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Concepteez | Issue 2 |
CONCEPT WORLD
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Shaggadelic Markus Stadlober http://shaggadelic.deviantart.com/ markus.stadlober@uibk.ac.at The idea started with a portrait practice. Originally I wanted to create a female halfling berserker
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Alex Tooth http://www.alextooth.com alextoothart@gmail.com Lost in Time: With this pieces I wanted to create a dreamlike atmosphere and depict a traveller from distant and magical lands, the rest I wanted to leave to the viewers imagination!
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Bryn Geronimo Jones www.brynjones.daportfolio.com bryngjones@gmail.com A sense of importance: My illustration depicts a man who leaves his work, and walks to a temple where he dreams of bigger things.
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Carlo Spagnola http://erebus88.deviantart.com/ cfs61887@yahoo.com This concept was evolved by Carlo overtime and the team helped her reach this level. You can see an earlier version on the left side. Great job Carlo.
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Rafael Rivera http://www.woundedlamb.com rrivera112@gmail.com ail.com> I am a freelance artist working in the comic book, video game and movie industries for over 13 years. I also do tattoos part-time on the weekends. Machine World is a personal piece I worked on as an excuse to try out Alex Ruiz techniques after checking out his tutorials. My thought here was that machines may eventually take over but are doomed to the same fate as man kind. Turning on each other and eventually self destructing.
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Ciaran is a freelance illustrator living in Co Meath, Ireland, with a penchant for tea and colourful things. HUFF AND PUFF: This was for another online challenge, and I wanted to try and have more storyline elements within one image than I had before.
FROM ANCIENT CHINA: This was for an ImagineFX challenge, as well as me pushing to try a character style I hadnt really explored before.
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Rogier van de Beek www.beek-art.com Info@beek-art.com Im Rogier van de Beek, im 25 years old and i live in The Netherlands. Ive been drawing for 3 years now. I havent gone to any art school, so i guess im autodidact. I love drawing with pencil, prolly more than working digital. But since the industry requires digital most of the time. I have been lately focussing more on that.
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