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=========================== Kung Fu Man (classic ver) =========================== For M.U.G.E.N 1.

0 (c) 2009 Elecbyte This version updated: 15 Sep 2009 Kung Fu Man is a sample character that works with M.U.G.E.N. KFM's work files are available in the work/kfm720/ directory. KFM is licensed under the Creative Commons Noncommercial License. Attribution is optional. This means you may freely build upon or use parts of KFM for non-commercial puposes. Controls ======== Basic Controls -------------Kung Fu Man is a 4-button character. Button X is his weak punch, button Y his strong punch, A for weak kick, and B for his strong kick. We will use W. to mean weak, and S. for strong. We will use the notation: D - down F - forward U - up B - back x - button X (weak punch) y - button Y (strong punch) a - button A (weak kick) b - button B (strong kick) DF means diagonally down-forwards, UB diagonally up-back, etc. If you see ab it means press button A and button B simultaneously. x/y means hit either x or y, and so on. Use the direction keys to move KFM. Press down to crouch, and up to jump. While in the air, you can press up again to air-jump. Hold the direction facing away from the opponent to guard. KFM can guard attacks while jumping. When falling in the air, hit buttons X and Y at the same time to recover. Hold a directional key when recovering to move a little bit in that direction. If you are near the ground when you hit xy, you will do a ground-based recovery instead. KFM has a taunt. To do it, press the start button. Standard Movement -----------------

U UF F DF D DB B UB F, F B, B xy

Jump Jump forwards Walk forwards Crouch Crouch Crouch or low guard Walk backwards or high guard Jump back Forward dash Back dash Recovery (when falling)

Basic Standing Attacks ---------------------x y a b W. S. W. S. Punch Punch Kick Kick

Basic Crouching Attacks ----------------------x y a b Low W. Punch Low S. Punch Low W. Kick Sweep Kick

Basic Air Attacks ----------------x y a b Throws -----F/B + y (when close) - Kung Fu Throw Special Attacks --------------D, DF, F, x - W. Kung Fu Palm D, DF, F, y - S. Kung Fu Palm D, DF, F, x+y - Fast Kung Fu Palm (uses 1/3 power bar) F, D, DF, x - W. Kung Fu Upper F, D, DF, y - S. Kung Fu Upper F, D, DF, x+y - Fast Kung Fu Upper (uses 1/3 power bar) D, DB, B, x - W. Kung Fu Blow D, DB, B, y - S. Kung Fu Blow D, DB, B, x+y - Fast Kung Fu Blow (uses 1/3 power bar) D, DF, F, a - W. Kung Fu Zankou D, DF, F, b - S. Kung Fu Zankou D, DF, F, a+b - Fast Kung Fu Zankou (uses 1/3 power bar) Air W. Air S. Air W. Flying Punch Punch Kick Kick

F, F, F, F, F, F, Press

a b a+b button A

- W. Kung Fu Knee - S. Kung Fu Knee - Fast Kung Fu Knee (uses 1/3 power bar) or B during Kung Fu Knee to add a kick.

Hyper Attacks (each uses 1 power bar) ------------D, DF, F, D, DF, F, x/y - Triple Kung Fu Palm D, DB, B, D, DB, B, x/y - Smash Kung Fu Upper Combo notes =========== KFM's strengths lie in his ability to chain moves into each other. Here are his basic combo rules: 1. You can combo from weaker basic attacks into stronger ones eg. light kick -> strong kick 2. You can combo into special attacks from most basic attacks eg. stand strong punch -> Kung Fu Palm 3. You can combo into hyper attacks from all basic and special attacks eg. Kung Fu Palm -> Triple Kung Fu Palm 4. You can combo from hyper attacks into other hyper attacks, as long as you do not do the same hyper twice in a row eg. Triple Kung Fu Palm -> Smash Kung Fu Upper These rules make it possible for you to do some damaging combos. Experiment, and perfect your own Kung Fu Combos!

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