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Article=15970
Hello again!
It’s been a long time since I’ve written an article. The reason is that I don’t
think there was much I could’ve written about – I didn’t break any formats, I
didn’t have any special insights on Magic theory, and I didn’t do very well in
any major tournaments. I only like writing when I have something to say,
and I haven’t had anything to say.
Now I do.
I tried aggro decks. I tried control decks. Most of my decks were geared
towards beating faeries – they’d have multiple Crovaxes, Pacts of Negation,
Cloudthreshers. The only deck I found that had a good game versus
Faeries was Merfolk, but that wasn’t even very good after sideboarding, and
it’s just worse than Faeries versus mostly everything else (that was before
the seven-removal version came out, by the way). When I played
Mono-Red with maindeck Magus of the Moon, resolved the Magus of the
Moon, and still lost, I knew I had arrived at a Yokohama-like situation – and
I knew I didn’t want to make the same mistake.
What was left for me was to decide which version of Faeries I’d play, and
then I could cement all my sideboard plans and strategies. If I couldn’t get
an edge from my deck being better (in the mirror at least), I had to get an
edge from playing slightly better and on knowing what to do.
I started to play Faeries. Some friends helped me, even those who weren’t
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qualified. The "famous" Brazilian players were strangely absent from this
Pro Tour – it seemed like I was the only one who cared enough to test
hardcore, so I didn’t play with them. I also played a bunch of tournaments in
Magic-League. My initial version was exactly the one I played (minus the
sideboard). Eventually I felt comfortable enough with it that I started
experimenting with other things.
After that came the Teachings hybrid: essentially the same deck but with
Teachings, Teferis, and some one-ofs. The Teferis were actually good, but
the Teachings were sub-optimal. Most of the time there was something I
wanted to do with my spare mana – like attacking with the Man-Lands I now
had less of because of Teachings. I ditched that too.
In the meantime, I talked to other people that were also thinking of playing
Faeries – Joel Calafell, Gerry Thompson, and Melissa DeTora. We
exchanged some ideas, and eventually I realized that no one had any ideas
of what to do for the mirror. There was just nothing that I could do that
would change the matchup – the cards that matter remained the cards that
mattered. I couldn’t board in a fifth Bitterblossom, Mutavault, or Ancestral
Vision, and everything else was just too clunky – Mawcors, Peppersmokes,
Oona, Teferi – they turned your deck into the kind of deck Faeries is built to
beat. Peppersmoke is actually not bad, but I don’t think there is anything
you want to remove for it – it’s worse than everything else, and your
sideboard slots are better spent elsewhere.
Faeries
A Standard deck, by Paulo Vitor Damo Da Rosa
8th place at a Pro Tour tournament in Hollywood, California,
United States on 2008-05-25
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthol08/top8decks
Print this deck!
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Maindeck: Sideboard:
Tribal Enchantments
3 Bottle Gnomes
Creatures 4 Bitterblossom
3 Razormane Masticore
4 Mistbind Clique Basic Lands
2 Murderous Redcap
4 Scion Of Oona 3 Damnation
4 Island
4 Thoughtseize
4 Spellstutter
Lands
Sprite 2 Faerie Conclave
Stats:
Average mana: 1.42
4 Mutavault
Average creature mana
Instants 3 River Of Tears
cost: 3.00
4 Secluded Glen
4 Cryptic 2 Sunken Ruins
Average creature power:
Command 2.20
4 Underground River
Average creature
4 Rune Snag toughness: 1.80
Legendary Lands
4 Terror 2 Pendelhaven
Deck Composition:
Basic Lands: 6.67%
Legendary Creatures: 20.00%
Creatures Instants: 20.00%
Lands: 31.67%
3 Vendilion Clique Legendary Creatures:
5.00%
Sorceries Legendary Lands: 3.33%
Sorceries: 6.67%
4 Ancestral Vision Tribal Enchantments: 6.67%
Most people ask me why I ran Vendilions over Nameless Inversion, or over
Pestermite. The reason is that I think it’s just better. Almost everything you
could Nameless you can block and kill with Vendilion, except it’s so much
better in those matches in which Nameless Inversion is bad. There is rarely
something you want to tap but not block – sure, Pestermite taps Treetops
and Vanquishers, but Vendilion blocks and kills them! I’d rather block and
kill Treetop Village than tap it for a turn and then have Pestermite versus
Treetop on the following. The ability is also relevant – sometimes you don’t
even take anything, but just knowing what is in their hand is a big plus for a
deck like Faeries. There are some decks against which it’s an absolute all
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star (though admittedly you have a good matchup versus those already –
but maybe it’s not as good if you start running dead cards like Nameless) –
those that have a large amount of Mana, or irrelevant mainly spells
bracketing their key plays (like Mana Ramp, Reveillark, and the
French/Swiss Mannequin deck). Against those decks, it’s even more
important to know their hand, and by taking their key card you leave them
with a bunch of dead ones that you don’t care about. It’s also better than
either of the other options against Red Aggro – it’s a blocker that takes
away a burn spell for something that potentially doesn’t matter as much (like
a creature late game when they try to burn you out), and that demands a
burn spell on its own sometimes. It also lets you play around maindeck
Magus of the Moon game 1. Overall, I was very happy with them and I
would run the full three again if I had to.
The other cards are all self explanatory (I think), except for the manabase.
I believe you must run two Pendelhavens. It’s too important in the mirror,
and against other Aggro decks. During the whole tournament, I was not
once harmed by drawing two of them (though I was by drawing one when
Shuhei had one as well, but that’s a price I’ll pay).
I also don’t think two Sunken Ruins harms you. Again, during the whole
tournament, they never harmed me (except when I mistapped lands and left
Mutavault and Ruins untapped, but they can hardly be blamed for that). I
believe you should play two of them, but not more – each after the first gets
worse.
I also think the number of River of Tears is correct – it’s a good card, and if
Magus of the Moon didn’t exist or I didn’t play Ancestral Vision I’d likely play
the four, as it’s usually strictly better than Island, but you do need some
Islands because of Visions/Magus and the fourth River is worse than the
second Ruins. The River doesn’t Terror on their turn, and it also doesn’t let
you Command properly at the end of your own turn.
The two Faerie Conclaves are the ones I’m not absolutely sure about. If I
had to play the deck again, it’d play the two Conclaves, but I’m not
completely sure of it like I am with the other cards. I activated them few
times during the tournament, and I can remember of at least one game I
would have won if they were any other land, but I still think they belong
somehow – one of the greatest abilities of the Faeries deck is to go from
defense to offense in a nanosecond, and the Man-Lands help you with that.
Then comes the sideboard. Four Thoughtseizes for the mirror and any deck
where you don’t board anything else, three Gnomes strictly for RDW, three
Masticores and two Redcaps as Magus protection, and against decks like
Elves, and 3 Damnations… hmm… for decks with creatures, I guess! I liked
my sideboard a lot during the tournament, and I’ll explain what I did in each
match as the situations come up. I’ll also talk a little about how to play each
matchup, but before that there is a concept that you must understand if you
want to play Faeries…
Your greatest strength is that you are a control deck that can move into
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beatdown if necessary.
If you play Faeries as an aggro deck, you’ll lose matches you shouldn’t. The
same happens if you play Faeries as a control deck. You are neither control
nor aggro – you are both, and that’s why you win. Sometimes the need to
go aggro will be forced upon you, usually because of your own
Bitterblossom, but sometimes you have to go Aggro even when it doesn’t
look like you have to. For that, you must be able to discern when you will
win the long game and when you won’t. You only have so many counters,
and if you can kill them before you run out of the ones you have and avoid
having to draw into others, why not?
Faeries is also a deck in which you need math. Most of the time, everything
is in play (or in their hand *cough* Vendilion *cough*) for you to see… you
only have to be aware of it. Cards like Bitterblossom and Cryptic Command
make it clear how much damage you can deal/take in the next turns, so you
shouldn’t be lazy about that. You can usually calculate the state of the
game, life-wise, for the next N turns, so you should do it instead of just
playing and "hoping things sort themselves out and that you have enough
damage." You don’t have to attack with all your guys, you don’t have to use
Pendelhaven, and you don’t have to play mainphase Scion – but
sometimes you do. Knowing when you have to is all about math that isn’t
really hard.
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Blossom usually saves you more life than it takes away, either by blocking
or by killing them before they can burn you. It also provides you a safe port
to champion Mistbind Clique, which is probably your best card in the
matchup. I’d not take any out.
Game 2 started with his Goyf against my Gnome. He made a mistake that
ended up costing him the game – he Tarfired the Gnomes when I blocked,
instead of Tarfiring me. That’d make the Goyf 3/4 and big enough to kill
Gnomes on its own, while dealing me two damage. He played a Jaya after
that, and I Damnationed it away.
The first game was a bit frustrating. I had a draw with Blossom and some
aggression, but he had a Vision I couldn’t stop. I had my own Vision, but his
resolved first. I Cliqued him on the Vision turn, but he had six counters on
multiple storage lands, and was able to Empty the Warrens for 12 tokens. I
do the math and notice that if I attack with everything, I can take 12 (down
to two, with my Bitterblossom gone via the champion mechanic) and kill him
next turn. I had Spellstutter Sprite and Vendilion Clique, that I drew from
Visions, and mana to play both. I had a choice to make:
Either I attack with all and play Vendilion on his Draw Step – which kills me
if he has two Grapeshots, or draws into a Grapeshot from the card I
remove, or has two burn spells…
Or I play Vendilion before attacking, which kills me if he draws his
Grapeshot as his one card or as the card I Vendilion away.
With this play, I also get to decide if I move all in or not – if his hand is
something like triple burn, that I can’t deal with, or two Grapshots, I don’t
attack with everybody. At the time it seemed better to mainphase Vendilion,
but looking back I think I probably made the wrong decision.
I Vendilioned him and saw a land that came into play tapped, a Rift Bolt,
and a Ponder. He had five lands in play. I reasoned that, if I take out the Rift
Bolt, I’m increasing his chances to draw Spell plus Grapeshot. I’d normally
take out the Ponder in any situation, but he only has five mana – if he plays
Ponder and finds Grapeshot, he can play Grapeshot for two, which I
counter and remain at one, unless he draws a land to also play the Rift Bolt.
I let him keep them, and he made Rift Bolt, Grapeshot. Frown.
Had I waited until his draw step, It’d be dependent on what he drew or
Pondered into – Shock or Grapeshot would’ve killed me, but I’ll never know.
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Some people don’t like bringing Thoughtseize against this deck, because
it’s full of burn, but I’m sure this is a mistake. By taking something from
them you save much more than two life – you could very well save twenty if
you hit something they would Spinerock Knoll you with.
Game 2 I had a mix of Vendilion and Thoughtseize that took away his two
Grapeshots, leaving a useless Swath. He had to kill the Clique and I played
a Scion, and he never got to deal me seven and use his Knoll.
Game 3 he mulliganed a lot and had Gemstone Mine plus Storage Lands
as his only lands, which posed him a dilemma. He ended up charging them
but didn’t draw more lands, and when I could deal with his two suspended
Lotuses he didn’t have anything else besides Empty the Warrens for six,
which I can usually deal with even without Damnation.
I kept a hand with Visions, and drew into Bitterblossom on the play. He
didn’t have his own Blossom and there was nothing he could do. I apologize
for the brief description, but really, all that happened in this game (and most
of the games where one player had Blossom) can be described by "He/I
had Blossom," and are just games of people trying to come back from a
losing position without success.
I boarded:
-3 Vendilion Clique (It’s not bad, but it’s your worst card)
-1 Mistbind Clique
+4 Thoughtseize
He started with Vision and Blossom, and I only had Vision. I sneaked in
some damage with Mutavault, and at the end of his turn before my Vision
was going to resolve, I played a Scion, which resolved. He had four mana,
and I was going to have five. I had another Scion in hand, and a Rune
Snag, so I was sure either my Vision was going to resolve or I was going to
have double Scion, which is one of the ways to beat Blossom (or is at least
your best bet). He Spellstuttered my Vision, which I allowed. He had two
untapped lands left. I played Scion. He played Peppersmoke (ugh). I Rune
Snagged it, but he had another Peppersmoke to play with his one remaining
land, and after that I was never in it.
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Game 3, I had Thoughtseize for his Blossom, and then my own Blossom,
and that was that.
There are four kinds of games in the mirror match – either you have
Blossom advantage, or he has Blossom advantage, or both players have
Blossoms, or no one does. When you are at the Blossom advantage, the
game is easy – don’t do anything, and as long as you aren’t severely
outdrawn you are going to win. When he has Blossom advantage, your best
bet is usually racing. For that, you have to use your Mutavaults and Scions
aggressively. You know that, if you don’t do anything, he is going to win.
Look for spots where you can play Scion and attack with something to deal
more damage before it’s killed, and also look for spots to Cryptic Command
all their blockers. This is one of the matches that you need to put your math
to use – the opportunity where you’ll attack them to zero with Command is
rare, and sometimes you only have one or the other, and you have to take
it. If you see an opening to Command them to three, and you aren’t dying
the next turn, chances are you want to do it – you’ll put the pressure on your
opponent to do something (which he didn’t have, because he had
Blossom), and that’s the spot you want to be in. Suddenly he can’t attack
with everything because of a counter-attack, and you can react if he does
something. Not a situation you want to be, but, as I said, probably your best
bet.
The third situation is when both players have Blossoms. In this situation you
aim to resolve three things – Ancestral Vision, Scion of Oona, and Cryptic
Command (speaking of which… I know some people like to take out
Command in the mirror. I believe this is one of the worst things you can do).
Vision lets you draw into the other two (and the very relevant Pendelhaven).
You again have to use math and be careful with Scion and Command, from
both players. If you have Pendelhaven, the pressure is on them – you just
have to make sure you don’t get caught by their Pendelhaven, either by
leaving you without mana or by messing up all the blocks you had decided
were good. If they have Pendelhaven, you have to try to put the pressure on
them anyway. You do that by taking some damage and then Commanding
in, or making an all-out attack that’ll only make Pendelhaven kill one of your
guys and will deal some damage to him. Sometimes it’s better to wait until
you both have more guys and then block, say, four of his with four of yours.
That way, Pendelhaven only saves one of his guys.
Round 4, I played against Akira Asahara. It was a feature match you can
find here. The coverage team do a good job describing what happened, and
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I don’t think I have anything to add. The match was very easy, and he was
never really in either of the games. Some people wondered why I hadn’t
Terrored the Birds (he had a one land one Birds hand for game 2, which I
knew of because of Thoughtseize) – I would have, but he played a Saffi
turn 2 and he would just save the Birds.
I had double Rune Snag and knew he had double Mulldrifter, so I didn’t
want to let him cast either of them, so I saved Snag mana. In the meantime,
I took eight points of damage from Saffi. I’d like to point out that, had my
Black land been something other than River of Tears, the correct play would
have been to Terror the Birds in his upkeep – that way I’d kill Saffi (which I
would have to do anyway, eventually) while denying him the mana for
Mulldrifter in case he drew a land, because of summoning sickness.
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I’m not sure why I didn’t board all Scions out, but I’m sure I kept one in
because it was key in this game.
Game 2 started well – I Thoughtseized him and knew he had a Rune Snag,
a Reveillark and a Crovax. He Wispmared my Blossom, and I stuck my one
Scion. I had Command and Rune Snag in hand, and five lands, and I knew
he had his own Snag – he had six mana too. Then someone asked me the
score (we had been deckchecked and were low on time). That moved my
mind away from the game completely (which is not usual, as I’m a good
multitasker), and I suddenly had no clue what was going on. I played a land
that came into play tapped as my sixth, and suddenly found myself facing
Reveillark plus Rune Snag with only five mana. Fortunately he decided to
play the Sower he had drawn – I think that it had gotten into his mind that
Sowering a Scion was a good play, and when he saw a window he went for
it, even though the Reveillark would have been clearly better. He played
Reveillark next turn, and I Cryptic Commanded it, bouncing my own Scion.
By then, he had nine mana, and I knew he has Crovax and Snag. My hand
was Scion and Rune Snag. I realized that the only way I was going to win
without needing to topdeck much is if I could stick a Snag in that Crovax –
for that, I walked my Scion into the Snag I knew he had. If he had thought
about the situation much, he’d’ve known I knew he had the Rune Snag, and
if I’m walking into it when I can play the Scion next turn with no danger it’s
because I want him to play it. Again, I think he had gotten into his mind that
"Snag is dead late, use it when you can," and couldn’t pass up the
opportunity to Snag my Scion. He didn’t draw the tenth land, and I Snag his
Crovax for four, which he now can’t pay. If he hadn’t Snagged my Scion,
there is no way I was winning that game. After that I drew a Vendilion, a
Spellstutter Sprite which I used on Mind Stone (I can’t Spellstutter anything
else, and we are both drawing from the top, so there is no reason to give
him an extra card that I won’t be able to counter) and eventually he
succumbs to Mutavault plus Spellstutter with Pendelhaven plus Vendilion.
It’s interesting to note that he didn’t block anything with his Wispmare until
the last turn – he was afraid of another Scion, perhaps? Even though I
didn’t cast it, he kept playing around it. Eventually I drew Mistbind and he
died.
This was against Guillaume Wafo-Tapa, and we went to the feature match
area. The coverage doesn’t lie when it says there was a huge crowd – even
before we got to play, there were a lot of people watching. They remained
loyal to our match even when we got deckchecked, and even corrected the
judge when he didn’t know who was who and where we were from (shame
on you!).
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There was a turn in which he played Careful Consideration with three lands
left, with no White sources. I took a risk by morphing two of my three
Mutavaults to Spellstutter it, knowing that if one of the two cards he drew
after I looked at his hand was Mystic Gate he would be able to Wrath my
four guys. He didn’t have it, and I won next turn with three Vaults and my
guys, because I had a Terror for his Gargadon.
Game 2 I Thoughtseized something out of his hand and saw two Crovax,
but he never got to six mana. I played a Blossom, to which he has no
answer, and just rode it from there, countering everything he played. I
Vendilioned him just because I could, and he had three Crovaxes, but no
sixth land, and I don’t think it’d have mattered if he did.
I ended the day at 7-1, in fourth place if I’m not mistaken. Pretty good, but I
still felt pretty disappointed with my loss. I went to eat at the Panda Express
(as always), and after that we went to Godiva to buy one of their Milkshake
things… I think it’s called Chocolixir – you should have one if you haven’t,
it’s like liquid chocolate. Chocolate Dark Decadence is the best.
Marcio had spent the previous 10 hours informing everyone that his deck
crushed Faeries, and I wanted to prove him wrong. That was left for game
2, though, because game 1 I mulliganed to five and he made Land Birds,
Land Doran, Land Thoughtseize and Bitterblossom, on the play.
Game 2 was pretty even – we both have Blossoms (though he has two),
and we were both stuck on land, except he had three and I had two. I
resolved a Vision, and I failed to draw a third. I draw it some turns later and
play a Scion, which shifts the balance of the game. He now can’t use
Slaughter Pact unless he’s killing me, because if I draw a fourth Land I
Command one of his and he loses on the spot. There was a turn where
drawing a fourth land would give me a win on the spot, but I drew a
Conclave. He attacked with everything, including a Treetop, and I couldn’t
count on him not Pacting because I didn’t know if he’d drawn a Land or not.
I made some double blocks that would win me the game if I drew a land for
Command, but I didn’t draw one and ended up losing.
Game 1 I mulliganed to five, and he made turn Vision, turn 2 Blossom, turn
3 Blossom plus Vision. Shrug. I still almost manage to come back, with
Scion and Mutavault attacks (which he was always chumping). I Snagged a
Mistbind. He had plenty of cards in hand, while I had a Spellstutter and a
Terror… and he played a second Mistbind. I knew he was going to
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Game 2 I had Thoughtseize for his Blossom, and then my own. He was
never really in it. There was a turn in which he Cryptic Commanded me, and
I could have Terrored my Mistbind to bring back Spellstutter, but for some
reason I thought I had a token championed, so I didn’t. It didn’t make any
difference, because players can only play four Cryptic Commands in their
decks, and the moment I was allowed to attack I’d win, but it was still the
wrong play. Something I have to work on is that I usually play sloppily when
I figure the game is won already, and sometimes it costs me. It reminds me
of a match in Grand Prix: San Francisco in which I had the game completely
dominated, but kept making mistakes, and for every mistake I made my
opponent drew the one card in the whole of Magic: The Gathering to punish
me. Eventually I made another very big mistake, but there was no card in
Magic he could’ve drawn to punish me for it, so god made me forget to pay
Slaughter Pact to keep things fair. I think most people are like that – they
play better when they are losing – but it’s not something I like, and I should
definitely work on it.
Game 3 we both had Blossom, though he also had Vision, which I couldn’t
stop from resolving. He also had the Pendelhaven and I couldn’t manage to
stick a Scion, so I was never really in it.
One thing you don’t want to do when you are 0-2 is play Kenji Tsumura in a
mirror match, but you’ve gotta do what you’ve gotta do.
Kenji rolled a 20, but I obviously roll a 20 as well and end up winning it.
Kenji was never really in any of the games, and the coverage explains it
pretty well – you can find it here. He took a bunch of mulligans, and had a
lot of land-light draws, and even though he had four Vision suspended at
one time (they took so many pictures of it, but I can’t find any in the
coverage), I always had the tempo advantage. It’s no use drawing seven
cards when you are facing four guys and a wall of countermagic from the
other side of the table.
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Game 3 I started very well, with turn 1 Vision and turn 2 Blossom, though
my two lands were two Underground Rivers. I failed to draw a third Land,
and when I did it was a Mutavault. Only when my Vision resolved did I draw
an Island, and never a fifth land – I had two Masticores in hand, and the
game was likely over had I drawn it. I end up taking some damage from
Commands, and we arrived at the following situation:
This was another game I was very frustrated to lose, as if I had just drawn a
fifth land, or if one of my lands didn’t deal me damage, I’d’ve been in a very
good position to win, but I guess I can be blamed for not siding in
Masticores game 2 (a resolved Masticore in any part of game 2 would have
been game).
I played a lot of strong opponents at this Pro Tour. We roll six dice to decide
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who plays first, and we manage to tie twice – Stuart Wright was watching,
and said we clearly needed more dice. In the end, he won it.
We call the judge, and he agreed with me – even though Oli wanted to
respond to the ability (which would’ve been the good play), that’s not what
he did. Antoine was watching the match, and he agreed with me that it
looked like Oli responded to the spell. I apologize to Oli, but I’m not going to
let it go at a Pro Tour – it might have been a genuine mistake, had he
forgotten the Pendelhaven. Anyway, I end up winning, and after that he
apologizes, saying he wasn’t trying to cheat or anything. I assure him that I
never assumed anything like that, which was the truth. After that, we’re
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cool.
Both games were typical Reveillark games, except he had Desert, which he
never got to use. I played a Blossom, countered almost everything he
played, and then had Mistbind Clique for a Time Walk. He managed to
resolve a Reveillark, but never got to put it in the graveyard. There was a
time where he attacked with Reveillark and I took four damage, going to five
life, instead of blocking with my 2/2 Faerie, because if I did he could have
Deserted his own Lark and that’d be bad for me. I’m not sure he would
remember to do it, but as I didn’t actually know if he could do it and had to
read the card I thought that’d serve as a pretty good reminder for him even
if he didn’t know previously, so I didn’t block.
Game 2 I Thoughtseized him and saw Mind Stone, Teferi, Porphyry Nodes,
Pact, and Reveillark, with only two lands (one a Calciform Pools). I took the
Mind Stone. He developed his mana and eventually drew another Pools,
but was afraid to run anything into Rune Snag (or the Nodes into
Spellstutter), and by the time he tried Teferi I had enough tokens to
Spellstutter it. He Pacted, but that made him remove the rest of his
counters, and when I Terrored the Teferi he was at too short of a clock to
do anything.
This match was against Mario Pascoli, who came second in Kuala Lumpur.
He won the die roll (which is huge in this match) and started with Maniac.
He played Magus of the Scroll turn 2, but had no land to follow up – I’m
against keeping one-land hands. I don’t care how many one-drops I have,
unless one of them is a Ponder I’m not keeping it. He apparently didn’t have
a problem with that, though. He drew a second and a third land, but by this
time I’ve already built up. He had two cards in hand. I had a Mistbind in
hand, but if I play it in his upkeep, he’s just going to Magus of the Scroll me
with two cards. So I waited until he drew his card – that way if he was going
to Magus me, he had a higher chance of missing. He did Magus me and
named Flame Javelin, which he hits – and that’s where he won the game. I
dropped to four. One turn later he attempted a Flame Javelin, which I
Commanded, taking one from Underground River. He untapped and plays
another Javelin, and as my only counter is Spellstutter there is nothing I can
do about it. If he’d had any other burn that didn’t cost six, I’d have won, but I
assume he had two of them since he named them with Magus (why else
would you name Flame Javelin? It’s not something you want your opponent
to know about when you can just name Mountain, which he dropped that
turn).
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Masticore.
His game 2 was kinda slow. I Rune Snagged a Marauders and he didn’t
have a big clock. I played Gnomes, which stopped his attacks, and he
played Magus of the Moon, which is actually good because he had two
Mutavaults and one other non-basic (I can’t remember if Megalith or
Encampment). It was so good, in fact, that I played Masticore one turn later
and I was actually debating whether I wanted that Magus dead this turn or
not – I had a basic Island, after all – but he scooped before I got to choose.
After I won this round, I was surprised to see I was 9th. My tiebreaks had
jumped a lot in one round, and I suddenly found myself realistically in
contention.
I think my game 1 against Merfolks was the best I played in the entire
tournament, if you don’t count a mistake I made while tapping my mana. I
know it sounds counter-intuitive that the game I played best was the one I
made an almost game-losing mistake, but I just knew everything that was
happening that game, and it really felt like I played well the whole game
other than that.
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my hand, and he had seven Mana. I was hoping to counter either the
Ponder or the Reejerey that turn with the Snag (he couldn’t play both and
pay), and I figured trading my useless Snag for the top card of his library
was a good deal. He ended up not playing the Ponder that turn, though –
either he was playing around the Snag, which I wouldn’t deem likely given
the rest of his plays in that match, or he decided he needed mana to
activate both Mutavaults, or he just forgot about it and had a quick pass.
I end up drawing into another Rune Snag, and I had to use both when he
Pondered into a Mirror Entity the following turn. I attacked for one or two
turns, and when I drew Mistbind Clique he was dead.
I Thoughtseized him early and took his Lord of Atlantis, and he was left with
Entity, Reveillark, and Sage’s Dousing in hand. I played a Blossom and he
played Entity. On his fourth turn, he played another Lord of Atlantis (I don’t
have any Islands, though – both games I had Islands in hand but never
played them) and hit me for three. I mainphased a Mistbind (I knew he had
Dousing), and can do nothing to stop his Reveillark from resolving. I
Terrored his Mirror Entity – he considered sacrificing everything and
bringing back Entity and Lord of Atlantis, and if he’d done so I think I just
lose, but he decided against it. I attacked him with Mutavault. He stopped to
consider his blockers, and I was puzzled that someone had played 16
rounds with Merfolks and was never once reminded that it gives opposite
Mutavaults Islandwalk. He asked me "that’s a 2/2, right?" and I had to point
at his lord, to which he said "oh!" and took 3. He attacked me with
Reveillark, but that made me chump it with a Blossom token and attack for
four with Mistbind, as well as the Mutavault – it would’ve been better if he’d
just held it back, I think. Some turns later he Commanded my guys, but I
had another Mutavault after combat to stay alive regardless. On his last
possible turn, he attacked with his Lord of Atantis and nothing else into my
board full of creatures. I blocked with one token and attacked with Vaults
and multiple fliers on my way back.
I had done it – it was out of my hands now. I thought I was going to make it,
and I’m not sure if the multiple congratulations I received were good or bad.
I had to keep reminding people… "not yet." Still, it was no surprise when I
heard "and in 8th place, with 36 points, from Brazil…" which didn’t make it
any less awesome when it happened. This was the first time I needed that
to happen – in my other Top 8s, I always knew I was going to be in. We
went to take pictures, and I think I was so much happier than everyone else
there (everyone else knew they would be in the round before. and had
already had time to absorb the fact) that I didn’t care about the glacial wind
outside. After that, I happily took the multiple congratulations and went for
something to eat. Everybody else had already eaten (yeah, thanks for
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That night, I didn’t play a single game of Magic. Maybe I should have… I
just felt that relaxing, sleeping, and theorizing were the best things to do. I
discussed my prospects with my roommates, and we arrived at the following
conclusion:
I was pretty favored to win the quarter-final matchup. Shuhei didn’t have
anything scary maindeck, and his sideboard paled in comparison to mine
for the matchup. We figured that the Rune Snags were bad on the draw (he
could go turn 1 Elf, turn 2 two- or three-drop, turn 3 two-drop and pay for
Rune Snag – or he could just play around it anytime he felt like it by
attacking with Man-Lands and such), and the Scions were always bad (not
necessarily bad, but worse than everything else), so we had eight easy
cards to remove when on the draw. On the play, though, the Rune Snags
were good. I didn’t have anything else to remove. I didn’t know what to do,
nobody knew what to do, and I admit I still don’t. Maybe I should have
played to figure it out, but I had already played enough with the deck and
still didn’t know what to cut, and the difference was so minimal that I didn’t
want to get influenced by specific games (like "this card won me this
specific game, so it’s good") since I wouldn’t play that many. I didn’t want to
cut the Vendilions – his best plan against me seemed to be Man-Lands,
and Vendilion Clique traded with those, and also with Vanquisher, while
also providing an easy way to get rid of Garruk if he kept those when I was
on the play (which I don’t think he did).
You can watch the games on the coverage, so I’m just going to make some
general comments about them. In the first, I mulliganed a hand I deemed
too slow on the draw into a one-lander into a one Rune Snag and four lands
hand, and I never came back from it. Shuhei gave me one life when he
played Garruk after attacking with Goyf and I had a second Rune Snag (and
no Command mana, so playing it first seemed strictly better), but it was
irrelevant. In the second game I kept a four lands, two Commands,
Masticore hand – I would not keep this on the draw, but on the play it
seemed nice enough – the only way I think I can lose on the play against
his deck is to not draw enough lands, and this had four and two Commands
to buy me time for Masticore to dominate. Despite what you may think from
watching the video, I always thought I was going to win this game. Two
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Blossoms is appealing, but once you’ve played enough with Faeries you’ll
know that playing two of them against a deck with Cryptic Command is
usually a losing bet, as it was (I’m not saying he would have won had he
only played one – he probably wouldn’t – I’m just saying double Blossom is
not something you should be that scared of).
The third game was the one I felt I could have won if only something came
out a little different. I could have drawn a fifth land for Masticore to stabilize,
but instead I drew three Masticores. If at any moment I draw Damnation, it
becomes almost impossible for him to recover. Some people asked why I
had bounced the Vanquisher over drawing a card, but my reason is that he
only had three lands, and I didn’t know if any of his two cards in hand was
an Elf – I thought it likely wasn’t. That’d buy me enough time to afford to
take hits from Goyf when I played Masticore. He did have another Elf,
though, so in the end it would’ve been better to just draw a card, though I’d
probably make the same play if I had to do it again. It’s also worth noting
that I didn’t play my Pendelhaven earlier, because he was in aggro mode
and I couldn’t afford to be Wastelanded before playing my Redcap, so I
knew I was risking giving him an extra Mana and Pendelhaven activations
for one turn if he drew his, but it’d be better than losing a turn myself with an
inferior board position.
Game 4 was academic, just like game 1 – there wasn’t anything he could’ve
done once Masticore came into play.
Game 5 was, well… that was that. My hand was pretty good, and I thought I
was going to win, but the moment I had to attack my Mutavault into his
Garruk instead of Terroring a guy was the moment I figured I had lost it. In
retrospect, I think I should have killed the Vanquisher with the Redcap, on
the assumption that he wouldn’t Overrun me with fear of Command, but that
would hardly matter. He also could’ve double Pendelhavened me for two or
three turns with Garruk; he didn’t, and I can’t really see the reason, but it
also hardly mattered. I had a good draw, but I needed better than good to
beat his superb draw, and it just wasn’t there for me. To answer BDM’s
inquire on why I hadn’t Vendilioned the Treetop, the reason is that Vendilion
Clique doesn’t take out lands…
Some people asked if I felt disappointed, but how could I? Five rounds
earlier I didn’t think I was in contention, then I managed to sneak it in the
last minute. I lost to a very good draw, sure, but that happens – in BDM’s
column, I said that I would be happy with a top 8, and I am. I also liked it
when I watched the video – it seemed like I had suddenly risen in most
people’s opinions. I was made a Feature Match quite a lot, and I received a
lot of positive feedback. I think this PT was a turning point on how I think
about myself in terms of the game. So, am I disappointed? Of course I’m
not. Honestly, would you be?
After the Pro Tour, we did some shopping, and on Tuesday morning I went
home. I’d only arrive 36 hours later, due to weather problems, but I guess I
have to live with that. When I was at the airport, going for my connecting
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flight in Miami, there was a line for the woman to check your plane ticket. In
front of me in the line was a blond girl. She approached the check-in
woman and handed over her ID, and the woman nearly fainted from
excitement.
"Oh my god, so nice to meet you! You have such a beautiful voice! I love
your songs! I’m so glad to meet you!"
She moved on, and it was my turn to hand in my plane ticket. The once
starstruck check-in woman pointed me toward the stairs and waved at the
next person in line. Apparently, she wasn’t glad to meet me.
My trip is over. I get asked a lot of I would change anything in the deck, and
the honest answer is no – it performed pretty well, and the matches I lost
were hardly the deck’s fault – they were either mirrors, which can’t be fixed,
or bad draws (not drawing lands, mostly), or mistakes on my part, and I
don’t think I can blame the deck for any of those problems. It’s true that the
deck gets a little heavier when you side in Damnations and Masticores, so
maybe a better sideboard plan - one that removes your heavier cards - can
be found, but I honestly couldn’t find it.
If you ask me to explain why Faeries didn’t do better, you’ve got me – I can’t
explain. I don’t see any reason why Faeries performed below expectations.
I guess it just happened. In my eyes, Faeries is still the best deck, and what
I would play again if the Pro Tour happened again tomorrow. In my Top 8
profile, they asked me what my worst matchup was, and I said the mirror.
While the mirror is obviously not your worst matchup, I can safely say that I
would rather play against anything else, because everything else you can
beat and it’s not as out of your hands as the mirror. When the deck you fear
the most is the mirror, you know that deck has something going for it.
I hope you enjoyed this report, and I hope that in almost 20 pages of article
I was able to explain why I made the decisions I made. I also hope it was
enjoyable to read. As always, I’ll be on the forums if you need me.
PV
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