Академический Документы
Профессиональный Документы
Культура Документы
Welcome to Sparta
Seven years ago, the government of Malta quietly faded away. One day, its representatives didnt show up at the office. The only power thy had left was over their own institution. They became a company like any other. Malta was the last nation in the world. Since that day seven years ago, theres only one city left: Sparta. Sparta stands at the center of world, which is everywhere. Sparta is a culture you freely choose to be part of. To be a member of Sparta, you click to agree with their terms of service. It includes all places and people that accept and follow those terms of service. They dont take your geographical position into account: Sparta is a country without borders. You place of birth is no longer a burden. Sparta is the global culture, the yardstick every subculture measures itself to. Since the founding of the Sparta Corporation fifty years ago, the terms of service have slowly replaced other forms of international laws and government rulings. They were obsolete. The TOS have become the dominant ideology. Those terms take two things for granted: human interaction create intangible economic goods, and every person should be a rational economic agent. When you ask a Spartan how much they love their mate, they may not answer, but they should know. A true Spartan wouldnt kill their mother not because its vile or people dont do that, but because the price is too high compared to the benefits. Spartans say the world is holistic. You can trade everything, you can learn everything and everything is connected to everything else. Anything you do has consequences across the globe. Everything is a sign. Anything means everything else.
welcome to sparta
1. Welcome to Sparta
1. Welcome to Sparta
ID Your callsign and avatar are linked to your ID: a very long string of data your provider identifies you by. While you can change your callsign or your avatar with some social hassle, you cant change your ID: even if you change providers, your former one will transfer your ID to the new provider. Someones ID is a big deal. With someones ID, you can pinpoint them if theyre online (that is, if theyre alive), you can spoof their presence or authority, you can make payments in their name. Disclosing or tempering with someones ID is something heavily regulated by Spartas TOS. An ID today is akin to the True Name of hermetic traditions. sharpware & dumbware Anything you see has processing power, even your clothes. The division between hardware and software is blurry at best, often nonexistent. Now people divide their toys between sharpware and dumbware. Sharpware is ware that speculates about your intents and desires. You tell your googles to call that guy from the other day, you know, with the darkish hair and theyll know who. Sharpware has its limits it never goes beyond what you ask, even vaguely but besides them its pretty autonomous. Look at your fridge and think damn, Im out of mayo, and your household management system already ordered some. Dumbware is for stuff you dont want to talk back: the garage door, the livingroom light fixtures, your watch. They have online presence, of course, so you can access them with a thought from mile away, but hey only do exactly as theyre told, in a way they understand.
1. Welcome to Sparta
the implant Accessing the Well is something else than going online. First you need to get an implant: a small machine they stuck in your head so that your brain can talk with the IOSHI network and libraries. Theres a small plug under a flap of flesh where you plug a cable when you need to access the Well a IOSHI library is far too heavy to be downloaded by through standard dataspace protocols. Good thing is: it works as an implanted google too. You dont even need to stuck anything into your ears and eyes: the implant can talk directly to and through your nerves.
the taint
Theres something wrong in the world today, and nobody knows for sure what it is. They call it datataint. Its something that changes you, and that makes you do things. Its something you catch in the Well. Or on the Sphere. Maybe it spreads through language. No one knows, but its wrong. Of course, nobody talks about it. When they do, then they lose credibility, or vanish off-line, or change their mind and its nothing after all. Still, people buy and sell and use datafilters, just in case.
spartan economics
Nations and old-fashioned corporations believed in credit, which is essentially taking money from tomorrow to spend it today. Credit slowly destroyed the old capitalistic model. When that model crumbled down, nations and big business followed it. Sparta is what took its place, and spartans believe in debit. You either pledge or click your money away. pledges & clicks A pledge is what you put in ransoms and auctions. Theres this house you want to buy, so you open your auction and pledge money on it. You dont spend it yet, you just promise the seller youll pay if you get it. Or theres this movie being made that you really want to see its in pre-production, still gathering money: pledge some money on its ransom. If enough people do so the pledged money meets the budget needed, everybody pays what they pledged: the money gets turned into movie. Also, the more you pledge, the more you get rewarded for it: if you pledged a few nanotabs, you might get a poster or a free viewing ; if you pledged a few microtabs, youll get to download the movies file for repeated viewings; if you pledged a few tabs, chances are youll get to be an extra in the movie. To pledge is to promise money for something youll get.
10
altcultures
At first they were called subcultures but the word became an insult, like niggers and fags. Today we talk about altcultures, just like we talk about blacks and gays. Not everybody holds the spartan values are their only ones. In fact, few people do. Most people subscribe to another, complementary ideology that provides its own support group: a church, a commune, a company, a circle. Those ideologies are called altcultures, and the support groups that spring from them are communities. Most people are Spartan first, and altculture members second. A few people though subscribe so hard to some alcultures they have hard time interacting with the Spartan society at large. These are tiered individuals. They prefer to spend most of their time in a community tied to their altculture, where life is easy for them. Fist tiers usually have spartan jobs but live in the community. Second tiers provide services and goods from Sparta to the community. Third tiers live only for their ideology and the community provides for them in return. Fourth tiers are the gurus and pundits of the community: they live and breathe and eat by their ideology, and theyre so alien that normal Spartan cant have any meaningful conversation with them. I should note that some people take the Spartan TOS far enough that they can be considered fourth tier even for someone who identifies as Spartan first. Amazing, isnt it?
11
1. Welcome to Sparta
giri Reputation is everything and in Sparta, reputation is based on deeds. When you do things that please and benefit an altculture as a whole, or a community in particular, you insure a lot of project invites from their members and a lot of impulsive clicks for whatever you do. To get rich, get connected. This is giri: relationship at its most abstract or, as a shark once put it, moral duty as an economical good. core thesis Each altculture is build around a core thesis, a central idea that you have to hold true to fit in. Heres the 12 worldwide altcultures a community or an individual can identify with, each with their core thesis: Sparta: people should be rational economic agents at all time Anthropophobic: being human is too limited Artistic: if it doesnt make a statement, its not worth doing Corporate: a missed opportunity is a real price you paid Criminal: no law should be for all the people, all the time High Family: the rich and powerful deserves their power Maenadic: live for the rush, now and here Physical Idealist: you can be a perfect body Religious: you can find truth through faith as well as evidence Secure: its better to be safe than to be free Street: give me a chance and Ill be successful Technical: give me evidence or its not true
communities Altculture are abstract but communities are concrete. They are built around real people and resources and an altculture core thesis. Typically theyre tier one communities: a small group of people living in the same corner of Sparta pooling resources to live according to their common philosophy. With time they develop into tier two communities: a few core services are provided by projects managed by people from the community. Sometimes they reach tier three, where a few lucky ones get to live fully according to their communitys interpretation of their altculture core thesis and never speak to Sparta again, or even tiers four, where the community leaders influence their whole altcultures.
12
13
14
2. basic rules
basic rules
how to play the game
You might know this already: a roleplaying game is a conversation: you all have your characters, and youre talking about what they say, what they do and what happen to them. You take turns, but its not formal like youre playing chess: its more informal like sometimes you correct one another, you all speak at the same time, there are back-and-forths between two players, etc. This conversation youre having about your characters is the story. In IOSHI theres a role set apart: the operator or OP for short. The OP doesnt have their own character: instead, they get to play every supporting cast non-players characters, or NPC for short your characters will encounter, and get to mess with you when the game gets boring. They still take part in the conversation, though. They ask and answer questions, feed in new elements and watch the continuity of the story. Along that conversation, someone will say something that triggers a rule, usually things like I want to know everything about that thing! or I shoot that guy!. Rules in IOSHI are called routines, and usually you get to roll dice.
15
2. basic rules
16
2. basic rules
apply pressure If you apply pressure on someone to get what you want or threaten someone with frag then tell them what you want them to do and roll hostile. Case of: 1 hit: the target selects 1 option : GTFO at once get cover and brace for impact give you something they think you want rem tabs, toys, or intel eg. back off calmly and try to appease you do what you told them suffer frag (as you established) 2+ hits: the target selects 1 option: they cave and they do what you told them they suffer frag (as you established) Rem yes, it means its the victim who chooses, either way. convince someone If you try to convince an NPC to do something for you and they ask you something in return then roll viral. Case of: 1 hit: if you do your part first then they do it 2+ hits: if you assure them you will do your part eventually then they do it If you try to convince a fellow PC then roll viral. Case of: 1 hit: select 1 option in the list below 2+ hits: apply both options in the list below if they do it then they gain 1-tab from your followers if they dont do it then they take a risk play coop/pvp If you try to play coop with another PC to help them on a dice roll or go player-vs-player and interfere with their dice roll then roll 2-dice plus giri with them. Case of: 1 hit: select either they get +1die or -2dice to their roll and if they fail you suffer the same consequence as them. 2+ hits: select either they get +1die or -2dice to their next roll If you try to help or hinder a NPC or a project then roll 2-dice plus giri with their altculture. Case of: 1 hit: select 1 option: you cause them 1-frag and you get noticed they get +1progress on one project and you dont get noticed 2+ hits: select 1 option: you cause them 1-frag they get +1progress on one project then select weither you get noticed or not
18
giri routine
If you have 3-giri with another PC or an altculture and you get +giri with them then you get 1-tab and you reset that giri to 0-giri. Rem you cant rest on your past action too long before people get bored, so when your efforts cash in youd better be working your next big thing already.
trade routines
clicked metrics If you roll a clicked metric then you gain 1-tab right now, no matter if its a hit or miss. invest! If you spend 5-tabs to get an investment (cf) then select one item on your investment list and cross it: you get access to all its perks but cant take it again in the future. no thesaurisation If you already have 6-tabs in your tab progress bar and you get +tabs then you dont get any. Rem thesaurisation is bad for the economy, youre a bad person for doing so and nobody worth anything will garantee your savings: you should invest instead. go shopping If you go shopping for something then roll smart. Case of: 1 hit: the OP selects 1 option: it costs +1tab its available only through one single source you have to meet somebody else (callsign: Rolfball maybe) got the auction or the ransom before you; maybe you can get it from them this particular model isnt available anymore but heres something pretty close 2+ hits: you can buy what you want just like that
19
2. basic rules
provide service If you provide service to a NPC or a project for free or give them tabs no question asked then spend as much tabs as your giri with their altculture or provide them a service worth as much tabs as your giri with it and you get +1giri with it. drop some tabs If you spread the word you want something and you drop some tabs to get it done then roll 2-dice plus tabs spent. Case of: 1 hit: you get something close, with strings quite attached 2+ hits: you get it, no strings attached If you drop 1-tab whole to someones lap and ask them something then proceed like you convinced them with 2+ hits.
20
21