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Wizard Spells

SPELLS PER DAY BONUS SPELLS LEVEL SPELL SAVE DC 0 1 2 3 4 5 6 7 8 9 RANGES


25 ft + 5 ft / 2 LVLS 100 ft + 10 ft / LVL

3.5
Abjur Abjur Conj Conj Div Div
CLOSE

SCHOOL PROHIBITED

Ench Ench

Evoc Evoc

Illus Illus

Necro Necro

Trans Trans
LONG

MEDIUM

400 ft + 40 ft / LVL

LEVEL 0
Spell Acid Splash Amanensis Arcane Mark Caltrops Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Electric Jolt Flare Ghost Sound Launch Bolt Launch Item Light Mage hand Mending Message No Light Open/Close Preserve Organ Prestidigitation Ray of Frost Read Magic Repair Minor Damage Resistance Silent Portal Slash Tongue Sonic Snap Stick Touch of Fatigue Unnerving Gaze Description Acid missile 1d3 damage Copy nonmagical text Inscribes a personal rune Creates caltrops, 1 dmg, slows creats Figment torches or other lights Humanoid loses next action Detects spells and magic items Detects poison in creature or item Deals 1d6 damage to one undead 1d3 electric damage Dazzles 1 creature (-1 attack) Figment sounds Launches a crossbow bolt up to 80-ft Hurls Fine item up to Medium range Item shines like a torch 20-ft glow Telekinesis of 5 lb item Makes minor repairs of item Whispered conversation at distance Prevents normal light from illuminating Opens/closes small or light things Protects one detached organ from decay Performs minor tricks 1d3 cold damage Read scrolls and spellbooks Repairs 1 dmg to any construct Target gains +1 on saves Negates sound from door or window -1 on att, save, and skill checks for 1rnd 1 point sonic dmg, deafen 1 rnd Glues obj 5 lbs or less to another obj Target becomes fatigued Subject takes 1 to att for 1d3 rnds School Conj Trans Univ Conj Evoc Ench Div Div Necro Evoc Evoc Illus Trans Trans Evoc Trans Trans Trans Trans Trans Necro Univ Evoc Div Trans Abjur Illus Trans Evoc Trans Necro Illus Comp V,S V,S V,S V,S V,S V,S,M V,S V,S V,S V,S V V,S, M V,S,M S V,M/DF V,S V,S V,S,F V,S V,S,F V,S,DF V,S V,S V,S,F V,S V,S,M/DF S V,S V,S V,S,M V,S,M V,S Time 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Range Close Close Touch Close Medium Close 60-ft Close Close Close Close Close Touch Touch Touch Close 10-ft Medium Close Close Touch 10-ft Close Self Touch Touch Close Close Close Touch Touch Close Target, Effect, Area Acid missile Object or objects with text Rune or mark 5-ft x 5-ft sq+5-ft sq/2lvls 10-ft radius 1 humanoid to 4 HD Cone Creat, obj or 5-ft cube Ray Ray Burst of light Noise of 4humans/lvl One bolt in your possession One Fine item up to 10 lbs One item Nonmagical Item Item, 1 lb One creature/lvl 20-ft radius spread Item to 30 lbs One organ 1 lb, 1 cu. Ft Ray 250 words/min Construct touched One creature One portal One living creat with tongue One creature or object Nonmagical obj up to 5 lbs One creature One humanoid creature Duration Instantaneous 10 min/lvl Permanent 1 rnd/lvl 1 min (D) 1 round Conc, 1 min/lvl (D) Instantaneous Instantaneous Instantaneous Instantaneous (1 min) 1 rnd/lvl (D) Instantaneous Instantaneous 10 min/lvl (D) Concentrate Instantaneous 10 min/lvl 1 min/lvl Instantaneous 24 hours 1 hr Instantaneous 10 min/lvl Instantaneous 1 min 1 minute/lvl (D) 1 rnd Instantaneous Instantaneous 1 rnd/lvl 1 rnd/lvl Save Will negs Will negs Fort negs Will dsblf Will negs Will negs Fort negs Will negs Will negs Fort negs Will part Will negs Fort negs Will negs SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Book PH 196 SC 9 PH 201 SC 42 PH 216 PH 217 PH 219 PH 219 PH 223 SC 78 PH 232 PH 235 SC 130 SC 130 PH 248 PH 249 PH 253 PH 253 BV 100 PH 258 BV 101 PH 264 PH 269 PH 269 SC 173 PH 272 SC 190 BV 103 SC 195 SC 206 PH 294 BV 108

LEVEL 1
Spell Aberrate Accelerated Movement Alarm Alibi Animate Rope Appraising Touch Armor Lock Arrow Mind Babau Slime Backbiter Benign Transposition Bestow Wound Bigbys Tripping Hand Black Bag Blade of Blood Blades of Fire Blockade Blood Wind Breath Flare Description Subject becomes an aberration Balance, Climb, or Move Silently at normal speed with no penalty on check Wards an area for 2 hr/lvl Target believes recent encounter Rope moves at your command +10 Appraise checks Armor becomes restrictive, move 10-ft Threaten nearby squares with bow and fire without provoking att of opportunity Secrete a body-covering acid that damages attacking foes Weapon strikes wielder Two willing subjects switch place Transfer 1 hp/lvl of wounds to another Hand trips subject Extradimensional bag of torture tools Weapon deals +1d6 dmg, or +3d6 if you take 5 points of damage Deal +1d8 fire dmg 5-ft square filled with block of wood Use natural weapons at range Breath weapon dazzles subjects School Comp Trans V,S,Fiend Trans S,M Abjur Illus Trans Div Trans Div Trans Necro Conj Trans Evoc Conj Necro Conj Conj Evoc Trans V,S,F/DF V V,S V,S V,S V,S,M Time 1a Swift 1a Swift 1a 1a 1a Immed Range Touch Self Close Close Medium Self Close Self Touch Close Medium Touch Medium Touch Touch Touch 0-ft Close Self Target, Effect, Area One living creature Caster 20-ft radius One living creature 1 ropelike item Caster One creature wearing armor Caster Creature touched One weapon Two willing creats Living creature touched One creature A black leather bag Weapon touched Up to 2 melee weapons 5-ft cube of wood Single creat with Int 4 and up Your breath weapon Duration 10 min/lvl 1 rnd/lvl (D) 2 hr/lvl (D) Instantaneous 1 rnd/lvl 1 hr/lvl 1 rnd/lvl (D) 1 min/lvl (D) 1 min/lvl 1 rnd/lvl (D) Instantaneous Instantaneous Instantaneous 24 hrs 1 rnd/lvl or till used 1 rnd 3 rnds 1 rnd 1 rnd Save Fort negs Will dsblf Fort negs Fort negs Will negs Fort negs Ref negs Will negs SR Yes Yes Yes Yes Yes Yes Yes Yes Book BV 84 SC 7 PH 197 EE 27 PH 199 SC 15 CS 95 SC 15 SC 22 SC 23 SC 27 BV 85 PH2 103 BV 86 PH2 103 SC 31 CS 91 SC 33 SC 38

V,S,M/DF 1 a V,S,F V V,S,M V,S,M V,S,M V,S V V,S,M V,S S 1a 1a 1a 1a 1a Swift Swift Swift Swift Swift

Burning Hands Burning Rage Buzzing Bee

1d4 fire damage/level (5) 4 points of dmg/rnd, +att and DR Bee gives 10 Move Silently, and hinders Concentration checks Cause Fear Creature frightened or shaken 1 rnd Charm Person Makes one person your friend Cheat Caster rerolls success of game of chance Chill Touch 1 touch/lvl deals 1d6 dmg, -1 Str Color Spray Knocks unconscious etc. 1d6 creats Combat Readiness +1/3 lvls on initiative checks, no attack bonus from being flanked Comprehend Languages Understands all languages Corrosive Grasp 1 touch/lvl deals 1d8 acid dmg Create Trap Creates a CR 1 trap Critical Strike Gain +1d6 dmg, double threat +4 to crit Cutting Hand Hand gain +2 bonus and deal 1d6 dmg Darklight 5-ft radius where all can see no light Dawnburst Illuminate all creatures in 10-ft radius; deal damage to light-sensitive creatures Dead End Removes spoor of one creature/lvl Death Grimace Caster leaves magical calling card Deaths Call Scream deals 1 dmg/lvl and fatigues Deep Breath Lungs are filled with air Deflect, Lesser Gain deflection bonus of +1/3 lvls (+5) Detect Drangonblood Detect dragons and dragonblooded creatures within 60-ft Detect Secret Doors Reveals hidden doors within 60-ft Detect Undead Reveals undead within 60-ft Detect Weaponry Reveals weapons in 60-ft Discern Bloodline Know the race of one creature/lvl Disguise Self Change appearance, +10 Disguise Dispel Ward Dispel magic but affects only wards Distract -4 Concentration, Listen, Search, Spot Distract Assailant One creature is flat-footed for 1 rnd Divine Inspiration +3 bonus on attack rolls vs evil creats Drug Resistance Subject is immune to addiction Ebon Eyes Can see through magical darkness Ectoplasmic Armor Gain armor bonus vs incorporeal attacks Endure Elements Protected in extreme temperatures Enlarge Person +2 Str, -2 Dex, -1 Att, -1 AC Erase Mundane or magical writing vanishes Expeditious Retreat Increase speed by 30-ft/rnd Expeditious Retreat, Swift Your speed increases by 30-ft for 1 rnd Extract Drug Creates drug from inanimate object Eyes of the Avoral Subject gets +8 on Spot checks Familiar Pocket Clothes/container becomes extradimensional safe heaven for familiar Feather Fall Items or creatures fall slowly Fist of Stone +6 Str; gain natural slam attack Float Subject becomes buoyant Friendly Face +5 Diplomacy and Gather Information Ghostly Reload Pulls crossbow string into catch Glaze Lock Jams locks with ice; Open Lock DC+10 Golem Strike Sneak attack constructs Grease Makes 10-ft square or item slippery Guided Shot Ignore distance, cover, concealment penalties with ranged attacks Guiding Light +2 ranged attacks in illuminated area Hail of Stone 1d4 dmg/lvl to creats in area Hoard Gullet Gain a second stomach, store objects Hold Portal Holds door shut Horrible Taste Touched creature or object nauseates biting or swallowing foes Hypnotism Fascinates 2d4 HD of creatures in 30-ft Ice Dagger Grenadelike weapon deals 1d4/lvl cold Identify Determines all features of magic item Incite Subjects cant ready actions or delay Inhibit Subject delays until next round Insightful Feint +10 Bluff to feint in combat Instant Diversion Creates illusory doubles of you Instant Locksmith +2 Disable Device or Open Lock Instant Search +2 Search check Ironguts +5 bonus to saving throws vs poison Jet of Steam Line of steam deal 1d4 fire dmg/lvl (5) Jump +10 jump checks, +20/5th, +30/9th Karmic Aura Creat damages you becomes fatigued Kelgores Fire bolt 1d6 fire dmg/lvl (5) partially ignore SR Lantern of Light Light of Lunia Locate City Locate Water Low-Light Vision Luminous Gaze Mage Armor Mage Burr Ranged touch attack deals 1d6 dmg Silvery light; 2 bolts deal 1d6 dmg Find nearest city Reveals location, size, quality of water See twice as far as human in low-light Eyes emit light, dazzle creatures Give target +4 AC Double arcane spell change for armor

Evoc Trans Conj Necro Ench Trans Necro Illus Div Div Conj Conj Div Trans Evoc Evoc Illus Necro Necro Conj Abjur Div Div Div Div Div Illus Abjur Ench Ench Div Ench Trans Abjur Abjur Trans Trans Trans Trans Conj Evoc Univ Trans Trans Trans Illus Trans Conj Div Conj Div Evoc Conj Trans Abjur Trans Ench Evoc Div Ench Ench Div Illus Div Div Abjur Evoc Trans Abjur Conj/ Evoc Evoc Evoc Div Div Trans Evoc Conj Trans

V,S V,S V,S,M V,S V,S V,S,F V,S V,S,M V V,S,M/DF V,S V,S,M V V,S V,S V,S V,S,M S V V V V,S V,S V,S,M/DF V,S V,S,M V,S V,S S V,S,M Sacrifice V,M V,S,M V V,S V,S,M V,S V,S V V,S,F S V,S,M V V,S,M V,S,M V,S V,S,F V,S V V,S,M V V,S V,S,M V,S V V,S,M V,S V,S,M V,S,M/DF V,S V,S V V,S V,S V,S, V,S,M V,S V,S,M V V,S,M V,S V V,S,F/DF V,M V,S V,S,F V,S

1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Round Swift 1a 1a 1a 1a 1a 1a Immed Immed 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a Round 1a 1a Swift 1 min 1a 1a Immed 1a 1a 1a 1a 1a Swift 1a Swift 1a Round 1a 1a 1a Round 1a 1 hr Swift 1a Swift Swift Swift Swift 1a 1a 1a Swift 1a 1a Round 1a 1a 1a 1a 1a

15-ft Cone Close One creature Medium One creature Close Close Self Touch 15-ft Touch Self Touch Medium Self Self Touch Close Touch Touch 10-ft Self Prsnl 60-ft 60-ft 60-ft Close Close Self Medium Medium Close Touch Touch Touch Touch Touch Close Close Self Self Touch Touch Touch Close Self Long Self Touch Touch Self Close Self Long Medium Self Medium Touch Close Close Touch Close Medium Self Self Self Self Touch 30-ft Touch 20-ft Medium Close Medium 10mi/lvl Long Touch Self Touch Close One living creature One person Caster One creature/level Cone Creature touched 250 words/min Creature touched One trap Caster Your hand One creat or obj touched 10-ft radius burst One creature/lvl One corpse 10-ft radius burst Caster Caster Cone shaped emanation Cone Cone Cone-shaped emanation One creature/rnd Caster One warded object or area One creature/lvl in 30-ft One creature One creature touched One living creature Creature touched Creature touched One creature One humanoid 1 scroll or 2 pages Caster Caster One dose of a drug One creature One container or garment with a pocket touched Creature/lvl in 20-ft Caster One large or smaller creat/obj Caster Hand, light, heavy crossbow Lock touched Caster Obj or 10-ft x 10-ft sq Caster Creats in 5-ft radius burst Cylinder 5-ft x 40-ft Caster Door to 20 sq ft/lvl Creature or object touched Living creatures Dagger of ice One item Creats in 10-ft burst One creature Caster Self Caster Caster Creature touched 30-ft line One creature 20-ft radius emanation One creature Ray You and up to 2 rays 10 mile/lvl radius Cone-shaped emanation Creature touched Caster One creature One creat wearing armor

Instantaneous 1 rnd/lvl (D) 1 min/lvl (D) 1d4 rnds 1 hr/lvl 1 min/lvl or used Instantaneous Instantaneous 1 min/lvl 10 min/lvl Instantaneous 12 hrs 1 rnd 1 rnd/lvl (D) 1 min/lvl 1 rnd/lvl (D) 10 min/lvl (D) Permanent Instantaneous 1 rnd/lvl 1 rnd/lvl or till used Conc up to 10 min/lvl (D) Conc, 1 min/lvl (D) Conc, 1 min/lvl (D) Conc +10 min/lvl (D) Conc up to 1 rnd/lvl 10 min/lvl Instantaneous 1 rnd/lvl 1 rnd 1d4 rounds 1 hr/lvl 10 min/lvl 1 hr/lvl (D) 24 hours 1 min/lvl (D) Instantaneous 1 min/lvl (D) 1 min/lvl (D) Permanent 10 min/lvl 1 hr/lvl (D) Land or 1 rnd/lvl 1 min 1 min/lvl 10 min/lvl (D) 1 hr or expended 10 min/lvl 1 rnd 1 rnd/lvl (D) 1 round 1 min/lvl (D) Instantaneous 1 hr/lvl 1 min/lvl (D) 10 min/lvl 2d4 rnds (D) Instantaneous Instantaneous 1 min/lvl Instantaneous 1 rnd 1 round 1 rnd 1 rnd 10 min/lvl Instantaneous 1 min/lvl (D) 1 rnd/lvl Instantaneous 1 rnd/lvl 10 min/lvl (D) Instantaneous Conc to 10 min/lvl 1 hr/lvl 1 rnd/lvl 1 hr/lvl (D) 1 rnd/lvl (D)

Ref half Will negs Will part Will negs Will negs Fort part Will negs Will negs Ref part Will negs Fort part Will negs Will negs Will negs Fort negs Will negs Will negs Fort negs Special Special Will negs Will negs Fort negs Special Fort negs Will negs Will negs Will negs Will negs Ref half Will negs Will part Ref half Will negs Will negs Fort negs

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes

PH 207 PH2 105 SC 41 PH 208 PH 209 SC 46 PH 209 PH 210 DrU 61 PH 212 SC 53 RDr 112 SC 56 SC 57 BV 91 CM 101 SC 59 BV 91 CM 101 SC 61 PH2 109 DM 65 PH 220 PH 220 Ci 66 RD 165 PH 222 SC 67 SC 69 SC 69 BE 96 BV 93 SC 77 SC 77 PH 226 PH 226 PH 227 PH 228 SC 85 BV 94 BE 99 SC 88 PH 229 SC 94 Fr 94 RD 166 RDr 113 Fr 97 SC 106 PH 237 SC 108 SC 108 SC 108 DM 68 PH 241 SC 116 PH 242 SC 118 PH 243 SC 121 SC 123 SC 124 RDr 113 SC 124 SC 124 SC 126 CM 108 PH 246 CM 108 PH2 116 BE 101 SC 132 RD 166 Sa 117 SC 134 SC 135 PH 249 CS 100

S,Abstinence 1 a

Mage Hand, Greater Magic Missile Magic Weapon Mighty Wallop Mount Nerveskitter Net of Shadows Nether Trail Nightshield Nystuls Magic Aura Obscuring Mist Orb of Acid, Lesser Orb of Cold. Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Lesser Parching Touch Path of Frost Peacebond Persistent Blade Portal Beacon Power Word Fatigue Power Word Pain Protection from Chaos Protection from Evil Protection from Good Protection from Law Quickswim Raging Flame Ray of Clumsiness Ray of Enfeeblement Ray of Flame Reaving Aura Reduce Person Remove Scent Repair Light Damage Resinous Tar Resist Planar Alignment Rot of Ages Rouse Sacrificial Skill Scatterspray Scholars Touch Secret Weapon Seething Eyebane Serene Visage Shield Shield bearer Shivering Touch, Lesser Shock and Awe Shocking Grasp Silent Image Sleep Slide Slow burn Snipers Shot Snowdrift Snuff the Light Sonic Blast Spell Flower Spider Form, Lesser Spirit Worm Spontaneous Search Stand Sticky Floor Stupor Summon Component Summon Monster I Summon Undead I Sunstroke Suspend Disease Targeting Ray Tensers Floating Disk Thunderhead Tongue Tendrils Treacherous Weapon True Casting True Strike

Telekinesis of 40-lb item 1d4+1 damage, +1 missile levels 3,5,7,9 Weapon gets +1 att/dmg +1 size category bludgeoning weapon Summons riding horse or pony +5 bonus on initiative checks Ordinary shadows that provide concealment to all in the area Creates trail compelling evil outsiders Resistance bonus on saves and absorbs magic missile damage Grants false magical aura Fog surrounds you, visibility 5-ft 1d8 acid dmg + 1d8/2 lvls (5) 1d8 cold dmg + 1d8/2 lvls (5) 1d8 electricity dmg + 1d8/2 lvls (5) 1d8 fire dmg + 1d8/2 lvls (5) 1d8 sonic dmg + 1d8/2 lvls (5) Touch/lvl deal 1d6 dmg; 1 Con dmg Frozen path on ground slows deals dmg Weapon is impossible to draw Blade of force attacks and auto flanks You grant others knowledge of a magic portals location Fatigue creature with 100 hp or less 1d6 dmg/rnd to creat with 100 hp or less +2 AC and saves vs chaotic creatures +2 AC and saves vs evil creatures +2 AC and saves vs good creatures +2 AC and saves vs lawful creatures Swim speed increased by 10-ft Fires burn twice as hot, half as long 1d6 Dex penalty +1/2 lvls Reduces Str by 1d6+1/2lvls (+5) 1d6/2 lvls fire dmg, ignites subject Creats below 0hp take 1 point of dmg -2 Str, +2 Dex, +1 Att, +1 AC Hides touched creatures scent Repair 1d8 dmg +1/lvl to construct (5) Slows movement; make obj hard to drop Subject can resist penalties for being of an opposed alignment on an Outer Plane Cloud of rotting debris sickens or nauseates one creat, Conceal others Awakens creatures in area +5 Knowledge (religion) checks Group of small objects flies apart Read books in seconds Makes hidden weapon hard to find Blinded and all in 5-ft take 1d6 dmg Insight bonus on Bluff equal to half lvls Negates magic missiles, +4 AC Shield floats near subject; grants AC Touch deals 1d6 Dex damage Flat-footed creatures get 10 initiative 1d6 damage/level electricity (5) Creates minor illusion of item Puts 4 HD of creatures into slumber Move subject 5 feet Fires burn twice as long No range limit on next ranged attack Forms existing snow into another shape Extinguish one non-magical light source 1d4/2 lvls sonic dmg; deafens Hold charge on one touch spell/forelimb You take on the form an abilities of a Medium Fiendish Monstrous Spider 1 Con dmg for 1 rnd/lvl Search area as if having taken 10 Subject stands up from prone Entangles and immobilizes creatures Helpless subject put in state that allows him to be moved, but no other actions Create a noncostly spell component Calls outsider to fight for you Summons undead to fight for you 2d6 nonleathal dmg and fatigued Keeps disease from harming creature You/allies are +1 to hit/3lvls vs creat Carries 100 lbs/lvl Small lightning bolts deal 1d6 dmg/rnd Spit out tendrils that grapple Manufactured weapon takes a penalty +10 on next spell penetration roll Add +20 to your next attack

Trans Evoc Trans Trans Conj Trans Illus Conj Abjur Illus Conj Conj Conj Conj Conj Conj Necro Trans Trans Evoc Trans Ench Ench Abjur Abjur Abjur Abjur Trans Trans Trans Necro Evoc Necro Trans Trans Trans Conj Abjur Conj/ Necro Ench Ench Trans Div Illus Trans Illus Abjur Trans Necro Ench Evoc Illus Ench Trans Trans Div Trans Trans Evoc Trans Trans Necro Div Conj Conj Ench Conj Conj Conj Trans Abjur Div Evoc Evoc Trans Trans Div Div

V,S V,S V,S,F,DF V,S,F V,S,M V,S V,S S,M V,S V,S,F V,S V,S V,S V,S V,S V,S V,S V,S V,S,F V,S,F V,S V V V,S,M/DF V,S,M/DF V,S,M/DF V,S,M/DF V,S,M/DF V,S V,S V,S V,S,F V V,S,M V,S,M V,S V,S,M V,S,DF V,S V,S V,S,M V,S V,S,M,F V,S,M

1a 1a 1a 1a Round Immed 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Swift Round 1a 1a 1a 1a 1a 1a 1a 1a

Medium Medium Touch Touch Close Close Close Touch Self Touch 20-ft Close Close Close Close Close Touch 30-ft Close Close Close Close Close Touch Touch Touch Touch Self Medium Close Close Close 10-ft Close Touch Touch Close Touch Close Close Self Close

One obj or creat up to 40 lbs Max 15-ft apart Weapon One bludgeoning weapon One mount One creature One creature/lvl in 25-ft A trail 20-ft long/lvl Caster Item to 5 lb/lvl 20-ft radius One orb of acid One orb of cold One orb of electricity One orb of fire One orb of sound Living creatures touched One 5-ft sq/lvl (5) (S) One weapon One dagger made of force One interplanar gate or portal One living creature One living creature One creature One creature One creature One creature Caster 30-ft radius spread Ray Ray Ray 10-ft radius emanation One humanoid Creature touched Construct touched One obj or 10-ft square Creature touched One creature

Concentration Instantaneous 1 min/lvl 1 min/lvl 2 hr/lvl (D) 1 rnd 1d6 rnds 10 min/lvl 1 min/lvl (D) 1 day/lvl (D) 1 min/lvl Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous 1 rnd/lvl 10 min/lvl (D) 1 rnd/lvl 1 hr/lvl Special Special 1 min/lvl 1 min/lvl 1 min/lvl 1 min/lvl 1 hr/lvl (D) 1 min 1 min/lvl 1 min/lvl Instantaneous Instantaneous 1 min/lvl 10 min/lvl Instantaneous 1 rnd/lvl (D) 10 min/lvl 2 rounds Instantaneous 1 min/lvl Instantaneous Conc up to 1 rnd/lvl 10 min/lvl (D) Instantaneous 1 min/lvl 1 min/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 rnd Instantaneous Concentrate 1 min/lvl Instantaneous 1 min 1 rnd Instantaneous Instantaneous Instantaneous 1 rnd/lvl 1 rnd/lvl 1 rnd/lvl up to 5 rnds 1 rnds Instantaneous 1 hr/lvl 1 hr/lvl 1 rnd 1 rnd/lvl (D) 1 rnd/lvl Instantaneous 24 hours 1 rnd/lvl 1 hr/lvl 1 rnd/lvl 1 hr/lvl or discharged 1 rnd One spell 1 rnd

Will negs Will negs Will negs Will negs Fort part Fort part Fort part Fort part Fort part Fort part Ref negs Will negs Will negs Will negs Will negs Will negs Special Fort negs Will negs Special Fort negs Fort part Special Will negs Fort negs Will dsblf Will negs Will negs Will part Fort negs Will negs Will negs Ref part Fort negs Fort part Fort negs Ref negs Will negs -

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

SC 136 PH 251 PH 251 RDr 114 PH 256 SC 146 SC 147 BV 99 SC 148 PH 257 PH 258 SC 150 SC 151 SC 151 SC 151 SC 151 Sa 118 DM 71 Ci 67 SC 154 SC 161 RDr 115 RDr 116 PH 266 PH 266 PH 266 PH 266 Sto 120 SC 164 SC 166 PH 269 SC 167 CM 114 PH 269 SC 173 SC 173 CM 115 SC 174 DM 72 PH2 123 BV 103 SC 180 RD 167 Ci 67 BV 103 SC 182 PH 278 SC 188 Fr 104 SC 189 PH 279 PH 279 PH 280 SC 191 SC 192 SC 194 Fr 104 DrU 63 SC 195 SC 198 DrU 63 SC 202 SC 204 PH2 125 RDr 117 BV 106 CM 118 PH 285 SC 215 Sa 123 BV 106 SC 219 PH 294 SC 219 BV 107 EE 29 CM 121 PH 296

1a 1a 1a V,S 1a V,S 1a V,S 1a V,S 1a V,S Swift V,S 1a V,S,F 1a V,S,M Round V 1a V,S,M/DF 1 a V,S Swift V,S,M/DF 1 a S Swift V,S 1a V,S 1a V,S Swift
V,S,Corrupt

10-ft radius burst Caster 6 or more Diminutive or Fine objs within 1-ft; total 25-lbs Self One book/rnd Touch Weapon touched Touch Creature touched Self Caster Self Caster Touch Shield touched Touch Creature touched Close One creat/lvl within 30-ft Touch One creature or item Long 4 10-ft cubes+1 10-ft cube/lvl Medium Living in 10-ft radius Close One creature Medium 30-ft radius spread Self Caster Touch Snow 10-cu.ft. + 1-cu.ft./lvl Close One nonmagical light source Close One creature Self Caster Self Caster Touch Touch Close Close Touch 0-ft Close Close Close Touch Medium Close Close Self Close Self Self Living creature touched Creature touched One willing prone creature 10-ft by 10-ft square One helpless creature Component less then 1g One creature One summoned undead One living creature One creature Ray 3-ft diameter disc One Creature Caster One creature Caster Caster

V,S,M V,S,M V,S V,S,M S,M S V,S,F/DF V,S,F/DF V,S V,S,M V,S,F V,S,M V,S,M V,S,M V,S V,S V,F

1a Round Immed 1a 1 min Swift Round Round 1a 1a 1a 1a 1a 1a Immed 1a 1a

Twilight Luck Unseen Servant Ventriloquism Vigilant Slumber Wall of Smoke Wave Blessing Weapon Shift Whelm Wings of the Sea

+1 luck bonus on all saving throws Str 2, 15-ft move Throw voice Set specific conditions to wake up Wall of black smoke blocks vision and nauseates those who pass through Keeps one creat/lvl from sinking Touched weapon changes form 1d6 nonleathal damage +1d6/2 lvls (5) +30-ft to subjects swim speed

Abjur Conj Illus Div Conj Trans Trans Ench Trans

V,Abstinance 1 a

V,S,M V,F V,S V,S V V,S,M V,S S,M

1a 1a Round 1a Immed 1a 1a 1a

Touch Close Close Self Close

One nonevil creature touched Invisible servant Usually speech Caster Straight wall up to 10-ft square/lvl (S) Medium One medium creat/lvl in 30-ft Touch One melee weapon 15lbs Close One living creature Touch Creature touched

1 min/lvl 1 hr/lvl 1 min/lvl (D) 12 hrs or awakened 1 rnd/lvl 10 min/lvl 1 min/lvl Instantaneous 1 min/lvl

Will dsblf Fort part Fort negs Will negs Fort negs

Yes Yes Yes Yes Yes

BE 110 PH 297 PH 298 CM 122 SC 235 Sto 125 SC 237 PH2 128 SC 240

LEVEL 2
Spell Addiction Aerial Alarm Aiming at the Target Description Subject becomes addicted to a drug Wards an area for 2 hrs/lvl School Ench Abjur Abjur Abjur Div Trans Trans Abjur Abjur Conj Abjur Trans Evoc Div Conj Trans Evoc Trans Trans Evoc Evoc Ench Illus Evoc Illus Necro Illus Trans Trans Necro Necro Trans Trans Trans Evoc Trans Trans Trans Div Evoc Illus Conj Conj Evoc Necro Evoc Conj Trans Necro Abjur Necro Illus Evoc Evoc Trans Ench Necro Abjur Comp V,S,Drug V,S,F/DF S V,S,F V,S V,S V,S,M V,S,M V,S,M V,S V,S,F/DF V,S Time 1a 1a Range Target, Effect, Area Touch One living creature Medium 100-ft radius cylinder, 500-ft high Immed Self Caster 1a Round 1a 1a 1a 1a 1a 1a 1a Close Touch Touch Touch Touch Close Medium Close Close 60-ft Self Medium Self Close Touch Touch Medium Medium Close Self Medium Medium Medium Touch 5-ft Medium Close Close Touch Close Touch Touch Touch Touch Self Touch 60-ft Close Close Self Touch 20-ft radius Willing creature touched Caster, +10 disguise Creature touched Size 30 sq ft/lvl One creature One ashstar 20-ft radius Your familiar Cone-shaped burst Caster Duration Instantaneous 2 hrs/lvl (D) Conc to 20 min 4 hr/lvl (D) 1 day/lvl (D) 10 min/lvl (D) 1 min/lvl Permanent Instantaneous 1 rnd/lvl 2 hr/lvl (D) Conc + 1 rnd/lvl Instantaneous 1 min/lvl (D) Instantaneous 1 rnd/lvl Instantaneous 1 min/lvl Instantaneous Instantaneous 1 rnd/lvl (D) Instantaneous 1 rnd/lvl (D) Instantaneous 1 rnd/lvl Permanent (D) 1 min/lvl (D) 1 rnd/lvl 1 rnd +1 rnd/3lvls 1 rnd/lvl Conc + 1 rnd / lvl 1 min/lvl (D) 1 rnd/lvl 1 min/lvl 1 min/lvl (D) 1 min/lvl Instantaneous Instantaneous 1 hr/lvl Instantaneous 1 hr/lvl 1 rnd/lvl 1 rnd/lvl Instantaneous 1 day/lvl Permanent 24 hrs Special 1 min/lvl 1 rnd/lvl (D) Instantaneous 1 rnd/lvl Instantaneous 10 min/lvl (D) 1 hr/lvl 1 rnd 1 rnd/lvl 1 rnd or discharged Save Fort negs Will negs Will negs Will part Fort negs Fort negs Special Will negs Will negs Ref part Will negs Special Fort part Will negs Fort negs Will negs Ref half Fort part Fort negs Fort negs Ref negs Will negs Will negs Will negs Fort part Will negs Fort negs Ref part Will negs Will negs Ref half Fort part Will negs Will negs SR Book Yes BV 84 HB 124 Yes Yes Yes SC 8 SC 8 CM 95 PH 197 PH2 101 PH 200 CM 96 Sa 111 CM 96

+10 Concentration checks for a previously cast spell Alarm, Greater Wards an area for 2 hr/lvl Allied Footsteps Subject learns your location Alter Self Changes Appearance Animalistic Power +2 Str, Dex, and Con Arcane Lock Magically locks a portal or chest Arcane Turmoil Targeted dispel magic and loses 1 spell Ashstar Hovering construct dehydrates creature Attentive Alarm As alarm, but learn the number and type of creatures that triggered alarm Augment Familiar Familiar becomes more powerful Ayaillas Radiant Burst Evil creats blinded 1 rnd, 1d6/2 lvls dmg Balancing Lorecall +5 on Balance, can balance on difficult surfaces if 5 or more ranks in Balance Baleful Transposition Two subjects switch places Balor Nimbus Flaming body dmgs foes in grapple Battering Ram 1d6 dmg plus bull rush Bears Endurance +4 Con Belker Claws 2d12 and lingers +1 rnd/3 lvls Bigbys Striking Fist 1d6 nonlethal dmg/2 lvls, knocks back Bigbys Warding Hand Hand of force slows opponent Black Karma Curse Subject dmgs self with melee attack Bladeweave Melee attack dazes your opponent Blast of Force 1d6 dmg/ 2 lvls (5) Blinding Color Surge Blind subject 1 rnd, gain Invisibility Blindness/Deafness Makes target blind or deaf Blur Attacks miss target 20% of time Body of the Sun Emanate fire, dealing 1d4 dmg/2lvls Boiling Blood 2d6 fire dmg/rnd second cast sickens Bone Chill Corporeal undead held by thick frost Bonefiddle Fiddle bow deals 3d6 dmg/rnd Bristle Armor spikes attack with wearer Brumal Stiffening Brittle weapons hardness 5 Bulls Strength +4 Str Burning Sword Weapon gains flaming burst ability Cats Grace +4 Dex Catapult Propel object from your hand Celerity, Lesser Move immediately, dazed 1 rnd Chain of Eyes See through other creatures eyes City Lights Absorb nearby light, release as flare Cloak Pool Hide color pool on Astral Plane Cloud of Bewilderment Creates nauseating 10-ft cube Cloud of Knives One knife/rnd, 1d6 dmg +1/3lvls (5) Combust 1d8 fire dmg/lvl and subject might catch fire Command Undead Control undead creatures Continual Flame Permanent and heatless torch Create Magic Tattoo Draw magic tattoo with various effects Crystalline Memories Read subjects surface thoughts, and deal 2d8 dmg and 2 Int dmg Curse of Impending Blades Subject takes a 2 penalty to AC Daggerspell Stance +2 insight bonus to attack and damage rolls, SR 5 + caster level if you fight defensively and DR 5/magic if total def Dance of Ruin Non-demons take 2d20 damage Dark Way Unbreakable bridge, 200lbs/lvl Darkbolt 1d8 dmg/2 levels stuns 1 rnd Darkness Supernatural darkness Darkvision See 60-ft in total darkness Daze Monster Creature loses next action Death Armor Black aura dmgs creats attacking you Deflect Gain deflection bonus of +1/2 lvls

V,S,Sacrifice 1 a

V,S,M/DF 1 a V V,S,M/DF V,S,F V,S,DF V,S,M V,S,M V,S,F V,S V V,S V,S,F V,S V V,S,DF V,S V,S,M V,S,F V,S V,S V,S,M/DF V,S V,S,M V,S V V,S V,S,M V,S V,S,M V,S,M V,S,M 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Immed 1a 1a 1a 1a 1a 1a

Yes SC 17 Yes BE 91 SC 23 Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes SC 23 SC 24 SC 24 PH 203 SC 26 PH2 103 PH2 103 PH2 103 SC 31 SC 31 PH2 104 PH 206 PH 206 SC 35 CM 97 Fr 89 SC 37 SC 40 Fr 89 PH 207 SC 41 PH 208 CS 95 PH2 105 SC 45 RD 164 SC 48 SC 48 PH2 107 SC 50 PH 211 PH 213 SC 55 CM 100

Two creats up to Large size Caster One object or creature One creature Living creatures One creature One hand of force One creature Caster Ray You and one creature One living creature Concealment 5-ft emanation One living creature Ray One creature with a skeleton Suit of armor touched One weapon One creature Weapon touched One creature One held obj, up to 5-lbs Caster Living creature touched 60-ft radius burst One color pool 10-ft cube Caster Touched creature or combustible object 25 lbs/lvl V,S,M 1a Close One undead creature V,M/DF 1a Touch Magical flame V,S,M,F 10 min Touch Creature touched V,S Swift 60-ft On living creature with Intelligence 3 or higher V,S,M/DF 1 a Medium One creature V,F Swift Self Caster V,S V,S,DF V,S V,M/DF V,S,M V,S,M V,S,M,F V Round 1a 1a 1a 1a 1a 1a Immed Close Close Close Touch Touch Medium Self Self Spread centered on caster 5-ft wide, 20-ft/lvl long One creature Item 20-ft radius One creature One creature to 6 HD Caster Caster

Yes SC 56 SC 57 Yes Yes Yes Yes Yes BV 90 SC 58 BV 90 PH 216 PH 216 PH 217 SC 60 PH2 109

Delusions of Grandeur Desiccate Desiccating Bubble Detect Aberration Detect Thoughts Devils Tongue Dimension Hop Discern Shapechanger Discolor Pool Disguise Undead Dispelling Touch Dissonant Chant Distracting Ray

Subject thinks its better then it is 1d6/2 lvls dmg, and dehydrates creat Globe evaporates water from subject Detect the presence of aberrations Detect surface thoughts Tongue grapples with reach 15-ft Teleport subject short distance Identifies shapchanging creatures Change color of pool on Astral Plane Change appearance of undead Dispel one magic effect on target Make Concentration checks difficult Forces spellcaster to make Concentration check Dragoneye Rune Create invisible draconic rune Eagles Splendor +4 Cha Earth Lock Constricts tunnel, preventing access Earthbind Subject creature cant fly Earthen Grasp Arm made of earth grapples foes Ectoplasmic Feedback Incorporeal attackers take 1d6+1/lvl Electric Loop 1d6/2 lvls electricity dmg; stuns Electric Vengeance 2d8dmg+1/lvl to melee opponent (10) Energize Potion Transforms potion into grenade Energy Surge, Lesser One attack + 1d6 energy dmg Enlarge Weapon Weapon grows one size category Entice Gift Subject gives caster what its holding Escalating Enfeeblement Ray of enfeeblement but greater effect against already weakened target Ethereal Chamber Entrap ethereal subject Extend Tentacles +5-ft to reach of tentacle attack False Life 1d10 + 1/lvl temporary hps False Peacebond Peacebond, but can draw weapon freely Fangs of the Vampire King Gain bite attack with +10 bonus, 1d6 dmg and 1 Con dmg Fatal Flame Targets body burst into flame on death Fearsome Grapple Fins to Feet Fireburst Flame Dagger Flaming Sphere Fly, Swift Fog Cloud Force Ladder Foxs Cunning Frost Breath Frost Weapon Fuse Arms Ghost Touch Armor Ghoul Glyph Ghoul Touch Glitterdust Gnome Blight Grazzts Long Grasp Gust of Wind Heart of Air Heat Leech Heroics Hurl Hypnotic pattern Ice Darts Ice Knife Icicle Incendiary Slime Increase Virulence Infernal Wound Inky Cloud Insight of Good Fortune Investiture of the Spined Devil Invisibility Ironthunder Horn Jaws of the Moray Kelgores Grave Mist Knock Kuo-Toa Skin Lahms Finger Darts Leomunds Tiny Igloo Leomunds Trap Levitate Life Bolt Light of Mercuria Grow tentacles that help you grapple Transforms tails,fins,tails to arms, legs 1d8/lvl fire dmg Beam of fire deals 1d4 dmg + 1/lvl Burning globe, 2d6 dmg, 30-ft move Gain fly speed of 60-ft for 1 round Fog limits vision to 5-ft Creates an immobile ladder of force +4 Int Icy breath deals 1d4 dmg / 2lvls Weapons gains +1d6 cold damage Arms/tentacles fuse into stronger limbs Armor works vs incorporeal attacks Glyph wards area, paralyzes victims Paralyzes one target Blinds creatures, outlines invisible Debilitating pollen sickens living creats Casters hand flies to grapple Blows away or nocks down creats +10 jump and +10-ft to fly speed 1d8 cold dmg/rnd Fighter gains one fighter bonus feat Thrown weapon returns to thrower Fascinates 2d4+1 HD/lvl creatures Icicle missiles deal 2d4 dmg, half cold Ice deals 2d8 cold dmg +2 Dex dmg or 1d8 cold dmg in 10-ft radius Magical trap deals 4d6 dmg Like grease, but highly flammable Poisons DC increases by 2 Weapon deals persistent bleeding dmg Obscures sight underwater past 5-ft Subject rolls twice, takes best result Target can launch up to 3 spikes at once Invisible until attacks Intense vibrations trip those in area Subject gains a bite attack 1d6 dmg/lvl, fatigue, partly ignore SR

Illus Necro Necro Div Div Trans Conj Div Illus Illus Abjur Abjur Abjur Univ Trans Abjur Trans Trans Abjur Evoc Evoc Trans Trans Trans Ench Necro Evoc Trans Necro Trans Trans Evoc Trans Trans Evoc Evoc Evoc Trans Conj Evoc Trans Evoc Trans Trans Trans Necro Necro Conj Conj Trans Evoc Trans Necro Trans Trans Illus Conj Conj Abjur Conj Trans Trans Conj Div Trans

V V,S,M S,M/DF V,S V,S,F/DF S,Corrupt V V,S,M V,S,M V,S,F V,S V,S V,S V,S V,S,M/DF V,S,M V,S V,S,M V,S V,S,M V,S V,S,M V V,S V,S V,S V,S,M V V,S,M V,S,F S,Corrupt V,S,M V V,S V,S,M V,S,M V,S,M/DF V V,S V,S,F V,S,M/DF V,S,M V,S,M V,S V,S,M V,S,M V,S,M V,S,M V,S,M V,S V,S V,S V,S,M V,S,M V,S V or S,M V,S S,M V,S V,S,M V,SM V,S V,S,M V,S,M V,S,M V,S,M/DF V,S V,S V,S,M V V,S,M/DF V,S, Corrupt V,S,M V,S,M V,S,F V,S V,S

1a 1a 1a 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Immed 1a Swift 1a 1a 2a 1a 1a 1a 1a 1a 1a Immed 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Medium Close Medium 60-ft 60-ft Self Touch Self Close Touch Touch Close Close Touch Touch Close Medium Close Self Close 5-ft Close Close Touch Close Close Close Self Self Close Self Close Self Touch 10-ft 0-ft Medium Self Medium Close Touch 30-ft Touch Touch Touch Touch Touch Medium Medium Self 60-ft Self Close Touch Touch Medium Close Long Close Close Touch Touch 30-ft Close Close Touch 30-ft Touch Medium

One creature One living creature 3-ft radius sphere Cone-shaped emanation Cone Caster Creature Touched Caster One color pool 1 corporeal undead One creat, obj, or spell effect 100-ft radius emanation Ray One personal rune One creature One foot length of tunnel One creature Animated earthen arm Caster One creature/3 lvls One creature 10-ft radius burst One weapon One touched melee weapon One creature Ray One ethereal creature Caster Caster One weapon Caster One living creat with 1+HD

10 min/lvl Instantaneous 1 rnd/lvl Conc, 1 min/lvl (D) Conc, 1 min/lvl (D) 1 min/lvl Instantaneous 1 rnd/lvl 1 hr/lvl (D) 24 hours Instantaneous 1 rnd/lvl Instantaneous Permanent 1 min/lvl Permanent 1 min/lvl (D) 2 rnds/lvl 1 min/lvl (D) Instantaneous Instantaneous Instantaneous 1 rnd 1 rnd/lvl 1 rnd 1 min/lvl 1 min/lvl 1 rnd/lvl 1 hr/lvl 10 min/lvl (D) 1 min/lvl 1 min/lvl

Will negs Fort part Ref negs Will negs Will negs Will dsblf Will negs Fort negs Ref half Ref half Will negs Will negs Will negs Ref negs Will negs -

Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes -

SC 63 Sa 114 SC 63 LoM 210 PH 220 BV 92 PH2 110 SC 66 SC 66 SC 66 PH2 110 SC 69 SC 69 DM 66 PH 225 SC 75 SC 76 SC 76 SC 78 SC 78 PH2 111 BE 98 PH2 112 CS 97 SC 83 CM 103 SC 84 SC 86 PH 229 Ci 66 BV 95

Will negs Ref half Caster 1 rnd/lvl Willing creature touched 1 hr/lvl For negs Burst extending 10-ft Instantaneous Ref negs A daggerlike beam 1 min/lvl (D) 5-ft sphere 1 rnd/lvl Ref negs Caster 1 rnd Will negs 20-ft radius 10 min/lvl One ladder 60-ft long 1 min/lvl One creature 1 min/lvl Cone-shaped burst Instantaneous Ref half Weapon touched 1 rnd/lvl Will negs Creature with multiple arms 10 min/lvl Fort negs Armor of creature touched 1 min/lvl Will negs Object touched Permanent Fort part Stench 10-ft radius 1d6+2 rnds Fort negs Creatures in 10-ft 1 rnd/lvl Will negs Cloud 20-ft radius 20-ft high 1 rnd/lvl (D) Fort negs Caster 10 min/lvl Blast of air 1 min or till used Fort negs Caster 1 hr/lvl (D) One creature 1 rnd/lvl Fort negs Creature touched 10 min/lvl Weapon touched 1 min/lvl 10-ft radius Conc +2 rnds Will negs One or more darts Instantaneous One icy missile Instantaneous Fort part Ref half One 10-ft sq of ceiling Until Discharged (D) Special Obj or 10-ft x 10-ft sq 1 rnd/lvl (D) Special Vial of poison, creat touched 1 min/lvl Weapon touched 1 rnd/lvl 30-ft radius spread 10 min/lvl One creature 1 min/lvl or discharge Will negs One living creature 1 min/lvl Will negs Touch Cone shaped burst Creature touched 20-ft radius spread 1 min/lvl (D) Instantaneous 1 min/lvl 1 rnd/lvl Instantaneous 1 hr/lvl Instantaneous 2 hrs/lvl (D) Permanent (D) 1 min/lvl (D) Instantaneous 10 min/lvl (D) Will negs Ref negs Will negs Will negs -

Yes CS 99 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp SC 90 Sto 117 SC 93 SC 94 PH 232 SC 98 PH 232 SC 97 PH 233 SC 100 Fr 95 SC 100 SC 102 SC 105 PH 235 PH 236 RDr 113 BV 96 PH 238 CM 106 Fr 97 SC 113 SC 117 PH 242 Fr 98 SC 119 Fr 101 CM 108 PH2 115 SC 122 SC 123 PH2 115 FCII 106 PH 245 SC 126 Sto 117 PH2 116

Illus Trans Trans Conj/ Necro Open locked or magic sealed doors Trans +8 on Escape Artist and cant be snared Trans Casters fingers become projectiles deal Trans 1d4 Dex damage Creates igloo that lasts 2hrs/lvl Evoc Makes items seem trapped Illus Target moves up/down Trans 1 ray/2 lvls draws 1 hp from you to deal Necro 2d12 dmg to undead Silvery light; 2 bolts deal 2d6 dmg Evoc

Medium Up to 10 sq ft/lvl Touch Creature touched Medium Up to 5 creats in 15-ft 5-ft Touch Close Medium 5-ft radius sphere 1in/lvl wall One item You or one willing obj/creat Up to 5 rays

PH 246 Yes Sto 118 Yes BV 98 Yes Fr 101 PH 247 PH 248 SC 131

Medium You and up to 2 rays

Yes SC 132

Lively Step Local Tremor Locate Object Lucky Streak Luminous Armor Luminous Swarm Magic Mouth Magical Backlash Malevolent Miasma Marked Object Masochism Masters Touch Mechanus Mind Melfs Acid Arrow Mindless Rage Minor Image Mirror Image Misdirection Molten Strike Mountain Stance Numbing Sphere Obscure Object Obscuring Snow Owls Wisdom Phantasmal Assailants Phantom Foe Portal Alarm Power Word Sicken Pressure Sphere Protection from Arrows Proud Arrogance Pyrotechnics Quick Potion Rainbow Beam Ray of Ice Ray of Sickness Ray of Stupidity Ray of Weakness Razorfangs Rebuke Reflective Disguise Repair Moderate Damage Resist Energy Returning Weapon Rope Trick Sadism Sap Strength Scale Weakening Scare Scimitar of Sand Scintillating Scales Scorch Scorching Ray See Invisibility Seeking Ray Shadow Double Shadow Mask Shadow Radiance Shadow Shroud Shadow Spray Share Talents Shatter Shriveling Shroud of Undeath Sink Slapping Hand Slide, Greater Slow Consumption Snakes Swiftness Snowball Swarm Sonic Weapon Soul of Anarchy Soul of Order Spawn Screen

Gain +10 increase to speed Light tremor shakes in 30-ft line Senses direction of item +2 luck bonus on rerolls with luck feats +5 AC, dispel magical darkness, -4 penalty on opponents melee attacks 1d6 dmg/rnd and 20% miss chance Speaks once when triggered 2 dmg/spell lvl affecting it 1d4 nonlethal dmg/lvl Bonus to track specific being 10 dmg, gain +1 att, saves, checks +4 bonus on skill check Reformat mind to be coldly calculating 2d4 dmg for 1 rnd+1 rnd/3 lvls Compelled to attack caster physically Minor illusion with some sound 1d4 + 1/3 lvls caster images (8) Misdirect information from divinations 5-ft radius burst deals 2d6 fire dmg, ignites nearby objects Subject becomes hard to move Creates rolling ball of intense cold that deals 1d6 cold + 1d4 Dex Masks item to scrying and divination Obscures sight in 30-ft radius +4 Wis Nightmare creatures strike target dealing 8 Wis and Dex dmg Subject always flanked by one creature Alerted when creat uses portal Sicken one creature with 150 hp or less +4d6 dmg to submerged targets Ranged damage reduction 10/magic absorbs 10/lvl (100) +4 on saves vs charm, compulsion, fear Fire into blinding light or smoke Creates a potion that must be used Dazzles, deals 1d12 dmg/3 lvls Ray deals 1d6 cold dmg/2 lvls Subject becomes sickened 1d4+1 Int dmg Subjects takes 2 at, -10-ft speed Bite or Claw attack critical threat 19-20 Subject dazed 1 rnd, then shaken Viewers see you as own species and gender Repair 2d8+1 dmg/lvl to construct Ignores 10 energy dmg/rnd Thrown Weapon returns to thrower Extradimensional space for 8 creatures 10 hp dealt gain +1 att, saves, checks Subject becomes exhausted Subjects natural armor weakens Panics creatures up to 5 HD 1d6 dmg +1/2 lvl and target dehydrated Natural armor turns into deflection Jet of flame deals 1d8/2 lvls (5) Ray +1/4lvls, 4d6 fire damage See invisible creatures or items 4d6 dmg ignore concealment and cover, +4 attack with rays vs target Shadowy figure attacks enemies +4 on saves against light spells, protection from gaze attacks Area filled with light; grows brighter Negate light blindness/vulnerability; +5 on Hide Checks 4 Str dmg and dazes Subjects gain +2 on skill checks Sonic vibration damages items Subject takes 1d4 dmg/lvl Undead perceive you as undead Subject loses buoyancy Hand makes creat provoke att of opp Move subject 20 feet Caster absorbs health and sustenance Subject immediately makes one attack Snowballs deal 2d6 cold dmg Weapon deals +1d6 sonic dmg +5 Escape Artist checks, natural weaps chaotic aligned, treated as chaotic +2 Will saves vs enchantments, natural weaps lawful aligned, treated as lawful Subject resists being turn into an undead if it is slain

Trans Evoc Div Trans Abjur Evoc Illus Abjur Conj Div Ench Div Ench Conj Ench Illus Illus Illus Evoc Trans Evoc Abjur Conj Trans Illus Illus Abjur Ench Evoc Abjur Ench Trans Trans Evoc Evoc Necro Ench Necro Trans Ench Illus Trans Abjur Trans Trans Ench Ench Trans Necro Evoc Abjur Evoc Evoc Div Evoc Illus Illus Illus Evoc Illus Trans Evoc Necro Necro Trans Evoc Trans Necro Trans Evoc Trans Trans Trans Necro

V,S,F V,S V,S,F/DF V,S Sacrifice V,S V,S,M V,S V,S,F V,S,F V,S,M V V,S V,S,M,F V,S,F V,S,F V,S V,S V,S,M

1a 1a 1a 1a 1a 1a 1a

30-ft 30-ft Long Close Touch

30-ft radius emanation 30-ft line 400-ft+40-ft/lvl radius One creature One good creature touched One creature Creature or item One creature 15-ft radius burst Caster Caster One creature Creature touched One acid arrow One creature 4 10-ft cubes +1/lvl Caster Item, 10-ft cube 5-ft radius burst

12 hrs 1 min/lvl or expended 1 min/lvl 1 min/lvl (D) 1 hr/lvl (D) 5 rnds Till used Instantaneous Instantaneous 24 hrs/lvl 1 rnd/lvl Instantaneous 1 min/lvl 1 rnd + 1 rnd/3 lvls 1 rnd/lvl Conc +2 rnds 1 min/lvl (D) 1 hr/lvl Instantaneious 1 min/lvl 1 rnd/lvl 8 hours 1 hr/lvl 1 min/lvl Instantaneous 1 rnd/lvl 2 hrs/lvl (D) Special Instantaneous 1 hr/lvl or till used 1 min/lvl 1d4+1 rnds 1 hr/lvl Instantaneous Instantaneous 1 rnd/lvl Instantaneous 1 min/lvl 1 rnd/lvl 1 rnd/lvl 10 min/lvl Instantaneous 10 min/lvl 1 rnd/lvl 1 hr/lvl (D) 1 round Instantaneous 1 min/lvl (D) 1 rnd/lvl 1 min/lvl (D) 1 min/lvl Instantaneous Instantaneous 10 min/lvl (D) Instantaneous 1 rnd/lvl 10 min/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) Instantaneous 10 min/lvl Instantaneous Instantaneous 10 min/lvl (D) 1 min/lvl (D) Instantaneous Instantaneous Permanent Instantaneous Instantaneous 1 min/lvl 1 hour 1 hour 1 hr/lvl

Will negs Ref negs Will negs Ref part Will negs Fort half Fort negs Will negs Fort negs Will negs Will dsblf Will negs Ref negs Will negs Ref negs Will negs Will negs Special Will dsblf Fort half Will negs Will negs Special Will negs Special Will negs Fort negs Fort negs Will part Fort part Ref half Will dsblf Will dsblf Fort negs Will negs Special Ref half Fort negs Will negs Fort negs Will negs Ref half Will negs

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

SC 133 RDr 114 PH 248 CS 100 BE 102 CM 110 PH 251 DrU 62 SC 137 SC 139 BV 99 PH2 119 SC 140 PH 253 SC 142 PH 254 PH 254 PH 254 HB 127

Close Close Close 1a Close 1 min Self 1a Self Immed Close 1a Touch 1a Long 1a Medium 1a Long 1a Self 1a Close 1a Long

V,S, 1a V,S,M/DF 1 a V,S,M/DF V,S V,S,M/DF V,S V,S,F V,S,F V V,S V,S,F V,S,M V,S,M V,S V,S,F V,S,M V,S V,S V,S V V,S,F V,S V,S V,S,DF V V,S,M V,S,M V,S,M V,S,M V,S,M V,S,M/DF V V,S,F V,S V,S,M V,S V V,S,M V,S,M V V,S,M V,S,M V,S,M/DF V,S,Dis V,S,M V,S V,S,F V V,S,Locate V,S,M/DF V,S,M V V,S V,S V,S,DF 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Touch One creature Medium 5-ft. diameter sphere Touch 30-ft Touch Close Touch Close Close Medium Touch Medium Long Touch Close Close Close Close Close Self Close Self Touch Touch Touch Touch Self Touch Close Medium 0-ft Self 30-ft Close Self Medium Close Self Item to 100 lb/lvl Cloud 30-ft radius/30-ft tall One creature One living creature Creature touched One interplanar gate or portal One living creature 20-ft radius spread One creature One creat/lvl within 30-ft Up to 20-ft cube Flask of water touched Ray Ray Ray Ray Ray Caster One living creature Caster Construct touched One creature One thrown weapon Rope Caster One living creature Ray One creat/3 lvls in 30-ft Scimitar of grinding sand Caster 30-ft line Rays Caster Ray One shadowy duplicate Caster

SC 144 Yes Fr 102 Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes PH 258 Fr 130 PH 259 SC 154 SC 156 SC 160 RDr 116 Sto 120 PH 266 RD 167 PH 267 SC 164 SC 165 SC 167 SC 167 SC 167 SC 168 SC 168 SC 170 SC 171 SC 173 PH 272 RW 175 PH 273 BV 103 BV 103 SC 180 PH 274 Sa 120 SC 181 SC 181 PH 274 PH 275 PH2 124 DrU 62 SC 185

1a Medium 20-ft radius burst Immed Self Caster 1a Round 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a Medium Touch Close Close Self Medium Medium Medium Touch Close Medium Touch Self Self Touch 5-ft radius burst Two willing creats touched 5-ft radius, 1 lb/lvl One living creature Caster One living creature One tiny hand One creature One living creature One allied creature 10-ft radius burst Weapon touched Caster Caster One creature/lvl

Yes SC 185 DrU 61 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes SC 186 PH2 124 PH 278 BV 103 SC 189 Sto 121 SC 191 SC 191 BV 103 SC 193 SC 194 SC 195 DM 72 DM 73

Yes SC 197

Speak to Allies Spectral Hand Spider Climb Spymasters Coin Stay the Hand Steal Size

Converse at distance without speaking +2 on touch attack Walk on walls/ceiling as a spider Hide scrying sensor in coin or other obj Subjects attitude becomes helpful Humanoid creature doubles size as targeted creature halves in size Sting Ray Only make standard or move; -2 AC, must make concentration checks to cast Stolen Breath Subject has wind knocked out of it Stone Bones Corporeal Undead gains +3 natural AC Stormrunners Ward +4 (+1/4 lvls) to ships storm checks Stretch Weapon Melee weapon gains 5-ft reach Summon Monster II Calls outsider to fight for you Summon Swarm Swarm of small creatures Summon Undead II Summons undead to fight for you Sure Strike +1 bonus/3 lvls on next attack Surefooted Stride Move over rubble as easily as open land Swim Gain swim speed, +8 on Swim checks Tashas Hideous Laughter Target loses actions and falls prone Terns Persistence Travel overland without fatigue +50% Torrent of Tears Blinded and emotionally distraught Touch of Idiocy 1d6 dmg to Int, Wis, Cha Turbidity Water becomes cloudy; concealment Unfettered Grasp Grappling creature gains free attempt Unheavened +4 Save against good outsiders Urchins Spines Grow spines that damage opponents Veil of Shadow Darkness grants you concealment Vertigo DC 10 Balance check to move Vision of Entropy Confronts target with vision of the Abyss that causes increasing fear Wall of Gloom Shadow barrier obscures vision Web Sticky webs trap creatures Whelming Burst 1d6 nonlethal dmg/2 lvls (5) Whirling Blade Slashing weapon attacks all in line Whispering Wind Sends a spoken message Wings of Air Flight maneuverability improves 1 step Wither Limb Speed reduced; impossible to use objects or cast somatic spells Wracking Touch 1d6 dmg +1/lvl + sneak attack dmg Wraithstrike Melee strike as Touch attack for 1 rnd Yoke of Mercy Target deals nonleathal damage Zone of Glacial Cold Deals 1d6 cold dmg to all creatures

Trans Necro Trans Div Ench Trans Ench Necro Trans Abjur Trans Conj Conj Conj Div Trans Trans Ench Trans Ench Ench Abjur Ench Abjur Trans Evoc Illus Illus Illus Conj Ench Trans Trans Trans Necro Necro Trans Ench Conj

V,S,F V,S V,S,M V,S,F V V,S,M V,S,M V,S,F V,S,F V,S,M V V,S,F/DF V,S,M/DF V,S,F/DF V V,S V,S,M V,S,M V,S,M/DF V,S,M V,S S,M V V,S,Drug V,S,M/DF V,S V,S V,S V,S,M V,S,M V,S V,S,F V,S V V,S V,S V,S

1a 1a 1a 1a Immed 1a 1a 1a 1a Round Swift Round Round Round Swift 1a Round 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Medium Medium Touch Touch Medium Close Close Medium Touch Touch 0-ft Close Close Close Self Self Medium Close Touch Close Touch 0-ft Close Touch Touch Self Close Close Medium Medium 30-ft 60-ft 1 mi/lvl Touch Close

Creatures in 30-ft One spectral hand One creature Magical sensor One humanoid One humanoid creature larger then you Ray One living breathing creature Corporeal undead creature One ship Melee weapon wielded 2:1 1:1d3 See MM for effect Summoned undead Caster Caster One creature One creature Creature touched One living creature One living creature 20-ft radius spread One grappling or pinned creat One creature Creature touched Caster One living creature One creature

10 min/lvl 1 min/lvl (D) 10 min/lvl 1 hr/lvl then 1 rnd/lvl Instantaneous 1 min/lvl 1 rnd/lvl Instantaneous 10 min/lvl 1 hr/lvl (D) One attack 1 rnd/lvl (D) Conc + 2 rnds 1 rnd/lvl 1 rnd or discharged 1 min/lvl 10 min/lvl (D) 1 rnd/lvl 24 hrs 5 rnds 10 min/lvl 1 min/lvl Instantaneous 10 min/lvl 1 min/lvl 1 min/lvl 1 rnd/lvl (D) 1 rnd/lvl Conc + 1 rnd/lvl 10 min/lvl (D) Instantaneous Instantaneous 1 hr/lvl or till used 1 min/lvl 1 rnd/lvl Instantaneous 1 rnd 1 rnd/lvl 1 rnd/lvl

Will negs Will negs Fort negs Will part Will negs Will negs Will negs Will negs Will negs Will negs Will negs Will dsblf Will negs Ref negs Will negs For negs Fort half Will negs Fort half

Yes Yes Yes

SC 197 PH 282 PH 283 CS 104 PH2 126 RDr 117

Yes SC 206 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes SC 207 SC 208 Sto 122 PH2 126 PH 286 PH 289 SC 215 PH2 126 SC 216 SC 216 PH 292 Sto 123 CM 119 PH 294 Sto 123 RDr 118 BV 107 Sto 124 SC 228 PH2 127 FCI 96 SC 233 PH 301 PH2 128 SC 238 PH 301 SC 240 BV 110 SC 243 SC 243 BE 112 Fr 106

1a Swift V,Abstinence 1 a V,S,M 1a

Wall 10-ft sq/lvl 20-ft radius Cone shaped burst 60-ft line 10-ft radius Winged creature touched One humanoid creature with limbs Touch Creature touched Self Caster Close One creature Medium 20-ft radius

LEVEL 3
Spell Absorb Mind Description Caster gains 25% chance of knowing information in a brain eaten Acid Breath Cone of acid deals 1d6 dmg/lvl Adoration of the Frightful Make fearful creatures friendly to you Air Breathing Subjects can breathe air freely Alter Fortune Cause one creat to reroll any die roll Amorphous Form Subject becomes puddle like Analyze Portal Find nearby portal; discover properties Animate Weapon Weapon animates and fights for you Anticipate Teleportation Predict and delay the arrival of creats teleporting into range by 3 rnds Antidragon Aura Gain bonus AC and saves vs dragons Arcane Sight See magic auras within 120-ft Arms of Plenty Grow two additional arms Artic Haze Fog blocks vision deals 4 cold dmg/rnd Avoid Planar Effects Provides temp. protection from overtly damaging planar effects Bands of Steel Metallic bands immobilize or entangle Battlemagic Perception Sense and counter spellcasting in 100ft Bigbys Disrupting Hand Hand disrupts opponents spell casting Bite of the Wererat Gain Dex and attacks of a wererat Blacklight Create an area of total darkness Blade of Pain and Fear Creates blade of gnashing teeth Blink Randomly vanish and reappear Blood Snow Area of fallen snow drains 1d2 Con/rnd Body Blaze Surrounded by fire and leave fire trail Bothersome Babble Speech becomes incoherent; painful Brilliant Emanation Brilliant light that blinds evil creats Capricious Zephyr Gale-force winds push creatures Caustic Smoke 1d6 acid dmg/rnd and blinds Celestial Aspect Gain one of 4 properties, sword archons armblade, firre eyes, cervidal horns, or deva wings School Comp Div V,S,F, Corrupt Conj V,S,M Ench V Trans S,M/DF Div V,XP Trans S,M Div V,S,M Trans V,S Abjur V,S,F Abjur Div Trans Conj Abjur Conj Div Evoc Trans Evoc Evoc Trans Necro Evoc Ench Evoc Evoc Conj Trans V,S,M,DF V,S V,S,M V,S V V,S,M V,S V,S,M V,S,M V,S,M V,S,DF V,S V,S V,S,M V,S Sacrifice V,S V,S V,Sacrifice Time 1a 1a 1a 1a Immed 1a 1 min 1a 10 min 1a 1a 1a 1a Immed 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Range Self 15-ft 60-ft Touch Close Touch 60-ft Touch Touch Close Self Touch Medium 20-ft Medium Self Medium Self Close 0-ft Self Medium Self Close Medium Medium Medium Touch Target, Effect, Area Caster Cone-shaped burst 60-ft radius emanation Living creatures touched One creature Willing corporal creature Cone shaped emanation Weapon touched 5-ft/lvl radius emanation One creat/2 lvls in 30-ft Caster One creature Fog 30-ft wide 20-ft high One creature/lvl in 20-ft burst One medium or smaller creat Caster One creature Caster 20-ft radius emanation Sword-like column of teeth Caster 20-ft sq. of snow/lvl Caster One creature 100-ft radius emanation 5-ft diameter sphere Acidic fog with 20-ft radius One creature touched Duration 1 min/lvl Instantaneous 1 min/lvl 2 hrs/lvl Instantaneous 1 min/lvl Conc to 1 rnd/lvl Conc + 1 rnd 24 hours 1 min/lvl 1 min/lvl 1 rnd/lvl 10 min/lvl 1 min/lvl 1 rnd/lvl 10 min/lvl (D) Instantaneous 1 rnd/lvl 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) 3 rnds 1d4 rounds 1 rnd/lvl 5 rnds 1 min/lvl Save Ref half Will negs Will negs Will negs Special Will negs Will negs Fort half Ref part Ref negs Special Will part Fort negs Will negs Fort part Special Fort part Fort negs SR Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Book BV 84 SC 7 DM 64 SC 8 PH2 101 SC 9 SC 10 CM 95 SC 13 SC 14 PH 201 LoM 209 Fr 88 SC 19 SC 24 HB125 PH2 103 SC 28 SC 30 SC 30 PH 206 Fr 89 Sa 112 CM 97 BE 92 SC 43 CM 98 BE 93

Chain Missile Circle Dance Clairaudience / Clairvoyance Claws of Darkness Cone of Dimness

Multiple missiles deal 1d4+1 dmg; Evoc strikes secondary targets Indicates direction of known individual Div Hear or see at a distance, 1 min/lvl Div Illus Illus Conj Trans Conj Evoc Div Trans Trans Necro Illus Illus Trans Necro Illus Evoc Illus Ench Trans Trans Div Trans Div Trans Trans Conj Abjur Abjur Illus Necro Trans Trans Ench Trans Trans Evoc Conj Abjur Ench Div Abjur Trans Abjur Conj Univ Abjur Trans Ench Abjur Div Trans Evoc Trans/ Div Evoc Trans Evoc Trans Univ Trans Necro Evoc Trans Trans Abjur Div Evoc Conj Evoc

V,S V,S V,S,F/DF V,S V,S

1a 1 min 10 min 1a 1a

Long Self Long Self 60-ft

One creat/2 lvls in 30-ft Caster Magical sensor Caster Cone shaped burst

Instantaneous Instantaneous 1 min/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 hr/lvl 1 min/lvl (D) Instantaneous 1 hr/lvl (D) 1 hr/lvl (D) 1 hr/lvl (D) 1 hr/lvl (D) 1 hr/lvl (D) Instantaneous 1 rnd/lvl 1 min/lvl 1 rnd + 1d10 min 10 min/lvl (D) 10 min/lvl (D) 1 min/lvl 1 hr/lvl 1d6 rnds 24 hrs (D) 1d6 rnds 1 min/lvl 1 min/lvl 1 rnd/lvl Instantaneous 1hr/lvl (D) Instantaneous 1 rnd/lvl (D) Instantaneous Permanent 1 min/lvl 1 rnd/lvl (D) 1 rnd/lvl (D) 10 min/lvl Instantaneous Instantaneous 1 min/lvl 1 rnd/lvl 1 day/lvl 1 rnd 1 rnd 1 rnd/lvl 1 rnd/lvl 1 hr/lvl Instantaneous 1 rnd/lvl Instantaneous Till used (D) 1 hr/lvl (D) 1 min/lvl 10 min/lvl (D) 1 rnd/lvl or used Instantaneous 10 min/lvl Instantaneous 1 min/lvl 1 hr/lvl 2 min/lvl (D) 1 day/lvl 10 min/lvl (D) 1 rnd/lvl 10 min/lvl 1 rnd/lvl (D) 1 hr Permanent Conc (max 1 rnd/lvl ) +3 rounds Instantaneous

Fort part Will negs Special Fort half Will negs Will negs Will negs Will negs Will negs Special Will negs Will negs Will negs Will dsblf Will negs Will negs Special Special Will negs Fort negs Will negs Will negs Fort negs Will negs Fort negs Fort negs Will negs Will negs Will negs Will negs Will negs Fort half Will negs Special Will negs Fort negs Ref half Will part Will negs Will negs Fort negs Special

Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

SC 44 SC 46 PH 209 SC 47 SC 50 SC 52 Fr 92 SC 53 Fr 92 PH2 107 PH2 108 PH2 108 PH2 107 PH2 108 BV 89 PH2 109 SC 56 BV 89 PH 216 CM 102 PH 217 SC 62 SC 63 Sto 115 SC 64 BV 92 FCII 101 SC 64 PH2 110 CS 97 PH 223 PH 223 SC 68 BE 96 SC 70 BE 97 DM 66 SC 73 BV 93 BV 93 SC 76 BE 98 CM 103 PH2 111 PH2 112 PH2 112 DrU 61 SC 82 SC 84 PH2 113 BV 94 PH 228 BV 94 SC 87 Sto 116 DM 67 PH 231 PH 231 SC 95 PH 232 SC 98 PH 234 PH 235 CM 106 SC 105 SC 106 Fr 96 BV 96 SC 106 CS 99 SC 107

1d8 cold dmg and have reach Subjects believe they are engulfed in magical darkness Contagious Fog Fog limits vision to 5-ft Control Temperature Raise/lower temp by one band/lvl Corpse Candle Ghostly hand and candle sheds light, affects incorporeal creatures Crack Ice Shatters ice structures/creatures Crown of Clarity +2 Listen, Spot, discharge to gain +8 Crown of Might +2 Str, discharge for +8 Str for 1 rnd Crown of Protection +1 AC, +1 saves, discharge for +4 Crown of the Grave Command undead, discharge to gain +4 on turn or rebuke Crown of Veils +2 Disguise and Hide, discharge +8 Cruel Disappointment Fool subject 1 rnd, -4 att, save, checks Curse of Arrow Attraction -5 AC against ranged attacks Curse of Impending Enemies take 2 penalty to AC Blades, Mass Curse of the Putrid Husk Subject is unconscious for 1d10 min Daylight 60-ft radius of bright light Deceptive Faade Disguise appearance of other creat/obj Deep Slumber Deeper Darkvision Demon Dirge Detect Ship Devil Blight Put 10 HD of creatures into slumber Subject can see 90-ft in magical target Demons stunned; take 3d6 dmg/rnd Detect and identify ships Damage and stun baatezu; damage other lawful evil creatures Devils Eye Caster can see in magical darkness Devils Eye See through magical darknesss to 30-ft Diamondsteel Metal armor provides dmg reduction Dimension Step Allies teleport distance equal to speed Disobedience Subject shielded from mind control Dispel Magic Cancels magical effects (+10) Displacement Attacks miss target 50% 0f the time Disrupt Undead, Greater Disrupt undead, but 1d8 dmg/lvl Distilled Joy Creates ambrosia Dolorous Blow Weapons threat ranged doubled; critical threats automatically confirmed Dolorous Motes Clouds of flickering light dazes creats Dragonshape, Least Take form of pseudodragon Dragonskin Gain bonus to AC; energy resistance 10 Dread Word 1d3 Cha drain on one target Drown Begin to drown or take 2d6 damage Earthen Grace Only nonleathal dmg from stone & earth Elation Allies gain +2 Str/Dex and +5-ft speed Enduring Scrutiny Become aware when target does action Energy Aegis Gain Resistance 20 vs one energy type Energy Surge One attack + 2d6 energy dmg Energy Vulnerability Gain vulnerability to one energy type Engulfing Terror Create a single gelatinous cube Enhance Familiar +2 saves, combat rolls, and AC Eradicate Earth 1d8 dmg/lvl to earth creatures (10) Evards Menacing Grow two tentacles with 10-ft reach, Tentacles deal 1d8 dmg each Evil Eye -4 penalty on attacks, saves, and checks Explosive Runes Deals 6d6 damage when read Eyes of the Zombie Caster sees through a zombies eyes False Gravity Travel on a solid surface as if that surface had its own gravity Favorable Wind Produce strong wind lasts 10 min/lvl Ferocity of Sanguine Rage Gain bonus on melee dmg rolls and one use of true strike Fireball 1d6 dmg/lvl fire burst (10) Flame Arrow Projectiles +1d6 fire damage Flashburst Light dazzles and blinds creatures Fly Target flies at 60-ft/round Fortify Familiar +2d8hp +2AC, Light Fortification Gaseous Form Become insubstantial, 10 dmg reduct Gentle Repose Preserves one corpse Ghost Lantern Light only you and friends can see Giants Wrath Pebbles you throw become boulders Girallons Blessing Gain an extra pair of arms. Glacial Globe of Stops 1st through 3rd lvl fire spell Invulnerability effects and provides concealment Glimpse of Truth Caster gets answer to yes/no question Glowing Orb Creates controllable magical light Grasping Wall Wall grows hands; entangle enemies; helps allies climb Great Thunderclap Loud noise causes stunning, deafness, knocks creatures prone

V,S,M 1a V,S,M/DF Round S,M 1a V,S,M V,S,F V,S,F V,S,F V,S,M,F V,S,F V,S V,S,M V,S,M/DF V,S,M V,S V,S V,S,M V,S,M V,S,DF V,S,F V,S,DF V,S V,S V,S,M V V,S,M V,S V,M V,S V,S,F V,S V,S,Sac. V,S S,M V V V,S,M V,S V,S V,DF V V,S,M/DF V,S V,S V,S,M V,S,M S V,S V,S,F V,S,M V,S V,S V,S,M V,S,M V,S,M/DF V,S,F/DF V,S S,M/DF V,S,M/DF V,S,M V,S,M V,S,M V,S,M/DF V,S,Drug V,S,F V,S,M V,S,F 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 day 1a 1a Swift 1a 1a 1a V,S,M 1a 1a Immed Swift 1a Round 1a 1a 1a 1a 1a 30 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a

Medium 20-ft radius 20-ft/lvl 20 cu.ft./lvl emanation Close Ghostly hand or candle Close Touch Touch Touch Touch Touch Medium Medium Medium Close Touch Touch Close Touch Close Special Close Self Self Touch Close Close Medium Touch Close Touch Touch Long Self Self Close Medium Touch 80-ft Close Close Close Medium Close Touch 40-ft Self Close Touch Self Touch 60-ft Self Long Close Long Touch Touch Touch Touch Touch Self Touch 10-ft 10-ft radius/lvl or one creat Creature touched Creature touched Creature touched Creature touched Creature touched One living creature One creature One creature One creature Item 60-ft radius Creat or obj touched 10-ft radius Creature touched Living creature You Living creature Caster Caster Suit of metal armor touched One creat/3 lvls in 30-ft One creature Special One creature Ray One living creature Weapon touched 1 10-ft cube/lvl Caster Caster One creat of good alignment One humanoid Living creature touched Allies in 80-ft radius spread One creature One creature One weapon 1-5 creats inside 10-ft burst One gelatinous cube Familiar touched 40-ft radius burst Caster One creature 10 lb item Caster and one zombie Creature touched Cone-shaped emanation Caster

20-ft radius +1d6 fire damage 20-ft radius burst One creature Familiar touched Touch One dead creature Object touched One pebble/3 lvls Creature touched 10-ft radius spherical emanation, center on caster Self Caster Touch Magical, controllable light Medium Hands sprout from a wall in an area up to 4 5-ft squares Medium 20-ft radius spread

Haboob Hailstones Halt Halt Undead Hamatula Barbs Hammer of Righteousness Haste Healing Touch Heart of Water

Cloud of dust obscures sight, deals dmg Frigid globes deal 5d6 dmg Subjects feet become stuck to ground Immobilizes undead for 1 rnd/lvl Grow barbs, damages foes that attack 1d6/lvl dmg, or 1d8/lvl if target is evil Extra att, +1 AC, +1 ref save, +30-ft m Heal 1d6/2 lvls, take half as dmg Gain swim speed, ability to breathe water, +5 Escape Artist checks, and freedom of movement once Heroism +2 Attack, save, and skill checks Hesitate Force subject to loose actions Hold Person Target becomes paralyzed Hood of the Cobra Appear serpentine to target; and can deliver illusory poison bites Icelance Lance does 6d6 dmg; stuns 1d4 rnds Illusory Script Only designated can decipher Incorporeal Enhancement Grant bonuses to incorporeal undead Inevitable Defeat 3d6 nonlethal dmg/rnd Infallible Servant Target destroyed if slain or captured Investiture of the Bearded Target deals extra melee damage each Devil round that it hits a foe Investiture of the Chain Target gains +5-ft reach and extra attack Devil of opportunity Invisibility Sphere Invisibility to all within 10-ft Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned Junglerazer Fey, vermin, plants, and animals take 1d10 dmg/lvl Karmic Backlash Creat dmgs you becomes exhausted Keen Edge Doubles weapons threat range Legion of Sentinels Swordsmen threaten 10-ft; 1d8+1/3lvls Leomunds Tiny Hut Creates shelter for 10 creatures Light of Venya Silvery light; 2 bolts deal 3d6 dmg Lightning Bolt Electricity deals 1d6 dmg/lvl (10) Loves Pain 1d6 dmg/2 lvls to subjects loved one Luminous Assassin, Lesser Summon an assassin to attack target Mage Armor, Greater Give target +6 AC Mage Armor, Mass Give targets +4 AC Magic Circle against Non-lawful creatures cannot enter Chaos Magic Circle against Evil Non-good creatures cannot enter Magic Circle against Good Non-evil creatures cannot enter Magic Circle against Law Non-chaotic creatures cannot enter Magic Weapon, Greater Weapon gets +1/4 lvl att/dmg (5) Major Image Illusion with sound, smell, heat Manyjaws Set of jaws/lvl attacks for 1d6 dmg Mask of the Ideal +4 skill checks to influence conj. creats Melfs Unicorn Arrow 1d8+1 dmg, bull rush, +1 arrow/3 lvls Mesmerizing Glare Your gaze fascinates creatures Mighty Wallop, Greater +1 size category of bludgeoning weapon/4 lvls (5) Mind Poison Poisonous touch deals Wis dmg Misers Envy Subject jealously covets nearby object Nauseating Breath Exhale cone of nauseating gas Nondetection Masks target to scrying and divination Pall of Twilight Veil of shadow impedes sight/sound Path of the Exalted Receive divine guidance Phantasmal Injury Implant illusion that subject is disabled Phantasmal Strangler Nightmare grapples/strangles one foe Phantom Guardians Create illusion group of guards Phantom Steed Horselike creature, AC 18 HP 7+1/lvl Phierans Resolve +4 bonus on saves vs evil spells Power Word Deafen Deafens one creat with 100 hp or less Power Word Maladroit -2 Dex dmg to creat with 75 hp or less Power Word Weaken -2 Str to creat with 75 hp or less Prickling Torment Sickened/ take dmg when acting Primal Form Change into elemental, gain abilities Prismatic Mist Multicolored mist has random effects Protection from Absorb 10 points/lvl of dessication Dessication damage Protection from Energy Absorbs 12 energy dmg/lvl (120) Rage +2 Str, Con, +1 Will, -2 AC Rainbow Blast Line deals 1d6 dmg of all energy types Ray of Dizziness Only make move or standard actions Ray of Exhaustion Target becomes exhausted Ray of the Python Att only one/rnd 10 speed, no att of op Reality Blind Subject takes no actions; does not heal Red Fester 1d6 Str dmg and 1d4 Cha dmg Regal Procession Summons riding horse or pony Regroup Teleports near by allies to your side Repair Serious Damage Repair 3d8+1 dmg/lvl to construct Repelling Shield +4 AC, block magic missile, push back Resist Taint +4 bonus on saves against taint Resonating Bolt Sonic energy deals 1d4 dmg/lvl (10)

Conj Evoc Trans Necro Trans Evoc Trans Necro Trans Ench Ench Ench Illus Conj Illus Necro Ench Necro Trans Trans Illus Evoc Necro Abjur Trans Illus Evoc Evoc Evoc Evoc Conj Conj Conj Abjur Abjur Abjur Abjur Trans Illus Evoc Illus Conj Ench Trans Necro Ench Conj Abjur Illus Div Illus Illus Illus Conj Abjur Ench Ench Ench Necro Trans Evoc Abjur Abjur Ench Evoc Ench Necro Evoc Illus Necro Conj Conj Trans Abjur Abjur Evoc

V,S,M V,S,M V V,S,M V,S,M

1a 1a Immed 1a 1a V,S,Sacrifice 1 a V,S,M 1a V,S 1a V,S 1a V,S V,S V,S,F/DF V,S V,S,F V,S,M V,S,M V,S V,S,M V,S,M V,S,M V,S,M S V,S,M V V,S V,S,M V,S,M V,S V,S,M 1a Immed 1a 1a 1a Special Round 1a 1 min 1a 1a 1a 1a 1a

Medium Medium Close Medium Touch Medium Close Touch Self Touch Close Medium Close Medium Touch Close Touch Touch Close Close Touch 30-ft 120-ft 20-ft Close Close 20-ft Medium 120-ft Medium Medium Touch Touch Touch Touch Touch Touch Close Long Medium Self Medium Close Touch Touch Close 30-ft Touch Close Self Medium Medium Medium 0-ft 20-ft Close Close Close Medium Self Medium Touch Touch Medium 120-ft Medium Close Close Close Touch Close Close Touch Self Touch 60-ft

Abrasive dust 20-ft radius One frigid globe/5 lvls One creature 1-3 undead in 30-ft Creature touched Magic warhammer of force One creature/lvl Creature touched Caster One creature One living creature One humanoid One living creature One lance of ice Weight 10 lb One incorporeal undead/lvl One creature Creature touched One living creature One living creature

1 min/lvl Instantaneous 1 round 1 rnd/lvl 10 min/lvl Instantaneous 1 rnd/lvl Instantaneous 1 hr/lvl or expended 10 min/lvl 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/3 lvls Instantaneous 1 day/lvl (D) 24 hrs 1 rnd/lvl 1 hr/lvl (D) 1 min/lvl 1 min/lvl

Ref half Will negs Will negs Fort negs Fort half Fort negs Will half Will negs Will negs Will negs Will dsblf Fort negs Fort part Will negs Special Will negs Will negs Will negs Will negs Fort negs Ref half Will part Will negs Ref half Will negs Will negs Will negs Will negs Will negs Will negs Will negs Will dsblf Special Will negs Fort negs Will negs Fort negs Will negs Will negs Will dsblf Will dsblf Will dsblf Will negs Fort negs Special Fort negs Fort negs Ref half Fort part Ref negs Will negs Fort negs Fort negs Ref half

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Sa 117 SC 109 PH2 114 PH 238 SC 109 BE 100 PH 239 SC 111 CM 107 PH 240 PH2 114 PH 241 CM 107 SC 119 PH 243 SC 121 PH2 115 EE 28 FCII 102 FCII 102 PH 245 LoM 211 SC 127 CM 109 PH 246 PH2 116 PH 247 SC 132 PH 248 BV 99 PH2 117 SC 136 SC 136 PH 249 PH 249 PH 250 PH 250 PH 251 PH 252 SC 138 CM 110 PH2 119 SC 140 RDr 115 SC 141 SC 142 SC 146 PH 257 CM 113 BE 103 EE 28 CM 113 RD 167 PH 260 BE 103 RDr 115 RDr 116 RDr 117 CM 113 SC 161 PH2 121 Sa 119 PH 266 PH 268 SC 165 SC 166 PH 269 PH2 122 BV 101 BV 102 SC 172 PH2 122 SC 173 CM 115 HH 132 SC 174

10-ft radius 1 min/lvl (D) Twice your HD in aberrations Instantaneous in 30-ft spread 120-ft line Instantaneous 20-ft radius emanation Weapon or 50 projectiles 10-ft radius emanation 20-ft radius You and up to 2 rays 120-ft line One living creature One summoned assassin One creature One creature/lvl in 30-ft 10-ft radius 10-ft radius 10-ft radius 10-ft radius Weapon or 50 projectiles 4 10-ft cubes +1/lvl One pair of flying jaws/lvl Caster One to 5 creats in 15-ft One living creat/lvl in 30-ft One bludgeoning weapon Living creature touched One living creature Cone-shaped burst Creature or item 20-ft radius spread Caster One living creature One living creature One illusory figure/lvl One creature One good creat/lvl in 20-ft One living creature One living creature One living creature One living creature Caster 30-ft radius spread Living creature touched One creature One living creature / 3 lvls 120-ft line Ray Ray One creature One creature Creature touched One mount/lvl One willing creature/lvl Construct touched Caster Creature touched 60-ft line 1 rnd/lvl 10 min/lvl (D) 1 rnd/lvl 2 hr/lvl (D) 10 min/lvl (D) Instantaneous Instantaneous 1 rnd/lvl 1 hr/lvl (D) 1 hr/lvl (D) 10 min/lvl 10 min/lvl 10 min/lvl 10 min/lvl 1 hr/lvl Concentrate +3 rnds Conc to 3 rnds 10 min/lvl (D) Instantaneous 1 rnd/lvl 1 hr/lvl Instantaneous 1 rnd/lvl Instantaneous 1 hr/lvl 1 rnd/lvl 1 decision 1 rnd/lvl (D) 5 rnds 1 hr/lvl 1 hr/lvl (D) 1 min/lvl Special Special Special 5 rnds 1 min/lvl (D) 1 min/lvl 10 min or discharged 10 min/lvl or till used Conc +1 rnd/lvl (D) Instantaneous 1 rnd/lvl 1 min/lvl 1 min Concentration Instantaneous 2 hr/lvl (D) Instantaneous Instantaneous 1 min/lvl (D) 10 min/lvl Instantaneous

Swift 1a 1a 1a 1a 1a V,S,Corrupt 1 a V,S,F 1a V,S 1a V,S,F 1a V,S,M/DF 1 a V,S,M/DF 1 a V,S,M/DF 1 a V,S,M/DF 1 a V,S,F,M/DF 1 a V,S,F 1a V,S,M 1a V,S 1a V,S,F 1a S 1a V,S,F 1a V,S,M V,S,M V,S,M V,S,M S 1a 1a 1a 1a 1a V,Abstinence 1 a V,S 1a V,S 1a V,S,M 1a V,S 10 min V,S,DF 1a V 1a V 1a V 1a V,S 1a V,S,DF 1a V 1a V,S,DF 1a V,S,DF V,S V,S,M V,S,F V,S,M V,S V,S,M 1a 1a 1a 1a 1a 1a 1a V,S,Corrupt 1 a V,S,M Round V,S 1a V,S 1a V,S 1a V,S,DF 1a V,S 1a

Reverse Arrows Revitalize Legacy, Least

Harmless arrows turn upon source Gain extra use of chosen least legacy ability Rotting Curse of Urfestra 1d6 Con dmg/hour Rust Ray Metal objects take 2d6 +1/2 lvls Scattering Trap 5-ft square/2 lvls with teleport trap Scintillating Sphere Burst deals 1d6 electricity dmg/lvl Secret Page Changes page to hide real content Sense of the Dragon Blindsense 30-ft, pinpoint creatures Sepia Snake Sigil Immobilizes reader for 1d4 + 1 day/lvl Serpents of Theggeron Your arms become serpents with 10-ft reach, +10 att, 1d8 dmg plus poison Servant Horde 2d6 unseen servants +1/lvl (15) Shadow Binding Ribbon like shadows entangle creatures Shadow Cache Open small portal to Plane of Shadows, places object in for later retrieval Shadow Phase Subject becomes partially incorporeal Shape of the Hellspawned You take the form of a hell hound Stalker Shatterfloor 1d4 sonic dmg/lvl plus dmgs floor Shivering Touch Touch deals 3d6 Dex damage Shrink Item Items shrinks to 1/16th normal size Sign of Sealing Magical sigil protects door or chest; 1d4/lvl dmg if opened (10) Siphon Drain 5 charges from wand to replace one or more cast spells Skull Watch Skull shrieks when creat enters area Sleet Storm Hampers vision and movement Slow Make only single move or standard action Snakes Swiftness, Mass All allies immediately make one attack Sonorous Hum Removes need to concentrate to maintain next cast spell Sound Lance Sonic energy deals 1d8 dmg/lvl Spectral Weapon Quasi-real weapon to make touch attack Spell Vulnerability Reduces creatures SR by 1/lvl (15) Spellcasters Bane +2 on dispel, counterspell checks, recognize cast spell and caster lvl Spider Form You take on the form an abilities of a Large Fiendish Monstrous Spider Spider Poison Touches deals 1d6 Str dmg repeats 1min Spiderskin Gain increasing bonus to natural armor, poison saves and Hide checks Stars of Arvandor Tiny starbursts each deal 1d8 dmg Steeldance Blades hover around you and attacks Stinking Cloud Living creatures become nauseated Stony Grasp Arm made of stone grapples foes Storm Mote Dust devil of flensing sand Suggestion Influences targets actions Summon Monster III Calls outsider to fight for you Summon Undead III Summons undead to fight for you Suppress Breath Weapon Target cant use breath weapon Suspended Silence Object becomes programmed to create an area of silence at your command Telepathic Bond, Lesser Link with a subject within 30-ft Telepathy Tap Overhear telepathic communications Tenacious Dispelling As targeted dispel magic but second consecutive casting is more potent Thin Air Creatures suffer from altitude sickness Tongue Serpents Caster spits out one tiny viper/4 lvls Tongues Speak and understand any language Tormenting Thirst Subject is overwhelmed by thirst Touch of Juiblex Subject turns into green slime in 4 rnds Tremorsense Grants tremorsense to a range of 30-ft Undead Lieutenant Chosen undead can give orders to other undead in your control Undead Torch Undead creatures gains blue aura that gives +2d6 dmg vs living creatures Undulant Innards Gain immunity to extra damage from critical hits and sneak attacks Unicorn Horn Grow horn functions as natural weapon Unluck Subject rerolls all rolls, uses worst one Vampiric Touch Deals 1d6/2 lvls, caster gains hps (10) Vertigo Field 20% miss chance possibly nauseated Vile Lance Creates +2 shortspear deals vile dmg Vipergout Spit out celestial or fiendish vipers Vision of the Omniscient Gain +10 bonus on Spot, immunity to Eye dazzled or blinded and use of faerie fire Walk the Mountains Path +10 Jump/Balance checks, climb speed = base land speed, not slowed by slopes Wall of Chains Creates a barrier of woven chains Wall of Light Creates wall of light, can dazzle creatures Wand Modulation Change wand to cast another weaker spell temporarily Warcry Creats in 30-ft cower for 1d4 rnds

Abjur Trans Trans Trans Conj Evoc Trans Trans Conj Trans Conj Illus Illus Trans Trans Evoc Necro Trans Abjur Trans Necro Conj Trans Trans Evoc Evoc Illus Trans Div Trans Necro Trans Evoc Trans Conj Trans Evoc Ench Conj Conj Ench Illus Div Div Abjur Necro Trans Div Ench Trans Trans Necro Necro Trans Trans Div Necro Illus Evoc Conj Div/ Evoc Trans Conj Evoc Trans Ench

V,S,F V,S,F
V,S,Corrupt

1a 1a 1a 1a 1a 1a 10 min 1a 10 min 1a 1a 1a 1a 1a Swift 1a 1a 1a Round 1 min

Self Touch Touch Close Close Long Touch Touch Touch Self Close Close Touch Touch Self Medium Touch Touch Close Touch Touch Long Close

Caster Your legacy item; see text Living creature touched Ray; One metal object/creat One 5-ft sq/2 lvls 20-ft radius burst Up to 3 sq ft Creature touched Book or written work Caster Invisible, mindless servants 10-ft radius burst 1-ft diameter circle Creature touched Caster 15-ft radius spread Creature touched Obj up to 2 cu ft/lvl One door, chest or opening One touched wand or staff Humanoid skull 40-ft radius One creature/lvl in 30-ft

10 min/lvl or used 1 hr/lvl or expended Instantaneous Instantaneous 1 rnd/lvl Instantaneous Permanent 1 min/lvl Till used 1 min/lvl 1 hr/lvl 1 rnd/lvl 1 min/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl (D) Instantaneous 1 rnd/lvl 1 day/lvl Permanent Instantaneous Permanent 1 rnd/lvl 1 rnd/lvl Instantaneous 1 min/lvl Instantaneous 1 rnd/lvl (D) 1 min/lvl 1 rnd/lvl 1 rnd/lvl Instantaneous 10 min/lvl 1 min/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 rnds/lvl 1 rnd/lvl 1 hr/lvl 1 rnd/lvl (D) 1 rnd/lvl 1 min/lvl 24 hrs then 6 rnds 10 min/lvl 1 rnd/lvl (D) Instantaneous 1 min/lvl 1 hr/lvl or discharged 10 min/lvl 1 rnd/lvl Instantaneous 10 min/lvl (D) 24 hrs 1 rnd/lvl 1 rnd/lvl 1 min/lvl (D) 1 rnd/lvl Inst / 1 hr 1 rnd/lvl 10 min/lvl 1 rnd/lvl 1 min/lvl 10 min/lvl 1 min/lvl 1 min/lvl (D) 1 min/lvl Instantaneous

Fort negs Special Ref negs Ref half Will negs Ref negs Will negs Fort negs Ref half Will negs Ref half Special Will negs Will negs Fort half Special Fort negs Fort negs Will negs Fort negs Fort half Will negs Will negs Fort negs Will negs Will negs Fort negs Will negs Will negs Will negs Fort part Will negs Yes Fort negs

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

SC 175 WL 17 BV 102 SC 178 PH2 123 SC 181 PH 275 RDr 117 PH 276 BV 103 SC 182 SC 182 SC 183 SC 185 CM 117 SC 187 Fr 104 PH 279 SC 189 CS 102 SC 191 PH 280 PH 280 SC 192 SC 196 SC 196 SC 197 SC 200 CM 117 DrU 63 SC 201 SC 202 BE 108 SC 206 PH 284 SC 209 Sa 121 PH 285 PH 286 SC 215 SC 216 SC 216 SC 219 BE 110 CM 119 Fr 105 BV 107 PH 294 Sa 124 BV 107 SC 224 SC 226 SC 226 LoM 213 CM 121 SC 227 PH 298 PH2 128 BV 108 SC 230 DM 74 RS 163 BV 108 SC 234 CS 105 BE 111

V,S,M V,S,M V,S,M V,S,M V,S,M V,S,M S,Corrupt V,S,M V,S,M V,S V,S V,S V,S,F V,S V,S V,S,M V,S

V,S,F 1a V,S,M/DF 1 a V,S,M 1a V,S,M/DF 1 a V,S 1a V,S V,S V,S V,S V,S 1a Swift Round Swift Swift

Medium Allied creatures in 20-ft Self Caster Medium 0-ft Close Self Self Touch Touch Close Medium Medium Close Medium Close Close Close Close Touch One creature or object One shadowy blade One creature Caster Caster Living creature touched Creature touched One creature or obj/rnd Two daggers 20-ft radius Animated stone arm Cylinder 5-ft x 10-ft One living creature 3:1 2:1d3 1:1d4+1 Summoned undead One creat with breath weapon One object

V,S,M 1a V,S,M/DF 1 a V,S V,S,F V,S,M V,S,M V,S,M/DF V,M V,S,F/DF V,S,F/DF V V,S,M V,S Sacrifice V,S, V,S V,S,M V,M/DF V,S 1a 1a 1a 1a 1a 1a Round Round 1a 1a 1a 1a 1a

1a 1a 1a 1a V,S,Corrupt 1 a V,S,F/DF 1 a V,S 1a V,S V,S V,S V,S,M V,S V,S V,S,M/DF V,S,M V,S V,S,M V,S,M V,S,M V,S V 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a

30-ft You and one creat in 30-ft Self 10-ft/lvl radius emanation Medium One creature or object or 20-ft radius burst Medium 30-ft radius emanation Self Caster Touch One creature Close One living creature Touch Creature touched Self Caster Close One undead creature Close Close Self Close Touch Medium Touch Close Self Touch One corporeal undead/lvl One creature One horn on your forehead One creature One living creature 20-ft radius spread One short spear 1d4+3 summoned creatures Caster Creature touched

Medium Wall 5-ft sq/lvl (S) Close Wall 10-ft sq/lvl or a sphere or hemisphere 2-ft/lvl Touch One touched wand 30-ft Cone-shaped burst

10

Water Breathing Water to Acid Weapon of Energy Weapon of Impact Whispering Sand Willing Sacrifice Wind Wall Wingblast Wreath of Flames

Targets can breath underwater Transforms 1 cu ft/lvl of water to acid Weapon deals extra energy damage Keen edge, aids bludgeon weapons Sand delivers your message 1d10 dmg gain bonus equal to half dmg Deflects arrows, small creatures, gases Create wings that can transform into a Gust of Wind or Obscuring Mist 1d6 fire dmg, melee att deal +1d6 dmg

Trans Trans Trans Trans Trans Necro Evoc Evoc/ Trans Evoc

V,S,M/DF V,S,M V,S V,S V,S,F V V,S,M/DF V,S V,S

1a 1a 1a 1a 1a Swift 1a 1a 1a

Touch Medium Touch Touch Special Close Medium Special Self

Living creatures 1 cu.ft/lvl One weapon Bludgeoning weapon One creature/lvl One creature 10/lvl long, 5/lvl high Special Caster

2 hr/lvl Instantaneous 1 rnd/lvl 1 min/lvl 10 min/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 rnd/lvl (D) 1 rnd/lvl

Will negs Fort negs Fort negs Fort negs -

Yes Yes Yes Yes Yes -

PH 300 Sto 124 SC 236 SC 237 Sa 128 EE 29 PH 302 DM 74 DM 75

LEVEL 4
Spell Aboleth Curse Absorb Strength Abyssal Might Aerial Alacrity Affliction Alliance Undone Animate Dead Arcane Eye Aspect of the Icy Hunter Assay Spell Resistance Attune Form Backlash Baleful Blink Battle Hymn Battlefield Fortification Bestow Cruse Bite of the Werewolf Blast of Flame Blast of Sand Bleakness Blinding Breath Blistering Radiance Bloodstar Boiling Oil Bright Worms Burning Blood Call of Stone Caustic Mire Celerity Celestial Brilliance Channeled Pyroburst Charm Monster Column of Ice Condemnation Confusion Contagion Corporeal Instability Create Fetch Crushing Despair Crushing Grip Curse of the Elemental Lords Damning Darkness Dancing Chains Dancing Web Darkvision, Mass Defenestrating Sphere Desert Diversion Detect Scrying Diamond Spray Dimension Door Dimensional Anchor Disguise Ship Dispelling Screen Displacer Form Description Subjects skin undergoes a horrible transformation Gain 1/4 of a creatures Str and Con when you eat it. Caster gains +2 Str, Con, Dex, and SR +30 fly speed, +1AC and reflex saves in flight, maneuverability improves Infect evil creat with chosen affliction Suppress team oriented effects Creates skeletons and zombies Floating eye, moves 30-ft/rnd Take the form of a winter wolf +10 caster lvl check to defeat SR Grant creature temp protection from overtly damaging planar traits Subject takes dmg if it casts spells 50% failure on attacks and spells Allies can reroll one Will save/rnd Create trench or berm -6 abi / 4 at, saves, checks, etc. Gain Str and attacks of a werewolf 60-ft cone of fire (1d6/lvl dmg) Cone deals 1d6 dmg/lvl 1d6 dmg/rnd; undead gain turn resistance and fast healing Breath weapon blinds subjects Light dazzles creats; 2d4 fire dmg Hovering construct does Con dmg each time foe is damaged 4d6 dmg, +2d6/rnd for 1 rnd/3 lvls Fiery worms dmg enemies in 20-ft 1d8 acid dmg and 1d8 fire dmg/rnd Slowly turn subject to stone Acidic sludge slows, deals dmg Standard act immediately; dazed 1rnd Object sheds brilliant light to 120-ft, hurts undead and evil outsiders Deal fire dmg, increases with cast time Monster believes you are allied Ice erupts from ground, lifting anything Lowers outsiders SR and stuns 1 rnd Targets become confused, 1 rnd/lvl Infects with chosen disease Transform creat into amorphous mass Craft a temporary duplicate of yourself that follows telepathic orders -2 Att, save, abilities, skills, damage -2 attacks, checks, saves, AC, -20 speed, might be paralyzed Bestow curse on enemies, making them more susceptible to energy dmg Darkness deals 2d6 or 1d6 dmg/rnd Animates one chain per level 1d6 nonlethal dmg/lvl and entangles See 60-ft in total darkness Cloudy gray sphere knocks enemies prone, hurls them upward for fall dmg Those attempting planar travel are diverted to a random wasteland Alerts of magical eavesdropping Dazzle evil creatures for 2d6 rnds, deal 1d6/lvl dmg to evil creatures (10) Teleports you and up to max load Stops Extradimensional movement Disguises a ship Targeted dispel magic on any creatures and unattended items (+10) Change into displacer beast School Comp Necro V,S,M Necro Conj Trans Necro Trans Necro Div Trans Div Trans Trans Trans Ench Trans Necro Trans Conj Conj Evoc Trans Evoc Conj Conj Conj Necro Trans Conj Trans Evoc Evoc Ench Conj Abjur Ench Necro Trans Conj Ench Evoc Necro Evoc Trans Evoc Trans Evoc Conj Div Evoc Conj Abjur Illus Abjur Trans V,S,F, Corrupt
V,S,M,Demon

Time 1a 1a 1a Swift 1a 1a 1a 10 min Swift Swift 1a 1a 1a 1a Round 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a 1a Immed 1a Special 1a 1a 1a 1a 1a 1a 1a 1a Round Swift 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Range Touch Self Self Self Touch Close Touch Unlimit Self Self Touch Touch Close 30-ft Close Touch Self 60-ft Medium Close

Target, Effect, Area Living creature touched Caster Caster Caster Evil creature touched 10-ft radius/lvl Max 2HD/lvl Magical Sensor Caster Caster One creature/3 lvls Creature touched One creature All allies in 30-ft Special One creature Caster Cone-shaped burst 20-ft radius spread 20-ft radius emanation

Duration Permanent 10 min/lvl 10 min/lvl 1 min/lvl (D) Instantaneous 1 min Instantaneous 1 min/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl 24 hrs 10 min/lvl or used 1 rnd/lvl 1 rnd/lvl Instantaneous Permanent 1 rnd/lvl Instantaneous 1 min/lvl 1 rnd/lvl (D) 1 rnd 1 rnd/lvl 1 rnd/lvl 1 rnd + 1 rnd/3 lvls 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/2 lvls 1 rnd/lvl (D) Instantaneous 1 day/lvl (D) Instantaneous 1 day/lvl Permanent 1 rnd 1 rnd/lvl Instantaneous 1 rnd/lvl (D) 10 min/lvl 1 min/lvl 3 rnds 24 hours 10 min/lvl (D) 1 min/lvl Instantaneous 1 hr/lvl 1 rnd/lvl (D) 1 min/lvl 24 hrs Instantaneous Instantaneous 1 min/lvl 1 hr/lvl (D) 1 min/lvl (D) 1 rnd/lvl (D)

Save Fort negs Fort negs Will negs Fort negs Will negs Will negs Ref half Ref negs Special Fort negs Reflex half Ref half Fort part Fort part Ref half Will negs Ref negs Will negs Will negs Fort negs Fort negs Will negs For negs Will negs Ref half Will negs Fort part Ref half Will negs Will dsblf -

SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

Book Sto 112 BV 84 BV 84 RW 174 BE 89 EE 27 PH 198 PH 200 CM 96 SC 17 SC 17 SC 23 PH2 102 SC 25 HB 125 PH 203 SC 29 SC 31 Sa 111 PH2 104 SC 31 SC 33 SC 34 HB 125 PH2 105 SC 40 PH2 105 CM 98 PH2 105 BE 94 PH2 106 PH 209 Fr 90 PH2 107 PH 212 PH 213 SC 53 CS 96 PH 215 PH2 109 DM 65 BV 89 BV 90 BE 95 SC 59 SC 62 Sa 113 PH 219 BE 96 PH 221 PH 221 Sto 115 SC 67 SC 67

V V,S V,S,M/DF V,S,M V,S,M V,S V,S V,S,M/DF V,S V V,S V,S V,S V,S,M V,S,M V,S V,S,DF S V,S,M V,S,F V,S V,S V,S,M V,S V,S V V,S V,S V,S V,S,M V V,S,M/DF V,S V,S V,S,M V,S,M V,S V,S V,M/DF V,S V,S,M/DF V,S,M V,S,F V,S V,S,M V,S,M V V,S V,S,M V,S,M V,S,M

Self Your breath weapon Long 50-ft radius spread Medium A bloodstar Medium Medium Medium Medium Medium Self Touch 10-ft x 40-ft radius cylinder 20-ft radius spread One living creature One creature 20-ft radius spread Caster Object touched

Medium Special Close One living creature Close Column of ice, 10-ft radius, 5-ft/lvl high Close One outsider Medium Creatures in 15-ft Touch One living creature Touch Living creature touched Close A duplicate of yourself 30-ft Close Cone One creature

Medium One creature/4 lvls Touch Close Medium 10-ft Medium Object touched One chain/lvl in range 20-ft radius burst Allies in 10-ft radius burst 2-ft radius sphere

Medium Ray 40-ft 60-ft Long Medium Touch Close Self 40-ft radius Cone-shaped burst Caster and touched Ray One ship Energy wall 10-ft sq/lvl or sphere or hemisphere 1-ft/lvl Caster

11

Distort Summons (Corrupt Summons) Doom Scarabs

Conj/ Necro Dragon Breath Mimic a dragons breath weapon Evoc Dweomer of Transferance Convert spellcasting into psionic pts Evoc Early Twilight Reduce light in 80-ft radius Evoc Enduring Flight Carry medium loads at full speed Trans Energy Spheres Colored spheres deal elemental dmg Evoc Enervation Target gains 1d4 negative levels Necro Enlarge Person, Mass +2 Str, -2 Dex, -1 Att, -1 AC Trans Entangling Staff Quarterstaff grapples and entangles foes Trans Ethereal Mount Conjure swift mounts on Ethereal Plane Conj Evards Black Tentacles Grapple Att lvl+8, Str 19, 1d6+4 dmg Conj Explosive Cascade Bouncing flame ball deals 1d6/lvl dmg Evoc Explosive Rune Field Area covered runes explode on contact Conj Fear Targets panic for 1 rnd/lvl Necro Finger of Agony 3d6 dmg/rnd, sickens/nauseates target Necro Fire Shield Creatures attacking take 1d6+1/lvl dmg Evoc Fire Stride Teleport from one fire to another Trans Fire Trap Opened item deals 1d4+1/lvl dmg Abjur Firestride Exhalation 8d6 fire dmg in 30-ft cone, teleport Conj/ anywhere within the area Evoc Flame Whips Forelimbs deal 6d6 fire dmg Trans Flight of the Dragon You grow dragon wings Trans Floating Disk, Greater Floating disk, but you can ride it Evoc Force Chest 2-ft cube of force Evoc Force Claw Claw of force guards area Evoc Force Missiles 2d6 dmg and explodes in burst Evoc Forceward Sphere that protects from force effects; Abjur keeps out incorporeal creatures Forcewave Bull rushes all creatures in 10-ft Evoc Friendly Fire Redirect ranged attack vs other target Abjur Fuse Sand Hardens sand and may trap creatures Trans Geas, Lesser Command up to 7HD creature Ench Glacial Ward Gain SR 18 against fire spells/effects Abjur Globe of Invulnerability, Stops 1-3 level spell effects Abjur Lesser Grim Revenge Tears hand from target; 6d6 dmg Necro Hallucinatory Terrain Changes natural terrains appearance Illus Heart of Earth Temp hit points, +8 resist bull rush, Trans overrun, and trip, use stoneskin once Hells Power Gains +2 AC and +1 to existing DR Conj Horrid Sickness Subjects nauseated or sickened Necro Ice Shield Gain damage reduction 15/Abjur Ice Ship Creates ice runner or ice galleon Conj Ice Storm Hail does 3d6 bludgeon, 2d6 cold dmg Evoc Ice Web Webs of coldfire entangle; deal 1d6 Conj frostburn damage/rnd Illusory Wall Wall, floor, or ceiling looks real Illus Incendiary Surge Deals 1d6/lvl dmg, 1d8 consecutive Evoc Investiture of the Amnizu Target can deal 1d4 Int dmg with touch Trans Investiture of the Erinyes Target can force foes to move closer and Trans take no action Investiture of the Harvester Target can deal lingering wounds with Trans Devil melee attacks Investiture of the Steel Target gains profane bonus on attacks Trans Devil and to AC Invisibility, Greater Invisible (even if attacks) Illus Iron Bones Corporeal undead gains +6 natural AC Trans Know Vulnerabilities Determine subjects vulnerabilities Div Leomunds Secure Shelter Creates a sturdy cottage Conj Leomunds Spacious Summons carriage and horses to pull it Conj Carriage Liquid Pain Extracts one dose of liquid pain Necro Locate Creature Senses direction of familiar creature Div Luminous Armor, Greater +8 AC, dispel magical darkness, -4 Abjur penalty on opponents melee attacks Mark of the Enlightend Spells gain the good descriptor and deal Trans Soul extra damage to evil creatures Melfs Slumber Arrows Arrows cause target to sleep for 1 hr Ench Metal Melt Melts metal objects without heat Trans Mindfrost Deals 5d6 cold and 1d4 Int Necro Minor Creation Creates one cloth or wood item Conj Mirror Image, Greater Mirror Image, but additional image/rnd Illus Mirror Sending Caster sends their image to mirror and Evoc can see and speak through it Mystic Surge Ally spell gains +2 DC, +1 caster lvl Univ Nightmare Terrain Illusory terrain hinders foes, allow hide Illus Orb of Acid 1d6/lvl acid dmg; chance to sicken Conj Orb of Cold 1d6/lvl cold dmg; chance to blind Conj Orb of Electricity 1d6/lvl electricity dmg; entangle Conj Orb of Fire 1d6/lvl fire dmg; chance to daze Conj Orb of Force 1d6/lvl force dmg (10) Conj Orb of Sound 1d6/lvl sonic dmg; chance to deafen Conj Otilukes Resilient Sphere Sphere protects but traps target Evoc

Creates area where only evil creatures can be summoned Swam deals 1d6/2lvls; gives temp hp

Trans

V,S V,S V,S,M/DF V,S V,M/DF V V,S,M V,S V,S,M V,S,F V,S V,S,M V,S,M V,S,M V,S,M V,S V,S,M/DF V,S V,S,M V,S V,S V,M V,S,M V,S,M V,S,M V,S V,S V,S,F V V,S,M V V,S,M V,S, M
V,S,Undead

1a 1a 1a 1 min Round Round 1a 1a Round Swift 10 min 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a Round Swift Special 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 10 min 1 day 1a 1a Swift 1a 1a 1a 1 min Immed Special 1a 1a 1a 1a 1a 1a 1a 1a 1a

Medium 50-ft radius spread 60-ft Self Close Long Self Close Close Close Touch 0-ft Medium Close Medium 30-ft Close Self Self Touch 30-ft Self Self Close 0-ft Medium Medium 15-ft 10-ft Self Close Close Touch 10-ft Cone-shaped burst Caster One willing psionic creature 80-ft x 40-ft radius cylinder Caster 5 floating spheres Negative energy ray Humanoid/lvl in 30-ft Quarterstaff touched One quasi-real mount/2 lvls 20-ft radius 5-ft sq/lvl in continuous line 20-ft radius burst Cone One living creature Caster Caster One item Cone shaped burst Flaming whips Caster 3-ft diameter disk of force Box of force 2-ft on a side Invisible claw of force Up to 4 creatures in 30-ft 15-ft radius sphere 10-ft radius burst of force Caster 2 10-ft cubes/lvl One living creature Creature touched 10-ft radius sphere

1 hr/lvl Instantaneous 1 rnd/lvl 1 rnd/lvl 10 min/lvl (D) See Spell 1 rnd/lvl or used Instantaneous 1 min/lvl (D) 1 rnd/lvl (D) 1 hr/lvl (D) 1 rnd/lvl (D) Instantaneous 1 rnd/lvl 1 rnd/lvl 3 rnds 1 rnd/lvl (D) 10 min/lvl Till used Instantaneous 1 rnd/lvl (D) 10 min/lvl (D) 1 hr/lvl 24 hrs/lvl (D) 1 rnd/lvl (D) Instantaneous 1 min/lvl Instantaneous Special Instantaneous 1 day/lvl or used (D) 1 min/lvl (D) 1 rnd/lvl (D) Instantaneous 2 hr/lvl (D) 1 hr/lvl or expended 10 min/lvl 1 rnd/lvl (D) 1 min/lvl 1 hr/lvl 1 round 10 min/lvl (D) Permanent Instantaneous 1 min/lvl 1 min/lvl 1 min/lvl 1 min/lvl 1 rnd/lvl (D) 10 min/lvl Instantaneous 2 hr/lvl (D) 1 hr/lvl (D) Permanent 10 min/lvl 1 hr/lvl (D) 3 rounds or ended 1 rnd/lvl 1 rnd Instantaneous 1 hr/lvl (D) 1 min/lvl (D) Instantaneous 1 rnd 1 rnd/lvl Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous 1 min/lvl (D)

Will half Will negs Ref half Fort negs Fort negs Ref half Ref negs Will part Fort part Ref half Ref half Will negs Special Will negs Fort negs Will dsblf Fort part Will negs Ref negs Will dsblf Ref half Will negs Will negs Will negs Will negs Will negs Will negs Will negs Fort negs Fort part Will negs Fort half Will dsblf Will negs Will dsblf Fort part Fort part Fort part Fort part Fort part Fort part Ref negs

Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

BV 92 PH2 110 SC 73 XPH 220 HB 126 RW 175 SC 80 PH 226 PH 227 SC 83 SC 85 PH 228 SC 85 PH2 113 PH 229 CM 104 PH 230 SC 93 PH 231 DM 67 SC 95 SC 95 SC 96 SC 97 SC 97 SC 98 SC 98 SC 98 EE 27 Sa 116 PH 235 Fr 96 PH 236 BV 97 PH 238 CM 106 BV 97 CM 108 Fr 99 Fr 99 PH 243 Fr 100 PH 243 CM 108 FCII 101 FCII 102 FCII 103 FCII 106 PH 245 SC 125 SC 129 PH 247 Ci 66 BV 98 PH 248 BE 102 DM 69 CM 110 SC 140 Fr 102 PH 253 PH2 120 BV 99 PH2 120 CM 111 SC 151 SC 151 SC 151 SC 151 SC 151 SC 151 PH 248

V,S,M V,S V,S V,S,M,C V,S,M V,S,M/DF V,S,C V,S V,S V,S,M V,S,M V,S,M V,S,M V,S,M/DF V,S,F V,S V,S,M,F V,S,M V,S,F V,S,M Sacrifice V,S V,S,M V,S,M V,S,M V,S,M V,S V,S,F V V,S V,S V,S V,S V,S V,S V,S V,S,M

Medium One living humanoid Long One 30-ft cube/lvl Self Caster Self Close Touch Close Long Medium Close 30-ft Close Close Close Close Touch Touch Close Close Close Touch Long Touch Self Touch Close Close 0-ft Self Special Close Close Close Close Close Close Close Close Close Caster Living creat/3lvls in 30-ft Creature touched Creates ship of ice 20-ft radius Webs of coldfire in a 20-ft radius spread 1 x 10 x 10-ft Cone shaped burst One living creature One living creature One living creature One living creature One creature Corporeal undead creature One creature 20-ft sq structure A full sized carriage and phantom horses One living creature 400-ft+40-ft/lvl radius One good creature touched Caster 1 arrow/3 lvls Nonmagical metal object One creature Item, 1 cu ft/lvl Caster One living creature One creature 5 10-ft cubes+10ft cube/lvl One orb of acid One orb of cold One orb of electricity One orb of fire One orb of force One orb of sonic energy 1-ft diameter/lvl sphere

V,S,M,Devil 1 a

12

Otilukes Suppressing Field Parboil Passage of the Shifting Sands Perfect Summons Perinarch Phantasmal Killer Phantom Battle Polymorph Portal Alarm, Improved Power Word Distract Psychic Poison Radiant Fog Radiant Shield Rainbow Pattern Raise from the Deep Rarys Mnemonic Enhancer Ray of Deanimation Ray of Deflection Rebirth of Iron Rebuke, Greater Rebuking Breath Reduce Person, Mass Remove Curse Repair Critical Damage Resist Energy, Mass Resistance, Greater Ruin Delvers Fortune Rusted Blade Sandform Scramble Portal Scrying Searing Exposure Seed of Undeath Sensory Deprivation Shadow Conjuration Shadow Well Sharptooth Shout Sirens Call Slashing Dispel Solid Fog Spell Enhancer Stiffen Stifle Spell Stone Shape Stone Sphere Stoneskin Summon Monster IV Summon Pest Swarm Summon Undead IV Sunmantle Sword of Deception Thunderlance Touch of the Blackened Soul Touch of Years Trance of the Verdant Domain Translocation Trick Treasure Scent Trollshape Unseen Servant, Mass Vecnas Malevolent Whisper Voice of the Dragon Vortex of Teeth Wall of Chaos Wall of Coldfire

Spells of school or subtype suppressed Flash-heat air dealing fire and Int dmg Become a swirling sand cloud; gain one use of Gust of Wind Only good creats can be summoned Control over Limbos morphic essence Illusion kills else does 3d6 dmg False battle flanks/removes att of opp Transforms willing target to new form Warded portal alerts you or creat designated of creats passing through One creat flat-footed; 150 hp or less Poisons casters of div or mind-affecting spells at objects, creature, or area As solid fog, but dazzles or blinds creatures within Creatures attacking you take electricity dmg, protected from electricity Prevent 24 HD creatures attacking Creature or sunken ship made buoyant Store 1-3 lvl spells or retain cast 1d6 dmg to constructs Ray attacks are reflected away Restores metal item destroyed by rust Subject cowers for 1d4 rnds Breath weapon rebukes undead -2 Str, +2 Dex, +1 Att, +1 Ac Frees item or person from curse Repair 4d8+1 dmg/lvl to construct Ignores 10 energy dmg/rnd Subject gains +3 on saving throws Cast on other turn, gain benefits Touched weapon delivers filth fever You become an ooze like being of sand Randomize destination of magic portal Spies on target from a distance Target suffer hours of exposure quickly Subject dies before spell expires rises as a zombie under your control All subjects senses are blocked Mimics conjuring up to 3rd level Subject enters gloomy pocket plane and emerges frightened Natural weapon deals 1 size larger dmg 5d6 sonic dmg, deaf 2d6 rounds Compel one creat/2lvls to submerse Creats take dmg for spells dispelled Fog limits vision & movement to 5-ft +2 caster level on next spell cast Lowers Dex, speed, maneuverability Concentrate or botch spell Sculpts stone into any form Stone sphere rolls over enemies Damage reduction 10/adamantine Calls outsider to fight for you Calls swarm of urban animals/vermin Summons undead to fight for you Illuminates as daylight spell, DR 5/-, deals 5 dmg to enemy when struck Blade of energy attacks independently, deals 1d4 dmg, penalizes next save Lance of force deals 3d6 dmg, might dispel force effects Spells gain the evil descriptor and deal extra damage to good creatures -3 Str, Dex, Con, second blinds/deafens Fascinate single foe, make target vulnerable to mind-affecting abilities You and subject switch places and appear as each other Detect valuable metals and gems Take form and abilities of a troll Str 2, 15-ft move, multiple servants Reduces living creature with 10hp or lower to 9 hp +10 Bluff, Diplomacy, Intimidate checks, can use one Suggestion 3d8 force dmg to all creatures in area Wall blocks lawful creatures from passing through Deals 2d4 cold dmg to 10-ft; 1d4 cold to 20-ft; passing through 2d6+1/lvl

Abjur Evoc Evoc/ Trans Trans Trans Illus Illus Trans Abjur Ench Abjur Conj Evoc Illus Trans Trans Abjur Abjur Trans Ench Necro Trans Abjur Trans Abjur Abjur Trans Trans Trans Trans Div Evoc Necro Illus Illus Illus Trans Evoc Ench Abjur Evoc Conj Trans Necro Abjur Trans Evoc Abjur Conj Conj Conj Abjur Evoc Evoc Trans Necro Ench Conj Div Trans Conj Ench Trans Evoc Abjur Evoc

V,S

Round

20-ft Close Self Medium Close Medium Medium Touch Close Close Close

20-ft radius emanation 20-ft radius spread Caster 40-ft radius spread Temp control over Limbo One living creature 20-ft radius spread One living creature One interplanar gate or portal

10 min/lvl (D) Instantaneous 1 min/lvl (D) 1 hr/lvl 1 rnd/lvl Instantaneous 1 rnd/lvl 1 min/lvl (D) 8 hrs/lvl (D) Special 1 hr/lvl 1 min/lvl 1 rnd/lvl (D) Conc + 1 rnd/lvl (D) 1 hr/lvl Instantaneous Instantaneous 1 min/lvl Instantaneous 1 rnd/lvl 1 rnd 1 min/lvl Instantaneous Instantaneous 10 min/lvl 24 hrs 1d4 rnds 1 rnd/lvl 1 min/lvl (D) 1 rnd/lvl 1 min/lvl Instantaneous 1 day/lvl (D) 1 rnd/lvl Special 1 rnd/lvl 1 rnd/lvl Instantaneous 1 rnd/lvl (D) Instantaneous 1 min/lvl 1 rnd 1 rnd/lvl (D) Instantaneous Instantaneous 1 rnd/lvl 10 min/lvl or till used 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 rnd/lvl (D) 1 rnd/lvl (D) 3 rounds or ended 1 day/lvl Instantaneous 10 min/lvl 1 hr/lvl 1 rnd/lvl (D) 1 hr/lvl Instantaneous 10 min/lvl (D)

Fort part Ref negs Will dsblf Will negs Fort part Will negs Fort negs Fort negs Will negs Fort negs Will negs Fort negs Will negs Will/Fort Will negs Fort part Fort negs Will dsblf Special Will negs For part Ref negs Will negs Fort part Special Ref negs Will negs Fort negs Will negs Will negs Special -

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

CM 112 Sa 118 DM 70 BE 103 SC 153 PH 260 PH2 120 PH 263 SC 160 RDr 115 BV 101 BE 104 BE 104 PH 268 SC 165 PH 268 SC 166 SC 166 CM 114 SC 170 SC 170 PH 269 PH 270 SC 173 SC 174 SC 174 SC 178 CM 116 Sa 119 SC 181 PH 274 Sa 120 CM 116 SC 182 PH 276 SC 186 SC 187 PH 279 Sto 121 PH2 125 PH 281 SC 198 EE 28 PH2 126 PH 284 SC 209 PH 284 PH 286 Ci 67 SC 215 BE 109 SC 217 SC 220 DM 73 CM 120 DM 74 SC 222 SC 223 PH2 127 RD 168 CM 122 SC 232 SC 232 SC 233 Fr 106

V,S,M/DF 1 a V,S 1a V,S V,S,DF V,S V,S V,S,M V,S,F 1a 1a 1a 1a 1a 1a

V 1a V,S,M/DF 10 min V,S, Abstinence V,S, Abstinence V or S,M,F V V,S,M,F V,S V,S,F V,S V,S,F S V,S,M V,S V,S V,S,DF V,S,M/DF V V,S V,S,M V,S,M 1a 1a 1a 1 min 10 min

One living creature 5-ft radius spread, or one single obj or creat in area Medium Fog that spreads in 20-ft radius, 20-ft high Self Caseter Medium 20-ft radius Long One creature or object Self Caster Close Self Touch Close Self Close Touch Touch Touch Touch Self Touch Self Close Special Medium Touch Ray; One construct Caster One former metallic item One living creature Your breath weapon Humanoid/lvl in 30-ft Creature or item Construct touched One creature/lvl within 30-ft One creature Caster One weapon touched Caster One interplanar gate or portal Magical sensor One living creature Living humanoid or animal touched Medium One creature Special Special Close One creature Self 30-ft Caster Cone

1a 1a Round 1a Swift Round 1a 1a 1a 1a Immed 1a 1a 1a V,S,M/DF,F 1 hr V,S,M/DF 1 a V,S,M Round V,S,M V,S V,S V,S V V,S V,S V,S,M V V,S V V,S,M/DF V,S,M V,S,M V,S,F/DF V,S,M V,S,F/DF S, Sacrifice V,S,F V,S,M V,S V,S V,S V V,S V,S V,S,M V V,S 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a Immed 1a 1a 1a Round Round Round 1a 1a 1a Swift 1a 1a 1a 1a Swift 1a 1a 1a

Close One creat/2 lvls in 30-ft Medium One creat or 20-ft burst Medium Self Touch Close Touch Medium Touch Close Long Close Touch 20-ft radius Caster Living creature touched One creature casting a spell 10 cu ft + 1 cu ft/lvl 5-ft diameter stone sphere One creature 4:1 3:1d3 2-1:1d4+1 One pest swarm Summoned undead One creature touched

Medium Pale green blade of force 0-ft Self Touch 30-ft A spearlike beam Caster Living creature touched One creature

Medium You and one creature Self Self Close Close Self Caster Caster One invisible servant/lvl Living creature with 10 hp or fewer Caster

V,S,M 1a V,S,M/DF 1 a V,S,C 1a

Medium 40-ft wide, 20-ft tall, 5-ft safe 1 rnd/lvl (D) Close Straight wall 10-ft sq/lvl or a 10 min/lvl sphere/hemisphere 5-ft/2lvls Medium Sheet of coldfire 20-ft Conc + 1 rnd/lvl long/lvl or 5-ft radius ring

13

Wall of Deadly Chains Wall of Evil Wall of Fire Wall of Good Wall of Ice Wall of Law Wall of Salt Wall of Sand Wall of Sand Wall of Water Wall of Water Whelm, Mass Wingbind Wings of Air, Greater Wither Wrack

Creates wall of chains deals 3d6 in 5-ft Wall blocks good creatures from passing through 2d4 dmg within 10-ft, 1d4 within 20-ft Wall blocks evil creatures from passing through Wall of ice with 3 hp/lvl Wall blocks chaotic creatures from passing through Wall of salt that can be shaped Wall impedes movement, blocks vision Blocks ranged attack, slows movement Wall impedes movement, can drown Creates shapeable wall of water 1d6 nonlethal dmg/lvl to 1 creat/lvl Net of force entangles subject, causes creature to fall from the sky Flight maneuverability improves 2 steps 1d6 desiccation dmg; dehydrates Blinds; renders helpless 1 rnd/lvl then; -2 on att, saves, checks for 3d10 min

Conj Abjur Evoc Abjur Evoc Abjur Conj Conj Conj Conj Conj Ench Evoc Trans Necro Necro

V,S,M 1a V,S,M/DF 1 a V,S,M/DF 1 a V,S,M/DF 1 a V,S,M 1a V,S,M/DF 1 a V,S,M/DF V,S,M/DF V,S,M/DF V,S,M/DF V,S,M V,S V,S V V,S,M V,S 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Medium Wall 5-ft sq/lvl (S) Close Straight wall 10-ft sq/lvl or a sphere/hemisphere 5-ft/2lvls Medium 20-ft/lvl or 5-ft/2 lvls Close Straight wall 10-ft sq/lvl or a sphere/hemisphere 5-ft/2lvls Medium 10-ft sq/lvl or 3+1ft /lvl Close Straight wall 10-ft sq/lvl or a sphere/hemisphere 5-ft/2lvls Close Wall 5-ft sq/lvl (S) Close Wall 10-ft sq/lvl (S) Medium 10-ft square/lvl Close Wall 1-ft thick;10-ft sq/lvl (S) Medium Wall 10-ft sq/lvl (S) Close One living creature/lvl Medium One creature Touch Winged creature touched Medium One living creature Close One humanoid creature

1 min/lvl 10 min/lvl Conc + 1 rnd/lvl 10 min/lvl 1 min/lvl 10 min/lvl Instantaneous 1 min/lvl (D) Conc+1 rnd/lvl 1 rnd/lvl (D) 10 min/lvl Instantaneous 1 rnd/lvl (D) 1 min/lvl Instantaneous 1 rnd/lvl

Ref half Special Special Ref negs Special Special Special Special Ref negs Will negs Ref negs Fort part Fort negs

Yes Yes Yes Yes Yes Yes Yes Yes Yes

BV 108 SC 233 PH 298 SC 233 PH 299 SC 234 Sa 127 Sa 127 SC 234 Sa 128 SC 235 PH2 128 SC 240 SC 240 Sa 128 BV 110

LEVEL 5
Spell Acid Rain Acid Sheath Airy Water Animal Growth Animate Legion Anticold Sphere Antifire Sphere Arc of Lightning Baleful Polymorph Ball Lightning Bigbys Interposing Hand Bite of the Wereboar Blackwater Tentacle Blight Blink, Greater Boreal Wind Break Enchantment Breath Weapon Substitution Cacophonic Burst Cacophonic Shield Call Dretch Horde Call Faithful Servants Call Forth the Beast Call Lemure Horde Call Nightmare Call Zelekhut Channeled Lifetheft Channeled Sonic Blast Charm Person, Mass Choking Sands Claws of the Bebilith Cloudkill Coat of Arms Cone of Cold Contact Other Plane Contingent Energy Resistance Cryptwardens Grasp Curtain of Light Cyclonic Blast Dance of Blades Death Throes Dimension Door, Greater Dimension Jumper Dimension Shuffle Dismissal Dispel Water Description Deal 7d6 acid damage Sheath of acid dmgs foes who attack Turn water breathable, negate under water movement/melee att penalties Animal/2 lvls increases size category Creates skeletons or zombies Removes cold creat, protects from cold Creats in sphere gain immunity to fire 1d6 electricity dmg between two creat Target becomes a harmless creature Energy balls deals 1d6/lvl dmg +4 AC Gain Str and attacks of a Wereboar Create tentacle that attacks your foes Plant takes 1d6/lvl Controlled blinking between Material and Ethereal Plane 1d4 cold dmg/lvl; knocks back Frees target from enchantments Breath weapon deals different energy damage then normal Noise deals 1d6/lvl sonic dmg Shield 10-ft from you blocks sounds, deals 1d6 sonic dmg +1/lvl, deafens Summons 2d4 dretches Summons 1d4 lantern archons, coure eladrins, or musteval guardinals Target wakes up as chaotic evil and goes on a rampage Summons 3d4 lemures Summons a nightmare Zelekhut performs one duty for you Fatigue, exhaust, and deal damage to target, increases with cast time Deal sonic dmg, increases with cast time Charm Person, but all within 30-ft Creature begins to suffocate on sand Caster gains claws based on size Kills 1-3 HD, 4-6 HD Fort save / die Surround yourself with blades of force 1d6 cold damage/lvl (15) Ask question of extraplanar entity Energy dmg triggers resist energy spell Bestow mummy rot with your touch 2d4 dmg to evil creatures to 10-ft, 1d4 dmg to evil creatures to 20-ft. 1d6 dmg/lvl, knocks down creatures A weapon attacks on its own Your body explodes when you die Teleports you and up to max load Teleport up to 30-ft 1/rnd Teleport multiple creats short distance Force creature back to native plane Cancels water spells and effects School Conj Conj Necro Trans Necro Abjur Abjur Conj Trans Evoc Evoc Trans Conj Necro Trans Evoc Abjur Trans Evoc Evoc Conj Conj Ench Conj Conj Conj Necro Evoc Ench Necro Trans Conj Evoc Evoc Div Abjur Necro Evoc Evoc Trans Necro Conj Conj Conj Abjur Abjur Comp V,S,M V,S,M,F S,M V,S V,S,M V,S V,S V,S,M/DF V,S V,S,M V,S,F V,S,M V,S,M V,S,DF V,S V,S,DF V,S S V,S V,S V,S,Soul Time 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min Swift 1a 1a 1 min Range Long Self 0-ft Medium Close 10-ft Touch Close Close Medium Medium Self Close Touch Self Long Close Self Long 10-ft Close Close Target, Effect, Area 20-ft x 40-ft radius cylinder Caster 20-ft radius emanation 1 animal/2 lvls One ore more corpses in 30-ft 10-ft radius emanation 10-ft radius emanation A line between 2 creatures One creature One lighting ball AC 20, hp as caster Caster One tentacle Plan Caster Gust of wind to max range Creature/lvl in 30-ft Your breath weapon 20-ft burst 10-ft radius emanation Duration 1 rnd + 1 rnd/lvl 1 rnd/lvl (D) 10 min/lvl (D) 1 min/lvl 1 rnd/lvl 10 min/lvl (D) 10 min/lvl Instantaneous Permanent 1 rnd/lvl 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) Instantaneous 1 rnd/lvl (D) 1 rnd + 1 rnd/2 lvls Instantaneous 1 rnd Instantaneous 1 min/lvl (D) One year Instantaneous Permanent till used, then 1 hr/lvl (D) One year One week Instantaneous Instantaneous Instantaneous 1 hr/lvl Instantaneous 10 min/lvl 1 min/lvl 1 min/lvl (D) Instantaneous Concentrate 1 hr/lvl (D) Instantaneous 1 rnd/lvl (D) Instantaneous 1 rnd/lvl 1 hr/lvl or killed 1 rnd/2 lvls 1 rnd/lvl Instantaneous Instantaneous Instantaneous Save Fort negs Will negs Ref half Fort negs Ref negs Fort part Fort half Fort negs Special Ref half Fort part Will negs Fort half Will negs Fort negs Special Ref half Fort negs Special Ref half Will negs Will negs Will negs Special SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Sp Book HB 124 SC 7 Sto 113 PH 198 HB 124 SC 13 Sa 110 SC 15 PH 202 SC 23 PH 204 SC 28 Sto 114 PH 206 SC 32 Fr 89 PH 207 SC 39 SC 41 SC 41 BV 86 BE 92 HH 127 BV 86 BV 87 SC 42 CM 98 CM 99 RD 164 Sa 112 BV 88 PH 210 CM 99 PH 212 PH 212 SC 52 CM 100 BE 96 SC 57 PH2 109 SC 61 SC 64 CM 102 PH2 110 PH 222 Sa 114

2d4 dretches 1d4 lantern archons; coure eladrins; musteval guardians V,S,F, Round Close One humanoid HD equal to Corrupt caster level +4 or less V,S,Soul 1 min Close 3d4 lemures V,S,Soul 1 min Medium One nightmare V,S,DF,XP 10 min Close One called zelekhut V,S Special Close One living creature
V,S,Celestial, 1 min Abstinence

V,S V,S V,S,M

Special 1a 1a V,S,Corrupt 1 a V,S 1a V,S 1a V,S,M/DF 1 a V 10 min V,S,M 1 min V,S V,S, Sacrifice V,S,F V,S,F V,S V V V V,S, DF V,S 1a 1a 1a 1a 1a 1a Swift 1a 1a 1a

Special Close Touch Self Medium 0-ft 60-ft Self Self

Cone-shaped burst One or more creats in 30-ft Living creature touched Caster 20-ft radius Ring of blades swirling Cone Caster Caster

Touch Living creature touched Medium Curtain of light whose area is up to 5-ft sq/lvl 120-ft 120-ft line Touch Weapon touched Self Caster Touched Caster and willing creats Self You and objects touched Close One creat/lvl in 30-ft Close Extraplanar creature Medium Special

14

Dispelling Breath

Breath weapon acts like dispel magic to all creatures in affected area Dominate Person Control humanoid telepathically Draconic Might +5 Str, Con, Cha; +4 Natural armor, immunity to magic sleep and paralysis Draconic Polymorph You change into a dragons form Dragon Ally, Lesser Exchange services with a 15 HD dragon Dragonsight Gain Low-light, darkvision, blindsense Dream Sends message to anyone sleeping Dridershape Taken on form and abilities of a drider Duelward +4 Spellcraft, counterspell immed action Earth Reaver Eruption 7d6 dmg to all in area Electric Vengeance, As electric vengeance, but 5d8 dmg Greater +1/lvl and daze subject (15) Emerald Burst Daze neutral creatures for 1 rnd; evil creatures for 1d4 rnds Enlarge Person, Greater +2 Str, -2 Dex, -1 Att, -1 AC Ethereal Breath Breath weapon effects Ethereal Plane Etherealness, Swift Momentarily become ethereal Evacuation Rune Create invisible rune you can teleport to Extract Gift Extracts essence from willing or trapped demon to grant subject enhancement Fabricate Transform raw material into items False Vision Fools scrying with an illusion Feebleminded Targets Int and Cha drop to 1 Fever Dream Illusory vision fatigues or exhausts, makes spellcasting difficult Field of Resistance Zone provides SR 11 + caster lvl Fiendform Assume form and abilities of fiendish creature, demon, or devil Fire and Brimstone Subject takes fire dmg may be sickened Fire Shield, Mass Creatures attacking allies take dmg, allies protected from fire and cold Firebrand 5-ft burst/lvl deals 1d6/lvl dmg; burns Fireburst, Greater 1d10/lvl fire dmg in 15-ft Flaying Tendrils Grow mind flayer tentacles, natural att Flaywind Burst Blows away smaller creats; 1d6 dmg/lvl Flesh to Ice Turns subject into statue of ice Flesh to Salt Turns creature into statue of salt Flowsight Scry on creats in contact with water Fly, Mass One creat/lvl flies at speed of 60-ft Forbidden Speech Cannot speak about a certain topic Form of the Desert Hunter Take the form of a dragonne Form of the Threefold You take the form of a chimera Beast Friend to Foe Subject believes allies are its enemies Gelid Blood -4 Att, AC, Str/Dex checks; 50% spell failure with somatic components Graymantle Inhibits creatures ability to heal and regenerate for 1 rnd/lvl Gutsnake 10-ft tentacle grows and attacks enemies Heart of Fire +10-ft to land speed, resistance 10 to fire, use fire shield once Hidden Lodge Creates sturdy camouflaged cottage Hold Monster Target becomes paralyzed Ice Shape Sculpts ice into any shape Ice to Flesh Restores frozen creature Illusory Feast Subjects become dazed by illusory food Imprison Possessor Possessor trapped in current body Incite Riot Subjects attack nearest creature Indomitability Subject cant be reduced below 1 hp Inquisition Target divulges information truthfully Investiture of the Narzugon Target gains a paralyzing gaze attack Investiture of the Orthon Disrupts extradimensional movement in 20-ft, automaticly deals sonic damage Ironguard, Lesser Immunity to nonmagical metals Leomunds Billet Creates sturdy barracks Leomunds Secret Chest Hides chest on Ethereal Plane Lightning Leap Transform to bolt of lightning, damaging foes and transporting yourself Lord of the Sky Gain flight and one use of Lightning Bolt, slow airborne creatures Lucent Lance Light forms lands, deals various dmg Luminous Assassin As lesser luminous assassin, but the assassin is more powerful Magic Jar Enables possession of creature Major Creation Create stone or metal item Mana Flux Magic in area has 20% spell failure Miasma of Entropy Rot natural materials in 30-ft cone burst Mind Fog Fog targets minds, -10 Wis/Will save Mirage Arcana Changes natural terrains appearance Moonbow Motes of electricity deal 1d6 dmg/ 2 lvls Mordenkainens Faithful Guards 30-ft bark, 5-ft att, +10 att, Hound 2d6+3 dmg Mordenkainens Private Those outside see impenetrable fog Sanctum

Abjur Ench Trans Trans Conj Trans Illus Trans Abjur Trans Evoc Evoc Trans Trans Trans Conj Necro Trans Illus Ench Illus Abjur Trans Conj Evoc Evoc Evoc Trans Evoc Trans Trans Div Trans Ench Trans Trans Illus Necro Necro Trans Trans Conj Ench Trans Trans Illus Abjur Ench Abjur Ench Trans Trans Abjur Conj Conj Trans Evoc/ Trans Trans Conj Necro Conj Abjur Necro Ench Illus Evoc Conj Abjur

S V,S V,S V V,XP V,S,F V,S V,S, Drow V,S,M V,S V,S V,S,M V,S,M S V,S V,S,M V,S,M,XP V,S,M V,S,M V,S,M V,S V,S V,S,M V,S,M V,S,M V,S,M V,S,M V,S V,S,M V,S,M V,S,M V,S,M/DF V,S,F/DF

Swift Round 1a 1a 10 min 1a 1 min Swift 1a 1a Immed 1a Round Swift Swift 1a 1 hr

Caster Close Touch Self Close Self Unlimit Self Self Medium 5-ft Close Touch Self Close Touch Close

Your breath weapon One humanoid Living creature touched Caster One called dragon Caster One living creature Caster Caster 20-ft radius spread One creature 20-ft radius burst

1 rnd 1 day/lvl 1 min/lvl (D) 1 min/lvl (D) Instantaneous 1 hr/lvl (D) Special 1 rnd/lvl (D) 1 rnd/lvl (D) Instantaneous Instantaneous Instantaneous 1 hr/lvl (D) 1 rnd 1 round 24 hours Permanent Instantaneous 1 hr/lvl (D) Instantaneous 5 rnds (D) +1 rnd 1 rnd/lvl (D) 1 min/lvl Instantaneous 1 rnd/lvl (D) Instantaneous Instantaneous 1 rnd/lvl Instantaneous Instantaneous Instantaneous 1 rnd/lvl (D) 1 min/lvl Permanent 1 rnd/lvl (D) 1 rnd/lvl (D)

Will negs Fort negs Ref part Fort part Fort negs Fort negs Will negs Will negs Will negs Will dsblf Fort part Fort part Will negs Ref half Ref half Special Fort negs Fort part Will negs Will negs Will negs Will negs Fort part Fort negs Will negs Fort negs Will negs Will negs Will negs Will negs Will negs Will negs Will negs Ref half Will negs Special Will negs Will dsblf -

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

SC 67 PH 224 SC 72 Dr 79 SC 72 SC 73 PH 225 DrU 61 SC 74 SC 75 PH2 111 BE 98 SC 82 SC 84 PH2 113 CS 98 FCI 92 PH 229 PH 229 PH 229 CM 104 PH2 113 SC 90 CM 104 SC 92 SC 93 SC 94 CM 104 Sa 115 Fr 94 Sa 116 Sto 117 SC 96 BV 96 DM 67 CM 105 PH2 114 Fr 96 SC 107 SC 108 CM 107 SC 113 PH 241 Fr 99 Fr 100 SC 120 BV 98 PH2 115 SC 121 BE 101 FCII 104 FCII 104 SC 125 HB 127 PH 247 CM 109 DM 69 SC 134 PH2 117 PH 250 PH 252 PH2 119 SC 141 PH 253 PH 254 SC 144 PH 255 PH 256

One humanoid Your breath weapon One willing Creature One invisible rune One demon and one willing creature Special Close Up to 10 cu ft/lvl 1a Touch 40-ft radius 1a Medium One creature 1a Close One living creature 1a 1a 1a Round Medium 20-ft radius emanation Self Caster Close Close Medium 15-ft Self 60-ft Medium Medium Touch Close Touch Self Self One creature Allied creatures in 30-ft One 5-ft radius burst/lvl (S) Burst of fire extending 15-ft Caster Cone shaped burst One creature One creature 60-ft radius One creat/lvl in 30-ft One living creature Caster Caster

1a 1a 1a Round 1a 1a 1 min 1a V,S,Corrupt 1 min V,S Swift V,S Swift V,S,M V,S,M V,S,M V,S,F V,S V,S,F V,S,M/DF V,S,M/DF V,S,M V,S,M V,S V V,S Sacrifice V,S,M V,S,M V,S,M V,S,M V,S,F V V,S V,S,F V,S,F V,S,F V,S,M V,S V,S V,S V,S V,S,M V,S,M V,S,M 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 10 min

Medium On living creature/lvl in 30-ft 1 rnd/lvl (D) Close One creature 1 rnd/lvl Medium One living creature Self Self Caster Caster 1 rnd/lvl

1 rnd/lvl (D) 1 hr/lvl (D) or until expended Close 20-ft sq structure 24 hrs Medium One living creature 1 rnd/lvl (D) Touch 10-cu.ft + 1 cu.ft/lvl Instantaneous Medium Frozen creat or cylinder of ice Instantaneous Long 40-ft radius spread 1 rnd/lvl Close One possessing creat and host Permanent (D) Close One creature/lvl within 30-ft 1 round Touch Creature touched 1 min/lvl (D) Close One creat with Int 6 or more Special Close One living creature 1 min/lvl Close One living creature 1 min/lvl Touch Close Special Self, 60-ft Self Creature Touched 20-ft x 80-ft structure Up to 1 cu.ft/lvl You/10-to-60-ft line Caster 1 rnd/lvl 2 hrs/lvl 60 days or till used Instantaneous 1 min/lvl Instantaneous 1 rnd/lvl 1 hr/lvl Special 1 rnd/lvl Instantaneous 30 min + 2d6 rnds Conc + 1 hr/lvl (D) Instantaneous; 4 rnds 1 hr/lvl and 1 rnd/lvl 1 day (D)

Close Ray Medium One summoned assassin Medium Close Medium 30-ft Medium Long Medium Close Close One creature Item, 1 cu ft/lvl 20-ft radius emanation Cone-shaped burst or 1 object 20-ft radius One 20-ft cube/lvl 1d4 motes of electricity Phantom watchdog 30-ft cube/lvl

15

Nights Caress Nightmare Nightstalkers Transformation Oath of Blood Overland Flight Passwall Permanency Persistent Image Phantasmal Thief Phantasmal Wasting Planar Binding, Lesser Planar Tolerance Power Leech Power Word Disable Prismatic Ray Prying Eyes Psychic Turmoil Radiance Rarys Telepathic Bond Reciprocal Gyre Reduce Person, Greater Refusal Resonating Resistance Resounding Thunder Retributive Image Revitalize Legacy, Lesser Seeming Sending Shadow Evocation Shadow Form Shadow Guardians Shadow Hand Shadowfade Shard Storm Shrieking Blast Shroud of Flame Sicken Evil Sleep Mote Sonic Rumble Sonic Shield Soul Shackles Spell Matrix, Lesser Spell Theft Spider Form, Greater Spiritwall Stop Heart Stunning Breath Summon Monster V Summon Undead V Suppress Legacy Surefooted Stride, Mass Symbol of Pain Symbol of Sleep Symbol of Spell Loss Telekinesis Telepathy Block Teleport Thalassemia Touch of Adamantine Touch of Chaos Touch of Vecna Toxic Weapon Transformation of the Deeps Transmute Mud to Rock Transmute Rock to Mud Transmute Sand to Glass Transmute Sand to Stone Transmute Stone to Sand Unearthly Heat Unicorn Blood Vanishing Weapon Viscid Glob Vitriolic Sphere

1d6 dmg/lvl plus 1d6+2 Con dmg Restless sleep dealing 1d10 damage +4 Dex, +3 AC, +5 Reflex saves, +3d6 sneak attack, evasion Extends geas beyond death, must continue quest as undead Target flies at 40-ft/round Passage appears in wooden, stone wall Make permanent certain spells Creates repeating illusionary scene Creates unseen force that steals items Foe believes he has aged and weakened Traps outsider for task (6HD) Long-term protection from planar traits Caster drains subjects ability score 1 point/rnd and gains +1 bonus per point Reduces creat with 50hp or less to 0 hp Ray of light blinds, deals random effects Sensors sees 120-ft all around Invisible field leeches psionic pts away Create daylight that dazzles undead Link lets allies communicate 1d12 dmg/lvl of spells affecting it (25) -2 Str, +2 Dex, +1 Att, +1 AC Spellcasters, creatures with spell-like abilities prevented from entering area Must make spell check twice vs caster Deals 4d6 dmg/rnd deafens creats Illusion deals dmg to those who dsblf Gain extra use of chosen lesser legacy ability Change appearance of creatures Delivers short message anywhere Mimics evocation up to 4th level +4 Hide, Move Silently, Escape Artist and concealment checks Create group of shadowy warriors Hand blocks opponents/ carries items Opens a portal to the Plane of Shadow Blast deals 3d6 dmg to creats in area Deal 8d6 sonic dmg, deafen Burst into flame, take 2d6 dmg/rnd Evil creatures are sickened by your presence Dust devil of sand puts foes to sleep Cone of sound deals dmg +4 deflection to AC, 1d8 sonic dmg, push back creats that hit in melee Trap soul of dead creat in talisman Store spell 3rd lvl or lower Dispel spells on target, gain benefits You take on the form an abilities of a Huge Fiendish Monstrous Spider Wall deals 1d10dmg, can give neg lvls Subject drops to 8 hp immediately Breath weapon stuns creats 1 rnd Calls outsider to fight for you Summons undead to fight for you Temporarily suppress legacy abilities Surefooted stride with multiple targets Suffer 4 att, skill & ability checks All <10HD sleep for 3d6 x 10 minutes Triggered rune absorbs un-cast spells Lifts or moves 25 lb/lvl, long range Blocks all telepathic communication Instantly teleport one creature/lvl Blood to seawater dealing 1d6/lvl dmg Weapon gains properties of adamantine Target transforms into mass of flesh Deal negative energy dmg and paralysis Coats weapon with poison Water breathing, darkvision, and pressure immunity to one creat/3 lvls Transforms sand or mud to soft stone Transforms unworked stone to mud Transforms two 10-ft cubes/lvl Transforms two 10-ft cubes/lvl Transforms two 10-ft cubes/lvl Subjected to unearthly heat for 1 rnd/lvl Immunity to poison, compulsion, charm, bestow temp hp once Weapons touch dispels summoned or quasi-real creatures Ranged touch hurts 5-ft glob of glue 6d6 acid dmg, possible following 2 rnds

Necro Illus Trans Necro Trans Trans Univ Illus Conj Illus Conj Abjur Necro Ench Evoc Div Abjur Evoc Div Abjur Trans Abjur Trans Evoc Illus Trans Illus Evoc Illus Illus Illus Illus Illus Evoc Evoc Evoc Necro Ench Evoc Evoc Necro Trans Abjur Trans Necro Necro Trans Conj Conj Necro Trans Necro Necro Abjur Trans Abjur Conj Trans Trans Trans Necro Conj Trans Trans Trans Trans Trans Trans Trans Trans Abjur Conj Conj

V,S V,S V,S,M

1a 10 min 1a

Touch Unlimit Self Close Self Touch Special Long Close Touch Close 20-ft Medium Close Medium 1 mile Close 60-ft Close Medium Close Medium Self Medium Long Touch Close Special Special Self

Creature touched One living creature Caster One living creature Caster 5x8-ft, 10-ft+5ft/3 lvl deep Special 4 10-ft cubes+1/lvl Invisible, mindless, thief One living creature touched One creature One creature/lvl in 20-ft burst One living creature One living creature Ray 1d4+1/lvl eyes 40-ft radius emanation 60-ft radius emanation Caster + One creature/3 lvls One creature or object One humanoid Two 10-ft squares/lvl (S) Caster 20-ft radius spread 4 `0-ft cubes + 10-ft cu./lvl Your legacy item; see text One creature/2 lvls One creature Special Caster

Instantaneous Instantaneous 1 rnd/lvl (D) Special 1 hr/lvl 1 hr/lvl (D) Special 1 min/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) Instantaneous 1 hr/lvl 1 rnd/lvl Special Instantaneous 1 hr/lvl 1 rnd/lvl 1 rnd/lvl (D) 10 min/lvl (D) Instantaneous 10 min/lvl 1 hr/lvl 1 min/lvl 5 rnds (D) Conc + 3 rnds 1 hr/lvl or expended 12 hr 1 rnd Special 1 min/lvl 1 hr/lvl 1 rnd/lvl (D) 1 min/lvl 1 rnd/lvl Instantaneous 1 rnd/lvl 1 min/lvl (D) 1 rnd/lvl Conc up to 1 rnd/lvl 1 rnd/lvl Instantaneous 10 min/lvl (D) Instantaneous 1 rnd/lvl 1 min/lvl (D) Instantaneous Instantaneous 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl 1 min/lvl Special Special Special Conc (spec) or Inst 1 rnd/lvl (D) Instantaneous Instantaneous 1 min/lvl 1 rnd/2 lvls 1 rnd and permanent 1 hr or discharged 1 hr/lvl (D) Permanent Permanent Permanent Permanent Permanent 1 rnd/lvl 10 min/lvl (D) or until expended 1 min/lvl 1 hr/lvl Instantaneous

Fort part Will negs Will negs Will dsblf Will dsblf Will negs Will negs Special Will part Special Fort negs Will negs Fort part Will dsblf Special Special Will dsblf Will negs Ref half Fort part Will part Ref half Fort negs Will negs Fort negs Will negs Will negs Will negs Will negs Fort half Will negs Fort negs Fort part Fort negs Special Special Special Special Special Fort negs Ref negs Ref part

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -

SC 147 PH 257 SC 148 HH 131 PH 257 PH 259 PH 259 PH 259 SC 155 EE 28 PH 260 SC 159 BV 101 RDr 115 SC 162 PH 261 XPH 221 PH2 122 PH 268 SC 170 SC 171 SC 171 BV 102 CM 115 CM 116 WL 17 PH 275 PH 275 PH 277 SC 183 RD 167 SC 183 SC 186 SC 187 HB 127 SC 189 BE 106 Sa 121 SC 195 PH2 125 BV 104 SC 199 CS 104 DrU 63 SC 203 BV 106 SC 211 PH 286 SC 215 WL 18 SC 216 PH 290 PH 291 SC 218 PH 292 BE 109 PH 292 Sto 123 BE 110 EE 29 CM 120 PH2 126 Sto 123 PH 295 PH 295 Sa 124 Sa 124 Sa 125 Sa 125 CM 121 BE 111 SC 231 SC 231

V,S,M,DF 1 min V,S V,S,M V,S,XP V,S,F V,S,M V,S V,S V V,S, Corrupt V V,S V,S,M V,S,M V,S,DF V,S,M V,S,M V,S,M V,S,M V,Fiend V,S V,S V,S,F V,S V,S,M/DF V,S V,S,M V,S,M V,S V,S V,S,M V,S,M V,S,M V,S, Sacrifice V,S,M/DF V,S,F V,S V,S,F V,S V,S V,S,M S,Drug S V,S,F/DF V,S,F/DF V,S V,S V,S,M V,S,M V,S V,S V,S V V,S V,S V,S,M V,S V,S V,S,M V,S,M/DF V,S,M/DF V,S,M/DF V,S,M/DF V,S,M/DF V,S V,S V,S V,S,M V,S,M 1a 1a 2 rnds 1a 1a 1a 10 min Immed 1a 1a 1a 1 min 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Swift 1a 1a Swift Round Round Round 1a 10 min 10 min 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Medium One illusory figure/lvl Close Edium shadowy hand Close One 10-ft portal to the Plane of Shadow Medium One or more 20-ft bursts Medium 40-ft radius burst Medium One creature Self 20-ft radius emanation Medium 5-ft diameter sphere 30-ft Cone-shaped burst Self Caster Close Self Close Self Medium Touch Self Close Close Close Close 0-ft 0-ft 0-ft Long Close Touch Touch Touch Touch Touch Touch Touch Medium Medium Medium Medium Medium Touch Self Touch One living creature Matrix holds one spell One creature Caster Wall 10-ft sq/lvl One living humanoid/animal Your breath weapon 5:1 4 ;1d3 1-3P:1d4+1 Summoned undead One creature One creature/lvl in 30-ft 60-ft radius 60-ft radius One symbol Special 80-ft radius emanation 100 miles/lvl Living creature touched Weapon touched Living Creature Touched Living creature touched Piercing or slashing weapon One creat/3 lvls 2 10-ft cubes/lvl 2 10-ft cubes/lvl 2 10-ft cubes/lvl 2 10-ft cubes/lvl 2 10-ft cubes/lvl Living creature touched Caster Weapon touched

V,S,F,Locate 1 a

Medium One creature Long 10-ft radius burst

16

Vulnerability Wall of Dispel Magic Wall of Force Wall of Limbs Wall of Magma Wall of Ooze Wall of Stone Waves of Fatigue Wrack Xorn Movement Zone of Peace Zone of Respite

Reduces opponents dmg reduction Wall causes targeted dispel magic Immovable wall immune to all dmg Whirling limbs deal 5d6 dmg and grabs creatures passing through Deals 2d6 fire dmg to 10-ft 1d6 to 20-ft Passing through deals 5d6 +1/lvl dmg Wall deals 2d6 and paralyzes Stone wall with 15 hp/4 levels All living creatures become fatigued Renders creature helpless with pain Creature swims through earth like Xorn As Peacebond, but all weapons in area Prevents teleportation in area

Trans Abjur Evoc Evoc Conj Conj Conj Necro Necro Trans Trans Abjur

V,S V,S,DF V,S,M V,S

1a 1a 1a Round

Touch Close Close Medium

Creature touched Straight wall 10-ft square/lvl 10-ft sq/lvl Wall 20-ft long/lvl

1 rnd/lvl 1 min/lvl 1 min/lvl (D) 1 rnd/lvl 1 min/lvl Conc + 1 rnd Instantaneous Instantaneous 1 rnd/lvl + 3d10 min 1 rnd/lvl 10 min/lvl (D) 1 min/lvl

Will negs Ref negs Special Fort part Special Fort negs Will negs Will negs -

Yes Yes Yes Yes Yes Yes Yes Yes

SC 232 SC 233 PH 298 SC 235 Sa 126 BV 109 PH 299 PH 301 SC 243 SC 244 Ci 68 SC 244

V,S,M/DF 1 a V,S,M/DF V,S,M/DF V,S V,S V,S,F V,S,F V,S,M 1a 1a 1a 1a 1a 1 min 2 rnds

Medium Wall of molten stone area is 5-ft sq/lvl (S) Medium Wall 5-ft sq./lvl (S) Medium 5-ft sq/lvl 30-ft Cone Close One humanoid Touch Creature touched 10-ft/lvl 10-ft/lvl emanation 20-ft 20-ft radius emanation

LEVEL 6
Spell Acid Fog Acid Storm Alert Bebilith Analyze Dweomer Anticipate Teleportation, Greater Antimagic Field Ashen Union Aura of Evasion Aura of Terror Bears Endurance, Mass Bigbys Forceful Hand Bite of the Weretiger Blackwater Taint Description Fog deals 2d6/rnd acid damage Deal 1d6/lvl acid dmg (15) Summons bebilith to deal with demon Reveals magical aspects of target Predict and delay the arrival of creats teleporting into range by 3 rnds Negates magic within 10-ft Drains moisture from creatures School Conj Conj Conj Div Abjur Abjur Necro Abjur Necro Trans Evoc Trans Necro Trans Trans Conj Trans Evoc Trans Necro Ench Trans Necro Necro Evoc Trans Necro Necro Trans Abjur Trans Illus Trans Necro Ench Trans Evoc Abjur Trans Div Necro Div Illus Conj Trans Conj Evoc Trans Necro Trans Conj Comp V,S,M/DF V,S,M V,S,M V,S,F V,S,F Time 1a 1a 1a 1a 10 min Range Medium Medium Close Close Touch Target, Effect, Area 20-ft radius Cylinder 20-ft x 20-ft One bebilith Item or creature/lvl 5-ft/lvl radius emanation Duration 1 rnd/lvl Instantaneous Instantaneous 1 rnd/lvl (D) 24 hrs 10 min/lvl (D) Instantaneous 1 min/lvl 1 min/lvl 1 min/lvl 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) 1 min/lvl 1 min/lvl 1 rnd/lvl 1 min/lvl Instantaneous 1 min/lvl Instantaneous 1 day/lvl 1 hr/lvl (D) Permanent Instantaneous 1 day/lvl (D) 10 min/lvl (D) Instantaneous Instantaneous Instantaneous Instantaneous 1 rnd/lvl (D) 24 hrs/lvl 1 min/lvl 24 hrs Permanent 1 rnd Instant + 1 rnd/lvl 1 min/lvl Instantaneous 1 rnd/lvl (D) 1 rnd/3 lvls 1 rnd/lvl 1 rnd Instantaneous 1 rnd/lvl 1 rnd/lvl 1 rnd/lvl Instantaneous Instantaneous 1 min/lvl 1 min/lvl Save Ref half Will negs Fort half Fort part Will negs Will negs Will negs Fort part Will negs Will negs Will negs Ref half Will negs Fort negs Will negs Will negs Fort negs Fort part Fort part Will negs Will negs Will negs Will negs Fort negs Will negs Fort half Fort negs Will negs Ref half Special Fort negs Fort part Will negs Ref part SR Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Book PH 196 SC 7 BV 84 PH 197 SC 13 PH 200 Sa 110 SC 18 SC 18 PH 203 PH 204 SC 28 Sto 114 SC 40 PH 207 DM 65 PH 208 PH 208 PH2 106 PH 209 HH 128 SC 48 BV 89 SC 51 PH 213 PH 214 PH 215 Sa 114 PH 222 PH 223 DM 66 SC 73 PH 225 BV 93 CM 103 PH2 112 Fr 93 BE 99 SC 86 RS 162 PH 228 DM 66 BV 95 CM 104 BV 95 SC 92 SC 94 PH 232 SC 95 PH 233 SC 99

V,S,M/DF 1 a V,S,M 1a V,S,M,DF V V,S,DF V,S,F V,S,M V,S,M 1a 1a 1a 1a 1a 1a

10-ft 10-ft radius Medium One living creature 10-ft 30-ft Close Medium Self Medium Close Close Close Touch Long Touch Medium Close Touch Self Medium Self Long Close Close Medium Medium Self Unlimit Close Close Close Close Medium Touch Close Self Close Self Special Unlimit Self Close Touch Medium Close 10-ft radius emanation 30-ft radius emanation Creature/lvl in 30-ft Bull rush, Str 14 Caster 20-ft radius Melee/thrown, 50 projectiles Creature/lvl in 30-ft One twilight guardian Creature/lvl in 30-ft Primary, secondary/lvl Creature touched 40-ft radius One living creature Creature Touched Caster 20-ft radius Caster 10-ft x 10-ft x 2-ft/lvl One dead creature One living creature/lvl in 30-ft Ray, 10-ft cube Special Caster You and one dreamer Creature/lvl in 30-ft One incorporeal undead/lvl One living creature One weapon One creat/lvl in 30-ft Robe, garment, or outfit One living creature Caster One living creature Caster One creature You or your familiar Caster Fiery spiders over 10-ft radius Creature touched One creature One living creature

Gain evasion against breath weapons Gain aura of fear +4 Con to 1 creature/lvl Hand pushes creatures away Gain Str and attacks of a Weretiger Desecrate water, 1d6/2 lvl negative energy dmg, bestow a negative level Brilliant Blade Weapons shed light, ignore armor Bulls Strength, Mass +4 Str to 1 creature/lvl Call of the Twilight Summon a twilight guardian to fight for Defender you Cats Grace, Mass +4 Dex to 1 creature/lvl Chain Lightning 1d6 damage/lvl, secondary bolts Chasing Perfection +4 to all abilities Circle of Death Kills 1d4 HD/lvl Cloak of Hate Target provokes hostile reactions, takes -10 on Diplomacy checks Cloak of the Sea Blur, Freedom of Movement, Water Breathing while in water Consume Likeness Caster steals appearance of dead person, adding +10 on Disguise checks Contagion, Mass Contagion but 20-ft radius Contingency Sets trigger condition for spell Control Water Raises, lowers or parts water Create Undead Ghoul, shadow, ghast, wight, wraith Desiccate, Mass Desiccates several creatures Disintegrate Disintegrates creat/obj or 5d6 dmg Dispel Magic, Greater Cancels magical effects (+20) Dragonshape, Lesser Take the form of a Large red dragon Dream Casting Alter dreams to produce desired effect Eagles Splendor, Mass +4 Cha to 1 creature/lvl Ectoplasmic Enhancement Incorporeal undead gain +1 AC, +1d8 hp, +1 attack, +2 turn resistance/3 lvls Endless Slumber Target falls asleep and not easily roused Energy Surge, Greater As Energy Surge, but 3d6 dmg Entomb Captures in blocks of ice + suffocation Exalted Raiment +1 bonus to AC/5 lvls, DR 10/evil, SR 5+CL, immune to Con dmg and drain Extract Water Elemental Pulls water from victim, elemental Eye of Stone As arcane eye but moves through stone Eyebite Charm, fear, sicken or sleep target Eyes of the Oracle +2 bonus to AC and Reflex saves False Sending Sending, except caster imitates other Familiar Refuge Safely teleport self to familiar or familiar to self Fiendish Quickening Ability to teleport safely quickened Fire Spiders Swam of fine fire elementals Fires of Purity Burst magical flame, becomes weapon Flesh to Stone Turns target to stone Fleshshiver Stunned 1 rnd, 1d6/lvl dmg, nauseated for 1d4+2 rnds Foxs Cunning, Mass +4 Int to 1 creature/lvl Freezing Fog Slows creats, obscures vision

V,S 1a V,S,M/DF 1 a V Round V,S,M V,S,F V,S,M V,S,M V,S,M,DF V,S,DF V,S,F, Corrupt V,S V,S,M,F V,S,M/DF V,S,M V,S,M V,S,M V,S V,S V,S V,S,M/DF V,S V,S,M V V,S,M V,DF, Sacrifice V,S V,S V,S, V,S,M V,S,M/DF V V,S,Fiend V,S,M V,S,DF V,S,M V,S,M 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1 hr 1a 1a 1a Swift 1 hr 1a Round Round Swift 1a 1a 1a 1a 1a 1a 10 min Swift Round 1a 1a 1a 1a

V,S,M/DF 1 a V,S 1a

Close Creature/lvl in 30-ft Medium Fog spreads 20-ft x 20-ft

17

Freezing Glance Geas / Quest Gemjump Ghoul Gauntlet Globe of Invulnerability Guards and Wards Hardening Haze of Smoldering Stone Heartfreeze Heroism, Greater Howling Chain Ice Rift Illusory Pit Imbue Familiar with Spell Ability Imperious Glare Impotent Possessor Incorporeal Nova Interplanar Telepathic Bond Investiture of the Barbed Devil Investiture of the Malebranche Karmic Retribution Legend Lore Lingering Flames Make Manifest Masters Lament Mental Pinnacle Mislead Modenkainens Lucubration Mordenkainens Trusted Bloodhound Move Earth Move Snow and Ice Mudslide Mummify Ooze Puppet Opalescent Glare Otilukes Freezing Sphere Overwhelm Owls Wisdom, Mass Permanent Image Planar Binding Power Word Nauseate Prismatic Aura Probe Thoughts Programmed Image Quickshift

Gaze freezes subject in place Command any creature Teleport to location of prepared gem Convert to ghoul under your control Stops 1-4 level spell effects Magical effects protect area Increases objects hardness by 1/2 lvls 4d6 bludgeoning and 8d6 fire damage Subject exhausted, dies 1d3+2 rnds +4 Attack, Save and skill checks Chain for force trips and attacks Quake shakes 40-ft radius spread of ice Knocked prone / believe theyre falling Transfer spells and casting ability into your familiar Cause subjects to cower in fear Possessing creature rendered powerless Destroy incorporeal undead Link lets allies communicate across planes Target can deal extra damage when grappling Target gains powerful charge ability Creat cause dmg becomes stunned 1 rnd Learn tales about person or place Deal 1d6 dmg/lvl for 3 rnds Cause creature on coexistent plane to appear on your plane Target and Familiar take each others dmg as well as their own Gain powers of a psion Improved invisibility and creates illusion Recalls one 1-5th level spell Ferocious hound that tracks and attacks

Ench Ench Conj Necro Abjur Abjur Trans Evoc Necro Ench Evoc Evoc Illus Univ Necro Abjur Necro Div Trans Trans Abjur Div Evoc Trans Trans Trans Illus Trans Conj Trans Trans Conj Necro Trans Necro Evoc Ench Trans Illus Conj Ench Abjur Div Illus Trans Univ Necro Evoc Illus Abjur Abjur Necro Abjur Trans Div Abjur Illus Illus Abjur Trans Abjur Necro Abjur

V,S V V,S,F V,S V,S,M V,S,M,F V,S,M V,S V,S,M V,S V,S,F V,S,M/DF V,S V,S S V,S V,S V,S,M V,S,M V,S,M V V,S,M,F V,S V,S V,S, Corrupt V,S,M S V,S V,S,M V,S,M V,S,M V,S,M/DF V,S,M/DF V,S V,S,DF V,S,F V,S V,S,M/DF V,S,F V,S V V,S V,S V,S,F V,S, Celestial V,S V,S V,S V,S V,S,F/DF V,S,M/DF V,S,M

1a 10 min Round 1a 1a 30 min 1a 1a 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a 1a Swift Special Swift 1a 1a 1a 1a 1a 1a Special Special 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1 min 1a Round Round 1a 1a 1a 1a 1a 1 min

Close Close Unlimit Touch 10-ft Special Touch 60-ft Close Touch Medium Long Medium Touch Close Close Medium Close Close Close 20-ft Self 0-ft Close Close Sef Close Self Close Long Long Medium Touch Medium Self Long Touch Close Long Close Close Self Close Long Self Self Close Close Close 10-ft/lvl Touch Touch Medium Medium Speical Close Touch Medium Close

One living creature One living creature You and willing creats 3/lvl One living humanoid creature 10-ft radius sphere Up to 200 sq ft/lvl One item 10 cu ft/lvl Cone-shaped burst One creature One creature One chain of force 40-ft radius spread (S) 10-ft cube/lvl Familiar touched One living creat/lvl in 30-ft One possessing creature 50-ft radius burst You + One living creat/3 lvls, within 30-ft One living creature One living creature 20-ft radius emanation Caster 20-ft radius spread One creature One humanoid creature with familiar Caster Caster/ illusory double Caster Phantom bloodhound 750-ft sq, 10-ft deep Area 750 sq ft x 10-ft deep (S) 40-ft radius spread One living creature One ooze Caster Special One Creature Creature/lvl in 30-ft 20-ft cube + 10-ft cube/lvl 1-3 creature One living creature Caster One living creature 20-ft cube + 1 10 ft cube/lvl Caster Caster Ray Ray One creat/2 lvls within 30-ft 10-ft radius/lvl Creature touched Destroyed undead creature

1 rnd/lvl 1 day/lvl or used (D) Until triggered Instantaneous 1 rnd/lvl (D) 2 hr/lvl (D) Permanent Instantaneous Instantaneous 1 min/lvl 1 rnd/lvl 1 rnd Conc + 1 rnd/lvl 1 hr/lvl 1 rnd/lvl Permanent (D) Instantaneous 10 min/lvl (D) 1 min/lvl 1 min/lvl 1 rnd/lvl Special 3 rnds 1 rnd/lvl 1 min/lvl 1 rnd/lvl 1 rnd/lvl (D), Conc +3 rnds Instantaneous

Will negs Fort negs Ref half Fort part Will negs Special Special Will dsblf Will negs Will negs Will negs Will negs Will negs Will negs Will part Ref half Will negs Will negs Will dsblf -

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Fr 95 PH 234 SC 101 SC 104 PH 236 PH 237 SC 109 DM 68 Fr 97 PH 240 SC 116 Fr 99 SC 120 SC 120 SC 120 BV 98 SC 121 SC 125 FCII 101 FCII 104 CM 109 PH 246 CM 110 SC 137 HH 131 XPH 220 PH 255 PH 256 CM 111 PH 257 Fr 102 Sto 119 Sa 118 SC 150 SC 150 PH 258 PH2 120 PH 259 PH 260 PH 261 RDr 116 CM 113 SC 162 PH 265 BE 104 CM 114 SC 167 SC 167 SC 171 PH 271 SC 174 SC 175 SC 177 Sa 120 CS 102 SC 181 PH 277 SC 186 SC 189 CM 117 BV 104 SC 197 BE 108

1hr/lvl then 1rnd/lvl Instantaneous Instantaneous Instantaneous Instantaneous 24 hr/lvl Instantaneous Special Instantaneous 1 min/lvl Permanent (D) Instantaneous Special 1 rnd/lvl (D) Conc + 1 rnd/lvl Till used 1 rnd/lvl Instantaneous 1 min/lvl Instantaneous 12 hrs (D) 1 rnd/lvl (D) 24 hrs Instantaneous Instantaneous Permanent 1 min/lvl Permanent (D) 1 hr/lvl (D) 1 rnd/lvl (D) Permanent Instantaneous 1 rnd/lvl 1 rnd/lvl (D) 1 min/lvl (D) Ref half Fort part Fort negs Will part Ref half Will negs Will negs Will dsblf Will negs Will negs Will dsblf Will negs Will negs Will negs Special Will negs Will part Ref half Fort negs Will negs Fort negs -

Digs trenches and builds hills Digs trenches/builds hills of snow/ice Burry, mires creatures in 40-ft radius Touched living creat killed; mummified Telekinetically control an ooze Kill creatures with look / cause fear 10-ft radius, 1d8/lvl dmg (15) Nonlethal dmg knocks out subject +4 Wis to 1 creature/lvl Creates static illusionary scene Traps Outsider for task (12 HD ) One creat 150 hp or less nauseated Shield of color conceals and dmgs Read memories, one question/rnd Event trigger illusionary scene Caster can use teleport or greater teleport spell-like ability as a free action for 1 rnd/lvl Rarys Arcane Conversion Lose prepared spell, replace it with another spell from your spellbook Ray of Entropy -4 Str, Dex, and Con Ray of Light Ray blinds subject Reflective Disguise, Mass See subject as own species and gender Repulsion Creatures cannot approach you Resistance, Superior +6 on saving throws Revive Undead Restores undeath to undead destroyed up to 1 day/lvl ago Ruby Ray of Reversal Ray negates magical/mundane hazards Scalding Mud Transmute rock, earth to boiling mud Scry Location Spy on a distant location Seal Portal Seal an interplanar portal or gate Shadow Walk Step into shadow to travel rapidly Shadowy Grappler Illusory force grapples subject Sign of Sealing, Greater Magical sigil protects door/chest/or open space, deals 1d6 dmg/lvl (20) Smokey Confinement Subject imprisoned in Tiny receptacle Snare Astral Traveler Captures one astral creature and holds it motionless Spectral Touch Touch bestows one negative lvl/rnd Starmantle Cloak of stars destroys nonmagical weapons on contact and allows werer a DC 15 Reflex save to reduce dmg from magical weapons by half Steal Summoning Control others summoned monster Stone Body Your body becomes living stone Stone to Flesh Restores petrified creature Storm of Fire and Ice Concealment, slows movement, do dmg Storm of Shards Evil creats blinded 1 rnd; evil outsiders

V,S,F 1a V,S,M/DF 1 a V,S,M/DF,F 1 hr V,S,M 1a V,S 1a V,S,M 1a V,S 10 min V,S,F V,S V,S V,S,M 1a 1a 1a 1a

One natural or magical hazard 2 10-ft cubes/lvl Magical sensor One interplanar gate or portal One creature/lvl One creature One door/chest/opening or open space 30-ft sq/lvl Touch Creature touched Medium One astral creature Touch Touch One creature/lvl One living creature touched

Conj Trans Trans Evoc Evoc

V,S V,S,M V,S,M V,S V,S,

Immed 1a 1a 1a 1a

Close Self Medium Long 0-ft

One summoned creature Caster 1-3-ft diameter, 10-ft long Cylinder 20-ft x 40-ft 80-ft radius spread

Conc + 1 rnd 1 min/lvl (D) Instantaneous 1 rnd Instantaneous

Fort negs Ref half Fort negs

Yes Yes Yes

CM 118 SC 207 PH 285 CM 118 BE 108

18

Subvert Planar Essence Suggestion, Mass Summon Monster VI Suppress Flame Symbol of Fear Symbol of Persuasion Symbol of Thirst Tactical Teleportation Tensers Transformation Thunder Field Transcribe Symbol True Seeing Tunnel Swallow Undeath to Death Valiant Steed Veil Wages of Sin Wall of Gears Wall of Iron Waves of Cold

and undead also take 1d6 dmg/lvl Reduces subjects dmg reduction and SR Influences targets actions Calls outsider to fight for you Reduces dmg and illumination from fire Panics all for 1 rnd/lvl All become charmed Rune overwhelms creats with thirst Teleport one creat/3 lvls short distance +4 Str, Con, Dex, AC, +5 Fort save Creats take 1d8 sonic dmg, knock prone Safely moves untriggered magic symbol See all things as they really are Tunnel walls deal 1d6 dmg/lvl (15) Destroys 1d4 HD/lvl undead Calls Pegasus or unicorn serve up to 1yr Change appearance of creatures Evil creats attack other evil creats Wall deals 1d6 dmg/2 lvls (15) Iron wall with 30 hp/4 levels Fire creatures become shaken, and cold creatures loose immunity to cold

Trans Ench Conj Trans Necro Necro Ench Conj Trans Evoc Abjur Div Conj Necro Conj Illus Ench Conj Conj Necro

Sacrifice V,S,M/DF V,M V,S,F/DF V,S,C V,S,M V,S,M V,S,M V,S V,S,M V,S V,S,F V,S,M V,S,M V,S,M/DF

1a 1a Round Round 10 min 10 min 10 min 1a 1a 1a 1a 1a 1a 1a V,S,Sacrifice 1 hr V,S 1a V,Abstinen 1 a ce V,S,M 1a V,S,M 1a V,S,C 1a

Medium Medium Close Medium 0-ft 0-ft 0-ft Close Self Medium Touch Touch Medium Medium Close Long Medium

20-ft radius emanation One creature/lvl in 30-ft 6:1 5:1d3 1-4 1d4+1 10-ft cube/lvl (S) 60-ft radius 60-ft radius One symbol One willing creature/3 lvls Caster 20-ft radius spread Magic symbol touched One creature Tunnel section 20-ft x 50-ft 40-ft radius Calls 1 Pegasus or unicorn Creatures in 30-ft One evil creature/lvl

1 rnd/lvl 1 hr/lvl 1 rnd/lvl (D) 1 hr/lvl Special Special Special Instantaneous 1 rnd/lvl 1 rnd/lvl 10 min/lvl 1 min/lvl Instantaneous Instantaneous Instantaneous Conc + 1 hr/lvl (D) 1 rnd/lvl

Ref half Fort negs Will negs Will negs Will negs Will negs Special Special Will negs Ref part Will negs Will negs Will negs Special Special Will negs

Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes

SC 211 PH 285 PH 286 Fr 105 PH 290 PH 290 Sa 123 CM 118 PH 294 PH2 126 SC 221 PH 296 SC 225 PH 297 BE 110 PH 298 BE 111 SC 233 PH 299 Fr 106

Medium Wall of moving gears 10-ft sq 1 min/lvl Medium 5-ft sq/lvl Instantaneous 60-ft Cone shaped burst 1 rnd/lvl

LEVEL 7
Spell Adamantine Wings Amber Sarcophagus Animalistic Power, Mass Animate Breath Antimagic Ray Arcane Sight, Greater Arcane Spellsurge Arrow of Bone Description Wings grant 60-ft fly speed, natural attacks Target is trapped in stasis inside amber As Animalistic Power, but multiple subjects Breath weapon becomes an elemental Subject loses all magical powers See magic auras within 120-ft Reduce the casting time of arcane spells Ranged weapon gains +4 bonus, target takes 3d6+1 dmg/lvl or it is slain (+20) As the Frost Transform into a creature of cold Avasculate Reduce foe to half hp and stun Awaken Undead Grant sentience to otherwise mindless undead Banishment Banishes 2 HD/lvl creatures Barghests Feast Destroy corpse Bigbys Grasping Hand Provides cover, pushes, grapples Bite of the Werebear Gain the Str and attacks of a werebear Body of War Change into warforged titan, gain abilities Brilliant Aura Allies weapons ignore armor Call Kolyarut Chain of Sorrow Channel Celestial Choking Cobwebs Constricting Chains Control Undead Control Weather Cry of Ysgard Death by Thorns Delayed Blast Fireball Dispelling Screen, Greater Dragon Ally Drawmijs Instant Summons Eladrin Form Elemental Body Emerald Flame Fist Energy Absorption Kolyarut performs one duty for you 2d10 Cha drain, also next ally touched You invite a celestial (up to 12 HD) to occupy your body Cobwebs conceal, slow and sicken creats Creature is entangled unable to move and takes 3d6 nonlethal dmg/rnd Command undead creatures Changes weather in local area Calls 2d4 bariaur defenders of Ysgard Creats die in 1d4 rnds or take 4d6 dmg 1d6 dmg/lvl, 20-ft radius, 5 rnds Targeted dispel magic on any creatures and unattended items (+20) Exchange services with a 18 HD dragon Prepared items appears in hand School Trans Evoc Trans Trans Abjur Div Univ Necro Trans Necro Necro Abjur Necro Evoc Trans Trans Trans Conj Necro Trans Conj Evoc Necro Trans Conj Conj Evoc Abjur Conj Conj Trans Trans Evoc Abjur Necro Abjur Trans Trans Necro Trans Comp V,S V,S,M V,S,M S V,S,M V,S V,S V,S,M Time 1a 1a 1a 1a 1a 1a 1a 10 min Range Self Close Close Self Close Self Self Touch Self Close Close Target, Effect, Area Caster One creature One creat/lvl in 30-ft Your breath weapon Ray Caster Caster One ranged weapon touched Duration 1 hr/lvl 1 day/lvl 1 min/lvl 1 rnd/lvl 1 rnd/lvl 1 min/lvl 1 rnd/lvl 1 hr/lvl or used 1 rnd/lvl Instantaneous Instantaneous Instantaneous Instantaneous 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) 1 rnd/lvl Instantaneous Special 10 min/lvl (D) 1 min/lvl (D) 1 rnd/lvl 1 min/lvl 4d12 hrs Instantaneous Instantaneous Instantaneous 1 min/lvl (D) Instantaneous Till used 1 rnd/lvl (D) 1 hr/lvl 1 rnd/lvl 1 hr/lvl or expended 1 rnd/lvl 24 hrs Permanent 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl Save Will negs Will negs Fort part Fort part Will negs Will negs Will negs Will half Fort part Will negs Fort part Ref half Special Will negs Fort part Will negs SR Yes Yes Yes Yes Book CM 95 BE 90 PH2 101 SC 11 SC 14 PH 201 DM 64 SC 16

V,S,M 1a V,S 1a V,S,M,XP 1 a V,S,F V,S,M V,S,F/DF V,S,M V,S,M V,S 1a Round 1a 1a 1a 1a

V,S,DF,XP 10 min V,S,F, 1a Corrupt V,DF, 1a


Sacrifice, Abstinence

Caster Ray All mindless undead in 25ft/lvl + 5-ft/2 lvls Close Extraplanar creatures Touch Corpse touched Medium Attack lvl + abi mod + 9 Self Caster Self Caster Close Weapons carried by 1 creature /2 lvls within 30-ft Close One called Kolyarut Close One living creat to start, possibly more Touch You and 1 willing celestial Close Dusty webs in 10-ft radius Medium One creature Close 2 miles Close Touch Long Close Close Special Self Self Touch Touch Close Touch Close Self 30-ft Self 2 HD of undead/lvl 2 mile radius 2d4 bariaur defenders Up to 3 creats in 15-ft 1d6/lvl, max 10d6 Energy wall 10-ft sq/lvl or sphere or hemisphere 1-ft/lvl One called dragon Weight up to 10 lbs Caster Caster Creature or object touched Creature touched Ray Creature touched 40-ft radius spread Caster Living creatures Caster

PH2 101 Yes SC 19 Yes SC 21 Yes Yes Yes Yes PH 203 SC 24 PH 204 SC 28 SC 35 SC 39

SC 42 Yes HH 128 Yes Yes Yes Yes Yes BE 94 CM 99 BE 94 PH 214 PH 214 BE 95 BV 91 PH 217 SC 67 SC 72 PH 225 BE 97 SC 78 SC 79 CM 103

V,S V,S,F, Sacrifice V,S,M V,S V,Sacrifice

1a 1a

1a 10 min Round V,S,Corrupt 1 a V,S,M 1a V,S,M 1a V,XP V,S,M V V,S,M V,S V,S V,S V,S 10 min 1a 1a 1a 1a 1a 1a 1a

You become an incorporeal globe Take on the qualities of a type of elemental 3d6 fire +1 dmg/lvl can engulf targets (20) Gain Resistance 10 to energy, can turn energy attack into healing Energy Ebb 1 negative lvl/rnd for 1 rnd/lvl Energy Immunity Subject/equipment gain immunity to dmg of specified energy type Energy Transformation Area absorbs magical energy to power Field predetermined spell Ethereal Jaunt Become ethereal for 1 round/lvl Evil Glare Paralyze creatures with your glare Eye of the Beholder Gain random beholder ray

Yes SC 80 Yes SC 80 Yes SC 80 PH 227 Yes SC 85 BV 94

V,S,M,XP 4 rnds V,S V,S,DF V,S 1a 1a 1a

19

Fiendish Clarity Finger of Death Flesh to Salt, Mass Forcecage Ghost Trap Glacial Ward, Greater Glass Strike Glorious Master of the Elements Hide from Dragons Hiss of Sleep Hold Person, Mass Ice Castle Ice Claw Insanity Investiture of the Ice Devil Invisibility, Mass Ironguard Justice of the Wyrm King Kiss of Draconic Defiance Kiss of the Vampire Limited Wish Luminous Assassin, Greater Mordenkainens Magnificent Mansion Mordenkainens Sword Necrotic Curse Phase Door Phoenix Fire Planar Bubble Plane Shift Power Word Blind Prismatic Eye Prismatic Spray Project Image Psychic Turmoil, Greater Pulse of Hate Radiant Assault Rain of Embers Rapture of Rapture Rebuke, Final Retributive Enervation Reverse Gravity Righteous Glare Scrying, Greater Seed of Undeath, Greater Sequester Shadow Conjuration, Greater Simulacrum Solipsism Soul Link Spell Matrix Spell Turning Statue Stone Shape, Greater Stun Ray Submerge Ship Summon Aspect of Bahamut Summon Monster VII Sword of Darkness Symbol of Stunning Symbol of Weakness Symphonic Nightmare Synostodweomer Teleport Object Teleport, Greater Tomb of Light Transfix Unicorn Heart

Caster sees in magical darkness, sees invisible up to 60-ft can detect good Kills target or else does 3d6+1/lvl dmg Turns several creatures to statues of salt Cube of force imprisons all inside Incorporeal creatures turn corporeal Area around provides SR 25 against fire Turns subject into glass Channel acid, cold, electricity, or fire damage into ranged touch attacks Dragons cannot sense one subject/2 lvls Induce comatose slumber in subjects Targets become paralyzed Castle of snow and ice with magical effects Claw of ice grapples and deals cold dmg Target suffer continuous confusion Target deals +1d6 cold damage and slows foes with successful melee attacks Invisible until anyone attacks Immunity to magical & nonmagical metals Create a field of arcane force that deals 4d6 damage to melee attackers Hinder nearby spellcasters; counter one spell automaticly Gave vampirelike supernatural abilities, but vulnerable to attacks that harm undead Duplicates lower level spell As Luminous Assassin, but assassin is more powerful Extradimensional dwelling Magic blade, 4d6+3 dmg, 19-20/x2 Cure spells deal dmg, dont heal with rest Passage appears in wooden, stone wall Evil creatures take 2d6 dmg/caster lvl as you immolate yourself Create bubble that emulates its native planar environment Targets travel to another plane Blinds one target less then 200 hp Orb uses prismatic rays as touch attacks Rays hit with random effects Illusory double can talk, cast spells As psychic turmoil, but gain power points as temporary hit points Nearby enemies take 2d6 dmg/rnd 1d6 dmg/lvl victims dazed or dazzled Rain of divine fire deals 10d6 dmg/rnd to evil creatures 6d6 dmg and stunned, 1d6 dmg/rnd after Subject must make save or die Living creat strikes you gains negative lvl Items and creatures fall upward Your gaze attack kills evil creats with less then 5 HD, cases fear in others Spies on target from a distance As seed of undeath, but affects an area Target invisible to sight & scrying Mimics conjuring up to 6th level Partially real double of creature Subject believes it alone exists Grants target a boon, allows monitoring and establishes telepathic link that enhances enchantments Store up to 2 spells 3rd lvl or lower Reflects 1d4+6 spell levels back Target can become statue at will Sculpts 10 cu ft + 10 cu ft/lvl of stone Subject stunned 1d4+1 rounds Control ship mentally while its underwater Summons an aspect of Bahamut Calls outsider to fight for you Bestows one ore more negative levels All become stunned for 1d6 rounds Weakness deals 3d6 Str dmg Discordant noise haunts subjects sleep Channel spell into healing 1d8/spell lvl Instantly teleport 50 lbs/lvl Instantly teleport one creature/lvl Entraps and harms evil extraplanar creats Humanoids freeze in place until a specific condition is met Gain speed 60, +4 Str, Dex, Con based

Div Necro Trans Evoc Abjur Abjur Trans Evoc Abjur Ench Ench Conj Evoc Ench Trans Illus Abjur Abjur Abjur Necro Univ Conj Conj Evoc Necro Conj Necro Abjur Conj Ench Evoc Evoc Illus Abjur Necro Evoc Evoc Trans Ench Necro Trans Necro Div Necro Abjur Illus Illus Illus Necro Trans Abjur Trans Trans Conj Evoc Conj Conj Necro Necro Necro Ench Trans Conj Conj Trans Ench Trans

V,S V,S V,S,M V,S,M V,S V,S,M,C V,S,F S,M V V,S,F/DF V,S,F V,S,F V,S V,S,M V,S,M V,S,M V,S V,S V,S,M V,S,XP V,S,F V,S,F V,S,F V,S,M V V,S,F, Sacrifice V,S,M/DF V,S,F V V,S,F V,S V,S,M V,S,M

1a 1a 1a 1a 1a 1a 1a 1a 1a Round 1a 10 min 1a 1a 1a 1a 1a Swift 1a 1a 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a 1a 1a 1a

Self Close Medium Close 5-ft/lvl 10-ft Close 60-ft Touch Close Medium Medium Medium Medium Close Long Touch Self 40-ft Self

Caster One living creature One or more creats in 30-ft 20-ft cube/10-ftu cube 5-ft/lvl radius emanation 10-ft spherical emanation One creat, or 4cu.ft of mat One creature One creature/2 lvls One creature/lvl All humanoids in 30-ft Fortress of ice and snow 10-ft ice claw One living creature One living creature Any in 180-ft Creature Touched Caster 40-ft radius emanation Caster

10 min/lvl Instantaneous Instantaneous 2 hr/lvl 1 min/lvl (D) 1 rnd/lvl (D) 1 hr/lvl 5 rounds 10 min/lvl (D) 1 rnd/lvl 1 rnd/lvl (D) 24 hrs 1 rnd/lvl (D) Instantaneous 1 min/lvl 1 min/lvl (D) 1 rnd/lvl 5 rounds

Fort part Fort part Fort negs Will negs Will negs Will negs Will negs Will negs Will negs Will negs -

Yes Yes Yes Yes Yes Yes Yes Yes Yes

BV 95 PH 230 Sa 116 PH 233 SC 103 Fr 96 SC 106 DM 67 SC 114 SC 114 PH 241 Fr 98 SC 118 PH 244 FCII 104

Yes PH 245 Yes SC 125 DM 68 Yes DM 69 SC 128

Concentration + 1 rnd Fort negs 1 rnd/lvl Special 1 rnd/lvl 2 hr/lvl (D) 1 rnd/lvl (D) 1 hr/lvl 1 usage/2 lvls Instantaneous 10 min/lvl Instantaneous Special 1 rnd/lvl Instantaneous 1 rnd/lvl (D) 1 rnd/lvl 1 rnd/lvl Instantaneous 1 rnd/lvl (D) Instantaneous Instantaneous or 1rnd 1 rnd/lvl or expended 1 rnd/lvl (D) 1 rnd/lvl 1 hr/lvl 1 day/lvl 1 day/lvl (D) Special Instantaneous 1 rnd/lvl (D) 1 hr/lvl 10 min/lvl (D) 10 min/lvl or till used 1 hr/lvl (D) Instantaneous 1d4+1 rnds 1 hr/lvl Conc + 1 rnd 1 rnd/lvl (D) 1 rnd/lvl (D) Special Special 24 hrs/lvl (D) 1 rnd Instantaneous Instantaneous Concentration 1 hr/lvl 1 hr/lvl (D) Special Ref half Will negs Will negs Special Special Will dsblf Will part Will half Will part Ref half Fort half Will part Will negs Fort negs Will negs Special Will negs Will negs Will negs Fort part Will negs Will negs Will negs Will negs Will negs Fort part Will negs -

Special Special Medium One summoned assassin Close Close Close 0-ft 15-ft Touch Touch Close Medium Close Medium Close 3 10-ft cubes/lvl One sword 20-ft radius 5 x 8-ft, 10-ft+5-ft/3 lvl deep 15-ft radius spread 10-ft radius emanation 1-8 willing creatures One creature Magical eye Cone Shadow duplicate 40-ft radius emanation

Yes PH 248 PH2 117 Yes Yes Yes Yes Yes Yes Yes Yes PH 256 PH 256 CM 111 PH 261 BE 103 SC 158 PH 262 PH 263 SC 161 PH 264 PH 265 XPH 221

V,S,M/DF 1 a V,S,F 1a V,S, 1a Sacrifice V,S,Corrupt 1 a V,S,F 1a V,S 1a V,S,M/DF 1 a V,S 1a


V,S,M/DF,F 1 a

20-ft 20-ft radius emanation Long 20-ft radius burst Medium Cylinder 40-ft x 120-ft Touch Close Self Medium Self Special Close Touch Special One living creature touched One living creature Caster 10-ft cube/2 lvls Caster Magical sensor 40-ft radius Willing creature or item Special

Yes PH2 122 Yes SC 164 Yes BE 104 Yes Yes BV 101 SC 170 CM 116 PH 273 BE 105

V,S,M V,S,M V,S

Round 1a 1a

Yes PH 275 Yes CM 116 Yes PH 276 Yes PH 276 PH 279 Yes SC 194 Yes FCI 96 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes SC 199 PH 282 PH 284 SC 208 SC 211 SC 211 RDr 118 PH 286 SC 217 PH 291 PH 291 SC 218 SC 218 PH 293 PH 293 BE 110 SC 222 CM 121

V,S,M,XP 12 hr V 1a V,S,M 1a V,S,F V,S,M/DF V,S,M V,S,M/DF V,S,M V,S,F V,S,F/DF V,S,M/DF V,S,M V,S,M V,S,M V,S,F V,S V,S V,S V,S,M V,S,M V,S 1a 1a Round 1a 1a 10 min Round Round 1a 10 min 10 min 1a Swift 1a 1a Round Round 1a

0-ft One duplicate Medium One creature Touch Creature touched Self Self Touch Touch Close Touch Close Close Medium 0-ft 0-ft Touch Self Touch Touch Touch Medium Self Matrix holds 3 spells Caster One creature Stone 10 cu ft+10 cu ft/lvl Ray Ship touched One aspect of Bahamut 7:1 6:1d3 1-5:1d4+1 Blade of negative energy 60-ft radius 60-ft radius Living creature touched One of your spells 100 miles/lvl Unlimited Evil extraplanar creat touched 10-ft radius emanation Caster

20

Vision Vitrify Wall of Eyes Waterspout Waves of Exhaustion Whirlwind of Teeth

checks, use dimension door once Learn tales about person or place Melts Sand to glass Creates barrier caster can see through, paralyzes and consumes those that touch it Water rises in whirling vortex; 3d8 dmg All living creatures become exhausted Creates moving cylinder 5-ft/lvl that deals 1d8 dmg/2 lvls each round

Div Trans Conj Conj Necro Evoc

V,S,M,F 1a V,S,M/DF 1 a V,S,M 1a V,S,DF Round V,S 1a V,S,M/DF 1 a

Self Caster Medium One 10-ft cube/5 lvls (S) Medium Wall with an area one 5-ft square/lvl (S) Long Cylinder 10-ft x 80-ft 60-ft Cone Medium Cylinder 5-ft/lvl x 10-ft/lvl

Special Permanent Instantaneous 1 rnd/lvl Instantaneous 1 rnd/lvl

Special Will negs Ref negs Ref half

PH 298 Sa 125 BV 108

Sto 124 Yes PH 301 Yes BV 110

LEVEL 8
Spell Antipathy Avascular, Mass Axiomatic Creature Bestow Curse, Greater Bestow Greater Curse Bigbys Clenched Fist Binding Blackfire Celerity, Greater Chain Dispel Charm Monster, Mass Clone Create Greater Undead Deadly Lahar Demand Depthsurge Desert Binding Dimensional Lock Discern Location Dragon Cloud Dreaded Form of the Eye Tyrant Earth Glide Embrace the Dark Chaos Evil Weather Excavate Familial Geas Field of Icy Razors Fierce Pride of the Beastlands Fimbulwinter Flensing Ghostform Gutwrench Heart of Stone Horrid Wilting Incendiary Cloud Investiture of the Horned Devil Invisibility, Superior Iron Body Last Judgment Lightning Ring Maddening Whispers Make Manifest, Mass Maze Mind Blank Mind of the Labyrinth Moment of Prescience Mordenkainens Capable Caravel Mysterious Redirection Otilukes Telepathic Sphere Ottos Irresistible Dance Phantasmal Thief Plague Plague of Nightmares Description Item or location repels creatures Reduce to half hp and stun, entangle Transforms creature into axiomatic creat Bestow curse, but more severe penalties -6 to two abilities; -8 att, save, checks, or 75% chance of taking no action Large hand attacks, 1d8+11 & stun Techniques to imprison a creature 1d4 Con dmg, nauseated, can spread Take full round action, dazed 1 round Dispel multiple magical effects Monsters believe you are allied 2 HD/lvl Clone awakens when original dies Mummy, spectre, vampire, ghost Create a wave of molten volcanic rock Send a message with a suggestion 2d6+caster lvl dmg push back/sink ships Imprisons creats as sand in hourglass Stops extradimensional movement Exact location of creature or item Calls forth an elemental spirit that assumes a cloudy, dragon-like form Take the form of a Beholder Glide through earth as earth elemental Exchanges one of targes feats for an Abyssal heritor feat Conjure one type of evil weather Permanent passage in earth and walls Command creat to undertake task, passes to next of kin if they die Normal and cold dmg; might be slowed Summon celestial lions and celestial dire lions to follow your commands Creates winter for miles around 2d6 dmg, 1d6 Con and Cha dmg Assume incorporeal form, traits, bonuses Kills subject; caster 4d6 temp hp, +4 Str Exchange heart with stone to gain dmg reduction, resistance to energy for 1 year 1d6 dmg/lvl in 60-ft (20) Cloud deals 4d6 fire damage/round Target stuns foes with successful melee attack Invisible to sight, hearing, and scent; and can attack Body becomes iron, Dmg reduction 15 Evil creatures are struck dead and sent to Lower Planes Resistance electricity 20; dmg adjacent creats, emit two lightning bolts a rnd Induce confusion and madness Make manifest, affecting creats in area Traps target in extradimensional space Resist mind effecting magic Confuse enemies who try to affect your mind; dominate one such attacker Reroll or AC check with +lvl as bonus Creates magical ship with extradimensional staterooms Attacks made against you have 50% chance to hit adjacent target instead Movable sphere protects but traps target Forces target to dance Unseen force that steals from others One creat/lvl contracts terminal disease Subject takes 1d4 Con dmg, and does not School Ench Necro Trans Necro Trans Evoc Ench Necro Trans Abjur Ench Necro Necro Conj Evoc Evoc Ench Abjur Div Conj Trans Trans Trans Conj Trans Ench Evoc Conj Trans Trans Trans Necro Necro Necro Conj Trans Illus Trans Necro Evoc Ench Trans Conj Abjur Ench Div Conj Abjur Evoc Ench Conj Necro Ench Comp V,S,M/DF V,S V,S,M,XP, Archon V,S V,S V,S,F/DF V,S,M V,S,M V V,S,M/DF V V,S,M,F V,S,M V,S V,S,M/DF V,S,M V,S,M V,S V,S,DF V,S, Sacrifice V,S V,S,DF V,S,XP Time 1 hr 1a 1 rnd 1a 1a 1a 1 min 1a Immed 1a 1a 10 min 1 hr 1a 10 min 1a 1 min 1a 10 min Round Swift 1a 1a Range Close Close Touch Touch Touch Medium Close Medium Self Close Close 0-ft Close 60-ft Special Long Close Medium Unlimit Special Self Touch Touch Self Close Close Target, Effect, Area Location or item Ray One corporeal creature of lawful or neutral alignment Creature touched Creature touched Attack lvl + abi mod + 10 One living creature Ray Caster One or more Creats in 30-ft Creatures in 30-ft One clone One dead creature Cone shaped spread One creature 20-ft radius One living creature 20-ft radius One creature or item One conjured dragon cloud Caster Creature touched Willing living creat touched Duration 2 hr/lvl (D) Special Permanent Permanent Permanent 1 rnd/lvl (D) Special (D) 1 rnd/lvl Instantaneous Instantaneous 1 day/lvl Instantaneous Instantaneous Instantaneous 1 round Instantaneous Special (D) 1 day/lvl Instantaneous 1 min + 1 min/lvl 1 rnd/lvl (D) 1 min/lvl Instantaneous Save Will part Special Fort negs Will negs Will negs Will negs Special Will negs Ref part Will part Fort part Will negs Will negs Will negs Ref part Fort part Fort part Fort half Ref half Will negs Will negs Will part Special Will negs Will negs Ref negs Fort negs Fort negs SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Book PH 200 SC 19 BE 91 SC 27 BV 85 PH 203 PH 204 SC 29 PH2 105 PH2 105 PH 209 PH 210 PH 215 CM 101 PH 217 Sto 115 Sa 113 PH 221 PH 222 BE 96 CM 103 RS 162 FCI 92 BV 94 SC 85 HH 129 SC 90 SC 91 Fr 93 SC 95 SC 103 BV 97 SC 111 PH 242 PH 244 FCII 103 SC 125 PH 245 BE 102 SC 132 SC 135 SC 137 PH 252 PH 253 DM 70 PH 255 Sto 118 CM 111 PH 259 PH 259 BV 100 PH2 121 BV 100

V,S,M,XP, 1 hr Corrupt V,S,M 1a V 10 min V,S,F V,S V,S,XP V,S,M V,S 1a 10 min

1-mile/lvl radius, centered on 3d6 minutes caster 5-ft x 5-ft open x 1-ft/lvl deep Instantaneous One living creature Until discharged Instant + 1 rnd/lvl 10 min/lvl (D) 4d12 weeks 4 rnds 1 rnd/lvl (D) Instantaneous 1 year Instantaneous 1 round/level 1 min/lvl 1 min/lvl 1 min/lvl (D) Instantaneous 1 rnd/2 lvls 1 rnd/lvl 1 rnd/lvl Special 1 day 1 hr/lvl or expended 1 hr/lvl 1 day/2lvls (D) 5 rnds or expended 1 min/lvl (D) 1d4 + 1 rnds 1 rnd/lvl 1 rnd/lvl Instantaneous

10 min 1a 1a V,S,Undead 1 a V,S,F,XP 1 hr V,S,M/DF 1 a V,S 1a V,S,M 1a V,S 1a

Medium One creat/lvl in 60-ft Medium 2d4 celestial lions + 1d4 dire lions within 30-ft 1 mi/lvl 1 mi/lvl radius, emanation Close One corporeal creature Self Caster Close One living creature Self Caster Long Living creatures Medium 20-ft radius Close One living creature Self Touch Self Close Self Close Close Close Close Self Self Close Self Close Touch Close Close Touch Self or creat/obj weighing no more then 100lbs/lvl Caster One evil humanoid, giant, or monstrous humanoid /2 lvls Ring of electricity One creature/lvl 25-ft radius emanation One creature One creature Caster Caster Ship + extradimensional space up to 3 10-ft cubes/lvl Caster 1-ft diameter/lvl sphere One living creature One object One living creat/lvl in 30-ft One living creature

V,S,M/DF 1 a V, Celestial 1 rnd V,S,M V V,S,M V,S V,S V,S V,S V,S,M V,S V,S,M V V,S,M V,S V,S,F, Round Round 1a 1a 1a 1a 1a 10 min Swift 1a 1a 1a 1a 1a

21

Planar Binding, Greater Plane Shift, Greater Polar Ray Polymorph Any Object Power Word Petrify Power Word Stun Prismatic Bow Prismatic Wall Protection from Spells Prying Eyes, Greater Restore Souls Treasure

heal Traps outsider for task (18 HD) Plane shift accurately to destination 1d6 cold dmg/level Transform target into new form Petrifies one creat with 150 hp or less Stuns one target less then 150 hp Bow that shoots prismatic effect

Conj Conj Evoc Trans Ench Ench Evoc Abjur Abjur Div Trans Illus Illus Necro Illus Illus Evoc Abjur Necro Trans Necro Conj Trans Conj Evoc Necro Necro Ench Trans Necro Abjur Conj Trans Necro Abjur Ench

Corrupt V,S V,S,F V,S,F V,S,M/DF V V V,S V,S V,S,M,F V,S,M Sacrifice V,S,M V,S V,S V,S V,S V,S,F V,S,XP V,S,M V,S,M V,S,Locate V,S,DF S V,S,F/DF V,S,M/DF V,S,M V,S.M V,S,M V,S,M V,S V,S,F

1 min 1a 1a 1a 1a 1a 1a 1a 1a 1 min Round 1a 10 min Round 1a 10 min 1a 1a 1a 1a 1a Round Swift Round 1a 10 min 10 min 1 hr 1a 1a 1a

Close Touch Close Close Close Close 0-ft

Walls colors have array of effects +8 resistance bonus to saves Sensors true seeing 120-ft all around Restore magic item destroyed by Souls Treasure Lost spell Scintillating Pattern Stun, confuse lvl in HD of creatures Screen Hides area from vision, scrying Sever Legacy Terget looses all legacy abilities Shadow Evocation, Greater Mimics evocation up to 7th level Shifting Paths Illusion hides path, creates false path Shout, Greater 10d6 sonic dmg, deaf 4d6 rounds, stunned 1 round Shun the Dark Chaos Exchanges one of targes Abyssal heritor feats for another kind of feat Skeletal Guard One skeleton/lvl with turn resistance Souls Treasure Lost Disintegrates subjects most valuable obj Steal Life Drain 1 ability score/rnd; grow younger Stormwalk Teleport yourself and one creat/2 lvls Stunning Breath, Greater Breath weapon stuns 2d4 rnds Summon Monster VIII Calls outsider to fight for you Sunburst Blinds all within, 6d6 damage Symbol of Death Slays all, combined hps < 150 Symbol of Insanity All become insane Sympathy Attracts certain type of creatures Temporal Stasis Target placed in suspended animation Touch of the Graveborn Melee touch deals 10d6 dmg Transcribe Symbol Trap the Soul Unyielding form of Inevitable Death Veil of Undeath Wall of Greater Dispel Magic Wrathful Castigation Safely moves untriggered magical symbol to another location Imprisons target within gem Take the form of a Marut You gain undead traits Creats passing through transparent wall subject of targeted greater dispel magic Target dies or dazed and 4 to saves

1-3 creature 1-8 willing creatures Ray Creat/obj 100 cu/ft/lvl One living creature One creature Longbow made up of swirling prismatic colors Close 4-ft/lvl wide, 2/lvl high Touch One creature/4 lvls 1 mile 1d4 + 1/lvl eyes Close Disintegrated remains of one item Close 20-ft radius Close 30-ft cube/lvl Close One creature Special Special Medium 1 mile radius + 1 mi/lvl 60-ft Cone Touch Touch Close Close Touch Self Close Long 0-ft 0-ft Close Touch Touch Touch Close Self Self Close Close Willing creature touched One or more fingerbones One creature One living humanoid You and one creat/2 lvls Your breath weapon 8:1 7:1d3 1-6:1d4+1 80-ft radius 60-ft radius 60-ft radius Location or item One creature Creat or creats touched/3 lvls Magic symbol touched One creature Caster Caster Straight wall, whose area is up to 10-ft sq/lvl One living creature

Instantaneous Instantaneous Instantaneous Special Special Special 1 min/lvl or until discharged 10 min/lvl 10 min/lvl 1 hr/lvl Instantaneous Conc + 2 rnds 1 day Permanent Special 1 hr/lvl Instantaneous Instantaneous Instantaneous Instantaneous Concentration Instantaneous Instantaneous 1 rnd/lvl (D) Instantaneous Special Special 2 hr/lvl (D) Permanent Instantaneous 1 min or discharged Permanent 1 rnd/lvl (D) 10 min/lvl 1 min/lvl 1 rnd/lvl (D)

Will negs Will negs Special Special Will negs Will dsblf Will negs Special Will dsblf Fort part Ref negs Will negs Fort negs Fort negs Special Ref part For negs Will negs Will negs Fort negs Fort part Will negs Special Special

Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes

PH 261 SC 159 PH 262 PH 263 RDr 116 PH 263 CM 113 PH 264 PH 266 PH 267 BE 105 PH 274 PH 274 WL 18 PH 277 SC 189 PH 279 FCI 95 SC 191 BV 104 BV 106 Sto 122 SC 211 PH 286 PH 289 PH 289 PH 290 PH 292 PH 293 CM 119 Sa 124 PH 295 CM 122 SC 229 SC 233 SC 243

V,S,M or F 1 a V,S Swift V,S,M V,S,DF V,S,F 1a 1a 1a

LEVEL 9
Spell Absorption Abyssal Army Abyssal Rift Apocalypse from the Sky Armageddon Astral Projection Awaken Construct Bigbys Crushing Hand Black Blade of Disaster Blinding Glory Breath Weapon Admixture Burst of Glacial Wrath Call Marut Channel Greater Celestial Crushing Fist of Spite Deadly Sunstroke Detonate Dimension Jumper, Greater Dominate Monster Dragon Ally, Greater Dragonshape Effulgent Epuration Energy Drain Enervating Breath Etherealness Exalted Fury Description Absorb energy to power your own spells Summons demons to fight for you Opens a rift in the ground, damaging creatures and structures All in a 10-mile radius/lvl take 10d6 dmg Calls powerful good outsiders to fight Projects you & company to astral plane Construct gains humanlike sentience Grapple, push, crush 2d6+12 dmg Floating magic weapon disintegrates 100-ft/lvl radius light that blinds evil creats Add a second kind of energy to your breath weapon Freeze nearby creats, turning into solid ice A marut performs one duty for you As channel celestials, but up to 24 HD Fist deals 1d6/lvl each round 1d6/lvl fire dmg, become fatigued Slays subject, does 1d6/lvl dmg in 20-ft Teleport yourself up to 60-ft once per round Control creature telepathically Exchange services with a 21 HD dragon Form and abilities of a huge red dragon One sphere/lvl to negate hostile magic Target gains 2d4 negative levels Breath weapon bestows 2d4 negative lvls Become ethereal with companions All creats in 40-ft take dmg equal to 50 + School Abjur Conj Conj Conj Conj Necro Trans Evoc Conj Conj Trans Evoc/ Trans Conj Trans Evoc Evoc Evoc Conj Ench Conj Trans Abjur Necro Necro Trans Evoc Comp V,S V,S V,S,M V,S,M, Corrupt V,S, Sacrifice V,S,M V,S,M,XP Time 1a 10 min 1a 1 day 1a Range Self Medium Long Self Medium Touch Touch Medium Close Close Self 30-ft Close Touch Medium Long Medium Self Close Close Self Close Close Self Touch 40-ft Target, Effect, Area Caster Summoned creats in 30-ft 10-ft wide by 60-ft deep, up to 5-ft long/lvl 10-mi radius/lvl centered on caster 2 or more summoned creatures in 30-ft You + 1 creat/2 lvls One construct Attack lvl + abi mod + 15 Sword shaped planar rift 100-ft/lvl radius spread Your breath weapon Cone-shaped burst Duration 10 min/lvl / expended 10 min/lvl (D) 3 rounds Instantaneous 1 min/lvl (D) Special Instantaneous 1 rnd/lvl (D) Conc up to 1 rnd/lvl 1 hr/lvl 1 rnd Instantaneous Save Ref negs Will negs Fort half Special Fort part Fort part Will negs Will negs Fort part SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Book SC 6 SC 7 FCI 91 BV 85 BE 90 PH 201 SC 21 PH 203 SC 29 BE 91 SC 39 DM 64 SC 42 BE 94 BV 89 CM 101 PH2 109 CM 102 PH 224 SC 72 PH2 111 SC 78 PH 226 SC 82 PH 228 BE 99

30 min 8 hrs V,S,M,F/DF 1 a V,S 1a V,S,M/DF 1 hr S Swift V,S


V,S,DF,XP

1a 10 min 1a 1a 1a 1a Swift Round 10 min Swift 1a 1a Swift 1a 1a

V,DF,Abs, Sacrifice V,S,M,DS V,S V,S,M V V,S V,XP V,S V,S V,S S V,S V,

One called marut Instantaneous You and 1 willing celestial 10 min/lvl (D) Cylinder 5-ft x 30-ft One creat/lvl in 60-ft One creature You and objects touched One creature One called dragon Caster Magic absorbing sphere Negative energy ray Your breath weapon You + creature/3 lvls 40-ft radius burst 1 rnd/lvl Instantaneous Instantaneous 1 rnd/lvl 1 day/lvl Instantaneous 1 rnd/lvl (D) 1 rnd/lvl Instantaneous 1 rnd 1 min/lvl (D) Instantaneous

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Eye of Power Foresight Freedom Frostfell Gate Genius Loci Heavenly Host Hellish Horde Hindsight Hold Monster, Mass Ice Assassin Iceberg Imprisonment Instant Refuge Investiture of the Hellfire Engine Investiture of the Pit Fiend Invoke Magic Lash of Force Magic Miasma Maw of Chaos Meteor Swarm Mindrape Mordenkainens Disjunction Obedient Avalanche Perinarch, Planar Plague of Undead Planar Navigation Power Word Kill Prismatic Deluge Prismatic Sphere Programmed Amnesia Reality Maelstrom Reaving Dispel Refuge Replicate Casting Revitalize Legacy, Greater Ring of Fire Sanctify the Wicked Shades Shapechange Soul Bind Spell Matrix, Greater Sphere of Ultimate Destruction Summon Elemental Monolith Summon Golem Summon Monster IX Teleportation Circle Time Stop Towering Thunderhead Transmute Rock to Lava Unbinding Undermaster Utterdark Vile Death Wail of the Banshee Weird Wish

your current hp, and you die Arcane eye, but you can cast 3rd lvl or lower spells through it 6th sense warns of danger Freed from movement restrictions Intense cold turns subjects into ice Connects two planes for travel Create a guardian spirit for specific location Summons archons to fight for you Summons devils to fight for you You see into the past Targets become paralyzed Creates duplicate of creature to slay original Block of ice falls from sky 20d6 dmg Entombs target beneath the earth Teleport to a safe location of your choice Target gains Iron Body and 8d10 breath weapon of hellfire Powerful claw attacks, ability to inflict disease, ability to inflect terror Momentarly negate antimagic effects Whip of force, 5d6dmg; 15d6 line attack Solid fog reduces caster lvl by 4 Chaotic energy dazes, dmgs, impedes conc 4 Spheres doing 2d6 + 6d6 fire burst Caster learns everything subject knows and can alter its memory or knowledge Dispels magic, disenchants items Avalanche crushes and buries your foes Control area of divinely morphic plane Animates horde of undead Send a whole ship to another plane Kills one target less then 100 hp Call down prismatic effect over wide area Surrounds on all sides with effects Destroy, alter, or replace memories Hole in reality sends creats to other plane Steal spell power and effects for yourself Transport items possessor to you Duplicate observed spell or spell-like ability Gain extra use of chosen greater legacy ability Create a spreading area of lava Traps evil creature in diamond for 1yr, releases it as a sanctified creature Mimics Conjuring up to 8th level Transform into new form Traps soul to prevent resurrection Store up to 3 spells 3rd lvl or lower Featureless black sphere does 2d6/lvl dmg Calls powerful elemental creature to fight for you Calls a golem from material Calls outsider to fight for you Teleports all to designated spot You act freely for 1d4+1 rounds Clouds provide concealment, block ranged attacks, empower sonic or electricity spells Transforms 10-ft cube with subsequent fire damage and effects Frees everyone from spells that constrain Gain earth-related spell-like abilities 100-ft/lvl rad of darkness evil can see thru Undead creature gains fiendish template Kills one living creature/level Illusion kills else does 3d6 dmg 1d4 Str Alters reality

Div Div Abjur Trans Conj Conj Conj Conj Div Ench Illus Evoc Abjur Evoc Trans Trans Evoc Evoc Abjur Abjur Evoc Ench Abjur Conj Trans Necro Conj Ench Evoc Abjur Ench Evoc Abjur Conj Trans Trans Conj Necro Illus Trans Necro Trans Conj Conj Conj Conj Conj Trans Conj Trans Abjur Trans Conj Conj Necro Illus Univ

Sacrifice V,S,M V,S,M/DF V,S V,S,M/DF V,S,XP V,S,M V,S V,S V,S,M V,S,M/DF V,S,M,XP V,S V,S V,S,M,XP V,S,M V,S,M V,S,M V,S V,S,M V,S,M V,S V,S V V,S V,S,DF V,S,M V,S,F/DF V V,S V V,S,M V,S,M V,S V,S,M V,S V,S,F V,S,M V,S,F, Sacrifice V,S V,S,F V,S,F V,S,F V,S,M V,S,M V,S,F V,S,F/DF V,M V V,S V,S V,S,M,DF V,M V,S,M/DF V,S,M,XP V V,S V,XP

10 min 1a 1a Round 1a 1 hr 10 min 10 min 1 hr 1a 8 hr 1a 1a 10 min 1a 1a Swift 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 10 min 1a 1a 1a Round 1a Round 1a 1a 1a 1a 1a 1a Round Round Round 10 min 1a 1a 1a Round 1a 1 hr 1 hr 1a 1a 1a

Unlimited Self, touch Close Medium Medium 0-ft Medium Medium 60-ft Medium Touch Long Touch Self Close Close Self 10-ft / 30-ft Medium Medium Long Medium Close Medium Close Close Touch Close Medium 10-ft Close Medium Medium Touch Special Touch Medium Close Special Self Close Self Medium Medium Close Close 0-ft Self Long Medium 180-ft Self Close Touch Close Medium Special

Magical sensor Special One creature 20-ft cube/lvl Special One location 10-ft cube/lvl Summoned creats in 30-ft Summoned creats in 30-ft 60-ft radius emanation Any in 30-ft One duplicate creature 60-ft radius One creature Caster One living creature One living creature Caster One whip or 30-ft line 30-ft radius emanation 15-ft radius emanation 40-ft radius One creature 40-ft radius 20-ft radius avalanche Control of Limbo One or more corpses One ship One living creature Cylinder 40-ft x 80-ft 10-ft One living creature 20-ft and 40-ft radius Special Item 1 spell or spell like ability Your legacy item; see text 10-ft radius of lava One evil creature Special Caster One dead creature Matrix holds 3 spells 2-ft radius sphere One summoned elemental monolith One summoned Golem 9:1 8:1d3 1-7:1d4+1 Circle 5-ft radius Caster Cylinder 40-ft x 60-ft One 10-ft cube 180-ft radius burst Caster 100-ft/lvl radius spread Corporeal undead touched Living in 40-ft radius Creatures in 30-ft Special

1 min/lvl (D) 10 min/lvl Instantaneous 1 hr/lvl Instantaneous Permanent 10 min/lvl (D) 10 min/lvl (D) Instantaneous 1 rnd/lvl (D) Instantaneous Instantaneous Instantaneous Until discharged 1 min/lvl 1 min/lvl 1 rnd 1 rnd/lvl or exhausted 1 rnd/lvl 1 rnd/lvl Instantaneous Instantaneous Instantaneous Instantaneous 1 rnd/lvl Instantaneous Instantaneous Instantaneous Instantaneous 10 min/lvl Permanent 1 rnd Instantaneous Till used Special 1 hr/lvl or expended 1 rnd/2 lvls Special Special 10 min/lvl (D) Permanent 10 min/lvl (D) 1 rnd/lvl (D) Conc up to 1 rnd/lvl 1 min/lvl 1 rnd/lvl (D) 10 min/lvl (D) 1d4+1 rnds 3 rnds (D) Instantaneous Instantaneous 5 rnds 1 hr/lvl Permanent (D) Instantaneous Instantaneous Special

Will negs Will negs Fort part Will negs Ref half Will negs Will negs Will negs Ref part Will part - / Ref half Will negs Will negs Special Special Will negs Special Special Will negs Special Special Special Ref part Will negs Special Will negs Fort part Ref half Fort negs Will dsblf, Fort part Special

Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Sp Yes Yes Sp Yes Yes Yes Yes Yes Yes Yes Yes

SC 87 PH 233 PH 233 Fr 95 PH 234 CM 105 SC 113 SC 113 SC 114 PH 241 Fr 97 Fr 101 PH 244 SC 124 FCII 103 FCII 105 LoM 212 CM 109 SC 137 SC 140 PH 253 BV 99 PH 255 SC 148 SC 153 SC 158 Sto 119 PH 263 CM 114 PH 264 SC 162 SC 168 SC 169 PH 269 SC 173 WL 17 EE 28 BE 106 PH 276 PH 277 PH 281 SC 199 SC 200 SC 214 PH2 126 PH 287 PH 293 PH 294 CM 120 SC 222 SC 225 SC 227 BV 108 SC 229 PH 298 PH 301 PH 302

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