)17 none 73,000 gp 5 lbs. The wielder can Rod, up to three Rod per day that deafen affected creatures as though using the Thundering Spell feat. Craft cast 36,500 gp spells Thundering Spell APG 0 0 0 0 0 0 0 0 0 strong 5 73000 36500 moderate transmutation 8 none 20,800 gp 5 lbs. The top of this rosewood shaft narrows andAPG expands again, bound by amagic weapon rings. It allows use of the following spells: bear's endurance (1 charge) bull's strength (1 charge) cat's grace (1 charge) greater 0 Craft Staff,10,400 endurance, bull's strength, cat's grace, greater number of metal bear's gp Staff then 0 0 0 0 0 magic weapon (1 charge) 0 0 1 moderate 5 20800 10400 moderate varied 8 none 23,600 gp 5 lbs. The thornsCraft Staff,11,800 gp Staff lengthAPG curse, blindness/deafness, the unwary to grasp.person, inflict moderate wounds, vampiric touch embedded baleful gnarled in this polymorph, bestow of wood make it rather tricky for charm person, hold It allows use of the following spells: blindness/deafness (1 charge) charm person (1 charge) 0hold person (1 charge) inflict moderate wounds (1 charge) baleful polymorph (2 charges) 23600 curse (2 charges) vampiric touch 0 0 0 0 0 0 0 0 moderate 5 bestow 11800 moderate varied 11 none 30,016 gp 5 lbs. This gorgeous teak shaft has gp Staff lore, locate object, hammered into it. Itchest use of the following spells: identify (1 charge) locate object (1 charge) magic aura (1 charge) 0 Craft Staff,15,008 many gold and silver coins magic aura, secret allows identify, legend APG 0 secret chest (2 charges) legend lore (3 charges) 0 0 0 0 0 0 0 moderate 5 30016 15008 moderate varied 8 none 13,600 gp 5 lbs. This walking stick, which still snares and pits, endure elements, freedom of movement, longstrider, fork at its top.trace Craft Staff,6,800 gp Staff gray APG along its entire length, branches into a decorative pass without It allows use of the following spells: detect snares and pits (1 charge) endure elements (1 charge) longstrider 0 charge) 0 pass without trace (1 charge) freedom of5movement (2 charges) detect has dark bark 0 0 0 0 0 (1 0 0 moderate 13600 6800 moderate evocation and necromancy gp 5 lbs. 11 none 52,800 The elaborate swirls and delicate flecks of shinningof enfeeblement,the head of this white woodenray makes it seem almost as much a long mace as a staff. It allows use 0 the following spells: ray of enfeeblement (1 charge) ray of exhaustion (1 charge) 0 moderate (1 charge) enervation (2 charges) disintegrate (3 charg Craft Staff,26,400 gp Staff disintegrate, enervation, ray metal adorning ray of exhaustion, scorching shaft APG of 0 0 0 0 0 1 1 scorching ray 5 52800 26400 moderate varied 9 none 25,800 gp 5 lbs. Dark and solid, this worn staffgp Staff be carved of rough stone, yet feels and weighs like light wood. It allows use of the following spells: arcane lock (1 charge) grease (1 charge) 0wind wall (1 charge) 0 wall of fire (2 charges) wall of 0 (2 charges) wall 0 moderate Craft Staff,12,900 lock, grease, wall of fire, wall of ice, wall of stone, wind wall arcane looks to APG 0 0 0 0 ice 0 of stone (3 charges) 5 25800 12900 moderate varied 8 none 26,800 gp 5 lbs. Soon after Craft Staff,13,400 gp of a new owner, this piece of finely varnished cedar develops ornamental brass keys, strings, or other decorations that make it look like a stylized version of its owner's favorite type of 0 falling into the hands Staff enthrall, glibness, hypnotic pattern, major image, pyrotechnics, sculpt sound calm emotions, APG 0 0 0 0 musical instrument. It 0 0 allows use0 the following spells: calm emotions (1 charge) glibness (1 charge) hypnotic of 0 moderate 5 26800 13400 moderate divination9 none 20,400 gp 5 lbs. The forkedCraft Staff,10,200 shaft resembles a combination of adead top of this walnut gp Staff augury, commune, divination, speak with dowsing rod and the curled horns of a beast, a delicate gemstone hovering between its enfolding arms. The staff allows use of the following0 APG 0 0 0 spells: augury (1 charge) speak with dead (1 charge) moderate (2 charges) 20400 1 0 0 0 0 divination 5 commune (3 charges) 10200 moderate varied 8 none 13,600 gp 5 lbs. This iron-shod black wood staff allows use of the following spells: magic (1 charge) cause fear (1 charge) command (1 charge) magic weapon (1 charge) align weapon (2 charges) Craft Staff,6,800 weapon, bane, cause fear, command, bane weapon align gp Staff APG 0 0 0 0 0 0 0 0 0 moderate 5 13600 6800 moderate varied 9 none 34,050 gp 5 lbs. Smoky spirals adorn the length of this staff, APG an almost hypnotic effect. of exhaustion, wavesof the following spells: deep slumber (1 charge) ray of exhaustion (1 charge) dream (2 charges) nightmare (2 charges) waves of fatigue (2 charges) symbol of sleep (3 charges) Craft Staff,17,025 gp Staffdream,having deep slumber, nightmare, symbol of sleep, ray The staff allows use of fatigue 0 0 0 0 0 0 0 0 0 moderate 5 34050 17025 moderate evocation8 none 14,400 gp 5 lbs. Holes in this metal shaft causeshout, soundAPG moan when swung through the air. It allows use of the following spells: shatter (1 charge) sound burst (1 charge) shout (2 charges) Craft Staff,7,200 gp it Staff an eerie shatter, to emit burst 0 0 0 0 0 0 1 0 0 moderate 5 14400 7200 moderate varied 8 none 16,400 gp 5 lbs. This ominous staff allows use of Staff Craft Staff,8,200 gp the following spells: deathwatch (1 charge) speak with dead charge) gentle repose (1 charge) speak with dead (2 charges) death ward (2 charges) death ward, deathwatch, detect undead, gentle repose, detect undead (1 APG 0 0 0 0 0 0 0 0 0 moderate 5 16400 8200 moderate illusion 8 none 18,400 gp 5 lbs. This twisted, dark graydisguise self,use of the following invisibility, nondetection charge) invisibility (1 charge) nondetection (1 charge) greater invisibility (2 charges) Craft Staff,9,200 gp Staff staff allows greater APG invisibility, spells: disguise self (1 0 0 0 0 0 0 0 0 0 moderate 5 18400 9200 moderate varied 9 none 12,600 gp 5 lbs. This lengthCraft Staff,6,300 gp stinking cloud the faintest whiff of rot and corruption. It allows use of the following spells: stinking cloud (1 charge) cloudkill (2 charges) 0 of hemlock-shroudedStaff gives APG cloudkill, oak off 0 0 0 0 0 0 0 0 moderate 5 12600 6300 moderate abjuration none 8 21,200 gp 5 lbs. The tip of this dark wooden shaft holds runes, fire hard, magic mouth, phantom trap, sepia snake sigil Craft Staff,10,600 explosive a piece of trap, chalklike stone. The staff allows use of the following spells: alarm (1 charge) magic mouth (1 charge) phantom trap (1 charge) explosive runes (2 charges)0 fire trap (2 charges)0 sepia snake sigil (2 0 moderate alarm, gp.Staff APG 0 0 1 0 0 0 charges) 5 21200 10600 moderate divination none 11 41,250 gp 5 lbs. A clear crystal lens is 20,625 to thearcane this length of eyes, see invisibility, scrying, true seeing of the following spells: arcane eye (1 charge) arcane sight (1 charge) 0see invisibility (1 charge) prying eyes (2 charges) scrying (2 charges) true seeing (3 moderate Craft Staff, affixed gp Staff of sight, prying brass and scaled skin. The staff allows use arcane eye, top APG 0 0 0 1 0 0 0 0 charges) 5 41250 20625 strong varied 13 none 44,200 gp 5 lbs. The carved surface of22,100 gp oaken beam always depicts a scene with sleet storm, wind wall of the current weather (wet on dry days, dry on wet days, and so on). It allows use of the following0 Craft Staff, control weather, fog cloud, gust of wind, ice storm, the opposite qualities this solid Staff APG 0 0 spells: fog cloud (1 charge) gust of wind 0 charge)0 wind wall0(1 charge) ice storm (2 charges) sleet storm (2 charges) control we 0 0 0 (1 strong 5 44200 22100 faint conjuration 1 chest 1,800 gp 5 lbs. The stitching along the many pockets of this light leather vest depicts cheerful laborers going about their daily work. Once per day, as a standard action, the wearer can speak its command word 0 Craft Wondrous Item, Wondrous APG 900 gp summon instrument Item 0 0 and order it to bring forth all the standard tools required to make checks for any one Craft skill.1800 tools appear in the countless pocke 1 0 0 0 0 0 faint 5 These 900 moderate universal9 neck 20,000 gp 2 lbs. Each silverCraftthat makes Item, Wondrous APG represents a well-known concept of arcane theory. A universalist wizard who selects the necklace as his bonded object (which counts as an amulet) may 0 link Wondrous up this heavy necklace 10,000 gp permanency, creator must be a universalist Item 0 0 0 choose one school of 0 0 spells each day when0he preparesmoderate then can2use the necklace to spontaneously convert any p 0 0 spells. He 20000 10000 moderate transmutation 7 neck 10,000 gp 1 lb. This silver locketWondrouspowerWondrous APGa wizard's bonded object. It allows a wizard to prepare an additional 3 levels of spells per day. Craft only 5,000Item, mnemonic Item has gp when usedenhancer as 0 0 0 0 0 0 0 0 1 moderate 1 10000 5000 moderate transmutation 11 eyes 25,000 gp 1/4 lb. Creatures viewed through these Wondrous APG Craft Wondrous Item, darkly tinted glasses must be a transmuter so briefly, to flicker in and out of existence. A transmuter can use these spectacles to spontaneously convert any prepared wizard transmutation spell0into any other wizard0 12,500 gp disintegrate, creator sometimes seem, ever Item 0 0 0 0 0 0 transmutation spell he knows; 0.2 desired spell must be of the same level or lower 1 moderate the 25000 12500 moderate enchantment 10 none 2,500 gp 0 This beautiful, ripe red apple appears fresh APGtempting. Should anyone bite into it (even a small taste), he must make an immediate DC 19 Will saving throw or be stricken by eternal sleep, the0 Brew Potion, Craft Wondrous Item, eternal sleep hex 1,125 gp Wondrous Item and 0 0 same as the witch's hex of that name (see 0 0 0 1 page 69). The victim can only be awakened0by a casting of break enchantment, limited wish, 0 0 moderate 2500 1125 faint transmutation 1 hands 180 gp 1 lb. The wearer of this simplegpItem,can speak a command word to transform it into a glowing disembodied hand. As a swift action, the wearer can have the glove assist him with a task as0 using the aid another action; the glove uses the wearer's base 0 Craft Wondrous 90 glove Wondrous APG mage hand, unseen servant Item 0 if 0 0 0 0 0 attack bonus faint ranks when 1 1 or skill making the check to 90 if aid another is successf 180 see faint conjuration (healing) 1 chest 200 gp 1 lb. These linen bandages have the same light wounds, lesser restoration, stabilize Craft Wondrous Item, Wondrous APG softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving 0 100 gp cure color Item and 0 0 0 1 0 0 0 complete bed rest regardless of activity (Pathfinder RPG Core Rulebook 191). A cr 0 faint 1 200 100 moderate divination7 none 15,000 gp 2 lbs. This digest-sized book contains a seemingly random collection of words, phrases, and strange mnemonic aids. Three times each day, a bard can consult it while using the lore master 0 Craft Wondrous Item, Wondrous APG 7,500 gp clairaudience/clairvoyance Item 0 class feature in order 0 gain a +5 competence bonus 0 0 to 1 0 when taking 10 or taking 20 on a Knowledge check. 0 0 moderate 2 15000 7500 faint transmutation 5 feet 2,400 gp 1 lb. Each pair of these supple leatherpass without trace, creator must sort of environment as defined by the ranger's favored terrain class feature (jungle, plains, and so on). A ranger wearing the boots can treat the corresponding environment 0 the boots as one of1his favored terrains, granting him a +2 1200 If he already has that pa Craft Wondrous Item, Wondrous APG 1,200 gp boots corresponds to a specific be a ranger Item 0 0 0 0 0 0 of 0 faint 1 2400 bonus. faint illusion 3 none 300 gp 1 lb. This green Craft Wondrous Item, Wondrous APG its elongated stem that, if turned, causes a shadowy cork to slowly become substantial over a 1-round period. Anything the0owner of the bottle speaks into the bottle during this time (up to 25 words) gets trapped inside it once the cork fully manifests. As soon as the cork is removed glass bottle has a tinymagic mouth on 150 gp winding key Item 0 0 0 0 0 0 0 0 faint 1 300 150 faint conjuration (healing) 5 wrist 15,000 gp 0 Each gem in thisWondrous Item,has a tiny inscription from a holy book. If the wearer has the mercy class feature, she gains the diseased mercy. If the wearer already has that mercy, her effective caster level for removing diseases increases by +4. 0 Craft metal bracelet Wondrous APG 7,500 gp remove disease Item 0 0 0 1 0 0 0 0 faint 0 15000 7500 faint evocation 1 none 720 gp 0 This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point 0 turns back into a bead. The owner of the item must wait twice as long as the faintburned before he can order the bead to become a campfire again Craft Wondrous Item, Wondrous APG 360 gp produce flame Item 0 it 0 0 0 0 1 0 0 fire 0 720 360 faint abjuration 1 shoulders 200 gp 3 lbs. This silvery cape furls100 gp Craft Wondrous ripples like a flagAPG every step its owner takes. The wearer can, as a swift action, order the cape to transform into a faint sphere of force that surrounds him on all sides. The field grants the wearer a0concealment (20% miss chance) against ranged attacks and lasts for 1 minute or until the wearer is mis and Item, Wondrous Item shield with 0 0 1 0 0 0 0 0 faint 3 200 100 faint transmutation 5 none 3,000 gp 5 lbs. A cauldronCraft Wondrous Item, a fine cooking pot with four stout legs. The cauldron is capable of heating any liquid placed in it to a precise temperature (anywhere from just above room temperature to hot0enough to0boil salt water) and maintaining 0 indefinitely faint still remaining5only slightly warm to the touch on the outside. A c of brewing1,500 gp WondrousCraft (Alchemy) looks like trained in APG Item 0 0 0 0 0 it 1 while 3000 1500 moderate transmutation 10 none 40,000 gp 100 lbs. This iron pot is large enough for two Medium humanoids to stand in comfortably. Upon command, the cauldron and up to 500 pounds of additional weight can fly as if using 0 Craft Wondrous Item, Wondrous APG 20,000 gp overland flight Item overland flight. The cauldron moves under the direction of the person who spoke the activating command word. It can carry up to double its capacity, but doing 0 0 0 0 0 0 0 1 moderate 100 40000 20000 strong conjuration12 none 15,000 gp 25 lbs. This enchanted iron pot can gp Wondrous APG simple heroes' feast to feed up to 36 people per day upon command. Once per week it can also be commanded to create a heroes' feast for up 0 12 people. The cauldron needs neither fire nor ingredients to produce food; it does so instantly upon command. Craft Wondrous Item, create food and water, fare sufficient 7,500 produce nourishing, Item 0 0 to 1 0 0 0 0 0 strong 25 15000 7500 strong conjuration 13 none (healing) 33,000 gp 35 lbs. The mouthCraft Wondrous Item, Wondrous APG of this heavy, dark iron cauldronItem 16,500 gp resurrection shaped like a monstrous maw and is large enough to accommodate a single Medium creature. When the cauldron is filled with pure water and certain rare and sacred herbs, and a 0 is 0 0 0 1 0 deceased creature is 0 0 placed insidestrong cauldron can restore the creature to life as if from a raise dead 0 it, the 35 33000 16500 moderate divination none 10 42,000 gp 5 lbs. When filledCraft Wondrous small Wondrous APG the user to see over virtually any distance as if using the scrying spell. It may have additional powers like those of a crystal0 with liquid, this Item, scrying allows 21,000 gp cauldron Item ball for the0same prices given on page 508 1 the Pathfinder RPG Core Rulebook. 0 0 of 0 0 0 0 moderate 5 42000 21000 moderate necromancy 9 none 30,000 gp 35 lbs. This cauldron of Wondrous Item, Wondrous APG Craft dark 15,000large enoughdead iron is gp animate to accommodate a single Medium creature. When filled with a mixture of water and rare herbs, the cauldron transforms any dead 0 Item body placed in it into a zombie as if animated by an animate dead spell. Each corpse animated uses up 25 gp in materials per Hit Die, and the cauldron can an 0 0 0 0 0 0 1 0 moderate 35 30000 15000 moderate illusion 10 none 2,000 gp 2 lbs. This delicate tin music box can produce a great volume of noise at a specific time determined by its owner. Four command words determine what sorts of sounds it is to play (battle, fire, massacre, or riot), and a fifth determines 0 delay (anywhere from 1 round moderate Craft Wondrous Item, Wondrous APG 1,000 gp ghost sound Item 0 0 0 0 0 the 0 0 0 to 20 minutes) until 2 box begins to 1000 the 2000 produce the desired sound. The moderate transmutation 7 none 10,000 gp 1 lb. This solid red brick changesgp shape to match its bearer's holy symbol. If the bearer has the channel energy class feature, she can focus her power on the brick, allowing her to repair0damaged 0 Craft Wondrous Item, Wondrous APG 5,000 its make whole Item 0 constructs 0 and objects as if they 0 0 were living0creatures.0 The item works whether the bearer channels positive or negative energy. If the be 1 moderate 1 10000 5000 faint abjuration 1 shoulders 1,800 gp 4 lbs. This nondescriptWondrous Item, a hood thatAPG fit over the wearer's entire face. The wearer can, as a move action, cover his face and drop to a huddling crouch. Any creature seeking to directly1attack him0while he does this must make a0 11 Will0save to do so (as the sanctuary 4 Craft gray 900 gp cloak has Wondrous Item sanctuary can 0 0 0 0 DC 0 faint spell). 1800wearer 900 The cannot see or take any actions moderate conjuration neck 10 (healing) 12,000 gp 1 lb. A simple cotton cord holds this glittering prism in place. A person be a the lay on hands class feature can direct one use of this energy into the crystal, which stores it until the wearer speaks a command word to release it. Releasing the energy targets the wearer with the stored lay on hands effect, as if touched by the person who in Craft Wondrous Item, Wondrouswounds, creator must with paladin 6,000 gp cure light APG Item 0 0 0 1 0 0 0 0 0 moderate 1 12000 6000 faint transmutation 5 none 800 gp 0 This container ofWondrous Item, Wondrous APG Craft sickly gray paste can coat Itemarmor of one Medium or two Small creatures. Affected objects produce dark gray fumes for the next 24 hours. These fumes 0 400 gp diminish plants the cause natural plants to wilt and diminish as 0 0 0 0 soon as they come into contact with the affected armor. This allows the wearer to move through terrain made difficu 0 0 0 1 faint 0 800 400 faint necromancy 4 none 10,000 gp 5 lbs. Made fromCraft Wondrous Item, Wondrousmasterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class0 bone and sun-dried sinew, this APG 5,000 gp cause fearItem feature he 0 can use it to perform 0 dirge of doom even 0 he is not 0 sufficient level to normally have access to that 10000 A bard who can use dirge of doom an 0 a 0 if of 1 0 faint 5 ability. 5000 faint illusion 1 none 800 gp 0 A creature Craft Wondrous glittering golden APG can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race (if the exact0result of the check matters, treat the character's result0as a 25). If the user of the dust does not800 coated with this Item, Wondrous Item 400 gp disguise self dust 0 0 0 0 0 0 0 faint 0 mentally select the intended item or obje 400 moderate transmutation 9 none 2,250 gp 0 This preparationWondrous Item, Wondrous APG Craft of herbs includes belladonna, mandrake, and foxglove (also known as "witch's glove") in a base of rendered fats. When rubbed over the skin, the ointment 0 1,125 gp overland flight Item grants the subject the0 0 ability to fly (as the overland flight spell) for0 to 9 hours. 0 0 0 up 0 1 moderate 0 2250 1125 faint transmutation 5 hands 15,000 gp 0 These supple leather 7,500Item, Wondrous APG Craft Wondrous gp greater magic weapon bonus to his CMD against disarm attacks, attempts to sunder his wielded weapons, and effects that cause him to lose his grip0on his weapons (such as grease). The wearer doesn't0drop held 0 gloves grant the wearer gains a +4 Item 0 0 0 0 0 weapons when panicked or stunned. If15000 1 faint 0 the wearer 7500 weapon training class fe has the faint universal 1 hands 2,000 gp 0 The wearer of this slender white Wondrous APG Craft Wondrous Item, leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows with any color the wearer wishes,0 1,000 gp arcane mark Item 0 0 0 sheds light as a candle, and is easily visible from a distance of up to 60 feet. These handprints last for 1 day before fading aw 0 0 0 0 0 faint 0 2000 1000 faint transmutation 1 head 5,000 gp 2 lbs. This mask,Craft Wondrous dark leather, also covers the back of the wearer's head and neck and drapes over his shoulders and upper arms, leaving only his mouth, nose, and eyes uncovered. The wearer may attempt bull rushes and grapples without provoking attacks of opportunity. fashioned 2,500Item, Wondrous APGcat's grace, expeditious retreat from gp bull's strength, Item 0 0 0 0 0 0 0 0 1 faint 2 5000 2500 faint necromancy 1 head 5,000 gp 4 lbs. This metal Craft Wondrous Item, like thefearAPGhas horns, tusks, and other features resembling a fearsome predator. If the wearer is a barbarian, she can use the intimidating glare rage power whenever she rages. The helm has no effect0if the wearer is not a 0 faint helm is made to look Wondrous Item 2,500 gp cause wearer 0 0 0 0 0 0 1 barbarian (or another 4 class with the rage class feature). 5000 2500 faint enchantment 3 none 20,000 gp 4 lbs. Carved from the Wondrous Item, Wondrous APG Craft bone10,000 gp daze monster large horn emits an eerie, heart-lurching moan when sounded. A person with the favored enemy class feature may blow the 0 of some giant beast, this Item horn as a standard action to daze one type 0 favored 1 0 0 0 of enemy within 90 feet for 1d4 rounds (DC 13 Will save negates). Creatures suffer a penalty on this save e 0 0 0 faint 4 20000 10000 moderate enchantment 11 none 5,000 gp 5 lbs. This elongated horn curvesItem, Wondrous APG Craft Wondrous sharply at the end, almost making it seem more like an enormous pipe than a tool for the hunt. Once each day, a person with the hunter's bond (companions) class feature may blow the horn as a standard action; this grants his full favored enemy bonus 5 2,500 gp greater heroism Item 0 0 0 0 0 1 0 0 0 moderate (instead of half ) against a single target to all allies 5000 2500 strong universal 12 none 75 gp 0 This item is merely a burned 5 spWondrousioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Craft Wondrous Item, continual flame, creator must be 12th level 62 gp, out, dull gray APG Item 0 0 0 0 0 0 0 0 0 strong 0 75 62 faint abjuration 1 none 400 gp 1/2 lb. This ornate brass key 200 gp Craft Wondrous Item, Wondrous APG to fit any standard keyhole (generally those in doors scaled for use by Small or Medium creatures, not deliberately oversized locks like the main door to a0 automatically reshapes itself hold portalItem 0 0 1 dwarven fortress). Once placed 0 0 0 inside a lock, the key 0 faint with the lock and fills up all open 200 0 merges 0.5 400 spaces within it, creating a sol moderate conjuration none 7 (healing) 10,000 gp 3 lbs. This humble padWondrous river reeds allows its owner to recoverbe amental fortitude and ki pool by practicing breathing exercises and other forms of meditation. Each hour0 owner spends sitting on the mat without 0 Craft of woven Item, Wondrous APG creator must his monk 5,000 gp lesser restoration, Item its 0 0 1 taking any0 other action, he can attempt to center himself by making a Wisdom check with a DC of 10 plus the monk 0 0 0 moderate 3 10000 5000 moderate abjuration or transmutation gp 1 lb. 6 none 4,500 This narrow cloth flag 2,250Item, Wondrousthe end a knight's lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately. A knight's pennon grants different benefits depending on its color and design. Battle: 1 moderate Craft Wondrous gp to heroism APG is made attach to Item 0 0 1 0 0 0 0 0 The red knight's pennon of battle allows its bearer to benefit from herois 1 4500 2250 moderate abjuration or transmutation gp 1 lb. 6 none 2,200 This narrow cloth flag 1,100Item, Wondrousthe end a knight's lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately. A knight's pennon grants different benefits depending on its color and design. Battle: 1 moderate Craft Wondrous gp to protection APG evil is made attach to Item from 0 0 1 0 0 0 0 0 The red knight's pennon of battle allows its bearer to benefit from herois 1 2200 1100 moderate abjuration or transmutation gp 1 lb. 6 none 4,500 This narrow cloth flag 2,250Item, Wondrousthe end a knight's lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately. A knight's pennon grants different benefits depending on its color and design. Battle: 1 moderate Craft Wondrous gp to eagle'sto APG is made attach splendor Item 0 0 1 0 0 0 0 0 The red knight's pennon of battle allows its bearer to benefit from herois 1 4500 2250 moderate (various10 none schools) 100,000 gp lbs. 3 A lord's banner is a cloth flag gp standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on0the ground. It normally depicts the insignia or heraldic symbol of a part Craft Wondrous Item, Wondrous APG 50,000 or hallow Item 0 0 0 0 0 0 0 0 moderate 3 100000 50000 moderate (various10 none schools) 10,000 gp 3 lbs. A lord's banner is a cloth flag or standard, ofAPG at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on0the ground. It normally depicts the insignia or heraldic symbol of a part Craft Wondrous Item, Wondrous Item 5,000 gp freedom typically movement 0 0 0 0 0 0 0 0 moderate 3 10000 5000 moderate (various10 none schools) 56,000 gp 3 lbs. A lord's banner is a cloth flag gp standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on0the ground. It normally depicts the insignia or heraldic symbol of a part Craft Wondrous Item, Wondrous APG 28,000 or fear Item 0 0 0 0 0 0 0 0 moderate 3 56000 28000 moderate (various10 none schools) 75,000 gp 3 lbs. A lord's banner is a cloth flag gp standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on0the ground. It normally depicts the insignia or heraldic symbol of a part Craft Wondrous Item, Wondrous APG 37,500 or heroism Item 0 0 0 0 0 0 0 0 moderate 3 75000 37500 faint enchantment (charm) 1 wrist 2,000 gp 2 lbs. These tightCraft cuffs can fitItem, Wondrous APG Large or smaller humanoid. When placed on a helpless humanoid, they make the captive more docile and compliant. The0prisoner never attempts to escape of its own volition and agrees 0 any reasonable request unless it makes a DC 11 Will saving throw. iron Wondrous gp charm person 1,000 over the wrists of any Item 0 0 0 0 1 to 0 0 faint 2 2000 1000 moderate transmutation 6 head 30,000 gp 1 lb. This wooden mask depicts a leering humanoid with an oversized nose and ears. If the wearer has the wild shape class feature, the mask allows her to use wild shape to take the form 0 a humanoid with the giant subtype. The forms allowed by a lesser mask of giants are ogre, troll, fire giant, frost giant, or stone giant. If the form ha Craft Wondrous Item, Wondrous APG 15,000 gp giant form Item I 0 of 0 0 0 0 0 0 1 moderate 1 30000 15000 strong transmutation head 13 90,000 gp 1 lb. This wooden mask depicts a leering humanoid with an oversized nose and ears. If the wearer has the wild shape class feature, the mask allows her to use wild shape to take the form 0 a humanoid with the giant subtype. The forms allowed by a lesser mask of giants are ogre, troll, fire giant, frost giant, or stone giant. If the form ha Craft Wondrous Item, Wondrous APG 45,000 gp giant form Item I 0 of 0 0 0 0 0 0 1 strong 1 90000 45000 strong evocation 15 headband 20,000 gp 0 This fine silver circlet typicallygp Wondrous APG Craft Wondrous Item, darkvision,Item 10,000 has a carved moonstone inset on the front or a crescent moon design. The wearer of a moon circlet gains darkvision out to 60 feet (if she does not already possess0it). Its other effects only benefit a wearer capable of casting arcanestrong During the waxing moon, the wearer's caster level is consider light 0 0 0 0 0 1 0 0 spells. 0 20000 10000 faint transmutation 3 shoulders 1,000 gp 1/4 lb. These thick leather cords wrap around strength Craft Wondrous Item, Wondrouswearer's biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171).1000 bonus 500 not apply to combat, brea 500 gp bull's the APG Item 0 0 0 0 0 0 0 0 1 faint 0.2 This does moderate enchantment 9 neck 16,000 gp 0 This simple leather cord is tightlyWondrous APG owl's wisdom gives its wearer a sense of inner calmness and connection with the larger world. The wearer gains a +4 bonus to his effective level0when determining the size of his ki pool and the level-based effects of his ki pool ability (such as bypassing damage reduction). Craft Wondrous Item, calm emotions, intervals and 8,000 gp knotted at Item even 0 0 0 0 1 0 0 0 moderate 0 16000 8000 strong necromancy 1 none 1 20,000 gp 2 lbs. This pallid length of sharpened thighbone isAPG creator the shape of a dagger, but with tiny holes bored into it at equal intervals, almost like a flute. A necromancer who selects the athame as his bonded object can use it to spontaneously 0 Craft Wondrous Item, Wondrous Item 10,000 gp create undead, carved into must be a necromancer 0 0 0 0 0 0 convert any prepared0wizard necromancy spell into any other wizard necromancy spell he kn 1 strong 2 20000 10000 strong enchantment none 15 3,000 gp 0 This potentCraft Wondrous Item, Wondrouswho drinks it to fall madly in love with the first creature he or she perceives after consuming it. The drinker's attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the drinker falls in0 preparation causes acharm monster, permanency 1,500 gp creature APG Item 0 0 0 0 0 1 0 0 0 strong love with that person. Otherwise, the drinker's lov 3000 1500 moderate necromancy 9 body 16,000 gp 1 lb. These elegant, dark purple Item,royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer 0 Craft Wondrous and Wondrous APG creator must be a sorcerer 8,000 gp speak withItem dead, 0 0 0 0 0 0 treats her sorcerer levelmoderate than normal for the purpose of determining what bloodlin 1 0 as 4 higher 1 16000 8000 moderate abjuration chest 9 4,000 gp 1 lb. This bright Craft Wondrous Item, Wondrous APG of afear red strip of2,000 gp cat's grace, remove cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features. cloth, stitched with images Item 0 0 1 0 0 0 0 0 0 moderate 1 4000 2000 faint conjuration (healing) 5 belt 5,000 gp 2 lbs. This fine, red leather sheathgp decorated with gold filigree. It fits any bladed slashing weapon. While worn, a scabbard of stanching protects against bleed damage. Anytime0the wearer suffers a bleed effect, the scabbard automatically stanches it. It 0 no effect faint Craft Wondrous Item, Wondrouswounds 2,500 is cure light APG Item 0 0 1 0 0 0 has 0 on bleed damage from effects that require a DC 16 or higher caster le 2 5000 2500 faint transmutation 5 belt 1,800 gp 3 lbs. Once per day, as part900 gpaction of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The 0 Craft Wondrous Item, Wondrous APG of the greater magic weapon Item 0 0 duration of0 effect depends on the desired enhancement bonus for the weapon. Bonus Duration +4 1 round +3 3 rounds +2 5 rounds + the 0 0 0 0 1 faint 3 1800 900 faint illusion 5 belt 5,000 gp 2 lbs. This mundane-looking but serviceable sheath fits any bladed slashing weapon, from a dagger to a greatsword. When a weapon is placed into the sheath of bladestealth, both it and the weapon become invisible (as the invisibility spell) until the weapon is drawn, at which point it and2the sheath become visible again. The invisible sh Craft Wondrous Item, Wondrous APG 2,500 gp invisibility Item 0 0 0 0 0 0 0 0 0 faint 5000 2500 moderate transmutation 9 wrist 16,000 gp 1 lb. This heavyCraft Wondrous Item, Wondrous APG purity, must be chastity, and honor, and glows with a soft white light whenever its owner prays. The wearer of this bracelet treats her paladin level0 4 higher than normal for the purpose of her smite evil class feature. silver bracelet is gp align weapon, creator fidelity, a paladin 8,000 etched with icons of Item 0 0 as 0 0 0 0 0 1 moderate 1 16000 8000 faint divination 5 eyes 20,000 gp 1 lb. The leather strap attached to gp Wondrous APG allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. 0 Craft Wondrous Item, true strike Item 10,000 these bulbous lenses 0 0 0 When making ranged 0 1 sneak attacks within 30 feet, the0 faint gains a +2 circumstance bonus on each sneak attack damage d 0 0 wearer 1 20000 10000 faint abjuration 1 none 200 gp 2 lbs. This small bar ofWondrous Item, Wondrous APG of ash, coal, or hard earth embedded in it, making the use of the soap uncomfortable and leaving anyone washed with it as dirty as before. Washing a creature with the soap requires water and takes 1 minute,0after which the creature can attempt a new Will saving throw against an Craft coarse gray soap has tiny Item 100 gp resistance pieces 0 0 1 0 0 0 0 0 faint 2 200 100 faint abjuration 3 neck 8,000 gp 1 lb. Each end of this Wondrous Item, Wondrous APG image of a snarling lion. The wearer gains a +2 morale bonus on saving throws against fear. If the wearer is a barbarian 0 at least 12th level, she gains the fearless0rage rage 0 Craft heavy copper neckwear fear the 4,000 gp remove bears Item of 0 1 0 power. If she already 0 this power, she also becomes immune to the panicked condition while raging, 0 has 0 faint 1 8000 4000 faint necromancy 3 chest 16,000 gp 2 lbs. This padded and slightly bulky vest, made from dyed, redbrown cloth, causes its wearer to feel vaguely uncomfortable whenever lying prone. If the wearer is a rogue, she gains the resiliency rogue talent. If0she already has this talent, activating the talent grants her 2 hit points per rogue level instead 8000 Craft Wondrous Item, Wondrous APG 8,000 gp false life Item 0 0 0 0 0 0 1 0 faint 2 16000 of 1. faint necromancy 1 none 100 gp 0 This thimble-sized clay containerWondrous APGface paint has enough material to paint streaks and whorls of any color on one creature's face. Once applied, the wearer can, as a swift action, make the paint rearrange itself into0 ghastly melange of 1 Craft Wondrous Item, cause fearItem 50 gp of thick, moist 0 0 0 0 0 a 0 colors, making his appearance momentarily disturbing and hideous. The wearer c 0 faint 0 100 50 moderate divination none 10 2 lbs. This blade seems and behaves in all ways as a sword of subtlety until actually used in combat. Once used in combat, it imposes a -10 penalty on all of subtlety Cursed APG sword Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 1 0 0 0 0 1 0 0 0 0 moderate 2 0 0 strong transmutation ring 16 0 This simple and unadorned copper ring appears slightly tarnished, but seemingly wards off the effects of hunger or other sorts of deprivation; ring of sustenance be a ring of0sustenance. However, after wearing it for 7 days, its owner instead comes to suffer from strong constant hunger and thirst, which,0if not sated, ultimately drive Cursed APG all tests reveal it to 0 0 0 0 0 0 0 1 almost 0 0 strong evocation 12 shoulders 1 lb. This cloak appears to be a finely Cursed made normal garment that radiates protective magic. The cloak can be handled or examined without harm, but when it is put on, it immediately bursts0 APG any cloak 0 into flames that burn 0 0 continuously but do not harm the1cloak, only its wearer. The cloak deals 1d61points of fire damage0each round and cannot be 0 0 0 0 strong 0 moderate illusion 10 headband 1 lb. This fine silver circlet is often setCursedmilky moonstone. When a wearer places it on his head, the stone quickly goes dark like the waning moon, and the alluring must makeheadbandFortitude saving throw or immediately go prowess, headband of mentalbe made each round that vastcrown is0wornmoonthe wearer succumbs to the with a APG headband of wearer charisma, a DC 14 0of inspired wisdom, headband of mental blind. The saving throw 0 0 0 0 0 0 0 must superiority, headband of the intelligence, until 0circlet 0 moderate 1 moderate enchantment 10 armor 20 lbs. This armor behaves in all ways as if it were APG Cursed +1 undead controlling studded leather until its owner actually attempts to use its special property. +1 that point, the wearer and allleathercreatures within a 20-foot0radius must each make a DC 15 Will saving throw to avoid believing that they are actually some sort of undead creature for th At undead controlling studded0 living 0 0 0 1 0 0 0 moderate 20 0 0 moderate illusion 10 head 0 This hat performs in all ways likeCursed disguise until its owner attempts to use it to disguise himself in the presence of a hostile creature. Once of disguise hat causes him to assume the guise of the creature or person the hostile creature most wants to harm.moderate a hat of APG hat he does, the 0 0 0 0 0 0 0 0 0 The hat never causes the wearer to assume the appearance of some 0 0 0 moderate transmutation 10 belt 1 lb. When this magical belt is put on,Cursed the wearerAPG immediately make a DC 20 Fortitude saving throw or be transformed into a person of the opposite gender. The character's abilities, mind, and spirit remain unaffected; only the character's 0 must any belt 0 0 0 0 0 0 sex changes. If the character's saving throw is a natural 1, the item actually removes all gend 0 1 moderate 1 0 0 strong conjuration17 shield 15 lbs. This impressive shield seems to Cursed behaves in all ways as an absorbing shield until its owner attempts to use its disintegration power in combat. Once he does, it instead causes one or more monsters1 pour forth from the0 be and APG absorbing shield 0 0 0 to 0 shield and0 attack the 0 nearest creature each round (including the 0 0 strong 15 shield-bearer) for 1d6 rounds before re 0 faint divination 5 none 1 lb. (20 lbs. in larger form) This small, 6-inch-square glass tablet grows to a 6-foot-by-3- foot window if placed on any sufficiently large vertical surface and returns to its original size if removed. life trapping, melds ever so slightly into 0 surface, allowing it to ignore 0 Cursed APG Requirements mirror of The window mirror of opposition 0 0 0 the 1 0 minor protrusions, curves, or anything else that would normally make it difficult to simply lay d 0 0 faint 1 0 0 moderate enchantment 9 ring 0 Deceptively pleasant looking, a ring of truth APG images of childlike angels and broadly smiling divine creatures holding onto links of a heavy chain.mind shielding, this cursed ring is rendered unable to tell0a deliberate lie, in either speech0or writing.0 Cursed bears ring of The wearer of ring of x-ray vision 0 0 0 0 1 The wearer may simply omit the0 0 moderate truth or choose not to0communicate, but even the 0 moderate enchantment 10 none 3 lbs. This simple musical instrument seems and behaves in all ways like any other kind of magical pipes until its owner plays it in an urban setting. pipes of haunting, pipes ofall people within hearing to make a DC 15 Will saving throw to avoid falling into a murderous fury. Those who fail 3 Cursed APG Once he does, it requires the 0 sewers, pipes of sounding 0 0 0 0 1 0 0 0 moderate their saves0gain the effects of a rage spell for the 0 strong evocation 12 none 5 lbs. All tests indicate that this hollow metal tube APGrod of flame extinguishing until its owner uses it to extinguish or suppress a fire in a combat or other Items rod of flame situation. Once he does, he discovers0 Cursed is a Magic sort of dangerous extinguishing 0 0 0 that rather0 than quenching the flame, the rod causes thestrong to enter his body. This flame persists inside of him for the next 0 1 0 0 flame 5 0 0 strong (all schools) 0 none 2 2 lbs. The beacon of true faith takes the form of an ornate torch made of electrum. The torch holds an undying magical flame that requires no fuel or air, and inThe beacon of true 1 Artifact APG the hands of most creatures it0simplyiffunctions as an everburning worship of his deity to willingly embrace 0 an outsideralignment. faith is destroyed its0bearer turns against the torch. When held by a divine 0 0 0 0 0 spellcaster, strong an opposite with an alignment subtype, or 0 creature of especially stro 2 0 a strong evocation, necromancy, and transmutation 20 none 15 lbs. This +3 Large returning warhammer deals 2d6 points of damage on a successful hit. In the hands of a wielder who wears a belt of giant strength and knows the weapon is a hammerdestroyed if 0 (notin a0fire giant's0forge anditquenchedto be), blood of a good-aligned humanoid,returning thundering warhammer with thebecome so Artifact APG A hammer of thunderbolts is of thunderbolts 1 0 heated just the +3 warhammer 0 appears 1 the it becomes a +5 Large giant-bane which causes the iron of the hammer to following tw in 1 1 strong 15 0 0 strong (all schools) 0 none 2 0 At first sight, the artifact appears Artifact to be nothing more than a piece of bone worn down to a near sphere, but when a creature picks it up, the knucklebone's true power and nature becomes disappears if its Eha-Zah face (a 20 the the die) comes up on fortune looks strong Some sages believe that actually a not destroy the artifact, and APG The knucklebone of1fickle fortune apparent. When a0 0 0 creature holding on knucklebone of fickle 20 consecutive rolls. he sees that the bone 0 this does perfectly shaped die with 2 0 0 0 0 0 upon it, 0 is 0 strong transmutation none 20 3 lbs. The perfect golden lute is said toArtifact be a flawless instrument; its tone and clarity are unrivaled. It is an instrument so fine it practically performs itself, granting anyone who plays it a +10 competency0bonus on 0 passes(string instruments)is playedwith it. 0 character with ranksits bearer is (stringby a bard spell orplay theperformance. c APG The perfect golden 1 shatters into splinters if a day lute 0 Perform in0which no music checks within A 0 0 1,000 miles of it, or if in Perform killed instrument) can bardic lute to activate 1 strong 3 0 0 strong transmutation none 20 0 The spindle of perfect knowledge is large, bright, and flawless marquise-cut diamond ioun stone the size of a halfling's fist. The gemstone would be a treasure in itself ifperfect knowledge is it is also a powerful ioun stone. The spindle of perfect knowledge functions like a headband of mental superiority +4 and grants 5 ranks in two Artifact APG The spindle of it lacked magic, but destroyed if worn by a mindless creature for an entire year. 0 1 0 0 0 0 0 0 1 strong 0 0 0 strong conjuration20 none 1 lb. A talisman of reluctant wishes appears the same as a stone of controlling earth elementals, a rugged rock that seems to pulse with an inner power. Its powers are quite different, however, be destroyed by wishing it so, using either one of the stone's 0 Artifact APG A talisman of reluctant wishes 0 1 can and are dependent on the Charisma of0 holder.0Any character touchingstrong 0 1 0 the wishes or a wish spell fromreluctant source.0muststone0then explodes, causing 5d6 0 a talisman of another wishes The make a DC 15 Charisma check. 1 strong abjuration 20 none 4 lbs. The Bottle of the Bound is an ancient brass APG with a narrow neck and a rounded belly, slightly flattened on the bottom so it stands upright when resting on a table.the Bound can only be destroyed ifengraved with sigils of binding and sealed with lead. Legends say a wizard is then smashed with a holy weapon. Artifact bottle The Bottle of The bottle's tight-fitting stopper is every creature bound within is slain 0 banished, and the empty container of tremendous power and wisdom enchanted a fiendish 0 1 1 0 0 0 or 0 0 strong 4 0 0 strong (all schools) 0 none 2 0 Once the fortress of a legendary Artifactknown only as the Storm King, this castle now wanders the known universe, sometimes at the whim of its master, but Cloud as a drifting and aimless haunt0 powerful monsters, ignorant of-or unable0to tap into-its fantastic power. This can dissipate it are0found is held aloft and propelled reachf tyrant APG The often Castle of the Storm1 0 King can only be destroyed if it is dissipated by suitably strong winds; the onlystrong that grand and opulent castle only0in the most turbulent by a of 0 0 0 0 0 winds 0 strong transmutation none 20 12 lbs. This +5 flaming wounding unholy ranseur was once the weapon of a powerful archdevil who they say controlled an entire layer of

Desiccating Dust moderate necromancy 5 none 1,500 gp Firefoot Powder faint necromancy 5 none 1,000 gp Marionette Crux strong enchantment none 9 36,000 gp 5 lbs. Metamagic Gem, Empowering Topaz strong (no school)11 none 2,000 gp Metamagic Gem, Enlarging Amethyst strong (no school)11 none 1,000 gp Metamagic Gem, Extending Garnet strong (no school)11 none 1,000 gp Metamagic Gem, Maximizing Sapphire strong (no school)11 none 4,000 gp Metamagic Gem, Quickening Diamond strong (no school)11 none 8,000 gp Metamagic Gem, Silent Spineld strong (no school)11 none 1,000 gp Metamagic Gem, Still Amber strong (no school)11 none 1,000 gp Metamagic Gem, Widening Emerald strong (no school)11 none 4,000 gp Raven's Head strong conjuration 20 none (healing) 8 lbs. Face of Dagon strong divination 13 0 27,000 gp 3 lbs. Brain Cylinder moderate necromancy 9 none 5,000 gp 10 lbs. Moribund Key strong necromancy 2 none 1 40,000 gp 1/2 lb. Bloodbrew Elixir faint necromancy 3 none 1,000 gp Witching Gown moderate abjuration body 7 35,000 gp 1 lb. Norgir's Ruin strong evocation 15 0 91,712 gp 5 lbs. Horns of Naraga overwhelming varied head 22 8 lbs. Gem of Dreams strong necromancy 0 none 2 2 lbs. Raven Bracers moderate divination9and transmutation gp 4 lbs. hands 16,600 Deadflesh Waraxe strong conjuration 12 none and transmutation 8 lbs. Deck of Harrowed Tales strong conjuration20 0 1lb. Coldfire Wrappings moderate evocation [cold] 10 body 2,000 gp 1 lb. Bone Beads faint necromancy 3 wrist 6,000 gp Bloodfeast Shield moderate conjuration shield 12 18,770 gp 15 lbs. Amatatsu Seal strong (all schools) 0 none 2 Dancing Wasp moderate conjuration none 7 12,392 gp 3 lbs. Warding Box Strong abjuration 20 none 5 lbs. Whispering Shrike faint abjuration 5 none 5,940 gp 2 lbs. Bracelet of Second Chances moderate conjuration wrist 9 15,750 gp Circlet of Mindsight moderate divination9 head 22,000 gp Decemvirate Helm strong abjuration 20 head 3 lbs. Dweomer's Essence moderate abjuration none 9 500 gp Eyes of the Owl faint transmutation 5 eyes 4,000 gp Field Scrivener's Desk faint evocation 5 none 5,400 gp 2 lbs. Fortifying Stone moderate evocation7 none 1,000 gp Fortunate Charm faint evocation 5 neck 3,000 gp Pathfinder's Coin faint divination 3 none 1,500 gp Pipes of Shifting Tempo faint transmutation 5 none 18,000 gp 2 lbs. Ring of the Beast, Relentless faint transmutation 5 ring 8,000 gp Ring of the Beast, Savage faint transmutation 5 ring 8,000 gp Ring of the Beast, Swift faint transmutation 5 ring 8,000 gp Runestone of Power, 1st Level strong transmutation none 17 2,000 gp Runestone of Power, 2nd Level strong transmutation none 17 8,000 gp Runestone of Power, 3rd Level strong transmutation none 17 18,000 gp Runestone of Power, 4th Level strong transmutation none 17 32,000 gp Runestone of Power, 5th Level strong transmutation none 17 50,000 gp Runestone of Power, 6th Level strong transmutation none 17 72,000 gp Runestone of Power, 7th Level strong transmutation none 17 98,000 gp Runestone of Power, 8th Level strong transmutation none 17 128,000 gp Runestone of Power, 9th Level strong transmutation none 17 162,000 gp Sandals of the Lightest Step moderate transmutation 7 feet 5,000 gp 1/2 lb. Staff of Courage moderate enchantment 8 none 10,400 gp 5 lbs. Staff of Radiance moderate evocation8 none 11,600 gp 5 lbs. Staff of Understanding moderate divination8 none 8,800 gp 5 lbs. Trapspringer's Gloves faint divination 5 hands 4,000 gp 1 lb. Tyrant's Friend faint divination 5 ring 3,000 gp Shining Wayfinder faint divination 3 none 2,000 gp 1 lb. Tireless Wayfinder faint conjuration 5 none 5,000 gp 1 lb. Vanishing Wayfinder faint illusion 5 none 8,000 gp 1 lb. Wayfinder of Revelation faint divination and 6 none evocation 8,000 gp 1 lb. Wayfinder of Spellbreaking faint abjuration 7 none 8,000 gp 1 lb. Devastating Dog Whistle faint necromancy 3 none 1,500 gp 1 lb. Explosion Pocket faint evocation 1 none 3,000 gp 1/2 lb. Jumping Cinder faint evocation 3 none 300 gp 1 lb. Scavenger 's Stone faint transmutation 1 none 2,000 gp 1 lb.

0 This yellowish gray powder Item, Wondrous Rival Guide ground snakeskin. The user spreads the dust in two 5-foot squares, typically across doorways frequented by the intended victims-this takes 1d4 rounds to accomplish. A creature 0 Craft Wondrous is composed of Item dirt and 750 gp cup of dustgrave 0 0 0 0 0 0 stepping into an area 0 moderate 1 warded by desiccating dust must make a750 19 Fortitude save to avoid 0 1500 DC 0 This bright Craft Wondrous Item,a mixture of rare Guide and black salt. One dose of fire foot powder is enough powder to spread over two 5-foot squares, usually around doorways. The first creature to enter a powdered square must succeed on a DC 14 Fortitude save or immediately become overwhelmed by waves of fiery pain as red powder contains Wondrous Rival herbs 500 gp pain strike Item 0 0 0 0 0 0 0 1 0 faint 0 1000 500 Short lengths of Wondrous Item, Wondrousperson from each end of this cross-shaped wooden bar. To use a marionette crux, the wielder points the item at any humanoid within 25 feet and makes a ranged touch attack as a standard action as the strings suddenly extend out. If the5 Craft twine18,000 gp dominateneedles dangle sharp metal Rival Guide Item 0 0 0 0 0 1 0 0 0 strong attack hits, the needles pierce the victim's wrists a 36000 18000 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 1,000 gp to appropriate metamagic feat be used enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 2000 0 0 0 strong additional material component for the spell 1000 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 500used to appropriate metamagic feat be gp enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 1000 0 0 0 strong additional material component for the spell 500 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 500used to appropriate metamagic feat be gp enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 1000 0 0 0 strong additional material component for the spell 500 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 2,000 gp to appropriate metamagic feat be used enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 4000 0 0 0 strong additional material component for the spell 2000 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 4,000 gp to appropriate metamagic feat be used enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 8000 0 0 0 strong additional material component for the spell 4000 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 500used to appropriate metamagic feat be gp enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 1000 0 0 0 strong additional material component for the spell 500 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 500used to appropriate metamagic feat be gp enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 1000 0 0 0 strong additional material component for the spell 500 0 MetamagicCraft Wondrous Item, Wondrousspells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic 0 gems can 2,000 gp to appropriate metamagic feat be used enhance Rival Guide Item 0 0 0 0 0 gem to a spell, you need only use the metamagic gem0as an 4000 0 0 0 strong additional material component for the spell 2000 Holy to the faith of Pharasma and imbued with the power of all the bishops of Ustalav, this goldplated +3 undead bane heavy mace has a head fashioned into the shape of four a component in fromcreation of a lich,name. It was the power is broken for the Bishop of Caliphas until Prince Adamondais Virholt lost the mace in battle aga Artifact AP 46 If successfully used1as ravens' heads, the which it 1 0 0 gets its Raven's Head's symbol 0 office forever. 0 0 of 0 0 strong 8 0 0 This peculiar idol, carved from some unknown green stone, depicts a seven-legged octopoid figure with a horribly grinning face. Also known as the Seasage Effigy, the Face of Dagon 0 a sacred relic of the ulat-kini. The bearer 0 the idol can breathe water (as0 strong breathing spell) as long as it14000 possession. In addition, Craft Wondrous Item, Artifact 14,000 gp commune,AP 46 breathing water 0 is 0 0 1 of 0 0 the water 3 27000 is in her A brain cylinder allows the surgically extracted brain of jar, 7 ranks smaller creature to continue to function even after it has been removed from the body. Technically, the creature from0 Craft Wondrous Item, Wondrous AP 46 2,500 gp gentle repose, magic a Large or in Heal Item 0 whom the 0 brain was harvested is dead, but0as long as0the brain remains in the cylinder, the creature can5000 0 0 1 0 moderate 10 continue to think. Dials on the cylinder's si 2500 Greater agents of the 20,000 gp Wondrous theseknock, medallionsspectral hand, vampiric touchEach moribund key bears an engraved skull with two gray, burned-out ioun stones for eyes. Small0openings line the coin's outer edge. By turning the skull's head, an strongplate marked with runic symbols lines up with these openings to Craft Wondrous Item, detectuse AP 47silver message, as keys to their sanctuaries. Whispering Way undead, Item 0 0 0 0 0 0 1 0 inner 0.5 40000 20000 0 This ruby red wine carries gp aroma of(alchemy) DCblood withlife, protection fromtasting of iron and scarberries. Anyone who drinks the concoction gains 1d10+3 temporary hit points 0 1 hour. 0 addition, an enslaved vampire0or vampire spawn who drinks the elixir is freed from its creator's control for 1 hour, becoming a free-wille Craft Wondrousan 500 Item, Wondrous AP 47 25, false a persistent finish evil Craft fresh-spilled Item 0 for In 0 0 0 1 0 faint 0 1000 500 Spun from Craft Wondrous this simple, unassuming gownself, resistance, aura of witchcraft. These magical Player's Guide 246) sought after by witches, for though anyone may wear a0 combed cotton, Item, Wondrous AP 47 17,750 gp charm person, disguise bears a strong spite (Pathfinder RPG Advanced garments are highly Item 0 witching gown, only a0witch may0realize its 0 potential. A witching gown grants its wearer a +2 resistance bonus on all saving throws and a +2 com 1 full 0 0 0 moderate 1 35000 17750 Norgir's Ruin is an intelligent anddwarf baneDungeons LE Golarion invisibility purge, summon monster I withspeech of 60 ft., darkvision 60 ft. (dungeoneering) +14 (10 ranks), time, the weapon has gone somewhat insane, warped to thirst for the death of non-duergar dwarves and eager91712 Craft Magic Arms +2 Weapondispel magic, Of It has spent the12 5 (originally 14) 16 13 (17 possession Wisdom) enemies it was once crafted to defeat. In that dispel magic 1/day, invisibility purge 1/day 46,012 gp Armor, warhammer. earthquake, past several generations in the restored the same Knowledge 0 0 0 0 0 0 1 0 0 strong 5 to please the line of duergar rulers of Tar Ve 46012 The Horns of Naraga was constructed by the Whispering Golarion long after he first became a lich. In the centuries since, he has further expanded its power. When worn by an undead creature,between the jaws of an ancient black dragon's skull in0the middle of a desert In addition, whenever the wearer touches a living creature w Artifact Dungeons Of Tyrant not The helm can be destroyed by1 0 crushing it0 the Horns of Naraga reduce all0 0 0 damage taken from positive energy by half. with the sun at its zenith. 0 0 none 8 0 0 No record of where Kamaria found this potent artifact exists, although many believe she discovered it while exploring a remote corner of the nightmare realm gem must absorb the dreams of a slumbering Spawnmonth to absorb0 dreaming mind into dust and0 strong a particularly powerful animate dreambe activated RPG full-rou Artifact Dungeons Of Golarion The of Leng. The Gem of Dreams can be used once per of Rovagug, whereupon it 0 1 0 0 0 0 the shatters of1 any sleeping creature it is in contact with-this ability must (Pathfinder as a Bestia releases 2 0 0 This pair ofCraft Wondrous Item, Wondrous is forged toOf Golarionshape of a raven stretched over the wearer's forearm. Once prized by the last king of Zolurket, several additional raven bracers 0 magnificent darkgp animal messenger, animate object, teleport object, telekinesis 8,300 metal bracers Dungeons depict the Item 0 0 were created in the mines' final days to aid the king's bodyguards1 moderate him and4 0 1 0 0 0 in defending maintaining communications throughout the mine 16600 8300 These +1 mithral ghost touch undead bane Dungeons Of Golarion crafted hurriedly to combat the rising undead threat, but the rush to craft these weapons and cut corners0bane dwarven waraxe in a dangerous flaw-whenever an undead creature 0 slain with a deadflesh waraxe,8the axe allows a portion of the destroyed undead Cursed dwarven waraxes were +1 mithral ghost touch undead in their creation resulted 0 0 1 0 0 0 is 1 strong 0 0 The Deck of Harrowed Tales is aArtifact harrowHarrowing to the Harrowed Realm. Creatures within the Harrowed Realm peering through the outreaching eye (see Harrowed can view, hear, and destroyed by completing a mythicaloutreaching eye allows the each of the harrow cards within. Only then can the final deck's wielder. rev unique The deck linked The Deck of page 30) Things 0 1 can only be speak with the deck's wielder. The series0of 54 quests tied to observer to cast dominate person0once per day on the 55th quest be O 0 1 0 0 0 0 strong 1 0 When carefully wrapped around the shieldof a Medium-sized creature (a process that takes 10 minutes), these magical linen wrappings protect the wearer from fire and provide defense against physical attacks. As an immediate action, the wearer can immolate herself in wispy blue flames that protect the wearer as the chill shield Craft Wondrous Item, Wondrous AP 48 1,000 gp fire body Item 0 0 0 0 0 0 1 0 0 moderate 1 2000 1000 0 This bracelet of tiny carved Item, Wondrous AP 48 to command up to 8 HD worth of mindless undead creatures as the command undead spell. It is a standard action to establish control over an 0 Craft Wondrous skullscommand Item 3,000 gp allows its undead wearer 0 0 undead creature, and0 free action to relinquish control. If the wearer attempts to control more6000 8 HD3000 0 a 0 0 1 0 faint 0 than of undead, the new creatures fa Three flensed skulls jutArmsgp Armor thisAP 48 Craft Magic from the face of create heavy steel shield. Three times per day as a free action, the heads can be commanded to attack independently of the shield's bearer, biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them). This attack is in addition to any actions performed by t 9,385 and Armor, +2 undead, vampiric touch 0 0 0 1 0 0 0 0 0 moderate 15 18770 9385 0 This stone statuette of a dragon is one of five royal seals of Minkai, and represents the Amatatsu family's divine right to rule the empire of Minkai. ShouldTo destroy the Amatatsu Seal,0 able to take up that 0 of the five royal families of Minkai must, of0 Artifact AP 49 no Amatatsus of pure blood be 1 rightful scions of each 0 charge, however, the 0 0 Amatatsu Seal can invest the right strongcastan Amatatsu in any 0 0 their own free will, as their families' seals number of 0 thehumanoid hosts. Thes 0 to rule 0 together into living Well of Demons in the This +1 kusarigama (Ultimate Combat 132) AP 49 monsterwhistling soundnature's ally IV used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp (Pathfinder RPG Bestiary 275). The wasp appears in the air above the wie Craft Magic Armsgp Weaponsummon a shrill IV or summon whenever it is 6,352 and Armor, makes 0 0 0 1 0 0 0 0 0 moderate 3 12392 6352 A warding box is a powerful magical container built to obscure and confound any attempt to locate objects kept inside. The box can hold one object no larger than 8 inches x 8 destroyed by placing a portable hole inside it, closingthree compartments 0 any one0 inside a second portable hole. 0 compartments are sealed, but the clos Artifact AP 49 A warding box can be inches x 3 inches (or up to 250pounds) in each of its the lid, and then placing the box none 1 0 1 0 0 0 at time. The box's lid and additional 5 This second portable hole must be box 0 Whispering Shrike is a Armsgp WeaponshieldCombat 134) of incredibly beautiful design. The sword is etched with images of seven shrikes perched on a coiling branch that runs the length of the blade. Once per day, Whispering Shrike can be used to cast shield other on any creature touched by the blade while you wield it. The b Craft Magic +1 wakizashi (Ultimate 49 3,140 and Armor, AP other 0 0 1 0 0 0 0 0 0 faint 2 5940 3140 0 A tribe of gillmen gifted the Item, Wondrouslife Craft Wondrous first of these of Pathfinder Society FieldDurvin Gest, but since then other Pathfinders have duplicated the bracelet's design. Seven coral beads carved in intricate designs make up a bracelet of second chances.0 7,875 gp breath bracelets to the legendary Guide Item 0 0 0 1 0 0 When a critical hit or 0 moderate is confirmed on the wearer, the wearer can choose as an i 0 sneak attack 0 15750 7875 0 Constructed in imitation of a recovered Azlanti treasure, this elaborate circlet of gold and platinum filigree lets the wearer sense the presence of thinking creatures. The wearer gains the benefits 0 blindsense 30 feet, 1 only against creatures with an Intelligence score that are susceptible to mind-affecting effects. Undead, constru Craft Wondrous Item, Wondrous Pathfinder Society Field thoughts 11,000 gp clairaudience/clairvoyance, detect Guide Item 0 0 of 0 but 0 0 0 0 moderate 0 22000 11000 Since 4411 ar, the members of the Decemvirate have remained masked and anonymous while fulfilling their official roles. Within the Society, legends hold Decemvirate helm can be destroyed via complex magic rituals called Decemvirate 0 Artifact Pathfinder Society Field Guide A that many of these masks are actually powerful magical items involving0 1 0 1 0 0 numerous helms, said to have been discovered helm to unwork on his first Most scholarsthe ruined contin inscriptions of magical glyphs on the by Durvin Gest its magic. expedition to believe that the 0 0 strong 3 0 0 0 Derived from theWondrous Item, Wondrousmagical reagents, a Field Guide fine white powder can be added to the casting of any spell as an additional material component to give the 0 Craft patient distillation of rare Pathfinder Society pinch of this 250 gp Spell Penetration Item 0 spellcaster1 +5 bonus on caster0 a 0 level checks made to0 0 overcome 0 spell resistance. 0 moderate 0 500 250 0 These magical goggles are Item, Wondrous owl motifs, Society Field Guide feathers over the eyes. The wearer gains low-light vision. Craft Wondrous decorated with Pathfinder including clusters of 2,000 gp beast shape I Item 0 0 0 0 0 0 0 0 1 faint 0 4000 2000 Pathfinders are often calledItem, Wondrous Pathfinder their adventures, but sometimes finding a place where one can write in comfort while on a mission can be rather difficult. The field scrivener's desk attempts to address this0 Craft Wondrous gp shrink item, tiny hut Society Field Guide 2,700 upon to take notes during Item 0 0 0 0 0 need. This magic desk can be folded up into a 3-inch-wide cube of lacquered wood for easy transport. 1 0 0 faint 2 5400 2700 0 On command, this semiprecious Wondrous Pathfinderobject weighing not more than 100 pounds. As long as it is attached, the stone increases the object's hardness by 5, its break DC by 5, and 0 hit points by 20. Like temporary hit points, these additional hit points are lost first when the object the stone is protecting is damaged, a Craft Wondrous Item, stone adheres to an Society Field Guide 500 gp stoneskin Item 0 0 its 0 0 0 1 0 0 moderate 0 1000 500 0 Once per day, this good luck charm allows the wearer Society Field Guide check or concentration check after the success or failure of the original roll is known. The result of the reroll0 Craft Wondrous Item, Wondrous Pathfinder to reroll a single skill 1,500 gp divine favor Item 0 must be kept, even if 0 is worse 0 0 it than the original roll. The charm 0 0 1 may not be used on a skill check0that's already been rerolled by some other means 0 faint 3000 1500 0 This apparently simple coin, usually styled to resembleSociety Field Guide Craft Wondrous Item, Wondrous Pathfinder ancient currency, hides intricate gold and platinum wires within. This matrix, carefully modeled after fragmentary Azlanti coins, causes the 0 750 gp identify, levitate, magic mouth Item 0 0 Pathfinder's coin to rise an inch into the air and slowly 0 0 1 0 0 spin in place faint 0 if placed atop a wayfinder.1500 0 In addition, 750 levitating above a wayfin when In outer construction and mannerhaste, slow, Perform (wind instrument) 5 ranks Craft Wondrous Item, Wondrous Pathfinder Society Field Guide a typical set of unremarkable pan pipes, but the complex chambers within the pipes are modeled0 9,000 gp of play, pipes of shifting tempo resemble Item after difficult-to-duplicate Azlanti0instruments. Music created by these pipes0sounds unusually mournful, with a strange, almost warbling subtext to the notes. U 0 0 0 0 0 1 faint 2 18000 9000 0 Three types of rings of the beast Ring all three appearSociety Field bone carved in the shapes of wild beasts devouring their own tails. The type of beast depicted on each ring depends on the ring's nature, but could 0 a wolf (ring of the relentless beast), a rhinoceros (ring of the savage beast), or a 4000 (ring of the swift beast). On Forge Ring, barkskin, bear's endurance 4,000 gp exist; Pathfinder as yellowed Guide 0 0 0 0 be 0 0 0 1 faint 0 8000 tiger 0 Three types of rings of the beast Ring endurance Forge Ring, barkskin, bull's all three appearSociety Field bone carved in the shapes of wild beasts devouring their own tails. The type of beast depicted on each ring depends on the ring's nature, but could 0 a wolf (ring of the relentless beast), a rhinoceros (ring of the savage beast), or a 4000 (ring of the swift beast). On 4,000 gp exist; Pathfinder as yellowed Guide 0 0 0 0 be 0 0 0 1 faint 0 8000 tiger 0 Three types of rings of the beast Ring gracePathfinder Society Field bone carved in the shapes of wild beasts devouring their own tails. The type of beast depicted on each ring depends on the ring's nature, but could 0 a wolf (ring of the relentless beast), a rhinoceros (ring of the savage beast), or a 4000 (ring of the swift beast). On Forge Ring, barkskin, cat's all three appear as yellowed Guide 4,000 gp exist; 0 0 0 0 be 0 0 0 1 faint 0 8000 tiger 0 A runestone of power 1,000Item,chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual1000 Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a gp creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 2000 powers. These objects are pote 0 A runestone of power 4,000Item,chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual4000 Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a gp creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 8000 powers. These objects are pote 0 A runestone of power 9,000Item,chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual9000 Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a gp creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 18000 powers. These objects are pote 0 A runestone of power 16,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 32000 16000 0 A runestone of power 25,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 50000 25000 0 A runestone of power 36,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 72000 36000 0 A runestone of power 49,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 98000 49000 0 A runestone of power 64,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 128000 64000 0 A runestone of power 81,000 gp chip of polished stone to spontaneously cast spells of the appropriate spell many Thassilonian runes for magic, but more recently created runestones of0power often substitute runes from other cultures-the nature of the rune itself has no effect on the runestone's actual powers. These objects are pote Craft Wondroussmall Wondrous Pathfinder Society with aGuide Traditionally, this rune is one of level is a Item, creator must be able etched Field rune. Item 0 0 0 0 0 0 0 1 strong 0 162000 81000 These soft Craft Wondrous have Wondrous consist of aSociety Field Guide round where the wearer has already moved at least 10 feet along the ground or another surface (not counting travel 0 a mount or vehicle), these boots can be 0 leather sandals Item, soles that Pathfinder layer of velvet. In any 2,500 gp air walk Item 0 0 on 0 0 0 activated as a swift action to give the wearer the ability to air walk (as the spell) until the end o 0 1 moderate 0.5 5000 2500 This sturdy-looking hickory staff is capped with a figurine of an Field Guide Craft Staff,5,200 gp Staff bless, prayer, remove fear, remove paralysis or other benevolent spirit, wings and arms outstretched as if in welcome. This staff allows use of the following spells: Bless 0 charge) 0 Remove fear (1 charge) Remove paralysis (2 charges) Prayer (2 charges) 10400 Pathfinder Society angel 0 0 (1 0 1 0 0 0 moderate 5 5200 This silver-tipped willow staff constantly emits light, as SocietyaField Guide radiance itself is emitted from the staff's metallic end and flickers as if with flame. The staff's wielder can deactivate or activate this glowing light as a 0 Craft Staff,5,800 gp glitterdust, light, searing light light spell-the daylight, Staff Pathfinder if from 0 0 0 0 0 swift action. In addition, a staff of0radiance allows use of the 11600 spells: Glitterdust (1 charge) Da 1 0 moderate 5 following 5800 This polished maple or oak staff is inlaid with ivory strips alongField Guide allows use of the following spells: Comprehend languages (1 charge) Detect thoughts (2 charges) Tongues (2 charges) Craft Staff,4,400 gp Staff comprehend languages, detect thoughts,its length. It Pathfinder Society tongues 0 0 0 0 1 0 0 0 0 moderate 5 8800 4400 These studded leather gloves are reinforced with numerous metal strips that the user can extend or retract as she wills, turning the tip of each finger into a customizable tool useful in examining and disarming traps. While worn,0 Craft Wondrous Item, Wondrous Pathfinder Society Field Guide 2,000 gp find traps Item 0 0 0 0 1 these gloves grant a +5 competence bonus on all Disable Device checks made to disarm traps. In addit 0 0 0 faint 1 4000 2000 0 A slender copper Ring, detect poison is thin enough Society Field beneath another ring (although it still counts against the limit of magic rings a character can wear). The ring grows noticeably warmer whenever the 1 Forge band, a tyrant's friend 1,500 gp Wondrous Pathfinder to be hidden Guide Item 0 0 0 0 hand wearing it touches a poisoned or poisonous object or creature (including containers holding poison), warning 0 0 0 0 faint 0 3000 1500 A shining wayfinder is1,000Item, Wondrous Pathfinder Society Field Guide Shining Crusade. In addition to the usual functions of a wayfinder (including the ability to create0light), a shining wayfinder can be used to cast detect evil-when so used, its 0 Craft Wondrous gp detect compass favored by members of the a polished silver evil,Item protection from evil light, 0 0 0 1 0 0 needle points not to the north but rather2000 nearest source of evil within 60 feet 0 faint 1 to the 1000 Tireless wayfinders have burnished copper Pathfinder Society Field Guide In addition to the usual functions of a wayfinder (including the ability to create light), the bearer of a tireless0wayfinder 0 Craft Wondrous Item, Wondrous Item and silver inner workings. 2,500 gp light, lesser restoration cases 0 halves the1 Strength and Dexterity penalties0for being fatigued or exhausted, and gains 1 +2 resistance bonus on all saving throws made 0 0 0 0 faint a 5000 2500 Vanishing wayfinders 4,000Item, Wondrous Pathfinder gold andField Guide Craft Wondrous gp invisibility, Item with Society silver. In addition to the usual functions of a wayfinder (including the ability to create light), as a standard action the holder of a vanishing wayfinder can press a hidden catch to become invisible (as the spell invisibility) for as long as she 4000 are crafted of ivory chased light 0 0 0 0 0 0 0 0 0 faint 1 8000 concentrates, up to a maximum Wayfinders of revelation show a Wondrous Pathfinderinvisibility purge, light Craft Wondrous Item, more ornate design than ordinary wayfinders, and are crafted of gold-accented silver. A wayfinder of revelation's light effect is double the normal effect of a light 0 4,000 gp detect secret doors, Society Field Guide Item 0 0 spell, illuminating an area twice as large. Once per day as a standard action, while a wayfinder of revelation is creating light, you can fill 0 1 0 1 0 0 faint 1 8000 4000 With an exterior Wondrousblackened iron, the wayfinder of spellbreaking has no ornamentation. In addition to the usual functions of a wayfinder (including the ability to create light), a wayfinder of spellbreaking can be used once per day to create a dispel magic effect on a creature 1 object. The wayfinder of spellbreaking must be Craft crafted of Item, Wondrous Pathfinder Society Field Guide 4,000 gp dispel magic, light Item 0 0 1 0 0 0 0 0 0 faint or 8000 4000 When blown, this crudely carvedWondrous Goblins Ofpainful sound that only dogs (or other canine creatures, like wolves, werewolves, or yeth hounds) can hear. All such creatures within a 30-foot-radius spread when a devastating dog whistle is activated must make a DC 11 Fortitude save to avoid taking 1d6 points of sonic dama Craft Wondrous Item, silence, sound burst Golarion 750 gp reed whistle emits a Item 0 0 0 0 0 0 0 1 0 faint 1 1500 750 An explosion pocket looks like a Wondrous Goblins Of enough to contain a Small or Medium humanoid's hand. When placed against a shirt, vest, jacket, trousers, or similar0 Craft Wondrous Item, cloth pouch just large Golarion 1,500 gp burning hands Item piece of clothing, this0 0 ragged green patch attaches to 0 clothing, creating a loose pocket. The pocket functions as3000 0 0 the 1 0 0 faint 0.5 a normal pocket, but once per day the poc 1500 This piece Craft Wondrous Item, Wondrous Goblins Of Golarion bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each 0 of sooty coal has a tiny bit of flintItem 150 gp flaming sphere embedded in it. The 0 0 round, the 0 jumping cinder leaps into a randomly selected adjacent square. If a creature1 in the300 0 0 1 0 0 faint is square into which the jumping cinder land 150 This jagged, egg-shaped stone emits a whole glow when not in direct sunlight. By rubbing a scavenger's stone against a damaged (but not destroyed) construct or object 0 a full-round action,0you repair0 Craft Wondrous Item, Wondrous Goblins Of Golarion 1,000 gp make faintItem red as 0 1d6 points0of damage to the object or construct. If this1brings a broken object's hit points above half its maximum hit points, it 0 0 0 faint 1 2000 1000

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