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Implementation Calendar

1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

S 5 12 19 26 3 10 17 24 31 7 14 21 28 4 11 18 25 2 9 16 23 31 7 14 21 28

M 6 13 20 27 4 11 18 25 1 8 15 22 29 5 12 19 26 3 10 17 24 1 8 15 22 29

T 7 14 21 28 5 12 19 26 2 9 16 23 30 6 13 20 27 4 11 18 25 2 9 16 23 30

W 8 15 22 29 6 13 20 27 3 10 17 24 31 7 14 21 28 5 12 19 26 3 10 17 24 31

R 9 16 23 30 7 14 21 28 4 11 18 25 1 8 15 22 29 6 13 20 27 4 11 18 25 32

F 10 17 24 1 8 15 22 29 5 12 19 26 2 9 16 23 30 7 14 21 28 5 12 19 26 1

S 11 18 25 2 9 16 23 30 6 13 20 27 3 10 17 24 1 8 15 22 29 6 13 20 27 2

MARCH

APRIL

MAY

JUNE

JULY

AUGUST

WINNING EDGE MACHIN E GUN POWER TACKLE

WINNING EDGE DOWN HILL SHUFFLE EYE OPEN ER

FUNDAMENTALS

STANCE MOVEMENT TACKLING PASS DROPS

Brennan - Whitford Maher - Early Ferguson - Dotterer Terry - Robinson

PRE PRACTICE

9 TECH STEPS (reach / pass / power)

LB FORM FIT PUNCH

300-330 340 - 355 405 - 425 430 - 435 435 - 455 455 - 515 515 - 550 555 - 610 610 - 655

MTG PREPRACTICE WINNING EDGE 40 SEC PUN T PUN T RET INDY GROUP 1 TEAM

pass pass

PASS RUSH ILB ILB OLB GETTING 'SKINNY' THROUGH GAPS TAKING ON FB EDGE RUSH TO POINT

AGILITY KEYS PURSUIT BLOCK DESTRUCTION TACKLING PASS COVERAGE BLITZING

Spring Refresh #1 tues PERIOD TIME 1 2 3


5 10 20

INSTRUCTION

5-Apr COMMENTS

positions - versatility to play ALL spots - key fundamental flexibility shuffle agility drill IN / AT drill 45s & break nautral movement getting back in the rhythm work aiming points be a DB

30

MAN TO MAN COVERAGE

8 Walk Thru # 1 PERIOD 1 varsity 2


15

TEAM

tues TIME
5 positions assignments stance shuffle

INSTRUCTION

5-Jun 2hr COMMENTS


reviewing concept

reviewing tech

varsity 3 varsity 4 freshmen 5


15 5 10

lateral pursuit 45s 45s & break positions assignments stance shuffle reviewing tech pass drops breaking to ball reviewing concept

freshmen 6 freshmen
10

lateral pursuit 45s 45s & break pass drops breaking to ball

20

7 on 7 C3

skelly landmark drops 3

8 Walk Thru # 4 PERIOD 1

40

TEAM

mon TIME
10 shuffle IN / AT drill

INSTRUCTION

11-Jun 2hr COMMENTS


reviewing tech vs ball carrier

varsity 2 varsity 3 varsity 4


10 shuffle IN / AT drill reviewing tech vs ball carrier 10 10 hit & shed 45s skate drill fundamentals pass drops lateral pursuit

freshmen 5 freshmen 6 freshmen 7


20 7 on 7 C3 + C6 skelly 10 10 hit & shed 45s skate drill fundamentals pass drops lateral pursuit

40

TEAM

3+6

1 SHORTS time PRE PRACTICE run 5 10 15 5


RUNNING!

8-Aug KICK SLIDES KICK SLIDE WITH SPLIT KICK SLIDE WITH PUNCH
positions - assignments - weak/strong - stance

time 5 10 15 5 10 15

10 15
LB SHUFFLE THRU - EXIT OUTSIDE

pass tackle pursuit run pass tackle pursuit run pass


tackle

20 25 30 35 40 45

LB SHUFFLE THRU - EXIT INSIDE ZONE BREAK WITH JUGS one step tackle Review gap assign TO / AWAY IN - AT - OUT (3) IN - AT - OUT (3)

20 25 30 35 40 45

6 PADS time 5 10 15 20 25 30 35 40 45 sideline tackle w/bag


IN - AT - OUT (3) Half Line IN - AT - OUT (6) Half Line IN - AT - OUT (2) Half Line Drop review 3 - 6 -2

16-Aug LONG BURMA Bull In A Ring TACKLE ONTO BIG BAG


SPIDER 1-ON-1

time 5 10 15 20 25 30 35 40 45

11 PADS time 5 10 15 20 25 30 35 40 45
one man sled wrap up NS "FB dive" play

23-Aug Stance + Shuffle review 45's 45's + tip Hit & Shed Review WHY it works

time 5 10 15 20 25 30 35 40 45

Lineman key pull, down, pass, reach

pursuit

1 SHORTS time PURSUIT AGILITY PURSUIT PURSUIT PASS PASS PURSUIT PURSUIT TACKLING 5
LB AGILITY W/ BAGS

8-Aug
RUNNING!

time 5 10

10 15 20 25 30 35 40 45
1) LB STANCE 2) LB STANCE FIRE OUT 1) LB SHUFFLE 2) LB SHUFFLE FIRE OUT 3) LB SHUFFLE CHANGE OF DIRECTION LB DROPS 45 LB DROPS 45 WITH JUGS MACHINE PURSUIT DRILL 3 IN - AT - OUT (RUN THRU) PURSUIT DRILL ONE STEP FORM TACKLE

15 20 25 30 35 40 45

4 HELMETS time 5 10 11-Aug 4 pt push / pull w/ each 2 pt rip vs 1 man time 5 10

15 20 25 30 35 40 45

45s - pass tip 45s - pass tip HIT & SHED FOOTWORK HIT & SHED WITH BAG
FORM TACKLING WITH DUMMY IN - AT - OUT (6) IN - AT - OUT (6)

15 20 25 30 35 40 45

6 PADS 16-Aug 5 10 15 20 25 30 35 40 45
JUMP TACKLE EYE OPENER GOAL LINE TACKLE LB FORM FIT ONE STEP TACKLE

time 5 10 15 20 25 30 35 40 45

BLOCK DESTRUCTION DRILL BLOCK DESTRUCTION DRILL CHOP DRILL CHOP DRILL

Spring Refresh #2 PERIOD 1 2 3 4 5

wed TIME
5 10 15 20 30

INSTRUCTION
shuffle agility drill IN / AT drill Coverage Review / Chalk talk Strenght Recognition Formation Adjustments / Checks

19-Apr COMMENTS

Walk Thru # 2 PERIOD 1

wed TIME
10 stance shuffle

INSTRUCTION

6-Jun 2hr COMMENTS


reviewing tech

varsity 2 varsity 3 varsity 4


10 10 10

lateral pursuit 45s 45s & break hit & shed

vs ball carrier pass drops breaking to ball fundamentals

stance shuffle

reviewing tech

freshmen 5 freshmen 6 freshmen


10 10

lateral pursuit 45s 45s & break hit & shed pass drops breaking to ball fundamentals

20

7 on 7 C3

skelly landmark drops 3

8 Walk Thru # 5 PERIOD 1


vs ball carrier

40

TEAM

tues TIME
15 3 walk thru

INSTRUCTION

12-Jun 1hr COMMENTS


landmark drops reads / help

2
fundamentals

15

6 walk thru

landmark drops reads / help

3
lateral pursuit

10

cover ground drill

fundamentals

TEAM REVIEW

7 ON 7 PASSING

2 SHORTS 9-Aug 9 TECH FIRST STEP 9 TECH BLOCK REACT time 5 10 15


LB AGILITY THRU BAGS

3 SHORTS 10-Aug KICK SLIDES KICK SLIDE WITH SPLIT KICK SLIDE WITH PUNCH
LB AGILITY THRU BAGS

time

5 10 15

5 10 15

4pt strikes vs sled 2pt strike vs 1man sled

4pt push / pull w/ each 2pt escapes vs 1man

cover ground Hook route drop

20 25 30 35 40 45 7 PADS 17-Aug hit & shed vs shield Bull In A Ring TRAIN WRECK time 5 10 15 20 25 2pt rip vs 1man

hit & shed feet review


Base Route Drill (man)

20 25 30 35 40 45

sideline tackle w/bag MIKE POS - ISO


CONE DRILL IN - AT - OUT (6)

tackle w/ dummy downhill vs lineman key SAM POS - POWER / DIVE


IN - AT - OUT (6)

8 PADS 18-Aug time 5 10 15 20 25 30 35 40 45

Pass Rush / Blitz w/ ring Pass Rush / Blitz w/ ring 21 - 61 - 30mike line/20 21 - 61 - 30mike line/20

21 - 61 21 - 61

LB FLOW VS GUARDS LB FLOW VS GUARDS


IN - AT - OUT (3) IN - AT - OUT (6)

30 35 40 45

LB FLOW VS EMOL LB FLOW VS EMOL


IN - AT - OUT (3) IN - AT - OUT (6)

12 PADS 24-Aug 45's


one man sled wrap up

13 PADS time 5 10 15 20 25 25-Aug 45's


one man sled wrap up

time 5 10 15
Punch

Hit & Shed


STRIP DRILL Tomahawk

Hit & Shed


STRIP DRILL

20 25

NS "TOSS" play

NS "ISO" (weak) play

30 35
LINE READS down / reach

30 35
LINE READS pull / pass

40 45

40 45

1 SHORTS 9-Aug
* 20 YARD TIME

1 SHORTS time 5 10-Aug


LB AGILITY W/ BAGS DOWNHILL W/ KEY

* ALL RACE(FASTEST / SLOWEST)

10
LB AGILITY W/ BAGS STANCE - FIREOUT - SHUFLE ALIGNMENT IN '3' - POSITION REVIEW FORMATION RECOGNITION 6PT EXPLOSIONS - 4 PT EXPLOSIONS 4 PT ESCAPES 3 IN - AT - OUT ( RUN THRU) POWER ISO /

15 20 25 30 35 40 45

* PRO AGILITY TIME STANCE / SHUFFLE / KEYS

PASS DROP 45 - COVER GROUND W BALL

3 IN - AT - OUT ( DRILL) POWER/ OPTION

ISO /

** LINE UP CANS QUIZ

5 HELMETS 12-Aug 2pt SWIM vs 1man 5 MAN SLED shiver / extension circuit

bull in ring vs shield FUMBLE RECOVERY cradle / bench tuck / scoop


STRIP DRILL COVER GROUND DRILL Drop review 3 - 6 -2 Drop review 3 - 6 -2

7 PADS 17-Aug hit & shed vs shield Bull In A Ring


BASE ROUTE DRILL BASE ROUTE DRILL IN - AT - OUT (3) IN - AT - OUT (3) IN - AT - OUT (6) IN - AT - OUT (6) IN - AT - OUT (6)

8 PADS time 5 10 15 20 25 30 35 40 45 PASS RUSH 1-ON-1 W/ OFFENSE


Pass Rush / Blitz w/ ring ILB PASS RUSH - VS OG & FB OLB PASS RUSH - VS OT & TB

18-Aug 2pt rip vs 1man

time 5 10 15 20 25 30 35 40 45

Walk Thru # 3 PERIOD

10-Jun TIME INSTRUCTION

Walk Thru # 3 PERIOD 1

sun TIME
10 stance IN / AT drill

10-Jun INSTRUCTION

varsity 2 varsity 3 varsity 4


10 stance shuffle 10 10 45s hit & shed skate drill

freshmen 5 freshmen 6 freshmen


10 10

lateral pursuit 45s hit & shed skate drill

20

7 on 7 C3

8 Walk Thru # 6 PERIOD 1

40

TEAM

wed TIME
10 3 walk thru

13-Jun INSTRUCTION

10

6 walk thru

20

adjustments specials

TEAM REVIEW

EQUIPMENT CHECKOUT

4 HELMETS 11-Aug KICK SLIDES KICK SLIDE WITH SPLIT KICK SLIDE WITH PUNCH
LB AGILITY THRU BAGS

5 HELMETS time 12-Aug KICK SLIDES KICK SLIDE WITH SPLIT KICK SLIDE WITH PUNCH 5 10 15
LB AGILITY THRU BAGS

4pt push / pull w/ each 2pt rip vs 1man

2pt SWIM vs 1man 5 MAN circuit

45s - pass tip 45s - pass tip DEVIL/ROVER POS - POWER / SWEEP ILB/OLB OL READ
IN - AT - OUT (6) IN - AT - OUT (6)

20 25 30 35 40 45 9 PADS 19-Aug hit & shed vs shield time 5 10 15 20 25 30 35 40 45


STRIP DRILL FUMBLE RECOVERY HALF LINE READ HALF LINE READ one step tackle 45's - 45's & ball

bull in ring vs shield FUMBLE RECOVERY DEVIL 9 TECH POS - POWER


STRIP DRILL IN - AT - OUT (3) Half Line IN - AT - OUT (6) Half Line

10 PADS 20-Aug hit & shed vs shield

Base Route Drill (man) Base Route Drill (man)

ILB/OLB OL READ ILB/OLB OL READ


STRIP DRILL STRIP DRILL FUMBLE RECOVERY FUMBLE RECOVERY

ILB/OLB OL READ ILB/OLB OL READ

14 PADS 26-Aug 45's


one man sled wrap up

15 PADS time 5 10 15
Rip out

27-Aug 45's
one man sled wrap up

Hit & Shed


STRIP DRILL

Hit & Shed GATA


PASS RUSH NS "Option" (weak) play

20 25

NS "POWER" p lay

30 35
LINE READS down / pass

40 45

LINE READS

pull / reach

x wn x x

maher tate early riley brennan robinson

381-8850 323-3302 324-4150 381-2335 324-9950 32306576 326-2194 324-7817 322-7920

x x x

ferguson terry warner band field at school defense review big plans for season 12 weeks until camp 4 weeks till team camp

9 PADS 19-Aug hit & shed vs shield


Base Route Drill (man) Base Route Drill (man)

10 PADS time 5 10 15 20 25 30 35 40 45
one step tackle 45's - 45's & ball

20-Aug hit & shed vs shield

21 / 61 ASSIGNMENT REVIEW ILB/OLB OL READ ILB/OLB OL READ 5 MAN SLED shiver / extension circuit
GOAL LINE TACKLE GOAL LINE TACKLE

3 - 6 - 2- 61 - 62 REVIEW 3 - 6 - 2- 61 - 62 REVIEW
HALF LINE READ HALF LINE READ IN - AT - OUT (3) IN - AT - OUT (6)

COMMENTS

time 5 run pass tackle 10 15 20 25 30

2hr COMMENTS
reviewing tech vs ball carrier

pass drops fundamentals lateral pursuit

reviewing tech

vs ball carrier pass drops fundamentals lateral pursuit

skelly route reads 3

1hr COMMENTS
landmark drops reads / help landmark drops reads / help chalk talk

RUN FORCE

TACKLING TURNOVER BLOCK PROTECTION

READS

5 STRIP DRILL 5 STRIKE DRILL 5 STRIKE & ESCAPE 5 PUNCH & ESCAPE 5 READ & FILL

DRILLS STUTTER 2 STEP CROSSFIELD MIRROR LONG & SHORT BOX DRILL - CONES DOTS COD COMBO CODS BAGS RUN * GATHER PRESS PRESS / CUT BREAK * JUMP PRESS * BURST BASE/ CUT PRESS PRESS * TACKLE COD * TACKLE JUMP * TACKLE COD / PRESS BURST PRESS * JUMP PRESS * COD

BLOCK PROTECTION PULLS HANDS BASE TACKLE BASE / HAND BLOCK PROTECTION QUICKOVER ROCK BACK MAT TACKLE CUT OPEN FIELD STRIP EYE OPENER POST DROP FAST REPS 3 STEP CUTS M DRILL POST DROP POST FLAG POP UPS CUSION 1 ON 1

form tackle open field 3-way chop block c-5 technique alley shuffle punch out- zone drop back pedal / junk drop/ break on ball

big m base form tackling (separated by agile bag) start/ stop / tackle chop drill chop drill w/ 2 linemen circles bending olb pass rush goal line tackling chop drill #2 3 on 1 block destruction ladder (3 cone )

1 SHORTS 65r
announcements - off season

WINNING EDGE

defense / position review 3 alignment 3 alignment 6 alingment 2 alignment

READ LINEBACKER BOOK -SEE IF THERE IS ANYTHING NEW TO TEACH DOETTERER TATE MAHER FERGUSON EARLY WARNER LOSASSO BRENNAN ROBINSON TERRY WHITFORD 3 6 62 62 SLIDE DROPPING LOOKING TO RECEIVER RUN THRUS REVIEW

WINNING EDGE MACHINE GUN POWER TACKLE

WINNING EDGE A MACHINE GUN SHOOTS

SHOOTS EYE OPENER CUT DRILL OPTIONAL DRILL

WINNING EDGE A 1 MAN STRIKES ALLEY SHUFFLE

G LOOKING TO RECEIVER

WINNING EDGE DOWNHILL SHUFFLE EYE OPENER

NG EDGE A

WINNING EDGE B EYE OPENER TRAIN WRECK

NG EDGE A

WINNING EDGE B BIG 'M'

SHUFFLE

TIP DRILL SUPPORT

BLUE VS. TIGHT PUNT R

BLUE VS. SPREAD PUNT

C W S C C W

E O O

N O O X O

T O

R O O

D
O

E O O

N O

RED VS. TIGHT PUNT R

RED VS. SPREAD PUNT

C W S

C W C

E O O

N O O X O

T O

R O O

D
O

E O O

N O

LEFT VS. TIGHT PUNT R

LEFT VS. SPREAD PUNT

C E O O

C N O O X O T O R O O

D
O

E O O

N O

RIGHT VS. TIGHT PUNT R

RIGHT VS. SPREAD PUNT

W C

S C C

E O O

N O O X O

T O

R O O

D
O

E O O

N O

BINGO VS. TIGHT PUNT R

BINGO VS. SPREAD PUNT

C W S C C W

$
O

E O

N O O X O

T O

R O O

D
O

$
O

E O

N O

SPECIALS IMPLEMENTAITON M BLUE & RED RETURN T BLUE & RED RETURN W KICKOFF & KO RETURN TH REVIEW ALL SPECIALS FR BLUE & RED RETURN M KICKOFF & KO RETURN T BLUE & RED RETURN W KICKOFF & KO RETURN TH BLUE & RED RETURN FR ALL SPECIALS

PAT PAT

PAT PAT

S C T X O O O R

D
O

S C T X O O O R

D
O

C T X O O O R

D
O

S C T X O O O R

D
O

S T X O R O O

D
O

F $ C O O E O W N O T X O S R O O O

WC $ D O C O O E O W N

O 6 SLIDE DEVIL WC W $ O O E O O N X O O T O R O O C O O S D $ E O F 6 SLIDE DEVIL WC W

O 6 WIDE WC W $ O O E O O N X O O T O R O O C O O E O N S D F C $

6 WIDE ANGLE / WILL BAKER - SAM ABL

O 62 WIDE ANGLE DEVIL IN $ W C E O O O O N X O T O O R O O O O S F D C E N O $ 3 KNOB OSCAR - SAW TWIST WC W

O 64 NUT REX DEVIL IN SMOKE F WC 6 SLIDE ROCK SMOKE $

$ C O O E O

W N O T X O

S WC R O O O O D O O

W E O

O 6 SLIDE DEVIL 62 WIDE BULLETS BLAZE

W E O O O O N X O

S T O O

D C R O O O O $ W S E O

O 64 RAT EXCHANGE $ S C W O O O E O N X O T O O R O O O O F D C W O E C 30 EAGLE STUD $ S

O 62 EAGLE EXCHANGE 62 EAGLE OSCAR REX EXCHANGE

W W E O O O O S N X O D T O O O O R O O E O

O 6 WIDE ROCK RAT SAM BAKER 6 TARE DEVIL IN

W E N

S T

D R E N

O O

X O

O O

O O

O 63 KNOB TAG SAM BAKER 6 SLIDE EON WILL BAKER $ W E O O N O O T X O S D R O O O O O O C E O W

O 62 SLIDE ROCK EXCHANGE 64 G TAG FIRE

$ E O O O

W N O X O

S T O O R O

$ E O O O W

O 3 OSCAR WILL ABLE AWAY SAM BAKER

6 TIGHT WILL LINE $

W E O O O O N X O

S D T O O O O R

C E N O O O

O 6 OSCAR TIGHT 64 SLIDE UP KICK $ S E O O O N O X O T O O S D O O R O O C E N O

O 6 UNDER OSCAR $ C E N O O O W O T X O S O D O O O R F C 64 SLIDE UP OSCAR REX EXCHANGE

O 64 SLIDE UP OSCAR KICK R10

$ E O O O O X O O O O O O O

3 OSCAR WILL ABLE AWAY SAM B H5 $

W WC E O O O O X O O O O O O O

O 62 UNDER OSCAR W4

$ E O O O O X O O O O O O O

6 SLIDE EON DEVIL IN SAM AWAY H8 WC

$ O O O O X O O O O O O O

O 6 WIDE R3 $

WC E O O O O X O O O O O O O

O 64 ROCK BLAZE EXCHANGE W2

$ C O O O E

O O

X O

O 6 SLIDE BULLETS DEVIL W3

$ C O O O E N

O O

X O

O 6 SLIDE DEVIL W9

W E

O O

X O

O O

O O

O 6 WIDE ROCK RAT SAM BAKER R9

E O O O O X O O O O O O O

O 63 KNOB TAG SAM BAKER W6

W E O O O O X O O O O O O O N

O 62 SLIDE ROCK EXCHANGE

O O

X O

O O

$ W C O O O O X O O O O O O O E

O 64 NUT REX DEVIL IN SMOKE

O O

X O

O O O O

O 64 RAT EXCHANGE $

C W O O

62 EAGLE EXCHANGE WC

$ O O

62 WIDE ANGLE DEVIL IN

F S T X O R O O O

WC

6 SLIDE ROCK - SAM BAKER / DEVIL IN F $ W E O O N O O S T X O O R O O O D

O 3 WIDE ROCK ROVER F $ S N X O D E O O T O R O O O O / WILL BAKER - SAM ABLE F 62 UNDER SAM LINE $ W W S T O X O O O O O 64 G SAM LINE O $ F C S T X O R O D E SC O O O O O O O O N O S X O T O O R O W D F O D R C O E O N O X O T O S O R O D F C O O N X O T O O O R W S D

R - SAW TWIST

S N X O

D T O R O O C

F C O N X O T O O D O O R

F D N X O T O O O O R C

O AR REX EXCHANGE

N O X O O

T O

R O O

S T R

X O

O O

O F C S N O X O T O O D R O O

F S N O X O O T O R O O D C

F C W O T X O S O R O O O D

F C W O T X O S O R O O O D

O SCAR REX EXCHANGE

H6 F W N O O X O O S T O R O O O O D C $ E O W O N X O O S T O

O WILL ABLE AWAY SAM BAKER F C S N O O X O O T O D O O R

O 6 TIGHT WILL LINE W8 $ C E N O O O W O T X O S O

O 64 SLIDE UP KICK W10 $ W N O T X O S R O D C E N O O O O O W O

T X O

S O

O EON DEVIL IN SAM AWAY F

O 64 SLIDE UP OSCAR REX EXCHANGE H9 WC

W E O

S N X O

D $ T O R O O C O O

W E O

S N X O

D T O

O 6 WIDE ANGLE / WILL BAKER - SAM ABLE R6 F F C

W N O O

S T X O O O

D SC R O O O

$ E O O N O

S T X O O O

O 3 KNOB OSCAR - SAW TWIST W7 WC $ D O O O O O E W N O

BLAZE EXCHANGE F W N O O T X O S R O WC

S T X O R O

O 64 SLIDE ROCK SMOKE H10 WC $ R O O O O D O O W E O

BULLETS DEVIL F W T X O S WC

F S N X O D T O

O 3 WIDE BULLETS ROVER C6 $ S N D T R C W S E

X O

O O

O O

X O

OCK RAT SAM BAKER

O 62 EAGLE OSCAR REX EXCHANGE W5

W N O O

S T X O O

D R O O O O O E N

S T X O R O

O TAG SAM BAKER 6 SLIDE EON WILL BAKER R4 $ S T X O D R O O O O O O C E O O W N

S T X O O O

O ROCK EXCHANGE 64 G TAG FIRE

F S N O O X O T O O D C R O O O O

E O O

N X O O

T O

O O 6 TARE DEVIL IN

EX DEVIL IN SMOKE

W N O O X O

S T O O

D R O O

C $ W O O S E O O N X O T O O

O O 30 EAGLE STUD

F S E O O N X O T O O D C R O O

E EXCHANGE F W E O S N X O D T O R O O C

ANGLE DEVIL IN

6 UNDER ANGLE DEVIL

3 TAG NUT SAW

$ E O O O N

W T O X O O O

S R O O D

$ E O

W N O X O O

S T O

3 TIGHT SLIDE EON DEVIL IN SAM AWAY

3 KNOB SAW

W E O N O O T X O O 3 EAGLE F $ C W O O E O N X O O 6 TIGHT LINE RAT F

S R O O O D

$ E O N

S T

X O O

30 NASTY C S D T O O R O $ O E O O N X O O 6 WILL LINE O T W S

C C $ E O O O W N X O O S T O R O D

E O O

W O

N X O O

C R O O D

F C R O O D

F C R O O D

R O O

D R O

F D SC O O

R O O

F D R C

O O

O O

F C D R O O

R O O

F C D O O R

D R O O

D R O O

R O O

R O O

330-338 11 $ 5 C 8 Z 22 H 2 F 22 E O O 82 W 71 N X 5 10 F F C E 11 O O W N X O 10 22 30 BRACKET 2 F 22 E 11 X 22 H 30 BRACKET 22 $ 21 C 1 X 22 H 65 EAGLE 10 F 82 W O 63 E O O O O S T O R 13 8 D $ C O 44 S 63 T O 25 D 8 R 13 Y 338-345 345-350 350-405

21 C

11 X

30 BRACKET

405-415 420-500 500-510

Pre-Practice Kickoff Return Stretch 40 Second Special Teams KO KO Return PAT Individuals Team Conditioning

21 C

82 W 71 N X 5 10 F 44 S 71 N X 5

44 S 63 T O O

25 D 8 R 13 Y

11 $ 5 C

8 Z

82 D 75 T O O 8 R 13 Y

11 F

5 C

8 Z

DEPTH CHART D S W $ E N T R F C GATA E N T R D $


1 2 3 4 5 6 7 LOSASSO MAHER TATE HOWE EARLY TATE BRENNAN DOETTERER ROBINSON 1 2 3 4 5 6 7 8 9 10

HAT

CH
1 2 3

BASE PERSONNEL

6 62 3 3 3 3 3 3 3 3

TIGHT TIGHT LINE RAT T TAG G T BULLETS ANGLE ROCK G TAG SAW (DELAY)

4 5 6 7 8 9 10

BELOW WAIST

PAT
1

RED RIGHT BLUE LEFT BINGO 3 RED SAFE 3 BLUE SAFE


6 EON TAG 6 WILL LINE 6 TIGHT WILL LINE HAT

CH
1 2

1 2 3 4 5 6 7 8 9 10

6 62 62 62 62 62 62 6 6 6

STACK WILL OUT NUT BULLETS TIGHT WILL LINE G ROCK ANGLE TIGHT LINE RAT

3 4 5 6 7 8 9 10

RED RIGHT BLUE LEFT BINGO 3 RED SAFE 3 BLUE SAFE

BELOW WAIST
1 2 3 4 5 6 7 8 9 10

PAT

62 SUPER MAN (MAN UNDER) 64 3 WIDE ANGLE 3 SLIDE ROCK 3 TIGHT LINE SLIDE ROCK 3 G RAW 30 NASTY 30 G T TIGHT 30 T STUD 3 OVER RAW STUD

HAT 48 49 50 51 52 53 54 55 56 57

C 48 49 50 51

3 base (vs pro CB manup) 3 G (tackle to B) 3 G T (both A) 3 TITE RAT 31 TITE MIKE LINE 31 PLUG OUT (M&S to A) 6 ANGLE 6 EXCHANGE 6 EXCHANGE DEVIL OUT 6

vs Spread / Shotg
52 6 54 8 9 10

*If problems w/ backside - tell Nose to SUB **remind DBs to 'prowl' change looks WAIST

(WILD CARDS)

1 2 3 4 5

3 TITE 3 T TON MIKE


*CALL IT*

6 7 8

31 bullets plug KICK rover devil out 9 31 RAM 10


ABOVE

1 2 3 4 5 6 7 8 9 10

60 RAM 60 RAM IN TON 20 MAD DOG 23 ROVER IN TON STEM 61 TIGHT 62 MAN (auto Oscar ) 6 EON RAT SAM 2 DEVIL IN (edge out) 23 MAD DOG 3 TIGHT LINE
BELOW

1 2 3 4 5

HAT
1 2 3 4 5 6 7 8 9 10

CH
1 2 3 4

6 62 3 64 3 3 62 3 3 62
6

KNOB G BULLETS G BULLETS ROCK ANGLE UNDER

5 6 7 8 9 10

BELOW WAIST
SLIDE ROCK - DEVIL IN / SAM
BAKER

* SPE
1 2 3 4

1 2 3 4

6 UNDER ANGLE DEVIL 3 T NUT SAW 3 KNOB SAW

5 6 7 8 9 10

3 SLIDE BULLETS DEVIL 3 EAGLE 6 TIGHT LINE RAT 6 WILL LINE 62 UNDER SAM LINE 3
SLIDE EON DEVIL IN - SAM ABLE AWAY

5 6 7 8 9 10

MUSCATINE

HAT
1 2 3 4 5 6 7 8 9 10

CH
1 2 3

6 62 3 64 64 62 6 62

G UNDER UNDER UNDER RAT EON WILL OUT

4 5 6 7 8 9 10

BELOW WAIST
1 2 3 4 5 6 7 8 9 10 PV

RIGHT ARM
1 2 3 4 5 6 7 8 9 10

64 REX 64 EXCHANGE 64 REX EXCHANGE SAM 31 EAGLE (22 PLAYS RUSH) 30 NASTY 64 SLIDE BULLETS DEVIL 62 KNOB SAM 3 WIDE BULLETS ROVER 64 LOOSE NUT SAM

HAT
1 2 3 4

CH
1 2 3

6 62 3 6

UNDER

5 6 7 8 9 10

6 62 3 6 3 62

UNDER G UNDER SLIDE BULLETS SLIDE BULLETS DEVIL EAGLE WILL LINE

5 6 7

W & D in "C
8 9 10

**Strong Iso / toss out of I formation

Call strength to TE - let FS find #8 BELOW WAIST


1 2 3 4 5 6 7 8 9 10

RIGHT ARM
1 2 3 4 5 6 7 8 9 10

6 REX (Devil outside rush - Rush drop) 3


ANGLE EXCHANGE (BLITZ
WILL VS. TRIPS)

64 REX EXCHANGE SAM 31 EAGLE (22 PLAYS RUSH) 6 TIGHT LINE RAT 3 WIDE BULLETS ROVER 62 RAT EON 3 KNOB TAG SAM ABLE AWAY 3 SLIDE EON DEVIL IN SAM AWAY 3
G TAG SAW

CHEST

6 3 3 6 3 62 30 30 30 30

UNDER SLIDE ROCK WIDE ANGLE DEVIL IN ROCK ROVER (WILL DROP) NUT NASTY G RAW T STUD TIGHT GT TAG

LG TERRY HARKSEN ANDERSON

LW LELLIG ROBINSON

LT LOSASSO ROBINSON

LT ROBINSON RYAN

LG ASHFORD

C OSWALT KUCHARO

PAT BLOCK

3 OVER RAW STUD

2
BO BRENNAN

1
ANDERSON

3
MIMS RILEY HARKSEN

LT
MEYER TERRY

LG
LOSASSO FOULKS

C
EVANS DOETTERER

CHEST

LW MAHER LOSASSO

LE MEYER TATE

LT KUCHARO SIVELS

6 6 6 6 6 6 6 6 65 65

UNDER UNDER T SAM G T TIGHT LINE UNDER SAM LINE ROVER G ANGLE SAM BAKER G T TIGHT LINE UNDER SAM LINE ROVER GAP 8 - PINCH GAP 8 - OUT

CONCERNS

ALIGNMENT MATCHUPS

strongside / corners

PAT BLOCK

Flip corners -

Dotterer strong Mims weak

78 Jake Ward

matchup on Edge

Terry to Strong Corner? Devil / Will play getting hooked by wing?

Check Oline splits opportunity for attack?

Weak side bubble

problems?

CHEST

6 Jet Strong SAM 61 TITE LINE ROVER OUT 61 TITE 61 TITE LINE RAM vs Spread / Shotgun 64 62 man under 62 Wide Devil in 62 Devil in 64 Devil in - exchange 62 G T - Crash (Rv + FS blitz 'B') M + S drop DEEP
(WILD CARDS) strength to 32

WAIST

6 slant strong rover out 61 G T TITE OUT PLUG 6


TIGHT LINE RAT - NOSE SUB

61 MAD DOG exchange 61 Angle Sam Baker AWAY

CHEST

62 62 64 6 3 3 30 30 65 65

G ANGLE DEVIL IN KNOB SAM RAT EON UNDER STUD SLIDE ROCK ROVER WIDE ANGLE DEVIL NASTY G TAG TIGHT LINE GAP 8 PINCH (IN) GAP 8 OUT

* SPECIALS *

BLUE TWIST RED TWIST BLUE RED

SAFE BLUE SAFE RED


3 DEVIL IN / ROVER IN 65 GAP 8 SAM ROVER 30 NASTY 30 OVER - RAW STUD CHEST

30 65 65

TIGHT G T BULLETS GAP 8 - PINCH GAP 8 - OUT

RIGHT ARM * SPECIALS *

BLUE TWIST RED TWIST BLUE RED SAFE BLUE SAFE RED
3 DEVIL IN / ROVER IN 65 GAP 8 SAM ROVER 30 NASTY 30 OVER - RAW STUD CHEST

30 30 63 30

BRACKET BRACKET SLIDE BULLETS TERRY BRACKET G TAG NASTY

62 30 64 30 65 65

KNOB RAT SAM BRACKET OSCAR (DEVIL IN 6 tech) SMOKE BLAZE 6 3 64 63 30 30 UNDER G SLIDE BULLETS SMOKE BLAZE BRACKET BRACKET SLIDE BULLETS TERRY BRACKET SAM BAKER AWAY

W & D in "C" gap (goal line)


TIGHT G T BULLETS GAP 8 - PINCH GAP 8 - OUT

Check to 6 vs I or Bone formation RIGHT ARM * SPECIALS *

BLUE TWIST RED TWIST BLUE RED 64 FIRE 64 BLAZE EXCHANGE


3 DEVIL IN / ROVER IN 65 GAP 8 SAM ROVER 30 NASTY 30 OVER - RAW STUD

PUNT
LG HAYEK RYAN LS TUCKER OSWALT RG KUCHARO MUENCH RT EARLY TATE RW ROBINSON MAHER

PUNT RETURN
Anderson HOWE RIGHT SIDE RETURNER BLOCK

KICKOFF RETURN
RG PHILLIS TATE RT LOSASSO SCOTT LE DOTTERER WATERMAN RE EARLY LFB CONKLIN MAHER

KICKOFF TEAM 2
MAHER EARLY

1
HOWE SCOTT

K
SHANE JUICE MIMS

1
TERRY FERGUSON

2
TATE EARLY WALKER

ARKSEN

HANDS TEAM RG
KUCHARO MIMS

RT
WATERMAN HOWE

RE
MAHER FERGUSON

FB
DENNIS PORTER

DBACK

PAT / FIELD GOAL


LG JUICE HOLLIDAY LS OSWALT PHILLIS RG MUENCH HAYEK RT COLE SIVELS RE WATERMAN EARLY

hooked by wing?

unity for attack?

KET SLIDE BULLETS TERRY

KET SAM BAKER AWAY

RG HOWE MIMS

PP DOETTERER FERGUSON

P SHANE ASHFORD

RFB MAHER KRITSCH

LRET TERRY

RRET HOWE

3
EARLY LELLIG WALKER

1
DOTTERER FERGUSON

2
LOSASSO BRENNAN

RW EARLY DOTTERER

PK DOTTERER PORTER

K ASHFORD MIMS

ANDERSON ROBINSON EARLY HOWE DOETT LOSASSO HARKSEN

8 9 10 12 13 14 14

PLAY D 1 LOSASSO 2 LOSASSO 3 LOSASSO 4 LOSASSO 5 BRENNAN 6 BRENNAN 7 BRENNAN 8 BRENNAN 9 EARLY 10 EARLY 11 EARLY 12 EARLY 13 EARLY 14 EARLY 15 EARLY 16 LOSASSO 17 LOSASSO 18 BRENNAN 19 BRENNAN 20 BRENNAN GOAL LINE PLAY D 1 LOSASSO 2 LOSASSO 3 BRENNAN 4 BRENNAN 5 EARLY

MAHER BRENNAN MIMS TATE

15 15 17 18

WALLACE

S
MAHER MAHER MAHER MAHER MAHER MAHER MAHER MAHER BRENNAN BRENNAN BRENNAN BRENNAN TATE TATE TATE MAHER TATE TATE EARLY EARLY

W
TATE TATE TATE TATE TATE TATE TATE TATE RILEY RILEY RILEY RILEY LOSSASO LOSSASO LOSSASO

$
HOWE HOWE HOWE HOWE ROBINSON ROBINSON ROBINSON ROBINSON PEARSON PEARSON PEARSON PEARSON HOWE HOWE HOWE

SC
DOETTERER DOETTERER DOETTERER HARKSEN HARKSEN HARKSEN DOETTERER DOETTERER DOETTERER MIMS MIMS MIMS HARKSEN HARKSEN HARKSEN DOETTERER DOETTERER DOETTERER DOETTERER MIMS

WC
MIMS MIMS MIMS MIMS MIMS MIMS HARKSEN HARKSEN HARKSEN SYFERT SYFERT SYFERT SYFERT WALLACE WALLACE MIMS ROBINSON ROBINSON HARKSEN HARKSEN

FS
LELLIG LELLIG LELLIG ANDERSON ANDERSON ANDERSON ANDERSON ANDERSON ANDERSON WALLACE WALLACE WALLACE MIMS MIMS LELLIG LELLIG LELLIG LOSASSO LOSASSO ROBINSON

BRENNAN ROBINSON BRENNAN ROBINSON RILEY RILEY RILEY PEARSON WARNER WARNER

LINE S
MAHER MAHER MAHER TATE TATE

W
TATE TATE TATE MAHER MAHER

$
HOWE HOWE HOWE HOWE HOWE

SC
DOETTERER DOETTERER HARKSEN HARKSEN HARKSEN

WC
MIMS MIMS MIMS MIMS DOETTERER

FS
LELLIG LELLIG LOSASSO ANDERSON ANDERSON

HARKSEN

SYFERT

ANDERSON WALLACE

MACHINE GUN OLB

1 On the snap the TE attempts to reach the LB, who defeats the block w 2 Next the LB defeats a low block from the FB with a hand shiver 3 After defeating the two blockers, the LB executes a form tackle on the drives him back five yards.

OLB ILB

1 On the snap the OG attempts to reach the LB, who defeats the block 2 Next the LB defeats a low block from the FB with a hand shiver 3 After defeating the two blockers, the LB executes a form tackle on the drives him back five yards.

** ** ILB DOWNHILL SHUFFLE

another FB can be added to the backfield for an additional block. The high, all subsequent blocks are low, cut blocks. On the LBs approach, stress the importance of planting the inside foo

1 2 3 4 5

4 Agility bags at an angle within a 10 yd area 3 blockers between the agility bags with a 4th outside the ball carrier aligns 10 yds away from bag #4 in a backoff po on command, the LB steps with his near foot to shuffle up within the bag area, each bloker steps forward to expose h LB's trail foot hits inside the near bag 6 During the shufle, the LB hand shivers each blocker. 7 Blocker #4 will attempt to low block the LB after he has cro 8 after shedding the low block, the LB turns and sprints to e tackle on ball carrier.

BULL IN THE RING

1 Circle the LBs and have one leader in the midd 2 The LB gets 2 hits & sheds (one with each foo 3 The LB controls the contest by pointing to a 'bl him out with a "You!" call. 4 The 'blocker' always comes high and hard.

5 Repeat the drill untill all LBs have had a turn in

POWER TACKLE

1 Align cones in a 5 yd square with a LB facing the RB sligh inside. 2 The RB runs at a 45 degree angle (on a power) towards th 3 The LB shuffles then presses toward the ball carrier 4 The LB executes a form tackle on RB 5 YDS

press

* Usually, the L will get 3-4 heavy hitting tackles without put ground, on the final rep, the LB goes live. ** The drill should take turns from a Left and Right position *** A stripper (backside LB) can be included, but he doesn't ta the first LB makes contact

shuffle

CUTBACK TACKLE

5 YDS

1 Align cones in a 5 yd square with a LB facing the RB sligh inside. 2 The RB runs at a 45 degree angle (on a power) towards th 3 The LB shuffles then presses toward the ball carrier 4 The RB cuts back to the LBs backside shoulder. 5 The LB must not over run the ball carier. This forces him t backside hip

press

shuffle

EYE OPENER

each the LB, who defeats the block with a rip om the FB with a hand shiver he LB executes a form tackle on the RB and

each the LB, who defeats the block with a rip om the FB with a hand shiver he LB executes a form tackle on the RB and BAG 45s

ackfield for an additional block. The first OL block is w, cut blocks. mportance of planting the inside foot on contact. break

pull up

gle within a 10 yd area e agility bags with a 4th outside the bags. ds away from bag #4 in a backoff position. steps with his near foot to shuffle uphill across the bags ach bloker steps forward to expose his chest when the e the near bag LB hand shivers each blocker. t to low block the LB after he has crossed the last bag block, the LB turns and sprints to execute an angle

roll hips

COVER GROUND DRILL

17 YDS

LBs and have one leader in the middle of the circle. ts 2 hits & sheds (one with each foot) ntrols the contest by pointing to a 'blocker' by calling h a "You!" call. er' always comes high and hard.

e drill untill all LBs have had a turn in the middle.

BASE ROUTE DRILL (MAN)

square with a LB facing the RB slightly to the runner's

egree angle (on a power) towards the far cone. presses toward the ball carrier m tackle on RB

3-4 heavy hitting tackles without putting the RB to the p, the LB goes live. urns from a Left and Right position B) can be included, but he doesn't take action untill

DOWNHILL SHUFFLE W/ LINEMAN READ

square with a LB facing the RB slightly to the runner's COACH

egree angle (on a power) towards the far cone. presses toward the ball carrier he LBs backside shoulder. run the ball carier. This forces him to stay on the RB's

1 Place 4 agility bags parallel but staggered to simulate holes for a RB to attack. 2 The LB always aligns behind the RB and stays on his backside hip to prevent any cutback. 3 The RB can run through any of the gaps. 4 The LB shuffles behind the RB but presses as the RB declares his open gap. 5 Hard, crisp collisions should result, although the LB doesn't take the RB to the ground. * The bags are staggered to permit the LB to press upfield.

roll hips

1 Place 4 agility bags parallel in a space of 20 yds, 5 yds apart 2 Linebackers are to take a series of 45 degree drops on command 3 Facing the coach with their backs to a row of 3-4 agility bags the coach directs them through by pointing the ball left or right. 4 The LB respond by crossing over at 45 degree angles and keeping eyes on the coach (QB) 5 At any point, the coach can set up to throw, so the LB must focus on him. 6 Once LB pull up, they are glued visually to the QB for their break on the ball.

QB

17 YDS

1 LB takes position squared as if he has already pulled up 2 This simulates a QB drop of 7-9 yds an LB pulled up to 10-12yds downfield 3 3 Receivers 5 yds away on either side and in front of LB 4 The QB will throw to one of the receivers 5 The LB should break on the indication and easily cover 5 yds to the intended receiver.

Place the receivers farther apart as LB skill increases

1 LB take their assignment alignent 2 LB versus TE or RB 3 On commad, the receiver runs the prescribed inside, outside, or vertical pattern. 4 Coach evaluates each of the LB's responses * A QB can be added to make for a competitive 1-on-1 drill ** The receiver should also block to incorporate that reaction as well

1 2 3 4 5

4 Agility bags at an angle within a 10 yd area 3 blockers between the agility bags with a 4th outside the bags. ball carrier aligns 10 yds away from bag #4 in a backoff position. on command, the LB steps with his near foot to shuffle uphill across the bags within the bag area, the coach will give a 'flashing color' lineman read LB's should read the block and take the appropriate angle of attack 6 Exiting the bags, the LB will attack the upfield shoulder of the 'QB' barrel.

** The drill will simulate bootleg action to the outside, reinforcing proper angles

and staying parallel to the LOS is key.

45 DROPS (CONES)

oles for a RB to attack. ackside hip to

eclares his open gap. sn't take the RB to

CLOSE QUARTERS TACKLING

yds, 5 yds apart e drops on command 3-4 agility bags he ball left or right. ee angles and 2 YDS

so the LB must focus

e QB for their break SHAKE N BAKE (OPEN FIELD TACKLING)

at 5 yds, ball carrier does an exaggerated juke move

e has already pulled up yds an LB pulled

10 YDS

r side and in front of LB IN / AT / OUT

ation and easily

as LB skill increases

OUTSIDE

AT

IN

AT

FRONT SIDE / BACK SIDE (INSIDE)

e prescribed inside,

a competitive 1-on-1 incorporate that

OUTSIDE

AT

IN

AT

HIT & SHED 1 PAD LEVEL

In order to get an advantage in m move it unless you apply force fr

2 CORRECT BASE

Players should use a compact b plants the same-side foot to the

3 UPPER BODY

The upper body is the contact su attempt to get forearm lift over th

h outside the bags. n a backoff position. t to shuffle uphill across the bags shing color' lineman read ropriate angle of attack d shoulder of the 'QB' barrel.

4 HIP ROLL

The LB must launch his pads (co must point at the target, directed

utside, reinforcing proper angles

* approach under control and just before contact * stress the 4 key fundamentals in this d

* can highlight individual phases of this * one man, blocker, or 5 man sled can

MAT TACKLE 1 Place 5 cones staggered in a space of 20 yds, 5 yds apart 2 Linebackers are to take a series of 45 degree drops on command 3 Facing the coach with their backs to a row of 5 cones the coach directs them through by pointing the ball left or right. 4 The LB respond by crossing over at 45 degree angles and keeping eyes on the coach (QB) 5 At any point, the coach can set up to throw, so the LB must focus on him. 6 Once LB pull up, they are glued visually to the QB for their break on the ball.

JUMP TACKLE to train defenders post-approach on tackling fundamentals and hip roll explosion.

to train linebackers to cut the distance between ball carrier and maintain a solid neutral base prior to delivering a blow.

CHOP DRILL

10 YDS

To train linebackers to quickly diagnose back keys and where they are to respond with action. 1 2 3 4 LB & RB take formation alignment On comand, RB takes the prescribed IN, AT, or OUTSIDE path LB shuffles at attacks open seam LB is graded on his key read, diagnosis, and not overrunning the RB

BLOCK DESTRUCTION

AT

OUTSIDE

* can incorporate linemen for flashing light keys / or pass drop keys GOAL LINE TACKLE An advanced variation on In / At, LBs determine frontside / backside, and fill respective responsible gap. 1 2 3 4 LB & RB take formation alignment On comand, RB takes the prescribed IN, AT, or OUTSIDE path LB shuffles at attacks open seam LB is graded on his key read, diagnosis, and not overrunning the RB

AT

OUTSIDE

* can incorporate linemen for flashing light keys / or pass drop keys BENDING (CIRCLES)
In order to get an advantage in moving a blocker, LBs must be the "low man" to win this battle. Imagine moving heavy furniture, you cannot move it unless you apply force from the base, in the same vein, we want our LBs coming UP and UNDER the blocker. Str

Players should use a compact base from which to uncoil his hips. He should set the front foot with a very small stagger. When a player plants the same-side foot to the ground just before meeting the blocker, he's in the strongest position to fight pressur

The upper body is the contact surface with the blocker. We will stress shoulders for linemen and fullback isos / loads. When using shoulder, attempt to get forearm lift over the fron t foot to gain separation from the blocker as out hips explode.Simultane

The LB must launch his pads (contact surface) inot the blocker by uncoiling his hips. The hips follow the path of the front foot. The front foot must point at the target, directed down the middle of the blocker, not the edge of the opponent. We want the b

der control and just before contact, hop or skip to a correct base, get pad under pad, and explode off a stationary base.

4 key fundamentals in this drill

ght individual phases of this technique one at a time blocker, or 5 man sled can be utilized for reps

MAT TACKLE

1) One player is the tackler and the other the 'tacklee' 2) The tacklee will stand 1 foot away from the large blue mat. 3) On command, the LB (2.5 yards away) will approach, drop his hips and execute a proper form tackle THROUGH the mat.

JUMP TACKLE

BC

1) LB & BC align 5 yards apart from each other. 2) On command, LB begins shuffle pursuit and executes a lateral jum over agile bag pile 3) After jumping, the LB fires out and performs a form tackle on BC. LB

CHOP DRILL BC

OG

OG

1) BC & OG align 5 yards apart with BC 5 yards deep. 2) On command, either LG or RG execute a scooping cut block on LB 3) BC will run L or R depending on which guard cuts 4) LB must run downhill on movement, defeat cut block and perform form tackle on BC.

LB BLOCK DESTRUCTION

OL

1) This is a rapid fire drill with LB & OL spaced 5 yards apart 2) On command, OL fires out R or L and attempts to wall off LB 3) LB must shoot hands into chest of blocker and maintain separation 4) LB espcapes and returns to line.

AGILE

LB

GOAL LINE TACKLE

LB

1) LB aligns with heels on goal line 3 yards from agile bag (BC) behin 2) On command, BC attempts to cross the goal line in a 5 yard wide alley and can choose right, left, or straight angles. 3) LB must shuffle and keep feet and execute a form takle to prevent a score.

BC

BENDING (CIRCLES) 1) Two LBs race around hoops in a figure-eight pattern 2) 2nd LB chases first LB through hoops 3) Emphasis on staying low and bending hips through turns.

LB

LB

OPEN FIELD BC

he other the 'tacklee' way from the large blue mat. ds away) will approach, drop his hips, e THROUGH the mat.

LB

om each other. fle pursuit and executes a lateral jump fires out and performs a form tackle

with BC 5 yards deep. G execute a scooping cut block on LB on which guard cuts ment, defeat cut block and perform

& OL spaced 5 yards apart or L and attempts to wall off LB st of blocker and maintain separation

ne 3 yards from agile bag (BC) behind it cross the goal line in a 5 yard wide r straight angles. and execute a form takle to prevent

s through turns.

1) BC & LB align 5 yards behind cones 20 yards apart. 2) On command, BC approaches 5 yard cone, then breaks either Left or Right to the corresponding cone 5 yards away (5 yards wide). 3) LB must approach cone aggressively and under control, breakdown and pursue and tackle BC before he reaches the far outside cone.

ALIGNMENT

7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 O O O X O O O OE OT OG OC OG OT OE We use an odd, even, and 'inside' terms to define alignment on the field. Starting from the center of the fi at '0', we count outward. Odd numbers are outside 'shade' of the offensive player, while inside shades are All even numbers represent a head-up position on the offensive player. (ie; 2'I' would put the defender IN

GAP DESIGNATION
outside O C O B O A X A O B O C O outside

We label each gap on defense with a letter that defines the seam between offensive personnel. A the gap between the center & guard B the gap between the guard & tackle C the gap between the tackle & end outside the void outside the end by defining these gaps with alpha characters we can designate a coordinated blitz with our defenders by calling their position with an 'able', 'baker', or 'charlie'. (ie; "Sam Baker", "Will Charlie", "Free Able")

DEFENSIVE HUDDLE
W E RV S T D

WC

N FS

R SC

NOSE Set the huddle by yelling ''RACK 'EM" (The front four linemen will have their hands on their knees with the defensive secondary behind them standing upright.) Will Give the down and distance SAM Make the front / stunt/ coverage call Will EVERYONE say ''Ready'' 'Hit''

In our defense, the personnel will flip flop to the strength call. This set of personnel will always be together Strongside Rush, Tackle, Sam & DEVIL Weakside Edge, Nose, Will, & ROVER

DEFENSIVE CALLS

Everything is determined FIRST from the coverage we wish to defend an opponent, then aligment adjustments and Since our fronts are determined by our coverage, we will call our coverage, which automatically sets our front. Calling "2" sets us in a Cover 2 package, dictating 5 defenders on the LOS, with the three tight in the box behind th A "3" call sets us in a Cover 3 package, with four under coverage, we now have four down linemen available, henc Our strongside overload, "6", again gives us two-deep, five under coverage, leaving four down linemen, giving us a

Our call will be based off of one of these looks matched with the coverage we will play behind it. If we need 5 defen call up our "6" look for our front seven, followed by a corresponding coverage for our secondary players without un Because we have three basic front seven looks, transitions can be called up with ease and less confusion with min mental errors for players). Calls will follow an order of Coverage, front alignment, line stunt, linebacker blitz, secondary dog (ex; 23 Tight Loop Mike) 2 = 52 (front) 3 = Cover 3 (coverage) tight = OLB 2x2 (alignment) loop = Nose twist (line stunt) mike = Mike to 'A' (backer blitz) This significantly cuts the unnecessary verbage that would traditionally be referred to as, "52 Tight Loop Mugger C

g from the center of the field, r, while inside shades are denoted by an 'I' (for 'inside'). would put the defender INSIDE the offensive guard).

sive personnel.

tz with our defenders by simply

hem standing upright.)

n aligment adjustments and / or stunts that will be employed. matically sets our front. ee tight in the box behind them (a 5-2 look) wn linemen available, hence a 4-4 / 4-2 look. r down linemen, giving us an 4-3 look.

behind it. If we need 5 defenders on the LOS, we can simplly condary players without unnecessary verbage or personnel packages. and less confusion with minor adjustments available (creating less

, "52 Tight Loop Mugger Cover 3 " (try saying that twice)

INTERIOR DEFENSIVE LINEMAN Strength is the primary feature of the 3 Technique defensive tackle. Mobility and impressive upper body strength is a mark of a prospective defensive tackle. The ability to get off the ball, An important characteristic of a Nose Tackle is the ability to play with a low center of gravity. Quickness is a characteristic may be evaluated in lieu of the tremendous upper body strength. The quickest defensive lineman, regardless of his physical stature, will make the DEFENSIVE END The defensive end in this defense is either a fast tackle or a slower linebacker. He is the TRex of the defense. His role is to knock the tight end backward and ideally play both C and D gaps. His primary function is to turn back the offensive edge and allow the linebackers a Much of the run-support and pass-rush responsibilities will hinge on the exceptional play of the defensive ends. The extremely physical and aggressive defensive lineman will make a ROVER / DEVIL The outside linebacker is a linebacker-defensive back hybrid. Agility is important for this position. The crux of this defense is based off the abilities of BOTH the Rover and Devil who The benchmark from which an outside linebacker is selected includes the following abilities: the ability to defeat blockers both from the backfield and offensive line, the ability to cover running backs in a man-to-man scheme, the ability to disrupt the pass routes of wide Without aggressive, mobile, headhunting people at the outside linebacker position, this CORNERBACK The cornerback is a sure-footed high tackler with excellent hip flexibility. He must be able to backpedal and must enjoy the pressure of man-to-man coverage on the edge of the defense. The cornerback has the best speed on the defense and loves to hawk the ball. Cornerbacks go up for the ball and are counted on to provide game-saving, not necessarily hard-hitting, tackles. They are expected to grab cloth when they tackle. A cornerback does not need to FREE SAFETY The free safety is the fulcrum of the secondary, as he be the vocal leader and relaying needed situational adjustments is valuable. It is upon his talent and play that the success of the secondary, if not the entire scheme, hinges in this defense. If the defensive end is the TRex of the defense, then the free safety is the Doberman. The free safety candidate is selected for his speed, aggressive nature, and tackling ability. A candidate lacking any of those three qualities would be suspect in being able to carry out the duties required of this INSIDE LINEBACKER Athletes chosen to play linebacker should demonstrate average to above average speed, a higher lever of upper-body strength, agility, and an aggressive nature of play. Of these factors, speed may be the most significant. Athletes with exceptional speed usually make excellent linebackers, regardless of the strength factor. Almost all athletes who desire to play linebacker will demonstrate an aggressive style of play and a love for contact, so this

In this defense, the Will is usually the more physical of the two players. He should also be the faster linebacker if the major offensive style of the opponent is a passing attack. In the standard two-deep coverage, the Will linebacker is responsible for covering the inside receiver aligned to the weak side. The strong side linebacker (SAM) may be less physical and more of a scat back type of linebacker an excellent scraping linebacker. The Will is the

'3'
(4-2)

FS C RV W S D C

E N T R O O X O O O O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 6i tech. strongside 5x5 EMOLOS weakside 30 tech strongside 20 tech 8 x 1 ~ inside leverage 12 yds deep middle of field

Gap "C" "A" "B" "C" "O" "B" "A"

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze may alter alignment based on assignment to: D gap or alley / away: cutback must be fast fill plugger type must be slow read scrape type presnap cushion premised on athlete alley player on outside run
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B

weakside 5x5 'loose' - may alter alignment based on assignment

to: D gap or alley / away: cutback to: Outside force / away: pursuit Alley both ways

STRENGTH TO TIGHT END

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: D gap or alley / away: cutback

Pass outside rush inside rush inside rush outside rush Curl to flat

to: fill gap or flow / away: Opposite A Weak hook


to: Fill gap or flow / away: Opposite B Strong hook

to: D gap or alley / away: cutback to: Outside force / away: pursuit Alley both ways

Curl to flat Deep 1/3 Middle 1/3

'6'
(4-3)

FS WC RV W S D SC O

E N T R O O X O O O O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech - 00 weakside 5x5 'loose' 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep middle of field

Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run fast read on TE / re route

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B

Alley strong side

must force everything inside - float tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side

STRENGTH TO NUMBERS

SC

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback

Pass contain & rush inside rush inside rush contain & rush Strong curl

to: fill gap or flow / away: Opposite A Weak Hook


to: Fill gap or flow / away: Opposite B Strong Hook

Alley strong side to: Outside force / away: pursuit Alley weak side Alley strong side

Curl to flat flat zone Weak 1/2 Strong 1/2

'62'
(4-3) C2

RV

FS

W WC O

D SC O

E N T R O O X O O O O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech - 00 12 Yds deep weak 1/2 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep strong 1/2

Gap "C" "A" "B" "C" "D" "C" "A" must be fast read fill type alley player on outside run fast read on TE / re route

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B
to: Fill gap or flow / away: Opposite B

Alley strong side

must force everything inside - float tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side

STRENGTH TO TIGHT END

SC

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B Alley strong side to: Outside force / away: pursuit Alley weak side Alley strong side

Pass contain & rush inside rush inside rush contain & rush Strong curl Weak curl Weak 1/2 flat zone flat zone Strong 1/2

to: Fill gap or flow / away: Opposite B Middle Hook

'61'
(4-3)

FS 2 $ 1 C O O E 3 S 2 D R O O 1 C O

N T O O X O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 1 x 1 on TE weakside 40 to 50 tech strongside 10 tech 10 yds deep from EMOL 1 x 1 ~ inside leverage 10 yds deep from EMOL

Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run must force everything outside - float tech. alley player on outside run fast read on TE / re route

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B

Alley strong side to: Outside force / away: pursuit Alley weak side

STRENGTH TO TIGHT END

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback

Pass contain & rush inside rush inside rush contain & rush #2 Receiver Strong

to: fill gap or flow / away: Opposite A Weak hole


to: Fill gap or flow / away: Opposite B #3 Receiver Strong

Alley strong side to: Outside force / away: pursuit Alley weak side

#2 Receiver Weak #1 Receiver Strong hole

'64'
(4-3) C4

WC RV W S D FS

SC

E N T R O O X O O O O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech - 00 12 Yds deep weak 1/4 10 yds deep strong 1/4 12 yds deep weak 1/4 10 yds deep strong 1/4

Gap "C" "A" "B" "C" "D" "C" "A" must be fast read fill type alley player on outside run presnap cushion premised on athlete presnap cushion premised on athlete alley player on outside run fast read on TE / re route

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B
to: Fill gap or flow / away: Opposite B

Alley weak side to: Outside force / away: pursuit to: Outside force / away: pursuit Alley strong side

STRENGTH TO TIGHT END

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B Alley weak side to: Outside force / away: pursuit to: Outside force / away: pursuit Alley strong side

Pass contain & rush inside rush inside rush contain & rush Strong curl to flat Weak curl to flat Weak 1/4 Strong 1/4 Weak 1/4 Strong 1/4

to: Fill gap or flow / away: Opposite B Middle Hook

'6 UNDER'
(4-3)

FS WC RV E O N W T S R D SC O

O O X O O O O O O

Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 3 tech. strongside 1 tech. strongside 5 9 tech inside TE weakside 20 strongside 30 tech weakside 5x5 'loose' 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep middle of field

Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run fast read on TE / re route

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B

Alley strong side

must force everything inside - float tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side

STRENGTH TO NUMBERS

SC

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback

Pass contain & rush inside rush inside rush contain & rush Strong curl

to: fill gap or flow / away: Opposite A Weak Hook


to: Fill gap or flow / away: Opposite B Strong Hook

Alley strong side to: Outside force / away: pursuit Alley weak side Alley strong side

Curl to flat flat zone Weak 1/2 Strong 1/2

'2'
(5-2)

RV W C O S

FS

E N T R D O O X O O O O O O

C O

Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety

Alignment / Technique weakside 5 tech. weakside 3 tech. strongside 1 tech. strongside 5 or 6i tech. 9 tech weakside 20 tech strongside 30 tech 8 - 12 yds weakside 1 x 1 ~ outside leverage 10 yds deep from EMOL

Gap "C" "B" "A" "C" "D" "A" "B" must be fast read fill type alley player on outside run immediate jam / re route on TE

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B

Alley weak side

must force everything inside - float tech. to: Outside force / away: pursuit alley player on outside run Alley strong side

STRENGTH TO TIGHT END

Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback

Pass contain & rush inside rush inside rush contain & rush Strong curl

to: fill gap or flow / away: Opposite A Strong Hook


to: Fill gap or flow / away: Opposite B Weaak Hook

Alley weak side to: Outside force / away: pursuit Alley strong side

Weak 1/2 flat zone Strong 1/2

FRONT ALIGNM

'G'

Nose aligns at 2i

'EAGLE'

Nose aligns at 0 End aligns at 3

R O

T O X

N O

E O

R O

T O

'WIDE'

Nose aligns at 0 Tackle aligns at 5 Rush aligns outside EMOL

'LOOSE'

Tackle aligns 2 yds off t

T R T O N X E O R O

'UP'

Mike lines on LOS ( 2pt ) '3' Sam lines on LOS ( 2pt ) '2i' Devil lines on LOS (2pt)

'SLIDE'

Full gap slide to the we

Edge in a wide 7 tec

R O

T O

S X

N O

E O

N O

'UNDER'

Edge plays 6i Nose plays 3 Tackle plays 1

Rush plays 5

E O

N O X

T O

R O

'INVERT'

Devil lines up inside of TE Rush aligns in 9 technique

'DROP'

Devil four point bear cra (cutting him)

R O

D O

T O X

N O O

R O

D O

T O

LINE STUN

'Tag'

Tackle to 'A'

'Angle'

Tackle to 'A' Nose to 'B'

R O

T O X

N O

E O

R O

T O

'Rock'

Nose to opposite 'A' Edge to 'B'

'Stack'

Edge to 'B'

R O

T O

N X O

E O

R O

T O

GAP EXCHANGE

'TAR'

Tackle first Rush last

'TON'

Tackle first Nose last

R O

T O

N X O

E O

R O

T O

'RAT'

Rush first Tackle last

'NUT'

Nose first Tackle last

R O

T O

N X O

E O

R O

T O

FRONT ALIGNMENTS
Nose aligns at 0 End aligns at 3

'SOFT'

Nose aligns 2 yds off LOS

N X

E O O

R O

T O X O

E O

Tackle aligns 2 yds off the LOS

'TIGHT'

Devil aligns 2x2 EMOL Rover aligns 2x2 EMOL

D N X O E O R O T O N X O E O

Full gap slide to the weak side

'OVER'

Rover aligns same side as DEVIL

Edge in a wide 7 technique

T X

R O

R O

T O

N X O

E O

'T'
Devil four point bear crawls across TE (cutting him)

Tackle aligns in 2i

R N X O O E O O

T X

N O

E O

LINE STUNTS
Tackle to 'A' Nose to 'B'

'Bullets'

Tackle to 'A' Rush to 'C' or 'B' ( 1st inside gap)

N X O

E O

R O

T O X

N O

E O

Edge to 'B'

'Loop'

Nose to opposite outside Tackle to 'A' Rush to 'C' or 'B' ( 1st inside gap)

N X O

E O

R O

T O

N X O

E O

GAP EXCHANGE STUNTS

Tackle first Nose last

'EON'

Edge first Nose last

N X O

E O

R O

T O

N X O

E O

Nose first Tackle last

'NOE'

Nose first Edge last

N X O

E O

R O

T O

N X O

E O

'WILL'

Will blitzes to 'B'

R O

T O X

N O

E O

'SAM'

Sam blitzes to 'A'

S R OV R O T O N X

E O

R OV

'DEVIL'
D

DEVIL blitzes outside

D R O T O N X O E O

'Devil IN'
D

DEVIL blitzes inside Rush rushes wide outside

R O

T O

N X O

E O

In naming our stunts, we want to keep the terminology Because huddle calls can be quick, rushed, or garbled confused with another call, causing alignment / assign

'RAW'

Rover blitzes outside

Will blitzes

Rov E O

Will N O X T O R O

'Exchange'
$

Rover & Edge exchange assignments

E O

N O X O

T O

INSIDE BACKER STUNTS

'Will away'

Will blitzes to opposite 'A'

'Will out'

Will blitzes outside

R O

T O X

N O

E O

R O

T O X

'SAM away'

Sam blitzes to opposite 'B'

'SAM out'

Sam blitzes outside

R O

T O

N X O

E O

R O

T O

SECONDARY STUNTS 'ROVER'


Rov E O N O X T O R O
Rover blitzes outside

'Double DOG'
Rov E O

Rover blitzes outside DEVIL blitzes outside

N O X

'Rover IN'
Rov

Rover blitzes inside Edge rushes wide outside

'Double EXIT'
Rov

Rover blitzes inside DEVIL blitzes inside Rush rushes wide outside Edge rushes wide outside

E O

N O X

T O

R O

E O

N O X

keep the terminology short, relevant to the positions involved, with an aggressive ck, rushed, or garbled during an intense series, we want each call to be distinct so ng alignment / assignment errors. COMBO STUNTS 'STUD'
SAM blitzes DEVIL blitzes outside

'SAW'

Will blites Sam blitzes

Rov E O N O X

S T O R O

Rov E O

W N O X

'Switch'

Edge & Rush exchange with Will & Sam

E O

N O X

T O

R O

NTS

Will blitzes outside

'Will line'

Will lines on LOS ( 2pt ) '3'

N O

E O

R O

T O X

N O

E O

am blitzes outside

'SAM line'

Sam lines on LOS ( 2pt ) '2i'

N O

E O

R O

T S O

N X O

E O

TS

over blitzes outside

'BLAZE'
D C E O

WEAK Corner blitzes outside

EVIL blitzes outside

T O

R O

N O X

T O

R O

over blitzes inside

'SMOKE'
D C

STRONG Corner blitzes outside

EVIL blitzes inside

ush rushes wide outside

dge rushes wide outside

T O

R O

R O

T O

N X O

E O

with an aggressive connotation. ll to be distinct so not to be

Nasty' is our 'check blitz' package.

'NASTY'
defender blitzes. S T O R O D 1 C 2 $

This is an automatic Cover 0 check - man press across the board

Secondary takes respective receiver threat - if receiver does not release

3 W E O N O X

3 S T O

3 D R O

blitz' package.

heck - man press across the board

- if receiver does not release 2 F 1 C

STUNT G WIDE EAGLE BULLETS ANGLE TAG ROCK LOOP TARE TAR TON RAT EON NOSE DEVIL IN DEVIL ROVER IN ROVER DOUBLE EXIT DOUBLE DOG DOUBLE ABLE MIKE MIKE AWAY MIKE LINE MIKE OUT SAM SAM AWAY SAM LINE SAM OUT BLAZE SMOKE SWITCH EXCHANGE KICK

E X X X

N X X X X X X X

ROV FS WCB

X X X X X X X X X X

X X X X

X X X X X

X X X X

X X X X X X X X X X X X

X X

X X X X X X X X X X X

BLUE GOLD BLACK SILVER

3 6 2 6 WEAK

SCB

DROPBACK
$ W S D $

SPRINT OUT
W S

E O

N O X O O

T O O

R O

E O

N O X O O

T O O

O 3- ROVER IN 3 - ROCK WILL OUT

E O

N O X O O

T O O

R O

E O

N O X O O

T O O

6 - EON SAM $ W

6 - LOOP WILL $ S W

E O

N O

X O O

T O

R O O

E O

N O

X O O

T O

R O

O 2 - NUT WILL FS 2 - WILL BAKER AWAY

$ E

W N

S T R D

$ W E N

S T

O H

X O O

X O O O

3 - EAGLE ROVER WILL LINE F C D R O S T O X O W N O O E O

O 3 CHECK UNDER F C D R O S T O X O W N O O E O

O 61 CHECK UNDER ROVER

T OUT
D $

PLAYACTION BOOT
W S D

R O

E O

N O X O O

T O O

R O

O 3

R O

E O

N O X O O

T O O

R O

6 $ W

D O

E O

N O

T X O O O

R O O

O 2

D R

C $

C $

E N T R O O X O O O O O O

O O 3

E N T O O X O O O O

3 TON WILL AWAY

EON RAT WILL AWAY

R S

F R S W

E N W T R D O O X O O O O O O

O O

R T N O O X O O

2 WILL LINE BAKER

O O 6 - DIRECTIONS DEVIL IN

F R W S C O E N T R D O O X O O O O O O 21 EON RAW O O W

R S E N T O O X O O O O 62- ROCK BLAZE

F C W R E S N T R O O X O O O O D O O C C R W

E N S T O O X O O

O O 31 SAM LINE TITE STACK DOUBLE OUT

O O 6 'G' DIRECTIONS SAM LINE BAKER

F W C O

$ W C O C O $ S

D R S T N E O O O X O O O O O

E N O O X O O

21 SAM LINE

O O 31 WIDE ROCK DEVIL

O O O X O O O O O

O O X O O O O

C $ W S

O O O X O O O O O

E N T O O O X O O O O 23 ROBBER

W R O O O

O O

E N S T R O O X O O O O O

O 3

6 ROCK SAM LINE ABLE

STACK WILL LIN

F R E D O O O W

F S D

O O

E N T R O O X O O O O O

30- BULLETS SAW

20 WILL LINE L

F D C R O O O O O R E N S T R O O X O O O O O 3 LOOP SAM LINE ABLE AWAY W D

20 EAGLE WILL

D R O O C O O O O X O O O O O O O

SAM LINE BAKER

F F C T R D O O O D R T N E O O O X O O O O O 21 DEVIL WILL AWAY C S W $ C O O

O O

O O O X O O O O O

O O

F C R D O O O

O O O X O O O O O

O O

F R D S R T N W E O O O X O O O O
STACK WILL LINE OUT

W E N T O O X O O O O

R C O O O

30 EAGLE RAW

F R S C C O D E W N T R O O O X O O O O 20 WILL LINE LOOP DEVIL IN 2 WILL LINE C O O W E N T O O O X O O O O $ S

F S R C O DR T N E W O O O X O O O O 20 EAGLE WILL LINE DEVIL C O O O O O X O O O O

O O O X O O O O

O O

O O O X O O O O

O O O X O O O O

O O

O O O X O O O O

O O O X O O O O

O O

O O O X O O O O

O O O X O O O O

O O

O O O X O O O O

S R O O

D C O

R D O O

C O

O O

O O

O O

O O

O O

GOAL LINE DEFENSE


65 GOALINE (GAP 8) MAN O O FL TE1 R C S M SS FS O
B

O X

T2

TE2 W

DL C FS M R W S SS

In gap - 4 pt gap charge "B" to "B" Man on #1 strongside Man on #1 weakside 3 yds depth on nearest back (FB) scrapes C to C head up on EMOL - attack QB Man on #2 Strongside outside man on LOS, rush hard - has QB always Man on #2 backfield / #2 weakside

FB

TB

TE O R FS

O M

O X

FL
A

O SS

T2

O TE W S

WB FB O X M TB

TB

TE1 O R C

O S

O SS

T2

TE2 W FS

FB O X FL
A

SE W FS

O M

N SS

T2

TE R S

FS

GOAL LINE DEFENSE

GOAL LINE EAGLE '0' (Over) FLANKER O O FL TE1 D CB FS S $ R O


B

O T

O X N

O E

O W

TE2 CB

N T E R W D WCB SCB S FS ROV

O tech - rush strong 'A' 3 tech 3 tech 7 tech 7 tech - rush 9 tech - rush 9 tech - rush on #1 weakside Man on #1 strongside 10 tech scrape C - C Man on #2 weakside Man on #2 strongside

61 EAGLE WILL LINE INVERT O O FL O TE1 O O

R C

D S

X N

TE2

E C

FS

O O FL O TE1 O O

R C

D S

X N

SE

FS

GAP 8 (30 TITE LINE 'GT') O O FL O TE1 O O

X T N

TE2

D SC FS

R S

E W

$ WC

20 (SAM WILL LINE) O O FL O TE1 O O

X T $ W

TE2

D SC FS

E WC

6-2 GOAL LINE FLANKER O O FL TE1 D C FS S W C O R


B

O A T

O X

O N

O E

TE2 $

6-2 GAP 8 FLANKER O O FL TE1 D C S 65 GOALINE ZONE O O FL TE1 D C O


B

O R

O X

O E

N * FS

TE2 $

O X

R FS

T S

E $

TE2 W C

GOAL LINE EAGLE '0' (Over) FLANKER O O FL TE1 D R CB FS S $ O


B

O T

O X N

O E

O W

TE2 CB

65 GOALINE (GAP 8) MAN O O FL

TE1 R C S

O X

T2 M SS

TE2 W FS

1 2 3 4 5 6 7 8 9 10 1 2 3 4 5

60 60 20 23 61 62 6 2 23 3

ABOVE RAM PUNT RETURN RAM IN TON 1 MAD DOG 2 ROVER IN TON STEM 3 TIGHT 4 MAN (auto Oscar ) 5 EON RAT SAM SPECIALS DEVIL IN (edge out) 1 MAD DOG 2 TIGHT LINE 3 BELOW 4 5

LEFT RIGHT SPOON SPOON FORK FORK KNIFE KNIFE BLOCK BLOCK X CROSS X CROSS LEFT RIGHT STRONG BLOCK STRONG BLOCK GO GAP 8 GUT

BLUE GOLD FIRE BLACK GREEN

3 6 4 TIGHT 2 6 WEAK

vs TE trade (Devil is only adjuster) 6 to 2 2 to 4 2 to 3 vs Twins

3 6 2 4 0 ROBBER SAM MIKE DEVIL ROVER WIDE UP KICK TIGHT LINE KICK G STEM LOOSE ANGLE BULLETS OUT RAT EON TAG

LEFT hand raised up (3 fingers) RIGHT hand at hip (six shooter) RIGHT hand on top of hand Both arms tapping shoulders RIGHT hand across body grabbing left forearm RIGHT index finger to temple (gun to head) RIGHT fist into LEFT open hand Both hands across chest both index fingers on forehead (devil horns) LEFT curled hand motioning inside (clawing) BOTH arms outstretched RIGHT arm raised up with palm facing up (lifting) RIGHT foot forward (kicking) both hands grabbing neck (choking) RIGHT index finger to nose RIGHT foot forward (kicking) RIGHT hand pointing to RIGHT knee RIGHT hand to side with thumb sticking up from fist shaking LEFT hand to side with pinky and thumb extended LEFT arm extended upward to side RIGHT arm extended downward to side RIGHT arm circling from waist to overhead both hands open over mouth facing down (two teeth) RIGHT hand wave below waist LEFT hand slapping LEFT thigh

CLEAR CALL Both arms waving across chest (wiping board)