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Rebel TIE/In Fighter BPV: 20 (16) TPV Rebel TIE/In Fighter BPV: 20 (16) TPV a

Critical Hits (Roll 2D6)


Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Twin Meld Lasers (F) Twin Meld Lasers (F) Defensive Value drops to 5.
PLT: PLT:
2D8 + ADB +1 2D8 + ADB +1 3 Astromech Droid Hit. May no
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR: longer use Damage Control.
Range: 1/6/15/17/19/20 F Range: 1/6/15/17/19/20 F 4 Electronic Warfare Knocked Out.
Sith: Sith:
Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Stabilizers Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
May not be fired until after the next
game turn.
R R 10 Engines Sputter. Reduce Drive value
Systems: Systems: to 2 for the next Movement Phase,
Damage Control: 1-5 Damage Control: 1-5 then return to normal Drive value.
Decoys: Decoys: 11 Pilot Dazed. Ship may not move or
fire until after the next turn.
Damage Track Defensive Value: 13 Damage Reduction Drive Q
Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive Q
Tight Turn: +3 12 Reactor Hit.
J
J
QJ
J
Uc
a
YJ
J
2 ID: J
J
QJ
J
Uc
a
YJ
J
2 ID: Fighter is utterly destroyed.

Rebel TIE/In Fighter BPV: 20 (16) TPV Rebel TIE/In Fighter BPV: 20 (16) TPV
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot
Twin Meld Lasers (F) PLT: Twin Meld Lasers (F) PLT:
2D8 + ADB +1 2D8 + ADB +1
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR:
Range: 1/6/15/17/19/20 F Sith: Range: 1/6/15/17/19/20 F Sith:

FQL FQR FQL FQR

RQL RQR RQL RQR

R R
Systems: Systems:
Damage Control: 1-5 Damage Control: 1-5
Decoys: Decoys:

Damage Track Defensive Value: 13 Damage Reduction Drive Q


Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive Q
Tight Turn: +3

J
J
QJ
J
Uc
a
YJ
J
2 ID: J
J
QJ
J
Uc
a
YJ
J
2 ID:
RZ-1 A-wing “Prototype” BPV: 15 (18) TPV RZ-1 A-wing “Prototype” BPV: 15 (18) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Drive Splutters. May only use
2D8 + ADB GNR: 2D8 + ADB GNR: 3 movement points next turn.
Medium Drive <12 F Medium Drive <12 F 4 Electronic Warfare Knocked Out.
Force: Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
R R 10 Engines Sputter. Reduce Drive value
Systems: Systems: to 2 for the next Movement Phase,
Damage Control: 1-2 Damage Control: 1-2 then return to normal Drive value.
Decoys: Decoys: 11 Pilot Dazed. Ship may not move or
fire until after the next turn.
Damage Track Defensive Value: 13 Damage Reduction Drive O
3 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive O
3 Tight Turn: +3 12 Reactor Hit.
J
O
JJ
Q
Jc
S
J3
U
aJ
W
bJ
Y
JJ
2JO
J
JQ
J
cS
J
3U
a
JW
b
JY
J
J2
ID: ID: Fighter is utterly destroyed.

RZ-1 A-wing “Prototype” BPV: 15 (18) TPV RZ-1 A-wing “Prototype” BPV: 15 (18) TPV
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
2D8 + ADB GNR: 2D8 + ADB GNR:
Medium Drive <12 F Force: Medium Drive <12 F Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20

FQL FQR FQL FQR

RQL RQR RQL RQR

R R
Systems: Systems:
Damage Control: 1-2 Damage Control: 1-2
Decoys: Decoys:

Damage Track Defensive Value: 13 Damage Reduction Drive O


3 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive O
3 Tight Turn: +3

J
O
JJ
Q
Jc
S
J3
U
aJ
W
bJ
Y
JJ
2
ID: J
O
JJ
Q
Jc
S
J3
U
aJ
W
bJ
Y
JJ
2
ID:
RZ-1 A-wing Mk I BPV: 32 (38) TPV RZ-1 A-wing Mk I BPV: 32 (38) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Torps Jettison. Remove 1D4 of
2D8 + ADB GNR: 2D8 + ADB GNR: remaining torps.
Medium Drive <12 F Medium Drive <12 F 4 Electronic Warfare Knocked Out.
Force: Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
R R 10 Engines Sputter. Reduce Drive value
Warheads: Systems: Warheads: Systems: to 2 for the next Movement Phase,
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2 then return to normal Drive value.
Decoys: Decoys: 11 Pilot Dazed. Ship may not move or
fire until after the next turn.
Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3 12 Reactor Hit.
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N
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R
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X
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2JN
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J2
ID: ID: Fighter is utterly destroyed.

RZ-1 A-wing Mk I BPV: 32 (38) TPV RZ-1 A-wing Mk I BPV: 32 (38) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
2D8 + ADB GNR: 2D8 + ADB GNR:
Medium Drive <12 F Force: Medium Drive <12 F Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20

FQL FQR FQL FQR

RQL RQR RQL RQR

R R
Warheads: Systems: Warheads: Systems:
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2
Decoys: Decoys:

Damage Track Defensive Value: 14 Damage Reduction Drive N


3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3

J
N
eJ
P
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R
e3
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X
eJ
2
ID: J
N
eJ
P
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R
e3
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X
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2
ID:
RZ-1 A-wing Mk II BPV: 38 (45) TPV RZ-1 A-wing Mk II BPV: 38 (45) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Twin Meld Lasers (360) Twin Meld Lasers (360) Defensive Value drops to 5.
PLT: PLT:
2D8 + ADB +1 2D8 + ADB +1 3 Torps Jettison. Remove 1D4 of
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR: remaining torps.
Range: 1/6/15/17/19/20 F Range: 1/6/15/17/19/20 F 4 Electronic Warfare Knocked Out.
Force: Force:
Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
R R 10 Engines Sputter. Reduce Drive value
Warheads: Systems: Warheads: Systems: to 2 for the next Movement Phase,
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2 then return to normal Drive value.
Decoys: Decoys: 11 Pilot Dazed. Ship may not move or
fire until after the next turn.
Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3 12 Reactor Hit.
J
N
eJ
P
eJ
R
e3
T
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V
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X
eJ
2JN
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JP
e
JR
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3T
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eV
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aX
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J2
ID: ID: Fighter is utterly destroyed.

RZ-1 A-wing Mk II BPV: 38 (45) TPV RZ-1 A-wing Mk II BPV: 38 (45) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Twin Meld Lasers (360) PLT: Twin Meld Lasers (360) PLT:
2D8 + ADB +1 2D8 + ADB +1
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR:
Range: 1/6/15/17/19/20 F Force: Range: 1/6/15/17/19/20 F Force:

FQL FQR FQL FQR

RQL RQR RQL RQR

R R
Warheads: Systems: Warheads: Systems:
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2
Decoys: Decoys:

Damage Track Defensive Value: 14 Damage Reduction Drive N


3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive N
3 Tight Turn: +3

J
N
eJ
P
eJ
R
e3
T
ce
V
ea
X
eJ
2
ID: J
N
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P
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R
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2
ID:
B-wing BPV: 85 (85) TPV B-wing BPV: 85 (85) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot 2 Pilot killed. Vessel may not move.
2 Splatterguns (F) Mk.30 Standard Torps 2 Splatterguns (F) Mk.30 Standard Torps Defensive Value drops to 5.
PLT: PLT:
2 Splatterguns (F) 2 Splatterguns (F) 3 Torps Jettison. Remove 1D4 of
2D6 + ADB +1 GNR: 2D6 + ADB +1 GNR: remaining torps.
Medium +2 Medium +2 4 Electronic Warfare Knocked Out.
Force: Force:
Range: 1/2/4/6/10/- Range: 1/2/4/6/10/- Vessel may no longer jam torps.
F F Reduce Defensive Value by 3.
5 Major Structural Damage.
Vessel takes 1D6 more hits.
Pilot Weapon: FQL FQR Pilot Weapon: FQL FQR 6 Shields Damaged.
EMP Ray (F) EMP Ray (F)
Reduce Defensive Value by 2.
2D8 + ADB 2D8 + ADB
7 Targeting Systems Damaged.
Medium/2y Medium/2y
Reduce all to hit chances by 2.
Range: 1/2/4/6/7/8 Range: 1/2/4/6/7/8
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR 9 Weapons Malfunction.
Pilot Weapon: Pilot Weapon: One random weapon system may not
Turbo Laser (F) Turbo Laser (F) be fired until after the next game turn.
2D8 + ADB R Systems: 2D8 + ADB R Systems: 10 Engines Sputter. Reduce Drive value
High Drive <8 Damage Control: 1-2 High Drive <8 Damage Control: 1-2 to 2 for the next Movement Phase,
Range: 1/9/19/25/28/30 Decoys: Range: 1/9/19/25/28/30 Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 14 Damage Reduction Drive V
3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive V
3 Tight Turn: +3
fire until after the next turn.
J
J
eJ
J
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V
ce
J
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a
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b
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3JJ
e
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c
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ID: ID: 12 Reactor Hit.
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e2 Fighter is utterly destroyed.

B-wing BPV: 85 (85) TPV B-wing BPV: 85 (85) TPV Warheads


Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot Ship ID Fired # At
2 Splatterguns (F) Mk.30 Standard Torps PLT: 2 Splatterguns (F) Mk.30 Standard Torps PLT:
2 Splatterguns (F) 2 Splatterguns (F)
2D6 + ADB +1 GNR: 2D6 + ADB +1 GNR:
Medium +2 Force: Medium +2 Force:
Range: 1/2/4/6/10/- Range: 1/2/4/6/10/-
F F

Pilot Weapon: FQL FQR Pilot Weapon: FQL FQR


EMP Ray (F) EMP Ray (F)
2D8 + ADB 2D8 + ADB
Medium/2y Medium/2y
Range: 1/2/4/6/7/8 Range: 1/2/4/6/7/8

RQL RQR RQL RQR


Pilot Weapon: Pilot Weapon:
Turbo Laser (F) Turbo Laser (F)
2D8 + ADB R Systems: 2D8 + ADB R Systems:
High Drive <8 Damage Control: 1-2 High Drive <8 Damage Control: 1-2
Range: 1/9/19/25/28/30 Decoys: Range: 1/9/19/25/28/30 Decoys:

Damage Track Defensive Value: 14 Damage Reduction Drive V


3 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive V
3 Tight Turn: +3

J
J
eJ
J
eJ
V
ce
J
eJ
a
eX
b
eJ
3
ID: J
J
eJ
J
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V
ce
J
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a
eX
b
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3
ID:
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J
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2
B-wing/E BPV: 72 (65) TPV B-wing/E BPV: 72 (65) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot 2 Pilot killed. Vessel may not move.
Turbo Laser (F) Mk.30 Standard Torps Turbo Laser (F) Mk.30 Standard Torps Defensive Value drops to 5.
PLT: PLT:
2D8 + ADB 2D8 + ADB 3 Torps Jettison. Remove 1D4 of
High Drive <8 GNR: High Drive <8 GNR: remaining torps.
Range: 1/9/19/25/28/30 F Range: 1/9/19/25/28/30 F 4 Electronic Warfare Knocked Out.
Force: Force:
Vessel may no longer jam torps.
Crew: Gunner Crew: Gunner Reduce Defensive Value by 3.
5 Major Structural Damage.
Gunner Weapon: FQL FQR GNR: Gunner Weapon: FQL FQR GNR: Vessel takes 1D6 more hits.
EMP Ray (F) EMP Ray (F)
6 Shields Damaged.
2D8 + ADB 2D8 + ADB
Reduce Defensive Value by 2.
Medium/2y Medium/2y
7 Targeting Systems Damaged.
Range: 1/2/4/6/7/8 Range: 1/2/4/6/7/8
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
Gunner Weapon: RQL RQR Gunner Weapon: RQL RQR
9 Weapons Malfunction.
Pulse Laser (F) #1 Pulse Laser (F) #1 One random weapon system may not
Pulse Laser (F) #2 Pulse Laser (F) #2 be fired until after the next game turn.
2D8 + ADB R Systems: 2D8 + ADB R Systems: 10 Engines Sputter. Reduce Drive value
Low Damage Control: 1-2 Low Damage Control: 1-2 to 2 for the next Movement Phase,
Range: 2/3/8/9/10/- Decoys: Range: 2/3/8/9/10/- Decoys: then return to normal Drive value.
11 Gunner Killed. Gunner’s weapons
Damage Track Defensive Value: 13 Damage Reduction Drive U
: Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive U
: Tight Turn: +3
must be fired by the pilot.
J
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eID: ID: 12 Reactor Hit.
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2 Fighter is utterly destroyed.

B-wing/E BPV: 72 (65) TPV B-wing/E BPV: 72 (65) TPV Warheads


Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot Ship ID Fired # At
Turbo Laser (F) Mk.30 Standard Torps PLT: Turbo Laser (F) Mk.30 Standard Torps PLT:
2D8 + ADB 2D8 + ADB
High Drive <8 GNR: High Drive <8 GNR:
Range: 1/9/19/25/28/30 F Force: Range: 1/9/19/25/28/30 F Force:
Crew: Gunner Crew: Gunner
Gunner Weapon: FQL FQR GNR: Gunner Weapon: FQL FQR GNR:
EMP Ray (F) EMP Ray (F)
2D8 + ADB 2D8 + ADB
Medium/2y Medium/2y
Range: 1/2/4/6/7/8 Range: 1/2/4/6/7/8

Gunner Weapon: RQL RQR Gunner Weapon: RQL RQR


Pulse Laser (F) #1 Pulse Laser (F) #1
Pulse Laser (F) #2 Pulse Laser (F) #2
2D8 + ADB R Systems: 2D8 + ADB R Systems:
Low Damage Control: 1-2 Low Damage Control: 1-2
Range: 2/3/8/9/10/- Decoys: Range: 2/3/8/9/10/- Decoys:

Damage Track Defensive Value: 13 Damage Reduction Drive U


: Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive U
: Tight Turn: +3

J
J
JJ
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JJ
U
ce
:
JJ
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ID: J
J
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:
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ID:
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2
T-65 X-wing BPV: 25 (31) TPV T-65 X-wing BPV: 25 (31) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Drive Splutters. May only use
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR: 3 movement points next turn.
Meld Laser (F) #4 F Meld Laser (F) #4 F 4 Electronic Warfare Knocked Out.
Force: Force:
2D8 + ADB 2D8 + ADB Vessel may no longer jam torps.
Medium Drive <12 Medium Drive <12 Reduce Defensive Value by 3.
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Astromech Droid Hit. May no
longer use Damage Control.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
R Systems: R Systems: 10 Engines Sputter. Reduce Drive value
Damage Control: 1-4 Damage Control: 1-4 to 2 for the next Movement Phase,
Decoys: Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3
fire until after the next turn.
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JR
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9a
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Vc
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3c
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ID: ID: 12 Reactor Hit.
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J2 Fighter is utterly destroyed.

T-65 X-wing BPV: 25 (31) TPV T-65 X-wing BPV: 25 (31) TPV
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR:
Meld Laser (F) #4 F Force: Meld Laser (F) #4 F Force:
2D8 + ADB 2D8 + ADB
Medium Drive <12 Medium Drive <12
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20
FQL FQR FQL FQR

RQL RQR RQL RQR

R Systems: R Systems:
Damage Control: 1-4 Damage Control: 1-4
Decoys: Decoys:

Damage Track Defensive Value: 13 Damage Reduction Drive R


9 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3

J
J
JR
J
cJ
T
9a
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Vc
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JX
J
3c
Z
ID: J
J
JR
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T
9a
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3c
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ID:
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T-65 X-wing BPV: 39 (49) TPV T-65 X-wing BPV: 39 (49) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Torps Jettison. Remove 1D4 of
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR: remaining torps.
Meld Laser (F) #4 F Meld Laser (F) #4 F 4 Electronic Warfare Knocked Out.
Force: Force:
2D8 + ADB 2D8 + ADB Vessel may no longer jam torps.
Medium Drive <12 Medium Drive <12 Reduce Defensive Value by 3.
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Astromech Droid Hit. May no
longer use Damage Control.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
Warheads: R Systems: Warheads: R Systems: 10 Engines Sputter. Reduce Drive value
Mk.30 Standard Torps Damage Control: 1-4 Mk.30 Standard Torps Damage Control: 1-4 to 2 for the next Movement Phase,
Decoys: Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3
fire until after the next turn.
J
J
JR
e
cJ
T
9e
a
Vc
e
JX
e
3c
ZJJ
JR
e
cJ
T
9e
a
Vc
e
JX
e
3c
Z
ID: ID: 12 Reactor Hit.
e
a
J\
c
e2 e
a
J\
c
e2 Fighter is utterly destroyed.

T-65 X-wing BPV: 39 (49) TPV T-65 X-wing BPV: 39 (49) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR:
Meld Laser (F) #4 F Force: Meld Laser (F) #4 F Force:
2D8 + ADB 2D8 + ADB
Medium Drive <12 Medium Drive <12
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20
FQL FQR FQL FQR

RQL RQR RQL RQR

Warheads: R Systems: Warheads: R Systems:


Mk.30 Standard Torps Damage Control: 1-4 Mk.30 Standard Torps Damage Control: 1-4
Decoys: Decoys:

Damage Track Defensive Value: 13 Damage Reduction Drive R


9 Tight Turn: +3 Damage Track Defensive Value: 13 Damage Reduction Drive R
9 Tight Turn: +3

J
J
JR
e
cJ
T
9e
a
Vc
e
JX
e
3c
Z
ID: J
J
JR
e
cJ
T
9e
a
Vc
e
JX
e
3c
Z
ID:
e
a
J\
c
e2 e
a
J\
c
e2
T-65XJ3 X-wing BPV: 64 (71) TPV T-65XJ3 X-wing BPV: 64 (71) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Torps Jettison. Remove 1D4 of
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR: remaining torps.
Meld Laser (F) #4 F Meld Laser (F) #4 F 4 Electronic Warfare Knocked Out.
Force: Force:
2D8 + ADB 2D8 + ADB Vessel may no longer jam torps.
Medium Drive <12 Medium Drive <12 Reduce Defensive Value by 3.
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Astromech Droid Hit. May no
longer use Damage Control.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
Warheads (3 launchers): Warheads (3 launchers):
be fired until after the next game turn.
Mk.30 Standard Torps Systems: Mk.30 Standard Torps Systems:
R R 10 Engines Sputter. Reduce Drive value
Damage Control: 1-4 Damage Control: 1-4 to 2 for the next Movement Phase,
Decoys: Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 14 Damage Reduction Drive Q
9 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive Q
9 Tight Turn: +3
fire until after the next turn.
J
J
Je
Q
JJ
c
eS
J
eJ
9
Ub
e
aJ
WJJ
J
eQ
J
Jc
e
SJ
e
J9
U
be
a
JW
ID: ID: 12 Reactor Hit.
e
J
Jc
Y
eJ
3
e[
a
be
J
]e
J
JJ
2eJ
J
cY
e
J3
e
[a
b
eJ
]
eJ
J
J2 Fighter is utterly destroyed.

T-65XJ3 X-wing BPV: 64 (71) TPV T-65XJ3 X-wing BPV: 64 (71) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
Meld Laser (F) #3 GNR: Meld Laser (F) #3 GNR:
Meld Laser (F) #4 F Force: Meld Laser (F) #4 F Force:
2D8 + ADB 2D8 + ADB
Medium Drive <12 Medium Drive <12
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20
FQL FQR FQL FQR

RQL RQR RQL RQR

Warheads (3 launchers): Warheads (3 launchers):


Mk.30 Standard Torps Systems: Mk.30 Standard Torps Systems:
R R
Damage Control: 1-4 Damage Control: 1-4
Decoys: Decoys:

Damage Track Defensive Value: 14 Damage Reduction Drive Q


9 Tight Turn: +3 Damage Track Defensive Value: 14 Damage Reduction Drive Q
9 Tight Turn: +3

J
J
Je
Q
JJ
c
eS
J
eJ
9
Ub
e
aJ
W
ID: J
J
Je
Q
JJ
c
eS
J
eJ
9
Ub
e
aJ
W
ID:
e
J
Jc
Y
eJ
3
e[
a
be
J
]e
J
JJ
2e J
Jc
Y
eJ
3
e[
a
be
J
]e
J
JJ
2
BTL-S3 Y-wing BPV: 57 (67) TPV BTL-S3 Y-wing BPV: 57 (67) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot 2 Pilot killed. Vessel may not move.
Twin Meld Lasers (F) Mk.30 Standard Torps Twin Meld Lasers (F) Mk.30 Standard Torps Defensive Value drops to 5.
PLT: PLT:
2D8 + ADB +1 2D8 + ADB +1 3 Torps Jettison. Remove 1D4 of
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR: remaining torps.
Range: 1/6/15/17/19/20 F Range: 1/6/15/17/19/20 F 4 Electronic Warfare Knocked Out.
Force: Force:
Vessel may no longer jam torps.
Crew: Gunner Crew: Gunner Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR GNR: FQL FQR GNR: Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Targeting Systems Damaged.
Reduce all to hit chances by 2.
8 Astromech Droid Hit. May no
longer use Damage Control.
RQL RQR RQL RQR
9 Weapons Malfunction.
Gunner Weapon: Gunner Weapon: One random weapon system may not
EMP Ray (360) EMP Ray (360) be fired until after the next game turn.
2D8 + ADB R Systems: 2D8 + ADB R Systems: 10 Engines Sputter. Reduce Drive value
Medium/2y Damage Control: 1-4 Medium/2y Damage Control: 1-4 to 2 for the next Movement Phase,
Range: 1/2/4/6/7/8 Decoys: Range: 1/2/4/6/7/8 Decoys: then return to normal Drive value.
11 Gunner Killed. Gunner’s weapons
Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3
must be fired by the pilot.
J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
eJJ
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID: ID: 12 Reactor Hit.
J
J
Y3
b
ea
e
[J
J
eJ
J
]2 J
J
Y3
b
ea
e
[J
J
eJ
J
]2 Fighter is utterly destroyed.

BTL-S3 Y-wing BPV: 57 (67) TPV BTL-S3 Y-wing BPV: 57 (67) TPV Warheads
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot Ship ID Fired # At
Twin Meld Lasers (F) Mk.30 Standard Torps PLT: Twin Meld Lasers (F) Mk.30 Standard Torps PLT:
2D8 + ADB +1 2D8 + ADB +1
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR:
Range: 1/6/15/17/19/20 F Force: Range: 1/6/15/17/19/20 F Force:
Crew: Gunner Crew: Gunner
FQL FQR GNR: FQL FQR GNR:

RQL RQR RQL RQR


Gunner Weapon: Gunner Weapon:
EMP Ray (360) EMP Ray (360)
2D8 + ADB R Systems: 2D8 + ADB R Systems:
Medium/2y Damage Control: 1-4 Medium/2y Damage Control: 1-4
Range: 1/2/4/6/7/8 Decoys: Range: 1/2/4/6/7/8 Decoys:

Damage Track Defensive Value: 12 Damage Reduction Drive S


9 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3

J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID: J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID:
J
J
Y3
b
ea
e
[J
J
eJ
J
]2 J
J
Y3
b
ea
e
[J
J
eJ
J
]2
BTL-A4 Y-wing BPV: 51 (60) TPV BTL-A4 Y-wing BPV: 51 (60) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot 2 Pilot killed. Vessel may not move.
Twin Meld Lasers (F) Mk.30 Standard Torps Twin Meld Lasers (F) Mk.30 Standard Torps Defensive Value drops to 5.
PLT: PLT:
2D8 + ADB +1 2D8 + ADB +1 3 Torps Jettison. Remove 1D4 of
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR: remaining torps.
Range: 1/6/15/17/19/20 F Range: 1/6/15/17/19/20 F 4 Electronic Warfare Knocked Out.
Force: Force:
Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Targeting Systems Damaged.
Reduce all to hit chances by 2.
8 Astromech Droid Hit. May no
longer use Damage Control.
RQL RQR RQL RQR
9 Weapons Malfunction.
Pilot Weapon: Pilot Weapon: One random weapon system may not
EMP Ray (F or R) EMP Ray (F or R) be fired until after the next game turn.
2D8 + ADB R Systems: 2D8 + ADB R Systems: 10 Engines Sputter. Reduce Drive value
Medium/2y Damage Control: 1-4 Medium/2y Damage Control: 1-4 to 2 for the next Movement Phase,
Range: 1/2/4/6/7/8 Decoys: Range: 1/2/4/6/7/8 Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3
fire until after the next turn.
J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
eJJ
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID: ID: 12 Reactor Hit.
J
J
Y3
b
ea
e
[J
J
eJ
J
]2 J
J
Y3
b
ea
e
[J
J
eJ
J
]2 Fighter is utterly destroyed.

BTL-A4 Y-wing BPV: 51 (60) TPV BTL-A4 Y-wing BPV: 51 (60) TPV Warheads
Pilot Weapon: Warheads: Crew: Pilot Pilot Weapon: Warheads: Crew: Pilot Ship ID Fired # At
Twin Meld Lasers (F) Mk.30 Standard Torps PLT: Twin Meld Lasers (F) Mk.30 Standard Torps PLT:
2D8 + ADB +1 2D8 + ADB +1
Medium +1 Drive <12 GNR: Medium +1 Drive <12 GNR:
Range: 1/6/15/17/19/20 F Force: Range: 1/6/15/17/19/20 F Force:

FQL FQR FQL FQR

RQL RQR RQL RQR


Pilot Weapon: Pilot Weapon:
EMP Ray (F or R) EMP Ray (F or R)
2D8 + ADB R Systems: 2D8 + ADB R Systems:
Medium/2y Damage Control: 1-4 Medium/2y Damage Control: 1-4
Range: 1/2/4/6/7/8 Decoys: Range: 1/2/4/6/7/8 Decoys:

Damage Track Defensive Value: 12 Damage Reduction Drive S


9 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
9 Tight Turn: +3

J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID: J
J
Je
S
JJ
e
JJ
U
9c
e
ae
W
JJ
e
ID:
J
J
Y3
b
ea
e
[J
J
eJ
J
]2 J
J
Y3
b
ea
e
[J
J
eJ
J
]2
Z-95 Mk I Headhunter BPV: 32 (28) TPV Z-95 Mk I Headhunter BPV: 32 (28) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Splattergun (F) #1 Splattergun (F) #1 Defensive Value drops to 5.
PLT: PLT:
Splattergun (F) #2 Splattergun (F) #2 3 Torps Jettison. Remove 1D4 of
2D6 + ADB GNR: 2D6 + ADB GNR: remaining torps.
Medium F Medium F 4 Electronic Warfare Knocked Out.
Force: Force:
Range: 1/2/4/6/10/- Range: 1/2/4/6/10/- Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Splattergun Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Splatterguns Malfunction.
One random weapon system may not
be fired until after the next game turn.
Warheads: R Systems: Warheads: R Systems: 10 Engines Sputter. Reduce Drive value
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2 to 2 for the next Movement Phase,
Decoys: Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3
fire until after the next turn.
J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[JJ
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID: ID: 12 Reactor Hit.
e
J
J]
2 e
J
J]
2 Fighter is utterly destroyed.

Z-95 Mk I Headhunter BPV: 32 (28) TPV Z-95 Mk I Headhunter BPV: 32 (28) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Splattergun (F) #1 PLT: Splattergun (F) #1 PLT:
Splattergun (F) #2 Splattergun (F) #2
2D6 + ADB GNR: 2D6 + ADB GNR:
Medium F Force: Medium F Force:
Range: 1/2/4/6/10/- Range: 1/2/4/6/10/-

FQL FQR FQL FQR

RQL RQR RQL RQR

Warheads: R Systems: Warheads: R Systems:


Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2
Decoys: Decoys:

Damage Track Defensive Value: 12 Damage Reduction Drive S


3 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3

J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID: J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID:
e
J
J]
2 e
J
J]
2
Z-95 AF4 Headhunter BPV: 35 (30) TPV Z-95 AF4 Headhunter BPV: 35 (30) TPV a
Critical Hits (Roll 2D6)
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot 2 Pilot killed. Vessel may not move.
Meld Laser (F) #1 Meld Laser (F) #1 Defensive Value drops to 5.
PLT: PLT:
Meld Laser (F) #2 Meld Laser (F) #2 3 Torps Jettison. Remove 1D4 of
2D8 + ADB GNR: 2D8 + ADB GNR: remaining torps.
Medium Drive <12 F Medium Drive <12 F 4 Electronic Warfare Knocked Out.
Force: Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20 Vessel may no longer jam torps.
Reduce Defensive Value by 3.
5 Major Structural Damage.
FQL FQR FQL FQR Vessel takes 1D6 more hits.
6 Shields Damaged.
Reduce Defensive Value by 2.
7 Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
8 Evade Thrusters Hit.
Reduce Defensive Value by 4.
RQL RQR RQL RQR
9 Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
Warheads: R Systems: Warheads: R Systems: 10 Engines Sputter. Reduce Drive value
Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2 to 2 for the next Movement Phase,
Decoys: Decoys: then return to normal Drive value.
11 Pilot Dazed. Ship may not move or
Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3
fire until after the next turn.
J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[JJ
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID: ID: 12 Reactor Hit.
e
J
J]
2 e
J
J]
2 Fighter is utterly destroyed.

Z-95 AF4 Headhunter BPV: 35 (30) TPV Z-95 AF4 Headhunter BPV: 35 (30) TPV Warheads
Pilot Weapon: Crew: Pilot Pilot Weapon: Crew: Pilot Ship ID Fired # At
Meld Laser (F) #1 PLT: Meld Laser (F) #1 PLT:
Meld Laser (F) #2 Meld Laser (F) #2
2D8 + ADB GNR: 2D8 + ADB GNR:
Medium Drive <12 F Force: Medium Drive <12 F Force:
Range: 1/6/15/17/19/20 Range: 1/6/15/17/19/20

FQL FQR FQL FQR

RQL RQR RQL RQR

Warheads: R Systems: Warheads: R Systems:


Mk.30 Express Torps Damage Control: 1-2 Mk.30 Express Torps Damage Control: 1-2
Decoys: Decoys:

Damage Track Defensive Value: 12 Damage Reduction Drive S


3 Tight Turn: +3 Damage Track Defensive Value: 12 Damage Reduction Drive S
3 Tight Turn: +3

J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID: J
J
JS
e
JJ
U
ce
J
W3
a
eY
J
bJ
[
ID:
e
J
J]
2 e
J
J]
2

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