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games + apps
Agenda
Part 1 of this presentation considers browserbased games on the market with a financial literacy theme. Part 2 looks at some mobile apps suitable for branding by financial services companies.
image: Holtsman
1. Objective
Identify some models for themed & branded games or mobile apps appropriate for the financial services sector, while:
addressing financial literacy, driving brand engagement & attracting media coverage.
"digital communications and technology including social media channels, smartphone apps, video, and online games can increase accessibility of information about finance for Canadians."
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ubiquity of gaming
It's cross generational.
image: Wickenden
iPhone
iPhone/iPodTouch most popular 51% iPhone users have >5 games installed 225K apps available iPhone
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Part 1
enterprise solutions
packaged with curriculum
enterprise
Money U
2008 launch 4,000 students online course designed for higher ed
enterprise
credit & money management borrowing and budgeting renting vs. mortgage
Goal: "to reach 20 million people by 2013 with our financial literacy programs."
Browser based Free Adults and kids in sync with "Practical Money Skills for Life" program
launched in 30 countries
Part 2
utility app
This nifty branded info-rich app helps consumers make financial decisions.
Parents magazine cobranded this game. Could the financial services follow suit? What kind of games are most suitable?
math games for kids: would developers license a white label app? make the ask.
key windows
Launch Dates
and by the way, if you build it, or brand it, when should you launch for maximum media impact?
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1. April is...
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2. April 26-30
3. November 2-6
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4. Fall 2012
Canadian Federal Financial Literacy Task Force Curriculum Launch
image: grufnik