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Technology:

Name Max. Lv. Description


Engines 6 Every Unit needs an Engine.
Lv. 1-4 needed for Units.
ETAs: 4, 8, 16, 32, 48, 96
Improved Engines 6 Needs Engines of the desired Lv. to be researched. - Gives ETA -1. – LV.1-2: Skill-Res
ETAs: 8, 16, 32, 48, 96, 192
Power Core 5 The Energy Source of a Unit.
Lv. 1-2 needed for Units. - Reduces Launch Costs by 10%. – Skill-Res
ETAs: 4, 8, 16, 32, 48
Armor Class 6 The Armor Level of a Unit.
Lv. 1-4 needed for Units. - Increases Armor by 5%.
ETAs: 4, 8, 16, 32, 48, 96
Light Weapons 6 Research into small fast firing weapon systems.
Lv. 1-4 needed for Units. - Increases Firepower of Units with L. W. by 5% (Lv. 5-6)
ETAs: 4, 8, 16, 32, 48, 96
Heavy Weapons 6 Research into slower firing weapon systems with increased power.
Lv. 1-4 needed for Units. - Increases Firepower of Units with H. W. by 5% (Lv. 5-6)
ETAs: 4, 8, 16, 32, 48, 96
EMP 4 A electromagnetic Pulse is used to render enemy ships board systems useless.
Lv. 1-3 needed for Units. – Lv. 4: EMP Missile?
ETAs: 8, 24, 48, 192
Shielding Technology 5 Needed for cloaked units too. – C loaked u n its aren ’t in visib le – rather no sensor can detect
th em , b e cau se th ey cloak th eir sig n als/en erg y read in g s etc…
Lv. 1-3 needed for Units. - + 5% “A rm o r” p e r Lv. (if the ship uses a Shield)
ETAs: 4, 8, 16, 32, 48, 96
Advanced Mining 5 Advanced Research into improving the mining Output. (+3% for each Lv.) - Skill-Res
ETAs: 8, 16, 32, 48, 96
Advanced Power Gen. 5 Advanced Research into improving the power Output. (+3% for each Lv.) - Skill-Res
ETAs: 8, 16, 32, 48, 96
Advanced Combat 5 + 5% Firepower per Lv. - Skill-Res
Tactics ETAs: 8, 16, 32, 48, 96
Scan Wave 5 + 10% Higher Scan Efficiency per Lv. - Skill-Res
Modulation ETAs: 8, 16, 32, 48, 96

Structures:
Name Max. Lv. Description
Research Lab 8 Simple said u need it to be able to get your Research going. – Without a Research Lab u
can ’t R esearch an yth in g .
You may have up to 2 Researches going on. The total level of those 2 may not exceed the
Res. Lab. Level.
ETAs: 4, 8, 16, 32, 48, 64, 72, 96
Hangar 6 Y ou n eed a H an g ar w h ere u can “S tore” you r n e w ly b u ild sh ip s.
ETAs: 4, 8, 16, 32, 48, 96
Assembly Hall 6 Well simple said – your ships get build(/upgraded) here
ETAs: 4, 8, 16, 32, 48, 96
Defense Centre 5 Your Planetary Defense Systems are controlled by this Structure.
LV . 5 : A b ility to “la u n ch ” P D S a s in g a l-def fleets. (1 PDS fleet slot?)
ETAs: 8, 16, 32, 48, 96
Planetary Scanner 7 It enables u to scan: Lv1 = Amplifiers – Ability to further upgrade the scanner, Lv2 = Roid
Scans, Lv3 = Surface Scans, Lv4 = Scan Blocker/Cloaked Units, Lv5 = Signature Scans,
Lv.6 = Limited Fleet Scan, Lv.7 = News Scan,
ETAs: 4, 8, 16, 32, 64, 96, 144
Power Control Centre 4 Lv. 1 = PPs, Lv. 2 = Cells, Lv. 3 = needed for Sents, Lv. 4 = + 500 per PP
ETAs: 8, 16, 48, 96
Mining Control Centre 3 Lv. 1 = SMs, Lv. 2 = needed for Sents, Lv. 3 = + 500 per SM
ETAs: 16, 48, 96
Mission Command* 3 Your fleets are being coordinated here. Each Lv. = 1 Fleet slot.
ETAs: 4, 16, 48

Commander Skills/Technology:
Name Max. Lv. SP/Lv, Description
Technology
(The Player will start with those)
Power Core 5 usual Lv. 1-2 needed for Units. - Reduces Launch Costs by 10%. – Skill-
Res
Improved Engines 2(/6) 3, 9 Reduces ETA by 1. (Lv.1 = worth 12 ticks, Lv.2 = worth 24 ticks)
Advanced Mining 5 usual Advanced Research into improving the mining Output. (+3% for each Lv.)
- Skill-Res
Advanced Power 5 usual Advanced Research into improving the power Output. (+3% for each Lv.) -
Gen. Skill-Res
Advanced Combat 5 usual + 5% Firepower per Lv. - Skill-Res
Tactics
Scan Wave 5 usual + 10% Higher Scan Efficiency per Lv. - Skill-Res
Modulation
Skills
Advanced Research 5 usual Reduces the needed ETA of any Technology-Research by 5 % per Lv.
Techniques
Advanced 5 usual Reduces the needed ETA of any Structure-Construction by 5 % per Lv.
Construction
Methods

* May or may not be added – Decision still open…


Units: – not changed ignore this for now
Name Tech needed:
Standard:
Kangee Engines 1, Power Core 1, Laser 1, Hangar 1, Assembly Hall 1
Aya Engines 1, Power Core 1, Laser 2, Hangar 1, Assembly Hall 2
Fala Engines 3, Power Core 2, Gauss Cannon 2, Armor Class 2, Hangar 2, Assembly Hall 3
Chayton Engines 3, Power Core 3, Disrupter 4, Armor Class 2, Hangar 3, Assembly Hall 4
Advanced:
Zitkala Engines 3, Power Core 3, Gauss Cannon 3, Armor Class 4, Hangar 3, Assembly Hall 4
Oberon Engines 5, Power Core 4, Gauss Cannon 4, Disrupter 5, Armor Class 5, Hangar 5, Assembly Hall 6
Litonya Engines 2, Power Core 3, Laser 2, Disrupter 2, Armor Class 4, Hangar 2, Assembly Hall 4
Wamblee Engines 6, Power Core 6, Disrupter 6, Laser 6, Armor Class 6, Hangar 6, Assembly Hall 6
Altair Engines 4, Power Core 4, Gauss Cannon 5, Armor Class 5, Hangar 4, Assembly Hall 5
Cloaked:
Barracuda Engines 3, Power Core 4, Laser 2, Gauss Cannon 2, Armor Class 2, Shielding 3 Hangar 4, Assembly Hall
44
Seymour Engines 5, Power Core 5, Disrupter 4, Laser 3, Armor Class 3, Shielding 3, Hangar 5, Assembly Hall 5
Zale Engines 2, Power Core 3, Gauss Cannon 4, Armor Class 1, Shielding 2, Hangar 2 Assembly Hall 4
Triton Engines 6, Power Core 6, Laser 6, Gauss Cannon 6, Armor Class 3, Shielding 4, Hangar 6, Assembly
Hall 6
Meredith Engines 4, Power Core 2, Disrupter 5, Armor Class 2, Shielding 3, Hangar 4, Assembly Hall 5
EMP:
Pegasus Engines 2, Power Core 2, EMP 1, Armor Class 2, Hangar 1, Assembly Hall 2
Leucothea Engines 2, Power Core 4, EMP 2, Armor Class 3, Hangar 2, Assembly Hall 4
Nebula Engines 4, Power Core 4, EMP 3, Armor Class 3, Hangar 4, Assembly Hall 4
Krypto Engines 2, Power Core 5, Laser 3, EMP 3, Armor Class 2, Shielding 1, Hangar 3, Assembly Hall 5
Pods:
Cell Thief Engines 1, Power Core 1, Armor Class 2, Power Control Centre 2, Hangar 3, Assembly Hall 2
Raptor Engines 1, Power Core 1, Armor Class 1, Mining Control Centre 2, Hangar 2, Assembly Hall 1
Sentinel Engines 3, Power Core 3, Armor Class 3, Power Control Centre 3, Mining Control Centre 3, Hangar 5,
Assembly Hall 3

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