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Consumer Learning
Target Cycle
Definition
Clarification
Change
Continuous
Elements of Learning
Motivation Cues Response Re-inforcement
Motivation
The degree of relevance or Involvement. e.g., look at yourself in term of interests in different time series.
Cues
Cues are the stimuli that give direction to specified motives. Its the opportunity to try or use the product. Marketers should be careful to provide the right environment (e.g., dont put prestigious product in low level store).
Response
How individual react to a drive or cue How they behave Response might not result in sale now, but it could provide opportunity in future (e.g., car advertisement)
Reinforcement
Reinforcement increases the likelihood that a specified response will occur in the future as the result of particular cues or stimuli.
Example of reinforcement
Classical Conditioning
Instrumental Conditioning
Stimulus Stimulus
Consumer Consumer
Response Response
Classical Conditioning
Classical conditioning theorists regarded all organisms as relatively passive entities that could be taught certain behaviors through repetition (i.e., conditioning)
Ivan Pavlov
Conditioning learning results when a stimulus that is paired with other stimulus that elicits a known response serves to produce the same response when used alone. e.g., dog with meat and bell
Explanatory diagram
Unconditioned stimulus Unconditioned Response Salivation Conditioned stimulus
Conditioned stimulus
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Explanatory diagram
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Class exercise
Think about the following brands:
Geant Kudu Vs Al Sambook Rest Microsoft ATLAS Pharmacies SAMA Airlines
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Optimal conditioning
1. 2. 3. 4. 5.
Forward conditioning (CS precede US) Repeated pairing They should be logically belong together CS that is novel and unfamiliar US that is biologically or symbolically salient
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Repetition
Stimulus Generalization
Stimulus discrimination
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Repetition
Repetition increases the strength of association Repetition is more effective for familiar brand comparing unfamiliar brands
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Advertising wearout
Cosmetic variations in the adz (using different backgrounds, different print types, different advertising spokesperson)
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Repetition
No ideal repetition! Some marketers believe in three-hit theory
Awareness Relevance Remind about benefits
The higher the competitive adz, the lower is the response due to interference
Stimulus generalization
Consumers respond to stimulus near to the original stimulus. Stimulus generalization might explain metoo products succeeded in the market (negative effect). Product extension (positive effect).
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Positive effect
Negative effect
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Licensing
Allowing other company to use the brand name for agreed fees.
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Counterfeiting problem
Products just look like original! Causing severe loss to original company. Branded companies try to use regulatory as well as technology to avoid this problem.
Stimulus Discrimination
Its opposite to generalization which is the selection of specific stimulus from other similar stimulus. Positioning and product differentiation utilizing the product attributes.
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Instrumental Conditioning
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Definition
They use the same concept of stimulus and response; however, it concentrate in learning concept of stimuli. Learning occurs through Trial & Error process, with habits formed as a result of rewards received for certain responses or behaviors.
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Reinforcement of Behavior
Positive reinforcement
Positive effect when using particular product
Negative reinforcement
Negative effect when NOT using particular product
Extinction Vs Forgetting
Extinction
Happens when learned response is no longer reinforced.
Forgetting
Happens when customer did not used the product for long time.
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Examples
Upscale beauty saloons offers coffee Upscale Hotels offers fruits or chocolates Kellogg's offers gifts after certain number of purchases
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Relationship Marketing
Developing close personalized relationship like assigning customer service representive for specific customers
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Reinforcement Schedules
Total (continous)
Shaping
Defined as reinforcement performed BEFORE the desired consumer behavior takes place. Examples:
Some retailers offers loss leaders Test drive for Automobile companies
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Information Processing
Brain uses inputs (informations) and process them to get certain output just like the computers. Different people have different cognitive ability and utilization is different. Experienced people in using the product learned even faster and deeper.
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Cognitive learning
Involvement Theory
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Measures of Involvement
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