Академический Документы
Профессиональный Документы
Культура Документы
PRESENTED BY KEVIN HODGSON AND TINA BROWNE WMWP TECHNOLOGY CONFERENCE 2012
STUDENT VOICES
average young American has spent somewhere between two and three thousand hours reading books and more than ten thousand hours playing computer and video games.
In just three weeks, gamers deciphered the structure of a key protein in the development of AIDS that has stumped scientists for years. According to a study published Sunday in the journal Nature Structural & Molecular Biology, the findings could present a significant breakthrough for AIDS and HIV research. PC Magazine
http://www.onlinecolleges.net/
Lets make sure our students are not just consumers of information, but also producers of compositions across the realm of traditional and digital writing. Make them aware of how games are used for marketing and advertising. This involved MEDIA LITERACY!
STORYBOARDING
GAMESTAR MECHANIC
Gamestar Mechanic was developed on the belief that when kids learn to design the games they play, they build technological, artistic, cognitive, social and linguistic skills necessary for a highly networked, digital, rapidly evolving 21st-century world. from Spotlight Media
http://www.stemchallenge.org/
http:// gamestarmechanic.com/
Connections to New Massachusetts Curriculum Common Core Standards: : Use technology to produce and publish writing as well as interact and collaborate with others. -- Writing Standards 6-12
Connections to New Massachusetts Curriculum Common Core Standards: : Writing an expository text using precise language and domain-specific vocabulary to inform or explain about a topic. -- Writing Standards 6-12