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BATTLEFIELD OBJECTIVES

SIMPLE VARIATIONS ON THE PITCHED BATTLE


The rules below describe a variety of Victory Conditions, which can replace those of the standard Pitched Battle scenario. Using these Battlefield Objectives can add a lot of variety to ones games and provide new gaming challenges to both veterans and beginners.
USING BATTLEFIELD OBJECTIVES
You may use the Battlefield Objective rules in lieu of the standard Victory Conditions anytime you play a Pitched Battle. Simply play the scenario as you normally would with the following procedural changes and rules additions. After players have finalized their army lists and set up the terrain on the board, but before sides are chosen and deployment begins, each player should generate a Primary Battlefield Objective and then a Secondary Battlefield Objective. To do so, simply make two D66 rolls and consult the Battlefield Objectives Table. (To roll a D66, simply roll two regular six-sided dice of different colors. Designate one color to be the tens digit and the other color to be the ones digit. Thus, a roll of 4 and 5 would be 45, while a roll of 6 and 1 would be 61, and so on.) Reroll the Secondary Objective if it is the same as the Primary. All rolls should be made openly. Thus, players will be aware of one anothers Objectives. Thereafter, deployment and play proceed as normal, but of course, the Battlefield Objectives will affect players strategies and tactics, and perhaps introduce a few extra simple rules or additional terrain pieces to the game. When the battle is over, disregard the Victory Points rules for standard Pitched Battles, and instead score the game as follows.

by Eric Sarlin
TALLYING THE VICTORY POINTS
As normal, players receive a number of Victory Points equal to the points value of enemy units/characters that have been destroyed, that are fleeing at the end of the game, or that have fled off the table. Also as normal, players receive a number of Victory Points equal to half the points value of enemy units that have been reduced to half their original number of models and of enemy independent models reduced to half their starting number of Wounds. [Do not count these Victory Points if points have already been scored for the unit being wiped out, as described above.] Players score a number of Victory Points equal to a quarter of the points value of the armies involved in the battle for fulfilling their Primary Objective (e.g., 500 Victory Points in a battle between 2,000point armies). Players score a number of Victory Points equal to a tenth of the points value of the armies involved in the battle for fulfilling their Secondary Objective (e.g., 200 Victory Points in a battle between 2,000-point armies). Once all Victory Points are tallied, use the Victory Points Chart on p. 198 of the Warhammer rulebook to determine the outcome of the battle.

The Empire player opted for a challenging battle when he decided to stick with the Monster Hunt Battlefield Objective against the multi-Wound might of an Ogre Kingdoms army. 122

USING THE OBJECTIVES IN A CARD FORMAT


Listed below are a number of ways to use the Battlefield Objectives. One method, reminiscent of Second Edition 40K, is to use cards to generate your Battle Objectives. Players may select cards openly, or in secret and then reveal them at games end. Visit the URL below, download the cards, print them out (on card stock if your printer can handle it), cut them out, and if you like, place them in collectible card sleeves to protect them from wear and tear.

FIND OUT MORE ONLINE!


For a link to a downloadable deck of Battlefield Objective cards, go to www.games-workshop.com/whitedwarf/wd317

OPTIONAL WAYS TO USE THE LIST OF BATTLEFIELD OBJECTIVES


Players should not feel limited to using the list of Battlefield Objectives in one way. Below are a number of different ways to use the list to add additional variety to your games. Choose. Players may choose their Primary and Secondary Objectives instead of generating them randomly. Choose for Each Other. Players may choose their opponents Primary and Secondary Objectives. Alternatively, players may choose one of their own Objectives (either Primary or Secondary), and their opponent chooses the other. Roll with Option to Veto. Players generate Objectives randomly, but may opt to reroll each Objective one time if they dont like the first result. Roll & Choose. Players may choose one of their Objectives and roll the

other one randomly. Other Scenarios. Players can apply the Battlefield Objectives rules to scenarios other than Pitched Battles. Note that not all objectives will work for all scenarios. GM & Secret Objectives. With the assistance of a neutral Game Master, players can roll their Battlefield Objectives in secret. The GM can then secretly assign things like scenery objectives and targets for assassination, which are normally worked out between the players. The GM can opt to have players reroll Battlefield Objectives like Rescue, which may not work well with Secret Objectives. Cards. Instead of rolling for Objectives, players can use the Battlefield Objective cards, which are available online (see above for a link to the page). By using the Battlefield Objective cards, players ensure that no two Objectives in play will be the same. If youre playing with a GM and Secret Objectives, we highly

recommend using the cards and removing Rescue from the deck. Stacked Deck. Each player draws Battlefield Objectives as normal, but may remove an agreed upon number of cards (about three to six cards) from the deck before doing so. Both players should prepare the cards starting with a complete deck. Thus, with the Stacked Deck option, it is possible for players to have an Objective in common. Change Victory Point Values. Players can change the number of Victory Points the Primary and Secondary Objectives are worth. More or Fewer Objectives. Players can play with one, three, or more objectives, and can adjust the points value of each accordingly. As a rule of thumb, no matter how many objectives are in play, the total potential Victory Point value of each sides Objectives should be at least a third but no more than half of the points value of the armies in play. Thus, if the battle is being fought

between 2,000-point forces, the total number of Battlefield Objective Victory Points available should be between 667 and 1,000 for each side. For such a battle, players might choose to play with three Objectives the Primary worth 400 VPs, the Secondary worth 300 VPs, and the Tertiary worth 200 VPs for instance. Add or Delete Objectives. You can add Objectives of your own design (blank cards are included in the downloadable deck for you to customize). You can drop Objectives from the list or deck. You can change the odds of generating particular Objectives by adjusting the D66 numbers in the left-hand column of the table. For instance, you could drop results 53-66 from the chart and then add those numbers to the top of the chart, such that a result of 11 or 53 would be Table Quarters, a result of 12 or 54 would be Center Objective, and so on. Including multiple versions of the same card in the deck is also an option.
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BATTLEFIELD OBJECTIVES TABLE


D66 Roll
11 12

Objective Name
Table Quarters Center Objective

You fulfill this objective if


your army controls more table quarters (per the conditions described on p. 198 of the Warhammer rulebook) than your opponents army at games end. you control a specified objective in the center of the table. Place a counter or small piece of terrain in the exact center of the gaming table. At games end, you must have a unit of Unit Strength 5+ within 6" of the objective with no enemy units closer to the objective than your capturing unit. Fleeing units can neither capture the objective nor prevent its capture. you control (per the terms described for Center Objective) at least two of three special objectives at games end. Set aside three counters or small pieces of terrain. After Deployment Zones are chosen but before deployment begins, place one objective. Next, have your opponent place the second objective. Finally, place the final objective. No objective can be placed in either Deployment Zone, within 6" of a table edge, or within 12" of another objective. there are no enemy units, except fleeing units, of Unit Strength 5 or more in your Deployment Zone. there are two or more units of Unit Strength 5 or more in your opponents Deployment Zone at games end. Fleeing units dont count. you have moved three or more units off of your opponents table edge by games end. Units that left this edge by fleeing dont count. the enemy General is dead, is fleeing, or has fled off the table by games end. the highest-level enemy Wizard is dead, is fleeing, or has fled off the table by games end. If there are two or more Wizards with the same (highest) level, randomly determine which is your target. If your opponent has no Wizards, roll a D6 to determine a different Objective: 1-2, Assassinate General; 3-5, Assassinate Enemy Character; 6, Assassinate Highest-Point Model. a designated enemy character model is dead, is fleeing, or has fled off the table by games end. Randomly designate this character before deployment begins. the enemy model that costs the most points is dead, is fleeing, or has fled off the table by games end. For purposes of this objective, characters mounted on Chariots, Monsters, and the like count as one model, and their points costs should be added together as you determine which model costs the most. If there are two or more models with the same (highest) points cost, randomly determine which is your target. your armys General has taken out an enemy character model of your choice by shooting him, casting spells at him, or defeating him in close combat such that he has been removed as a casualty, is fleeing, or has fled off the board by games end. Designate the enemy character before deployment begins. all of your character models survive the battle, are on the board, and are not fleeing at games end. at least half the starting Unit Strength of your opponents army has been removed as casualties, is fleeing, or has fled off the board by games end. at least half of your opponents units have fled due to combat resolution, Psychology, or other effects over the course of the game. If the opposing force is a Vampire Count, Daemon, or Tomb King force, you may opt to discard this Objective and play with Annihilate, Preserve, Seek & Destroy, or Capture Colors instead. at least 75% of the starting Unit Strength of your army is on the board and not fleeing at games end. an enemy unit, specified by your opponent before deployment, has been destroyed, is fleeing, or has fled off the table by games end. your opponents army has failed three or more Psychology Tests over the course of the game. If the opposing force is a Vampire Count, Daemon, Slaanesh-themed, or Tomb King force, you may

13

Multiple Objectives

14 15 16 21 22

Hold the Line Invade Breakthrough Assassinate General Assassinate Wizard

23 24

Assassinate Enemy Character Assassinate Highest Point Model

25

Arch-Enemy

26 31 32

Protect the Officers Annihilate Rout

33 34 35

Preserve Seek & Destroy Shock & Awe

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opt to discard this Objective and play with Annihilate, Preserve, Seek & Destroy, or Capture Colors instead. 36 Capture Colors you are in possession of at least two enemy standards at games end, or if the enemy army includes only one standard, you are in possession of it at games end. If the enemy army has no standards, choose one of the following Objectives instead: Annihilate, Rout, Preserve, Seek & Destroy, or Shock & Awe. none of your units engage in close combat until Turn 4 or later in order to buy time for operations to be completed elsewhere. you have rescued a captive from your opponents army. Before deployment, give your opponent a spare model or marker. Your opponent must assign this captive to one of his units. The captive will move with the unit and may be captured exactly like a unit standard. The captive will not engage in combat, cannot be executed by the enemy force, cannot be killed by normal shooting, and will not move on its own. However, the captive can be killed by template weapons and spells that affect all members of the captive unit. If the captive is killed, then you cannot fulfill this Objective. If all members of the capturing unit are destroyed and the captive survives, leave the captive model in place, where he can be recaptured by any friendly or enemy unit that comes into base contact with him. If the capturing unit flees off the board or is run down by pursuers, then the captive is killed. To fulfill this Objective, one of your non-fleeing units must be in control of the captive at games end. The captive has the following profile: M
Special

41 42

Delay Tactics Rescue

WS -

BS -

S 3

T 3

W 1

I 3

A -

Ld -

43

Messenger

one of your character models specified by you before deployment and not your General delivers an important message by exiting the table via your opponents board edge by games end. If you have only one character model in your army, choose Delay Tactics, Rescue, Monster Hunt, Destination, or Final Destination instead. at games end, at least half of the enemys models with more than 1 Wound on their profiles, except character models, have been destroyed, are fleeing, or have fled off the table. If your opponent has no multiple-Wound models, except character models, or commands an Ogre Kingdoms army, choose Delay Tactics, Rescue, Messenger, Destination, or Final Destination instead. one of your character models specified by you before deployment (not your General) has occupied a target spot on the board for 2 full contiguous turns (in order to perform a ritual, seek divine guidance at the equinox, pick up a hidden message, or something of the kind). To determine the spot, place a marker on the exact center point of the board and then roll the Scatter Die. Move the marker 3D6" in the direction indicated by the arrow, even if a Hit is rolled. one of your character models specified by you before deployment (not your General) occupies a target spot on the board at games end. Determine the spot per the process described for the Destination Objective. your army has successfully cast at least three spells over the course of the battle. The first spell listed in any spell list does not count toward this tally. If your army includes no Wizards, reroll a different Objective. your army has successfully dispelled at least three enemy spells over the course of the battle. If your opponents army does not include any Wizards, reroll a different Objective. You also fulfill the terms of this Objective if your opponent does have a Wizard or Wizards in his army but does not successfully cast at least three spells. Choose one Objective from 11 to 16. Choose one Objective from 21 to 26. Choose one Objective from 31 to 36. Choose one Objective from 41 to 52. You may select your Primary Objective. Your opponent selects your Secondary Objective. [If you generated this result as you were rolling for your Primary Objective, do not roll again for a Secondary Objective. If you generated this result as you were rolling for your Secondary Objective, disregard your first roll.] Your opponent selects your Primary Objective. You may select your Secondary objective. [If you generated this result as you were rolling for your Primary Objective, do not roll again for a Secondary Objective. If you generated this result as you were rolling for your Secondary Objective, disregard your first roll.]
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44

Monster Hunt

45

Destination

46

Final Destination

51

Magical Domination Anti-Magic

52

53 54 55 56 61-63

Choose Choose Choose Choose Choose/Choose

64-66

Choose/Choose

TABLE QUARTERS

CENTER OBJECTIVE

MULTIPLE OBJECTIVES

You fulfill this objective if your army controls more table quarters (per the conditions described on p. 198 of the Warhammer rulebook) than your opponents army at games end.

You fulfill this objective if you control a specified objective in the center of the table. Place a counter or small piece of terrain in the exact center of the gaming table. At games end, you must have a unit of Unit Strength 5+ within 6" of the objective with no enemy units closer to the objective than your capturing unit. Fleeing units can neither capture the objective nor prevent its capture.

You fulfill this objective if you control (per the terms described for Center Objective) at least two of three special objectives at games end. Set aside three counters or small pieces of terrain. After Deployment Zones are chosen but before deployment begins, place one objective. Next, have your opponent place the second objective. Finally, place the final objective. No objective can be placed in either Deployment Zone, within 6" of a table edge, or within 12" of another objective.

11

12

13

HOLD THE LINE

INVADE

BREAKTHROUGH

You fulfill this objective if there are no enemy units, except fleeing units, of Unit Strength 5 or more in your Deployment Zone.

You fulfill this objective if there are two or more units of Unit Strength 5 or more in your opponents Deployment Zone at games end. Fleeing units dont count.

You fulfill this objective if you have moved three or more units off of your opponents table edge by games end. Units that left this edge by fleeing dont count.

14

15

16

ASSASSINATE GENERAL

ASSASSINATE WIZARD

ASSASSINATE ENEMY CHARACTER

You fulfill this objective if the enemy General is dead, is fleeing, or has fled off the table by games end.

You fulfill this objective if the highestlevel enemy Wizard is dead, is fleeing, or has fled off the table by games end. If there are two or more Wizards with the same (highest) level, randomly determine which is your target. If your opponent has no Wizards, roll a D6 to determine a different Objective: 1-2, Assassinate General; 3-5, Assassinate Enemy Character; 6, Assassinate Highest-Point Model.

You fulfill this objective if a designated enemy character model is dead, is fleeing, or has fled off the table by games end. Randomly designate this character before deployment begins.

21

22

23

ASSASSINATE HIGHEST POINTS MODEL

ARCH-ENEMY

PROTECT THE OFFICERS

You fulfill this objective if the enemy model that costs the most points is dead, is fleeing, or has fled off the table by games end. For purposes of this objective, characters mounted on Chariots, Monsters, and the like count as one model, and their points costs should be added together as you determine which model costs the most. If there are two or more models with the same (highest) points cost, randomly determine which is your target.

You fulfill this objective if your armys General has taken out an enemy character model of your choice by shooting him, casting spells at him, or defeating him in close combat such that he has been removed as a casualty, is fleeing, or has fled off the board by games end. Designate the enemy character before deployment begins.

You fulfill this objective if all of your character models survive the battle, are on the board, and are not fleeing at games end.

24

25

26

ANNIHILATE

ROUT

PRESERVE

You fulfill this objective if at least half the starting Unit Strength of your opponents army has been removed as casualties, is fleeing, or has fled off the board by games end.

You fulfill this objective if at least half of your opponents units have fled due to combat resolution, Psychology, or other effects over the course of the game. If the opposing force is a Vampire Count, Daemon, or Tomb King force, you may opt to discard this Objective and play with Annihilate, Preserve, Seek & Destroy, or Capture Colors instead.

You fulfill this objective if at least 75% of the starting Unit Strength of your army is on the board and not fleeing at games end.

31

32

33

SEEK & DESTROY

SHOCK & AWE

CAPTURE COLORS

You fulfill this objective if an enemy unit, specified by your opponent before deployment, has been destroyed, is fleeing, or has fled off the table by games end.

You fulfill this objective if your opponents army has failed three or more Psychology Tests over the course of the game. If the opposing force is a Vampire Count, Daemon, Slaaneshthemed, or Tomb King force, you may opt to discard this Objective and play with Annihilate, Preserve, Seek & Destroy, or Capture Colors instead.

You fulfill this objective if you are in possession of at least two enemy standards at games end, or if the enemy army includes only one standard, you are in possession of it at games end. If the enemy army has no standards, choose one of the following Objectives instead: Annihilate, Rout, Preserve, Seek & Destroy, or Shock & Awe.

34

35

36

DELAY TACTICS

RESCUE

MESSENGER

You fulfill this objective if none of your units engage in close combat until Turn 4 or later in order to buy time for operations to be completed elsewhere.

41

You fulfill this objective if you have rescued a captive from your opponents army. Give your opponent a spare model or marker. Your opponent must assign this captive to one of his units. The captive will move with the unit and may be captured exactly like a unit standard. To fulfill this Objective, one of your non-fleeing units must be in control of the captive at games end. See the Battlefield Objectives article in WD317 for a complete description of this Battlefield Objective.

You fulfill this objective if one of your character models specified by you before deployment and not your General delivers an important message by exiting the table via your opponents board edge by games end. If you have only one character model in your army, choose Delay Tactics, Rescue, Monster Hunt, Destination, or Final Destination instead.

42

43

MONSTER HUNT

DESTINATION

FINAL DESTINATION

You fulfill this objective if at games end, at least half of the enemys models with more than 1 Wound on their profiles, except character models, have been destroyed, are fleeing, or have fled off the table. If your opponent has no multiple-Wound models, except character models, or commands an Ogre Kingdoms army, choose Delay Tactics, Rescue, Messenger, Destination, or Final Destination instead.

44

You fulfill this objective if one of your character models specified by you before deployment (not your General) has occupied a target spot on the board for 2 full contiguous turns (in order to perform a ritual, seek divine guidance at the equinox, pick up a hidden message, or something of the kind). To determine the spot, place a marker on the exact center point of the board and then roll the Scatter Die. Move the marker 3D6" in the direction indicated by the arrow, even if a Hit 45 is rolled.

You fulfill this objective if one of your character models specified by you before deployment (not your General) occupies a target spot on the board at games end. Determine the spot per the process described for the Destination Objective.

46

MAGICAL DOMINATION

ANTI-MAGIC

ALTERNATE OBJECTIVE

You fulfill this objective if your army has successfully cast at least three spells over the course of the battle. The first spell listed in any spell list does not count toward this tally. If your army includes no Wizards, reroll a different Objective.

You fulfill this objective if your army has successfully dispelled at least three enemy spells over the course of the battle. If your opponents army does not include any Wizards, reroll a different Objective. You also fulfill the terms of this Objective if your opponent does have a Wizard or Wizards in his army but does not successfully cast at least three spells.

51

52

Alt. Obj.

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

Alt. Obj.

Alt. Obj.

Alt. Obj.

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

Alt. Obj.

Alt. Obj.

Alt. Obj.

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

ALTERNATE OBJECTIVE

Alt. Obj.

Alt. Obj.

Alt. Obj.