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ANTI-ILLITERACY WAR GAMES

Basic Training Speech Exercises 101 Decrypting Exercises Writing Exercises 101 Verbal Preparedness Declamatory Exercises 421 Writing Readiness Expository Writing 442

Published by Celestial Bound Greenville, South Carolina

To Order: www.2BTotallyLiterate.com

Anti-Illiteracy War Cards. Copyright 2008 and 2010. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, except the score sheet without permission in writing from the publisher. This edition is a modification of same title in card form 1993 by same publisher d.b.a. as Word Play Ink.

I NTRODUCTION
Students should begin playing the easiest two gamesBasic Training and Decrypting Exercises. After a few months, when they have gained a little skill and confidence, they will be ready for Verbal Preparedness and Writing Readiness. Within a half year, give or take a few months, they should be ready for Speech Exercises 001 and Writing Exercises 011. And in another half year, they should be ready for the most demanding gamesDeclamatory Exercises 421 and Expository Writing 442. Basic Training develops phonics skill. Decrypting Exercises further develops phonics skill further while developing incipient spelling skill. Verbal Preparedness develops the habit of speaking in thoughtful complete sentences. Writing Readiness makes what is normally considered hard easy, thereby painlessly developing the discipline to write. Speech Exercises 001 develops creativity in playing with the spoken word, while Writing Exercises 011 does the same playing with the written word. Both Declamatory Exercises 421 and Expository Writing 442 turn rudimentary communicative skills into a more polished degree of literary proficiency. The last four of these games may be played may be played regularly for years on end until one becomes an eloquent orator or an accomplished writer or bothin other words, until one becomes truly TOTALLY LITERATE . Lets assay the benefits: vocabulary burgeons; self expression becomes easy and more fluid; self confidence radiates; intellectual success is ensured; college attendance is no longer a requisite deemed essential for success, giving away to independent or specialized study; andof great importancethe tools of critical thinking have been forged, your children will become the movers and shakers of tomorrow, capable and ready to make great societal change for the betterment of mankindin the US and the world over.

Anti-Illiteracy War Games

Basic Training

Skill Developed: Phonics

Objective: To identify word roots.

Grade Level: 1st Grade and Above Prerequisite: Phonics Charts Practice: Focusing only on the front of the cards students pronounce just the colored word roots, not the gray letters. Using Text-To-Speech as a check, this basic exercise should be performed repeatedly over the course of several weeks, covering all 360 cards. After some measure of confidence in using phonics has been gained, play can begin. How to Play: Students look at front side of card and take turns attempting to pronounce the rootonly the root. Each correct answer earns a point while each wrong answer loses a point. Alternate Play: Four cards are played per turn. Technique: With the miniboard of Natural Readers installed and placed atop your screen, select or highlight the chosen root/wordsay cab and then the student attempts to say the root/word. And then his pronunciation is checked by clicking the arrow on the miniboard. The arrow can be repeated clicked to hear the word as many times as you would like. Note: This game, as well as the others, may be played alone, pitting a student against himself. Decrypting Exercises Skill Developed: Phonics & Spelling Grade Level: First Grade & Above Objective: To identify and say whole words. Prerequisites: Familiarity with Phonics Charts

Preparation: Without focusing on vocabulary, students randomly select words on the backside of the cards and try to pronounce them. Attempts should be checked against Natural Readers Text-To-Speech. After students gain understanding as to how words are formed and feel greater confidence in their newfound phonics ability, they should be ready to play this game competitively.

How to Play: First player picks any word on at random from the backside of a card and attempts to pronounce it. After doing so, the next player takes her turn, and then the play advances to the next card. Each correct attempt gets a point. Alternative Play: Instead of picking just one word at a time, students pick either a partial or full row or a column of words. Students win a point for each correct attempt. Technique: A row is selected or highlighted by depressing the mouse on the first word and moving horizontally to the last word. A column is picked by first depressing the alt button and then as a faint box appears run it vertically from the top to the bottom of the column. After the attempt has been made, check it for correctness by clicking on the arrow of the Natural Readers miniboard. Note: This game, as well as all the others, may be played for a point per word rather than for a point per attempt; however, adding and organizational skill is necessary to easily keep score. Verbal Preparedness Skill Developed: Speaking In Complete Sentences Objective: To frame sentences with randomly picked vocabulary words. (Slight, if any, emphasis is placed on intelligibility or literary merit.) Grade Level: 2nd Grade and Above Prerequisites: Phonics Charts, Families. Preparation: Students should be sufficiently prepared for this game after they have first been drilled on the Phonics Charts and the Families, and have become proficient playing the above two games . To enhance word recognition, prior to playing any card all of the words of any given card should be heard several times. How to Play: Students choose any wordthe more familiar, the betterfrom the backside of a card and put that word in a sentence. Each complete sentence, even if it is comprised of just one wordsuch as No!is worth one point. (In this game there is no emphasis placed on the intelligibility or literary merit of the attempt. The sole purpose is to get children speaking freely and easily.) Alternative Play: Play is conducted the same way except that students are not allowed to repeat the exact same syntax twice in succession. (To illustrate: The dog is mine should not be followed by The boy is eight, but rather by Johnnie is eight.)

Writing Readiness

Skill Developed: Printing Simple Sentences Grade Level: 2nd Grade and Above

Objective: To print whole sentences.

Prerequisites: Phonics Charts, Families, & Printing Ability.

Preparation: In addition to practicing the above three games, students should have gained some skill in printing upper and lower case letters. As with Verbal Preparedness, students should hear the words of the chosen family repeatedly before starting to play. How to Play: From backside of any card players choose any word and use it in a sentence they will print on a piece of double lined writing paper. One point is awarded for every correct attempt. Alternative Play 1: As with Verbal Preparedness, this game can be played in same alternative way with the same caveati.e. that the exact same syntactical construct can not be used twice in succession. Alternative Play 2: In addition to regular play and alternative Play 1, this game can be played with an additional point awarded for neatness. Speech Exercises 001 Skill Developed: Speaking Intelligently Objective: To compose an intelligent spoken sentence containing one or two chosen words. Grade level: 3rd Grade and Above Prerequisites: Verbal Preparedness & Play Onwards and Work On Words three Workbooks. Preparation: Students should complete the corresponding exercise in each workbook. Also, before playing any card students should be drilled on the meanings of the several words on the chosen cards backside. How to Play: Players pick any word from the backside of a card to use to compose an intelligent spoken sentence that shows understanding of the particular word. Each intelligent sentence earns a point. Play rotates to the next player. (In this more advanced game only intelligent sentences earn a point. Such an attempt as My cat likes to play would be unworthy of a point, whereas a more revealing sentence such as My cat meowed would be worthy of a point. Alternative Play 1: Students pick two rhyming words from a card with which they declaim in a humorous utterance. (Example: He called her Sweet Dove and said he was in love.)

Writing Exercises 011

Skill Developed: Writing intelligently Grade level: 3rd Grade and Above

Objective: To frame an intelligent written sentence containing one or chosen words. Prerequisites: Writing Readiness, Play Onwards and Work On Words Workbooks, and Fluency of Printing or Cursive Ability

Preparation: Students should be able to print well enough so as to focus on the sentences they are asked to compose, and they must have gained confidence in their rapidly increasing vocabulary ability. How to Play: From the backside of a card players pick a word to compose an intelligent written sentence. As with Speech Exercises 001," only intelligent sentences earn a point. Players take their turn concurrently. Each intelligent written sentence earns a point. Alternative play: Students pick two words from a card and put them into a humorous sentences. (I saw a cat and a rat would be unworthy of a point, whereas The cat chased the rat into the sewer would certainly be worthy of a point. Declamatory Exercises 421 Skill Developed: Effective Speaking Objective: To put two or more vocabulary words in an intelligent, well-delivered spoken sentence. Grade level: 4th Grade and Above Prerequisites: Speech Exercises 001" and Sound Knowledge of Grammar (also helpful is Knowing How to Diagram Sentences). Preparation: Students must be prepared to make plenty of mistakes and be willing to put forth much effort to acquiring basic rhetorical skills. How to Play: Students pick any two rhyming words on backside of a card and put them into a properly delivered spoken sentence. One point is given for each of the following: audibleness, clarity, apt tone, and apt inflection. And two points are awarded for literary merit, i.e. thoughtfulness of expression. Alternative play: Students pick as many words as they would like to use to frame one or more sentences or a whole paragraph. Points are awarded for the same qualities.

Expository Writing 442

Skill Developed: Writing Proficiency Grade level: 4th Grade and Above

Objective: To put vocabulary words into intelligent, error-free written sentences. Prerequisites: Writing Exercises 011, Grammar Skill and Typing Ability, and Basic Understanding of Word Processing on the Computer.

Preparation: Students show be aware that what is said is no more important than how something is said. In other words ones sentences, paragraphs, etc. having just one mistake reflect poorly on the author and discredit the entire work. Thus, no matter how good the content, it is better to say a little right, than a lot wrong. How to Play: Students pick any two words on backside of a card , copy them onto a blank document of your word processing program. Next, compose a well-written intelligent sentence containing these two words. Students are awarded a point for each of the following: grammar, spelling, and punctuation; and two points are awarded for content. (The grammar/spelling check may be used as an aid to check for accuracy, and then the Read Out loud feature of Natural Readers will tell you how well it sounds when spoken.) Alternative play: Students use two or more rhyming words to compose two or more sentences or a paragraphsa la The Red Well-Read Reader. Points are awarded in same manner

Color Codes: On front of cards word-roots sharing a similar sound are grouped into one of twenty classifications: i.e., the short a appears in dark red, the long a in midnight blue, and so on.

Back of cards: Dark Red: 1st spelling Blue: 2nd spelling Green: 3rd spelling Tan: 4th spelling Orange: 5th spelling

Dark Gray: 6th spelling Violet: 7th spelling Peach: 8th spelling Dark Blue: 9th spelling

Red: An Anomalous pronunciation Red : 2nd Anomalous Pronunciation

Usage Notes: Although these games are in PDF format, the Read Out Loud feature does not work appropriately with these games. If you have Text-To-Speech program, like Natural Reader, you should activate it and put the miniboard on top of your screen. If you dont yet have such a program, you can download a free one. Natural Reader offers a free one with mechanical audio fidelity. Their website is http://www.naturalreaders.com. After downloading the software put the miniboard on the top of your computer screen. To select a word double click on it; to select words horizontally, depress your mouse and move your cursor; to select words vertically, hold down the alt key and move your mouse down a column. The Score Sheet can printed out and duplicated and kept on file. Also, they can be used to keep track of students performance working on the three workbooks that will soon be out. And if you have Adobe Acrobat you can create a form and keep your records on your computer.

Score Sheet
Date: Game Played: Game Played: Game Played: Game Played: Game Played: Game Played: Total Points -----Card Played Player 1: ------

Player 2:

Player 3:

Player 4:

Remarks:

Student:
1 Game: Points: Workbook: Points: Tot. Pts. / 8 Game: Points: Workbook: Points: Tot. Pts. / 15 Game: Points: Workbook: Points: Tot. Pts. / 22 Game: Points: Workbook: Points: Tot. Pts. / 29 Game: Points: Workbook: Points: Tot. Pts. / Game: Game: Game: Game: Game:

Month:
2 Game: Points: Workbook: Points: / 9 Game: Points: Workbook: Points: / 16 Game: Points: Workbook: Points: / 23 Game: Points: Workbook: Points: / 30 Game: Points: Workbook: Points: / Tot. Pts. / Points: Workbook: Points: Tot. Pts. Tot. Pts. / 31 Points: Workbook: Points: Tot. Pts. Tot. Pts. / 24 Points: Workbook: Points: Tot. Pts. Tot. Pts. / 17 Points: Workbook: Points: Tot. Pts. Tot. Pts. / 10 Points: Workbook: Points: Tot. Pts. 3

Performance Sheet
4 Game: Points: Workbook: Points: Tot. Pts. / 11 Game: Points: Workbook: Points: Tot. Pts. / 18 Game: Points: Workbook: Points: Tot. Pts. / 25 Game: Points: Workbook: Points: Tot. Pts. / Game: Points: Workbook: Points: Tot. Pts. / Game: Points: Workbook: Points: Tot. Pts. / 26 Game: Points: Workbook: Points: Tot. Pts. / Game: Points: Workbook: Points: Tot. Pts. / 19 Game: Points: Workbook: Points: Tot. Pts. / 27 Game: Points: Workbook: Points: Tot. Pts. / Game: Points: Workbook: Points: Tot. Pts. / 12 Game: Points: Workbook: Points: Tot. Pts. / 20 Game: Points: Workbook: Points: Tot. Pts. / 28 5 Game: Points: Workbook: Points: Tot. Pts. / 13 Game: Points: Workbook: Points: Tot. Pts. / 21 6 Game: Points: Workbook: Points: Tot. Pts. / 14 7

See: www.creationcalendar.com for New Moon Days, Sabbaths, and Feast Days.

cab

jack, pak

act

mad

2a

1a

back black clack crack flack

jack knack lack pack quack

rack sack shack slack smack

snack stack tack thwack track

whack wrack flak pak yak plaque

blab cab crab dab drab

Fab gab grab jab lab Arab

nab scab slab stab tab

4a

3a

ad bad brad cad clad

dad fad gad glad had

lad mad sad shad tad

plaid

act fact pact

react exact impact retract

inexact extract

add

tract

badge

chaff, calf, laugh

raft

bag

6a

5a

gaff chaff staff

calf half

graph

laugh

gaffe giraffe

badge cadge Madge

8a

7a

bag brag crag drag fag

flag gag hag jag lag

nag rag sag shag slag

snag stag swag tag wag zag

aft craft daft

haft raft shaft

draft or draught

waft

10

ram

tramp

11

12

van

dance

10a

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amp camp champ cramp

damp lamp ramp scamp

stamp tamp tramp vamp

revamp

am

dram

ram scam scram sham slam

spam swam tram wham

jamb lamb

Graham damn

bam gram clam ham cram jam dam lam

12a

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chance dance France glance

prance trance

enhance advance romance

ants pants

an ban bran can clan

fan man pan plan ran

scan span tan than van

Ann Anne woman

13

14

ranch

brand

15

16

fang

spank

14a

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and band bland brand

gland grand hand land

sand stand strand wand

HOLLAND MARYLAND

blanch branch

ranch

Blanche avalanche

16a

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drank flank lank plank prank

rank sank shank shrank spank

stank swank tank thank yank

franc

bang clang fang gang hang

pang rang sang slang spang

sprang tang whang yang

meringue

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17

18

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cap

20

lapse

apt

18a

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gap knap lap map nap

pap rap sap scrap slap

snap strap sap tap trap

wrap yap zap

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pant plant rant scant

elephant Protestant elegant

20a

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apt rapt wrapt

adapt

capped gapped

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relapse elapse

caps

21

22

ass
23

trash
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ask

chasm

22a

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ash bash brash cash clash

crash dash flash gash gnash

hash lash mash plash rash

sash slash smash stash

cache

ass brass class

crass glass grass lass

mass Mass pass sass

gas amass

24a

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chasm spasm

sarcasm enthusiasm

ask bask cask

flask mask task

25

26

asp blast

27

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catch

26a

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blast cast fast

last mast

caste

asked masked

asp clasp gasp

grasp hasp rasp

wasp

28a

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latch catch hatch

match patch ratch

scratch slatch smatch

snatch thatch

watch swatch

bat brat cat chat fat

flat gnat hat mat pat

plat rat sat scat slat

spat tat that vat

swat

WHAT

29

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have bath
31 32

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jazz, has

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valve

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path wrath

32a

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jazz razz

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max tax wax

relax