Академический Документы
Профессиональный Документы
Культура Документы
a001: in the hw/accel plugins use a different offscreen drawing mode, and disable
frame skipping in the soft plugin
q008: in d3d/ogl there are some missing splash screens. the soft plugins works
fine.
a008: some screens are harder to emulate with the hw/accel plugins. you can try
your luck with a different "offscreen drawing" mode, and with the various
"framebuffer access" options. if it doesn't work, you are out of luck (well, with
a powerful gfx card, you can give my ogl2 plugin a try).
q009: when using fsaa the game (or a special part of the game) is slow.
a009: turn off fsaa :) well, you can also try to disable the "framebuffer access"
options, and setting the "framebuffer textures" to "black". of course you will
miss some gfx effects that way.
q011: there is funny looking garbage on the screen sometimes/some parts of the
screen are not displayed at all
a011: try a different offscreen drawing setting
q013: while playing mdecs (movies) the sound is having disturbing noises
a013: see above. also some cd drives are having a hard time reading psx game cds,
so you should try to run the game as an iso
q014: i want a bios file
a014: buy a psx and dump it yourself, kthanx
q019: the game xyz is having big problems in your abc plugin
a019: try other plugins first. if they all have the same problems it's most likely
a main emu bug, and i can't do much.
q020: the game xyz is only having problems in your abc plugin, other plugins are
working fine.
a020: interesting. most likely i don't have xyz, so i would need a save state file
to look what is going wrong. see also q042.
q021: battle swirls/motion blur effects don't work in your hw/accel plugins
a021: first try to set the "framebuffer texture" option to "gfx card" or "gfx card
+ software". if that doesn't help, enable "read" and/or "move" "framebuffer
access" settings. alternatively you can also try to set "framebuffer texture"
option to "emulated vram" and enable "full vram primitives" fb access.
q023: ff7 battle swirl is missing/the battle hand cursor is surrounded by garbage
a023: activate the ff7 special game fix
q029: even with framerate limitation and a steady framerate my game is too
fast/slow
a029: prolly a screwed main emu vsync emulation. turn on the "pc fps calculation"
special game fix
q031: if i use fsaa on my nvidia card, black rects are getting displayed
a031: use a different detonator driver or enable my "fsaa" special game fix
q032: i can't see any plugin dlls in your plugin zip archives
a032: prolly you can't see _any_ dll files with your ms explorer. you have to
enable that in the explorer options.
q035: in certain capcom games the screen is not fully shown on the right border
a035: yup, that's like it is on the real psx. anyway you can try to enable the
"expand screen width" special game fix.
q048: what about truform? what about anisotropic texture filtering? what about
real t&l support?
a048: not possible, since the psx games are calculating the needed depth (z)
values internally, and the psx gpu doesn't receive that informations.