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Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.

dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes

FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion

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no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

: BSSM_SV_3_0 : 300

VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode

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300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no

NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst

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no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512

3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information:

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yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no

Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion

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no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 8 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 0 no 4

: BSSM_SV_3_0 : 300 : 300

VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled

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vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 0 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no

Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support

: 4 : no : 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 0 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes

3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count Renderer Device Information: ATI Radeon HD 3800 Series aticfx32.dll RenderPath PSversion VSversion VStarget PStarget PS2xtarget maxPS20inst 3.0 Support 3.0 Lighting Nonpowerof2textures FP16ARGB blending FP16ARGB filtering Bloom lighting Refraction 2.0 hairw SLI mode NVapi enabled Multisample Type Transparency MS HW Thread Count

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yes yes yes no no yes yes no no 4 no 4

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BSSM_SV_3_0 300 300 vs_3_0 ps_3_0 ps_3_0 512 yes yes yes yes no no yes yes no no 4 no 4

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