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49th FITCE CONGRESS, Santiago de Compostela, September 02, 2010 Bernd Wunderlich
Poll Question
Who knows about the Wholesale Application Community (WAC)? Who thinks it will be successful?
Why CSPs should care - Mobile App Market is going to grow from 4.1bn in 2009 to 25 bn in 2014
Overall World Mobile App Market from 2009 to 2014 Market Size: 4.1 bn US$ in 2009 to 25 bn US$ in 2014
App Sales and Ad Market1
30
Bn US$
20 10 0 2009 App Sales 2012 2014 Advertisement
Total market size higher as wider revenue opportunities exists, e.g. upgrade of data plan, reduced churn
Apple 93%
The Market Gap of 93% of the Apps being sold to only 10% of Smartphones on the market can be filled by CSPs or further Device Manufacturers
Smartphone Market Development
Smartphone Market PenetrationApp1
100%
10%
21%
42%
34% Smart Phone Unit CAGR (20082013)
2007
Smart Phones
2010
Enhanced Phones
2013
Basic Phones
Symbian 42%
The increasing penetration of Smartphones, the two sided business model and Mobile Data Rate offerings are enabling the strong growth of the Mobile App Market In 2013 there will be 2.8 bn smartphones versus 1.8 bn desktops
1Source:
Gartner, Forecast Global Add-On Functions, April 2009, Forecast Mobile Devices Asia Pacific, 2009, Forecast Mobile Devices Worldwide, 2009 Frost and Sullivan
2Source:
The over-the-top delivery paradigm has led to unprecendented disruptive change in the mobile ecosystem. The Two-Sided Business Model and Powerful Devices are key Drivers that enable this change. CSPs struggle to maintain their level of relationship.
Simplified App Store Ecosystem
Wholesale App Store
(Device Manufacturer, Operator, Independent)
Retail
Development
App Hosting
Consumption
Broadband Network
(DSL, CATV, Edge, UMTS, LTE)
Characteristics Robust and user-friendly SDK (Software Developer Kit) with 800,000 downloads 70%/30% Developer/ Apple Revenue Split attracts >50,000 Active Publishers Currently Most attractive Customer Centric SmartPhone First centralized Mobile Application Storefront with easy to navigate marketplace Easy payment/account management on iTunes (One Click App Purchase)
Source: Morgan Stanley, 148apps.biz, IBM Analysis 6
More apps drive more consumers to purchase iPhones (26M+) and download iPhone apps (2B+)
Industry Problem Definition shows that the Market is dominated by Apples closed system. The industry fragmentation makes entry more difficult.
Stakeholder Pain Points Advertiser: Do not have single point of contact from CSPs -> Advertisers therefore prefer supporting Google (Admob) dominant player (152bn impressions, 100 M$ rev in 2009) and Apple. CSPs: Do not want to become a bit pipe only, but Apples (app store launch in 07/2008) closed system makes market entry difficult and costly due to device fragmentation. Device Manufacturers: Problems to enter the market as Apple is the dominant player, need to take high investments and have difficulty to obtain profitability, but have a lot too loose. Developer: Devices and technologies are fragmented, developer needs to write apps on multiple platforms, which results in high development costs while addressing small market size per device -> developers therefore prefer iPhone and Android IT Players: Closed system does not support market entry.
Fragmentation of Plattforms, Channels, Standards, and Devices increase development costs and limit consumer adoption and therefore a higher market growth for mobile Apps
Multiple Plattforms
Android, Apple, LiMo, WebOS, RIM, Symbian, Windows Mobile
Multiple Channels
Device manufacturers, application providers, aggregators and CSPs result in >70 App Stores
Fragmentation Threat
The Wholesale Applications Community (WAC) is a not-for-profit open global alliance of currently 24 of the worlds leading CSPs and 3 device manufacturers trying to solve the industry fragmentation.
WAC Overview WACs objective is to increase the overall market for mobile applications WAC will achieve this by enabling developers with a write once, deploy everywhere, on any device scenario. WAC will use existing standards (JIL, OMTP BONDI, GSMA OneAPI) and drive a common standard. WAC will provide a central Developer Program which will talk to developers with one voice. The CSPs are responsible for the App Storefronts and the Retail part.
Source: www.wholesaleappcommunity.com 9
WAC Infrastructure Shared Development Env. as a Service Developer Community Support Network and other Enablers Service Dev. Toolkit & Emulator App Certification and Approval Wholesale Exposure Storefront Wholesale App Repository
WAC Assets, Standards Developer Developer Communities Communities JIL & OMTP JIL & OMTP BONDI BONDI Device API Device API 2010 2010
Common W3C Common W3C Device API Device API Standard Standard >2011 >2011
WWWC (W3C) = World Wide Web Consortium OMTP = Open Mobile Terminal Platform
WACs Roadmap to Success WAC to crossing the chasm of gaining Advertiser, Developer, and End User attraction through supporting an Open DeviceAPI, introducing a variety of Business Models, and quick moves
WACs/ CSPs Competitive Advantages Deep Customer Relationships to 3 Billion Customers Worldwide Information about the customers usage and behaviour Charging and Billing Capabilities and Trustful Relationships Influences on the devices (e.g. through subsidization, distribution) Influences on standards Financial Resources and Network Assets WACs Critical Success Factors Time to market (Standards, Platform, Devices, Applications on WAC repository) CSPs to establish various business models (Freemium, Subsidization, Ad funded,etc.) Right Skills (Leadership, Technical Skills, Marketing/ Partner Management, Advertiser) Attain Mindshare - Attractiveness to Developer Community & Advertisers Financial Resources and Product Innovation
10 10
Strategic Options for CSPs demonstrate that the WAC option is the option with the highest likelihood to succeed
Strategic Option Do Nothing
Attract. to Developers Flexible Business Model Influence on Devices Attract. to Subscriber
Implications Might become a bit pipe provider Loose revenues to substitutes for e.g. SMS Little influence on market Little chances for future business Limited number of Apps Might not be profitable Ways to differentiate with through own business models Issues might be the Time to Market
na
na
na
na
good
very good
11
Conclusions
App stores are a very important component of the future mobile internet CSPs need to play in this market if they want not simply become a bit pipe provider Apple owned 93% of the App market in 2009, but only 10% of the Smartphone market. CSPs, Device Manufacturers, and Third Party Application Provider compete for the market gap. CSPs need to be able to address the two-sided business model and attract developers and customers alike, while gaining support from device manufacturers. WAC seems to the strategic option with the highest likelihood to be successful CSPs should not see revenue of App sales as the only revenue source, but need to address a variety of business models to be successful.
12