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University of Alabama Spring Clinic

Jim McElwain, Offensive Coordinator, University of Alabama 4-3-08 Use multiple shifts and motions to create mismatches Find out who needs to touch the ball One back philosophy to run the ball not throw Offense should be about protecting the QB Change launch point, think what happens when pass rush has to has to adjust to the changed launch point Best ways to change launch point are through play action and sprint. On sprint be multiple, one back and empty. Screens are another way to change launch point. (Reasons) A. A successful screen is 4 or more yards. B. Who will touch ball C. Tire D Attack Aggressive Nature D. Make D use speed E. Make D stop using pass rush F. Make D worry about screens not run game Cause conflict in run game by formations. Run game begins and ends with power. Power is an A gap run play.

Hump Formation This formation is a harder to defend than standard TE/Wing Both TE and FB are in three point stances, the FB is inside TE

If the end is head up or outside the FB run power If the end is inside FB run toss sweep or outside zone Remember keep it simple to play fast TE and FB step up together and let outside guy go outside, double team End

Limit plays but not formations Quick game more from gun 9 packages from gun Because it helps to eliminate corner keying drop Most from Empty 12-15 snaps per game Empty from multiple personnel groups Shift to empty also Passing game has a run and shoot background Go to play is Smash is called Express From 2x2 outside receivers push for width on hitch route Boundary 6 yards from sideline at end of route 6x2 lock hitch on a diagonal path Field side route ends at top of numbers QB quick three or fast five Inside receivers read outside 1/3, if defender is deep hook inside at 12 must decide by 8 to 10, if you see the back of db or behind corner break at 12 to corner If balanced throw boundary Versus roll fire throw opposite RB aligns to wide side on checkdown over center Could call lightening switch which causes front side to switch, backside outside runs a drag to replace frontside flat defender, back runs swing to backside to create high-lo QB reads flat defender coming down to a side OL gun 2 point stance especially tackles a lot of time guards will be down Under center everybody down Good goal line route is stab concepthitch outside with a fade by inside receiver over the top of stab Short yardage 5 in Evolving package vs opponent Use heavy package then shift to empty Defense will cover down so not to be left open receiver scoring Only need one and half receivers to in goal line empty set To three man side put space filler receivers at outside receiver and middle receiver to run fade, out then put half receiver at inside slot QB looks here or backside outside on two man side which is where you put stud, the one receiver, outside then a space filler inside on at slot. Screens Best is Double Screen called Middle Crack Trips side outside receiver runs jailbreak, single side receiver cracks Jailbreak side OL-Tackle pushes end upfield the turns and seals inside, guard protects A then blocks alley, center blocks next man inside of alley

Single side tackles kicks out force; guard protects A then blocks alley TB swings to single side QB takes 5 steps, throw swing unless a replacing corner off the crack or the end blitz peels RulesSecure A, Do not block a blitzer Force Screen Trips Sideinside receiver blocks 1 yard in front of outside receiver Middle receiver ooze block, do not be too aggressive. Be a speed bump. Make an inside defender run underneath. Outside receiver return down sideline off of inside receivers block. Outside receiver pushes two up then three back and expect ball. 3 on 3 over screen throw backside to stick with TE and offset RB. Vary code words to move personnel Empty has 9 different names. On practice time use 2 back packages only versus certain LOOKS Only run certain plays against a look

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