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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=THREAD : NEW D&D (4e) Feats!!! Started at 07-16-2008 10:13 PM by djrackley Visit at http://www.dndonlinegames.com/showthread.php?t=74354 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 1] Author : djrackley Date : 07-16-2008 10:13 PM Title : NEW D&D (4e) Feats!!! Okay, so I went over the listing of feats given in the 4th Edition Dungeons & Dr agons Player's Handbook and I think they did with feats just exactly what needed to be done with feats. Left them as character modifiers and left the maneuvers and sepcial attacks / tactics to some other function. However... ...I am non-plussed by the lack of variety in feats available and so I got to th inking (because that's what I do: I'm a tinkerer) about feats that could be tak en and ways to make existing builds a little more interesting and yet preserve t he balance of the way the classes currently are. So, no more talking! I give you my slim selection of new feats.

HEROIC TIER FEATS Any feat in the following section is available to a character of any level who m eets the prerequisites. Heroic tier feats are the only feats you can take if you are 10th level or lower. Beast Friend [Ranger] Prerequisites: Cha 13, ranger, Skill Focus (nature) Benefit: Any beast with an intelligence of 3 or less that you successfully calm using your Nature skill to Handle Animal, you can befriend. You mean befriend more than one beast, but the total levels of all befriended beasts cannot exceed half of your own current level (rounded down). Befriended beasts can be comman ded to attack using the same minor action used to choose a Hunter's Quarry targe t. As a result, befriended beasts will only attack the target of your Hunter's Quarry. Combat Superiority [Multiclass Fighter] Prerequisites: Str 13 Benefit: You gain training in one skill from the Fighter's class skill list. Once per encounter, as a free action you may add a bonus to one opportunity atta ck equal to your Wisdom modifier. An enemy struck by this opportunity attack st ops moving, if a move provoked the attack. If it still has actions remaining, i t can use them to resume moving. Favored Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature Benefit: Choose one of the following creature types: animate, beast, humanoid, or magical beast. Creatures of the chosen type who are targets of a Hunter's Quarry are dealt an a dditional +1 point of damage per Hunter's Quarry damage die. This feat may be taken more than once, but each time it applies to a different c reature type. Lay on Hands [Multiclass Paladin]

Prerequisites: Str 13, Cha 13 Benefit: You gain training in one skill from the Paladin's class skill list. Once per day, you can use the paladin's lay on hands power.

PARAGON TIER FEATS Any feat in the following section is available to a character of 11th level or h igher who meets the prerequisites. Champion of the Wild [Multiclass Ranger] Prerequisites: Str 15 or Dex 15, Warrior of the Wild Benefit: You may use the ranger's Hunter's Quarry class feature two times per e ncounter instead of just one. Commander of the Faith [Multiclass Paladin] Prerequisites: Str 15, Cha 15, Soldier of the Faith Benefit: You may use the paladin's divine challenge power twice per encounter i nstead of just once. Dual Strike Prerequisites: Dex 15 Benefit: Any time you make a melee basic attack and you hold a weapon in each h and, you may also roll an attack for the weapon in your off-hand at a -5 penalty . Hunted Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature, Favored Enemy Benefit: All attacks rolls against a Favored Enemy targeted by your Hunter's Qu arry gain a +2 bonus. Precise Shot Prerequisites: Dex 15 Benefit: The -4 penalty for making ranged attacks against targets engaged in me lee combat is no longer applied. Ranger Strike [Ranger] Prerequisites: Dex 15, Dual Strike Benefit: Off-handed attack rolls in a melee basic attack are made completely wi thout penalty. Sneak of Darkness [Multiclass Rogue] Prerequisites: Dex 15, Sneak of Shadows Benefit: You may use the rogue's Sneak Attack class feature two times per encou nter instead of just one. The Weak Link [Rogue] Prerequisites: Rogue, Sneak Attack class feature Benefit: Your sneak attack damage is increased by +2 per sneak attack damage di e. Thrill of Success [Warlord] Prerequisites: Cha 13, warlord, Inspiring Word class feature Benefit: In a skill challenge, you can use your Inspiring Word warlord class fe ature to grant a morale bonus your allies who are participating in the skill cha llenge. The number of allies affected is equal to your Charisma modifier. The bonus granted is equal to the number of previous consecutive successes in the sk ill challenge. With each success, the bonus on the next check in the skill chal lenge gets bigger. A failed check removes all bonuses gained so far. This use of Inspiring Word lasts until the end of the skill challenge.

EPIC TIER FEATS Any feat in the following section is available to a character of 21st level or h igher who meets the prerequisites. Hated Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature, Favored Enemy Benefit: Successful critical hits against a favored enemy targeted by your Hunt er's Quarry deal twice the maximum weapon damage. Normal: A critical hit deals maximum weapon damage. Living Shadow [Multiclass Rogue] Prerequisites: Dex 17, Sneak of Darkness Benefit: You may use the Rogue's Sneak Attack class ability three times per enc ounter instead of just twice. The feats that are listed here as multiclass can be taken to either start a char acter into another class or are for those characters who are already multi-class and allows them to upgrade existing multiclass feat benefits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 2] Author : Voku Date : 07-16-2008 10:26 PM I like combat superiority but dislike dual strike, too 3.5ish for me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 3] Author : djrackley Date : 07-16-2008 10:39 PM You are right, it DOES feel 3.5ish, however... I did it because I do not like t hat Rangers are the ONLY class that regularly lets you attack with two weapons i f you have a weapon in each hand. The feats Two-Weapon Fighting do not allow yo u to actually fight with both weapons, they just grant you a bonus here or there when you dual-wield. And it's retarded. So I thought that allowing anyone who wanted to multi-class into Ranger could ta ke that feat and gain access to an attack with their off-hand weapon as well as primary, but still make it so that full Rangers are the best at it. EDIT: Or, tell me what do you think if I changed it to look like THIS instead a nd then added THIS feat to the list... Dual Strike Prerequisites: Dex 13 Benefit: Any time you make a melee basic attack and you hold a weapon in each ha nd, you may also roll an attack for the weapon in your off-hand at a -5 penalty. Ranger Strike [Multiclass Ranger] Prerequisites: Dex 15, Dual Strike Benefit: Off-handed attack rolls in a melee basic attack are made completely wi thout penalty.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 4] Author : Aosaw Date : 07-17-2008 12:19 AM I can't really comment on the feats, since I don't have the books and am not pla nning on buying them any time soon, but I wanted to say that I saw the subject h eader for this thread and thought, immediately, "New D&D! It's like New Coke!" Anyway, that was too long of an explanation to put in the RPXP bar, so I had to devote a post to it. Carry on![/hijack] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 5] Author : djrackley Date : 07-17-2008 12:38 AM The following are Paragon Tier Feats!

Favored Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature Benefit: Choose one of the following creature types: animate, beast, humanoid, or magical beast. Creatures of the chosen type who are targets of a Hunter's Quarry are dealt an a dditional +1 point of damage per Hunter's Quarry damage die. This feat may be taken more than once, but each time it applies to a different c reature type. Hated Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature Benefit: Choose one of the following creature keywords: air, angel, aquatic, c old, construct, demon, devil, dragon, earth, fire, giant, homunculus, living con struct, ooze, plant, reptile, shapechanger, spider, swarm, undead, or water. Creatures of the chosen keyword who are targets of a Hunter's Quarry are dealt a n additional +3 points of damage per Hunter's Quarry damage die. This feat may be taken more than once, but each time it applies to a different c reature keyword. Hunted Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature Benefit: Choose one of the following creature origins: aberrant, elemental, fe y, immortal, natural, or shadow. Creatures of the chosen origin who are targets of a Hunter's Quarry are dealt an additional +2 points of damage per Hunter's Quarry damage die. This feat may be taken more than once. Each time it applies to a different crea ture origin. Thrill of Success [Warlord] Prerequisites: Cha 13, warlord, Inspiring Word class feature Benefit: In a skill challenge, you can use your Inspiring Word warlord class fe ature to grant a morale bonus your allies who are participating in the skill cha llenge. The number of allies affected is equal to your Charisma modifier. The bonus granted is equal to the number of previous consecutive successes in the sk ill challenge. With each success, the bonus on the next check in the skill chal lenge gets bigger. A failed check removes all bonuses gained so far. This use of Inspiring Word lasts until the end of the skill challenge.

The Weak Link [Rogue] Prerequisites: Rogue, Sneak Attack class feature Benefit: Your sneak attack damage is increased by +2 per sneak attack damage di e. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 6] Author : Master_Bratac Date : 07-21-2008 06:20 AM I definitely like Favored Enemy. A ranger without favored enemies is like . . . um . . . something . . . without . . . something else . . . yeah. Ranger Strike seems overpowered to me, but I'm not familiar enough with the 4e r ules to know for sure. Side note: Why is nobody ever plussed? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 7] Author : djrackley Date : 07-21-2008 03:15 PM Yeah, now that you mention it, you might be right. Perhaps I could make it so t hat Ranger Strike is a Paragon Tier feat. Would that make more sense? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 8] Author : Nocturnal Date : 07-28-2008 04:43 PM Beast Friend [Ranger] Prerequisites: Cha 13, ranger, Skill Focus (nature) Benefit: Any beast with an intelligence of 3 or less that you successfully calm using your Nature skill to Handle Animal, you can befriend. Noc: Good, only con sider increasing this to creatures up to Intelligence 4 at level 11, Intelligenc e 5 at level 21, or something similar. Dire Wolves have intelligence 5 and Worgs have intelligence 7, yet goblins train and ride them. Though truly most beasts have intelligence less than 3 so this could work well as it is. Combat Superiority [Multiclass Fighter] Prerequisites: Str 13 or Con 13 Noc: Very unbalanced. All other multiclass feats only give a watered-down or li mited version of the main class's feature. Should only be a fighter feat to be t aken by someone who's already taken Student of the Sword (with more stringent re quirements: change the "or" to an "and,") or else make it usable once as an enco unter power. Favored Enemy [Ranger] Prerequisites: Ranger, Hunter's Quarry class feature Benefit: Choose one of the following creature types: animate, beast, humanoid, or magical beast. Noc: Good though you might want to consider narrowing the categories down furth er. Lay on Hands [Multiclass Paladin]

Prerequisites: Str 13, Cha 13 Benefit: You gain training in one skill from the Paladin's class skill list. Once per day, you can use the paladin's lay on hands power. Noc: Good alternative to the existing Paladin multiclass option. The feats that are listed here as multiclass can be taken to either start a char acter into another class or are for those characters who are already multi-class and allows them to upgrade existing multiclass feat benefits.Won't comment on t he higher level ones yet because I haven't played at those levels to compare. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 9] Author : djrackley Date : 07-29-2008 12:22 AM Perhaps you're right about Combat Superiority. Would it be better if it looked like this: Combat Superiority [Multiclass Fighter] Prerequisites: Str 13 Benefit: You gain training in one skill from the Fighter's class skill list. Once per encounter, as a free action you may add a bonus to one opportunity atta ck equal to your Wisdom modifier. An enemy struck by this opportunity attack st ops moving, if a move provoked the attack. If it still has actions remaining, i t can use them to resume moving.

As for favored enemy, there's not but those four "types" in the game, and I'd re ally hate to start thickening the list by origin because origin describes what p lace in the cosmos a creature spawned from, and if you go with natural then ever ything in the natural realm you have your hunter's quarry on will get the bonus from Favored Enemy as well as any other Enemy feats you may take later on. Ever ything. Same thing for elemental. You visit any elemental realm and boom! Eve rything you target is suddenly in DEEP poodoo. And to single it down by keywords and suddenly there's so many infinite possibil ities of things to target that really the chances of you encountering anything t hat would make taking the Enemy feats worth having is non-existant. As-is, four feats are required to completely cover the board on Enemies and the very soonest they could have that is by 6th level (4th level if they're a human) and that's going to really limit the growth of their character in other areas. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 10] Author : djrackley Date : 07-29-2008 12:24 AM Paragon Precise Shot Prerequisites: Dex 15 Benefit: The -4 penalty for making ranged attacks against targets engaged in me lee combat is no longer applied.

Epic

Living Shadow [Multiclass Rogue] Prerequisites: Dex 17, Sneak of Darkness Benefit: You may use the Rogue's Sneak Attack clas ability three times per enco unter instead of just twice. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 11] Author : Nocturnal Date : 07-29-2008 03:27 AM For your first post above, I agree that neatly brings the Combat Superiority fea t in line with all the other multiclass feats. The bonus to favored enemy is modest enough that I say you're right about that t oo. As to the above two feats: I was not aware of any such limitations? It's easy to show that Rogues can use their Sneak Attack whenever they have combat advantage ; see page 117 of the 4e PHB. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 12] Author : djrackley Date : 07-29-2008 03:53 AM The -4 ranged attack penalty is in the book, but the limitation on Rogues Sneak Attack class ability only applies to characters who multiclass INTO Rogue. They must take the feat Sneak of Shadows which allows them training in the use of th e Thievery skill as well as the use of the Sneak Attack class ability once per e ncounter. So I created a Paragon Tier Feat called Sneak of Darkness which allows a multicl ass Rogue character to use the Sneak Attack class ability twice per encounter. And expanding on that, I decided to make one more called Living Shadow which ups the total number per encounter to 3 times. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 13] Author : Nocturnal Date : 07-29-2008 04:35 AM I see now. Still can't find where you got that -4 penalty for ranged attacks aga inst targets in melee though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 14] Author : djrackley Date : 07-29-2008 05:52 AM Okay, now I'm pissed. I KNOW I read that you take a -4 penalty for firing into melee combat. I KNOW I read it, but for the life of me, again I can't find it! GRRRR!!!! This is aggrivating as hell! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 15] Author : jj_wolven

Date : 07-29-2008 10:02 AM No penalty for firing into melee, but a creature (enemy) in the way does give co ver. -me -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[Post 16] Author : djrackley Date : 07-29-2008 07:37 PM Oh boy... Now I'm embarassed. I remember now where I read the -4 penalty from. ... in my d20 Modern book... damn, that's just embarassing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=The messages has been download from DnD Online Games at http://www.dndonlinegame s.com at 31.07.2008 02:35:14

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