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Step 34

Go to the Create > EP Curve Tool, and set the Curve degree to 3 cubic (this will create a nice curve).

Step 35
Draw the cable as shown.

Step 36
Select the control vertexes of the curve and adjust them to your liking.

Step 37
This is how my curve looks, but you can make yours any way you like.

Step 38
Make a primitive cylinder, and scale the diameter to match your cable.

Step 39
Move the cylinder to the end of the curve.

Step 40
Scale the cylinder to match the length of the cable.

Step 41
Increase the Subdivisions Height to at least 300.

Step 42
Select the cylinder, press shift, and then select the curve (the order in which you select the objects is very important). Now, with the objects selected, go to Animate > Motion Path > Attach to Motion Path (in the Animation menu).

Step 43
Move the time line to check if the object is moving properly.

Step 44
Now we need to make the cylinder distort around the curve. So, with the cylinder selected, go to Animate > Motion Paths > Flow Path Object.

Step 45
With the deformer you just created selected, change the T Divisions to 400, and the cylinder should be following the curve smoothly.

Step 46
To hide the deformers, go to Show > Deformers in the little menu on top of perspective view.

Step 47
Now create a primitive plane for the floor.

Step 48
To attach the cable to the USB, just create a primitive cylinder, and position it as shown.

Step 49
In the Polygons menu, go to Edit Mesh > Insert Edge Loop Tool, and make some edges around the cylinder.

Step 50
Select the faces that you want to extrude, then go to Edit Mesh > Extrude, and extrude them inward.

Step 51
Create a primitive cylinder (this will be the thick portion of the cable).

Step 52
Change the Subdivisions Axis to 50.

Step 53
Go to Edit Mesh > Insert Edge Loop Tool, and insert to 4 edges (2 on each side).

Step 54
Select the vertexes at the end of the cylinder and scale them.

Step 55
Do the same for the opposite side.

Step 56
Go to Edit Mesh > Insert Edge Loop tool, and insert some edges at the hard angles of the cylinder.

Step 57
Make sure its the same for both sides.

Step 58
Create small cylinders and position them were you want the holes to be.

Step 59
Select the 4 cylinders, and go to Mesh > Combine.

Step 60
Now you need to create some geometry for the holes (this is very important, because if you dont do it, the hole could have some errors).

Step 61
Select the big cylinder, press shift, and then select the small cylinders. Go to Mesh > Booleans > Difference.

Step 62
This is how it should look (little holes without glitches). If you do get any problems, just move the edges around until they disappear.

Step 63
Now position the cylinder where you want it to be.

Step 64
Select the front faces from both sides.

Step 65
Go to Edit Mesh > Extrude, and extrude the faces to make a smaller circle.

Step 66
Select the new faces, go to Edit Mesh > Extrude and extrude them inward.

Step 67
This is how it should look (I have hidden the floor so you can see the results better).

Step 68
For the background, I used a cloth included in a tutorial from the Digital Tutors series. You can check it out here: http://www.digitaltutors.com .

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