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Chiang Kai Shek College

Faculty of Business, Arts and Sciences

COURSE SYLLABUS

1. Department: Information Technology Education 8. Pre-requisite subject: ITEW101

2. Course Code: ITMM201 9. Co-requisite subject: none

3. Course Title: Introduction to Multimedia 10. Clientele: Information Technology / Information Systems

4. Course Description: This course focuses on issue surrounding 11. Requirements:


multimedia, including the role of and design of multimedia systems a) Seat works and class participation
which incorporate digital audio, graphics and video, underlying b) Quizzes
concepts and representations of sound, pictures and video, data c) Project
compression and transmission, integration of media, multimedia d) Major Exams (Midterm and Final)
authoring, and delivery of multimedia.
12. Grading System:
5. Course Objectives: Upon completion of the course, students should a) 50-based (a score of zero in the quizzes and long term exams
be able to: means a grade of 50) except for No Project (a grade of zero)
a) Identify the different elements that make up multimedia b) Midterm
b) Use the basic and advanced features of the following multimedia • Class Standing (CS) = (Q1 + Q2 + Q3) / 3
tools: • Midterm (MT) = (2 x CS + Midterm Exam) / 3
• bitmap/image editor c) Final term
• vector graphics editor • Class Standing (CS) = (Q4 + Q5 + Q6) / 3
• audio editor • Final term (FT) = (2 x CS + Final Exam) / 3
• MIDI editor d) Seat works and the likes are added to Quizzes as plus
• 3D modeling and animation editor, and e) Project
• video editor. • Project = (Midterm Project + Final term Project) / 2
c) Produce a short multimedia project that incorporates text, • Note: No Project means a Project Grade of zero (0)
graphics, audio, video or animation elements. f) Final Grade = MT x 40% + FT x 40% + Project x 20%
g) Equivalence:
6. Unit Credit/Time Allotment: 3 / 54 hours • 98 – 100 = 1.00
• 95 – 97 = 1.25
7. Semester/Term Offered: Second • 92 – 94 = 1.50
• 89 – 91 = 1.75
• 86 – 88 = 2.00 Virtual Reality, Expanded Edition. W. W. Norton & Company,
• 83 – 85 = 2.25 2002.
• 80 – 82 = 2.50 d) Ralf Steinmetz, Klara Nahrstedt. Multimedia Systems
• 77 – 79 = 2.75 (X.media.publishing). Springer, 2004.
• 75 – 76 = 3.00 e) Richard Mayer. The Cambridge Handbook of Multimedia
• 0 – 74 = 5.00 Learning. Cambridge University Press, 2005.

13. Textbook: 15. Links


a) Ze-Nian Li, Mark S Drew. Fundamentals of Multimedia. Prentice a) the GIMP - http://www.gimp.org/, http://gimp-win.sourceforge.net/
Hall, 2003. b) Inkscape - http://www.inkscape.org/
c) Audacity - http://audacity.sourceforge.net/
14. References: d) JazzPlusPlus - http://www.jazzware.com/zope
a) Tay Vaughan. Multimedia: Making it Work, Sixth Edition. e) Blender3D - http://www.blender3d.org/
McGraw-Hill, 2003. f) Wings 3D – http://www.wings3d.com/
b) Nigel Chapman, Jenny Chapman. Digital Multimedia, 2nd Ed. g) ZS4 Video Editor - http://www.zs4.net/
John Wiley & Sons, 2004.
c) Randall Packer, Ken Jordan. Multimedia: From Wagner to
Time
Suggested Material / Tools / Evaluation
Frame
Main Topics / Sub Topics Specific Learning Objectives Activities / Equipment Scheme / Remarks
(Week
Strategies Needed Tools
no.)
1 Introduction At the end of the unit the students should ● Requirements ● LCD Projector ● Quiz 1
1.1 What is multimedia be able to: discussion ● Laboratory
1.2 Multimedia systems ● Identify the different components that including the computers for
1.3 Quality of service make up multimedia Project the on-line quiz
1.4 Standards ● Identify the different hardware and ● Lecture
1- 2
1.5 Hardware software needed to create or author ● Recitation
1.6 Software multimedia
1.7 Audio and Video ● Identify the popular multimedia formats
1.8 Interchange Formats ● Understand the importance of Quality
1.9 Authoring Tools of Service (QoS)
2 Image/Bitmap Editing At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work The
2.1 Painting Tools be able to: ● Setup ● Laboratory 1 software
2.2 Selection Tools ● Use an Image editing tool in improving demonstration computers for ● Quiz joined that can be
2.3 Transformation Tools a scanned image ● Image editing hands-on with the installed at
2.4 Color Adjustments ● Remove unwanted parts of an image demonstration in image editing following home are
2.5 Layers effectively so that the result is not the laboratory ● Laboratory unit 5 available in
2.6 Filters obvious ● Hands-on image computers for ● Part 1 of our official
3-4
2.7 Mask (Advanced Selection) ● Effectively copy a portion of an image editing the hands-on Hands-on MM CD
2.8 Web Button Creation from one source into another so that ● Seat work quiz Quiz 3
the result looks like original
● Create web image buttons
● Create Ads, fliers or brochures by
layering text and images from different
sources
5 3 Vector Graphics Editing At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
3.1 Scalable Vector Graphics be able to: ● Drawing ● Laboratory 2
3.2 Editing Basics ● Use a drawing software to create demonstration in computers for ● Quiz joined
3.3 Positioning and drawings from scratch the laboratory hands-on with the
Transforming ● Use the bezier tool to create arbitrary ● Hands-on drawing following
3.4 Geometric Shapes curved shapes drawing ● Laboratory unit 5
3.5 Paths ● Trace bitmaps to create drawings like a ● Seat work computers for ● Part 2 of
Time
Suggested Material / Tools / Evaluation
Frame
Main Topics / Sub Topics Specific Learning Objectives Activities / Equipment Scheme / Remarks
(Week
Strategies Needed Tools
no.)
3.6 Text logo for example the hands-on Hands-on
3.7 Attributes ● Use color effects to enhance drawings quiz Quiz 3
3.8 Clipping and Masking ● Create Ads, fliers or brochures by
3.9 Tiling using a Drawing software
3.10 Tracing Bitmaps
3.11 Effects
4 Audio Editing At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
4.1 Cut, Copy & Paste be able to: ● Sound editing ● Laboratory 3
4.2 Silence, Duplicate & Split ● Edit wave or MP3 files using an audio demonstration in computers for ● Quiz joined
4.3 Envelope Editor editor: the laboratory hands-on with the
4.4 Effects ○ cut, copy and paste segments ● Hands-on sound sound editing following
6 ○ adjust the tempo and pitch editing and seat work unit 5
○ adjust the volume using the ● Seat work
envelope editor
○ apply effects like echo, reverb,
etc
● Remix existing MP3 files

5 MIDI Editing At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
5.1 Tracks be able to: ● Music editing ● Laboratory 4
5.2 Instruments ● Use a MIDI editor to edit MIDI files: demonstration in computers for ● Quiz 2
5.3 Piano Roll ○ remove tracks the laboratory hands-on ● Part 3 of
5.4 Drums ○ adjust the settings per track ● Hands-on music music editing Hands-on
5.5 Tempo and pitch ○ change the instrument played on editing and seat work Quiz 3
7-8
a track ● Seat work ● Laboratory ● Midterm
○ edit the notes computers for Project
○ copy and paste drum rolls and the hands-on
adjust them quiz and on-
○ adjust the tempo and pitch line quiz

9 Midterm Exam
Time
Suggested Material / Tools / Evaluation
Frame
Main Topics / Sub Topics Specific Learning Objectives Activities / Equipment Scheme / Remarks
(Week
Strategies Needed Tools
no.)
6 3D Modeling At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
6.1 The User Interface be able to: ● 3D modeling ● Laboratory 5
6.2 Object Editing ● Create 3D objects from common 3D demonstrations computers for ● Part 1 of
6.3 Vertex Editing primitives and by applying boolean in the laboratory 3D modeling Hands-on
6.4 Text operations ● Hands-on 3D ● Laboratory Quiz 6
6.5 Materials ● Create arbitrary 3D objects by using modeling computers for ● Quiz 4
10-12
6.6 Subdivisions subdivision and subsurfing techniques ● Seat work the hands-on
6.7 Subsurfing ● Modify the materials applied on a 3D quiz and on-
6.8 Textures object to make it realistic line quiz
6.9 Lights ● Apply textures to the faces of a 3D
6.10 Boolean object
● Experiment with lights

7 3D Animation At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
7.1 Key Frames be able to: ● 3D animation ● Laboratory 6
7.2 Location, Rotation and ● Understand the use of key frames for demonstrations computers for ● Quiz joined
Scaling automatic inbetweening animation in the laboratory 3D animation with the
7.3 Camera Animation ● Animate a 3D object using basic ● Hands-on 3D ● Laboratory following
7.4 Color transformations (location, rotation and animation computers for unit 8
7.5 Morphing scaling) ● Seat work the hands-on ● Part 2 of
13-15
7.6 Armature ● Animate the color of a face of an object quiz Hands-on
7.7 Particle Physics ● Create vertex based morphing Quiz 6
7.8 Rendering ● Use armature for easily animating
bone-based objects
● Create fireworks using particle physics
● Render the 3D animation to a format
that can be played by media players
16-17 8 Video Editing At the end of the unit the students should ● Lecture ● LCD Projector ● Seat work
8.1 Compositing be able to: ● Video editing ● Laboratory 7
8.2 Zooming and Panning ● Combine video from different sources demonstrations video editing ● Quiz 5
8.3 Transitions ● Apply transitions from one video source in the laboratory ● Laboratory ● Part 3 of
8.4 Effects to another ● Hands-on video computers for Hands-on
Time
Suggested Material / Tools / Evaluation
Frame
Main Topics / Sub Topics Specific Learning Objectives Activities / Equipment Scheme / Remarks
(Week
Strategies Needed Tools
no.)
8.5 Text ● Apply effects on a video segment editing the hands-on Quiz 6
● Create text for the video ● Seat work quiz and on-
line quiz
18 Final Exam
Total Weeks: 18

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