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The Dark Pwners take on Possessed Chaos Possessed.............................................................................

125 pts Possessed Champion Possessed Marine Unit Type Infantry (Elites) WS 4 4 BS 4 4 S 4 4 T 4 4 W 1 1 I 4 4 A 3 2 Ld 10 9 Sv 3+ 3+

Composition 1 Possessed Champion & 4 Possessed Marines You may buy an additional 5 Possessed Marines for 21 pts each Wargear Power Armour 2 Close Combat Weapons (Not included in the above profile) Special Rules Alpha Warrior (Possessed Champion Only) Daemon Kin Marks of Chaos: The entire unit may take the Mark of Khorne for 3 pts each (+1A) The entire unit may take the Mark of Slaanesh for 3 pts each (+1I) The entire unit may take the Mark of Nurgle for 3 pts each (+1T) The entire unit may take the Mark of Tzeentch for 3 pts each (+1 to Inv Sv) Champion options: Personal Icon for 5 pts Blood and Pain (only if the mark of Khorne is taken) for 20 pts Bliss (only if the mark of Slaanesh is taken) for 20 pts Plague (only if the mark of Nurgle is taken) for 20 pts Death (only if the mark of Tzeentch is taken) for 20 pts Daemonic Powers: The entire unit may take Warpfire for 3 pts each The entire unit may take Daemon Claws for 3 pts each The entire unit may take The Fury (only if the mark of Khorne is taken) for 3 pts each The entire unit may take The Grace (only if the mark of Slaanesh is taken) for 3 pts each The entire unit may take The Rot (only if the mark of Nurgle is taken) for 3 pts each The entire unit may take The Change (only if the mark of Tzeentch is taken) for 3 pts each Transport Chaos Rhino Chaos Land Raider (only if three Daemon Kin options are taken)

Saturday, 28 May 2011

The Dark Pwners take on Possessed Special Rules Alpha Warrior While this model is alive the entire unit gains the Fearless USR. Daemon Kin The entire unit gains a 5+ Invulnerable Save Daemonic Powers The entire unit may buy a number of Daemonic Powers for the cost listed above. At the beginning of the game befor units are deployed, roll a leadership test for the unit (fearless does not effect this roll) if the test is passed then the unit gains the Power as normal, if the test is failed they do not gain the Power. Roll once for each Power bought. Warpfire The entire unit gains a shooting attack with the following profile: 18 Range, S4, AP5, and Assault 3 Daemon Claws The entire unit gains the Rending USR. The Fury The entire unit gains the Furious Charge USR. The Grace The entire unit gains the Fleet USR. The Rot The entire unit gains the Feel no Pain USR. The Change The entire unit gains +1 to their Invulnerable Save. Wargear Personal Icon Any unit Deep Striking within 6 of a Personal Icon does not scatter. God specific Daemons can also be Deep Striked through the Personal icon. To do so you must have the Gods Mark of chaos. For instance, if you wanted to summon Bloodletters of Khorne, you would have to have the Mark of Khorne. Note: Pair means 2, so you still keep the +1 attack for 2 Close Combat Weapons. Blood and Pain These are a Pair of Power Weapons. In addition you gain +D6 extra attacks. Before using these weapons you must pass a leadership test, if you dont pass you must forgo your attack this turn (fearless does not effect this roll). Roll for the extra D6 attacks after the leadership test but before you roll to attack. Bliss and Envy These are a Pair of Power Weapons. In addition every wound of a 4, 5 or 6 inflicts Instant Death on the target. Before using these weapons you must pass a leadership test, if you dont pass you must forgo your attack this turn (fearless does not effect this roll). Plague and Pestilence These are a Pair of Power Weapons. In addition this weapon is Poisoned 3+. Before using these weapons you must pass a leadership test, if you dont pass you must forgo your attack this turn (fearless does not effect this roll). Death and Destruction These are a Pair of Power Weapons. In addition they can be used as a shooting weapon with the following profile: 18 Range, S6, AP3, and Assault 3. Before using these weapons you must pass a leadership test, if you dont pass you must forgo your attack this turn (fearless does not effect this roll).

Saturday, 28 May 2011

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