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If you like playing with objects, or like drawing, then geometry is for you!
Geometry can be divided into:
Plane Geometry is about flat shapes like lines, circles and triangles ... shapes that can be drawn on a piece of paper
Solid Geometry is about three dimensional objects like cubes, prisms and pyramids.
Plane
A plane is a flat surface with no thickness.
Our world has three dimensions, but there are only two dimensions on a plane. Examples: length and height, or x and y
Examples
It is actually hard to give a real example!
When we draw something on a flat piece of paper we are drawing on a plane ... ... except that the paper itself is not a plane, because it has thickness! And it should extend forever, too.
So the very top of a perfect piece of paper that goes on forever is the right idea!
Also, the top of a table, the floor and a whiteboard are all like a plane.
Triangle
Square
Pentagon
Hexagon
Heptagon
Octagon
Nonagon
Decagon
Hendecagon
Dodecagon
These shapes are known as regular polygons. A polygon is a many sided shape with straight sides. To be a regular polygon all the sides and angles must be the same.
Perimeter
Perimeter is the distance around a two-dimensional shape. Example 1: the perimeter of this rectangle is 7+3+7+3 = 20
Triangles
A triangle has three sides and three angles The three angles always add to 180
Equilateral Triangle
Three equal sides Three equal angles, always 60
Isosceles Triangle
Two equal sides Two equal angles
Scalene Triangle
Acute Triangle
All angles are less than 90
Right Triangle
Has a right angle (90)
Obtuse Triangle
Has an angle more than 90
Area
The area is half of the base times height. "b" is the distance along the base "h" is the height (measured at right angles to the base)
Area = bh
The formula works for all triangles. Another way of writing the formula is bh/2
Height = h = 12 Base = b = 20 Area = bh/2 = 20 12 / 2 = 120 Just make sure that the "h" is measured at right angles to the "b".
the corner tells us that it is a right angled triangle (I wrote 90, but you don't need to!)
Two Types
There are two types of right angled triangle: An isosceles right angled triangle A scalene right angled triangle
A + B + C = 180
We can use that fact to find a missing angle in a triangle
Proof
This is a proof that the angles in a triangle equal 180:
The top line (that touches the top of the triangle) is running parallel to the base of the triangle. So:
And you can easily see that A + C + B does a complete rotation from one side of the straight line to the other, or 180
Pythagoras' Theorem
Years ago, a man named Pythagoras found an amazing fact about triangles:
If the triangle had a right angle (90) ... ... and you made a square on each of the three sides, then ...
... the biggest square had the exact same area as the other two squares put together!
a2 + b2 = c2
Note: c is the longest side of the triangle a and b are the other two sides
Definition
The longest side of the triangle is called the "hypotenuse", so the formal definition is: In a right angled triangle: the square of the hypotenuse is equal to the sum of the squares of the other two sides.
Sure ... ?
Let's see if it really works using an example.
32 + 42 = 52
Calculating this becomes:
9 + 16 = 25
It works ... like Magic!
a2 + b2 = c2
Now you can use algebra to find any missing value, as in the following examples:
b2 = 144 b = 144 b = 12 Example: What is the diagonal distance across a square of size 1? a2 + b2 = c2 12 + 12 = c2 1 + 1 = c2 2 = c2 c2 = 2 c = 2 = 1.4142...
It works the other way around, too: when the three sides of a triangle make b2 = c2, then the triangle is right angled.
a2 +
a2 + b2 = c2 ?
a2 + b2 = 102 + 242 = 100 + 576 = 676 c2 = 262 = 676
Example: Does an 8, 15, 16 triangle have a Right Angle? Does 82 + 152 = 162 ?
82 + 152 = 64 + 225 = 289, but 162 = 256
So, NO, it does not have a Right Angle Example: Does this triangle have a Right Angle?
Does
Pythagorean Triples
A "Pythagorean Triple" is a set of positive integers, a, b and c that fits the rule:
a2 + b2 = c2
Example: The smallest Pythagorean Triple is 3, 4 and 5.
Let's check it:
32 + 42 = 52
Calculating this becomes:
9 + 16 = 25
And that is true
Triangles
And when you make a triangle with sides a, b and c it will be a right angled triangle (see Pythagoras' Theorem for more details):
Note: c is the longest side of the triangle, called the "hypotenuse" a and b are the other two sides
5, 12, 13
9, 40, 41
Introduction to Trigonometry
Trigonometry (from Greek trigonon "triangle" + metron "measure")
Want to Learn Trigonometry? Here are the basics! Follow the links for more, or go to Trigonometry Index
Angles
Angles (such as the angle "" above) can be in Degrees or Radians. Here are some examples:
Angle
Right Angle __ Straight Angle Full Rotation
Degrees
90 180 360
Radians
/2
2
They are simply one side of a triangle divided by another. For any angle "": Sine Function: sin() = Opposite / Hypotenuse Cosine Function: cos() = Adjacent / Hypotenuse Tangent Function: tan() = Opposite / Adjacent
Try It!
Have a try! Drag the corner around to see how different angles affect sine, cosine and tangent And you will also see why trigonometry is also about circles! Notice that the sides can be positive or negative according to the rules of cartesian coordinates. This makes the sine, cosine and tangent vary between positive and negative also.
View Larger
Unit Circle
What we have just been playing with is the Unit Circle. It is just a circle with a radius of 1 with its center at 0. Because the radius is 1, it is easy to measure sine, cosine and tangent.
Here you can see the sine function being made by the unit circle:
You can see the nice graphs made by sine, cosine and tangent.
Repeating Pattern
Because the angle is rotating around and around the circle the Sine, Cosine and Tangent functions repeat once every full rotation. When you need to calculate the function for an angle larger than a full rotation of 2 (360) just subtract as many full rotations as you need to bring it back below 2 (360): Example: what is the cosine of 370? 370 is greater than 360 so let us subtract 360 370 - 360 = 10 cos(370) = cos(10) = 0.985 (to 3 decimal places)
Likewise if the angle is less than zero, just add full rotations. Example: what is the sine of -3 radians? -3 is less than 0 so let us add 2 radians -3 + 2 = -3 + 6.283 = 3.283 radians sin(-3) = sin(3.283) = -0.141 (to 3 decimal places)
Solving Triangles
A big part of Trigonometry is Solving Triangles. By "solving" I mean finding missing sides and angles.
It's easy to find angle C by using angles of a triangle add to 180: So C = 180 - 76 - 34 = 70
It is also possible to find missing side lengths and more. The general rule is: If you know any 3 of the sides or angles you can find the other 3 (except for the three angles case) See Solving Triangles for more details.
The Triangle Identities are equations that are true for all triangles (they don't have to have a right angle).
Right Triangle
Sine, Cosine and Tangent are all based on a Right-Angled Triangle Before getting stuck into the functions, it helps to give a name to each side of a right triangle:
"Opposite" is opposite to the angle "Adjacent" is adjacent (next to) to the angle "Hypotenuse" is the long one
Adjacent is always next to the angle And Opposite is opposite the angle
Divide the length of one side by another side ... but you must know which sides!
For a triangle with an angle , the functions are calculated this way:
Sine Function: sin() = Opposite / Hypotenuse Cosine Function: cos() = Adjacent / Hypotenuse Tangent Function: tan() = Opposite / Adjacent
Good calculators have sin, cos and tan on them, to make it easy for you. Just put in the angle and press the button. But you still need to remember what they mean!
"Why didn't sin and tan go to the party?" "... just cos!"
Examples
Example: what are the sine, cosine and tangent of 30 ?
The classic 30 triangle has a hypotenuse of length 2, an opposite side of length 1 and an adjacent side of (3):
Now we know the lengths, we can calculate the functions: Sine sin(30) = 1 / 2 = 0.5 Cosine Tangent cos(30) = 1.732 / 2 = 0.866... tan(30) = 1 / 1.732 = 0.577...
Sohcahtoa
Sohca...what? Just an easy way to remember which side to divide by which! Like this:
You can read more about sohcahtoa ... ... but please remember "sohcahtoa" - it could help in an exam !
Why?
Why are these functions important? Because they let you work out angles when you know sides And they let you work out sides when you know angles
Start with: Swap Sides: Use a calculator to find sin 39: Multiply both sides by 30:
sin 39 = opposite/hypotenuse = d/30 d/30 = sin 39 d/30 = 0.6293 d = 0.6293 x 30 = 18.88 to 2 decimal places.
Sohcahtoa
"Sohcahtoa" is the easy way to remember how Sine, Cosine and Tangent work.
Sohcahtoa
Sohca...what? Just an easy way to remember how Sine, Cosine and Tangent work: Soh... ...cah... ...toa Sine = Opposite / Hypotenuse Cosine = Adjacent / Hypotenuse Tangent = Opposite / Adjacent
Right Triangle
The names Opposite, Adjacent and Hypotenuse come from the right triangle:
"Opposite" is opposite to the angle "Adjacent" is adjacent (next to) to the angle "Hypotenuse" is the long one
The calculation is simply one side divided by another side ... you just have to know which sides! For a triangle with an angle , the functions are calculated this way Sine Function: sin() = Opposite / Hypotenuse Cosine Function: cos() = Adjacent / Hypotenuse Tangent Function: tan() = Opposite / Adjacent
How to Remember
Well, "sohcahtoa" may be easy for you to remember ... but heres another way to help you remember: Sailors Often Have Curly Auburn Hair Till Old Age. Or perhaps you prefer one of these: Some Old Horses Can Always Hear Their Owners Approach. Some Old Hen Caught Another Hen Taking One Away.
Example
How do you use it?
Now we know the lengths, we can calculate the functions: Sine soh... sin(30) = 1 / 2 = 0.5
Cosine Tangent
...cah... ...toa
The Sine Function produces a very beautiful curve, but don't take our word for it, make your own!
Sine Function
First, read our page on Sine, Cosine and Tangent Now you will know that the sine of any angle is simply the length of the far side of the triangle (the "opposite") divided by the long side (the "hypotenuse"):
Draw Triangles
To make the graph, we need to calculate the sine for different angles, then put those points on a graph, and then "join the dots".
Lines at 15 (click to enlarge) Or, you can click on the above illustration, then print out the result.
Measure Triangles
When you have completed each triangle, it is simply a matter of measuring the lines. Remember that the sine is the length of the line opposite the angle divided by the hypotenuse (which should all be the same length if you have drawn it well)
Write all your measurements in a table. This is what I got, but your measurements may be different: Angle 0 15 30 Opposite 0 mm 22 mm 43 mm Hypotenuse 86 mm 86 mm 86 mm etc ... Opposite / Hypotenuse 0.00 0.26 0.50
You can print a table ready to fill in here. Important: When the "opposite" line goes downwards it is negative. Tip: if you have drawn it well, you can take advantage of the symmetry of 0-90, 90180, 180-270 and 270-360.
Result
The result should look something like the graph at the very top. But you have done much more than draw a nice curve. You have : learned about one of the most important functions in mathematics learned that you don't have to believe what people say - you can try it for yourself. had experience plotting graphs learned how symmetry can save effort
Plot of Sine
The Sine Function has this beautiful up-down curve (which repeats every 2 radians, or 360). It starts at 0, heads up to 1 by /2 radians (90) and then heads down to -1.
Plot of Cosine
Cosine is just like Sine, but it starts at 1 and heads down until radians (180) and then heads up again.
Inverse Sine
Inverse Cosine
Unit Circle
The "Unit Circle" is just a circle with a radius of 1.
Being so simple, it is a great way to learn and talk about lengths and angles. The center is put on a graph where the x axis and y axis cross, so we get this neat arrangement here.
Try It!
Have a try! Drag the corner around to see how different angles (inradians or degrees) affect sine, cosine and tangent Notice that the "sides" can be positive or negative according to the rules of cartesian coordinates. This makes the sine, cosine and tangent change between positive and negative values also.
Pythagoras
Pythagoras' Theorem says that for a right angled triangle, the square of the long side equals the sum of the squares of the other two sides:
x2 + y2 = 12
But 12 is just 1, so:
x2 + y2 = 1
(the equation of the unit circle)
Also, since x=cos and y=sin, we get:
cos2 + sin2 = 1
(a useful "identity")
Angle 30 45 60
Sin
Cos
Tan=Sin/Cos
1
/3
How To Remember?
To help you remember, think "1,2,3" : sin(30) = sin(45) = sin(60) =
1 2
/2 = 1/2 (because 1 = 1) /2 3 /2
/2 /2 1 /2 = 1/2 (because 1 = 1)
What about tan? tan = sin/cos, so you think "tan of 60 is sin(60)/cos(60) = 3/2 divided by = 3"
They are easy to calculate: The length of one side of a right angled triangle, divided by another side
For a triangle with an angle , the functions are calculated this way: Sine Function: sin() = Opposite / Hypotenuse Cosine Function: cos() = Adjacent / Hypotenuse Tangent Function: tan() = Opposite / Adjacent
Cartesian Coordinates
Using Cartesian Coordinates you mark a point on a graph by how far along and how far up it is:
Four Quadrants
When we include negative values, the x and y axes divide the space up into 4 pieces: Quadrants I, II, III and IV (They are numbered in a counter-clockwise direction)
In Quadrant I both x and y are positive, but ... in Quadrant II x is negative (y is still positive), in Quadrant III both x and y are negative, and in Quadrant IV x is positive again, while y is negative.
Like this:
I II III IV
(3,2)
(-2,-1)
Example: The point "C" (-2,-1) is 2 units along in the negative direction, and 1 unit down (i.e. negative direction). Both x and y are negative, so that point is in "Quadrant III"
Quadrant I everything is normal, and Sine, Cosine and Tangent are all positive:
In
In
All three of them are positive in Quadrant I Sine only is positive in Quadrant II Tangent only is positive in Quadrant III Cosine only is positive in Quadrant IV
Some people like to remember the four letters ASTC by one of these: All Students Take Chemistry All Students Take Calculus All Silly Tom Cats All Stations To Central Add Sugar To Coffee
You can remember one of these, or maybe you could make up your own. Or just remember ASTC.
Two Values
Have a look at this graph of the Sine Function::
There are two angles (within the first 360) that have the same value!
And this is also true for Cosine and Tangent. The trouble is: Your calculator will only give you one of those values ... ... but you can use these rules to find the other value: First value Second value Sine Cosine Tangent 180 - 360 - - 180
And if any angle is less than 0, then add 360. We can now solve equations for angles between 0 and 360 (using Inverse Sine Cosine and Tangent)
We get the first solution from the calculator = tan-1(-1.3) = -52.4 This is less than 0, so we add 360: -52.4 + 360 = 307.6 (Quadrant IV) The other solution is 307.6 - 180 = 127.6 (Quadrant II)
45 Degrees
For 45 degrees, x and y are equal, so y=x:
x2 + x2 = 1 2x2 = 1 x2 = x = y =
60 Degrees
Take an equilateral triangle (all sides are equal and all angles are 60) and split it down the middle. The "x" side is now , And the "y" side will be:
()2 + y2 = 1 + y2 = 1 y2 = 1- = y = 30 Degrees
30 is just 60 with x and y swapped, so x = and y =
Summary
is usually changed to this:
Angle 30 45 60
Sin
Cos
Tan=Sin/Cos
1
/3
And they are very similar functions ... so we will look at the Sine Function and then Inverse Sine to learn what it is all about.
Sine Function
The Sine of angle is: the length of the side Opposite angle divided by the length of the Hypotenuse
Or more simply:
Start with: Swap Sides: Use a calculator to find sin 39: Multiply both sides by 30:
sin 39 = opposite/hypotenuse = d/30 d/30 = sin 39 d/30 = 0.6293 d = 0.6293 x 30 = 18.88 to 2 decimal places.
Inverse Sine
But what if we don't know the angle? This is where "Inverse Sine" comes in.
What angle has sine equal to 0.6293...? The Inverse Sine will tell us. Inverse Sine: a = sin-1(0.6293...)
Use a calculator to find sin-1(0.6293...): a = 39.0 (to 1 decimal place)
The Sine function sin takes an angle and gives us the ratio opposite/hypotenuse Inverse Sine the angle.
Example:
Sine Function: Inverse Sine: sin(30) = 0.5 sin-1(0.5) = 30
Calculator
On the calculator you would press one of the following (depending on your brand of calculator): either '2ndF sin' or 'shift sin'. On your calculator, try using
In fact there are infinitely many angles, because you can keep adding (or subtracting) 360:
Remember this, because there are times when you actually need one of the other angles!
Summary
The Sine of angle is:
Other Names
Sometimes sin-1 is called asin or arcsin. Likewise cos-1 is called acos or arccos And tan-1 is called atan or arctan.
The Graphs
And lastly, here are the graphs of Sine, Inverse Sine, Cosine and Inverse Cosine:
Sine
Inverse Sine
They look similar somehow, right? But the Inverse Sine and Inverse Cosine don't "go on forever" like Sine and Cosine do ...
Let us look at the example of Cosine. Here is Cosine and Inverse Cosine plotted on the same graph:
So we have this rule that a function can only give one answer.
So, by chopping it off like that we get just one answer, and you are supposed to know there could be other answers.
Inverse Tangent
Tangent
Area = bh
(The Triangles page tells you more about this).
Height = h = 12 Base = b = 20
Area = bh = 20 12 = 120
If we know two sides and the included angle (SAS), there is another formula (in fact three equivalent formulas) we can use.
Depending on which sides and angles we know, the formula can be written in three ways: Either Area = ab sin C Or Area = bc sin A Or Area = ac sin B They are really the same formula, just with the sides and angle changed.
We know angle C = 25, and sides a = 7 and b = 10. So let's get going: Start with: Area = ab sin C Put in the values we know: Area = 7 10 sin(25) Do some calculator work: Area = 35 0.4226... Area = 14.8 to one decimal place
How to Remember
Just think "abc": Area = a b sin C
Area = bc sin A
By changing the labels on the triangle we can also get: Area = ab sin C Area = ca sin B
Farmer Jones owns a triangular piece of land. The length of the fence AB is 150 m. The length of the fence BC is 231 m. The angle between fence AB and fence BC is 123. How much land does Farmer Jones own?
First of all we must decide which lengths and angles we know: AB = c = 150 m, BC = a = 231 m, and angle B = 123
So we use:
Area = ca sinB
Start with: Area = ca sinB Put in the values we know: Area = 150 231 sin(123) m2 Do some calculator work: Area = 17,325 0.838... m2 Area = 14,530 m2
A 5ft ladder leans against a wall as shown. What is the angle between the ladder and the wall?
Here is the triangle with its reflection Together they make an equilateral triangle (all sides equal).
= 30
Finding Length
We can use the same idea to find an unknown length.
Alex has a laser that measures distance. By standing some distance from the tree Alex measures42m to the top of the tree at an angle of 30. What is the height of the tree?
Once again the triangle and its reflection make an equilateral triangle. So, we know the height of the tree must be half of 42m
= 21m
These examples show that the same triangle can occur in many different situations!
Example
A 5ft ladder leans against a wall as shown. What is the angle between the ladder and the wall? (Note: we also solve this on Solving Triangles by Reflection but now we solve it in a more general way.)
Adjacent is adjacent to the angle, Opposite is opposite the angle, and the longest side is theHypotenuse.
Example: in our ladder example we know the length of: the side Opposite the angle "x" (2.5 ft) the long sloping side, called the Hypotenuse (5 ft) Step 2: now use the first letters of those two sides (Opposite and Hypotenuse) and the phrase "SOHCAHTOA" to find which one of Sine, Cosine or Tangent to use: SOH... ...CAH... ...TOA Sine: sin() = Opposite / Hypotenuse Cosine: cos() = Adjacent / Hypotenuse Tangent: tan() = Opposite / Adjacent
In our example that is Opposite and Hypotenuse, and that gives us SOHcahtoa, which tells us we need to use Sine. Step 3: Put our values into the Sine equation:
x = sin-1 (0.5)
And then get our calculator, key in 0.5 and use the sin-1 button to get the answer:
x = 30
What is sin-1 ?
But what is the meaning of sin-1 ? Well, the Sine function "sin" takes an angle and gives us the ratio opposite/hypotenuse,
But in this case we know the ratio opposite/hypotenuse but want to know the angle. So we want to go backwards. That is why we we use sin-1, which means inverse sine. Example: Sine Function: sin(30) = 0.5 Inverse Sine Function: sin-1(0.5) = 30
On the calculator you would press one of the following (depending on your brand of calculator): either '2ndF sin' or 'shift sin'. On your calculator, try using "sin" and "sin-1" to see what results you get!
Step By Step
These are the four steps we need to follow: Step 1 Decide which two sides we know out of Opposite, Adjacent and Hypotenuse. Step 2 Use SOHCAHTOA to decide which one of Sine, Cosine or Tangent to use in this question.
Step 3 Use your calculator to calculate the fraction Opposite/Hypotenuse, Adjacent/Hypotenuse orOpposite/Adjacent (whichever is appropriate). Step 4 Find the angle from your calculator, using one of sin-1, cos-1 or tan-1
Examples
Lets look at a couple more examples:
Example
Find the size of the angle of elevation of the plane from point A on the ground.
1 The two sides we know are Opposite (300) and Adjacent (400). 2 SOHCAHTOA tells us we must use Tangent. 3 Use your calculator to calculate Opposite/Adjacent = 300/400 4 Find the angle from your calculator using tan-1
Tan x = opposite/adjacent = 300/400 = 0.75 tan-1 of 0.75 = 36.9 (correct to 1 decimal place) Unless youre told otherwise, angles are usually rounded to one place of decimals.
Example
Find the size of angle a
1 The two sides we know are Adjacent (6,750) and Hypotenuse 2 SOHCAHTOA tells us we must use Cosine. 3 Use your calculator to calculate Adjacent / Hypotenuse = 6,750/8,100 4 Find the angle from your calculator using cos-1 of 0.8333:
Example
Find the height of the plane.
We know one length (1000) and one angle (60), so we should be able to solve it, but how?
Adjacent is adjacent to the angle, Opposite is opposite the angle, and the longest side is theHypotenuse.
the one we are trying to find is Adjacent to the angle (check for yourself that "h" is adjacent to the angle 60) Step 2: now use the first letters of those two sides (Adjacent and Hypotenuse) and the phrase "SOHCAHTOA" to find which one of Sine, Cosine or Tangent to use: SOH... ...CAH... ...TOA Sine: sin() = Opposite / Hypotenuse Cosine: cos() = Adjacent / Hypotenuse Tangent: tan() = Opposite / Adjacent
In our example that is Adjacent and Hypotenuse, and that gives us sohCAHtoa, which tells us we need to use Cosine. Step 3: Put our values into the Cosine equation:
You use your calculator! type in 60 and then use the "cos" key. That's easy!
0.5 = h / 1000
Now all that is left is to rearrange it a little bit: Start with: 0.5 = h / 1000 Swap sides: h / 1000 = 0.5 Multiply both sides by 1000: h = 0.5 x 1000 = 500
Step By Step
These are the four steps to follow:
Step 1 Decide which two sides we are using - one we are trying to find and one we already know out of Opposite, Adjacent and Hypotenuse. Step 2 Use SOHCAHTOA to decide which one of Sine, Cosine or Tangent to use in this question. Step 3 Write down the fraction Opposite/Hypotenuse, Adjacent/Hypotenuse or Opposite/Adjacent, whichever is appropriate (one of the values will be the unknown length) Step 4 Solve using your calculator and your skills with Algebra
Examples
Lets look at a few more examples:
Step 1 The two sides we are using are Opposite (a) and Adjacent (7). Step 2 SOHCAHTOA tells us we must use Tangent. Step 3 Write down the fraction for tan 53 = Opposite/Adjacent = a/7 Step 4 Solve: Start with: Swap: Calculate tan 53: Multiply both sides by 7: tan 53 = a/7 a/7 = tan 53 a/7 = 1.32704 a = 1.32704 7 = 9.29 (to 2 decimal places)
Example 2
The angle the cable makes with the seabed is 39 and the cable's length is 30 m. Find the depth "d" that the anchor ring lies beneath the hole in the ships side.
Step 1 The two sides we are using are Opposite (d) and Hypotenuse (30). Step 2 SOHCAHTOA tells us we must use Sine. Step 3 Write down the fraction for sin 39 = opposite/hypotenuse = d/30 Step 4 Solve: Start with: Swap: Calculate sin 39: Multiply both sides by 30: sin 39 = d/30 d/30 = sin 39 d/30 = 0.6293 d = 0.6293 x 30 = 18.88 to 2 decimal places.
The depth the anchor ring lies beneath the hole is 18.88 m
Example 3
There is a mast that is 70 m high. A wire goes to the top of the mast at an angle of 68. How long is the wire?
Step 1 The two sides we are using are Opposite (70) and Hypotenuse (x). Step 2 SOHCAHTOA tells us we must use Sine.
Step 3 Write down the fraction for sin 68 = 70/w Step 4 Solve:
The unknown length is on the bottom (the denominator) of the fraction! So we need to follow a slightly different approach when solving : Start with: Multiply both sides by w: Divide both sides by "sin 68": Calculate: sin 68 = 70/w w (sin 68) = 70 w = 70 / (sin 68) w = 70 / 0.9271... = 75.5 m (to 1 place)
a, b and c are sides. A, B and C are angles. (Side a faces angle A, side b faces angle B and side c faces angle C).
So if you divide side a by the sine of angle A it is equal to side b divided by the sine of angle B, and also equal to side c divided by the sine of angle C
Sure ... ?
Well, let's do the calculations for a triangle I prepared earlier:
a/sin A = 8 / sin (62.2) = 8 / 0.885... = 9.04... b/sin B = 5 / sin (33.5) = 5 / 0.552... = 9.06... c/sin C = 9 / sin (84.3) = 9 / 0.995... = 9.05...
The answers are almost the same! (They would be exactly the same if I used perfect accuracy). So now you can see that:
Law of Sines: a/sin A = b/sin B = c/sin C Put in the values we know: a/sin A = 7/sin(35) = c/sin(105) Ignore a/sin A (not useful to us): 7/sin(35) = c/sin(105) Now we use our algebra skills to rearrange and solve: Swap sides: c/sin(105) = 7/sin(35)
Multiply both sides by sin(105): c = ( 7 / sin(35) ) sin(105) Calculate: c = ( 7 / 0.574... ) 0.966... Calculate: c = 11.8 (to 1 decimal place)
Start with: sin A / a = sin B / b = sin C / c Put in the values we know: sin A / a = sin B / 4.7 = sin(63) / 5.5 Ignore "sin A / a": sin B / 4.7 = sin(63) / 5.5 Multiply both sides by 4.7: sin B = (sin63/5.5) 4.7 Calculate: sin B = 0.7614... Inverse Sine: B = sin-1(0.7614...) B = 49.6
This only happens in the "Two Sides and an Angle not between" case, and even then not always, but you have to watch out for it. Just think "could I swing that side the other way to also make a correct answer?"
The first thing to notice is that this triangle has different labels: PQR instead of ABC. But that's not a problem. We just use P,Q and R instead of A, B and C in The Law of Sines. Start with: sin R / r = sin Q / q Put in the values we know: sin R / 41 = sin(39)/28 Multiply both sides by 41: sin R = (sin39/28) 41 Calculate: sin R = 0.9215... Inverse Sine: R = sin-1(0.9215...) R = 67.1
But wait! There's another angle that also has a sine equal to 0.9215...
Your calculator won't tell you this but sin(112.9) is also equal to 0.9215... (try it!) So ... how do you discover the vale 112.9? Easy ... take 67.1 away from 180, like this:
Both are possible! Each one has the 39 angle, and sides of 41 and 28.
So, always check to see whether the alternative answer makes sense.
... sometimes it will (like above) and there will be two solutions ... sometimes it won't (see below) and there is one solution
We looked at this triangle before. As you can see, you can try swinging the "5.5" line around, but no other solution makes sense. So this has only one solution.
We know angle C = 37, a = 8 and b = 11 The Law of Cosines says: c2 = a2 + b2 - 2ab cos(C) Put in the values we know: c2 = 82 + 112 - 2 8 11 cos(37) Do some calculations: c2 = 64 + 121 - 176 0.798 Which gives us: c2 = 44.44... Take the square root: c = 44.44 = 6.67 (to 2 decimal places)
Answer: c = 6.67
How to Remember
How can you remember the formula? Well, it helps to know that it is the Pythagoras Theorem with something extra so it works for all triangles:
a2 + b2 = c2 a2 + b2 - 2ab cos(C) = c2
think "abc": a2 + b2 = c2, then another "abc": 2ab cos(C), and put them together: a2 + b2 - 2ab cos(C) = c2
When to Use
The law of cosines is useful for finding:
the third side of a triangle when you know two sides and the angle between them (like the example above)
the angles of a triangle when you know all three sides (as in the following example) Example: What is Angle "C" ...?
The side of length "8" is opposite angle C, so it is side c. The other two sides are a and b. Now let us put what we know into The Law of Cosines: Start with: c2 = a2 + b2 - 2ab cos(C) Put in a, b and c 82 = 92 + 52 - 2 9 5 cos(C) Calculate: 64 = 81 + 25 - 90 cos(C) Calculate some more: 64 = 106 - 90 cos(C) Now we use our algebra skills to rearrange and solve: Subtract 64 from both sides: 0 = 42 - 90 cos(C) Add "90 cos(C)" to both sides: 90 cos(C) = 42 Divide both sides by 90: cos(C) = 42/90
In Other Forms
Easier Version For Angles
There is a version that is easier to use when finding angles. It is simply a rearrangement of the
c2 = a2 + b2 - 2ab cos(C)
Use The Law of Cosines (angle version) to find angle C : cos C = (a + b - c)/2ab = (8 + 6 - 7)/286 = (64 + 36 - 49)/96 = 51/96 = 0.53125 C = cos-1(0.53125) = 57.9 correct to one decimal place.
c2 = a2 + b2 - 2ab cos(C)
=" and
=" form.
But it is easier to remember the "c2=" form and change the letters as needed ! As in this example:
The letters are different! But that doesn't matter. We can easily substitute x for a, y for b and z for c Start with: c2 = a2 + b2 - 2ab cos(C) x for a, y for b and z for c z2 = x2 + y2 - 2xy cos(Z) Put in the values we know: z2 = 9.42 + 6.52 - 29.46.5cos(131) Calculate: z2 = 88.36 + 42.25 - 122.2(-0.656...) z2 = 130.61 + 80.17... z2 = 210.78... z = 210.78... = 14.5 to 1 decimal place.
Answer: z = 14.5
Did you notice that cos(131) is negative and this changes the last sign in the calculation to Circle).
Heron's Formula
Area of a Triangle from Sides
You can calculate the area of a triangle if you know the lengths of all three sides, using a formula that has been know for nearly 2000 years.
It is called "Heron's Formula" after Hero of Alexandria (see below) Just use this two step process:
Step 1:
Angles
In the calculator above I have also used a special formula to calculate the angles (to provide a complete solution). The formula is:
Congruent Triangles
What is "Congruent" ... ?
It means that one shape can become another using Turns, Flips and/or Slides:
Rotation
Turn!
Reflection
Flip!
Translation
Slide!
Congruent Triangles
If two triangles are congruent they will have exactly the same three sides and exactly the same three angles. The equal sides and angles may not be in the same position (if there is a turn or a flip), but they will be there.
Same Sides
If the sides are the same then the triangles are congruent. For example:
is congruent to:
and
But:
because the two triangles do not have exactly the same sides.
Same Angles
Does this also work with angles? Not always! Two triangles can have the same angles but be different sizes:
because, even though all angles match, one is larger than the other.
But they could be congruent if they are the same size:
is congruent to:
Other Combinations
There are other combinations of sides and angles ... read more at How To Find if Triangles are Congruent
Marking
If two triangles are congruent, we often mark corresponding sides and angles like this:
is congruent to:
The sides marked with one line are equal in length. Similarly for the sides marked with two lines and three lines. The angles marked with one arc are equal in size. Similarly for the angles marked with two arcs and three arcs.
Similar Triangles
Two triangles are Similar if the only difference is size (and possibly the need to turn or flip one around). These triangles are all similar:
(Equal angles have been marked with the same number of arcs)
Some of them have different sizes and some of them have been turned or flipped. Similar triangles have: all their angles equal corresponding sides have the same ratio
Corresponding Sides
In similar triangles, the sides facing the equal angles are always in the same ratio. For example:
Triangles R and S are similar. The equal angles are marked with the same numbers of arcs. What are the corresponding lengths? The lengths 7 and a are corresponding (they face the angle marked with one arc) The lengths 8 and 6.4 are corresponding (they face the angle marked with two arcs) The lengths 6 and b are corresponding (they face the angle marked with three arcs)
Step 1:
We know all the sides in Triangle R, and We know the side 6.4 in Triangle S (the other sides we call "a" and "b"). The 6.4 faces the angle marked with two arcs as does the side of length 8 in triangle R. So we can match 6.4 with 8, and so the ratio of sides in triangle S to triangle R is: 6.4 to 8 = 64 : 80 = 4 : 5 Now we know that the lengths of sides in triangle S are all 4/5 times the lengths of sides in triangle R.
Step 2:
And we can then work out a and b: a faces the angle with one arc as does the side of length 7 in triangle R. b faces the angle with three arcs as does the side of length 6 in triangle R.
Solving Triangles
By "solving" I mean finding missing sides and angles.
If you know any 3 of the sides or angles ... ... you can find the other 3
(Except for 3 angles, because you need at least one side to find how big the triangle is.)
AAA
AAS
ASA
SAS
SSA
SSS
Three Angles
Two Angles and Two Angles and a a Side between Side notbetween
Two Sides and Two Sides and an an Angle Angle notbetwee between n
Three Sides
... or read on to find out how you can become an expert triangle solver:
Imagine you are "The Solver" ... the one they ask for when a triangle needs solving!
In your solving toolbox (along with your pen, paper and calculator) you have these 3 equations:
A + B + C = 180
When you know two angles you can find the third.
If there is an angle opposite a side, this equation will come to the rescue. Note: angle A is opposite side a, B is opposite b, and C is opposite c.
This is the hardest to use (and remember) but it is sometimes needed to get you out of difficult situations. It is an enhanced version of the Pythagoras Theorem that works on any triangle.
1. AAA:
This means we are given all three angles of a triangle, but no sides.
A AAA triangle is impossible to solve further since there are is nothing to show us size ... we know the shape but not how big it is. You are going to need to know at least one side to proceed further. See Solving "AAA" Triangles .
2. AAS
This mean we are given two angles of a triangle and one side, which is not the side adjacent to the two given angles.
Such a triangle can be easily solved by using Angles of a Triangle to find the other angle, and The Law of Sinesto find each of the other two sides. See Solving "AAS" Triangles.
3. ASA
This means we are given two angles of a triangle and one side, which is the side adjacent to the two given angles.
In this case we find the third angle by using Angles of a Triangle, then use The Law of Sines to find each of the other two sides. See Solving "ASA" Triangles .
4. SAS
This means we are given two sides and the included angle.
For this type of triangle, we must use The Law of Cosines first to calculate the third side of the triangle; then we can use The Law of Sines to find one of the other two angles, and finally use Angles of a Triangle to find the last angle. See Solving "SAS" Triangles .
5. SSA
This means we are given two sides and one angle that is not the included angle.
In this case, use The Law of Sines first to find either one of the other two angles, then use Angles of a Triangleto find the third angle, then The Law of Sines again to find the last remaining side. See Solving "SSA" Triangles .
6. SSS
This means we are given all three sides of a triangle, but no angles.
In this case, we have no choice. We must use The Law of Cosines first to find any one of the three angles, then we can use The Law of Sines (or use The Law of Cosines again) to find a second angle, and finally Angles of a Triangle to find the third angle. See Solving "SSS" Triangles .
Tips to Solving
Here is some simple advice: If the triangle has a right angle, then use it - that is usually much simpler. If the triangle has no right angle, then the type of triangle will determine whether we use The Law of Sines or The Law of Cosines. Usually The Law of Sines is easier to use than The Law of Cosines; so, if you have a choice, use the former.
This means we are given all three angles of a triangle, but no sides.
An "AAA" triangle is impossible to solve further since there are is nothing to show us size ... we know the shape but not how big it is. You are going to need to know at least one side to proceed further ... sorry!
This means we are given two angles and one side (which isnot between the angles).
To solve an AAS triangle use the three angles add to 180 to find the other angle then The Law of Sines to find each of the other two sides.
Example 1
It's easy to find angle B by using 'angles of a triangle add to 180': B = 180 - 35 - 62 = 83 We can also find side a by using The Law of Sines: a/sin A = c/sin C a/sin(35) = 7/sin(62) a = (7 sin(35))/sin(62) = 4.55 (to 2 decimal places). Also we can find b by using The Law of Sines: b/sin B = c/sin C b/sin(83) = 7/sin(62) b = (7 sin(83))/sin(62) = 7.87 to 2 decimal places. Now we have completely solved the triangle! Did you notice that we used b/sin B = c/sin C rather than b/sin B = a/sin A for the last calculation? There's a good reason for that. What if we had made a mistake in finding a? Then our answer for b would also be wrong! As a rule, it is always better to use the sides and angles that are given rather than ones we've just worked out.
Example 2
This is also an AAS triangle. First find angle A by using 'angles of a triangle add to 180':
A = 180 - 41 - 105 = 34
Now find side c by using The Law of Sines:
c/sin C = b/sin B
This means we are given two angles and a side betweenthe angles.
To solve an ASA Triangle find the third angle using the three angles add to 180 then use The Law of Sines to find each of the other two sides.
Example 1
and c = 9
It's easy to find angle C by using 'angles of a triangle add to 180': So C = 180 - 76 - 34 = 70 We can now find side a by using The Law of Sines: a/sinA = c/sin C a/sin76 = 9/sin70 a = (9 sin76)/sin70 = 9.29 to 2 decimal places. Similarly we can find side b by using The Law of Sines: b/sinB = c/sin C b/sin34 = 9/sin70 b = (9 sin34)/sin70 = 5.36 to 2 decimal places. Now we have completely solved the triangle i.e. we have found all its angles and sides.
Example 2
This is also an ASA triangle. First find angle X by using 'angles of a triangle add to 180': X = 180 - 87 - 42 = 51 Now find side y by using The Law of Sines: y/sinY = x/sin X So y/sin(87) = 18.9/sin(51) So y = (18.9 sin(87))/sin(51) = 24.29 to 2 decimal places. Similarly we can find z by using The Law of Sines: z/sinZ = x/sin X So z/sin(42) = 18.9/sin(51) So a = (18.9 sin(42))/sin(51) = 16.27 to 2 decimal places.
This means we are given two sides and the included angle.
To solve an SAS triangle use The Law of Cosines first to calculate the third side of the triangle; then use The Law of Sines to find the smaller of the other two angles, and finally use the three angles add to 180 to find the last angle.
Example 1
To solve the triangle we need to find side a and angles B and C. Because we don't know the angles facing the other two sides we can't use The Law of Sines, so wemust use The Law of Cosines to find side a first:
a = b + c - 2bc cosA
a2 a2 a2 a2 = = = = 52 + 72 - 2 5 7 cos(49) 25 + 49 - 70 cos(49) 74 - 70 0.6560... 74 - 45.924... = 28.075...
sin B / b = sin A / a
sin B / 5 = sin(49) / 5.298...
Did you notice that we didn't use a = 5.30. That number is rounded to 2 decimal places. It's much better to use the unrounded number 5.298... which you should still have on your calculator from the last calculation.
Example 2
This is also an SAS triangle. First of all we will find r using The Law of Cosines:
r2 = p2 + q2 - 2pq cos R
r2 = 6.92 + 2.62 - 2 6.9 2.6 cos(117) r2 = 47.61 + 6.76 - 35.88 cos(117) r2 = 54.37 - 35.88 (-0.4539...) r2 = 54.37 + 16.289... = 70.659... r = 70.659... r = 8.405... = 8.41 to 2 decimal places
Now The Law of Sines. Choose the smaller angle? We don't have to! Angle R is greater than 90, so angles P and Q must be less than 90.
sin P / p = sin R / r
sin P / 6.9 = sin(117) / 8.405... sin P = ( sin(117) 6.9 ) / 8.405...= 0.7313... P = sin-1(0.7313...) = 47.0 to one decimal place.
Now we will find angle Q using 'angles of a triangle add to 180':
This means we are given two sides and the included angle.
To solve an SAS triangle use The Law of Cosines first to calculate the third side of the triangle; then use The Law of Sines to find the smaller of the other two angles, and finally use the three angles add to 180 to find the last angle.
Example 1
To solve the triangle we need to find side a and angles B and C. Because we don't know the angles facing the other two sides we can't use The Law of Sines, so wemust use The Law of Cosines to find side a first:
a = b + c - 2bc cosA
a2 = 52 + 72 - 2 5 7 cos(49) a2 = 25 + 49 - 70 cos(49) a2 = 74 - 70 0.6560... a2 = 74 - 45.924... = 28.075... a = 28.075... a = 5.298... = 5.30 to 2 decimal places
Now we use the The Law of Sines to find the smaller of the other two angles Why the smaller angle? Because the inverse sine function gives answers less than 90 even for angles greater than 90. By choosing the smaller angle we avoid this problem (you can't have two angles greater than 90 in a triangle.) Note: the smaller angle is the one facing the shorter side. Choose angle B:
sin B / b = sin A / a
sin B / 5 = sin(49) / 5.298...
Did you notice that we didn't use a = 5.30. That number is rounded to 2 decimal places. It's much better to use the unrounded number 5.298... which you should still have on your calculator from the last calculation.
Example 2
This is also an SAS triangle. First of all we will find r using The Law of Cosines:
r2 = p2 + q2 - 2pq cos R
r2 = 6.92 + 2.62 - 2 6.9 2.6 cos(117) r2 = 47.61 + 6.76 - 35.88 cos(117) r2 = 54.37 - 35.88 (-0.4539...) r2 = 54.37 + 16.289... = 70.659... r = 70.659... r = 8.405... = 8.41 to 2 decimal places
Now The Law of Sines. Choose the smaller angle? We don't have to! Angle R is greater than 90, so angles P and Q must be less than 90.
sin P / p = sin R / r
sin P / 6.9 = sin(117) / 8.405... sin P = ( sin(117) 6.9 ) / 8.405...= 0.7313... P = sin-1(0.7313...) = 47.0 to one decimal place.
Now we will find angle Q using 'angles of a triangle add to 180':
This means we are given two sides and an angle that isnot the angle between the sides.
To solve an SSA triangle use The Law of Sines first to calculate one of the other two angles; then use the three angles add to 180 to find the other angle; finally use The Law of Sines again to find the unknown side.
Example 1
In this case, we can use The Law of Sines first to find angle C: sinC/c = sinB/b sinC/13 = sin(31)/8 So sinC = (13sin(31))/8 = 0.8369... So C = sin-1(0.8369...) = 56.818... = 56.8 correct to one decimal place. (*See below) Next, we can use 'angles of a triangle' to find angle A: A = 180 - 31 - 56.818... = 92.181... = 92.2 correct to one decimal place.
Now we can use The Law of Sines again to find a: a/sinA = b/sinB So a/sin(92.181...) = 8/sin(31) Did you notice that we didn't use A = 92.2. That angle is rounded to 1 decimal place. It's much better to use the unrounded number 92.181... which you should still have on your calculator screen from the last calculation. So a = (sin(92.181...) 8)/sin(31) = 15.52 correct to 2 decimal places So, we have completely solved the triangle ...
By swinging side "8" left and right we can join up with side "a" in two possible locations.
Example 2
This is also an SSA triangle. In this triangle we know angle angle M = 125, m = 12.4 and l = 7.6 We will use The Law of Sines to find angle L first: sinL/l = sinM/m sinL/7.6 = sin125/12.4 So sinL = (7.6sin125)/12.4 = 0.5020... So L = 30.136... = 30.1 correct to one decimal place. Next, we will use 'angles of a triangle' to find angle N: N = 180 - 125 - 30.136... = 24.863... = 24.9 correct to one decimal place. Now we will use The Law of Sines again to find n: n/sinN = m/sinM So n/sin24.863... = 12.4/sin125 So n = (sin24.863...12.4)/sin125 = 6.36 correct to 2 decimal places Note there is only one answer in this case. The "12.4" line only joins up one place. The other "possible" answer for L would be 149.9 which is impossible. We already have M = 125 and we can't have two obtuse angles in a triangle (they would add to more than 180)
Conclusion:
When solving a "Side, Side, Angle" triangle you need to check if there might be another possible answer!
When you know three sides of the triangle, and want to find the missing angles.
To solve an SSS triangle: use The Law of Cosines first to calculate one of the angles then use The Law of Cosines again to find another angle and finally use angles of a triangle add to 180 to find the last angle.
Example 1
Use The Law of Cosines first to find one of the angles. It doesn't matter which one. Let's find angle Afirst: cos A = (b2 + c2 - a2)/2bc = (62 + 72 - 82)/(267) = (36 + 49 - 64)/84 = 21/84 = 0.25 A = cos-1(0.25) = 75.5 correct to one decimal place.
Next we will find another side. We use The Law of Cosines again, this time for angle B: cos B = (c2 + a2 - b2)/2ca = (72 + 82 - 62)/(278) = (49 + 64 - 36)/112 = 77/112 = 0.6875 So B = 46.5674... = 46.6 correct to one decimal place. Finally, we can find angle C by using 'angles of a triangle add to 180': So C = 180 - 75.5224... - 46.5674... = 57.9 correct to one decimal place. Now we have completely solved the triangle i.e. we have found all its angles.
Example 2
This is also an SSS triangle. In this triangle we know the three sides x = 5.1, y = 7.9 and z = 3.5. Use The Law of Cosines to find angle X first: cos X = (y2 + z2 - x2)/2yz = ((7.9)2 + (3.5)2 - (5.1)2)/(27.93.5) = (62.41 + 12.25 - 26.01)/55.3 = 48.65/55.3 = 0.8797... So X = cos-1(0.8797...) = 28.3881... = 28.4 correct to one decimal place. Next we will use The Law of Cosines again to find angle Y: cosY = (z2 + x2 - y2)/2zx = ((3.5)2 + (5.1)2 - (7.9)2)/(23.55.1) = (12.25 + 26.01 - 62.41)/35.7 = -24.15/35.7 = -0.6764... So Y = cos-1(-0.6764...) = 132.5684... = 132.6 correct to one decimal place. Finally, we can find angle Z by using 'angles of a triangle add to 180': So Z = 180 - 28.3881... - 132.5684... = 19.0 correct to one decimal place.
Another Method
Here is another (slightly faster) way to solve an SSS triangle: use The Law of Cosines first to calculate the largest angle then use The Law of Sines to find another angle and finally use angles of a triangle add to 180 to find the last angle.
Largest Angle?
Why do we try to find the largest angle first? That way the other two angles must be acute (less than 90) and the Law of Sines will give correct answers. You see, the Law of Sines is difficult to use with angles above 90. There can be two answers either side of 90 (example: 95 and 85), but your calculator will only give you the smaller one. So by calculating the largest angle first using the Law of Cosines, the remaining angles will be less than 90 and the Law of Sines can be used on either of them without difficulty.
Example 3
cos B = (a2 + c2 b2) / 2ac cos B = (11.62 + 7.42 15.22) / (211.67.4) cos B = (134.56 + 54.76 231.04) / 171.68 cos B = -41.72 / 171.68 cos B = -0.2430... B = 104.1
Use the Law of Sines, sinC/c = sinB/b, to find angle A:
sin C / 7.4 = sin 104.1 / 15.2 sin C = (7.4 sin 104.1) / 15.2 = 0.4722... C = 28.2
A = 180 - (104.1 + 28.2) A = 180 - 132.3 A = 47.7 Therefore A = 47.7, B = 104.1, and C = 28.2
If ADE is any triangle and BC is drawn parallel to DE, then AB/BD = AC/CE To show this is true, draw the line BF parallel to AE to complete a parallelogram BCEF:
Triangles ABC and BDF have exactly the same angles and are therefore similar (Why? See the section called AAon the page How To Find if Triangles are Similar.)
Side AB corresponds to side BD and side AC corresponds to side BF. Therefore AB/BD = AC/BF But BF = CE Therefore AB/BD = AC/CE
If ABC is any triangle and AD bisects the angle BAC, then AB/BD = AC/DC To show this is true, we can label the triangle like this:
By the Law of Sines in triangle ABD: sin x/BD = sin y/AB Therefore AB sin x = BD sin y Therefore:
AB/BD = AC/DC
Example:
These two triangles are similar with sides in the ratio 2:1 (the sides of one are twice as long as the other):
What can we say about their areas? The answer is simple if we just draw in three more lines:
You can see that the small triangle fits into the big triangle four times. So when the lengths are twice as long, the area is four times as big Therefore the ratio of their areas is 4:1 We can also write 4:1 as
22:1
Triangles ABC and PQR are similar and have sides in the ratio x:y
We can find the areas using the formula from Finding the area of a triangle that has no right angle.
(by/x)(cy/x) sin A
Trigonometric Identities
You might like to read our page on Trigonometry first!
Right Triangle
The Trigonometric Identities are equations that are true for Right Angled Triangles ...
... if it is not a Right Angled Triangle refer to our Triangle Identities page. Each side of a right triangle has a name:
(Adjacent is adjacent to the angle, and Opposite is opposite ... of course!) Important: We are soon going to be playing with all sorts of functions and it can get quite complex, but remember it all comes back to that simple triangle with: Angle Hypotenuse Adjacent Opposite
So we can also say: tan() = sin()/cos() That is our first Trigonometric Identity.
Example: if Opposite = 2 and Hypotenuse = 4 then sin() = 2/4, and csc() = 4/2 Because of all that we can say: sin() = 1/csc() And the other way around: csc() = 1/sin() And we also have: cot() = cos()/sin() sec() = 1/cos() cot() = 1/tan() cos() = 1/sec() tan() = 1/cot()
Pythagoras Theorem
For the next trigonometric identities we start with Pythagoras' Theorem:
The Pythagorean Theorem states that, in a right triangle,the square of a (a) plus the square of b (b) is equal to the square of c (c):
a2 + b2 = c2
Now, a/c is Opposite / Hypotenuse, which is sin() And b/c is Adjacent / Hypotenuse, which is cos() So (a/c)2 + (b/c)2 = 1 can also be written: sin2 + cos2 = 1
Note: writing sin2 means to find the sine of , then square it. If I had written sin 2 I would have meant "square , then do the sine function"
Example: when the angle is 1 radian (approximately 57): sin() = 84.1/100 = 0.841 cos() = 54.0/100 = 0.540 2 0.841 + 0.5402 = 0.707 + 0.292 = 0.999 (Close enough to 1, considering we only used 3 decimal places) Related identities include: sin2 = 1 cos2 cos2 = 1 sin2 tan2 + 1 = sec2 tan2 = sec2 1 1 + cot2 = csc2 cot2 = csc2 1
More Identitites
There are many more identities ... here are some of the more useful ones:
Triangle Identities
There are also Triangle Identities which apply to all triangles (not just Right Angled Triangles)
Triangle Identities
You might like to read our page on Trigonometry first!
Triangle Identities
The triangle identities are equations that are true for all triangles (they don't have to have a right angle). For the identities involving right angles triangles see Trigonometric Identities.
Law of Sines
The Law of Sines (also known as The Sine Rule) is:
Law of Cosines
The Law of Cosines (also known as The Cosine Rule) is an extension of the Pythagorean Theorem to any triangle:
Law of Tangents
The Law of Tangents is:
Quadrilaterals
Quadrilateral just means "four sides" (quad means four, lateral means side). Any four-sided shape is a Quadrilateral. But the sides have to be straight, and it has to be2-dimensional.
Properties
Four sides (or edges)
Four vertices (or corners). The interior angles add up to 360 degrees:
Try drawing a quadrilateral, and measure the angles. They should add to 360
Types of Quadrilaterals
There are special types of quadrilateral:
Some types are also included in the definition of other types! For example a square, rhombus and rectangleare also parallelograms. See below for more details. Let us look at each type in turn:
The Rectangle
means "right angle" and show equal sides
A rectangle is a four-sided shape where every angle is a right angle (90). Also opposite sides are parallel and of equal length.
The Rhombus
A rhombus is a four-sided shape where all sides have equal length. Also opposite sides are parallel and opposite angles are equal. Another interesting thing is that the diagonals (dashed lines in second figure) of a rhombus bisect each other at right angles.
The Square
means "right angle" show equal sides
A square has equal sides and every angle is a right angle (90) Also opposite sides are parallel. A square also fits the definition of a rectangle (all angles are 90), and a rhombus (all sides are equal length).
The Parallelogram
Opposite sides are parallel and equal in length, and opposite angles are equal (angles "a" are the same, and angles "b" are the same)
is a square!
Trapezoid
Isosceles Trapezoid
A trapezoid (called a trapezium in the UK) has one pair of opposite sides parallel. It is called an Isosceles trapezoid if the sides that aren't parallel are equal in length and both angles coming from a parallel side are equal, as shown. Language Note: In the US a "trapezium" is a quadrilateral with NO parallel sides!
The Kite
Hey, it looks like a kite. It has two pairs of sides. Each pair is made up of adjacent sides that are equal in length. The angles are equal where the pairs meet. Diagonals (dashed lines) meet at a right angle, and one of the diagonal bisects (cuts equally in half) the other.
Irregular Quadrilaterals
The only regular quadrilateral is a square. So all other quadrilaterals are irregular.
Complex Quadrilaterals
Oh Yes! when two sides cross over, you call it a "Complex" or "Self-Intersecting" quadrilateral like these:
Polygon
A quadrilateral is a polygon. In fact it is a 4-sided polygon, just like a triangle is a 3sided polygon, a pentagon is a 5-sided polygon, and so on.
Other Names
A quadrilateral can sometimes be called:
Circle
A circle is easy to make:
Definition
In fact the definition of a circle is: The set of all points on a plane that are a fixed distance from a center.
Diameter = 2 Radius
Circumference
The Circumference is the distance around the edge of the circle. It is exactly Pi (the symbol is ) times the Diameter, so:
Circumference =
And so these are also true:
Diameter Radius
Circumference = 2
Circumference / Diameter =
Area
The area of a circle is
times the
2
A=
A = (/4) D2
It is easy to remember if you think of the area of the square that the circle would fit inside.
Names
Because people have studied circles for thousands of years special names have come about. Nobody wants to say "that line that starts at one side of the circle, goes through the center and ends on the other side" when a word like "Diameter" would do. So here are the most common special names:
Lines
A line that goes from one point to another on the circle's circumference is called a Chord. If that line passes through the center it is called a Diameter. If a line "just touches" the circle as it passes it is called aTangent.
Slices
There are two main "slices" of a circle The "pizza" slice is called a Sector. And the slice made by a chord is called a Segment.
Common Sectors
The Quadrant and Semicircle are two special types of Sector: Quarter of a circle is called a Quadrant. Half a circle is called a Semicircle.
Pi
Pi (the symbol is the Greek letter ) is:
3.14159265358979323846
The digits go on and on with no pattern. In fact, has been calculated to over one trillion decimal places and still there is no pattern.
Approximation
A quick and easy approximation to
is 22/7
22/7 = 3.1428571...
But as you can see, 22/7 is not exactly right. In fact
Remembering
I usually just remember "3.14159", but you can also count the letters of:
3.1415926535897932384626433832795028841971693993751 0 58209749445923078164062862089986280348253421170679. ..
Slices
There are two main "slices" of a circle:
Common Sectors
The Quadrant and Semicircle are two special types of Sector: Quarter of a circle is called a Quadrant. Half a circle is called a Semicircle.
Area of a Sector
You can work out the Area of a Sector by comparing its angle to the angle of a full circle. Note: I am using radians for the angles.
This is the reasoning: A circle has an angle of 2 and an Area of: r2 So a Sector with an angle of (instead of 2) must have an area of: (/2) Which can be simplified to: (/2) r2
Area of Sector =
Area of Sector = (
(when
is in radians)
/180) r2
(when is in degrees)
Arc Length
By the same reasoning, the arc length (of a Sector or Segment) is:
L=
(when
is in radians)
L = (
/180) r
(when is in degrees)
Area of Segment
The Area of a Segment is the area of a sector minus the triangular piece (shown in light blue here). There is a lengthy reason, but the result is a slight modification of the Sector formula:
) r
(when
is in
/180) - sin ) r2
(when is in degrees)
Circle Theorems
There are some interesting things about angles and circles that I want to share with you:
Inscribed Angle
First off, a definition: Inscribed Angle: an angle made from points sitting on the circle's circumference.
(Called the Angle at the Center Theorem) And (keeping the endpoints fixed) ... ... the angle
Angle ADB = 32 is the same angle as Angle XCB Now use angles of a triangle add to 180 in triangle BXC
Angle CBX + Angle BXC + Angle XCB = 180 Angle CBX + 85 + 32 = 180 Angle CBX = 63
Angle in a Semicircle
An angle inscribed in a semicircle is always a right angle:
(The end points are either end of a circle's diameter, the apex point can be anywhere on the circumference.)
Why? Because: The inscibed angle 90 is half of the central angle 180 (Using "Angle at the Center Theorem" above)
So there you go! No matter where that angle is on the circumference, it is always 90
The Angle in the Semicircle Theorem tells us that Angle ACB = 90 Now use angles of a triangle add to 180 to find Angle BAC:
Cyclic Quadrilateral
A "Cyclic" Quadrilateral has every vertex on a circle's circumference:
Angle WZY + Angle WXY = 180 69 + Angle WXY = 180 Angle WXY = 111
Tangent Angle
A tangent is a line that just touches a circle at one point. It always forms a right angle with the circle's radius, as shown:
Cut a circle into equal sectors (12 in this example) Divide just one of the sectors into two equal parts. You now have thirteen sectors number them 1 to 13:
What are the (approximate) height and width of the rectangle? The height is the circle's
were in the circle they were "radius" high. The width (actually one "bumpy" edge) is half of the curved parts along the circle's edge ... in other words it is about half the circumference of the circle. We know that:
Circumference = 2
And so the width is about:
radius radius
Now we just multply the width by the height to find the area of the rectangle:
radius
Note: The rectangle and the "bumpy edged shape" made by the sectors are not an exact match. But we could get a better result if we divided the circle into 25 sectors (23 with an angle of 15 and 2 with an angle of 7.5). And the more we divided the circle up, the closer we would get to being exactly right.
Conclusion
Area of Circle =
Area
The size of a surface! Area is the amount of space inside the boundary of a flat object (such as a square or circle).
Example:
These shapes all have the same area of 9:
Area = w h
w =width h = height The breadth is 5, and the height is 3, so we know w = 5 and h = 3. So:
Area = 5 3 = 15
Read Area of Plane Shapes for more information.
The squares may not match the shape exactly, so you will need to "approximate" an answer. One way is: more than half a square counts as 1 less than half a square counts as 0
Like this:
Area = b h
b = base h = vertical height Rectangle
Square
Area = a2
a = length of side
Parallelogram
Area = w h
w = width h = height Trapezoid (US) Trapezium (UK)
Area = b h
b = base h = vertical height Circle
Area = (a+b) h
h = vertical height
Area =
r2
Ellipse
Area =
ab
Area = r2
r = radius = angle in radians
Here is an example:
Area = w h
w = width h = height
Area = 5 3 = 15
Area = b h
b = base h = vertical height Rectangle
Triangle
Square
Area = a2
a = length of side
Area = w h
w = width h = height Trapezoid (US) Trapezium (UK)
Area = b h
b = base h = vertical height Circle
Parallelogram
Area = (a+b) h
h = vertical height
Area =
r2
Ellipse
Area =
ab
Area = r2
r = radius = angle in radians
For Triangles, Squares, etc: The base "b" or width "w" is: The height "h" is: The length "a" is: For Circle or Sector: The radius "r" is: The angle "" in radians is:
You will need a garden, a tape measure, pen and paper ... and your brains.
Rectangle: Area = W L
W = width L = length
But that makes this activity just too easy ... ... so go find another garden with a more interesting shape!
Then measure the base (b) and height (h) of each triangle:
Write down each measurement carefully so you know which triangle it belongs to. Now go inside and calculate each area (using up.
You could try covering your garden with a grid of squares these could be 1 metre squares or 1 foot squares, something like this:
How does this help? The grid and the outline of the garden don't match. There are lots of corners and curved parts.
Count the squares! There are special methods talked about on the Area page. The simplest method is: more than half a square counts as 1 less than half a square counts as 0
An estimate for this area is 41 m2. This is just an example. Your garden will be different. (If your grid was 1 foot, then the area will be in square feet)
A man called "Buffon" (see "Buffon's Needle") started thinking about this and worked out how to calculate the probability. Now it is your turn to have a go! You will need:
Steps
Measure the diameter of your coin: ____ mm a US Penny is 19mm, a 1c Euro is 16.25mm, a Rs 5 is 23mm
Also measure the spacing of your grid (it may not print at exactly 30mm): ____ mm
Put your sheet of paper on a flat surface such as a table top or the floor.
From a height of about 5cm, drop the coin onto the paper and record whether it lands:
A: Completely inside a square (not touching any grid lines) B: Crosses one or more lines
The exact height from which you drop the coin is not important, but don't drop it so close to the paper that you are cheating! If the coin rolls completely off the paper, then do not count that turn.
100 Times
Now we will drop the coin 100 times, but first ...
B
Totals: 100 100%
Now draw a Bar Graph to illustrate your results. You can create one at Data Graphs (Bar, Line and Pie). Are the bars the same height? Did you expect them to be? How does the result compare with your guess?
Place your coin on your grid (like above), and then put a mark on the paper where the center of the coin is (just a rough estimate will do).
See how the coin's center is one radius r away from a line. (Read about a Circle's Radius and Diameter.)
Make lots of "center marks" then draw a box connecting them all like below:
d = Coin's diameter (2 r)
When a coin's center is within the yellow box it won't touch any line.
The yellow box is smaller than the grid by two radiuses (= one diameter) of the coin. So what are the areas? The area of the grid square is 30 30 = 900 mm2 The area of the yellow box is (30-d) (30-d) = (30-d)2 mm2
The above calculation was for a 30 mm grid, but we can use S for grid size: The area of the grid square is S S = S2 mm2 The area of the yellow box is (S-d)2 mm2
Grid Spacing S (mm): Diameter of Coin d (mm): Area of Grid Square = Area of Yellow Box =
S2 (mm2):
"A" (%): "B" (%):
(S-d)2 (mm2):
Pentagon
A pentagon has 5 straight sides
Pentagon
A pentagon is a 5-sided polygon (a flat shape with straight sides).
This is a pentagon:
Regular or Irregular
If all angles are equal and all sides are equal, then it is regular, otherwise it is irregular
Regular Pentagon
Irregular Pentagons
Is it a Pentagon?
A pentagon has 5 straight lines. The shape must also be closed (all the lines connect up).
All sides are now of equal length, and all angles should be the same too.
The Pentagram
The Pentagram (or Pentangle) is a 5-pointed star. You may think it has something to do with witchcraft, but in fact it is more famous as a magical symbol and is also a holy symbol in many religions. In fact, this simple figure is quite amazing.
You can make a pentagram by first drawing a pentagon, then extending the edges. Or by drawing lines from corner to corner inside a pentagon.
Ratios
But the pentagram has a special number hidden inside called the Golden Ratio, which equals approximately 1.618 a/b = 1.618... b/c = 1.618... c/d = 1.618...
When I drew this, I measured the 4 lengths and I got a=216, b=133, c=82, d=51. So let's check to see what the ratios are: 216/133 = 1.624... 133/82 = 1.622... 82/51 = 1.608...
If I had drawn and measured more accurately, I would have been even closer!
Why not have a go yourself: Draw a regular pentagram Measure the lengths Calculate the ratios
Irregular Pentagram
So far we have only been looking at the regular pentagram (all sides and angles equal), but there are also irregular pentagrams.
Hexagon
A hexagon has 6 straight sides
Hexagon
A hexagon is a 6-sided polygon (a flat shape with straight sides).
This is a hexagon:
Regular or Irregular
If all angles are equal and all sides are equal, then it is regular, otherwise it is irregular
Regular Hexagon
Irregular Hexagons
Is it a Hexagon?
A hexagon has 6 straight lines. The shape must also be closed (all the lines connect up).
Symbols in Geometry
Common Symbols Used in Geometry
Symbols save time and space when writing. Here are the most common geometrical symbols:
Symbol
Meaning
Triangle Angle Perpendicular
Example
ABC has 3 equal sides ABC is 45 AB CD
In Words
Triangle ABC has three equal sides The angle formed by ABC is 45 degrees. The line AB is perpendicular to line CD
Parallel Degrees Right Angle (90) Line Segment "AB" Line "AB" Ray "AB" Congruent (same shape and size) Similar (same shape, different size) Therefore
A right angle is 90 degrees The line between A and B The infinite line that includes A and B The line that starts at A, goes through B and continues on
Triangle ABC is congruent to triangle DEF Triangle DEF is similar to triangle MNO a equals b, therefore b equals a
Naming Angles
For angles the central letter is where the angle is. For example when you see " ABC is 45", then the point "B" is where the angle is.
Short Example
So now, when someone writes: You know they are saying:
In
ABC,
BAC is
Congruent
If one shape can become another using Turns, Flips and/or Slides, then the two shapes are called Congruent:
Rotation
Turn!
Reflection
Flip!
Translation
Slide!
After any of those transformations (turn, flip or slide), the shape still hasthe same size, area, angles and line lengths.
Examples
These shapes are all Congruent:
Rotated
Congruent or Similar?
The two shapes need to be the same size to be congruent. When you need to resize one shape to make it the same as the other, the shapes are called Similar.
If you ...
Congruent Similar
Congruent? Why such a funny word that basically means "equal"? Probably because they would only be "equal" if laid on top of each other. Anyway it comes from Latincongruere, "to agree". So the shapes "agree"
Congruent Angles
Congruent Angles have the same angle (in degrees or radians). That is all.
These angles are congruent. They don't have to point in the same direction. They don't have to be on similar sized lines. Just the same angle. Congruent - why such a funny word that basically means "equal"? Probably because they would only be "equal" if laid on top of each other. Anyway it comes from Latin congruere, "to agree". So the angles "agree"
Similar
Two shapes are Similar if the only difference is size (and possibly the need to turn or flip one around).
Rotation
Turn!
Reflection
Flip!
Translation
Slide!
Examples
These shapes are all Similar:
Resized
Why is it Useful?
When two shapes are similar, then: corresponding angles are equal, and the lines are in proportion.
This can make life a lot easier when solving geometry puzzles, as in this example:
Notice that the red triangle has the same angles as the main triangle ...
... they both have one right angle, and a shared angle in the left corner
In fact you could flip over the red triangle, rotate it a little, then resize it and it would fit exactly on top of the main triangle. So they are similar triangles. So the line lengths will be in proportion, and we can calculate:
? = 80 (130/127) = 81.9
(No fancy calculations, just common sense!)
Congruent or Similar?
But when you don't need to resize to make the shapes the same, they are called Congruent.
Angles
An angle measures the amount of turn
Names of Angles
As the Angle Increases, the Name Changes Type of Angle
Acute Angle Right Angle Obtuse Angle Straight Angle Reflex Angle
Description
an angle that is less than 90 an angle that is 90 exactly an angle that is greater than 90 but less than 180 an angle that is 180 exactly an angle that is greater than 180
Try It Yourself!
View Larger
But the lines are the same ... so when naming the angles make sure that you know which angle is being asked for!
Parts of an Angle
The corner point of an angle is called the vertex And the two straight sides are called arms The angle is the amount of turn between each arm.
Labelling Angles
There are two main ways to label angles: 1. by giving the angle a name, usually a lower-case letter like a or b, or sometimes a Greek letter like (alpha) or (theta) 2. or by the three letters on the shape that define the angle, with the middle letter being where the angle actually is (its vertex). Example angle "a" is "BAC", and angle "" is "BCD"
Degrees (Angles)
We can measure Angles in Degrees.
There are 360 degrees in one Full Rotation (one complete circle around). (Angles can also be measured in Radians)
(Note: "Degrees" can also mean Temperature, but here we are talking about Angles)
One Degree
Why 360 degrees? Probably because old calendars (such as the Persian Calendar) used 360 days for a year - when they watched the stars they saw them revolve around the North Star one degree per day.
Measuring Degrees
We often measure degrees using a protractor:
You can also get full-circle protractors. But they are not as commonly used because they are a bit big and don't do anything special.
Acute Angles
Different Angles have different names:
Which Angle?
Remember to look carefully at which angle you are being asked to name:
The acute angle is the small angle which is less than 90.
If you choose the larger angle you would have a Reflex Angle instead:
The smaller angle is an Acute Angle, but the larger angle is a Reflex Angle
Right Angles
A right angle is an internal angle which is equal to 90
A right angle can be in any orientation or rotation as long as the internal angle is 90
Types of Angles
Obtuse Angles
Which Angle?
Remember to look carefully at which angle you are being asked to name.
The obtuse angle is the smaller angle. It is more than 90 and less than 180.
If you choose the larger angle you would have a Reflex Angle instead:
The smaller angle is an Obtuse Angle, but the larger angle is a Reflex Angle
Straight Angle
A straight angle is 180 degrees
This is a straight angle A straight angle changes the direction to point the opposite way. Sometimes people say "You did a complete 180 on that!" ... meaning you completely changed your mind, idea or direction.
Reflex Angles
Different Angles have different names:
Which Angle?
Remember to look carefully at which angle you are being asked to name.
The reflex angle is the larger angle. It is more than 180 but less than 360
If you choose the smaller angle you might have an Acute Angle, or an Obtuse Angle instead:
The larger angle is a Reflex Angle, but the smaller angle is an Acute Angle
The larger angle is a Reflex Angle, but the smaller angle is an Obtuse Angle
Parallel Lines
Lines are parallel if they are always the same distance apart (called "equidistant"), and will never meet. Just remember:
Example 2
Pairs of Angles
When parallel lines get crossed by another line (which is called aTransversal), you can see that many angles are the same, as in this example: These angles can be made into pairs of angles which have special names.
Example:
Examples
These lines are not parallel, because a pair of Consecutive Interior Angles do not add up to 180 (81 + 101 =182)
These lines are parallel, because a pair of Alternate Interior Angles are equal
Transversals
A Transversal is a line that crosses at least two other lines.
Supplementary Angles
Two Angles are Supplementary if they add up to 180 degrees.
These two angles (140 and 40) are Supplementary Angles, because they add up to 180. Notice that together they make a straight angle.
But the angles don't have to be together. These two are supplementary because 60 + 120 = 180
If the two angles add to 180, we say they "Supplement" each other. Supplement comes from Latin supplere, to complete or "supply" what is needed.
Complementary vs Supplementary
A related idea is Complementary Angles, they add up to 90 How can you remember which is which? Easy! Think: "C" of Complementary stands for "Corner" (a Right Angle), and "S" of Supplementary stands for "Straight" (180 degrees is a straight line)
You could also think "Supplement" (like a Vitamin Supplement) is something extra, so it it bigger.
53 + 80 + 140 + 87 = 360
30 + 150 = 180
This method can be used for several angles on one side of a straight line.
Interior Angle
An Interior Angle is an angle inside a shape.
Note: If you add up the Interior Angle and Exterior Angle you get a straight line, 180. (See Supplementary Angles)
Exterior Angle
The Exterior Angle is the angle between any side of a shape, and a line extended from the next side.
Note: If you add up the Interior Angle and Exterior Angle you get a straight line, 180. (See Supplementary Angles)
A set is just a collection of things with some common property. If you collect ALL points that share a property you can end up with a line, surface or other interesting thing. Points can make a line
Example: A Circle is: "the set of all points on a plane that are a fixed distance from a central point".
As you can see, just a few points start to look like a circle, but if you collect ALL the points, you will actually have a circle.
Surface
Now imagine all the points that are a fixed distance from a center (like the circle) but no longer just on a plane, let them be in 3D space ... you would have a sphere!
Locus
The idea of "the set of all points that ..." is used so much it even has a name: Locus. A Locus is a set of points that share a property. So, a circle is "the locus of points on a plane that are a fixed distance from the center". Note: "Locus" usually means that the points make a continuous curve or surface.
Example: An ellipse is the locus of points whose distance from two fixed points add up to a constant. So, no matter where you are on the ellipse, you can add up the distance to point "A" and to point "B" and it will always be the same result. (The points "A" and "B" are called the foci of the ellipse)
The idea of "Locus" can be used to create some weird and wonderful shapes!
Conic Sections
Conic Section: a section (or slice) through a cone.
Did you know that by taking different slices through a cone you can create a circle, an ellipse, a parabola or a hyperbola?
Cones
Focus!
The curves can also be defined using a straight line and a point (called the directrix and focus). If you measure the distance: from the focus to a point on the curve, and perpendicularly from the directrix to that point
the two distances will always be the same ratio. For an ellipse, the ratio is less than 1 For a parabola, the ratio is 1, so the
Eccentricity
That ratio above is called the "eccentricity", so we can say that any conic section is:
"all points whose distance to the focus is equal to the eccentricity times the distance to the directrix"
For 0 < eccentricity < 1 we get an ellipse, for eccentricity = 1 a parabola, and for eccentricity > 1 a hyperbola.
A circle has an eccentricity of zero, so the eccentricity shows you how "un-circular" the curve is. The bigger the eccentricity, the less curved it is.
Latus Rectum
The latus rectum (no, it is not a rude word!) runs parallel to the directrix and passes through the focus. Its length: In a parabola, is four times the focal length In a circle, is the diameter In an ellipse, is 2b2/a (where a and b are one half of the major and minor diameter).
Here you can see the major axis andminor axis of an ellipse. There is not just one focus and directrix, but a pair of them (one each side).
General Equation
In fact, we can make an equation that covers all these curves. Because they are plane curves (even though cut out of the solid) we only have to deal with Cartesian ("x" and "y") Coordinates. But these are not straight lines, so just "x" and "y" will not do ... we need to go to the next level, and have: x2 and y2, and also x (without y), y (without x), x and y together (xy) and a constant term.
There, that should do it! And each one needs a factor (A,B,C etc) ... So the general equation that covers all conic sections is:
And from that equation we can create equations for the circle, ellipse, parabola and hyperbola ... but that is beyond the scope of this page.
Ellipse
An ellipse is like a squashed circle.
Just like a Circle has one center, an ellipse has two "centers" called foci. "F" is a focus, "G" is a focus, and together they are called foci.
It works because the string naturally forces the same distance from pin-to-pencilto-other-pin.
A Circle is an Ellipse
In fact a Circle is an Ellipse, where both foci are at the same point (the center). In other words, a circle is a "special case" of an ellipse. Ellipses Rule!
Definition
An ellipse is the set of all points on a plane whose distance from two fixed points F and G add up to a constant.
Section of a Cone
You can also get an ellipse when you slice through a cone (but not too steep a slice, or you get a parabola or hyperbola). In fact the ellipse is a conic section (a section of a cone) with an eccentricitybetween 0 and 1.
Calculations Area
The area of an ellipse is a b (If it is a circle, then a and b are equal to the radius, and you get r r = r2, which is right!)
Perimeter Approximation
Rather strangely, the perimeter of an ellipse is very difficult to calculate, so I created a special page for the subject: read Perimeter of an Ellipse for more details. But a simple approximation that is within about 5% of the true value (so long as a is not more than 3 times longer than b) is as follows:
Equation
By placing an ellipse on an x-y graph (with its major axis on the x-axis and minor axis on the y-axis), the equation of the curve is:
x2/a2 + y2/b2 = 1
(very similar to the equation of the hyperbola: x2/a2 - y2/b2 = 1, except for a "+" instead of a "-")
Parabola
If you kick a soccer ball (or shoot an arrow, fire a missile or throw a stone) it will arc up into the air and come down again ...
Definition
A parabola is a curve where any point is at an equal distance from: a fixed point (the focus), and a fixed straight line (the directrix)
Get a piece of paper, draw a straight line on it, then make a big dot for the focus (not on the line!). Now play around with some measurements until you have another dot that is exactly the same distance from the focus and the straight line. Keep going until you have lots of little dots, then join the little dots and you will have a parabola!
Names
Here are the important names: the directrix and focus (explained above) the axis of symmetry (goes through the focus, at right angles to the directrix) the vertex (where the parabola makes its sharpest turn) is halfway between the focus and directrix.
Reflector
And a parabola has this amazing property:
Any ray parallel to the axis of symmetry gets reflected off the surface straight to the focus.
So the parabola can be used for: satellite dishes, radar dishes, concentrating the sun's rays to make a hot spot, the reflector on spotlights and torches, etc
And that explains why that dot is called the focus ... because that's where all the rays get focused!
You can also get a parabola when you slice through a cone (the slice must be parallel to the side of the cone). Therefore, the parabola is a conic section (a section of a cone).
Equations
If you place the parabola on the cartesian coordinates (x-y graph) with: its vertex at the origin "O" and its axis of symmetry lying on the x-axis,
y2 = 4ax
y2 = 4ax
y2 = -4ax
x2 = 4ay
x2 = -4ay
x2 =
4ay equation.
And we want "a" to be 200, so the equation becomes:
y = x2/800
And here are some height measurments as you run along: Distance Along ("x") 0 mm 100 mm 200 mm 300 mm 400 mm 500 mm 600 mm Height ("y") 0.0 mm 12.5 mm 50.0 mm 112.5 mm 200.0 mm 312.5 mm 450.0 mm
If you build one tell me, and I can include a picture of it!
Hyperbola
Did you know that the orbit of a spacecraft can sometimes be a hyperbola? A spacecraft can use the gravity of a planet to alter its path and propel it at high speed away from the planet and back out into space using a technique called "gravitational slingshot". If this happens, then the path of the spacecraft is a hyperbola. (See this happen in Gravity Freeplay)
Definition
A hyperbola is a curve where the distances of any point from: a fixed point (the focus), and a fixed straight line (the directrix) are always in the same ratio.
This ratio is called the eccentricity, and for a hyperbola it is always greater than 1. The hyperbola is an open curve (has no ends). But that isn't the full story! Because a hyperbola is actually two separate curves in mirror image like this:
a directrix and a focus (one on each side) an axis of symmetry (that goes through each focus, at right angles to the directrix) two vertices (where each curve makes its sharpest turn)
The "asymptotes" (shown on the diagram) are not part of the hyperbola, but show where the curve would go if continued indefinitely in each of the four directions. And, strictly speaking, there is also another axis of symmetry that reflects the two separate curves of the hyperbola.
Conic Section
You can also get a hyperbola when you slice through a cone (the slice must be steep - steeper than that for a parabola). Therefore, the hyperbola is a conic section (a section of a cone).
Equation
By placing a hyperbola on an x-y graph (centered over the x-axis and y-axis), the equation of the curve is:
x2/a2 - y2/b2 = 1
Also: One vertex is at (a, 0), and the other is at (-a, 0) The asymptotes are the straight lines: y = (b/a)x y = -(b/a)x
And the equation is also similar to the equation of the ellipse: x2/a2+ y2/b2 = 1, except for a "-" instead of a "+")
Eccentricity
We already mentioned the eccentricity (usually shown as the letter "uncurvy" (varying from being a circle) the hyperbola is.
On this diagram: P is a point on the curve, F is the focus and N is the point on the directrix so that PN is perpendicular to the directrix.
The ratio PF/PN is the eccentricity of the hyperbola (for a hyperbola the eccentricity is always greater than 1). It can also given by the formula:
e=
Using "a" and "b" from the diagram above
Latus Rectum
The Latus Rectum is the line through the focus and parallel to the directrix. The length of the Latus Rectum is 2b2/a.
Transformations
Rotation
Turn!
Reflection
Flip!
Translation
Slide!
After any of those transformations (turn, flip or slide), the shape still hasthe same size, area, angles and line lengths. If one shape can become another using Turns, Flips and/or Slides, then the two shapes are called Congruent.
Resizing
The other important Transformation is Resizing (also called dilation, contraction, compression, enlargement or even expansion). The shape becomes bigger or smaller:
Resizing
If you have to Resize to make one shape become another then the shapes are not Congruent, but they are Similar.
Congruent or Similar
So, if one shape can become another using transformation, the two shapes might be Congruent or just Similar
If you ...
... only Rotate, Reflect and/or Translate ... need to Resize
Rotation
"Rotation" means turning around a center:
The distance from the center to any point on the shape stays the same. Every point makes a circle around the center.
Reflection
Reflections are everywhere ... in mirrors, glass, and here in a lake. ... what do you notice ?
In fact Mirror Lines can be in any direction. Imagine turning the photo at the top in different directions ... ... the reflected image is always the same size, it just faces the other way:
A reflection is a flip over a line You can try reflecting some shapes about different mirror lines here:
View Larger
How Do I Do It Myself?
Just approach it step-by-step. For each corner of the shape:
Labels
It is common to label each corner with letters, and to use a little dash (called aPrime) to mark each corner of the reflected image. Here the original is ABC and the reflected image is A'B'C'
Some Tricks
X-Axis
If the mirror line is the x-axis, just change each (x,y) into (x,-y)
Y-Axis
If the mirror line is the y-axis, just change each (x,y) into (-x,y)
Translation
In Geometry, "Translation" simply means Moving ...
To Translate a shape:
Every point of the shape must move: the same distance in the same direction.
View Larger Note: You can translate either by angle-and-distance, or by x-and-y. Try both to see what happens.
Writing it Down
Sometimes we just want to write down the translation, without showing it on a graph.
Example: if we want to say that the shape gets moved 30 Units in the "X" direction, and 40 Units in the "Y" direction, we can write:
This says "all the x and y coordinates will become x+30 and y+40"
Resizing
When you resize a shape it gets bigger or smaller.
Note: here we call it resizing, but other people call it dilation, contraction, compression, enlargement or even expansion! Same idea, just different names.)
To resize, just do this for every corner: draw a line from the central point to the corner increase (or decrease) the length of that line put a dot at the new point
Symmetry
[syn- together + metron measure]
Reflection Symmetry
The simplest symmetry is Reflection Symmetry (sometimes called Line Symmetry or Mirror Symmetry). It is easy to recognise, because one half is the reflection of the other half.
Here my dog "Flame" has her face made perfectly symmetrical with a bit of photo magic. The white line down the center is the Line of Symmetry
The reflection in this lake also has symmetry, but in this case: the Line of Symmetry is the horizon it is not perfect symmetry, because the image is changed a little by the lake surface.
The Line of Symmetry does not have to be up-down or left-right, it can be in any direction. To learn more, go to Reflection Symmetry.
Rotational Symmetry
With Rotational Symmetry, the image is rotated (around a central point) so that it appears 2 or more times. How many times it appears is called the Order. Here are some examples (they were made using Symmetry Artist, and you can try it yourself!)
Order
Example Shape
Artwork
Point Symmetry
Point Symmetry is when every part has a matching part: the same distance from the orgin but in in the opposite direction.
Reflection Symmetry
Reflection Symmetry
Reflection Symmetry (sometimes called Line Symmetry or Mirror Symmetry) is easy to recognise, because one half is the reflection of the other half.
Here my dog "Flame" has her face made perfectly symmetrical with a bit of photo magic. The white line down the center is the Line of Symmetry (also called the "Mirror Line")
The reflection in this lake also has symmetry, but in this case: the Line of Symmetry is the horizon it is not perfect symmetry, because the image is changed a little by the lake surface.
Line of Symmetry
The Line of Symmetry (also called the Mirror Line) does not have to be updown or left-right, it can be in any direction. But there are four common directions, and they are named for the line they make on the standard XY graph. See these examples (the artwork was made using Symmetry Artist) :
Line of Symmetry
Sample Artwork
Example Shape
Plane Shapes
Not all shapes have lines of symmetry, or they may have several lines of symmetry. For example, a Triangle can have 3, or 1 or no lines of symmetry:
Rotational Symmetry
Rotational Symmetry
With Rotational Symmetry, the shape or image can be rotated and it still looks the same.
How many matches there are as you go once around is called the Order. If you think of propeller blades (like below) it makes it easier.
Point Symmetry
It looks the same Upside Down! (... or from any two opposite directions*)
Point Symmetry
Point Symmetry is when every part has a matching part: the same distance from the central point but in the opposite direction.
Note: Point Symmetry is sometimes called Origin Symmetry, because the "Origin" is the central point about which the shape is symmetrical.
Examples
Playing Cards often have Point Symmetry, so that they look the same from the top or bottom.
Here my dog "Flame" has her face made perfectly symmetrical with a bit of photo magic. The white line down the center is theLine of Symmetry
Folding Test
You can find if a shape has a Line of Symmetry by folding it. When the folded part sits perfectly on top (all edges matching), then the fold line is a Line of Symmetry. Here I have folded a rectangle one way, and it didn't work.
Triangles
A Triangle can have 3, or 1 or no lines of symmetry:
Quadrilaterals
Different types of Quadrilaterals (a 4-sided plane shape):
Irregular Quadrilateral
Kite
Regular Polygons
A regular polygon has all sides equal, and all angles equal:
And the pattern continues: A regular polygon of 9 sides has 9 Lines of Symmetry A regular polygon of 10 sides has 10 Lines of Symmetry ... A regular polygon of "n" sides has "n" Lines of Symmetry
Circle
A line (drawn at any angle) that goes through its center is a Line of Symmetry. So a Circle has infinite Lines of Symmetry.
Cube (Hexahedron)
Cube (Hexahedron) Facts
Notice these interesting things: It has 6 Faces Each face has 4 edges, and is actually a square It has 12 Edges It has 8 Vertices (corner points) and at each vertex 3 edges meet
And for reference: Surface Area = 6 (Edge Length)2 Volume = (Edge Length)3
Instructions: In "spin" mode it freely spins and will respond to your mouse. In "drag" mode it stops spinning and you can use your mouse to move it. Note: If you have more than one hexahedron they are calledhexahedra (and the plural of cube is cubes of course!)
Cubes make nice 6-sided dice, because they are regular in shape, and each face is the same size. In fact, you can make fair dice out of all of the Platonic Solids.
Examples of Cuboids
Cuboids are very common in our world, from boxes to buildings we see them everywhere. You can even fit them inside other cuboids!
V=hwl
Or more simply:
V = hwl
Surface Area
And the surface area is found using the formula:
Square Prism
When at least two of the lengths are equal it can also be called a square prism. (Note: this doesn't stop it from also being called a rectangular prism if you want!)
Cube
If all three lengths are equal it can be called a cube (or hexahedron) and each face will be a square. A cube is still a prism. And a cube is one of the Platonic Solids. So:
A cube is just a special case of a square prism, and A square prism is just a special case of a rectangular prism, They are all cuboids!
and
Note: The name "cuboid" comes from "cube" and -oid (which means "similar to, or resembling") and so indicates "it is like a cube". Another use of -oid is when we talk about the Earth being a spheroid (not exactly a sphere, but close).
Volume of a Cuboid
A cuboid is a 3 dimensional shape. So to work out the volume we need to know 3 measurements.
Height,
The volume is found using the formula:
Width,
Length
V=hwl
Or more simply:
V = hwl
In Any Order
It doesn't really matter which one is length, width or height, so long as you multiply all three together.
Platonic Solids
A Platonic Solid is a 3D shape where: each face is the same regular polygon the same number of polygons meet at each vertex (corner)
Tetrahedron
3 triangles meet at each vertex 4 Faces 4 Vertices 6 Edges Tetrahedron Net Tetrahedron Net (with tabs) Spin a Tetrahedron
Cube
3 squares meet at each vertex 6 Faces 8 Vertices 12 Edges Cube Net Cube Net (with tabs) Spin a Cube
Octahedron
4 triangles meet at each vertex 8 Faces 6 Vertices 12 Edges Octahedron Net Octahedron Net (with tabs) Spin an Octahedron
Dodecahedron
3 pentagons meet at each vertex 12 Faces 20 Vertices 30 Edges Dodecahedron Net Dodecahedron Net (with tabs) Spin a Dodecahedron
Icosahedron
5 triangles meet at each vertex 20 Faces 12 Vertices 30 Edges Icosahedron Net Icosahedron Net (with tabs) Spin an Icosahedron
Prisms
A prism has the same cross section all along its length !
A cross section is the shape you get when cutting straight across an object.
The cross section of this object is atriangle ... .. it has the same cross section all along its length ... ... and so it's a triangular prism.
Try drawing a shape on a piece of paper (using straight lines!), Then imagine it extending up from the sheet of paper, - that's a prism !
No Curves!
A prism is a polyhedron, which means the cross section will be a polygon (a straight-edged figure) ... so all sides will be flat!
No curved sides.
For example, a cylinder is not a prism, because it has curved sides.
Cube:
Cross-Section:
(yes, a cube is a prism, because it is a square all along its length) (Also see Rectangular Prisms )
Volume of a Prism
The Volume of a prism is simply the area of one end times the length of the prism
A prism can lean to one side, making it anoblique prism, but the two ends are still parallel, and the sides are still parallelograms!
Pyramids
When we think of pyramids we think of the Great Pyramids of Egypt. They are actually Square Pyramids, because their base is a Square.
Parts of a Pyramid
Types of Pyramids
There are many types of Pyramids, and they are named after the shape of their base.
Pyramid
Base
Triangular Pyramid:
Details >>
Square Pyramid:
Details >>
Pentagonal Pyramid:
Details >>
Right Pyramid
Oblique Pyramid
Regular Pyramid
Irregular Pyramid
Base is Regular
Base is Irregular
(the Lateral Area). For Base Area : It depends on the shape, there are different formulas for triangle, square, etc. See Area for formulas, or our Area Calculation Tool For Lateral Area : When all the side faces are the same: Just multiply the perimeter by the "slant length" and divide by 2. This is because the side faces are always triangles and the triangle formula is "base times height divided by 2"
But if the side faces are different (such as an "irregular" pyramid) then add up the area of each triangular shape to find the total lateral area.
Sphere
Sphere Facts
Notice these interesting things:
It is per fec tly It has no edges or vertices (corners) sy m me tric al It is not a polyhedron All points on the surface are the same distance from the center Glass Sphere. Balls and marbles are shaped like spheres.
r3
r2
In Nature
The sphere appears in nature whenever a surface wants to be as small as possible. Examples include bubbles and water drops, can you think of more?
The Earth
The Planet Earth, our home, is nearlya sphere, except that it is squashed a little at the poles.
It is a spheroid, which means it just misses out on being a sphere because it isn't perfect in one direction (in the Earth's case: North-South)
Torus
Torus Facts
Notice these interesting things:
It ca n be ma de by rev olv ing a sm all cir cle It has no edges or vertices alo ng a lin e ma de by an oth er cir cle .
It is not a polyhedron
Su rfa ce Ar ea = 4 Volume = 2
2 R r2
2
R r
Note: Area and volume formulas only work when the torus has a hole!
And did you know that Torus was the Latin word for a cushion? (This is not a realroman cushion, just an illustration I made)
Torus in the Sky. The Torus is such a beautiful solid, this one would be fun at the beach !
Note: If you have more than one torus they are called tori
Cylinder
Cylinder Facts
Notice these interesting things:
I The base is the same as the top, and also int between h a s a f l a t b a s e a n d a f l a
t t o p It has one curved side Because it has a curved surface it is not a polyhedron.
S u r f a c e A r e a = 2
r ( r + h ) Volume = r2 h
Instructions: In "spin" mode it freely spins and will respond to your mouse. In "drag" mode it stops spinning and you can use your mouse to move it.
Volume of a Cylinder
Just multiply the area of the circle by the height of the cylinder: Area of the circle: Height:
Imagine you just cooked a pizza. The radius is "z", and the thickness "a" is the same everywhere ... what is the volume? Answer: pi
zza
(we would normally write "pi" as , and z z as z2, but you get the idea!)
More Cylinders
Cone
Cone Facts
Notice these interesting things:
It has a It has one curved side flat base Because it has a curved surface it is not a polyhedron.
Surf ace Are a of B Surface Area of Side = r s ase = r2 or Surface Area of Side = r (r2+h2) Volume = r2 (h/3)
In "spin" mode it freely spins and will respond to your mouse. In "drag" spinning and you can use your mouse to move it.
The pointy end of a cone is called the vertex orapex The flat part is the base An object shaped like a cone is said to be conical
A vertex is a corner An edge joins one vertex with another A face is an individual surface
Let us look more closely at each of those:
Vertices
A vertex (plural: vertices) is a point where two or more straight lines meet. It is a Corner. This tetrahedron has 4 vertices.
Edges
An edge is a line segment that joins two vertices. This tetrahedron has 6 edges. And this pentagon has 5 edges
Faces
A face is any of the individual surfaces of a solid object. This tetrahedron has 4 faces (there is one face you can't see)
Euler's Formula
For many solid shapes the Number of Faces plus the Number of Vertices minus the Number of Edges
always equals 2
6 + 8 - 12 = 2
(To find out more about this read Euler's Formula.)
Euler's Formula
(There is another "Euler's Formula" about complex numbers, this page is about the one used in Geometry and Graphs)
Euler's Formula
For any polyhedron that doesn't intersect itself, the Number of Faces plus the Number of Vertices (corner points) minus the Number of Edges
always equals 2
Try it on the cube: A cube has 6 Faces, 8 Vertices, and 12 Edges, so:
6 + 8 - 12 = 2
To see why this works, imagine taking the cube and adding an edge (say from corner to corner of one face). You will have an extra edge, plus an extra face:
7 + 8 - 13 = 2
Likewise if you included another vertex (say halfway along a line) you would get an extra edge, too.
6 + 9 - 13 = 2.
"No matter what you do, you always end up with 2" (But only for this type of Polyhedron ... read on!)
Name
Tetrahedron
F+V-E
2
Cube
12
Octahedron
12
Dodecahedron
12
20
30
Icosahedron
20
12
30
The Sphere
All Platonic Solids (and many other solids) are like a Sphere ... you can reshape them so that they become a Sphere (move their corner points, then curve their faces a bit). For this reason we know that F+V-E = 2 for a sphere
(BE careful, you can not simply say a sphere has 1 face, and 0 vertices and edges, for F+V-E=1) So, the result is 2 again ...
What if I joined up two opposite corners of the icosahedron? It is still an icosahedron (but no longer convex). In fact it looks a bit like a drum where someone has stitched the top and bottom together. Now, there would be the same number of edges and faces ... but one less vertex! So:
F+V-E=1
Oh No! It doesn't always add to 2!
The reason it didn't work was that this new shape is basically different ... that joined bit in the middle means that two vertices get reduced to 1.
Euler Characteristic
So, F+V-E can equal 2, or 1, and maybe other values, so the more general formula is
F+V-E=
Where Here are a few examples:
Shape
Sphere
Torus
Mobius Strip
And the Euler Characteristic can also be less than zero. This is the "Cubohemioctahedron": It has 10 Faces (it may look like more, but some of the "inside" faces are really just one face), 24 Edges and 12 Vertices, so:
F + V - E = -2
In fact the Euler Characteristic is a basic idea in Topology (the study of the Nature of Space